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File 137436870506.png - (111.41KB , 624x832 , sports drink with electrolytes.png )
73862 No. 73862 ID: d92f71

discuss my work and their detrimental effect on the world ecosystem here.

I'm likely going to post some pretty long text walls about the settings of Twinkle and Tyson tomorrow morning, so set your watches.
41 posts omitted. Last 50 shown. Expand all images
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No. 76807 ID: 7bbaae

>>76770
Carthage sure is full of secrets. She's even mysteriously avoiding the blue filter!
>>
No. 76820 ID: f83b2b

>>76766
for constant i'd say adaptable +2, adaptable (extra skill), hip firing and a weapon proficiency on the weapon he'll be choosing.
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No. 76832 ID: 7bbaae

>>76765
>Strength + Agility determines melee attack and damage bonuses.
>Strength + Toughness Determines how much one's equipment encumbers them.
>Agility + Toughness Determines one's movement speed.
Constant: 3 str, 6 agi, 5 tough= 9 melee, 8 encum, 11 move
Jack: 7 str, 4 agi, 7 tough= 11 melee, 14 encum, 11 move
Carthage: 2 str, 8 agi, 4 tough= 10 melee, 6 encum, 12 move
Adil: 5 str, 6 agi, 5 tough= 11 melee, 10 encum, 11 move

I'm guessing physical training will improve Constant and Carthage's strength stats, which will raise those melee and encumbrance values. Considering Jack's crazy encumbrance I dunno why she's not going for heavy armor. Nobody else could possibly use it.

For Constant's skill choices, well, I'd like to know what Feint, Xenology, and Leadership do exactly. Leadership seems out of place on Constant though... Also, why is Pilot an option? I thought these were ground forces. Will we be able to pick up more skills later on from this list, or is this a one-time choice? Does Adaptable let us use a skill without training, or does it just give the +1 bonus to a skill he already knows?
I'm leaning towards Weapon Training(rifle) and Weapon Training(energy), alongside Adaptability +2 and Mechanics.

Carthage I wanna say First Aid and Weapon Training(pistol).
>>
No. 76836 ID: 2baea8

>>76778
Missed that we get 4, not 3. In that case, would add another rank of Hacking.

For Carthage, would suggest putting both points into First Aid.
>>
No. 76837 ID: d92f71

>>76832

this is not a one time choice, constant will be gaining skills as he becomes more experienced, though it will be one at a time. this will be the only time you may choose 4 skills.

Feint is using one's body language to trick an opponent into thinking you will be doing something. for instance, one could feint an overhead swing and instead attack with a thrust of the blade.

Leadership is one's ability to command and calm others. if someone panics and tries to flee or breaks down, using leadership will attempt to get them back into fighting form.

Xenology is scholarly study of Inhumans' anatomy and culture. this skill will be used both outside and inside of combat and requires no roll. constant merely knows more about Inhumans than he normally would.

the reason Pilot is a skill in the list even if your average marine is unlikely to fly an air or space craft is because this list represents Constant's general skill set, not his marine training.
>>
No. 76856 ID: 9ddf68

>>76837
After reading this I kinda remembered that Constant is more a charismatic character more then anything else so I think Leadership and Feint are better skills for a conman Adaptable +2 as well since everyone seems to want that and I think Xenology could also be useful for a con-man but at the same time he did grow up on a back water planet so might as well get Intimidate if for no other reason then I'm sure his family's name could hold some power behind it.

Oh and as for Carthage, Stealth, and Feint

using this to replace this>>76776 by the way.
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No. 76861 ID: a36601

I say we go for leadership, adaptable +2, adaptable(extra skill) and xenology (for flavour text) for constant, and first aid and feint instead of stealth(because she already has timid) for carthage.
>>
No. 76864 ID: 2baea8

>>76861
Will change support to this.
>>
No. 76868 ID: d92f71

I don't want to have a huge text post about EPILOG because the rules and setting should become apparent in the quest, but I do need to clear up a single point which seems to be causing confusion.

you are currently controlling BOTH the witch and the soldier. in the future I will make it more clear who you can influence.
>>
No. 76881 ID: 9ddf68

so right now we're basically arguing with ourselves then?
>>
No. 76882 ID: 75a612

>>76881
You say that as if it's anything but business as usual around here.
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No. 77305 ID: a5188f

Sooo basically, we're in that fighting game Axtrinax or something, advising the characters?
Sherman, the last knight, I wonder how he lost his armor?
Varun some of us may remember as Constant's favorite character to use.
The Witch, burnt to a crisp, a former model, and seemingly some sort of failed hero...She's that fire/beauty goddess, fallen from grace...That's how she fits in with the rest of the crowd, I suppose. A fresh flower, in a dying garden...
>>
No. 77598 ID: d92f71

so I've been thinking about this and weighing the options in my head and generally stressing out about the whole thing, and I believe I've reached a consensus regarding twinkle.

