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Light Wind
7a7217
>actual effort
Yes. I was.
The whole point of Planetfall has been to make an effort to paint, if possible in a speedy manner. Each panel takes from one to four hours, from screenshotting and translating actual Minecraft landscape to pplotting pixel-sized grass on the screen. Often I tried a new thing or two on the grass. You may not believe it, but it was very very hard work.
Its not uncommon to have to toss a screen out because angle want working, usually making entire flats vanish against the grasses. The main reason that wireframe map at >>360618 had holes, was to be able to show some landscape shape. And thats not a problem that happens only when I'm dealing with two colors.
Included: how PF actually looked for me. Believe or not, this textureset helped view the landscape (and sped things up too!).
>[do action]
No. Part of the point in Planetfall was to think outside the box, even if the 'box' was not something I explained how it worked -- or rather, how it didn't. I'll admit some of the stuff you guys asked frustrated me to no end and made no sense to me. But that's just something I was just asking for.
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