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File 135842613105.png - (133.70KB , 800x800 , DISCUSSION-HEADER-IMAGE.png )
66192 No. 66192 ID: 70e1c0

THIS IS A QUEST-DIS FOR ALL OF MY QUESTS; PAST, PRESENT, AND FUTURE. THE PURPOSE OF THIS THREAD IS TO AVOID THE CREATION OF QUEST-DIS THREADS FOR EVERY INDIVIDUAL QUEST I WRITE. I WILL ALSO TALK ABOUT MY QUESTS HERE, AND YOU MAY TALK ABOUT THEM IF YOU WISH. IF YOU HAVE QUESTIONS ABOUT A QUEST WHICH IS MINE, YOU ARE PERMITTED TO ASK THEM IN THIS THREAD.
31 posts omitted. Last 50 shown. Expand all images
>>
No. 66620 ID: 2f4b71

OK then, telomers are 'shortened', not 'damaged' (though the shortening is due to them acting as a sort of 'ablative shield' to prevent damage occurring to coding sections...), it's still something that needs to be dealt with.

Actually, looking back at your post, I just realised that I'd read it as "cloning a whole creature is more difficult than cloning just meat", so we're both arguing for the same thing.
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No. 66652 ID: 21982b
File 135938469963.jpg - (172.05KB , 510x546 , 1352063270442.jpg )
66652

Just recalled what the society in this quest reminded me of...
> SecretaSecretorum.jpg
>>
No. 66845 ID: 94e908

Sorry for the infrequent updates. I hope they are content-rich enough to make up for their lack of speed.

Here, I want to blab about some character backgrounds and other stuff. Actually this is more for me to remember it, but you might as well know it too.


Most of the people in Necropolis are quite young. Old people are more scarce because people frequently die before they get the chance to become old. Not only from war of predatory creatures, but also because the atmosphere is quite polluted, and a frightening amount of people develop cancers and other life threatening illnesses from constant exposure to it. This is why everybody wears a respirator of some type. Only in certain places is the air filtered and recycled, and those places are certainly not outside of the city.

**

Samael is a walking antique; more than 150 years of age. He predates the fortress city. He was a firefighter-turned-soldier. He was born and lived in the society that created the city to shelter its population from the great war, though he never at any point lived in it himself. He was sent into war before it was completed.

He was upgraded semi-voluntarily. He agreed to undergo minor genetic adjustments to make him more physically capable, but this was a false pretense for a total conversion to machine. Only his brain is still human, but this is also heavily modified and augmented. The purpose of his upgrade was never anything other than to make him a more lethal warrior. Despite this, Samael does not have an aggressive or otherwise militant personality, but is actually very placid.


Like most Ordinators, Gryr was seized as a very young child, and forced to train for her role. She is an expert at urban warfare, crowd/riot control and many stealth operations. The more-formal speech patterns used by her and Mord are a result of a heavily-regulated education system. It is highly unusual for an ordinator to become disillusioned and defect. Ordinators are the hands of the oppressive government controlling the city. Normally they are very brutal and unsympathetic, as a result of their indoctrination. However, they have a strong sense of brotherhood with one another, and often develop an aloof personality from dealing with lower members of society.


Lex and Lox are regular jack-offs.
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No. 67377 ID: 164389
File 136076991063.png - (169.51KB , 500x5989 , furcropolis.png )
67377

I would like to congratulate the clever thinking to use the Lion Medallion as a symbol of false authority, in order to bypass the soldiers.

While this suggestion impressed me, and I would like to normally gratify clever suggestions by choosing to follow those actions, I thought I'd point out this; At this juncture, the Lion medallion is something that Mord shouldn't flash around in front of city forces.

The medallion is a symbol of leadership. It is a unique article, and each magistrate possesses just one, as a symbol of their position. It had been handed to the Lion from his predecessor.

