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Floating Stone
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>>76765
>Strength + Agility determines melee attack and damage bonuses.
>Strength + Toughness Determines how much one's equipment encumbers them.
>Agility + Toughness Determines one's movement speed.
Constant: 3 str, 6 agi, 5 tough= 9 melee, 8 encum, 11 move
Jack: 7 str, 4 agi, 7 tough= 11 melee, 14 encum, 11 move
Carthage: 2 str, 8 agi, 4 tough= 10 melee, 6 encum, 12 move
Adil: 5 str, 6 agi, 5 tough= 11 melee, 10 encum, 11 move
I'm guessing physical training will improve Constant and Carthage's strength stats, which will raise those melee and encumbrance values. Considering Jack's crazy encumbrance I dunno why she's not going for heavy armor. Nobody else could possibly use it.
For Constant's skill choices, well, I'd like to know what Feint, Xenology, and Leadership do exactly. Leadership seems out of place on Constant though... Also, why is Pilot an option? I thought these were ground forces. Will we be able to pick up more skills later on from this list, or is this a one-time choice? Does Adaptable let us use a skill without training, or does it just give the +1 bonus to a skill he already knows?
I'm leaning towards Weapon Training(rifle) and Weapon Training(energy), alongside Adaptability +2 and Mechanics.
Carthage I wanna say First Aid and Weapon Training(pistol).
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