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File 128193688415.png - (162.44KB , 763x743 , discthreadtitle.png )
21882 No. 21882 ID: 1e1bc8

Opinions, feedback. Any questions you want answered maybe, then ask away.

And try to keep the huge debates out of the quest thread this time, guys!
437 posts omitted. Last 100 shown. Expand all images
>>
No. 56615 ID: a3b384

The ancient scellor world would be an awesome place for a quest, and the transitional period would be even better. But I'm happy sticking around with Maolla for a while yet.
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No. 57415 ID: 24b8ac
File 134271822667.png - (184.25KB , 500x800 , scellorbonding.png )
57415

More scellor information! Not biology, though, not yet. We're crossing the distance with something that's somewhere between culture and biology. Also, psychic powers.

Namely: scellor romance.

Once again I hear your cry, "but Jukashi! I thought scellor didn't have romance!". Once again, you are an attentive and keen-minded examiner in xenostudies. And the truth is, you're right! They don't. But, as with culture, they used to have something... sort of similar. Close enough that a human could confuse it for the same thing. Listen now, and I'll tell you how things used to be, and how this ancient feature of scellor minds turned from a helpful social force to a dangerous mental illness.

To start us off, we have to understand a few essential differences in the scellor mindset. The scellor homeworld is incredibly fecund - it's borne life for a long time, life which has been prone to very rapid mutation, and the result is that practically every corner of the place is crammed full of thriving lifeforms, thus providing more food than anyone needs. For most of their history, the scellor as a species also had no need for metals or other rare supplies (or at least, had not discovered a need), so ultimately, scellor groups only had only one environmental resource to really fight over: places of safety. Competition between individuals - for the best food, furs, etc. - was relatively unheard of, compared to humans, at least. This is part of what created the scellor's natural tendency towards "leadership by profession" (as mentioned in the last post), which in turn created a situation where competent, capable individuals were a valuable resource in themselves. When two scellor groups fought over land, they tended not to fight to the death; they would fight until one side was clearly going to be the victor, upon which the best of the losers would be taken into the victor's group to replace their losses. In some cultures this was slavery, in some a sort of timed servitude arrangement, some even just wholesale adoption, but the overall theme was the preference for capture rather than killing. Scellor, even at this point in their development, were almost never really inclined to do each other any serious harm; anger, hate or fear between scellor just doesn't inspire violence, the actual need to eliminate a threat, as it does between humans. The only scellor emotions that cause that sort of thing are either the dispassionate "needs must" of niiar mood, or a very extreme type of disgust or contempt that is relatively rare.

The reason I explain all this is to provide the reason why scellor have a function which builds relationships quickly and strongly; the wholesale transplant of individuals into a new group was quite common. This is where we get back into our space magic, because the psychic powers are coming in. Two scellor who felt the same emotion towards each other - even if it was mild, and regardless of what type of emotion it was - would, if they stayed close to each other for long enough, start to feed their emotions back into each other. If for example they admired each other, the admiration of one would be telepathically felt by the other, feeding into their own admiration, which would feed into the first one again, raising theirs again, and back and again and so on, until the two would be experiencing an invigorating emotional high every time they came near each other. This bond would allow easier telepathic communication and encourage intimacy and learning about each other: co-labourers would work better together, rivals drive each other to new heights, males be persuaded to stick around with pregnant mates, and so on. And, because at this stage scellor only had so much psychic power available to them, there was a built-in cap preventing things from escalating too far. If the emotions involved in a bond were affection and physical interest, then the relationship would become something that a human could easily identify as romantic.

With the Undermind in play, however, the whole thing went tits up. All scellor now receive a constant influx of emotion and psychic energy from the Undermind; thus, when this some bond begins to form in modern scellor, it escalates without any natural cap to put a stop to it; not only that, but any number of random, chaotic feelings and thoughts from the Undermind are prone to get pulled into the loop. The individuals involved will become dangerously obsessive, addicted to the intense emotions of the link; in time they'll begin experiencing mood swings, then go insane, and eventually suffer brain damage and, finally, death. Fortunately, the increased psychic link between all scellor allows other individuals to drag the participants out of their feedback loop, at least in the early stage. It's only when a pair are isolated together for long periods that danger looms, and this is, understandably, rare.

So: scellor sort of have something that looks like romance? But they wouldn't think of it as such, and in modern scellor it's a ticket to crazy town. Most scellor would not be aware that it's anything more than an unfortunate glitch in how their minds work.

Modern scellor do experience a phenomenon whereby multiple psychic patterns develop a tendency to pull back towards each other in successive reincarnations, but it is also rare, and its human equivalent would be more like a sibling relationship.
>>
No. 57428 ID: b85f8c

>>57415
I would think there might be psychic limiters to serve as an emergency cure for that sort of thing. Or alternatively, for more liberal-minded scellor, to facilitate safe emotional resonance.
>>
No. 57429 ID: a3b384

>>57428
I think the broader issue is that they don't even see it as a problem that needs solving, only a thing to avoid.

I wonder though, if a kind of rapport between a scellor and an alien of limited psychic ability could have a relationship akin to the scellor bonds of old. Perhaps a scellor isolated among aliens might have found themselves in that situation before? I could see there being some undermind backed interspecies relationship studies around that.
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No. 57439 ID: bf54a8

uhhh, yeah, they kinda don't REMEMBER the stuff that happened before the undermind. the fact they used to for personal relationships is completely foreign to them. how can you fix something you don't eve realize IS broken?
>>
No. 57445 ID: b85f8c

>>57439
Jukashi said that MOST scellor aren't aware of it being more than an unfortunate glitch. That implies that some know more about it than that.
>>
No. 57463 ID: 100061

its probably known to them as an obscure bit of academic knowledge. the scellor don't see the need for the kind of one on one intimacy that kind of link would bring. they also probably don't need it. scellor seem to naturally deal well with having lots of close friends rather than one partner they are devoted too.
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No. 61091 ID: b417cb
File 134828546667.png - (344.87KB , 800x700 , scellorbiology1.png )
61091

Gone a long time without a quest update. Perhaps some more information on scellor would be a bit of compensation?

Scellor Biology

I am not a biologist, so if any real biologists are devastated by my ignorance, please point out anything that's super dumb. Pointers on how to make things make more sense would be appreciated!

Any understanding of scellor biology must begin with the basis of all animal life on the scellor homeworld, kel spores. Are they a plant? A fungus? Their own funky thing? They can be almost anything. After eons of mutation and extinction cycles, any individual kel spore contains several species' worth of genetic code; somehow, mystifyingly, the spore can use trace elements of psykonium to sense its environment and select the code it needs to adapt and thrive. No one species of kel spore can turn into anything, but each species has a vastly diverse range. One single species - that found in the scellor themselves - is responsible for forms as tiny as the trichloroplasts that live inside other cells, up to specialized organ systems, to the heavy seed-like ovum, even on to the massive trees that grow from a dead scellor's body.

Speaking of cells - scellor cells start off roughly similar to those of a terrestrial animal, if a bit larger. The main difference is the kel spore inside each one, which as mentioned usually takes the form of a trichloroplast, serving the same symbiotic function as terrestrial mitochondria (though not quite as well). Even now, however, the kel is ready to switch it up as conditions change. If exposed to high light levels, it will push out normal chloroplasts to begin photosynthesis; perhaps more interestingly, if it finds itself in an otherwise healthy cell that doesn't seem to be moving around, it will drift towards the cell membrane and begin building its cell some cellulose armour, as we see along the top of the attached image. If, after a long period, the cell remains where it is and is not stretched or deformed, it will find that it has developed a sturdy cell wall. The upside of this for the scellor is that soft tissues that don't move much - away from the joints, against the bones and cartilage and under the skin - stiffen and become an extra layer of protection against physical injury. The downside is that inactivity carries the risk of one's limbs seizing up. Thus, although many scellor are more than happy to maintain health and strength using medical treatments, they must pursue a strict regimen of flexing and stretching if they want to stay mobile. Maolla, in the bottom left, would rather this was not the case. But what can you do?

