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21882 No. 21882 ID: 1e1bc8

Opinions, feedback. Any questions you want answered maybe, then ask away.

And try to keep the huge debates out of the quest thread this time, guys!
487 posts omitted. Last 50 shown. Expand all images
>>
No. 67367 ID: 47a120

>>67358
>It's like a RAID array. Less efficient. Benefits can still outweigh the drawbacks.
That makes me wonder about redundant memory storage for a human combined with a regenerating brain to hook into it. :D
>>
No. 67440 ID: 197830

So the three tongues/retractable teeth/breathe through their ears bit was pure evolution, before they started self-tinkering?

Man, some species just have the best luck.
>>
No. 67446 ID: 5d98c3

>>67440
They got PERFECTED IMMORTALITY and UNLIMITED UNIVERSAL PSY POWERS right off the bat via evolution, and you think great oral sex is the high point?
>>
No. 67447 ID: 997ce7

>>67446
Yes. No point in having infinite life and nothing to occupy your time.
>>
No. 67448 ID: bf54a8

they are also doing all the SCIENCE that every other race feels is too dangerous. because being effectively immortal lets you do the crazy shit that has a 99% of blowing the entire research area up.
>>
No. 67452 ID: 5d98c3

>>67448
Aye. They're basically Tralfmadorians, but less fatalistic, and with more dangerous psy-powers.
>>
No. 67518 ID: 47a120

What is a Tralfmadorians?
>>
No. 67530 ID: 5d98c3

Read a Kurt Vonnegut book. Short version is they're 5D aliens from the future that can experience time nonlinearly and are thus immortal. They at one point blow up the universe while working on a new form of engine, and don't think to simplu NOT blow up the universe, because they're too used to nonlinear time. Though they do teach a human to be nonlinear at one point, and I think he tries to fix it. Anyway, the point is their undying nature made them extraordinarily reckless and foolhardy.
>>
No. 67545 ID: 47a120

>>67530
thank you for the explanation
>>
No. 68767 ID: ae0215

>>67440

I wonder if Maolla Syrup has a habit of chewing-up her pencils?
>>
No. 68783 ID: 5c20c0

>>67340
Hm, The actually would pose the question of how the modified lungs are shaped, most terrestrial lungs are sacks simply because it's the simplest form and it moves well, the lungs are very mobile organs and if the membrane sticks in a spot it can be painful and possibly rub through the membrane, which makes multiple sacks a bit difficult unless each has a diaphragm or something.
You could probably just boost efficiency and durability as much as possible so they could cough a bit more safely or use something that clots when ruptured, but... things that are complex break down eventually.
>>
No. 68797 ID: 2f4b71

>>68783
With the Scellor's widely separated bronchi, they could have peristaltic through-flow lungs (like internal gills), or some variant of faveolar (pulsed through-flow) lungs like in birds.
>>
No. 68904 ID: cf49fc

>>68767
Unlikely, she'd probably gum them given how fragile Scellor teeth are.
>>
No. 68923 ID: 145f4f

>>68904

Kinda-sorta missing the totally prurient point. ^.^
>>
No. 69562 ID: 52d91f

I really enjoy the Scellor info you've given us here. I'm curious if you have any plans to set up a Scellor fact wiki or anything similar.

I'd certainly enjoy buying a novel set in this universe from you in the future too.
>>
No. 69563 ID: d6ef5d

>setup scellor fact wiki
Doesn't need to be setup. It already exists, though it's not up to date with the most recent infodump(s).
http://tgchan.org/wiki/Scellor
>>
No. 69565 ID: 65449b

>>69563
Hey, jackass, I worked hard on that, so if you want to complain about it, you can damn well contribute to it yourself!
>>
No. 69566 ID: 52d91f

I'm considering creating some Scellorian Animals. Anything I should avoid/concentrate on? Should I just not do this at all?
>>
No. 69567 ID: d6ef5d

>>69565
It wasn't meant as slander or complaint, my good man. I apologize if it sounded that way.
>>
No. 69573 ID: 52d91f

>>69565
And I very much appreciate it, thank you!
>>
No. 69576 ID: 65449b

>>69567
GOOD. >:V

>>69573
You're welcome! It is a labor of love, same as adding Scellor to the MUD.
>>
No. 69583 ID: 3dd384

Took the liberty of adding some images (and the genetic modification post).
>>
No. 69587 ID: 52d91f

Oh, Jukashi, I have a question. Given the extinction cycles, tectonic activity, giant monsters, and waterlogged nature of the planet, how long did the longest lasting Pre-Undermind Nation last? What was it like?

