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Jade Blossom
731dcd
>>315405
Oh wow. That works great, ahah. Wasn't expecting you to step in and figure out a system, no, this works great.
Ahah, well, now I've got all these things to think about out. Umm, I'm going to prattle on now about a few things on my mind. My apologies, but this is going to be anything but brief. I'll be addressing a few subjects here all at once that will surely be tl;dr, but for those of you that do stick with this, I appreciate it.
I think there's quite a bit to be discussed. For now, I think that the first order of business is organizing the ants. I'll then go into the benefits of such, then onto training ants for Veteran status and Heroism, finishing off with some ideas for the next time stamp.
Right now, our forces are terribly unorganized, and while we could continue to do things as we have been, I think there's a bit we could gain from some proper organization. Let's say we create military groups that focus on the strengths of specific strains that are organized in such a fashion to get the maximum benefit from that strain in a certain situation. For example, lately we have been doing a lot of exploration, why not develop an organized group specifically to handle this sort of task. It'd need to be versatile, yet expendable. I'm thinking our standard Exploration Group should be something like 10 Merciless to form the core, a D6L in command with a TMBG mount, a D6L to operate as second in command, a Flash to be diplomat and function as a means of reporting back to the Queen, and a second Flash to operate should the first be incapacitated (an understudy, if you will). This creates a strong core group with opportunities to expose various ants to very specific situations, creating training scenarios to develop our D6Ls into Sergeants, our Flash into Diplomats, and our TMGBs into Cavalry. 2 Exploration Groups organized in this way should be sufficient to meet our needs.
But why 2 Exploration Groups? Why not just one with the same forces? Simple, my dear Anons, as part of specialized training. By forcing ants into unique positions, we encourage the development of unique skills and abilities. As stated earlier, in this sort of organization, those ants that survive sorties will be more likely to succeed in the position that they served in the past. This is my idea for Veteran status training.
Back to military organization. These Exploration Groups are but one type of organization and I don't think it'd hurt to work out some plans for some more groups. I'm thinking full on military groups like Infantry, Elite Infantry, Cavalry, Elite Cavalry, and Scouting Parties. We've also got even more specialized military groups for defense (TMBGs and Lurkers). We might even be able to work out civilian groups to maximize their effectiveness and encourage individuality and skill, although I haven't worked anything like that out. Those are my military ideas for now.
Next is the nature of Heroism and how we can encourage Heroic growth. This is kind of hard since we've only had but so many heroes arrive, but might be able to draw some conclusions by how they became heroes. Scars became a hero through combat prowess and being pushed to his limits. Not something we can really control, but it's definitely a situation we'll be approached with time and again. This might be the kind of instance that produces the greatest heroes. We have Toxic and Blue Mind Riot, who both became heroes through mutation. We've already discovered that different ants react to different foods differently, we might want to experiment with the same type of food with all our types of ants to see if we can't generate anymore heroes in this fashion. This is definitely something we can control, we just need to experiment more often and gain more sources of food. Finally is how Wings became a hero, and her story is really interesting. One might consider it another instance of being pushed to ones limits, but I don't think this is actually the case. Instead, I think it's a reaction to Valiance! She gained her heroism, her intelligence and her wings after Scars had used her as a battering ram using Aerosmith. An ant with aerial flight came into being after being sped about by a Valiance. What if this isn't a coincidence and ants can gain heroism through this sort of exposure? I think we should encourage this kind of cooperation between Hero and Non-Hero units, particularly Veteran units now that we have them. I think we might be able to make some really interesting Heroes in this fashion.
This, of course, leads to the acquisition of Valiance and just how we go about it. Well, that's obvious enough, we simply kill a golden hued foe and then have a desired ant feed upon them. An easy way to promote a Veteran or Rookie to Hero status, though I think we'd all prefer a Veteran for that. But then there's the matter of Valiance generation. Scars got his first Valiance by being, well, Valiant. He didn't consume someone who had Valiance, he made it himself through sheer awesome. Unfortunately, I don't think we can replicate this kind of procedure, we just kind of have to hope it'll happen again.
I think that's about everything on my mind, ahah. Wrapping up ahead of time, I've gone on about a lot, might as well save some for another day.
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