Previously: >>/questarch/193720
A chunk of the room is missing.
Well, now's your chance to get out of the highly-impractical cell. I mean, honestly, who builds a cell with no way to put prisoners in?
>>255434 What lies beyond the hole in the wall? If it leads to outside and freedom, go for it. If it is a blank gaping maw of nonexistance... go past the bars instead.
Go right
Ensure tail, toes, and fingers are all accounted for then peek out newly acquired escape route.
>>255507 et. al. >Ensure tail, toes, and fingers are all accounted for then peek out newly acquired escape route. After checking that all of her extremities are in order, Jena cautiously investigates what appears to be an adjoining cell. It would appear that this individual has been incarcerated for a quite while longer. The smell is less than pleasant.
try their door.
Try that door. Try both doors.
Pick up one of the bigger bones as a makeshift club.
The arms look like they're in the best condition to be used as clubs. Plus if you took his upper limb, that would be humerus.
>>255841 >>255788 >Pick up one of the bigger bones as a makeshift club. Jena wrenches a bone free from the corpse, which slumps forward. It is still mildly tacky with remnants of connecting tissue. She hopes that was worth it. After brief consideration of its intended use, she hopes it was pointless. >>255756 >>255758 >Try that door. Jena tries the door. It doesn't seem locked, but it is both tiny and jammed in place. She can't see how the horizontal hinges could possibly work.
Exit through new hole in wall?
well then, another hole. let's try it.
>>255928 >>255930 >Exit through new hole in wall? Jena shimmies through the newly-formed crack.
>>255950 Weakened, the roof of the cell room begins to collapse inward. Jena doesn't think she should stick around.
peek into the room opposite of you, if empty then north after the vwworp stops.
go into the PLANE OF ENDLESS SUFFERING
Chase the vwworping. It's obviously trying to rescue you!
>>255958 Go into that big door in front of you so we know what it is, and can therefore read the odd language better.
>>255958 Enter the new opening. They seem to be leading you somewhere.
>>255958 Okay. Let's focus on what's going on here. You're in some weird alter-world with fucked up perspective, no sense of physics, doors that can't possibly work and silhouettes everywhere. You can avoid the place collapsing, maybe, but can you call living in such a hellish abomination unto geometry "living"? Run to the new opening. Pray it's an escape from this nightmare domain of non-Euclidean geometry. Also try to not die when the zombie skeleton comes after you which it is bound to do any moment now.
>>256254 DON'T GIVE THE GM IDEAS
Go round the corner to your left.
>>255973 >go into the PLANE OF ENDLESS SUFFERING >>255986 >Chase the vwworping. >>256120 >Enter the new opening. >>256254 >Run to the new opening. Jena steps into the glowing section of corridor, unable to see where it ends for the light, in the hope that it will lead to freedom. The floor feels...less substantial? Like sand, or sponge, or---
---or nothing at all. Jena gazes into the abyss.
>>256438 auggh go the other way!
well... fuck. other way.
Be aware that the abyss is staring back into you. With that, full reverse.
Easiest way to wake up from a dream sequence is to fall.
>>256439 >>256447 >>256529 >other way! Jena scrambles back up into the corridor. Her arm hurts.
>>257188 Check nearest door.
This is a dream, so maybe dying here will wake you up in reality. Turn around sprint back and jump down the abyss.
Check the tall door.
Try that open flood gate thing to your right.
>>257234 >Check nearest door. >>257439 >Try that open flood gate thing to your right. Jena enters the room.
Investigate tubes. Enter car.
Hey look it's that one guy. Doing something with his car. You should milk this "being a spooky lightless silhouette" thing for all it's worth when you sneak up behind him.
>>265193 beat him senseless and steal his car
>>265196 >Investigate tubes. There are a couple of glassy tubes in the room. One is smashed, and a trail of blood leads from it, out into the corridor, and into the newly-formed chasm. >Enter car. >>265203 >steal his car Jena climbs into the car. "Wh---HEY!"
>>265204 STEP ON THE GAS or put in in reverse first
Honk the horn. Say "C'mon! Let's go!"
>>265204 Tell him you're ready to go when he is.
>>265205 >>265206 Both of these. So you're dreaming, but that may be an actual Drawmobile. Go back to the island in it and say hi to yourself. What's the worst that could happen?
>>265205 >STEP ON THE GAS >>265206 >Honk the horn. >>265250 Jena leans on the horn and hits the gas but, other than making an incredible din, nothing happens. The man is reaching for the doorhandle.
frantically mash the buttons
You can't leave him here for the langoliers to eat! Let him in!
>>270084 >frantically mash the buttons Most of the buttons under the panel don't seem to have any effect, but Jena manages to toggle the power a couple of times. The readouts go blank then reset.
Jena's experimentation is interrupted.
Beg him to take you with him.
Squirrel him in the face.
Should've locked that door when you had the chance, fuzzy. Anyway, he's grey, non-responsive, and violently pulling you out of the car. Obviously a zombie. Knee him in the fork while protecting your precious brain-meats. Being a nearly-featureless shadow, you should be at an advantage in melee combat. Just try to avoid being bitten.
>>270101 >Squirrel him in the face >>270104 >Knee him in the fork Jena kicks off the car and does both of these things.
He falls down.
Right, good work. Uh. What were we doing, again? ... Since we obviously cannot make the car function, maybe we should apologize and politely ask to be rescued?
