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File 156409699129.png - (1.43MB , 2000x1509 , thing.png )
130432 No. 130432 ID: f7fe08

I'm not really sure how these things go but here it is.
47 posts omitted. Last 50 shown. Expand all images
>>
No. 133785 ID: a34b8a

>>133784
thanks
>>
No. 133787 ID: ce39da

I assume equipment is next after this part? I'm guessing that how that works is that everything equipped to Bonnie and Rose will provide situational stat-boosts (such as special boots increasing AGI when navigating sloshed terrain, night-vision goggles boosting PER in the dark, or Rose's extinguisher hammer applying its compression impact to add oomph to melee attacks as though she had an additional rank of STR).
>>
No. 133788 ID: a34b8a

>>133787
nah, cats.
>>
No. 133859 ID: a34b8a

I have some safety art
>>
No. 133860 ID: a34b8a
File 160140228970.png - (1.22MB , 2000x1412 , biker.png )
133860

>>
No. 133861 ID: a34b8a
File 160140233138.png - (2.32MB , 2432x1502 , wll punch.png )
133861

>>
No. 133862 ID: a34b8a
File 160140257431.png - (6.96MB , 12160x6800 , variants.png )
133862

>>
No. 133863 ID: a34b8a
File 160140262078.png - (7.12MB , 5626x3993 , fly girl.png )
133863

>>
No. 133864 ID: a34b8a
File 160140272454.gif - (2.98MB , 2000x1006 , ref gif.gif )
133864

>>
No. 133865 ID: a34b8a
File 160140278357.png - (1.87MB , 7816x4821 , vermill.png )
133865

bonnies mum
>>
No. 133866 ID: a34b8a
File 160140296828.png - (2.45MB , 1820x3000 , not molly2.png )
133866

>>
No. 133869 ID: df76b1

This stuff is gorgeous.

I always feel very blessed when artists who could make it professionally come here to tell us stories for free.
>>
No. 133870 ID: a34b8a
File 160144357835.png - (1.67MB , 8060x4352 , char sheet 2.png )
133870

What are some things that you guys enjoy about safety first? and what are some things that you think could be improved on?

>>133869
Thanks dude.
>>
No. 133872 ID: cffa8e

>>133870
I enjoy the apparently somewhat amoral setting, the way you write fun kids, and the dynamic everyone has with each other. great characters that play well off each other are a must for quest content and I'm ESPECIALLY interested to find out exactly how much dirty biz mommy dearest used to get up to and why she left.

as for things to improve, it feels like we've been in the prologue for a while. more likely that's because of the update stagger than an actual pacing issue, but I would like to get into some more action soon, and not of the "internal organizational strife" variety!

in short: LET DEM KIDDOS DO SOME BIG MURDERS BRAH, SATE MINE BLOODLUST
>>
No. 133874 ID: df76b1

With the understanding that males are not safety scouts, do they exist and will they ever show up in the setting?
>>
No. 133876 ID: a34b8a

>>133872
I agree hopefully we can get to some action soon.
>>133874
Yes in fact they are part of the organization as well. One of my goals of this new thread is to introduce some male characters, into the mix.
>>
No. 133880 ID: c5d2fe

>>133870
There's a lot I like, and very little I don't. I love the artwork, the pacing (that is, the storytelling pace, not the update pace because WANT MOAR), the setting, all that. About the only thing I don't like is, as stated, the update pace, but that'd be kinda unfair to blame you, IMO.

>>133872
We've had opportunities to kill before, but I just don't think we've had good opportunities or real desires to. Do I think we'll end up in a no-kill run? No, but I would prefer to leave da murda to incredibly vile individuals, not rats looking to escape from a torturous lab or a dim muscle idiot who's probably not that evil at heart.
>>
No. 133881 ID: df76b1

I for one intend to play Bonnie as wholly chaotic stupid good, with a childlike innocence and desire to do the right thing coupled with a complete and total lack of planning or foresight.

Hopefully, watching the collateral damage amount soar will be seen as a feature not a bug.
>>
No. 133882 ID: c5d2fe

>>133881
That sounds like a plan to me!
>>
No. 133883 ID: eb1fcc

>>133881
pretty much what I'm hoping to see too.
>>
No. 133914 ID: a34b8a
File 160230146899.png - (260.83KB , 1069x573 , kitty cat.png )
133914

>>133881
That's how I assumed things would go.
>>
No. 134254 ID: a34b8a
File 160428485968.jpg - (302.63KB , 3122x2577 , wepon.jpg )
134254

look at this funny poll that will have no bearings on the near future whatsoever.

http://www.strawpoll.me/21201971
>>
No. 134255 ID: eb1fcc

>>134254
I voted rifle-lance because that sounds like a fun weapon
>>
No. 134271 ID: df76b1

I voted small guns, but I don't know who I'm picking for.
>>
No. 134367 ID: a34b8a
File 160590766035.png - (2.82MB , 2017x2460 , rat rider.png )
134367

