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File 130154588297.png - (30.94KB , 800x600 , title.png )
292033 No. 292033 ID: 3392ab

Some people work at a well-paying, stable job to earn their living. After work, they have a loving wife with kids to go home to in their quaint house settled in a small, remote village. They live that way until the day they die, perfectly content and at peace.

Others, one the other hand, decide on a more exciting life.
449 posts omitted. Last 50 shown. Expand all images
>>
No. 316162 ID: 3392ab
File 130871261366.png - (37.86KB , 1203x676 , 087.png )
316162

>>316149
>>316154
>Explore
Well, sure! It's not like Rose has anything better to do, and a container isn't going to find itself! She walks back to the room with the three doors. They're still closed shut.

The room is... eerily empty. Without anyone else here, it's a pretty lonely room! Even the decorative doors are dull. The silence is deafening.

>>316157
Rose decides to strike up some conversation to liven up the room, somewhat. "Uh, so, hey!" She says to the monster. "I guess you probably have a name, right? It'd be weird if I just called you "naked blue monster," I think."

"Well, uh, yeah, I do have a name, I guess," it says. "You can call me Beag. You're, uh, you're Rose, right?"

"Oh! Yes, I am!" Rose nods. "Did you over hear it in the other room, or...?"

"No, you, uh, you've come through here a lot, haven't you? But, um, you're with different people each time, or something. Right?"

Rose nods again. "I guess I do come here a lot, don't I? But I usually just tag along behind everyone else."

"Mm, yeah, that's true..."

"Anyhow, it's nice to finally be acquainted with you, Beag!"

"Yeah, you too, I guess." The conversation ends awkwardly with neither of them left with anything to say.
>>
No. 316166 ID: e3f578

>>316162
so the immortality-groundhog day thing is really working out for you? What about missing friends, friends if you know what I mean, beer and stuff?

and do we really give a shit if he escapes? We're only holding him captive because we didn't feel like killing him and he isn't explicitly hostile. Maybe he has his stash of beer or something in the dungeon he gets to drink infinitive times thanks to the restoration of the dungeon. He might share some with you if you let him go and get it. It'll probably be the first in a long time he managed to get ahold of it thanks to adventurers killing him before he manages to wake up.
>>
No. 316170 ID: fb10df

Just how many times HAVE you been in this dungeon, Rose...?
>>
No. 316173 ID: 00d3d5

>>316162
"You remember everything when you reset? Huh. Well, that makes it a lot sweeter a deal. Except for the repeatedly dying part, remembering that must suck.
So, are you allowed to go outside the dungeon to visit places? Or are you stuck inside here forever? I'd like to buy you a beer once we're done here, but that might be kinda impractical."
>>
No. 316178 ID: 9a34be

You know, you should probably remain on this side of the doors. If the dungeon resets, there's no guarantee that there's a way to open the doors from the other side. Just sayin'
>>
No. 316179 ID: 1854db

Rose: Review what you've learned in previous journeys into the dungeon.

Also hmm... there weren't any containers earlier in the dungeon aside from the paint barrels. We could probably take palm fronds off the brushes and tie him up with that but I dunno if that's really secure.

>>316173
Saying you want to share a beer with a dungeon denizen is a little too friendly, I think...?
>>
No. 316190 ID: 3392ab
File 130871878840.png - (25.86KB , 829x638 , 088.png )
316190

>>316166
"So, you get revived every now and then?" Rose asks. "What's up with that? Don't you miss your friends and family and whatnot?"

"I guess," Beag shrugs. "Most of the, uh, people I knew on the outside joined Domhain with me so I see them fairly regularly..."

"And food? What do you do about all that?" Beag explains that, much like his sleepiness, their hunger levels are reset too. One or two of the 'monsters' living here have the misfortune of being reset while fairly hungry, so they usually just chill in the food stores (which is also reset, conveniently).

>>316173
"You remember everything when you reset? Well, that makes it a lot sweeter a deal! Except for the repeatedly dying part, remembering that must suck." Rose pauses, awaiting a reaction that never comes. She continues on. "So, are you allowed to go outside the dungeon to visit places? Or are you stuck inside here forever?"

