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File 136398459063.jpg - (246.22KB , 804x1004 , Spiral_angel_statue_by_henning.jpg )
69289 No. 69289 ID: 5f3e30

Active thread here:
https://boards.4chan.org/tg/res/23823206

Ok, here's the plan, any assistance that you guys can offer in building an exp would be very much appreciated. I'm thinking that there will be a stealth tree, combat tree, and magic tree, and miscellaneous tree.
As a magical construct, there will be some abilities in each tree that blur the lines of powers such as a spell that makes use of shadows to increase stealth. That would still fall under stealth tree.

Aside from those main trees, we need form and power boosters.

We can increase the strength, speed, durability, and magic capacity of our Gargoyle body.

Who's up for some brainstorming?

As a note, exp will be taken literally as the experience and power of our enemy's souls. So certain powers can relate to other supernatural forces of the night, and need only be unlocked by taking their soul and having the appropriate points.
102 posts omitted. Last 50 shown. Expand all images
>>
No. 70045 ID: 697a72

wish this ran when I wasn't asleep, I'd participate in a heartbeat. Now, I just read from archives.
>>
No. 70056 ID: c30a1a

Speaking of unannounced times, when is the next one going to be up?
>>
No. 70057 ID: 6e4c19

Next Gargoyle Quest will be Sat. at 8:00 Pacific, 20:00.

23:00 Servertime.

Sorry again that it's so late. Area/Schedule, you know.
>>
No. 70115 ID: 6e4c19

https://boards.4chan.org/tg/res/24367148
New thread, I hope tonight's gonna be a good night..

A good, good night...
>>
No. 70119 ID: 6e4c19

Sunday's thread. Will begin at 4:00P.M. Pacific, 1600.

1900 server time.
>>
No. 70138 ID: 7c17b3

New Thread:
http://boards.4chan.org/tg/res/24384921
>>
No. 70150 ID: 6e4c19

Thorsday 4:00pm 1600 Pacific
1900 Server time.
>>
No. 70151 ID: 47a120

Can we have a current version of magic tree? (we have earth sense now)
>>
No. 70184 ID: 6e4c19
File 136675238044.png - (193.76KB , 1000x655 , Gargoyle Magic Tree.png )
70184

Changed the Tree up a bit.

There's no actual information on Fae or Demon magic released yet.

As the two are not yet unlocked.

Be mindful, that the exp values next to both Demonic and Fae magic denote how much it takes to forcibly unlock them.

Absorbing a soul with sufficient prowess in either magic type will unlock them by default.
>>
No. 70187 ID: 47a120

>>70184
wait, so we can spend just 1 XP and gain fae magic?
>>
No. 70195 ID: 6e4c19

Yep. It's said that for a while. But of course, that's another exp to use.
>>
No. 70201 ID: 47a120

>>70195
IIRC it always had a number but you said we must eat a strong caster of the type to unlock it and cannot simply purchase it via XP.
>>
No. 70203 ID: 6e4c19

>>70201

Well, Angel's had a Fae from the first night. And recently consumed several demons (The wendigos)despite the fact that they were all more savvy with primal magic.

So, the power is there. Just need to channel power and knowledge to unlock the capacity.

Then, there's always whether you really want to spend an exp point to unlock the magic, rather than wait to eat a caster of enough power.

With Angel's sense of virtue, he hasn't been eating all that many supernaturals.

I mean, Genn's family would be at least 12 exp with soul siphon if you chose to eat them all.

Then there was that gnome clan...

Let's see what happens in a few nights...
>>
No. 70231 ID: 6e4c19

Got called in to work today. The Time's been moved to 7:30p.m pst. so servertime will be 22:30.

Sorry for the inconvenience, as I am as well...
>>
No. 70241 ID: 7c17b3

New thread
http://boards.4chan.org/tg/res/24465151
>>
No. 70247 ID: 6e4c19
File 136696348464.png - (217.25KB , 1061x655 , Gargoyle Magic Tree.png )
70247

Updated Magic Tree

>Learned Fae Fire: Illuminate an enemy with the light of the Fae, and allowing you to track them wherever they go until the light finally fades. Cost: 5 mana.

