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Flash Meadow
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I still would like to work some more with Merud, but I can feel my monster hunters finally coming back.
Hin - looking very lizardy and slightly sheepish - approaches my dungeon's entrance and says the slimes, Reisarf, and the captive monsters are lagging behind before getting to the meat of things.
"So, Deem. I think uh we time travelled or something?" Hin says.
I sigh. "Didn't Reisarf explain?"
"He's been really out of it. Not having Stargazer around to keep him on track isn't helping. Why didn't you send her too?"
"It's because I didn't originally send him with you at all."
I explain Reisarf and Stargazer's misadventures with greenhouses, dungeon mimicry, the magic of potentialities, and the resulting paradox.
"Huh." Hin says, fiddling with her gelforged top.
Though before she tells me how the expedition went, I'd better get to the bottom of her condition. My attendant golem hands me the Scan Lens.
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Hin Ivac
Lvl 4 Half-Ogre Allsmith (3=>4)
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Power: A=>S
Vitality: A
Accuracy: C
Speed: D
Wits: D
Skill: C
Spirit: B
Luck: D
A craftswoman growing accustomed to treating everything in the world as her forge. Easily befriended by creatures everywhere. A towering presence in and outside the dungeon.
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Detected Abilities
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Giant Blood: Great power over the physical world. Hin is resistant to any effects that would reduce her physical condition and gets an additional bonus on effects that would enhance it.
Item Creation: Hin is trained in the skills and secrets of creating magical items. She can temporarily enhance tools and gear or, with the correct setup, create permanent magical items.
Gluttonous Ogre: Consuming food recovers Hin's stamina and gives her a temporary boost of health. Overeating lets her overcome injuries and illness faster. Hin can eat a wider range of food without ill effect and resists ingested poisons and curses. Potions have an increased effect, as do other food related special effects.
UPDATED - Glutinous Ogre: Hin's body produces slime. She can reflexively sweat tiny amounts of it out of her skin to give herself some protection against fire, cold, acid and cutting attacks. She can also spit slime. Secreted slime can be made sticky, slippery or acidic. Hin can allow abilities that only affect slimes to affect her, usually at full effectiveness due to being honorary slime royalty.
UPDATED - Dragon of the Orange Crags: While dwelling within the Orange Crags, power slowly flows into Hin as reinforcement magic. Within a few hours, Hin gains a boost to size, Power, Vitality and most abilities; a slight impairment to Speed, a powerful acidic breath and can consume gelatinous substances at no harm to herself, possibly boosting her power. When fully transformed, the added strength is on par with the spells reinforcing an elite guardian of Deem's dungeon. Outside of the Crags, Hin can partially access this power after consuming resources from the Crags or overpowering a creature from there. The transformation lasts until Hin cancels it, though she is then weakened for a period that scales with the amount of time spent transformed.
Gelforge: Hin can forge items out of liquids, although viscous ones work best. As part of working it, she can harden such substances into a glassy solid, although the exact properties of the material depend on the effort put in and liquid used.
NEW - Blue Skies Monster: Hin can soak up sunlight and store it. She gains a small boost to her Speed the more light she's stored and can expend it as healing magic, but only for others. Hin can projects the shape that she visualises but they're small and only have only a little substance. She can combine stored light with these conjured figments to swiftly create tools, weapons, armour and other items with substance, although they degrade over time if not stabilised afterwards.
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Special Equipment
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Little Mace: A simple enchanted weapon Hin crafted as an apprentice. This mace can be shrunk down to the size of a toothpick when not needed.
Handy Hin Hammer: A hammer that can be used to precisely soften what it's hitting, making it easier to work.
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I hadn't expected this possibility when I recruited her, but my blacksmith is now the strongest single creature in my dungeon. The collapse of the Potential Void in the possible chain of events where Reisarf worked on chimerism acted as a void shard for Hin, granting her another ability, and has ended up giving her a permanent connection to the Orange Crags. Despite my mild exasperation at the cause and that inisidious Light affinity creeping back in, this is amazing news.
"Hin, why are you honorary slime royalty?" I say.
"Deem, why was that your first question and how the hell do you do keep doing that with that dinky basic lens?" Hin says.
"I asked you first." I point out.
"Well it turns out little Alkie was so cursed and touch-starved that she goes into hugging frenzies. And it turns out she can delegate most of her sliminess to me in a pinch, which was very helpful for keeping her manageable and us all on task."
"With the - ?" I mime a bubble on my head.
"Yah." Hin says.
"Did it hurt?" I shake my head. "No, moving on. To answer your questions, Reisarf did tell me a little of what happened so this wasn't entirely a surprise. And I'm very accustomed to having to make do with poor tools."
"Wait when did you speak to Reisarf?" Hin says.
"We have two Reisarfs now."
"Huh." Hin says again. "This has been a strange week."
I barely have half of a week left before Olan's expected arrival, so one thing to decide is whether Hin should stay as a nine foot tall lizard until then. I'm not currently sure how extensive and prolonged the weakening after turning back will be, but currently I have more strong denizens than dungeon rooms they can be reasonably deployed to.
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