While the Ordinators of the city complex are aware of Mord's activity, the soldiers are not, and seeing some possible outcast - even a soldier - even someone who is not the twelfth magistrate or his most trusted ordinators, is something that would register as hugely suspicious.
>>
No. 67383 ID: a616a4

great, I got ninja'd by the author.
>>
No. 67385 ID: f2c20c

>>67377
Dang!
>>
No. 67401 ID: 0006f5

>>67377
500% improvement
>>
No. 67498 ID: de986b
File 136097520922.png - (157.46KB , 1000x1000 , BEETLE_9-2-13.png )
67498

Since these have been semi-introduced, here is a bestiary entry which I had written.

FRAG BEETLE


The 'Frag Beetle' is an insectoid alien, forming in hives, with a caste-based hierarchy, not unlike ants or similar creatures. At their zenith, workers are approximately half the height of an average, adult human. Warrior beetles are slightly higher than the height of a human, and far more powerful, although less numerous, than those of the 'worker' caste.

Frag Beetles are extremely territorial creatures, and will attempt to kill anything that does not belong in their hive. They have the ability to warn potential trespassers. They do this by rattling their shell. The sound is described as being like bricks being hit together very rapidly. The beetles are completely blind, and identify one another by pheromones, and so it is possible to sneak past them by abusing this fact.

Most notable about these aliens, is their species-wide ability to quite literally explode – hence their name. Examining the corpses of these aliens, it is possible to notice sutures, or visible seams along its carapace. It is believed that these seams are designed to split the shell into distinct fragments, causing a deadly threat to anything within its explosive radius. The ability to explode comes from several chemical substances that the alien produces in its body. The substances are stored in different parts of the body, but when they are mixed together, in a several organs believed to be solely for this purpose, they produce immense amounts of gas in an extremely rapid fashion. The result is that, with a loud bang, the beetle literally bursts from the pressure. The potency of this chemical reaction is such that several cunning outcasts have successfully used these chemicals as a source of fuel for vehicles, homes and weaponry. This is not easy to harvest, unsurprisingly.
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No. 67577 ID: 0006f5

of course the progression of the symptoms, particularly cramping and seizures, will make it extremely difficult for him to get timely aid unassisted. we cant spare sam, still requiring decontamination or risk endangerment of the company, or escort (inadequate protection / endangerment of company if not sam)

horrid
>>
No. 67840 ID: e5cfd5
File Necropolis_strong.swf - (336.98KB , 500x380 , Necropolis strong.swf )
67840

Mord hard at work.
>>
No. 67851 ID: 8ffedb

>>67840
This better be cannon.
>>
No. 67852 ID: eaf2f5

>>67840
Remove undead
>>
No. 68199 ID: 259f33

To answer the question that was asked before the most recent update (since I didn't want to put it in the update), regarding mutants:

In this case, they are the somehow-possible children of alien and human (almost always because somebody has randomly decided to rape an alien). Unfortunately for them, they do not inherit many positive attributes from either parent. Their own ability to breed causes the existence of many more mutants, even more degenerated than their parents. They almost never allowed into human settlements, so they inhabit other places.

Note that this is not the origin of all mutants.
>>
No. 68201 ID: 259f33
File 136204578724.png - (165.34KB , 1000x1449 , PARASITE_10-2-13.png )
68201

I also did a bestiary entry for the parasites (it's older than the frag bettle entry). Since they're well and truly introduced, I will share it. Text wall incoming:


PARASITE
'Tentacles,' 'Crawlers,' 'Worms'

One of the most repellant aliens, the 'Parasite,' as it is usually referred to as, has the ability to enslave a man and turn him into a drooling, brain-dead thrall.

A parasite is usually presented as a tiny, grey, maggot-like larva. It can be easily ingested by a creature without it knowing. There is a long incubation period, during which the infected will not notice any symptoms. This can be as long as six months, but usually lasts for only two or three. During this time, the infected will actually 'give birth' to many more parasitic larvae. They will be passed with defecation, urination, or vomiting, and can even be spread by sexual interaction. The infected creature might become aware of its condition upon noticing the small larvae in their excretions. This is uncommon, and seeing the larvae in stool can easily be mistaken for a more common intestinal worm.