>Learned Toadstool Ring: While not a true Faerie Ring, you can call upon the forces of nature and wonder to generate a ring of Fae magic that may in turn become occupied by such denizens. Any Fae magic cast within the ring is cast at half cost. Requires 10 minutes to channel a ring of 2 meter diameter. Costs 5 Mana

>Learned Pocket: Some Fae are especially known for their ability to hide things. Unsurprisingly, they have magic dedicated to the task! Pocket generates a compressed space that allows storage of numerous items and articles. There is a limit to this "pocket," and it can be increased. Cost 7 mana. Lasts indefinitely.
>>
No. 70249 ID: 6e4c19
File 136696423538.png - (240.05KB , 1222x697 , Gargoyle exptree.png )
70249

EXP tree and current available exp is 4.
>>
No. 70252 ID: 47a120

>Yes, invested exp very much has to do with that.
1. Is there any reason we can't get more fae control, more demonic control, AND more "willing" allies within us?
2. Is it magics, abilities, or both?

BTW. I think with unseelie fae we should do our own version of the wild hunt.
That is, make a bet "I caught you... I can kill you now... or if you agree to it, I can release you now and give you a minute head start. Avoid me until dawn and I we shall not be allowed to harm each other for a year and a day. I catch you and your soul must lend its will to assist me in all endeavors I desire"
>>
No. 70253 ID: 47a120

>How to spend XP
Very much dependent on the answer to whether its magics, abilities, or both that empower us.
>>
No. 70254 ID: 6e4c19

>>70252

There is no reason that you could not do both...

However, as you may have noticed, when faced with Fae and Primals alike, they smell your demonic nature and grow wary.

If you were to take on both routes, you would have to work around their inherent distrust of you.

Seeming more Fae to Demons however, would likely cause them to lose the odd respect that they have... Though I'd think that would matter far less.

Accumulating more allies is also certainly an option..

Though treading upon Lady Manse's command blatantly may yield... undesired results.

The Wild Hunt idea sounds rather fine actually, would also fit with the premise that some Fae are deceased that have been changed.
>>
No. 70255 ID: 6e4c19

>>70253

And it is indeed both abilities and Magic.
>>
No. 70257 ID: 6e4c19

Of note, Angel currently has enough Exp to get Tree Speak and Spirit Speak.

Just something I noticed as I was going through descriptions of magical abilities.
>>
No. 70276 ID: cea069

Going to be a half hour late. Sorry guys.
>>
No. 70277 ID: 6e4c19

New thread.
https://boards.4chan.org/tg/res/24482008
>>
No. 70296 ID: 6e4c19

My Keyboard's spacebar is rather effectively broken. (Only spacing by hitting a sweet spot.)

Ordered a new one today. (same day as break)

Will post when I can resume Gargoyle Quest.

I apologize for the inconvenience. Writing like this would take at least twice as long.
>>
No. 70302 ID: 47a120

>>70296
no problem, thanks for letting us know
>>
No. 70368 ID: 404c92

I suppose that explains the lack of Gargoyle Quest.

Godspeed, keyboard delivery people.
>>
No. 70379 ID: 6e4c19

Keyboard's still busted.

Aside, have a tablet now.

Will be drawfagging some of the characters.

Starting with Lady Manse.

What characters would you guys like to see?

Also working on converting my ugly paper map into digital one.

This is for town/Region/World.

I'm not the best drawfag, but I can.
>>
No. 70413 ID: 31c30c

>>70379
Hope you get your new keybord so you can do another gargoyle quest soon, realy been missing it.
Wouldn't mind seeing a demonic molly if you could draw it maybe.
>>
No. 70417 ID: 6e4c19

>>70413
New keyboard acquired!

I'm currently putting some touches on the town map.

Angel is almost done, and so is Lady Manse.

I'll start working on Molly and the regional map afterward.

The regional map will only show places that Angel has discovered or knows about, same for the town map. Unless you guys figure out who lives in a house, it'll only show up as another house.

I'll run this again, Wednesday at 6:30 PST 1930 Server-side.

I apologize for the unfortunate hiatus, and how I was typing before was literally banging the spacebar after every word to get it to work.

-Not good enough for writing.
>>
No. 70460 ID: 6e4c19
File 136805566002.jpg - (494.84KB , 1440x818 , Hearthson_Frontier Region.jpg )
70460

Hearthson Regional Map.

