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File 160574160708.png - (741.64KB , 2952x1673 , disthread.png )
134344 No. 134344 ID: 8fb3ba

I guess having one for them all makes more sense with how often I start and stop.
Expand all images
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No. 134345 ID: 2bd15b

Hello, how are you doing dude?
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No. 134347 ID: 8fb3ba
File 160575577438.png - (31.60KB , 212x691 , Screenshot (6).png )
134347

>>134345
pretty good! Finished a short quest I enjoyed.

Speaking of which here's a list of all the powers that Spectre from BLOOD DRINK could've gotten. Any time he got a new power I rolled 3d38 and picked the ones from the list.
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No. 134362 ID: b1b4f3

How did power stomp work exactly?
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No. 134363 ID: 6ad769

DYOB? Drink Your Own Blood?
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No. 134364 ID: 8fb3ba

>>134362
Ideally you would've used it to break through floors or immediately stomp down on guards you were above and kill them.

>>134363
Yes, consume one ability to gain a second use of another.
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No. 134365 ID: 0fae41

>>134364
Doesn't seem very useful in an upward climb. Maybe if there's a next time!
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No. 135265 ID: 8fb3ba
File 161722852545.png - (0.97MB , 1500x1050 , TheLineUp.png )
135265

Sometimes it feels like I need to apologize for every character I make having the same clothes. I only know how to draw person in poncho.
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No. 135266 ID: 9a2966

>>135265
You could try a careful branching out and have the next quest be a Princess Quest.

Dresses are like ponchos, right?
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No. 135268 ID: 92b744

>>135265
Poncho is best atire.
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No. 135279 ID: 031458

>>135265
I see a Tasteful Cloak w/Scarf, a Worn Poncho w/ Shawl, and Tattered Rags w/ Bandana.

Only one poncho here.
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No. 135314 ID: 1a5633

Say Heretic, besides healing items, what other things heals us?
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No. 135317 ID: 8fb3ba

>>135314
You can sleep damage off if the wounds aren't too grievous, maybe some other ways when I think about them.
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No. 135319 ID: 031458

I very much like whistle thing you did.

Really sets up a mood of eerie mystery.
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No. 135324 ID: 8fb3ba

>>135319
Glad you liked it!
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No. 135354 ID: 8fb3ba
File 161863645157.png - (543.48KB , 1500x1050 , Dell's Arm.png )
135354

Dell's Arm in greater detail than I'll ever draw it in the quest. Tools and functions dubiously canon depending on how much sense they make to have.
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No. 135358 ID: 864e49

>>135354
I now question his intelligence.
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No. 135359 ID: 8fb3ba

>>135358
If they don't make sense to have in the arm then...
>Tools and functions dubiously canon depending on how much sense they make to have.
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No. 135360 ID: 5f8c94

It's an op 'Mage hand'. And i won't question it. It's just a Fog thing.
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No. 135361 ID: 864e49

>>135359
No I mean like why would he attach the soldering iron to his wrist, that can't be very precise.
I'd also have the multi-tool be on the thumb.
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No. 135363 ID: 031458

>>135361
ACKCHUALY wrist soldering iron makes perfect sense since it's extendable and he uses it with his OTHER hand. The wrist extension just allows it to double as a weapon. You'd know that if you read the fact sheet about Dell included in issue 136 of HERETIC MAGAZINE like a REAL FAN!
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No. 135366 ID: a9af05

>>135354
How heavy is Dell's arm? I'm wondering if it's lightweight or if he's got deceptively good upper body strength to have that attached to himself.
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No. 135374 ID: 8fb3ba

>>135366
I wanna say like around 10, maybe 15 lbs.?
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No. 135393 ID: d63ea8

Just wanted to say that I'm really enjoying Fog World thus far!
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No. 135409 ID: 7d52b0

>>135393
Same! Very entertaining!
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No. 135453 ID: 8fb3ba

A part of starting Fog World was wanting to try the stacking traits idea for combat, and now that I've tried it I think I need to change it to something different.
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No. 135455 ID: 8fb3ba

>>135453
Maybe not change it. I think my only problem with it is having attack and defend split into separate phases, makes the combat feel like it drags and sometimes it's confusing. Putting them together will probably be better.
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No. 135456 ID: d63ea8

Experimenting with the formula should be fine. If the change doesn't work then it can always be changed back.
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No. 135531 ID: 8fb3ba

Sorry about any errors that happen during the combat, I swear I write these things down and re-read them over again to make sure it all makes sense and errors still get through.
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No. 135555 ID: 8fb3ba

I've been on the fence about this for a while. What are your thoughts on the combat? Should I nix it completely? I'm starting to get worried it's clunky and just not fun to engage with.
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No. 135556 ID: 09f511

>>135555
Combining them seems to be working fine for now. There's only been one battle with the new timing so far, so it feels a little early to decide on nixing it completely
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No. 135563 ID: 3213e1

>>135556
I agree, i didn't see anything wrong with this latest change in the mechanics. Let's see how this goes on.
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No. 135579 ID: e13b1d

>>135555
I found the last combat a lot easier to understand, apart from not remembering all of Rita's Traits. I actually really like your combat system a lot.
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No. 135583 ID: 031458

>>135555
Your combat system is neat and scalable. All you need to do to really make it shine is standardize the INFORMATION AVAILIBILITY.

We players should ALWAYS KNOW the HP, STATUS, RANGE, and TRAITS of DIRECTLY CONTROLLED characters at a glance.

ENEMIES should have ALWAYS IMPERFECT information. Our interactions with them should determine what we know of them. Lots of information can be given or withheld. HP, Traits, How many traits they have, how those traits work, which traits are on cool-down, what they are about to do, how their abilities synergize with other, ect. ect.

UNCONTROLLED NPC ALLIES are very much up to your judgment.

In effect, preparation and playing defensively gains us more information, but comes at the cost of dragging out a fight or finding ourselves in less than optimal situations.
Ambushing and playing aggressively can quickly end or "skip" fights entirely, but it leaves us vulnerable to taking dangerous assumptions that can lead to bad decisions.

You've created a system where battle is a fun balancing act between information and domination.

tl;dr: Keep battles, improve Info for PC, reduce info for enemies.
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No. 135598 ID: 8fb3ba

Thanks for all the feedback everyone, and I'm glad you all like the quest so far. Gonna make a pastebin with character traits and such to better keep track of stuff.
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No. 135608 ID: 8fb3ba
File 162161963504.png - (323.35KB , 735x676 , party.png )
135608

Character Traits https://pastebin.com/dsATUBBx
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No. 135611 ID: e13b1d

>>135608
Excellent, thank you QM
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No. 136191 ID: 8fb3ba
File 163116203105.png - (308.75KB , 1500x1050 , Blood Drink Second Helping.png )
136191

Wanted to do more Blood Drink for a while
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No. 136192 ID: 460f2e
File 163120625442.png - (2.41MB , 1000x1012 , Heritcal Plushies.png )
136192

A thing I drew a while ago

Seeing the stuffed Imp reminded me to post it
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No. 136193 ID: 8fb3ba

>>136192
Man that's awesome!
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No. 136194 ID: f28c98

Glad to see you active again Heretic.
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No. 136195 ID: 2e393f

>>136194
He has awakened from his hibernation
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No. 136231 ID: 8fb3ba

Made Blood Drink II a little less gamey than the first one, hope everyone enjoyed it. I might do a third one some way down the line or actually continue a different quest if I find the time/energy.
>>
No. 136232 ID: 11579b

I loved it. I wouldn't mind having a Blood Drink once in a while. Short and sweet.

Are you planning to continue an old quest or start a fresh one?


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