As a symbiotic but independent organism, kel spores can survive the death of their host cell, upon which they will devour its remains and begin growing into their tree-like form. Fortunately for their greater host, a young and healthy scellor's immune system actively searches for and destroys any "wood" growing in their body. What about big injuries, though? In the bottom right of this picture we have an example of what happens. Poor torpedotits here, after receiving a terrible wound and losing her arm besides, is bleeding profusely and has a ragged mess of dead cells bordering her injuries, too thick to let her immune system reach in. Exposed to the air (assuming her native atmosphere), a sugary sap-like substance in her blood swiftly gums up the wound and prevents blood loss. Coincidentally, this (delicious) rubbery gunk provides a feast for the kel to begin growing, consuming the dead flesh around her wounds but prevented from growing too far into her living tissue by her immune system. Over time, it will be pushed back as fresh cells pour in to replace those lost, and her wounds will eventually heal. Mostly. Scellor can develop scar tissue just as terrestrial animals can, save that theirs is consumed from within and develops into something very similar to wood. Thus, battle-worn scellor will appear to have patches of bark across their skin; particularly large scars may even put forth leaves or flowers.

Scellor blood is a very dark brown (resulting in a variety of unimaginative epithets), ranging in precise shade depending on the individual's lineage, age and health; scellor entering old age have blood tinted more towards green, while young scellor or those engaged in a lot of physical training will be more reddish. A variety of other pigments, which normally express themselves through eyes, hair and flowers (if any), may tint the shade towards other colours. Generally, however, the casual observer under normal lighting will assume that their blood is black, and a scellor with flushed skin will merely show a darker shade of their normal skin tone. Many scellor would prefer if their blood was actually black, and individuals who demonstrate particularly dark blood through the shade of their lips or eyes are often considered especially attractive.
>>
No. 61093 ID: bf54a8

oh man, in scellor a dude being nick named like, 'captain flowers' would mean he is a heavily scarred badass with so many scars that they are flowering.
>>
No. 61095 ID: b417cb

>>61093

Indeed. And the scellor translation of the word "syrup" could have associations with spilled blood!
>>
No. 61101 ID: b0d1a8

Would you have any objections if someone used scellors in their own quest or something?
>>
No. 61102 ID: 2b7692

... So, what I'm getting out of this is Scellor are tasty and their homeworld covered in monsters. That seems rather unfortunate for them. On the plus side, bonus for those who like rough bitey synchronizing.
>>
No. 61103 ID: bf54a8

>>61102
the monsters are just as tasty. everything on their planet is integrated with the kel to some degree.
>>
No. 61105 ID: 2f4b71

So Kel spores act as symbiotic stem-cells, mitochondria, platelets, form add-on cell walls (kind of like Myelin sheaths), and can form a Blastema? Cool.

>Indeed. And the scellor translation of the word "syrup" could have associations with spilled blood!
I guess Scellor may take a rather dim view of american-style pancakes.
>>
No. 61106 ID: f2c20c

>>61091
Wooden scars seem like they would rip open frequently.

Can't you just surgically remove the bark and let the body heal better, anyway? You'd think that scar removal would be something they can do, since right now we can remove scars. Lasers!
>>
No. 61107 ID: bf54a8

>>61105
why? sounds like humans enjoy eating breakfast with the blood of their enemies. sounds like a kickass warrior race to me.
>>
No. 61111 ID: b417cb

>>61101

So long as the person didn't pretend they invented them, that's fine. And if it's somewhere people wouldn't know already, a note somewhere about them being mine would be nice.

>>61106

Certainly they can remove them, but some scellor prefer not to bother. As for the tearing open, well, I did say "very similar" to wood, not that it was actually wood.

>>57463
>>57445

There are a small number of scellor who take an interest in uncovering their past. Archeologists, basically. A few attempts at historical recreation. There are very, very few of them, however, and they all live on the homeworld.
>>
No. 61182 ID: ca202e
File 134843899835.png - (153.00KB , 800x500 , scellorsenses.png )
61182

What there's more???

Scellor senses

Along with a couple of other things. Once again if anything I say is monumentally stupid, tell me about it.

As previously discussed on Xeno Theatre, scellor evolved on a world close to the galactic core, which was thus endowed with a particularly dense sky. A pair of binary stars orbiting a massive supergiant effectively provided them with three suns, making night and day erratic affairs; even when all three were on one side, the night sky on the planet's dark face was filled with stars and nebulae much larger and brighter than on earth. Early lifeforms were so swiftly dependent on light to find their way around that bio-luminescence became extremely common in organisms that had otherwise adapted for dark environs such as forest floors or deep seas. What this means for scellor is that they have poor night vision, their eyes suited to a light level somewhat higher than the galactic average; a human in a scellor ship or lit building would probably consider it uncomfortably bright. And, because scellor are adapted for environments with limited visibility - forests, swamps, hills, under murky water - they are also slightly more short-sighted than humans, though this difference has been minimized since modern scellor "tuned up" their bodes with genetic modification. The upside of this otherwise poor vision is that scellor are significantly better at seeing colours than humans are, able to identify smaller differences and perceive some additional colours.

Scellor hearing, on the other hand, is worse in almost all ways than human hearing; it has a slight advantage underwater and is otherwise pretty terrible. They are compensated somewhat by being entirely better with another, more subtle sense, their proprioception - the sense of where their body parts are in relation to each other. This gives them an advantage when moving in three dimensions: their ancestors enjoyed this underwater or in the treetops, while modern scellor find it helpful in the absence of gravity. Combined with the use of their tail and other additional appendages, an average scellor has a better sense of balance than a normal human does.

Scellor have a very rudimentary set of scent receptors in their ears; if those pick up anything that hints at being interesting, they'll take a breath through their mouth, where their secondary tongues will take a much more delicate sample. The primary tongue in the center, larger and longer than the other two, functions much like what humans would consider a "normal" tongue with normal tastebuds, while the secondary tongues to either side are thinner, more delicate, and covered in softer, feathery receptors that pick up more complicated scent and taste. Thus, for scellor, holding one's mouth open to breathe is an indicator of alertness and tension.

Since we're in the area, I'll also talk about scellor teeth. Like certain earth animals such as rabbits, scellor teeth continue growing throughout their lives, albeit very slowly once adulthood has been reached. Their front teeth are terribly sharp: however, their hardness and thin edge make them very brittle, necessitating the ability to retract their teeth in order to protect them from casual damage. This also allowed the use of a length of firm tissue behind their gums to actually sharpen their front teeth every time they come out, so once again, they are very sharp; some ancient scellor harvested these teeth from their dead for use in tools and weapons. They have slightly blunter teeth towards the back of their mouths, but scellor do not really chew like humans do; these back teeth are for cracking shells or briefly biting into large chunks of food to see if anything dangerous or especially tasty is concealed within. The real work of grinding the food down is taken care of by the gizzard, which has its own chitinous "teeth", like some terrestrial insects do.

All physical scellor senses are constantly being checked and cross-referenced with their psychic senses; on their homeworld, all living things produced a considerable psychic field, with animate organisms producing even stronger ones. Scellor bodies developed this checking system as a counter to camouflage, allowing them to tell whether that erratic boulder was actually made of rock or was in fact an example of the rare four-clawed granite grabber; or whether their mouthful of fruit contained any venomous wasp larvae. The downside of this for modern scellor is that they have a hard time identifying dangerous creatures that don't have any psychic presence (killer robots, for example), since a part of their mind has already disregarded it as an unimportant background element. Sources of extreme heat are an exception to this, provoking a strong fear response of the sort that develops when your planet has lots of volcanoes and you catch on fire easily.
>>
No. 61183 ID: 2f4b71

>>61182
>poor low-light vision
>wider colour range
Posit: Scellor retina do not posses rod-cells. The periphery is populated with a low density of cone-cells. The fovea contains a higher density of smaller cone-cells, responding to several different, partially overlapping regions of the EM spectrum. Tetrachromats or Pentachromats, or even more (e.g.
Mantis Shrimp, with 16 different photoreceptor types) with the ability to see the polarisation of incoming light.
Actually, polarisation sensing would make sense with their amphibious ancestry.
>>
No. 61184 ID: f2c20c

