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File 143519355790.jpg - (409.32KB , 2500x1769 , Ian CMSN JuneQuest Color3_hr.jpg )
92269 No. 92269 ID: 1f8505

Needed a fresh start since I didn't really want to stare at my old style much longer.

Image by Ian Samson.
23 posts omitted. Last 50 shown. Expand all images
>>
No. 96013 ID: 1f8505

Forgot to give myself a tripcode. New PC and all.
>>
No. 96452 ID: 1f8505
File 144990392044.png - (122.10KB , 1284x804 , june_quest_sprites.png )
96452

>>96012

Welp, I've been chipping away at these 3D isometric sprites for a few weeks now. Then the logistics of the whole thing hit me.

A character simply standing would consist of 8 sprites facing each of the cardinal directions.

8 sprites per character x 7 characters = 56 sprites.

And for actions like walking, running, jumping, shooting, fleeing in terror...

That is a crazy amount of sprites to make. It's not worth it. I'm better off finding some way to kick my own ass back into gear and updating my stagnating quest via the standard drawn updates.
>>
No. 96474 ID: 23df50

>>96452
The secret is to only draw new sprites as they come up, then save them for if you need to reuse them later.
>>
No. 96476 ID: 86cfc3

>>96452
You actually only have to draw 5 of the 8 cardinal directions, since the remaining 3 are reflections of ones you've already drawn. (NE E SE are reflections of NW W SW). Assuming horizontal symmetry, at least.

And if you assume similar body-types, some characters can just be edits of other models.

>>96474
But yes, this is important. You don't want to draw every possible character jumping on all possible angles if there's only going to be a few times you actually show someone jumping, for example.
>>
No. 98227 ID: 1f8505

We're back in action!

So random thought: would it be cool if I posted some world-building fluff about the JQ universe in here?
>>
No. 98228 ID: 3663d3

only stuff that is interesting but not strategy altering.
>>
No. 98229 ID: f56624

>>98227 go 4 it
>>
No. 98362 ID: 1f8505
File 145783476324.png - (52.28KB , 575x566 , UTR_Logo.png )
98362

The United Terran Republic is the economic and military union of the three primary races of the planet Terra: Humans, Elves, and Dwarves. The Republic was first founded in 2030 by the political leaders of the three races: Secretary-General Fredrick Shaw, Master Elder Sage Frein Goldwood, and House Stoneward Chief Bernhard Edmund Stoneward. The world had gone through three major wars, and sought to finally end the conflicts of then and later through unification. The Republic brought together the entire world of Terra under one banner and began to expand the republic's new economic might and prosperity though its expansion into the stars.

By 2041, FTL travel had been discovered, and paved the way for expansion via the colonization of neighboring planets. Several habitable planets were identified, and were set to be colonized. In 2047 the colonies New Belegost, Neo Berlin, Taranath Qinzorwyn, New Washington, Bhaghdural, and Second Shanghai were established on separate planets. By 2053, New Belegost prospered due to its vast deposits of precious minerals and rare earth elements in addition to its proximity to the Gareth Asteroid Belt. Taranath Qinzorwyn and New Washington prospered by 2054 due to their enormous fertile lands ripe for farming. By the end of 2058, Bhaghdural became a factory world, churning out both consumer and industrial goods at a rate unlike anything seen before. Neo Berlin became an enormous commercial and manufacturing center by mid-2059. Unfortunately, Second Shanghai failed to achieve any significant economic, industrial, or cultural significance and simply dwindled to a third rate orbital shipyard system.

In 2066, social unrest, economic downturns, and a failure of leadership in enforcing colonial law led the colonies of Bhaghdural and Shanghai into declaring independence from the UTR. Realizing that being unable to enforce the Republic’s colonial union would put further colonies at risk, the Republic began to expand its naval forces. New shipyards and factories were built at the remaining colonies, greatly boosting their economic strength. Berlin and Washington colonies expanded their infrastructure worldwide and spread to the moons. Space stations were constructed at key Lagrange points. Armed with an expanded navy, the UTR began a campaign of retaking the rebellious colonies of Bhaghdural and Shanghai. Bhaghdural acquiesced to rejoining the UTR in 2068 after extended negations following the first conflict. Shanghai, however, stubbornly refused to rejoin. After several bloody bombardments and campaigns, Shanghai colony finally rejoined the UTR in 2071 but would forever remain a fractured world and a haven for organized crime, terrorism, piracy, and corruption.
Since then, the UTR has expanded its colonies, but New Belegost, Neo Berlin, Taranath Qinzorwyn, New Washington, and Bhaghdural are considered the Core Worlds of the Republic. Although they are no longer technically colonies and are fully populated worlds, they are often referred to as colonies affectionately.
>>
No. 98662 ID: 1f8505

Why is making all these sprites a slog

aaarrrggghhhhh
>>
No. 98867 ID: 1f8505

And that was SUPER JUMPING GUY! My silly April Fools quest that made fun of the NES era of games and text adventures and point-and-click adventures.
>>
No. 99158 ID: 1f8505

>>98662

Fuck it, gonna make 2D sprites instead.
>>
No. 99198 ID: 1f8505

>>99158

Alright, sprites were a bad idea. Just gonna go back to drawing panels regularly.
>>
No. 105275 ID: 1f8505

TWWLTP will probably go well into November. Hope that's cool.
>>
No. 105888 ID: 1f8505
File 147995972525.png - (251.87KB , 1528x1313 , Black_Witch_Profile.png )
105888

Concept art.
>>
No. 109744 ID: 1f8505

Apologies for the TWWLTP downtime. Still recovering from the 'flu.
>>
No. 109845 ID: 1226ae

>>105888
I'm sure I can guess what's under that blur, Anon44.
>>
No. 109864 ID: 1f8505

>>109845

You are welcome to guess.
>>
No. 109867 ID: 398fe1

At this point we already know. "black lace".
>>
No. 109889 ID: 1f8505

>>109867

Got it in one!
>>
No. 118411 ID: 3abd97

Quick review of capabilities an inventory, for reference.