"Oh, yeah, totally," Beag nods. "We can leave whenever we want, I guess. It's just we can't stay outside. When the dungeon resets, we'll wind up back here, so no one really bothers with the outside anymore." To be so close to freedom yet so far seems almost cruel, Rose thinks. But they chose to be here, didn't they? It's only fair!

>>316179
Rose remembers bits and pieces. The only time she really got a full hands-on experience in Domhain was during her first run through-- every other time she's been more-or-less left behind. She's passed this floor and the next, but she's always had to stopped on the fourth floor. It's strange, but that level has a grand old forest in it.

>>316170
Rose has to think about it for a moment. How many times? Seven or eight, she believes. She first dived here a year or so ago.
>>
No. 316192 ID: 35e1a0

ask about the lamia, she is supposedly really dangerous, or does everyone just go "ahhh a monster" and rush her?
>>
No. 316196 ID: 07416a

>>316190
Geeze, I feel really bad about keeping Rose back now...
>>
No. 316204 ID: 3416ec

"So how does one... undo dungeon resetting?"
>>
No. 316206 ID: fb10df

How old is the dungeon again? And why does Rose tend to get left behind?
>>
No. 316224 ID: 00d3d5

>>316190
You may technically be left behind now, but you really didn't want to be six inches tall anyway. Besides, you're learning SO MUCH right now!

"If you can leave, then how about we all go for drinks after this?
Out of curiosity, since the dungeon just resets what's to keep the creatures here from not bothering to fight adventurers? Is it just because adventurers love to make with the hurting, or is there some kind of punishment involved?

Do items adventurers remove from the dungeon reset too?
Is there a way to stop the resetting, either as a whole or on specific objects and people?"
>>
No. 316226 ID: 3392ab
File 130872564957.png - (26.16KB , 826x658 , 089.png )
316226

>>316206
Rose doesn't know how old the dungeon is. That book at the start of Domhain was written a while ago, apparently. The monster says it doesn't know either.

Rose is usually left behind because she is a woman and presumably weak! Which she supposes is true, since she needed to bring along other people to help her. Even if she were to bring a weapon like she did this time, she'd still definitely need help!

>>316204
"So, is there anyway to break the spell? Y'know, so you can go free?" Rose asks, not sure where she's trying to lead the conversation.

Beag nods. "Yeah, uh, if Domhain is cleared then we're free, I think. Something like that."

"That's it? Once someone reaches the end, you're all free?"

"Yeah, I guess. I dunno, you make it sound like a good thing, but a lot of the people here don't really want to leave..."

>>316192
Rose asks about the lamia and what her deal is. Is she really all the maleficent?

"Oh, yeah, she's pretty batshit," Beag laughs. "She's one of the people that doesn't want to leave. All she does is paint and paint and paint with Glaisne-- who, uh, is a friend of mine, I guess."


Anyhow, Rose supposes that that's enough idle chatter-- she has matters to attend to! Is she going to fiddle with this contraption, or is she going to stuff Beag in a barrel for now?
>>
No. 316235 ID: f4eed5

Needing help with this place doesn't really mean you're weak. This place just has strong enemies. If it didn't, then someone would have finished it by now. You could put some effort into helping out with the puzzles and planning, though. Even if you haven't seen combat in here yet, you should still have a decent idea of what to do in rooms like this one, and knowing what is or might be in the following rooms can be the difference between success and failure.

Go over to the paint machine and hit the down arrow button. The door to the shrinking room will probably close at that point but that's alright. Then hit the blue and green button and move both paints into the left box. Hit that button again and move both paints into the middle box. Then hit both the red and yellow and the yellow and blue buttons at the same time and send the yellow paint down both times to the middle box and move the red and blue paint into the right box.
>>
No. 316350 ID: 7aedd2

I'm against opening any more doors that we don't know what's in. There could be a minotaur or something just waiting to get its axe on, if you know what I mean. Instead, go politely find a nice place to cage your blue friend and then go catch up with the guys, possibly in a way that's both humorous and ruinous to their plans (i.e. running up to them and yelling 'HEY GUYS WHAT'S GOING ON HERE?!' when they're in the middle of a sneaky bit)
>>
No. 316409 ID: 5b95eb

Ask for the Lamia's name.
>>
No. 316630 ID: 7bfeb5

>>316350
But if we find the door that has the top end of the chute, then we can smoosh them! And that sounds fun.
>>
No. 346432 ID: 3392ab
File 131544550908.png - (26.67KB , 897x628 , 090.png )
346432

>>316350
Rose contemplates the idea of locking up Beag again. There still might be some information she can get from him, but he is keeping her from joining the rest of the group. Decisions, decisions! Which way can Rose be more helpful?