>>61182
>firm tissue to sharpen the teeth every time they come out
I don't think that's possible. You sharpen a blade by drawing it across a whetstone or something similar, not towards it. The edge would just catch the sharpening tool, either blunting the blade or cutting the tool. Now, it may be possible to sharpen the teeth when they retract, as then you would be moving the blade away from the tool rather than towards it. That's how sharpening blades on a stone wheel works. Also, the sharpening tool needs to be harder than the blade, or else the blade wins against the tool and nothing beneficial occurs. On the other hand, sharpening ANYTHING creates stray particles. There would need to be some sort of mechanism for carrying away the particles, lest they get stuck up there where the teeth retract. Mucus would do it.
>>
No. 61185 ID: bf54a8

>>61184
cat's claws, they have a soft inside and a hard outside, is why they scratch at trees and such, it wears away the inside faster then the outside and thus sharpens them.
>>
No. 61189 ID: 3c4e45

>>61184
Nah man, you can sharpen a knife with a push or draw motion on a whetstone. 'Sides, teeth (atleast earth teeth) depend entirely on a relatively blunt shape, compared to a knife or chisel where you have a thin almost microscopic cutting "burr".
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No. 61266 ID: b3952d

>>61095
No wonder she thought that was a bad-ass pirate name. Captain Maolla Blood does sound pretty cool.

Mistress Blood sounds ...worrying.
>>
No. 61267 ID: b3952d

Also I'm glad to see you're still thinking about these guys Jukashi. I hope there's more Will of the Undermind in the future. Yes, I enjoy Lunar Quest and Keychain of Creation too, but this sci-fi setting you've made is pretty awesome and I'd very much like to see more.

Maybe you could turn it into a novel series even?
>>
No. 61268 ID: b3952d

Reading through the Scellor history you've posted, I find myself wanting to come up with D&D stats for the various Scellor species and then start building a game.

I don't have time for this brain, stop bothering me.

....Maybe I could just build a city or something.....

Any suggestions?
>>
No. 61759 ID: b0d1a8

about how tall are scellor anyways?
>>
No. 61779 ID: 26a7c1

>>61759
We've been over this before. The smaller types are all around 5'0-5'6, while the fighters are around 6'6-7'0.

Could be remembering wrong though.
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No. 61802 ID: ed5132
File 134958853955.png - (512.52KB , 1100x1200 , scellorcastes.png )
61802

>>61268

Best wait until I've finished unloading information. I have a few more big presentations to give!

>>61759
>>61779

By complete coincidence, this next infodump of mine carries a picture to answer your question - the grey sketch with each pair of scellor indicates a human of average size or so. The following mass of text will also be a general guide, in addition to the made-up sciencey nonsense, to how scellor are supposed to look, and some thoughts on why I draw them in a particular way. Just in case you want to draw your very own!

Scellor Castes

As established, there are six castes of modern scellor; six was actually a pretty significant number to the ancient scellor, as was three, as they had three moons and three suns (actually, they have four moons that are visible to their naked eye, but one of them is small and only visible when no suns are out, and they generally thought it was some special wandering star). All of them are heavily modified and mixed from the three races of pre-Undermind scellor, but I'm saving the talk on the scellor's general modification of themselves for another post to itself. All scellor contain the genetic instructions necessary to develop the traits of any caste; diet, training and treatment during childhood is what decides what an individual will become, usually with strong consideration of their existing genetic predispositions.

Praal, the "builder" caste, are small (to make navigating the innards of ships and buildings easier) but strong and solid. They have dense muscles, sturdier skeletons, and firmer skin than most other castes, and of course are thus heavier than their size would indicate. You've possibly noticed that all scellor tend to go barefoot, and have a tendency towards what might be referred to as "mega man legs", where their proportions seem to increase outward from the knees down. This is because scellor evolved in marshy swamps and coastal areas where the water (or dense undergrowth) was filled with little bitey things, so scellor essentially developed boots built into their feet. In Praal, who were assumed to all have telekinesis anyway, the overdevelopment of the forearms and hands was for similar purposes; they don't need them for fine manipulation, so instead they've traded dexterity for strength and protection. Thick gloves built into their hands, to re-use the metaphor. Four fingers have been merged into three thicker, stronger ones. They have "claws" where the skin at the tips of their fingers is particularly hard and comes to a blunt point; they aren't sharp, but do make it easier to jab into vulnerable areas. Praal are the second most populous caste, making up the majority in urban areas.

Praal, like three other castes, have a "fat" orel that thickens out before tapering to its point. They are small and cute, but should also have a little sense of power to them; stocky is not quite the right word, but compact. A slight sense of contents under pressure. A bit of muscle definition. They have spikyish hair, sort of a clean but unkempt look, and usually shortish but not enough that it looks like they particularly care beyond practicality. Similarly, I don't draw female praal with defined eyelashes, the goal being to make them look a bit less delicate. Their faces are a little rounded.

Niiar, the warriors, are the caste closest to the old "hill" scellor race. Knowing that by galactic standards their species was not very agile, scellor on the cusp of their new era decided their fighters would go for more brutish power. Big guns, big armour, and lots of troops, that's the scellor strategy. Space marines, but more like bootleg knockoff space marines; mass production would be the order of the day. Thus, Niiar were designed mostly for size, strength and toughness, and to be able to carry big chunky war machines. They borrow a lot of elements from Praal, enjoying the same benefits to skin, muscle and skeleton, and have a similar structure to their arms and hands, though Niiar arms are longer in proportion to their bodies than other scellor. Niiar would be the most populous caste if one judged by how many are produced; being warriors, though, the rate of attrition puts them in third place.

Niiar orels have a "scorpion tail" look, with a little crest flicking back over the tip. They're not only taller but a bit broader than other scellor, particularly in the shoulder; they look powerful, but in a somewhat crude way. Just a little bit of hulk. Spiky hair, like Praal, and usually much shorter. Their eyes are a little smaller in proportion to their face than other scellor, and their faces are longer and a bit more angular. Plenty of muscle all over.

Orthan, the "diplomats" or managers, are small and thin, scrawny even, and closely related to the ancient swamp scellor. Based on the assumption that no-one would need more intimidation by their species, the scellor decided their emissaries should present a more vulnerable face; Orthan are designed, therefore, to evoke sympathy and concern. Being small is also a big help in that it reduces their dietary needs; Orthan can go longer without appropriate food than other scellor can, and their lower weight makes it easier for them to handle high gravity. Overall, they have been tinkered with in such a fashion that they are actually very adaptable; though comparatively vulnerable to direct injury, they are more comfortable in extreme or alien environments than other scellor are. Still, they are the second rarest caste; orthan drones are seldom used for anything else than telepathic relays.

Orthan are tiny, thin and cute. Their orels are slim and whip-like. They have soft-looking curly hair, usually a little long, and have big, big eyes, often with large, defined eyelashes.

Ulkam have a somewhat nebulous "purpose", being divided into two main professions: science and transportation. They're relatively unmodified compared to the other castes, being a more direct port and upgrade of the ancient island scellor. In a way, they're the closest to an average from which the others deviate, and ulkam sentients are the most likely to forego the traditional roles of their caste. They do, however, have particularly sharp senses compared to other scellor, with a bit more room in the braincase for the processing power to deal with it, and they have little more delicacy in their hands.

Ulkam are the most plain-looking scellor. They have slightly longer faces, and straight hair. What makes them as characters is what they do or what they know; they're a little less scrutable than the others.

Orthe, called the "doctors" by other species because that's what the ones they meet tend to do, would be more appropriately called "growers". They are the most populous caste, making up the vast legions of scellor who produce food, create and tend to biotechnology, and raise children. Whole continents of scellor worlds are given over to production of food, with a layer of orthe spread out over the whole thing; even in cities and on space craft, biotech life-supporting and life-easing systems need daily supervision and gardening to keep them in line. Orthe were designed, then, to be a bit more efficient than other scellor (excepting Orthan), needing less food and able to go for longer without it. Orthe can be thought of as the "default" caste; a scellor child who somehow grows in isolation will become one.

Orthe, being life/biology-themed, are the "sexy" caste, in a breedery sort of way. The females are a bit softer and curvier, and the males are a little more romance-novel-cover-er. Like Orthan, they have soft, curly or wavey hair, which is usually pretty long.