my decision is that I am not skilled enough to run a quest with numbers.

this may annoy some people because they went through the effort to vote on skills, and I apologize for that, but I think getting rid of the numbers and dice will allow me to provide you with a more coherent story.

all of that being said I will still give characters skills which will allow them to tackle situations in different ways. I will be redoing the vote for Constant and Carthage's skills, but removing Adaptable, Driving, and Pilot.
>>
No. 77608 ID: 2baea8

>>77598
Constant: Hacking, Mechanics, Weapon Training (Energy)
Carthage: First Aid, Weapon Training (Pistol)
>>
No. 77684 ID: 2baea8

>>77608
Forgot Constant gets 4, so Feint as well.
>>
No. 77686 ID: 9ddf68

>>76856
what is said here but just remove Adaptable +2 and replace it with Xenology. Still feel like these skills will play best to Constant's character

still think the skills I picked for Carthage or good though.
>>
No. 78079 ID: d92f71

>>/draw/21347

design for lonely hearts, whose name is being thrown around by carthage a lot.
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No. 78193 ID: 7bbaae

A-HA! I suspected Mother was afraid because she suspected Jack would like being cut off. This outright confirms it.

Now, the question is, does Mother fear losing control, or fear losing contact entirely?
>>
No. 78196 ID: 592261

I think it's contact that Mother fears losing-it sounded like she WANTED Jack to go out and do the marine thing at first.
But when Carthage said her spiel about freewill Jack tuned Mother out...What I'm wondering now is how that's going to go down...
I get the feeling Carthage changed Jack's mind on being connected to mother all the time too fast and too soon.
>>
No. 78201 ID: 7bbaae

I'd like to vote for Carthage's skills as First Aid and Stealth, if it's not too late.
>>
No. 78202 ID: 53ba34

i think it's control. mother was willing to allow jack to separate as long as jack saw the separation as a bad thing, meaning jack would return one day. but by thinking of it as a good thing jack wont return to the fold.
>>
No. 78301 ID: c23ab0

I think she's just worried for him, and backpedalling at the last second just out of fear and uncertainty.
>>
No. 79028 ID: 31b21d
File 138949772293.png - (50.89KB , 800x800 , 2-epilog.png )
79028

epilogue for Twinkle chapter 2
>>
No. 79197 ID: 7e38be
File 139046800337.png - (14.15KB , 800x800 , Casca Polzin 3.png )
79197

redesign for the navani. I'll be postng a redesign for Nero specifically later
>>
No. 79485 ID: 7e38be

http://strawpoll.me/1125809

gonna put Epilog on indefinite hold, meanwhile I would like to know what quest I should do next.
>>
No. 79506 ID: 7e38be
File 139163270346.png - (117.97KB , 800x4000 , Nero\'s Nightmare.png )
79506

>>
No. 79936 ID: 7e38be
File 139353367263.png - (22.16KB , 800x800 , navani faces.png )
79936

someone asked about Navani

Navani do not value individuality highly and as such there is not a lot of dissension or cultural growth. most loyalist Navani have similar fashion sense and opinions on what is "beauty", but Navani are spread across the stars and their culture encourages crossbreeding between clans and breeds, which means that there is a lot of subtle difference in physical appearance.

Navani race is based upon a few physical indicators.

first and foremost is mandible length. Navani with Mandibles too short to cover their mouths are generally referred to as "Strons" and there is a widely held superstition that Strons are more likely to carry disease.

Navani also group each other based on nose width, size of the eyes, and length of the darker section of their mane.

Defector Navani display more varied fashion and physical appearance. some will use make up or purposefully gain body fat, both of which are considered undesirable by the loyalists.

few Navani, even Defectors, will ever consider body modification such as tattoos or piercings.
>>
No. 80065 ID: 7e38be
File 139413158041.png - (16.85KB , 800x800 , Lychter.png )
80065

this is what Lychter look like. this one in particular is a female Lychter that has defected to GUI. she currently has one of her bone spears unsheathed from its housing in her forearm.
>>
No. 80074 ID: 67bfa9

>>80065
I like how her cute underwear completely undermines her menacing posing
>>
No. 80356 ID: 7e38be
File 139577496688.png - (27.65KB , 1200x800 , of many strange sorceries 1.png )
80356

From Of Many Strange Sorceries:

Magic is not extremely well understood by mortals, and it is only understood marginally more by dwellers of the Pit such as I. what is certain is that it is connected directly to emotion and emotion is connected directly to we Humours.