I'd also enjoy hearing how first contact went. I'm betting it was pretty weird, on both sides.
>>
No. 69592 ID: 52d91f

Also, when Mistress Syrup explained how the clocks work to us, she said "The ship's clock shows the time since the last maintenance reset. Days, hours, minutes. Human standard, of course, those cheaters."

I'm curious why she said that last bit. What exactly is the position of Humans in this setting?
>>
No. 69593 ID: 52d91f

Also, when Mistress Syrup explained how the clocks work to us, she said "The ship's clock shows the time since the last maintenance reset. Days, hours, minutes. Human standard, of course, those cheaters."

I'm curious why she said that last bit. What exactly is the position of Humans in this setting?
>>
No. 70258 ID: 41971a

>>69587

That's a tricky question! An island scellor group considered themselves a cohesive group for almost three thousand years, but in actuality they were a bunch of separate settlements scattered across islands and coasts that were linked in a complex trading network, with a formal system of migration between each other every generation or so. The longest-lasting "settled" nation was a sort-of-empire that had developed accurate measures for weather and volcanic activity and developed a solid system for contextual evacuations for different disasters, and they lasted several hundred years before they got hit by a bunch of stuff at once. Some survivors moved in with other people and the knowledge was revived, but the nations that rose after that didn't last so long, simply because the whole Undermind thing happened before they had the opportunity.

>>69592

In the Undermind setting, every few hundred years, all the engineers and scientists in the interstellar community get together in a big conference/contest to decide what measurement systems should be the standard, among other things. For a few thousand years it was just an excuse for all the hugest geeks to get together and show off (and give a middle finger to all the other people who thought they had say-so for this kind of thing), since everyone can't be bothered to shift from the last standard, but there are usually a few new species who make a go at it. The whole process is very secretive, which annoys the rest of the galaxy since they'll have to put up with it, but all the engineers are in a big union and they have a lot of power. So nobody in the wider interstellar community is quite sure what happened the last time, when humans somehow won and made their systems the standard. People like Maolla occasionally refer to humans as "cheaters" and when caught off-guard might mutter something about genetically augmented bears being totally against the spirit of the rules. The standard still went through, though, and they all refuse to talk about it.
>>
No. 70263 ID: 9ddf68

>>70258
genetically augmented bears, that sounds like a story in itself right there. Any chance we will ever learn more on that or no not really?
>>
No. 70265 ID: 41971a

>>70263

Nope, not really.
>>
No. 70266 ID: 41971a
File 136702376203.png - (790.13KB , 2669x700 , aliensqueuing.png )
70266

And now: Scellorverse aliens!

From left to right.

Hetketten, or martians, were resurrected by Humans who had discovered the remnants of their long-extinct civilization deep beneath the surface of the red planet. The ecosystem from which they had evolved had drawn its energy from the heat of Mars' molten core, and died when it cooled. As a subterranean race, their technology had developed along far different lines, but in some respects they were more advanced than humanity was at the time. These more advanced elements were, of course, ripped off without qualm, leading to the development of fusion power for the human race, among other advances, and somewhat of a social/cultural revolution. Using information left in ancient long-storage devices, some humans revived the people of mars through cloning, though the first few generations had some rather terrible health problems. Hetketten - the original name for themselves, discovered after long and difficult translation efforts - are blind, unable to sense light but equipped with echolocation, a strong sense of smell and heat pits in place of eyes to allow them to "see" temperature. Their cloning caused a huge ethical stir, but fortunately as a race they're naturally rather peaceful and cooperative. In time, humans and hetketten (though the latter remain a tiny minority compared to the human population) developed basic gravitic technology and produced a rudimentary system of FTL travel, which was only really useful for in-system travel but attracted other aliens to the solar system. Thus they are technically considered to have developed FTL without assistance, which is a prestigious achievement in the galactic community.

Thorr Worms developed intelligence solely for social interaction, with one worm capable of communicating with hundreds of others at a time through vibrations, thanks to their unique segmented brains. Discovered by aliens, a small number of thorr worms volunteer (or are coerced) to be fitted with cybernetic implants that allow them to participate in the rest of the galaxy's modes of communication, and live profitable lives as living communication nodes, dealing with tasks that require observation and coordination on massive scales. Unfortunately, since these implants have to go on the outside, augmented worms can no longer dig. Thorr worms are hermaphrodic and don't involve themselves with each other much to mate; one worm leaves a package of genetic material for another to use, usually by arrangement, but they don't particularly care so long as the general population remains high.