Ayaar, finally, are the spies, saboteurs and secret police of the scellor. They are the rarest caste, as they are only made "on demand"; when a sentient psychic pattern inhabits an ovum and indicates that it wants to become one of them. They are scellor with all the optional extras, given the best features of each other caste so far as they can be pushed without interfering with each other. With the advantage of extra medical effort and expense put into their physical development, they're the most versatile of all the scellor castes; the most agile and dextrous, while still being decidedly hard-wearing, powerful and economical, with decent senses and keen brains. "Not the best at anything, but second best at everything."

Ayaar are the most physically variable caste, and can blend traits in regards face structure, eyes, hair and build, so long as they don't go to the extremes of the other castes. They are usually around the same size, though, and should have an air of competence and, especially, danger. Ayaar are in some ways the "best" scellor, so of course I would usually use them to represent the worst of the scellor, bringing the lurking threat and alien nature of the species closer to the foreground when they're involved. Ayaar characters, then, would be usually drawn to look crueler, creepier or crazier than other scellor.
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No. 62246 ID: 2eac65
File 135053407197.png - (40.76KB , 265x287 , happy_floral_xenoparty.png )
62246

>>61802
>Still, they are the second rarest caste; orthan drones are seldom used for anything else than telepathic relays.
Aww, that's a shame. I bet there are quite a few folks who'd be fond of them.

It looks like someone's having fun, at least.

I probably should've said this sooner, but I really like all this lore you're creating. It's all very fun to read. I especially appreciate the part about the pre-Scratch scellor civilization (for obvious reasons).

Happy birthday, by the way.
>>
No. 64155 ID: 67e8b2

>>62246
>Aww, that's a shame. I bet there are quite a few folks who'd be fond of them.

They're the diplomatic caste. That's kind of the idea.
>>
No. 64157 ID: bf54a8

yeah, it's orthan DRONES that are used as relays. drones are the dumb ones that can only follow orders. sentient orthan are diplomats
>>
No. 64861 ID: 623deb

>>61268
Well, the Scellor are statted up and everything in tgMUD. Even programmed the psychic and tail powers for them myself.
>>
No. 66808 ID: 5bf190
File 135965393829.png - (222.71KB , 800x640 , scellormods.png )
66808

Been a while since I did one of these. But they're fun to do. Once again, if I've made up something stupid for my fictional aliens, tell me about it! So.

Scellor Genetic Modification

Being crazy into transhumanism (or rather, transcellorism), the scellor have rummaged around in their own chromosomes in a way that only a species that considers its bodies disposable could. Now, there are a few unengineered scellor around, but they're only a small breeding population of a few hundred individuals, kept on the home world as, essentially, a backup. There are similar small groups of scellor with nonstandard modifications, just as alternatives in case some common feature turns out to not have been such a good idea after all. Since the scellor number in the hundreds of billions, however, these groups are hardly worth mentioning. A larger but still minority segment of the population represents "freegene" scellor, who are still modified, but are not screened for genetic defects during development; this is just so that the species gene pool doesn't stagnate. The vast majority are still smoothed-out, overclocked superscellor, enjoying a range of improvements that the species as a whole was eager to pile on almost as soon as they got into space. Aside the reordering into castes that I already discussed, and the changes to their reproductive system which I may dedicate a post to at some point, I'm going to list the major features that the scellor have pushed onto themselves here, and the reasoning behind them.

The first modification, before anything else, was what you might call a general tune-up. The early spacefaring scellor paid a lot for advanced alien scientists to unravel all the mysteries of their own biology, and developed their own medical knowledge in the process. That done, the first round of changes was a general sweep of cleaning up, ironing out inefficiencies and improving systems wherever possible, mostly in the internal organs. This work eliminated a lot of the more glaring flaws, but in the main, it was used not to improve their bodies' functioning but rather to have smaller organs that could still do the same work. This would create room for more radical modifications, and has the added benefit of making the scellor less susceptible to puncturing wounds; smaller vital organs simply means less chance of having your heart or guts lethally pierced by a bullet or a piece of shrapnel.

This done, the scellor focused on more colonial needs. There are a lot of habitable worlds in the setting the scellor live in by default, but variations in climate, gravity and other environmental factors make for some large differences between "liveable" and "comfortably liveable". The scellor species, and orthan in particular, were modified to be more at home in a wider range of situations. Their skin was altered to need less moisture while regulating temperature better, making them more comfortable in cooler or hotter climes; their bones were made a little more sturdy against high gravity, and along with their muscles were proofed against degeneration in low gravity. Their lungs were fitted with filtering that allowed them to deal with different atmospheric mixes and even screen out some more directly hazardous gases. The largest change was to their digestive system, with a set of organs and associated plumbing that would allow a far wider variety in the scellor diet. The new scellor can digest foods that would have been toxic or inedible before, including food from worlds where the amino acids are flipped around, though in for example that latter case the process is terribly inefficient, and an individual would have to eat nigh constantly to keep themselves from starving; thus, it's only of any real use on worlds that are already civilized to the point of having a surplus.

But this was not enough! There existed, and had existed for a long time, a set of modifications for spacefaring, which in most species were usually only for the children of wealthy spacedwellers. The scellor, enthusiasts as they are, piled it in with all the rest. Their existing high resistance to radiation was bumped up another notch, the nausea and other discomforts of microgravity were proofed against, and a complicated overhaul of the respiratory and circulatory systems was put in place to protect against depressurization. Scellor can't live in a vacuum - that's still a bit of a tall order - but can survive space emergencies far better than most all-natural species. In the best-case scenario, given a chance to catch their breath and cover their eyes, a scellor could go for an unprotected space walk for a bit more than 10 minutes without permanent damage, if they didn't mind being in constant, increasing pain.

Such rampant tinkering has not gone unnoticed by other species. There are a lot of groups that oppose these sorts of sweeping alterations, from ideological groups that oppose the "unnatural", to political groups that simply disapprove of anything that could mean more alien influence in their own territories. At the same time, however, after initial input from more developed species in the early decades, the scellor rapidly advanced in the biological sciences and did most of the work on themselves by themselves, taking most outside help only at the earlier conceptual stages. Given that biotechnology became their biggest export, the scellor have handily become the biggest advertisement for their own work.
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No. 66818 ID: 2f4b71

>>66808
One more useful adaptation for vacuum survival is skin; the ability to greatly increase skin tension at will (maybe specialised 'locking' muscle fibres in the dermis?) to act as mechanical counterpressure in a vacuum, and relax again in an atmosphere. This aids in movement, preventing fluid pooling at joints and restricting movement, as well as preventing the pressure drop causing internal bodily fluids to boil. Also, extra strong sphincters over any orifice that deals with gas pressure differences (lungs, ears, nose, anus) to avoid torn membranes.
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No. 66822 ID: 67e8b2

Hey, neato scellor tidbits!
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No. 66832 ID: 5d98c3

>>66808
Some kind of fluid shielding which hardens in vacuum would be a useful modification. Instant visor, just add space, peel when done. Probably hurt like a bitch to remove though.

By the way, speaking of the Scellor's (legendarily bad) political relations to alien nations, how's jolly old Earth doing? Seems in every single one of these adventures, Earth is either at war with everyone or currently on fire. I know the Scellor are imperialists, so how do they get along with all the other imperialists?
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No. 66836 ID: 67e8b2

>>66808
>The new scellor can digest foods that would have been toxic or inedible before, including food from worlds where the amino acids are flipped around, though in for example that latter case the process is terribly inefficient, and an individual would have to eat nigh constantly to keep themselves from starving

I was going to nitpick how proteins/amino acids are only one part of metabolism and they'd be able to get energy from carbohydrates, only to do some research and discover that simple sugars also have handedness. I found this interesting enough that I thought I'd share even though it sunk my argument.