When the incubation period is over, the infected may begin to notice any combination of symptoms, such as chronic intestinal cramps, diarrhoea, and solid masses forming in the intestinal region. They may occasionally pass blood or a milky, pus-like fluid, while urinating. This might be confused for a bladder infection or kidney stones.

This will continue for a week or two, until the infected creature begins to notice frequent muscle spasms and cramps in any part of their body. Almost always, they will experience a chronic 'pins & needles' sensation, or minor twitching of muscles. They may experience partial or complete paralysis, lasting from minutes to hours. They may completely lose bowel control.

The reason for this is that the growing parasite is now attempting to commandeer the nervous system of its host. This is a gradual process, and can take months to complete. During this time, the infected will experience the aforementioned muscular symptoms, increasing in severity with time. Occasionally, the infected will die at this stage from seizure of the cardioid-respiratory system, but this is a rare occurrence.

If the parasite manages to successfully overtake the nervous system of its host, it will begin to move the body by itself; at first slowly, though eventually becoming more agile (never near as much as the host originally was, however). At this stage, the mind of the host is still very much intact, but it has no control over its body any more. The mind of the parasite is very simple, and runs on its own extremely basic instincts. This will cause it to mindlessly graze. It will attempt to eat anything, though it will slowly learn that not everything is edible. Many dead specimens have been found to have broken teeth, from trying to eat metal or other inedible debris. If an infested host is in the presence of living creatures, it will try to eat them. The parasites are somehow able to differentiate between infested and non-infested lifeforms; a way to identify 'friendlies.' If in the event of a host congregation, the parasites will migrate from place-to-place as a group.

With time, the parasite will grow considerably, often in contrast to its host, which will shrivel and become slower, as any food consumed by the host will nourish the parasite primarily. The host may begin to suffer necrosis on any part of its body. The advanced parasite will begin to burst through the abdomen of its host, in a horrific display of dangling, grey tentacles. Parts of the parasite's body will burrow around in the host, and often find their way out into the open air. If a tentacle obstructs the oesophagus of its host, it will choke on it. By this time, the host is well-and-truly brain-dead. The body is occupied and operated solely by the parasite.

If the parasite cannot feed, it will slowly die. A brave and desperate human may get nourishment by eating the flesh of an advanced parasite. This is risky, and anything that comes into contact with a parasite should be thoroughly heated or destroyed, in order to minimise the risk of bodily infestation.

There are immunisations in existence for the treatment of early parasite infestation, but these are primarily held by military and city forces. Therefore, most people who become infected by the parasite succumb to the condition.
>>
No. 68206 ID: 4224e5

At least it was Lox.
>>
No. 68403 ID: 533f39
File 136232388269.jpg - (226.62KB , 1000x2000 , GRYR-PORTRAIT.jpg )
68403

Part 1 has come to an end. If you have any suggestions for improvements, please do not hesitate to share them. I will actually leave open a brief window for people to make these suggestions, before I begin the second act.

One thing I am considering doing away with, is greentext for NPC dialogue. In several situations, I found that it stifled my writing somewhat. Of course, the tradeoff is general readability. If people think that these conversations would be more confusing or whatever without that level of contrast, then I will continue to use it.

Thanks to those who suggested throughout the duration of the chapter.
>>
No. 68462 ID: 17e4f3

I rather enjoyed the way Mord's manner of speech contrasted with the way common folks spoke outside the city.
>>
No. 68482 ID: 252e1b

>>68403
I've enjoyed reading your quest so far.
The contrast is helpful, but if you find it stifling, might I suggest trying out colored text instead? The color tags, used appropriately, can serve to help keep who is speaking very clear.
>>
No. 68483 ID: 2f4b71

I really like the Iron forest as a locale. Both it's appearance, and that the construction of The City didn't invoke magical logistics as many fictional megastructures seem to do (Minas Tirith, the mountain-sized city? Where'd you quarry all that stone from, eh?).
>>
No. 68499 ID: bf0685

yeah the coloured speech helps tho if that's too bothersome maybe just adding a mark before the persons speech (IDK say ---"I am talking here"---)
otherwise tho I've had no input as of yet for the quest I have had great enjoyment reading it
>>
No. 68562 ID: 998be8
File 136255539028.png - (43.81KB , 800x800 , prisoner-truck.png )
68562

Well if you guys prefer greentext, then I will continue to use it. I don't want to use colours because that's a pain in the arse.