Will post the town map after work. Need to put a few more touches on it!
>>
No. 70474 ID: 6e4c19
File 136811123118.jpg - (574.62KB , 1440x818 , Sepia_Hearthson.jpg )
70474

Town Map
>>
No. 70559 ID: 6e4c19

New Thread:
https://boards.4chan.org/tg/res/24795667
>>
No. 70763 ID: 6e4c19

Thread tonight is cancelled.

Rescheduled to Thursday 19:00 pacific or 22:00 server time... (I think)
>>
No. 70766 ID: 404c92

>>70763
damn...
>>
No. 70825 ID: 6e4c19

https://boards.4chan.org/tg/res/25003197

New thread, sorry for the lack-thereof for a bit.
>>
No. 70845 ID: a082ff
File 136946223040.jpg - (310.33KB , 1024x764 , goth_wallpaper_05-739480.jpg )
70845

>>70247
Hey Stone Mason. I just got some inspiration on that tricky Demon and Fae combo. Death. Its not the same as the Spirit tree for Death has governance over earthly souls and its vitality, while spirits are something else entirely (think elementals, djinns, ect.) Souls and Spirits I think, are explained well by an old Japanese Proverb. "Wisdom and Virtue are like the two wheels of a cart." Both look the same, work the same and work together to support a larger structure (life/the cart) but are indeed separate and unique things.

The Death Tree


- Empower The Soul: the lowest power of the Death Tree will allow you to empower weak (or strong though at a lesser extent) souls to allow them time to heal from terrible wound and to also make another stronger or a variety of bolstering effects that deal with Strength, Vitality, Intelligence, or Wisdom. This can only be used on other people than yourself and who are weaker than yourself. (less exp)The roll to activate this is at a difficulty of 30+.

- The Dead Tell No Lies: the low-moderate power of the Death Tree will allow you to extract secrets from dead bodies so as to gather information. This is done by empowering the soul fragments left within the vessel

Oh boy this is a detailed one.

- Soul Tear 1 and 2: the moderate power of the Death Tree will allow you to drain the souls of others slowly. However you must be able to see your target for the entire duration and actually FOCUS on them, giving you a large penalty to your awareness of others but also increases your focus on the target. (+ and -25 to rolls for combat respective of target)
Attempting to perform this ability will call for a roll with a comparison of your exp total versus your target's. If say you have 27 exp and the Troll you are trying to kill has 50 exp you would subtract your exp from his (because his is higher than yours) giving you 23. Then add the total sum to 50. In this scenario it would give you 73. That is your target roll.
This attack is almost always a slow and terrible death lasting little over 13 seconds (around one round in combat) to the average Windego or Werewolf but something with a more durable/old soul such as a Troll could take up to 57 seconds. (around 4 combat turns)

- Soul Tear 2: the upgrade to Soul Tear, this power allows you to target multiple targets and upgrades the previous ability. Now targeting a single opponent gets a bonus of +20 to the Activation roll due to your hard earned mastery. Your ability to deal with enemies while focusing has decreased the Attack roll (not the Activation roll) penalty to -10. You must still be able to maintain visual contact on the target/s. When attacking multiple targets you also no longer get the bonus to Attack rolls, to a sole target as you must focus on multiples. However the penalty to attacking multiple targets is also removed, but a new penalty is added. Every roll after the 5th target gets a -10 penalty to the Activation roll.

NOTE: It only takes 7 seconds to kill the average human (2 kills a round). Having your soul forcibly ripped out of the only home its known is one of the worst deaths possible. It is impossibly horrifying to describe as only those men who have slightly been Soul Torn for less than 3 seconds could not even tell you their own name after having almost every memory of who they were with the indescribable torture. Also might be a side effect of soul tearing, further research needed. In the laws of man this is a punishment only dealt to the very worst of criminals, such as kin-slayers, mass murderers, or Charlie Sheen.

- Commander of Souls: You are able to raise the dead. Rules to be expanded later.