there are 4 great Humours, timeless and indescribably powerful daemons who evidently had a hand in the creation of the mortal races. each of these four great Daemons sired countless children who are referred to as "Lesser Humours", although I contend the "lesser" status. in any case, we Humours are responsible for emotion, and emotion is responsible for magic. I have never found a good explanation beyond that, unfortunately.

while emotion and magic are intertwined, the lack of one logically means absence of both. this is most noticeable with the Jotunn and Tezcata, both of whom have a cultural lean towards stoicism. one will notice they have a rate of Savant births similar to other races (approx. 1 in 200), but of those savants, only 1 in 10 ever has magical discharge, intentional or otherwise.

of the most interest to us is how the dead god effects this. Irkam, as the Raksha call him, seems to have been quite busy post mortem. the Raksha are not particularly emotional, nor are they as closely connected to the pit as the Chtzo, but approximately 1 in 10 Raksha are not only capable but quite adapt at drawing and discharging magical force. it would appear Irkam himself is passing out magic. oddly, Raksha Savants are unable to draw magic, discharge it, or deal with magic in any form. in fact, magic seems to not work at all near them. I can only assume any of this of course because an other effect of this odd mutation is that Humours can't perceive them.
>>
No. 80831 ID: 7e38be

just a heads up I am about to load a bunch of quest Ideas into a shotgun and fire them all without any forethought or logic. I'm gonna be trying a lot of new things some will work and obviously some won't. feedback is welcome and encouraged.
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No. 82489 ID: ac14c0

Wait where did the Adventures in Witch Hunting thread go?
>>
No. 82491 ID: ca0da5

>>82489
Gear Guard also vamoosed. I think his threads got removed/archived.
>>
No. 82519 ID: a36601

I liked the Lupa quest. It has/had two of my favorite things in it. (helping people overcome psychological issues in a meaningful way, and a foxgirl)
>>
No. 83933 ID: 53548a

SD, I swear, if you abandon Lupa after the first update I'm going to be so upset and won't draw you fanart.
>>
No. 85055 ID: 7e38be

I apologize for the delay. next lupa update is a bit of a long one.

I'll try to have it up by wednesday evening and if not I am the greatest of wienies.
>>
No. 85056 ID: 7e38be

as a side note I would really like to thank the community for expanding the Lupa Wiki page. it really means a lot to me that people like my work enough to show support for it of their own volition.
>>
No. 85144 ID: a36601

I really like the glowing light effects of the cigarettes. Looks cool.
>>
No. 85146 ID: 436cdc

neat stuff sports, keep it up and eventually I'll draw things.
Possibly.
Art block happens and is not fun.
>>
No. 86266 ID: 7e38be
File 141404287069.png - (313.69KB , 1020x1405 , How could anyone mistake this fine young woman for.png )
86266

so I probably should have mentioned this earlier, but better late than never, right?

Lupa and company are, in reality, humans living on earth. them being depicted as animals is a stylistic choice.

this may or may not come up later in the quest.
>>
No. 86268 ID: 4a20fa

>>86266
quest ruined forever 0/10 would not read again
>>
No. 86277 ID: fe4bfc

>>86266

Aghghagh I will never be able to trust a quest again. From now on I will see all non human characters as people in suits!

Why Sports drink? Why have you betrayed questing like this?

The genre is ruined now. Everyone might as well go home and cry.
>>
No. 86280 ID: 2ec61a

>>86277
>>86268
probably joking

but for real, rubyquest was the same thing, the animal ears and stuff was so it would be easy to tell who's who in the simple sprite style. weaver thought about hats at first, but realized someone could just steal another characters hat.
>>
No. 86281 ID: 48bac8

>>86280
That sounds like a pretty neat quest concept, though. Everyone can only tell each other apart by hats, and the player is, I don't know, a detective following a case of identity theft.
>>
No. 86293 ID: 9b209e

>>86266
Oh...where is my pen, I need to draw porn fanarts
>>
No. 91408 ID: e114bc

...we don't even know the Klangg's name, do we?
>>
No. 91420 ID: 7e38be

>>91408

it is a mystery. maybe it's just really embarrassing, like Fanny.
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No. 91547 ID: 88960e

>>91420
If she's feigning amnesia so as to escape an embarrassing name, then the way to get her to crack is to suggest even worse names.
>>
No. 100571 ID: 0fff38
File 146636593043.png - (30.19KB , 1000x1000 , carthage tests.png )
100571

working on some ideas for carthage and Crux in general. any feedback would be appreciated.
>>
No. 113299 ID: 5e2c69
File 149944849369.png - (41.77KB , 1000x1000 , the ballot's rigged.png )
113299

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