Cybolds are somewhat mysterious. Even they don't know where they come from originally, but they're spread through the galaxy, living rather short and careless lives in nigh-religious servitude to technology. Many's the time explorers have landed on new worlds to discover pieces of ancient technology being thoughtlessly maintained by semiferal tribes of cybolds. The prevalent theory is that, long ago, they were discovered and modified into cheap workers by some advanced race. Though occasionally thought of as vermin, and sometimes treated with sympathy, most people are happy enough to have cybolds running underfoot, exploiting them for inexpensive maintenance and repair drudgework, and cybolds are usually content to be exploited, particularly by artificial intelligences. All cybolds are equipped with a thought port, an implant which allows them to "telepathically" communicate with machines, and seem to consider it "lucky" to suffer accidents which give them an excuse to replace their limbs or organs with cybernetic parts.

Leficars were once members of an ancient race who "ascended" to beings of pure thought more than two billion years ago. After a few thousand years, however, they discovered that their thought-bodies were degrading, and they needed to inhabit flesh-and-blood bodies to maintain themselves. Most of their race became the Law, making contracts with other beings to inhabit their bodies and lend them massive psychic power, in return for service as a peacekeeping force for the galaxy. Some, however, chose to break from their fellows, and possessed the scientists of several advanced races, bringing them together to design and create powerful artificial bodies for themselves. None now understand how these bodies work, but in their "natural" form, they resemble masses of inky black goo that contain glowing pearlescent orbs in various bright colours. Leficars can shapeshift into almost anything, and can even mate with other species, somehow, to produce half-leficar offspring. In time, such children are hunted by their parent and devoured to sustain their nigh-immortality, but some have succeeded in overpowering their progenitors and consuming them instead... and, in so doing, become full-fledged leficar themselves. As if their shapeshifting abilities and near indestructibility were not enough, leficars are also powerful psychics; however, they are rare and prefer to live among other species rather than having much to do with each other. Obviously, they do not get on with the Law, and so tend towards lives of crime.

Scellor, I think, you know.

Space Doobies have also been discussed before.

Ruut-truut are semiaquatic creatures, with a stiff but pliant shell over their upper body to protect several organs and allow them to withdraw their tentacle-like upper limbs. Their air-breathing organs are inefficient and require a higher oxygen concentration in the atmosphere than most species, so most individuals carry breathers around to take an extra gasp every couple of minutes; once settled in a work or living space, they'll generally demand the life support controls be adjusted so that they can breathe easy. They're closely related to the creature that quoddles were based on.

Routenites are floating gas bags, like flying jellyfish, whose vital organs hang underneath them, amidst their many tentacles. Some of these tentacles have venomous barbs, but routenites who live among other species usually get them surgically clipped; they grow back after a few months. They have no eyes, but strong senses of smell and a sensitive electromagnetic sense. They drink a lot of booze.

Shenchenii, who should actually be called Hirudin for the species name (Shenchen is their government), are interesting biological oddities, and notable for being from another galaxy, accessible through an ancient portal device. Hundreds of millions of years ago, their ancestors were created by a species that had thoroughly messed up their world with chemical pollutants, and were designed to adapt to harshly contaminated environments in order to suck up harmful substances and convert them into benign and useful products. While they waited for the world to be fixed, that ancient race moved to another world... where, for unknown reasons, they went extinct themselves. Eventually, the leech-like creatures they had left behind evolved into several other species, one of which became a sentient, tool-using race. The hirudin are living chemical factories who can produce a vast range of organic and inorganic compounds, but any one individual can develop only so many internal organs. Thus, depending on diet, environment and other factors at key stages in childhood and adolescence, individuals are guided into different roles, leading to a society strictly divided along family lines. They cannot speak, and use voice boxes to translate their own scent-based language for other races.

Krantikes concentrate all their vital organs into their ribcage, which in their case is more like a thickly armored ribshell, aside a few in/out tubes. They have a long tail with grasping claws on the end, and similar appendages that extend from the back of their shell. So long as their vital organs remain protected, they can regenerate from most injuries (though on a far more realistic level than space doobies), and are considered great soldiers, though they don't have any more particular cultural inclination towards the military than most species.