Expect the second chapter to begin within a day or two.
>>
No. 68830 ID: 6a601e
File 136297026723.png - (103.86KB , 500x3750 , furcropolis2.png )
68830

>Expect the second chapter to begin within a day or two.

Okay, so it was APPROXIMATELY A WEEK ago that I said that. Well, of one part of the news, have almost completed the introduction, the other news, is that I will hold off on posting it until my internet will be running at optimal speed again. This will be in three days. I think I can do that.

Thanks for your patience (or apathy).
>>
No. 68839 ID: 6630b7

>>68830

greatest summary.
>>
No. 68886 ID: 2f4b71

>>68562
That is a nice truck. Overlord, you are the Syd Mead of pointy bits.
>>
No. 69034 ID: 753403
File 136325625536.jpg - (175.81KB , 900x900 , helmet_colour.jpg )
69034

For those who are unaware, act II is now underway. I told you I would submit it today!
>>
No. 69702 ID: 2e79fc
File 136508008012.gif - (85.17KB , 800x800 , artstyletest4.gif )
69702

In response to the suggestion, suggesting to ask Gryr about city snipers, the answer is:

Turrets with artifical intelligence. Some discreetly hidden, others (most) blatant, and specifically designed to look dangerous and scary.

Ordinators patrol around as well, with some filling a sniper role, but mostly this is for observing, and maintaining a presence.

You can assume Mord already knows this, as he lived in the city prior to his military service.
>>
No. 69705 ID: 2c7c89

hackable enemy turrets are the best kind of enemy turrets.
>>
No. 69738 ID: 58c5e4

>>69705

Hmmm. I mean, the actual city, has those. Not this settlement. The settlement is too primitive. Well, maybe it could have them, but it doesn't.
>>
No. 69741 ID: dd1ec1

>>69738
...as far as you know
>>
No. 69744 ID: be2e7e

>>69741

I have a fairly good idea.
>>
No. 69745 ID: be2e7e
File 136516578820.jpg - (65.53KB , 491x614 , tumblr_mgyx4so4sH1r5xkeko1_500.jpg )
69745

>>69741

Oh, wait- no, I getcha. Whoops, too late now.
>>
No. 69906 ID: 148aa5
File 136575863579.png - (28.72KB , 900x900 , ArtstyleTest1.png )
69906

I hope people do not find 'what do you ask them' updates to be boring. If you have criticisms I am open to them.
>>
No. 69907 ID: 148aa5
File 136576385070.png - (269.30KB , 1202x1200 , mercs.png )
69907

Here is also some character art I just did. Well, one is a character; the other is a scrub.
>>
No. 69908 ID: 431b3a

>>69907

Does the one on the left have the indisputable and unquenchable desire to beat the living daylights out of clowns and staff assistants?
>>
No. 69909 ID: 5aa76e

>>69906

that is a perfectly good art style but is less in line with the established mood of Necropolis.

kinda reminded me of Rand, actually.
>>
No. 69910 ID: a5e901
File 136577081187.jpg - (42.67KB , 440x550 , yes as you can see i ripped off this design a lot .jpg )
69910

>>69909

Haha, no, that was an art test that predates Necropolis as it exists today, when I was trying to establish a way to draw efficiently. That particular one was drawn on 19th May, 2012. One of the earliest ordinator drawings I did. I think they went under a different name back then, too. 'Lawmen,' or just 'guard,' if I recall.



