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File 128503905981.png - (68.02KB , 700x500 , 000 copy.png )
232364 No. 232364 ID: 4953e3

64 posts omitted. Last 100 shown. Expand all images
>>
No. 232599 ID: a594b9

There's a thing in the distance. Go and see what it is.
>>
No. 232600 ID: c71597

>>232598
Tell them to guard you will you fix your foot problem. Then go check out that thing in the distance. Possibly lay tubes over there for the purpose of building a pipeline for some reason.
>>
No. 232601 ID: 701a19

>>232598
Make TUUUBES that lead back home, and have them pump soldiers through the tubes. WE WILL MAKE THIS PLACE OUR NEW DOMAIN!
>>
No. 232602 ID: 4cdabb

>You are completely lacking in medical science skills
But... how are we going to make more space pirates to conquer this place with?

Test out your new foot by heading for that strange structure in the distance. Maybe there you can find something to return you through the rift. (Or call for someone who can build pirate-growing tubes)
>>
No. 232603 ID: 9fad67

>>232598
Make a fortress out of tubes. Like some kindof... giant hamster fortress.
Then put some cannons on top. Cannons are just tubes, right?
>>
No. 232616 ID: e3f578

Make a TUUUUUUUUBE fort, sit inside and imagine
>>
No. 232617 ID: c71597

>>232602
Robots.
>>
No. 232623 ID: 020239

Build Tube-robots, which automatically run around and collect stuff.
>>
No. 232628 ID: 6ebbe9
File 128510419833.png - (92.13KB , 700x500 , 014.png )
232628

Science Log: Day 1.

I have spent several time units attempting to re-establish a link back to base. However, the portal home refuses to remain still, and continues to slice through anything in its path. Attempts to build tubes back home have met 0% success.

The portals occasionaly seem to drop things. Mostly bits of rock, but sometimes its bits of animal or vegetable matter. There are multiple portals, not just my own. They appear to go to different places, judging by the materials deposited by each. Tuna fish sandwich was found, and consumed.
>>
No. 232629 ID: 6ebbe9
File 128510421337.png - (128.80KB , 700x500 , 015.png )
232629

Having failed in my attempts to return home, I used the remaining parts from my attempts to re-enter the portal to build myself a fortress. It is armed with a pair of Gauss 317 cannons, and a single Armillary Attack Grid.

But I can't take it with me, so I tear it all down and head on over to see that strange structure in the distance. Nothing else sits on the skyline but dunes, mountains, portals, TUUUUUBES, and my Soldier units.

-End Journal.
>>
No. 232630 ID: 6ebbe9
File 128510425294.png - (105.10KB , 700x500 , 016.png )
232630

You arrive at the mysterious structure. There is evidence that something lives here, but there are no signs that it is currently here. The door appears to be a simple cloth, and a wood pile is stacked with sheets of paper or cardboard between layers.
>>
No. 232631 ID: c71597

>>232630
Order quadlegs to check it out.

Oh, did you bring along his lower half to ward off starvation? Might wanna get that meat smoked to preserve it.
>>
No. 232632 ID: 175f4a

set up some tubes for your soldiers to hide in so they can hold whoever lives here at gunpoint when they get back. the fact that they have had a large structure here for a while may mean they know how to ward off the portals.
>>
No. 232633 ID: 4cdabb

Build a small missile turret. Send troops in with orders to capture inhabitants. If the HUNTER or similar entity is encountered, lure them within range of the missile turret.

Don't forget to put a Missile Expansion power up underneath the turret so that Samus can't get it when it isn't destroyed.
>>
No. 232637 ID: 020239

Build x-ray-googles to look through the walls.
>>
No. 232638 ID: 6ebbe9
File 128510594785.png - (103.72KB , 700x500 , 016.png )
232638

You send 4legs to go investigate the building.
>>
No. 232639 ID: 6ebbe9
File 128510595682.png - (110.13KB , 700x500 , 017.png )
232639

He returns just as you finish setting up the turret on top of the missile expansion. He explains that he saw no one in the initial room, but there is a trap door. He lifted in and found a ladder leading downward. He would have investigated further, but can not climb ladders with four legs, and his new legs do not allow him to wallwalk, as his old ones did.
>>
No. 232643 ID: 4cdabb

This is a good place to build an elevator and a map room.