>>316409
The lamia goes by the name 'Divya.' Rose has been through here enough times to learn that much, at least! Their conversations were brief, usually occurring during the lamia's final moments (final in the sense that she's dead until they reset, of course).

>>316235
Rose kneels down before the contraption and pushes in the button in question. The paints quickly drain themselves and the door closes along with them. She has to work through it in her head for a moment, but the solution to opening the second door becomes obvious. The paints travel down their chutes until they all reach their final destination. The door opens in the same fashion as that first.
>>
No. 346433 ID: 3392ab
File 131544553682.png - (32.49KB , 907x682 , 091.png )
346433

"Well!" Rose exclaims. "That wasn't so hard, now was it?" Beag tacitly agrees. Is Rose going to head in or find a place to lock up her partner?
>>
No. 346436 ID: 3416ec

>>346433

He seems pretty chill, I'd hold off on locking him up for now.

Just poke your head inside and examine the room.
>>
No. 346458 ID: 3392ab
File 131545093432.png - (46.76KB , 974x695 , 092.png )
346458

>>346436
Rose enters the new room. It's fairly large yet completely bare! The most noticeable piece of furniture is a wooden slab resting against a wall with another painting on it.
>>
No. 346462 ID: 35e1a0

looks like it came from the roof. i highly recommend you don't go too far. don't want to get attacked. check the top left door.
>>
No. 346463 ID: 895fe6

Inspect the painting, and the slab. Was it just used to mix paints, or is there something underneath? Also, see if you can toss your little friend onto the ceiling-door to look around.
>>
No. 346464 ID: cfa804

Divya is best painter
>>
No. 346467 ID: d97c6d

Remy should be coming through the passageway in the ceiling before long, so we could just wait for him to- hey! I think that bookcase in the room the guys are in is hiding a doorway! Go through the door on the left and investigate.
>>
No. 346870 ID: 6e44d2

The slab fell from that hole in the ceiling. I'm worried that those doors may lead to where the lamia is now. I'd go back and try the third door, were I you.
>>
No. 347454 ID: 116e19
File 131571209260.png - (44.53KB , 948x707 , 093.png )
347454

>>346463
Treading carefully, Rose walks over to examine the mural on the wall. It's similar to the one Rose saw in the first room, just a lot messier-- as if it was rushed. The paint is still wet and, running her finger over the wood, she finds that the paint on the slab is too.

>>346870
It does look like the wooden plank came from the ceiling! And looking into the hole reveals a small, box-like room. Rose can't see anything inside, though.
>>
No. 347457 ID: cfa804

Hmmm you could throw your little friend in there but i'm not sure we can trust him, plus you'd literally be tossing a dude up a distance several times his height. So let's just peek into the room on your left, the one closest to the room we were in before. Oh dear, did you ever think, Rose, that since you've closed the other door from the paint-puzzle, that your friends are now locked inside and can't get out, even if they're being chased by monsters about to eat their poor little heads? D:
>>
No. 347463 ID: 1854db

You've got paint on your shoes now. You'll be tracking it around... This means anyone who enters this room will know you were here and where you went. So put some tracks down that lead to every door. That way nobody will know which way you went.
>>
No. 363071 ID: 3392ab
File 132018717925.png - (51.28KB , 980x745 , 094.png )
363071

>>347463
Rose stands up and checks the bottom of her shoes. She curses under her breath-- they're wet with paint. She thinks for a moment then decides upon a clever plan involving a bunch of different footprints leading in a bunch of different directions. She steps in and out of each room until the paint on her shoes dries up and comes off.