There's also fats, but those can get pretty complex and thus have lots of room for incompatibility. I think triglycerides can be chiral, but fatty acids can't. Could be wrong.
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No. 66967 ID: a28731

>>66836
The sugars and fats are easily digested for full effect.
The issue is that amino acids are not digested until they naturally break, they are recycled.
Proteins are separated into the various amino acids which are then absorbed whole and utilized (unless individually defective in which case they get broken down for energy and components)

Being on a mirror world would mean that you cannot absorb a single amino acid, this means that:
1. You need to construct every single amino acid used in your body which is an expensive process.
2. Intake of mirror amino acids needs to be identified and either prevent intake (shit them whole) or broken down completely for energy and component to use for rebuilding. Likely the latter as there needs to parts from which to build the new amino acids, and such digestion can be energy negative. It is also hypothetical to design some specialized enzymes that "rotate" certain wrong sided amino acids although that gets into quite a high level of advancement and might include so many costs and difficulties (such as interfering with other boosts) that its just not worth it.

So even though they are getting full energy from the fats and sugars in the foods from those worlds they would still need to eat very large quantities of the food overall. Jukashi seems to pretty much nailed that one.

PS. this would make it the ideal diet food :)
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No. 67017 ID: 67e8b2

>>66967
>The sugars and fats are easily digested for full effect.
That's what I thought, too, before I discovered that sugars can be mirrored into a form unusable by humans.
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No. 67047 ID: a28731

>>67017
The chirality of sugars being consumed is a whole different beast then that of proteins.
Proteins have their amino acids recycled whole primarily, while sugars are mostly broken down for energy rather then serving in construction.

Both amino acids and sugars can have multiple points of chirality (more so with sugars actually) but in amino acids the D/L is referring to the skeleton of the amino acid (the part that is chained together with other amino acids to form polypeptide)

The majority (but not all) of the sugars used in higher earth creatures are the D enantiomers not L, but AFAIK not all D enantiomers are used either. D/L enantiomerism (mirror images) when applies to sugars is applied by convention (when linearized the chiral carbon furthest from the the carbonyl group must face right for it to be D).

Take for example the Ketohexoses. They have 4 chirality points; and are comprised of the D/L versions of: Tagatose, Fructose, Psicose, and Sorbose.
D-Fructose: One of the core sugars most commonly used on earth
L-Fructose: cannot be digested by humans and hasn't been found to exist naturally in any creature on earth yet.
Psicose: Extremely rare in nature, D-Psicose is digestable for a mere 0.3% the same energy sucrose.
Tagatose: 30% the energy of sucrose from digesiton
L-Sorbose: The form naturally occurring on earth.
D-Sorbose: Has not been observed naturally on earth.

So as you can see, sometimes the L form is the natural form, sometimes BOTH the L and D forms are used... and L/D are mere conventions because each sugar formula produces a fuckton of variants.

In order for humans to efficiently digest every single possible sugar configuration you would need to do some work on our genome. But once work is done said breakdown would probably be pretty efficient.

The main reason subsisting on a mirror world's protein intake would be so inefficient is not necessarily that digesting those proteins for energy would inherently lead to less energy being recovered (there is gonna be some variance on each), but that in normal consumption amino acids are recycled rather then digested and digesting all of them means having to build every single amino acid used.

Also, the isomerism of sugars is unrelated to that of the proteins. So creature from a mirror world could use the same sugars, and a creature from a world that uses the same type of amino acids could use different sugars.
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No. 67049 ID: a28731

>>67047
>Proteins have their amino acids recycled whole primarily, while sugars are mostly broken down for energy rather then serving in construction.
Except... cell walls are made out of sugar chains and Scellor are part plant with hardening issues due to excessive cell wall production... oh wow. So I guess for them certain specific sugar types WOULD be primarily used...
However, unlike proteins you could directly isomerize different types of sugars (in fact, MOST steps in the digestion of sugar by earth creatures involve doing just that with enzymes, without consuming any ATP; either slightly absorbing or slightly releasing insignificant amounts of ambient heat)
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No. 67050 ID: bf54a8

would mirror world pathogens not work? like, would their very DNA spiral the other direction, making viruses worthless. would make a mirror doctor EXTREMELY valuable because literally nothing on the planet could infect him.
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No. 67055 ID: a28731

Their DNA might or might not spiral the other way. Mirror worlds have mirrored proteins. DNA and sugars are indepedent and might or might not be mirrored as well (but do not warrant a "mirror world" statement)
Viruses would be useless for any extra terrestrial. everything else is still dangerous (except non cannibalism prions which never were).

Longform:
Lets take a look at a breakdown of pathogens:

Prion - A prion is a misfolded protein whose misfolded form does not do its original function but can somehow transform properly folded proteins into copies of itself. Only a few prions were ever discovered, mad cow disease is one. Mad cow disease can only be spread through cannibalism (they lightly cremate dead cows in factory farms to recover the protein and minerals for feeding other cows; said cremation destroys viruses and bacteria but not all proteins since it isn't done hot enough for that, on purpose). There has never been a case of a human actually being infected by mad cow, the panic was because that initially, nobody knew what was causing this disease. This is extremely implausible thing to occur, having it happen in a non cannibalism situation even more ridiculous... with a mirror world its effectively rendered null since the proteins are backwards.

Viruses - A virus is a protein capsule that injects DNA/RNA that hijacks cellular machinery to manufacture more of itself, it produces more and more until the cell bursts and releases a whole bunch of virii. A virus is not alive.
Any extra terrestrial virus (mirror worlds included) would indeed be useless as it does not have the proper encoding (if it even uses the same structure of DNA). Mammal targeting viruses actually need to spoof some DRM like mechanisms that exists in the DNA of mammals so we are pretty resilient for viruses that primarily target other creatures.
Even on earth there are differences in how DNA encodes for proteins (it is totally arbitrary) so there is absolutely no way that an extra terrestrial will have the exact same encoding. So all they get is random garbage instead of useful proteins.

Single cellular - On earth those are currently split into protists and bacteria (based on their ancestry). Most bacteria is harmless, the dangerous ones are typically dangerous because they shit poison (although some rare predatory ones exist). Being a mirror world those would still be dangerous. Protists also have their share of predators, Look up Naegleria fowleri in wikipedia. So yea, just as dangerous. It is possible a rare few will find your body unsuitable for them... such as if they depend on you for amino acids (most do not, but some do depend on external production of certain amino acids; see vitamin)

Fungus - its a hybrid between single and multi cellular creature. Harmful.

Multi-cellular - Parasites that lives in your body and eats your tissue or at lives in your intestines and eats your food. Just as dangerous although it is possible that some will not be able to survive in your body.
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No. 67059 ID: a28731

>>67055
>Even on earth there are differences in how DNA encodes for proteins (it is totally arbitrary)
To clarify, there are huge similarities, but there are still some differences
Here is a list of the 18 known encoding formats found on earth.
https://en.wikipedia.org/wiki/List_of_genetic_codes
The alternate codes are described in how they differ from the "standard" code
Here is a video on how it works on standard code: https://www.youtube.com/watch?v=jd0PQzmyo6c

PS. this is also why masturbating on a tomato and having it result in a tomato-wo/man is more plausible then producing an offspring with an extra terrestrial, even if that being looks just like a human.
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No. 67060 ID: a5228d

>>67059

There are interstellar hybrids in the undermind setting, but they're not actually real. The parents hire science dudes to examine their own biodata encoding whatevers and then engineer up a kid from scratch who has a mix of their features.

It's ridiculously expensive and almost everyone thinks it's stupid and there are groups against it.
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No. 67062 ID: a28731

>>67060
>Artificial hybrids
Interesting bit if info there :).
It does not contradict what I said though (I am not sure if you meant it as such). If you do it completely artificially it would certainly be possible (although obscenely difficult and expensive). I was strictly referring to sexual reproduction being impossible rather then complex and expensive bio-engineering.

I am sure it's only a matter of times before a couple of furries gets a genetically engineered baby IRL.
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No. 67317 ID: 67e8b2

>>66808
>This work eliminated a lot of the more glaring flaws, but in the main, it was used not to improve their bodies' functioning but rather to have smaller organs that could still do the same work. This would create room for more radical modifications, and has the added benefit of making the scellor less susceptible to puncturing wounds; smaller vital organs simply means less chance of having your heart or guts lethally pierced by a bullet or a piece of shrapnel.