But first you need a map. Take the other soldier and head down the ladder. Have 4legs stand guard until you have finished making the route handicap accessible.

Leave the turret. Nothing bad will happen to it.
>>
No. 232647 ID: 175f4a

add wall climb feet to spider legs.
>>
No. 232648 ID: fd4aa7

>>232647
No. Add a grapple and winch so he can dangle by a thread. ROBOSPIDERMAN.
>>
No. 232649 ID: 476456

Upgrade the shit out of that house
>>
No. 232653 ID: 383006

House needs more TUUUUBES
>>
No. 232665 ID: ff0a7c

>>232639
Mister space pirate! Mister space pirate! :3c
umm.. umm... what are your exact abilities?~
>>
No. 232688 ID: c71597

>>232639
Tell two legs to investigate the shit out of that ladder and where it leads while you upgrade quadlegs with some spider grip thingies or something to allow him to climb like a boss.
>>
No. 232782 ID: f245f1

>>232639
Clearly its time for an upgrade.
Half-Soldier needs wall-walking, an undermounted gauss cannon, and some sweet rims.
>>
No. 232899 ID: f57857

>>232782
"Yo dawg, I heard you like suction cups, so I put suction cups on your legs, so you can suc while you walk. Plus I put some totally mad chrome flamethrowers where your junk should be, so you can show dem bitches who really brings the heat."
>>
No. 233660 ID: 990ee1
File 128539429599.png - (118.79KB , 700x500 , 018.png )
233660

You decide this is a good time to modify some buildings. You install a map room and an ammo room and windows and also actual walls and a shielded door, too. No wild critters are getting in here! Meanwhile you send 2legs to go check out the underground area.
>>
No. 233661 ID: 990ee1
File 128539430363.png - (139.57KB , 700x500 , 019.png )
233661

You build a spiderwinch for 4legs and head on down to the underground path. 2legs is not here, but there are 3 tunnels leading out of this area. This seems to be an entire subterranean cave network, carved out by errant portals. There is stuff here but it is probably not important or anything.
>>
No. 233662 ID: 1ef7bb

>>233658
> an entire subterranean cave network
Oh man. This is like the perfect place to start building a fortress full of doors that can only be opened by weapons hidden behind other doors!
>>
No. 233663 ID: 6547ec

If stuff isn't important, you need to MAKE it important! Get some SCIENCE up in this bitch, and make some monsters out of this unimportant stuff!
>>
No. 233664 ID: 97fa41

well it MAY not be important, but what if it's extra TUUUUUUUUBES?! also, is that a painting of a metroid?
>>
No. 233669 ID: 990ee1
File 128539658832.png - (131.26KB , 700x500 , 20.png )
233669

It is a painting of some sort of unknown robot thing!
>>
No. 233670 ID: 990ee1
File 128539660018.png - (116.96KB , 700x500 , 021.png )
233670

You redecorate the room.

You find a canteen! And the crate is labeled "Food". And these tarps seem to be concealing some large things! They might not be safe, which makes them awesome. You wonder which you should open first.
>>
No. 233671 ID: 059120

>>233670
Both at once!
>>
No. 233672 ID: e3f578

>>233670
Judging on how you just turned that cave into a square room with steps and doors it must have been days. 2legs is obviously dead.
>>
No. 233673 ID: 990ee1
File 128539767066.png - (106.32KB , 700x500 , 20.png )
233673

Yes you decide to unveil both at once! That way if they are both dangerous they will cancel each other out! Nothing can go wrong.