>>275818 You should do this, except you'll actually claim his strange conveyance by right of conquest and him as your slave.Make a fist when you do it.
Okay now ORDER him to take you with him. By making him tell you how to drive the thing.
Ask him what is going on here. Why are things disappearing, and why have you been kept prisoner here.
Guys you're approaching this the wrong way. Kick him while he's down.
>>275987 This is always a good idea
We ARE sure that this isn't just a chalky Drawfag, right?
>>276365 Actually it is but beating up the protagonist is more entertaining.
Look, we can compromise. Ask him what is going on here, why things are disappearing, and why have you been kept prisoner here... while kicking him while he's down.
>>276473 This is the best suggestion, we should do this.
Seconding to kick while down, it's the way of the (q)west.
>>276473 >Ask him what is going on here, why things are disappearing, and why have you been kept prisoner here... while kicking him while he's down. Jena puts the boot in. All she can get out of the guy is that he was fixing his car. He doesn't seem to know anything else; at least, not anything he's getting a chance to say in-between pained yells.
>>282111 Force him to tell you how to get the car going, then stuff him in the trunk and get the hell out of here.
>>282111 Looks like someone is creeping up on you with a crowbar. Either kick their ass or stuff the dude on the ground into the backseat and get out of there.
>>282111 Throw him into the car, GTFO.
Why the heck are you beating him up? He seems like a perfectly friendly guy. No need to get violent. Why are you kicking a man when he's down? Don't you know the first rule is never kick a man when he's down?
>>282111 Alright, doesn't look like this guy's behind what's going on here. Maybe it's time to calm down a little. Maybe you should just take a deep breath and OH SHIT SOMEONE IS BEHIND YOU TURN AROUND TURN AROUND TURN AROUND!
>>282125 I don't think this model of car is known for its excessive trunk space. Best to turn around and prepare for more squirrel violence, since merely escaping will not offer revenge for imprisonment and whatever else was happening around here that you seem to have forgotten about. I'm hoping you at least remember how to access your comically oversized hammer.
>>282567 Backseat then, or hell, even the passenger seat.
>>255032 >>255973 Wow, two references to my quest. I'm quite surprised. I cannot be held responsible for any shattered limbs, bullets through the head, incineration or other such injuries caused by the use of Physics Warp Door.
>>282133 et. al. >Throw him into the car, GTFO. Jena bundles the guy into the car and blasts out of the room.
The corridor continuing around the corner also opens into nothingness. Jena cannot continue in this direction.
Go into reverse and prepare to ram Alceris if he tries to come after you and appears to be in some kind of bloodlust. If he however isn't on a blind murder rampage you could just try talking with him. Stay behind the driving wheel and shout out of the front window what he wants.
just ramp off the edge. you should be well over 88 miles and hour during freefall and have all the time you need to figure out what buttons to push.
Activate the Go Somewhere Else device. Force your new companion to make it go. Threaten to bite his face if he doesn't. The drawmobile doesn't need any room to accelerate, if I remember correctly. Try to go somewhere to catch your bearings. Somewhere quiet where nothing important happens. Like Fortune's Call.
Ask your prisoner how he got here and how to escape. Make a fist and hold it under his noise while you ask. Then probably do the thing he suggested but subtly wrong in a way that will cause a humorous screwup.
I second the "go off the cliff, reach 88 miles and travel in time" thing.
>>288300 >Activate the Go Somewhere Else device. Force your new companion to make it go. >>289033 >Ask your prisoner how he got here and how to escape. Jena demands that the guy get her out of here. He replies that he was working on that, but needs to repair and refuel the quest circuits. The latter is easy enough, but one of the capacitors on the control board is shonked and needs replacing. He doesn't have a spare.
>>290849 Tell him that you're out of dilithium crystals and to bounce the flux beam off the time fin.
Get in that door. The sign above it probably says SERVER, so it could have some circuitry you can scavenge. May as well bring fleshy with you.
>>290849 The server room probably has the part you need.
>>290850 Assuming this doesn't work - though it really SHOULD - have HIM go in the server room. There's still a mysterious armed shadow following you around and, let's face it, this guy just got squirreled pretty hard. Do you really think he's going to be able to protect the escape route from something worse?
Also, when I made that reply before, I didn't notice the screen saying Alceris. Anyway, yeah, head to the computer room, shadow.
I think you should kick the guy around some more.
>>290861 >>290918 >Scavenge for parts in the SERVER room >>291022 >>291179 >have HIM go in He doesn't want to, but Jena makes a persuasive argument.
>>291022 >protect the escape route from something worse Jena stands guard.
"WHARG!"
shit, better go in too. be ready to kill something.
Dive recklessly into the room and catch his arm as he falls.
Blue light - probably another *whom* Better go grab him now that the floor's vanished and he's hanging precariously from a ledge. Quickly!
>>306856 >Dive recklessly into the room and catch his arm as he falls. >>307462 >Quickly! Jena dives through the doorway. Below her, a server rack evaporates into blue flame.
>>309343 I can't tell if you're hurtling towards that computer or further into the room where the wires are dangling. Either grab onto the floor, or the computer, or the wires... whatever you can grab to avoid falling into the nothing.
use squirrel agility to survive, maybe access latent flying squirrel powers?
>>309352 >avoid falling into the nothing >>309354 >use squirrel agility Jena sticks the landing.
rip server apart for parts.
Stand up and act like this was exactly what you had intended to do.
>>309445 I concur. Then start disassembling the nearest thing, and toss parts to the nerd.