Heimogena are another semiaquatic species; the beak-like protrusions on the back sides on the head (and another larger one on the back) contain large gills for breathing underwater, and close shut in the open air to protect them from drying out. Like krantikes, they can walk on all fours if they wish, and of course are adept swimmers, making them highly mobile in a range of environments. When two heimogena want to mate, they engage in a fight to the death; while the defeated lies dead or dying, the other lays eggs in their body and removes the corpse to somewhere safe, where they'll protect it until the children are born, having consumed their weaker parent. Though the words do not translate exactly, a heimogen that is victorious in the consummation of their kill-lust prefers to be referred to as female, as they donated the larger gametes and take a lot of trouble to raise their offspring, who usually come in clutches of five to eight. Referring to an individual as male implies they're more the type to get killed, though this is not exactly insulting, as many heimogen dream of eventually being gloriously murdered; in fact, it's considered rather a tragedy for them to die any other way, so much that doctors are encouraged to sexually euthanize their patients if they're going to die anyway. The whole process carries a lot of prestige and romance for heimogena; repeated victors with lots of children become famous and desirable, and the race's media follows their lives with a great deal of pageantry, producing an amalgamation of reality tv, celebrity gossip shows, professional wrestling and snuff pornography.

Other species feel kind of weirded out by all of this.

Aside from the killing each other, however, heimogena are very civilized and were quite advanced when they were discovered; they are hard workers eager to embrace innovation in order earn repute for them and theirs. They feel an intense attachment to their kin, and their society is ruled by the interaction of powerful aristocratic families. Arranged marriage-duels are still a popular way to cement political alliances. Many heimogena still believe that the spirit of their dead parent lives on through their descendants, though psychics like the scellor say there's no truth in it, since the individual's psychic pattern doesn't survive. However, a clutch of heimogena children will profess an attachment to the friends and family of their dead parent, and often demonstrate uncanny talent with skills they possessed; the current theory is that the children somehow absorb such information directly from their deceased parent's brain.

Kohrahng are large, furry, mostly quadrupedal creatures from a world where most of the habitable space takes the form of isolated, geothermally warmed pockets amidst icy but volcanically active mountain ranges. They're keen warriors, massively strong and tough, and possess deep, powerful lungs that allow them to unleash a powerful blast of air, strong enough to stun prey, knock enemies to the ground or send lesser creatures flying off a cliff. Besides their legs, they possess a pair of more dextrous hands on arms underneath their bodies, and they can walk on their hind legs if necessary. They're technically hermaphrodites, but develop at different stages, becoming viable males first, slowly growing larger over their lifespan and eventually going through a second puberty in which they become even larger and tougher and develop their female organs, with which they can have their vast litters of offspring. These females (though still also males) become less mobile but earn an instinctual subservience from younger, merely male kohrangs. Though intelligent, kohrangs were primitive when discovered and were employed by other species for military service.
>>
No. 70267 ID: 52d91f

>>70258
...Ok, I love this. That was awesome.
>>
No. 70268 ID: 2a8a2a

That is quite a variety of aliens.

What stage of growth is the pictured Kohrahng at?
>>
No. 70270 ID: cf49fc

>>70266
Your art and writing are as ever very pleasant to look upon. Although I do wonder what this queue is for... An ebook signing perhaps?
>>
No. 70271 ID: cee89f

>>70267
Agreed, though I can't help but wonder what they're all in line for.

>>70266
>Hemiogena
>Commits murder and then has their babies
O_O

...That's fucked up.

...

I like it. ^_^
>>
No. 70272 ID: 9ddf68

>>70266
ok one this is freaking awesome

two, how well do all the races get along with each other, I mean it seems that Cybolds are seen mostly as cheap labor and are generally stepped on by the other races but they seem to like the other races just fine, especially if they get to work with tech.

And three, how long did it take you to come up with all of the races.
>>
No. 70273 ID: d6ef5d

...okay, the Heimogena are by far my favorite of the bunch.
>>
No. 70278 ID: 52d91f

>>70266
Yet more awesome!

...I think I have to agree with the rest of the Galaxy about the Heimogena's reproductive practices.

Also, how're truut-ruut different from ruut-truut?
>>
No. 70279 ID: 9e1727

>>70270
>>70271
Looks like some kind of bureaucratic queue to me; Either governmental or business. Since Maolla is in line (unless that's another Praal caste who just happens to look like her) I'd say it's from sometime before Will of the Undermind. She did mention she had dealings with a Mars mining dynasty in an ITQ response, and with the bureaucrat being human maybe this is from one of their offices.
>>
No. 70280 ID: 6389ae

>>70266
Man, all of those look awesome to me. I can see a couple of similarities to a couple of other races from other settings I have seen, but since I liked those settings I kinda mean that as a compliment. Man, I am now feeling bad about my own creative endeavors.
>>
No. 70283 ID: cee89f

>>70279

>Since Maolla is in line (unless that's another Praal caste who just happens to look like her)

Malloa said when she set out to the stars that pronounced sexual assets were rare for scellor, so it probably is her. I assumed that the line was made for the purposes of showing off the aliens and was not a depiction of actual events. Which is kind of an annoying/amusing belief to hold when you simultaneously want to know why they're in line. Speaking of which...