Oh! It is deactivated robots!
>>
No. 233674 ID: 990ee1
File 128539768055.png - (102.77KB , 700x500 , 22.png )
233674

Oh wait now they are not deactivated at all. That big one could probably cause severe internal bruising in any manner of living organisms! That little one looks weak though.
>>
No. 233676 ID: 476456

well this could end well
>>
No. 233677 ID: 6547ec

Put the canteen in the little one's hands. That should placate it while you figure out what to do with the other one.
>>
No. 233678 ID: 059120

>>233674
Look at the pointy head on that little one! Give it an important item to hold.
>>
No. 233679 ID: a09a03

Ask if they're space pirates.
>>
No. 233680 ID: 97fa41

offer them upgrades, no robot could resist upgrades.
>>
No. 233681 ID: 1ef7bb

Reprogram them! If they attack, throw soldiers at them to distract them until they are successfully reprogrammed!
>>
No. 233682 ID: a594b9

>>233674
Tell them that you are now their master.
>>
No. 233689 ID: 990ee1
File 128540032947.png - (110.41KB , 700x500 , 23.png )
233689

>>
No. 233690 ID: 990ee1
File 128540033653.png - (115.30KB , 700x500 , 24.png )
233690

>>
No. 233691 ID: 990ee1
File 128540034373.png - (127.70KB , 700x500 , 25.png )
233691

>>
No. 233692 ID: a594b9

>>233691
AWESOME!

...let's run away for a bit until we can come up with a way to capture it.
>>
No. 233693 ID: 476456

curl up into a ball to protect your vital organs upon impact with the adjacent wall
>>
No. 233694 ID: a09a03

Flee through that door and then lock it somehow.
>>
No. 233695 ID: 0d7ae6

Don't flee. You have to deactivate the little one somehow or else it might activate the big one when left alone. Call two-legs for help.
>>
No. 233708 ID: e31d52

SWEET

WE TOTALLY HAVE TO HAVE THEM WORKING FOR US
>>
No. 233712 ID: 6547ec

Seal the doors, before it escapes!

Yes, even the empty holes to other parts of the complex!
>>
No. 233717 ID: c71597

>>233691
Ouch, that must have fucking hurt. Retreat and mend your wounds with awesome cybernetical parts and come up with a good plan of action.
>>
No. 233720 ID: 2563d4

>>233691
Is that 2legs entering in the background?

Also, we totally need to get the little one a nifty top hat and tux.
>>
No. 233738 ID: 644ca1

The big one was clearly just trying to shake our hand, tell it to never do that again... ever.
>>
No. 236309 ID: 19dce0
File 128585918335.png - (126.29KB , 700x500 , 26.png )
236309

The doors can only be locked if there are opposing enemies in the room! They automatically unlock when all enemies have been defeated, on either side. So you go ahead and do that! All doors are now locked. They won't be getting away now! Not that they were trying to leave, but they could have!

As 2legs rushes in to combat, you run down the hall where he was to stay out of the way. The little robot comes to cower with you.
>>
No. 236310 ID: 19dce0
File 128585921247.png - (56.85KB , 700x500 , 27.png )
236310

While you cower in the corner, combat happens!
>>
No. 236311 ID: 19dce0
File 12858592256.png - (53.44KB , 700x500 , 28.png )
236311

Okay the battle is over, and the doors unlocked. 2legs is pretty badly hurt, but alive. 4legs is unharmed - he had used his grapple winch to stay out of reach. The little robot is also unharmed, but the big one was wrecked by a hail of blaster fire. You are also pretty hurt, but you'll heal, in time.
>>
No. 236312 ID: 2a9922

give cyborg whatevers to two leg's that will keep him alive.
>>
No. 236313 ID: 476456

If you could build some sort of medical robot that'd be handy..
>>
No. 236315 ID: 059120

>>236311
Hug the little robot!

Upgrade 2legs to 3legs. Or even like 5legs. Legs are clearly an indicator of power as shown by our recent experiences which are totally a complete and scientifically significant sample size.

