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Gypsy Giggling Harmony
80b195
"I don't like directly talking about mechanical details, but for the sake of openness I'll reiterate most of what I have said about it.
Each wound is registered separately. A wound that isn't just 'cosmetic' is from a blow that either dealt HP damage, or permanently affects someone's performance by wrecking a body part ('permanently' being 'disabled until treated')." Sheesh.
"So yes. HP damage, broken arm, or both. So you can have wounds that are disabling, but not 'damaging'.
One point of HP damage is defined as 'enough damage to kill'; usually by massive trauma, bleeding and shock are also valid. So yes, by definition, Player should be dead twice right now.
Luckily, experienced adventurers can survive that much punishment, multiple times; much like a Heavy Demon Ant. There's a limit of how much HP damage someone can take before collapsing, but lets not talk exact amounts. Last thing I need is to give you ideas.
And yes, not all blows are equal. A shotgun to the chest can kill someone twice over; but it wouldn't scratch a dragon, and would turn a fairy into a fine mist. Luckily, everyone here is in the same scale.
In this context, a Cure Potion can either heal ONE wound, or clear up all HP damage without fixing any disablings. There, I said it.
And answering your scenario, ripping a toe wouldn't even deal HP damage for starters. But beating a broken arm over and over could, even if for the pain alone."
... hmn.
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