- Warlord Of Souls: At its very highest power it will enable you to manipulate the fabric of others very own souls! Your powers have been refined to utterly new heights. Similar to Soul Tear, Warlord of the Souls is like turning a massive boulder with a stick tied to the end into a Scalpel. Use the same rules for Soul Tear.
Your mastery over the Death Tree allows you to manipulate souls on a much wider scale than before. You are able to instill courage and insane devotion in others souls so as to utterly command them to do your bidding for a brief time. Roll for every person effected.
With Extreme risk and difficulty and following the same rules for Soul Tear (instead of adding or subtracting from 50 it is 85) you can attempt to permanently change an aspect of their soul into what you desire. This effectively allows you to change ONE thing about them. This can be a VERY powerful boon or a meaningless one. You can change a man's soul so that all his life he has been a cat and always will be. Or you could make a woman's fear of spiders into a terrible and bold hatred of them. This is a risky thing to do though and must be approached with great care. For there are two outcomes if you fail. The first is when you are stronger than your target and botch the roll you irrevocably damage their soul doing a variety of horrendous things to the targets soul. (DM discretion advised to do opposite of desire or negative towards end goal) The second is when an opponent
>>
No. 70850 ID: 7ea1b8

*The second is when an opponent is stronger than you and you botch the roll, It causes a backlash on your own soul as you attempted to extend yourself to far and are easily swatted away by the force of their soul.
>>
No. 70889 ID: 32c7e3
File 136956842596.jpg - (508.80KB , 1280x720 , GW2_HumanNecromancer_1280x720.jpg )
70889

>>70845
Edits and info incoming! And one additional and VERY important power.

----->NOTE: If it has a Physical Body it has a Soul and is NOT a Spirit. Just getting that clear much ahead of time.

- The Dead Tell No Lies: the low-moderate power of the Death Tree will allow you to extract secrets from dead bodies so as to gather information. The Shadow-Soul that you conjure/form within the body has almost every detail of their life encoded in it and you may ask the body of the deceased any question and it will answer to the best of its ability. This boon is a prolonged action that takes 3 minutes of time and requires an Activation roll of 50+.
This ability is done by empowering the remaining soul fragments left within the vessel and combining whats left into a Shadow-Soul a half soul with little ability to think and understand complex thoughts. Thoughts such as those concerning Morality, Philosophy, Math, Battlefield Logistics, ect (think of them as extreme Autistics) however the Soul mostly retains the personality and quirks of the deceased its just that they don't know why they are that way. The reason why this is so is due to the "Spark" missing. This Spark does not exist within the Shadow-Soul as you can not create a Spark and the Spark of the vessel along with most of the Soul was torn from the body at the time of death. The restrictions of this ability are simple. One, the body must have died within the last 13 years due to Soul Decay, skeletons are still able to be used as vessels for the Shadow-Souls because the Soul Fragments reside in the bone as well. Two, you must have the head of the body at the very least (how else would it tell you anything? Seriously think about it, my wife tried arguing with me about this. Sheesh!) as most of the residual Soul Fragments lie there. Three, every major body part (both arms, both legs, bottom torso and upper torso) missing from the vessel increases the Activation roll difficulty by +5 due to the missing Soul Fragments residing within. Finally four, the Shadow-Soul has very little control over its motor functions (ie. he can't do shit at all really other than sit or lay down) and can only speak due to your concentrated empowering

- Soul Forger (formerly Commander of Souls): The moderate-high power of the Death Tree is essentially a much upgraded form of The Dead Tell No Lies. Your ability to create Shadow-Souls and empower comes as easy to you as turning Wolves inside out. You can now form very basic minds that pale in comparison to the Spark yet understand slightly complex thoughts and ideas (such as opening doors, basic tool use, simple Math, ect.) and restore motor functions for the Shadow-Souls but at the sacrifice of the person's personality and half of their memory. They follow every order you give them to the very best of their ability. The same restrictions for The Dead Tell No Lies apply. You MAY use this ability after you use The Dead Tell No Lies, but you may not use that after you use Soul Forgers.

- Soul Vision: The BEGINNING power of the Death Tree allows you so see peoples very own souls just as you would see a persons heat signature. Soul Vision is a very powerful although short ranged observational ability that only an extreme few can even hope to hide from, you can see peoples souls in a range determined by your roll. You first need to roll 3d100 (yes 3d100), the highest roll determines if the ability will activate (difficulty of 60+) and the lowest roll determines the amount of Meters (there are 3 die cast to increase difficulty there is no mid Feet x2 option as there is for SV2) your Soul Vision range extends. When using this ability all other forms of observation (other than regular sight) are completely nullified due to the concentration needed. When determining the best out of three, it is the one with the longest range while being high enough to Activate.