Anita:
-Wind Cutter
-Gust of Wind
-Cyclone Burst
-Downburst

Rebecca:
-Unspecified fire spells

Gloria:
-Unspecified water spells

Abigail:
-Possession (non-sapient beings only).

Panties:
-Black Witch (work with sigils and seals).
-Dragon Queen (alter liquid viscosity at touch or short range)

Inventory:
-A snack
-A vial of ectoplasm for Abigail, just in case
-The bat bra (minor spell of breast fortification)
-A small fire quartz (one-time use item for summoning a magical flame).
-A water talisman (multi-use item for summoning a bucket's worth of water).
-A small jar of earth with bone ash mixed in. (Multi-use item ((depending if you measure out the jar's contents)) that can manipulate the soil).
-A first aid kit
-1 jeweled bangle (spell of minor health regeneration)
-2 gold wrist bracelets (spells of water breathing)
-Scrying Lens
>>
No. 118421 ID: b5fb67

>>118411

Thank you for that! I really should have posted something sooner, but I didn't know if anyone really cared to use the discussion thread.
>>
No. 123546 ID: b5fb67
File 152861787626.jpg - (111.49KB , 960x636 , warmind.jpg )
123546

Apologies for the long delay, reason for such pictured. Will be resuming updates soon.
>>
No. 127166 ID: b5fb67

And TWWLTP is done! Sorry about the rushed ending, but I really really wanted to put this quest to bed. It was supposed to be over a year ago.
>>
No. 127168 ID: 094652

s'fine. s'fine.

More June Quest, then?

Also, I have a question about the UTR alternate universe: did the three races acknowledge each others' existence before the wars, or was there some kind of cataclysm that suddenly revealed their existences to each other, causing the wars to erupt over panic and paranoia?
>>
No. 127180 ID: b5fb67

>>127168

An excellent question! Humans, dwarves, and elves grew up together on the same planet. Much like us, they became aware of each other through eventual trade routes and exploration. Think of it like if Lord of the Rings progressed into the modern age; there were past conflicts to be sure but with the advancement of technology, the globalization of Terra culturally united the entire world for the first time.
>>
No. 127349 ID: b5fb67

9 years ago today, I started June Quest.

Still gonna finish it!

Happy Anniversary!
>>
No. 127355 ID: 891ec6

Good luck!
>>
No. 127782 ID: b5fb67

We back!
>>
No. 128664 ID: b5fb67

Question: would curated suggestions be preferable to the free-form suggestion system we currently have in June Quest? I'm curious to see as sometimes I tend to stop on updates where there's little suggesting.
>>
No. 128665 ID: b1b4f3

>>128664
Curated?
>>
No. 128666 ID: 080aaf

>>128664
Multiple choice like in Enemy Quest most of the time? Yeah, knowing our options would kinda help.
>>
No. 128667 ID: b5fb67

We can definitely give it a try for a few updates, and see how it goes.
>>
No. 128679 ID: 5da03e

As long as we can still write in stuff. I don't want to miss out on Kome's best work.
>>
No. 128680 ID: b5fb67

>>128679

Absolutely. The last option should always be something like "Other" or "Suggest."
>>
No. 130138 ID: b5fb67

Bad news, folks. Tablet isn't turning on. If it continues to fail to work, I'll have to buy a new one. :(
>>
No. 130189 ID: b5fb67

>>130138

Crisis averted! Tablet got unplugged because I'm a big clumsy doofus.
>>
No. 132151 ID: b5fb67

Bumping this thread to remind people that it exists.
>>
No. 132155 ID: 579e51

Hello Anon44, when will June unlock a new power? Thank you for listening to my question.
>>
No. 132164 ID: b5fb67

>>132155

Uh... as soon someone gets into the engine room? I guess??
>>
No. 132175 ID: 465a14

pantie
>>
No. 133253 ID: b5fb67

And Act IV is done! I'mma take a week off! :D
>>
No. 133254 ID: b5fb67

(Make sure to read the spoiler under the End Card, that's a thing that is getting missed, it seems)
>>
No. 133255 ID: dce46f

Hey Anon44, if you have Volto kill-squads hanging about, what other races might we expect to find?
>>
No. 133256 ID: 6f7a5a

when we gonna see some panties?
>>
No. 133257 ID: b5fb67

>>133255
The List of Canon Races in the June Quest Universe
Based on authors who have given me permission.

-Human
-Elf
-Dwarf
-Volto
-Leferran
-Vidder
-Lazurek
-Lohrke
-Nedynvor
-Engasmi
-Sergal
-Astranian

And a few others I can't mention due to spoilers later on.
>>
No. 133258 ID: b5fb67

>>133256

Uh... soon-ish?
>>
No. 133259 ID: d186fc

>>133257
So are those races present in a way that is also canon to their respective universes?
>>
No. 133261 ID: b5fb67

>>133259

More or less. Nearly all of these races are now spacefaring, or have the capability of FTL travel.

SERGALS! IN! SPAAAAAAAAAAAAAACE!
>>
No. 133264 ID: b5fb67

So a few of you have forgotten what a Volto is!

A long time ago, an author named Weaver spun an epic tale featuring a Volto...

https://questden.org/wiki/DiveQuest
>>
No. 133699 ID: b5fb67

Things Anon44 Needs To Do Before Starting The Next June Quest act:

-Draw eyes more... better
-Redraw character sheets
-Research ways of better incorporating 3D backgrounds (SketchUp? Unreal Engine? Blender?)
-Make more/better 3D props
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