>>69908

That is a reference to something that I completely do not understand.
>>
No. 69913 ID: 431b3a

>>69910

Space Station 13, he looks like a security guard, which players of are renowned for abusing authority and equipment privileges to break the staff assistants(fodder) players.
>>
No. 69917 ID: 0006f5

>>69906
i think it just takes longer to respond to and or people are hesitant to mess up the opportunity which is bogus
>>
No. 69992 ID: e523d4
File 136602820118.png - (653.05KB , 1600x1200 , Nosk.png )
69992

Alright, I'm going to add some information here, for the sake of preventing the prolongation of 'stand around and ask Frost questions,' as I sense staleness, and would like to move on.

Therefore, provided below:

• Yes, Zore lives in the brothel. She has a private office. For all intents and purposes, that is her home.

• Frosty's poison is fast-acting. There is the chance of screaming if Mord were to go and jab her with a rusty old needle, but as far as drink poisoning goes, she'd feel a little funny, and then collapse.

• Zore (and her guards, which I neglected to mention until now. Don't worry; they serve the purpose of bouncers, rather than bodyguards), are well aware of the toxicity of Frost's fangs. Therefore, Zore possesses an antidote to the poison, to be administered in the event of a bite. This antidote was formulated by Toldeg, and it is kept in Zore's office.

• Zore's activities are generally carried out in that room. I.e, for quest purposes, she's in there forever, and unguarded. Basically, it's easy to kill her unless Mord does something loud and silly, or allows something loud and silly to occur by way of his actions.

• To clarify, I am making this easy for the sake of progression. I don't really want to do it. However, it needs to be done to give feasibility to the actions that follow.

Thanks.
>>
No. 69993 ID: e523d4

>>69992
>>69992

You can assume this information has all been provided by Frost.

If you have any other relevant questions you'd like to ask Frost, ask them here, rather than there. I'll reply, and you can assume it's been canonically answered.
>>
No. 70175 ID: 558894
File 136672583964.png - (25.61KB , 800x800 , MordFace.png )
70175

Apologies for the delay in updates.
Mostly, this is for lack of planning in this chapter. Again, I am sorry to those who have been reading the quest. I assure you, they are forthcoming.

In the meantime, a super secret drawing of Mord without his helmet.

I don't care if he doesn't look 24; it's canon.
>>
No. 70177 ID: d3c9cb

he looks 24.

also, I'd tap that.
>>
No. 70178 ID: ccf689

>>70175

[spoilers]He looks as if he were to remove some kebab from premise.
>>
No. 70193 ID: 91cf9d

>>70175
I always imagined Morde with more of an Idris Elba face.
>>
No. 70725 ID: 0f3c7c

As far as I'm concerned, Mord has no face. Nobody has a face. It's just a world of Darth Vaders.
>>
No. 70735 ID: c6ca42

>>70725

And that is perfectly acceptable! In fact, I don't even have faces for any other characters.
>>
No. 79517 ID: 8fa2cc
File 139170236511.png - (189.22KB , 1000x1085 , specialfocis.png )
79517

The Necropolis quest has been in a period of regrettable dormancy for approximately six months now, and I lament the poor planning that led to this situation.
I am going to strive for the resolution of the settlement situation in upcoming days. I will make sure that before I begin this revival, I will have a reasonable idea of what I will continue with, to avert the troubles of dreaming up what happens next.

Should I fail this, let it be known that I am a weenie of unsurpassed magnitude.
>>
No. 79533 ID: 379075

>>79517
>Should I fail this, let it be known that I am a weenie of unsurpassed magnitude.

Tall claim, it's hard to be more of a weenie than Bill Gates, to name just one of the megaweenies.
>>
No. 79811 ID: 829b0a

I'm a weenie. Quest is dead 'til further notice. I'm out of time!
>>
No. 86739 ID: e0ae48
File 141568394770.jpg - (80.51KB , 250x325 , Robliefeldpic_4678.jpg )
86739

BLOOD QUEST: BLOODKYLLER IS IN MOTION, ALMOST THREE YEARS AFTER THE ORIGINAL.

THIS IS WHERE WE TALK ABout it if we feel the need. Jesus, fucking caps lock.
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