I'm of two minds about this one. On the one hand, you'd have to make some pretty large spaces between organs before you start seeing a significant chance of bullets sailing through without hitting anything. Seems pretty wasteful.

On the other hand, I like the style of improving their action-movie-style "it went in and out / just a flesh wound" survivability.

Though, if you do feel like being realistic about it, and you don't necessarily have to, it's important to focus on the things that actually make you die before you can get to a hospital. For humans, if your heart and brainstem are okay when you get to the emergency room, and you haven't run out of blood, you've got a pretty good chance. I figure Scellor would focus on things that help people who already have medical services available, since that's 99+% of the population. Even the WotU characters in their crashed spaceship now have a working sickbay.
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No. 67318 ID: 5bf190

>>67317

Well, as said, the first reason was making room for new systems. Various plumbing for extracting and disposing of harmful gases before the lungs absorbed them, secondary digestive organs for alien foods, some extra giblets to deal with motion sickness, another whole layer on top of the circulatory system to proof against decompression sickness, little sense organs and scraps of semi-brain material for telling when this optional stuff needs to come on, et cetera. Horribly inefficient, because most of the time for most individuals it's not needed, but it all takes up space and better one of those gets pierced than the everyday bloodpushers. It's not much, but small percentages in survivability add up for a species that has huge numbers and lax safety standards.
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No. 67340 ID: 47a120

>>67317
>you'd have to make some pretty large spaces between organs before you start seeing a significant chance of bullets sailing through without hitting anything.
Does that even need to happen? A bullet to the heart is fatal, a bullet to the kidney is not (unless both kidneys are lost completely)

AFAIK liver and some other organs are pretty compartmentalized to the point individual cells are performing certain functions independently on a cell by cell basis (just massively parallel). As such any injury to them that doesn't completely destroy the organ or cause infection or excessive bleeding can be survived, 70% of a kidney is perfectly able to do its function.

Lungs for another example are minimally compartmentalized (2 lungs) so a single bullet hole often causes death by deflation and/or drowning in your own blood, something that should be fixable via genetic manipulation (10 smaller lungs? would have to work on efficiency too). And kidneys, livers, and other such organs could be split into several smaller organs and made to regenerate from damage.
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No. 67358 ID: 8b9215

Point is there are 5 of everything. If one gets destroyed it's no big deal. It's not that things aren't getting hit. It's that when they get hit only 20% of that function is gone.

It's like a RAID array. Less efficient. Benefits can still outweigh the drawbacks.
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No. 67367 ID: 47a120

>>67358
>It's like a RAID array. Less efficient. Benefits can still outweigh the drawbacks.
That makes me wonder about redundant memory storage for a human combined with a regenerating brain to hook into it. :D
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No. 67440 ID: 197830

So the three tongues/retractable teeth/breathe through their ears bit was pure evolution, before they started self-tinkering?

Man, some species just have the best luck.
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No. 67446 ID: 5d98c3

>>67440
They got PERFECTED IMMORTALITY and UNLIMITED UNIVERSAL PSY POWERS right off the bat via evolution, and you think great oral sex is the high point?
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No. 67447 ID: 997ce7

>>67446
Yes. No point in having infinite life and nothing to occupy your time.
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No. 67448 ID: bf54a8

they are also doing all the SCIENCE that every other race feels is too dangerous. because being effectively immortal lets you do the crazy shit that has a 99% of blowing the entire research area up.
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No. 67452 ID: 5d98c3

>>67448
Aye. They're basically Tralfmadorians, but less fatalistic, and with more dangerous psy-powers.
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No. 67518 ID: 47a120

What is a Tralfmadorians?
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No. 67530 ID: 5d98c3

Read a Kurt Vonnegut book. Short version is they're 5D aliens from the future that can experience time nonlinearly and are thus immortal. They at one point blow up the universe while working on a new form of engine, and don't think to simplu NOT blow up the universe, because they're too used to nonlinear time. Though they do teach a human to be nonlinear at one point, and I think he tries to fix it. Anyway, the point is their undying nature made them extraordinarily reckless and foolhardy.
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No. 67545 ID: 47a120

>>67530
thank you for the explanation
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No. 68767 ID: ae0215

>>67440

I wonder if Maolla Syrup has a habit of chewing-up her pencils?
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No. 68783 ID: 5c20c0

>>67340
Hm, The actually would pose the question of how the modified lungs are shaped, most terrestrial lungs are sacks simply because it's the simplest form and it moves well, the lungs are very mobile organs and if the membrane sticks in a spot it can be painful and possibly rub through the membrane, which makes multiple sacks a bit difficult unless each has a diaphragm or something.
You could probably just boost efficiency and durability as much as possible so they could cough a bit more safely or use something that clots when ruptured, but... things that are complex break down eventually.
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No. 68797 ID: 2f4b71

>>68783
With the Scellor's widely separated bronchi, they could have peristaltic through-flow lungs (like internal gills), or some variant of faveolar (pulsed through-flow) lungs like in birds.
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No. 68904 ID: cf49fc

>>68767
Unlikely, she'd probably gum them given how fragile Scellor teeth are.
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No. 68923 ID: 145f4f

>>68904

Kinda-sorta missing the totally prurient point. ^.^
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No. 69562 ID: 52d91f

I really enjoy the Scellor info you've given us here. I'm curious if you have any plans to set up a Scellor fact wiki or anything similar.

I'd certainly enjoy buying a novel set in this universe from you in the future too.
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No. 69563 ID: d6ef5d

>setup scellor fact wiki
Doesn't need to be setup. It already exists, though it's not up to date with the most recent infodump(s).
http://tgchan.org/wiki/Scellor
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No. 69565 ID: 65449b

>>69563
Hey, jackass, I worked hard on that, so if you want to complain about it, you can damn well contribute to it yourself!
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No. 69566 ID: 52d91f

I'm considering creating some Scellorian Animals. Anything I should avoid/concentrate on? Should I just not do this at all?
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No. 69567 ID: d6ef5d

>>69565
It wasn't meant as slander or complaint, my good man. I apologize if it sounded that way.
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No. 69573 ID: 52d91f

>>69565
And I very much appreciate it, thank you!
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No. 69576 ID: 65449b

>>69567
GOOD. >:V

>>69573
You're welcome! It is a labor of love, same as adding Scellor to the MUD.
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No. 69583 ID: 3dd384

Took the liberty of adding some images (and the genetic modification post).
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No. 69587 ID: 52d91f

Oh, Jukashi, I have a question. Given the extinction cycles, tectonic activity, giant monsters, and waterlogged nature of the planet, how long did the longest lasting Pre-Undermind Nation last? What was it like?

I'd also enjoy hearing how first contact went. I'm betting it was pretty weird, on both sides.
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No. 69592 ID: 52d91f

Also, when Mistress Syrup explained how the clocks work to us, she said "The ship's clock shows the time since the last maintenance reset. Days, hours, minutes. Human standard, of course, those cheaters."

I'm curious why she said that last bit. What exactly is the position of Humans in this setting?
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No. 69593 ID: 52d91f

Also, when Mistress Syrup explained how the clocks work to us, she said "The ship's clock shows the time since the last maintenance reset. Days, hours, minutes. Human standard, of course, those cheaters."

I'm curious why she said that last bit. What exactly is the position of Humans in this setting?
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No. 70258 ID: 41971a

>>69587

That's a tricky question! An island scellor group considered themselves a cohesive group for almost three thousand years, but in actuality they were a bunch of separate settlements scattered across islands and coasts that were linked in a complex trading network, with a formal system of migration between each other every generation or so. The longest-lasting "settled" nation was a sort-of-empire that had developed accurate measures for weather and volcanic activity and developed a solid system for contextual evacuations for different disasters, and they lasted several hundred years before they got hit by a bunch of stuff at once. Some survivors moved in with other people and the knowledge was revived, but the nations that rose after that didn't last so long, simply because the whole Undermind thing happened before they had the opportunity.