See if the little robot can talk or communicate in some fashion. If it can't, build a translator to interpret it anyway. (Said interpretations can be completely and utterly wrong. The important part is that it is trying.)

See how broken the big robot. Fix it! Where it can be properly contained.
>>
No. 236316 ID: 19dce0
File 128586105941.png - (57.08KB , 700x500 , 29.png )
236316

You look over the injured 2legs. He has been badly hurt! You do not think you can save him. He has a lot of internal bleeding, and a lot of crushed bones. He'll die in a couple minutes of painful bleeding out, at this rate. You can't really cyborg him better like you did with 4legs due to the extent of the damage. Why, you'd need to basically have an entirely new body all ready for him! And where would you find one of those way the hell out here.

Yup, might as well give up on this guy.

You spend the next minute trying to get the little guy to talk. He seems to be entirely incapable of speaking at all! No translator necessary. Judging by some data written upon it, however, it seems to be called a "Myr."
>>
No. 236317 ID: 476456

why not graft two legs to the big guy?
>>
No. 236318 ID: 5f0943

>>236316
Take everything that can be saved from twolegs (his brain in the least).
Then, put him in the big robot. SCIENCE!
Then repair the big robo!
OR BOTH AT THE SAME TIME!
>>
No. 236319 ID: 2563d4

>>236318
Best plan.
>>
No. 236321 ID: 059120

>>236316
A new body? You'll have to graft him onto yourself! It's the only choice you have! There is absolutely no way you can find any other bodies around here. Definitely no other broken giant robots that you would have a better chance of success with anyway, being that you don't know anything about medicine.
>>
No. 236322 ID: 19dce0
File 128586182380.png - (46.31KB , 700x500 , 30.png )
236322

You do some SCIENCE!
>>
No. 236323 ID: 476456

alright, high fives for everyb-wait.
>>
No. 236325 ID: e31d52

>>236322
Call the repaired one BIG GUY and the little robot RUSTY.
>>
No. 236326 ID: 059120

And we don't even have to change his name! Yay science!

Make sure to give 2legs plenty of SCIENCE to hold, it seems like he can power himself up by flipping them on their sides.

Do we have a map yet? How much of down here have we explored? How long will that food we found last?
>>
No. 236327 ID: 2a9922

YES!
>>
No. 236328 ID: e31d52

Find a proper location to set up a CLONING FACILITY. If you don't have the know-how, then we'll just have to manufacure ROBO-PIRATES. Make an assembly line.
>>
No. 236334 ID: c71597

>>236322
Fuck yeah! Now resume exploration of these tunnels with your new and improved forces. We need more materials to create a robotic army that shall help us unlock the mystery of the portals and spill into several universes.
>>
No. 236340 ID: a594b9

>>236322
This is the best science ever.

Continue exploration (though I guess 2legs will have to remain here)
>>
No. 236488 ID: f57857

Science that saves never ceases to amaze b ^_^

Anyway, can we get a rudimentary map of the area?
>>
No. 241139 ID: 19dce0
File 128669362411.png - (77.71KB , 700x500 , 31.png )
241139

You use the previously installed map room to ascertain your surroundings! They are as follows.

You have detected a LIVING QUARTERS, which seems to have been home to a singular creature. Likely, the master of this building dwells there when it is present.

On the opposite end, you discovered an ALIEN LABORATORY of unknown devices. The machines within seemed to hold no obvious purpose. Perhaps it is less a lab, and more of a hoarded collection?