- Soul Vision 2: Requires Soul Vision and Soul Tear. The upgraded power of Soul Vision , Soul Vision 2 is the Ultimate in Perception Abilities. Firstly you no longer have to roll to Activate this perception ability, you may use it as a passive ability. Secondly when attempting to establish your range you roll 2d100 and the highest one determines your range in Feet multiplied by 2 and the lowest determines your range in Meters. You also gain a +10 to either roll due to your mastery. Thirdly you may now choose to use other perceptual abilities in tandem with SV2, this great boon however comes at a cost, the range of your roll is now cut in half. Fourthly you can now see the trails of peoples souls who have been in and follow them just as you would be able to follow a faint heat signature accept your mastery greatly intensifies this faint glow seeming as a thick bold line of silver.
There is a secondary ability, you can now perceive clearly INTO a Soul. This allows you to sense a persons current mood due to its color and texture and what their general thoughts are as you see the images of their minds eye as you would a reflection of water. This ability requires an Activation roll with a difficulty of 40+. This secondary ability can be used in conjunction with the passive one, however you must FOCUS on your target following the same rules for Soul Tear.

Soul Vision
|
Empower The Soul------------>
| |
The Dead Tell No Lies Soul Tear
| |
Soul Forger Soul Vision 2
| |
|<-----------------Soul Tear 2
Warlord of Souls
>>
No. 70890 ID: 32c7e3

>>70889
EDIT TO SV2:
Fourthly you can now see the trails of peoples souls and follow them just as you would be able to follow a faint heat signature accept your mastery greatly intensifies this faint glow seeming as a thick bold line of silver. These soul trails last for 7 hours until they fade completely.
>>
No. 70905 ID: 6e4c19

>>70845

Thank you very much for the ideas.. I've already incorporated some skills like these into Angel's ability tree, however I will see to adding some of these along with others into a possible future tree.

Just so you knoe, there are demonic magic abilities that are based around some necromancy, however it holds little dominion over the soul itself.

And with that mixing with the Fae's rule over the mind and reality, it would definitely serve to have a niche between the two.
>>
No. 70938 ID: 4d6543

>>70905
Glad you like it! I'd love to work with you on anything. Tell me what you do and don't like, how I can change it all that stuff.

What do you think you will use?
>>
No. 70999 ID: 404c92

I think the space between demon and fae would be chaos magic, since demon and fae just fight all the time.

Also, nextthreadwhen?
>>
No. 71021 ID: 6e4c19

>>70999

Originally, I said 2000 in thread on Saturday.

Changing it to 2000 on Sunday.

Sorry for the inconvenience!

>>70938

I'll have to think about that a bit.. I've already got something planned for the space between demon and Fae.

There'll be some death magic related things in the demon tree.

I don't knw how much I really like warlord of souls, but from the looks of these spells, it seems that they'd need to have a pretty hihj exp cost which would come with a high mana cost...

Also, with Angel's current state of having Iron and Silver Veins, it would likely be x3 the mana cost from stacking the penalties.
>>
No. 71041 ID: 404c92

>>71021
Having it on Sun is actually better for me because I managed to get myself banned again. Wouldn't be able to participate on Sat.

And looking forward to seeing whatever you end up putting in the inbetween space. Assuming we live that long, anyway.
>>
No. 71103 ID: 6e4c19

https://boards.4chan.org/tg/res/25208306

New thread.

Fucked up timeslot again.
>>
No. 72102 ID: 404c92

So is this quest dead now or what?
>>
No. 72393 ID: 31c30c

>>71103
...Mason? please come back ;_;
>>
No. 72962 ID: 404c92

If you ever want to pick it back up or restart or something, I'll participate. If not then that's fine too.
>>
No. 73045 ID: d0fe68

>>72962
>If not then that's fine too.
I for one would be disappointed with you for ending just after you deviated from usual quest parameters in such a fascinating way.
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