>>69592

In the Undermind setting, every few hundred years, all the engineers and scientists in the interstellar community get together in a big conference/contest to decide what measurement systems should be the standard, among other things. For a few thousand years it was just an excuse for all the hugest geeks to get together and show off (and give a middle finger to all the other people who thought they had say-so for this kind of thing), since everyone can't be bothered to shift from the last standard, but there are usually a few new species who make a go at it. The whole process is very secretive, which annoys the rest of the galaxy since they'll have to put up with it, but all the engineers are in a big union and they have a lot of power. So nobody in the wider interstellar community is quite sure what happened the last time, when humans somehow won and made their systems the standard. People like Maolla occasionally refer to humans as "cheaters" and when caught off-guard might mutter something about genetically augmented bears being totally against the spirit of the rules. The standard still went through, though, and they all refuse to talk about it.
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No. 70263 ID: 9ddf68

>>70258
genetically augmented bears, that sounds like a story in itself right there. Any chance we will ever learn more on that or no not really?
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No. 70265 ID: 41971a

>>70263

Nope, not really.
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No. 70266 ID: 41971a
File 136702376203.png - (790.13KB , 2669x700 , aliensqueuing.png )
70266

And now: Scellorverse aliens!

From left to right.

Hetketten, or martians, were resurrected by Humans who had discovered the remnants of their long-extinct civilization deep beneath the surface of the red planet. The ecosystem from which they had evolved had drawn its energy from the heat of Mars' molten core, and died when it cooled. As a subterranean race, their technology had developed along far different lines, but in some respects they were more advanced than humanity was at the time. These more advanced elements were, of course, ripped off without qualm, leading to the development of fusion power for the human race, among other advances, and somewhat of a social/cultural revolution. Using information left in ancient long-storage devices, some humans revived the people of mars through cloning, though the first few generations had some rather terrible health problems. Hetketten - the original name for themselves, discovered after long and difficult translation efforts - are blind, unable to sense light but equipped with echolocation, a strong sense of smell and heat pits in place of eyes to allow them to "see" temperature. Their cloning caused a huge ethical stir, but fortunately as a race they're naturally rather peaceful and cooperative. In time, humans and hetketten (though the latter remain a tiny minority compared to the human population) developed basic gravitic technology and produced a rudimentary system of FTL travel, which was only really useful for in-system travel but attracted other aliens to the solar system. Thus they are technically considered to have developed FTL without assistance, which is a prestigious achievement in the galactic community.

Thorr Worms developed intelligence solely for social interaction, with one worm capable of communicating with hundreds of others at a time through vibrations, thanks to their unique segmented brains. Discovered by aliens, a small number of thorr worms volunteer (or are coerced) to be fitted with cybernetic implants that allow them to participate in the rest of the galaxy's modes of communication, and live profitable lives as living communication nodes, dealing with tasks that require observation and coordination on massive scales. Unfortunately, since these implants have to go on the outside, augmented worms can no longer dig. Thorr worms are hermaphrodic and don't involve themselves with each other much to mate; one worm leaves a package of genetic material for another to use, usually by arrangement, but they don't particularly care so long as the general population remains high.

Cybolds are somewhat mysterious. Even they don't know where they come from originally, but they're spread through the galaxy, living rather short and careless lives in nigh-religious servitude to technology. Many's the time explorers have landed on new worlds to discover pieces of ancient technology being thoughtlessly maintained by semiferal tribes of cybolds. The prevalent theory is that, long ago, they were discovered and modified into cheap workers by some advanced race. Though occasionally thought of as vermin, and sometimes treated with sympathy, most people are happy enough to have cybolds running underfoot, exploiting them for inexpensive maintenance and repair drudgework, and cybolds are usually content to be exploited, particularly by artificial intelligences. All cybolds are equipped with a thought port, an implant which allows them to "telepathically" communicate with machines, and seem to consider it "lucky" to suffer accidents which give them an excuse to replace their limbs or organs with cybernetic parts.

Leficars were once members of an ancient race who "ascended" to beings of pure thought more than two billion years ago. After a few thousand years, however, they discovered that their thought-bodies were degrading, and they needed to inhabit flesh-and-blood bodies to maintain themselves. Most of their race became the Law, making contracts with other beings to inhabit their bodies and lend them massive psychic power, in return for service as a peacekeeping force for the galaxy. Some, however, chose to break from their fellows, and possessed the scientists of several advanced races, bringing them together to design and create powerful artificial bodies for themselves. None now understand how these bodies work, but in their "natural" form, they resemble masses of inky black goo that contain glowing pearlescent orbs in various bright colours. Leficars can shapeshift into almost anything, and can even mate with other species, somehow, to produce half-leficar offspring. In time, such children are hunted by their parent and devoured to sustain their nigh-immortality, but some have succeeded in overpowering their progenitors and consuming them instead... and, in so doing, become full-fledged leficar themselves. As if their shapeshifting abilities and near indestructibility were not enough, leficars are also powerful psychics; however, they are rare and prefer to live among other species rather than having much to do with each other. Obviously, they do not get on with the Law, and so tend towards lives of crime.

Scellor, I think, you know.

Space Doobies have also been discussed before.

Ruut-truut are semiaquatic creatures, with a stiff but pliant shell over their upper body to protect several organs and allow them to withdraw their tentacle-like upper limbs. Their air-breathing organs are inefficient and require a higher oxygen concentration in the atmosphere than most species, so most individuals carry breathers around to take an extra gasp every couple of minutes; once settled in a work or living space, they'll generally demand the life support controls be adjusted so that they can breathe easy. They're closely related to the creature that quoddles were based on.

Routenites are floating gas bags, like flying jellyfish, whose vital organs hang underneath them, amidst their many tentacles. Some of these tentacles have venomous barbs, but routenites who live among other species usually get them surgically clipped; they grow back after a few months. They have no eyes, but strong senses of smell and a sensitive electromagnetic sense. They drink a lot of booze.

Shenchenii, who should actually be called Hirudin for the species name (Shenchen is their government), are interesting biological oddities, and notable for being from another galaxy, accessible through an ancient portal device. Hundreds of millions of years ago, their ancestors were created by a species that had thoroughly messed up their world with chemical pollutants, and were designed to adapt to harshly contaminated environments in order to suck up harmful substances and convert them into benign and useful products. While they waited for the world to be fixed, that ancient race moved to another world... where, for unknown reasons, they went extinct themselves. Eventually, the leech-like creatures they had left behind evolved into several other species, one of which became a sentient, tool-using race. The hirudin are living chemical factories who can produce a vast range of organic and inorganic compounds, but any one individual can develop only so many internal organs. Thus, depending on diet, environment and other factors at key stages in childhood and adolescence, individuals are guided into different roles, leading to a society strictly divided along family lines. They cannot speak, and use voice boxes to translate their own scent-based language for other races.

Krantikes concentrate all their vital organs into their ribcage, which in their case is more like a thickly armored ribshell, aside a few in/out tubes. They have a long tail with grasping claws on the end, and similar appendages that extend from the back of their shell. So long as their vital organs remain protected, they can regenerate from most injuries (though on a far more realistic level than space doobies), and are considered great soldiers, though they don't have any more particular cultural inclination towards the military than most species.

Heimogena are another semiaquatic species; the beak-like protrusions on the back sides on the head (and another larger one on the back) contain large gills for breathing underwater, and close shut in the open air to protect them from drying out. Like krantikes, they can walk on all fours if they wish, and of course are adept swimmers, making them highly mobile in a range of environments. When two heimogena want to mate, they engage in a fight to the death; while the defeated lies dead or dying, the other lays eggs in their body and removes the corpse to somewhere safe, where they'll protect it until the children are born, having consumed their weaker parent. Though the words do not translate exactly, a heimogen that is victorious in the consummation of their kill-lust prefers to be referred to as female, as they donated the larger gametes and take a lot of trouble to raise their offspring, who usually come in clutches of five to eight. Referring to an individual as male implies they're more the type to get killed, though this is not exactly insulting, as many heimogen dream of eventually being gloriously murdered; in fact, it's considered rather a tragedy for them to die any other way, so much that doctors are encouraged to sexually euthanize their patients if they're going to die anyway. The whole process carries a lot of prestige and romance for heimogena; repeated victors with lots of children become famous and desirable, and the race's media follows their lives with a great deal of pageantry, producing an amalgamation of reality tv, celebrity gossip shows, professional wrestling and snuff pornography.

Other species feel kind of weirded out by all of this.