>>347457
>Oh dear, did you ever think, Rose, that since you've closed the other door from the paint-puzzle, that your friends are now locked inside and can't get out, even if they're being chased by monsters about to eat their poor little heads? D:

She wasn't thinking about that when she closed the door, but she's thinking about it now! Should she go back? No, probably not. It's either she locks them in and explores too or she waits quietly in the shrinking room and Rose would rather be exploring!
>>
No. 363074 ID: 35e1a0

fine, bottom left room.
>>
No. 363085 ID: 1854db

>>363074
Indeed.
>>
No. 363126 ID: 3392ab
File 132019611886.png - (22.18KB , 781x594 , 095.png )
363126

>>363074
>>363085
Rose enters through the bottom-left doorway into a much smaller room. There's a fairly new-looking wooden bookcase in the wall. It doesn't have many books in it, but they're all nice and well kept. On the opposite wall is some writing.
>>
No. 363128 ID: 1854db

What's with the slot in the floor? A trap? You could check out the books, if it's safe to cross that slot at all. Test it with something, I guess.
>>
No. 363133 ID: e79d6a

>>363126

Examine that floor slot carefully.

Methinks this room has traps.
>>
No. 363182 ID: 35e1a0

cast summon flowers and use them to set off the traps.
>>
No. 363196 ID: 210977

ask domhain to check out the little hole on the far wall.
>>
No. 363197 ID: 210977

>>363196

also, examine the writing.
>>
No. 363205 ID: 0ef5d9

it that a paintbrush in a pot, or Beag's tiny guitar?
>>
No. 363419 ID: 3392ab
File 132034421038.png - (21.02KB , 788x627 , 096.png )
363419

>>363128
>>363133
>>363182
Rose stops herself in front of the hole in the floor. It's narrow and doesn't go very far down. Actually, it looks as if it continues underneath the floor.

To check for traps, Rose brings out her flowers. She's hesitant to lose any more petals, but better safe than sorry! She drops them into the slot.

She waits a moment, but nothing happens. It's safe.
>>
No. 363420 ID: 3392ab
File 132034422257.png - (21.39KB , 803x579 , 097.png )
363420

>>363197
Rose examines the writing on the wall. It reads:

"hello?
Just don't hurt yourself, hon.
ok
Saved."

The lines are written in two completely different styles. It's as if someone was using this to communicate.

>>363205
Funny, but no, it's just an ink well with a brush inside of it. It's about half-full.
>>
No. 363468 ID: e79d6a

>>363419

If it's safe to do so, poke your head into that opening and investigate further.
>>
No. 363470 ID: 1854db

That opening is much too small. You'd have to send someone smaller through, and we don't really have anyone small enough that we can trust. You could ask our captive if he knows about the layout of the dungeon though, and where all these small openings lead. (Did we already ask that? It's been a while)

Meanwhile check out the books.
>>
No. 363473 ID: 78b9fc

>>363420

Try writing "who r u?" on the wall. Use 'r' and 'u' to conserve ink.
>>
No. 363483 ID: 3392ab
File 132037091209.gif - (48.34KB , 800x600 , 098.gif )
363483

>>363468
If you mean the hole in the floor, it's way too narrow for Rose to poke her head into! All she can see is that it continues down further under the room.

>>363470
Rose asks Beag about where the holes in this room lead to.

"Uh, the one on the floor is just a smaller room under this one, I guess. Spiders and whatever are usually hanging about down there." He points across the room. "That one is just an opening to the next room. Uh, not sure why it's there, but people usually do some snooping with it, or whatever."

"Snoop on what?" Asks Rose.

"Divya." Beag answers bluntly.

>>363473
Rose picks up the brush from the inkwell and writes a shortened down form of "Who are you?" on the wall. She jumps when her question is promptly answered.

"Who are you?"
>>
No. 363485 ID: a2fa74

>>363483
"Lost"
>>
No. 363486 ID: e79d6a

>>363483

"Rose. Are you a magic wall?"
>>
No. 363501 ID: 1854db

Just answer "Rose".
>>
No. 363558 ID: 1444d5

So, the dungeon re-sets, but time runs simultaneously for each reset from the viewpoint of the dungeon itself (but not it's inhabitants, transient or permanent, for whom it is linear)? That's going to give me a headache.
Rose: you're talking to someone standing in the same place as you, in either a past or future re-set of the dungeon.
Though it could also be some kind of magical talking wall I guess, that sort of thing also might happen.
>>
No. 363559 ID: 210977

>>363483

"i'm rose. who r u?"
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