The final door contains an EXITING BUFFER. It is a large room that seems to serve no purpose other than exist between this household and further areas of cavern. The cavens extend well beyond this room, but it seems the floor of it is coated in some kind of poisonous fungoid creature, and would be highly unsafe for anyone but Rusty to pass. Maybe 2Legs, if he doesn't mind not being able to breathe for a bit.
>>
No. 241140 ID: 19dce0
File 12866936748.png - (107.87KB , 700x500 , 32.png )
241140

While analyzing this map, you hear gunshots from outside! Something has triggered your Gauss Turret.
>>
No. 241147 ID: 754124

>>241140
Well, hop along up and see what's going down.
>>
No. 241148 ID: a594b9

We need some security cameras built! With the red lights on them and everything.
>>
No. 241178 ID: 19dce0
File 128669910956.png - (93.93KB , 700x500 , 33.png )
241178

The gauss turret has disappeared! How could that have happened? You note that the missile ammo is still there, untouched.
>>
No. 241181 ID: c59f60

whoever did it obviously doesn't use missiles so they couldn't pick it up. build another one and put a camera on the wall.
>>
No. 241182 ID: 5eea01

You should get the missiles into a more secure location, underground.
>>
No. 241183 ID: a594b9

>>241178
Is that blood? Follow the blue stuff.
>>
No. 241185 ID: 1ef7bb

Well that's just backwards! You should follow the trail of blood and explain to the thief how this is supposed to work.
>>
No. 241186 ID: a09a03

He broke your turret! After him!
>>
No. 241202 ID: 5f0943

>>241178
Build a new turret in it's place.
With TWO barrels.
And then follow the trail.
>>
No. 241220 ID: c2c011

>>241178
Well then, retrieve the missiles. Put cameras on your two trust henchmen and tell them to track the creature through the trail of blood while you set up a new turret. And maybe place a few more TUBES!
>>
No. 247549 ID: 93e8e3
File 128794527019.png - (145.59KB , 700x500 , 34.png )
247549

Space pirates don't know what cameras are! Seriously, if they did they might actually find Samus BEFORE she blows up half the base.

You take the missile expansion, and follow the trail of blood. A 4 armed guy is passed out in the woodpile! You explain to him how this is supposed to work, but he doesn't seem to be listening.
>>
No. 247550 ID: 93e8e3
File 128794528652.png - (145.51KB , 700x500 , 35.png )
247550

You take the liberty of equipping him with the missile launcher.
>>
No. 247561 ID: 5c4201

wait... he may have no energy tanks.
>>
No. 247566 ID: c71597

>>247550
He looks passed out and shit. Lets take him back to base, build a nice robot body and put his head on it. I'm sure he will be grateful when he comes by.
>>
No. 247568 ID: 1854db

>>247550
Okay let's go install some red doors now! Oh, as for the four-armed guy, maybe you can construct a robot that would be able to mend minor wounds such as this?
>>
No. 247632 ID: 1ef7bb

>>247566
Be sure to install some kind of failsafe so he doesn't turn on you. Like a large button that temporarily deactivates him for a couple seconds or a critical weak point indicated by flashing triangles. Also, be sure to install the missile launcher! He earned it.
>>
No. 247893 ID: 93e8e3
File 128798903212.png - (111.11KB , 700x500 , 36.png )
247893

4arms already has a missile arm, so you go the extra mile and make him a cyborg. And also stick him in a tube. He'll probably get better, but he is still unconscious right now.

You have established yourself a base of operations. You have lost communication with main base, which is unfortunate but bearable. All that is left now is to determine what it is you shall dedicate your efforts to in this barren, unknown world. A Space Pirate does not rest idle.
>>
No. 247894 ID: 476456

Pirate town,duh.
>>
No. 247896 ID: e31d52

>>247893
Mining down, refining, and BUILDING an outpost here.

Also robots for all the labour.
>>
No. 247898 ID: 5c4201

yeah, mining, maybe we can find some SPACE CRYSTALS/MACGUFFINS that do cool things.
>>
No. 247918 ID: c71597

>>247893
Build an outpost here with fucking tubes everywhere! Oh, and a whole shitload of combat robots. And maybe a few other ones for those lonely lonely nights.
>>
No. 247949 ID: 2563d4

>>247893
We are a SCIENTIST. Therefore we must find unknown things and rub them on other known or unknown things until we discover some science.

But building a humongous deathtrap of a laboratory while robot minions dig for unknown things is a good way to start.
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