Aside from the killing each other, however, heimogena are very civilized and were quite advanced when they were discovered; they are hard workers eager to embrace innovation in order earn repute for them and theirs. They feel an intense attachment to their kin, and their society is ruled by the interaction of powerful aristocratic families. Arranged marriage-duels are still a popular way to cement political alliances. Many heimogena still believe that the spirit of their dead parent lives on through their descendants, though psychics like the scellor say there's no truth in it, since the individual's psychic pattern doesn't survive. However, a clutch of heimogena children will profess an attachment to the friends and family of their dead parent, and often demonstrate uncanny talent with skills they possessed; the current theory is that the children somehow absorb such information directly from their deceased parent's brain.

Kohrahng are large, furry, mostly quadrupedal creatures from a world where most of the habitable space takes the form of isolated, geothermally warmed pockets amidst icy but volcanically active mountain ranges. They're keen warriors, massively strong and tough, and possess deep, powerful lungs that allow them to unleash a powerful blast of air, strong enough to stun prey, knock enemies to the ground or send lesser creatures flying off a cliff. Besides their legs, they possess a pair of more dextrous hands on arms underneath their bodies, and they can walk on their hind legs if necessary. They're technically hermaphrodites, but develop at different stages, becoming viable males first, slowly growing larger over their lifespan and eventually going through a second puberty in which they become even larger and tougher and develop their female organs, with which they can have their vast litters of offspring. These females (though still also males) become less mobile but earn an instinctual subservience from younger, merely male kohrangs. Though intelligent, kohrangs were primitive when discovered and were employed by other species for military service.
>>
No. 70267 ID: 52d91f

>>70258
...Ok, I love this. That was awesome.
>>
No. 70268 ID: 2a8a2a

That is quite a variety of aliens.

What stage of growth is the pictured Kohrahng at?
>>
No. 70270 ID: cf49fc

>>70266
Your art and writing are as ever very pleasant to look upon. Although I do wonder what this queue is for... An ebook signing perhaps?
>>
No. 70271 ID: cee89f

>>70267
Agreed, though I can't help but wonder what they're all in line for.

>>70266
>Hemiogena
>Commits murder and then has their babies
O_O

...That's fucked up.

...

I like it. ^_^
>>
No. 70272 ID: 9ddf68

>>70266
ok one this is freaking awesome

two, how well do all the races get along with each other, I mean it seems that Cybolds are seen mostly as cheap labor and are generally stepped on by the other races but they seem to like the other races just fine, especially if they get to work with tech.

And three, how long did it take you to come up with all of the races.
>>
No. 70273 ID: d6ef5d

...okay, the Heimogena are by far my favorite of the bunch.
>>
No. 70278 ID: 52d91f

>>70266
Yet more awesome!

...I think I have to agree with the rest of the Galaxy about the Heimogena's reproductive practices.

Also, how're truut-ruut different from ruut-truut?
>>
No. 70279 ID: 9e1727

>>70270
>>70271
Looks like some kind of bureaucratic queue to me; Either governmental or business. Since Maolla is in line (unless that's another Praal caste who just happens to look like her) I'd say it's from sometime before Will of the Undermind. She did mention she had dealings with a Mars mining dynasty in an ITQ response, and with the bureaucrat being human maybe this is from one of their offices.
>>
No. 70280 ID: 6389ae

>>70266
Man, all of those look awesome to me. I can see a couple of similarities to a couple of other races from other settings I have seen, but since I liked those settings I kinda mean that as a compliment. Man, I am now feeling bad about my own creative endeavors.
>>
No. 70283 ID: cee89f

>>70279

>Since Maolla is in line (unless that's another Praal caste who just happens to look like her)

Malloa said when she set out to the stars that pronounced sexual assets were rare for scellor, so it probably is her. I assumed that the line was made for the purposes of showing off the aliens and was not a depiction of actual events. Which is kind of an annoying/amusing belief to hold when you simultaneously want to know why they're in line. Speaking of which...

>bureaucratic office IN SPAAAACE

I was hoping for something more specific, but thanks, that works too. =p

>>70280
Tell me about it. I thought the Hodran and Horos were cool ideas (albeit derivative in the latter's case) but this is bloody awesome. Must! Redouble! Creative! Efforts!
>>
No. 70284 ID: 52d91f

So I came up with some fan made Scellor plants & animals. For the record, these have specific names in the Scellor language, but, since I don't know it, I had to make do with translated versions.


Grasping Trees - Known variously as Hungry or Grasping Trees, these plants have developed rudimentary psychic powers. As they're maturing they detect the kinds of trees around them and modify their own growth patterns to blend in, looking just like the surrounding forest, the only differences being the telltale "hinged" branches, strong psychic field, and animal bones at the base of the tree.

Once the tree matures, it uses low level bio-telekinesis to move its branches and kill prey, burying them near its root system to absorb the nutrients, especially psykonium. This strengthens the tree's psychic powers, allowing it to grab larger prey. According to legend some elder trees were capable of amazing feats, like limited flight or the killing of the largest megafauna.


Mother Tree - Another psychic plant, these trees have a special hollow filled with rejuvenating sap that can heal wounds and even somewhat reverse aging. It's also laced with addictive compounds and other drugs that make creatures susceptible to the tree's low level psychic commands. While sentient beings can throw it off fairly easily, it does mean that each of these trees is likely to have one or more very dangerous protector animals living near it.


Fast Fish - A rare delicacy to the Scellor, these fish travel in large schools near the surface of the ocean, feeding on both microscopic plants and photosynthesizing energy from the suns. They're also very hard to catch.

See, like many animals the've developed the lifeform sense power, so they all run away the moment an unfamiliar animal draws near. And, if it continues to stay near to them, they have a limited ability to accelerate time, but, multiplied over all the fish in the school, it lets them rapidly outdistance any predator. So far the only successful strategies to catch them are either psionic concealment or spooking a school into running into a properly placed net.


Flash Squid - A multi-legged aquatic predator the size of a large dog, the flash squid has developed the ability to emit stunningly bright flashes of light, both to frighten predators and stun prey.


Crystal Spiders - See the Dark Sun Monstrous Compendium Appendix.


Rock Tortoises - Very large and placid herbivores, they do little other than move through an area, slowly eating plants. They can afford to do this because their bodies are covered in natural armor that's almost three feet thick in some places, and, anywhere it isn't, they can curl up under them. About the only thing that can rouse them from their placid existence is a threat to their thinner shelled children. The psychic strength enhancements they have that allow them to move their armored bodies make them very dangerous, if aroused.


And the rumors that there is a shark like predator native to the Scellor homeworld with natural psychokinesis that allows them to fire beams of coherent light are completely untrue.
>>
No. 74687 ID: a01b62

Scellorverse continues to be awesome.
>>
No. 76561 ID: 49f001

Live, ye thread. Thy time wilst come. :(

Hey, who's Cigarette on the wiki, doing the much-needed editing for the Scellor page? Do you go on IRC?
>>
No. 76566 ID: 3dd384

>>76561
Yo! >>69583 here. 'fraid I don't frequent IRC, though.
>>
No. 76568 ID: 49f001

>>76566
Do you have Steam?
>>
No. 76603 ID: 3dd384

>>76568
Hrm. Yes, but I don't like making permanent public statements linking my tripcodes with identities that are not tripcodes.

Tell ya what. I'll idle in IRC, and if I see you there we can swap contacts at that time.
>>
No. 76623 ID: 49f001

>>76603
Aight. I'm Squeegy on IRC, but I don't go in the channel.
>>
No. 76804 ID: 3dd384

Huh.

In the space doobie infodump,
>the famed pulgian scientist Quelg Toongiddler
seems to be from a species not mentioned in >>70266. Either that, or "pulgian" is a cultural/ethnic/&c adjective, rather than a species one.
>>
No. 76805 ID: 9da4cf

>>76804

That picture does not represent any sort of limitation on the amount of aliens in the WotU setting.
>>
No. 76810 ID: 3dd384

>>76805
Okay, yeah, that's fair.
>>
No. 77943 ID: 5f9fca

>>70268
Seconding this. How much "even larger and tougher" are we talking, here?
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