>bureaucratic office IN SPAAAACE

I was hoping for something more specific, but thanks, that works too. =p

>>70280
Tell me about it. I thought the Hodran and Horos were cool ideas (albeit derivative in the latter's case) but this is bloody awesome. Must! Redouble! Creative! Efforts!
>>
No. 70284 ID: 52d91f

So I came up with some fan made Scellor plants & animals. For the record, these have specific names in the Scellor language, but, since I don't know it, I had to make do with translated versions.


Grasping Trees - Known variously as Hungry or Grasping Trees, these plants have developed rudimentary psychic powers. As they're maturing they detect the kinds of trees around them and modify their own growth patterns to blend in, looking just like the surrounding forest, the only differences being the telltale "hinged" branches, strong psychic field, and animal bones at the base of the tree.

Once the tree matures, it uses low level bio-telekinesis to move its branches and kill prey, burying them near its root system to absorb the nutrients, especially psykonium. This strengthens the tree's psychic powers, allowing it to grab larger prey. According to legend some elder trees were capable of amazing feats, like limited flight or the killing of the largest megafauna.


Mother Tree - Another psychic plant, these trees have a special hollow filled with rejuvenating sap that can heal wounds and even somewhat reverse aging. It's also laced with addictive compounds and other drugs that make creatures susceptible to the tree's low level psychic commands. While sentient beings can throw it off fairly easily, it does mean that each of these trees is likely to have one or more very dangerous protector animals living near it.


Fast Fish - A rare delicacy to the Scellor, these fish travel in large schools near the surface of the ocean, feeding on both microscopic plants and photosynthesizing energy from the suns. They're also very hard to catch.

See, like many animals the've developed the lifeform sense power, so they all run away the moment an unfamiliar animal draws near. And, if it continues to stay near to them, they have a limited ability to accelerate time, but, multiplied over all the fish in the school, it lets them rapidly outdistance any predator. So far the only successful strategies to catch them are either psionic concealment or spooking a school into running into a properly placed net.


Flash Squid - A multi-legged aquatic predator the size of a large dog, the flash squid has developed the ability to emit stunningly bright flashes of light, both to frighten predators and stun prey.


Crystal Spiders - See the Dark Sun Monstrous Compendium Appendix.


Rock Tortoises - Very large and placid herbivores, they do little other than move through an area, slowly eating plants. They can afford to do this because their bodies are covered in natural armor that's almost three feet thick in some places, and, anywhere it isn't, they can curl up under them. About the only thing that can rouse them from their placid existence is a threat to their thinner shelled children. The psychic strength enhancements they have that allow them to move their armored bodies make them very dangerous, if aroused.


And the rumors that there is a shark like predator native to the Scellor homeworld with natural psychokinesis that allows them to fire beams of coherent light are completely untrue.
>>
No. 74687 ID: a01b62

Scellorverse continues to be awesome.
>>
No. 76561 ID: 49f001

Live, ye thread. Thy time wilst come. :(

Hey, who's Cigarette on the wiki, doing the much-needed editing for the Scellor page? Do you go on IRC?
>>
No. 76566 ID: 3dd384

>>76561
Yo! >>69583 here. 'fraid I don't frequent IRC, though.
>>
No. 76568 ID: 49f001

>>76566
Do you have Steam?
>>
No. 76603 ID: 3dd384

>>76568
Hrm. Yes, but I don't like making permanent public statements linking my tripcodes with identities that are not tripcodes.

Tell ya what. I'll idle in IRC, and if I see you there we can swap contacts at that time.
>>
No. 76623 ID: 49f001

>>76603
Aight. I'm Squeegy on IRC, but I don't go in the channel.
>>
No. 76804 ID: 3dd384

Huh.

In the space doobie infodump,
>the famed pulgian scientist Quelg Toongiddler
seems to be from a species not mentioned in >>70266. Either that, or "pulgian" is a cultural/ethnic/&c adjective, rather than a species one.
>>
No. 76805 ID: 9da4cf

>>76804

That picture does not represent any sort of limitation on the amount of aliens in the WotU setting.
>>
No. 76810 ID: 3dd384

>>76805
Okay, yeah, that's fair.
>>
No. 77943 ID: 5f9fca

>>70268
Seconding this. How much "even larger and tougher" are we talking, here?
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