Update's moving a bit slow cause its a huge update imo really excited to put this one out for a multitude of reasons
>>
No. 134368 ID: a34b8a
File 160590768741.png - (3.56MB , 3268x3651 , scar shoot.png )
134368

also some art
>>
No. 134369 ID: b5fb67

>>134367
>>134368

Awesome art!
>>
No. 134374 ID: eb1fcc

damn, giving us a whole chunk of animation here with your return, radical
>>
No. 134375 ID: a34b8a
File 160619030361.png - (2.37MB , 7068x4650 , Ms_ Scarl.png )
134375

now I can properly introduce Scarlett
>>134369
Thanks anon
>>
No. 134376 ID: a34b8a
File 160619078281.png - (1.27MB , 8009x5609 , dr l.png )
134376

>>134374
But I'm not done yet
>>
No. 134377 ID: a34b8a
File 160619090327.png - (1.27MB , 8009x5609 , dr l.png )
134377

whoops forgot to post
>>
No. 134378 ID: a34b8a
File Safety_Theme.mp4 - (7.63MB , Safety Theme.mp4 )
134378

>>
No. 134379 ID: a34b8a

>>134378
Song by polistrumentist
>>
No. 134380 ID: b5fb67

>>134378

I'm freaking out over how great this is
>>
No. 134381 ID: df76b1

>>134379
Getting some major Sam and Max vibes.
>>
No. 134382 ID: eb1fcc

>>134378
>>134376
jazzy superhero themes and a new shortstack, really activating the neurons here friend
>>
No. 134386 ID: c5d2fe

>>134378
I'm not remotely joking- you need to PITCH THIS AS AN ANIMATED SERIES. You have the concept art. Write up a quick series bible and start shopping this thing around. It's too good to just leave be. Or I dunno, try to get it crowdfunded and maybe do a short episode...and then use THAT.

You've got something special here, I'd love to see it expanded.
>>
No. 134390 ID: eb1fcc

>>134386
calm down there sparky, takes a lot more than that to get an animated series going haha

there's definitely some interesting stuff here, but getting scripts and storyboards together for a pilot is a hell of an investment, not to mention comprehensive character sheets, background notes, etc.

don't take this as dicking on the idea, I'd watch it for damn sure, but the workload is typically pretty nuts
>>
No. 134391 ID: c5d2fe

>>134390
Oh, I know- I've actually taken a crack at it before and did some minor work for an animation studio a couple years back. I'm just saying I think there's enough good stuff here that something could happen.
>>
No. 134399 ID: a34b8a

>>134386
Thanks I'm not sure i have the animation chops just yet to do something like that tho. A lot of the stuff in the quest i'm learning to animate for the first time.
>>
No. 134400 ID: c5d2fe

>>134399
Ahaha, I'd hope that if you managed an animated series that you wouldn't be doing it alone. That's a hell of a task and not one I'd ask of anyone at any point.
>>
No. 134516 ID: a34b8a
File 160797872801.png - (425.89KB , 2686x2017 , stat screen.png )
134516

>>
No. 134517 ID: c5d2fe

>>134516
Jeez, we're really the majority of the direct damage, huh?
>>
No. 134518 ID: c5d2fe

>>134516
Also I thought our Agi was C? Or am I tripping?
>>
No. 134519 ID: a34b8a
File 160800523064.gif - (393.89KB , 876x335 , huh22hh.gif )
134519

>>134518
you might be thinking of the old stats [spoiler[before they were immediately retconned[/spoiler]
>>
No. 134520 ID: df76b1
File 160800732137.jpg - (79.58KB , 1280x720 , maxresdefault.jpg )
134520

I feel like Gully and Bonnie would probably be instant best friends if they met up.
>>
No. 134521 ID: a34b8a

>>134520
Punch is the best power, she looks cool.

Engage:
Light ATK - a quick attack that does small dmg

Heavy ATK - a slow hard hitting attack, makes you move at half speed

Protect:

Defend - Block

First Aid- Heal


Bonnie:
All bonnie’s moves that make contact cause extra shock dmg

Backup - Summon someone to help for a turn
Rose - Rose comes to deal a heavy blow and inflict burning on enemies
Rathoney - Rathoney summons a bunch of rats to do rat things

Scarlett:


Poison - Poisons an enemy to deal damage overtime, deals very little immediate damage..

Lethal injection - Marks an enemy slowing them and causing them to take extra damage from any attacks for a short while.

Vaccinate- Heal any status ailments on a target.
>>
No. 134522 ID: b1b4f3

Uh, I'm guessing the Bonnie and Scarlett sections there are for skills that each character has, and Engage/Protect are universal actions that everyone has.
Which means the update picture has Poison listed in the wrong spot.
>>
No. 134523 ID: a816de

>>134522
Its for everyone's unique abilities or skills ehere poison is unique to Scarlett
>>
No. 134716 ID: c5d2fe

Everything still okay? Hoping it's just been a bit of a work delay.
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