[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 156125389360.jpg - (1.55MB , 2880x2160 , civq.jpg )
129715 No. 129715 ID: 482fee

Alright so it's been voted back in https://www.strawpoll.me/18101240
that the next sidequest will be a civquest. First one I'm actually running, and the system I got isn't totally done, so I'm gonna shoot some questions about it here. If you wanna answer or chip in your own feedback, feel free.

Also I'm posting whatever I sketch since I'm sick atm, and more of my time is spent doodling on whatever scrap of paper I got and less on the tablet. So here goes.
70 posts omitted. Last 50 shown. Expand all images
>>
No. 134016 ID: fd2dfa

>>133998
The current limit is at 3. Owning a province (I mean taking control of the whole province, not just the nodes) increases it by 1, reforms increase it by 1. Further reforms and concessions by the patron family increase the army size
>>
No. 134262 ID: 7a1a17

A head's up. I'm moving now. Internet has been spotty, and what I'm not just fiddling around at a cafe, I'm using my phone as a tether to connect(not very economic). Still working on updates, but my schedule will be more erratic than usual.
>>
No. 134263 ID: 4f51b2

>>134262
Good luck with the moving.
>>
No. 134268 ID: df76b1

>>134263
Yes this.
>>
No. 134269 ID: 6e6f32

>>134262
I wish your move be as painless as possible, and that your new neighbors be neat, and not annoying.
>>
No. 134614 ID: 7a1a17
File 160915375725.gif - (1.70MB , 275x206 , 1551401759792.gif )
134614

I just realized my short detours are actually longer than the usual chapters. Well fuck
>>
No. 134673 ID: 094652

I'd like more detailed descriptions and menus in the Civgame; we don't use the full extent of our powers because many of us don't spend years becoming experts in 4X, so we make simple short-term decisions because that's what we're used to when interacting with quest characters on a personal level.
>>
No. 134675 ID: 6e6f32

>>134673
This

Like for real I spend way to much time on 4x and Grand strategy, while also formulating ideas for this quest for hours whilst at my boring, mindless job. I don't even know all the rules.

Like, what does industry do?
Is construction speed and max parallel construction limit influenced by Pops? Unassigned Pops? Industry? Holding being improved within? What even is the current max parallel construction limit?

How does food work? What is the base production per holding without upgrades? How much does each pop eat per turn? or is it per season?
We have food stored. It's been depleting thanks to the siege, and we've been rationing automatically. Besides pop loss, what's the effect of rationing? Could we have opened the food stores freely and queued the farm improvement?

That's just what comes off the top of my head. I'm sure there's more.
>>
No. 134684 ID: df76b1

As long as our general suggestions are interpreted as the actions of moderately proficient Civ players, I'm fine.

I'm not a Civ player. I know what I want to do, but not the proper mechanics for it.
>>
No. 134700 ID: 7a1a17

>>134673
Alright I'll tweak the 'template' post to be more descriptive.

>>134675
I think it will be easier to leave those sorts of descriptions here so they don't get buried in updates. Though I may have to retcon that at some point. I've run civ games before but this is my first time with a homebrew system and the balance is kinda...broken. It's one of the reasons the civquest is taking longer to update as I'm looking at my mechanics and trying to decide how to properly scale it up.

Also I'm brainstorming an old quest idea I never ran because I'm insane

>>
No. 134717 ID: 7a1a17

>>134675
Okay so to address this
>what does industry do?
By itself? Nothing. It's essentially how many points of industry you generate per turn. Every structure costs a certain amount of industry(the cost changes the more improvements you build, soldiers you hire, towns you own, etc. I keep the value on my end because it keeps changing. The more things you have, the more the next project costs. That's not to say everything has the same base cost. So something simple like the trading post will cost more than what it takes to recover injured units, but less than upgrading the city.

>Is construction speed and max parallel construction limit influenced by Pops?
Actually population affects industry value. Assigning a population unit to an industrial improvement adds a bonus to your industry score. Unassigned pops are essentially idle and do nothing but generate small revenue by existing. Slave populations are worth double the amount of citizens but consume wealth rather than produce. Unless assigned to a wealth improvement. Idle slaves do nothing but consume wealth, but there are possible policies and improvements that make idle slave bonuses just as worthwhile as working them.

If you do parallel projects, your industry is divided evenly between all projects until the cost is met.

>What even is the current max parallel construction limit?
Effectively until you have enough improvements the industry is divided until 1 point is given to each project per turn.

>How does food work?
Every turn your citizen population is below the food produced, it grows by 1.
>What is the base production per holding without upgrades?
10 for cities.
>We have food stored. It's been depleting thanks to the siege, and we've been rationing automatically. Besides pop loss, what's the effect of rationing? Could we have opened the food stores freely and queued the farm improvement?
Food can be stored with future upgrades. If any of you played Endless Legend or Endless Space, it's kinda like that.

Actually one of the big problems I'm still having to balance things out is upkeep. Juggling all the stats have left me neglecting some things, and others aren't quite scaling with player progress. Which is why I might just revamp the stats and mechanics. However even if I do, it won't happen until after you guys start moving into other provinces.
>>
No. 134723 ID: 7a1a17

Alright, I added some descriptors to the menu options. Tell me if you think that's enough.
>>
No. 134774 ID: 031458

>>134723
I foresee these being very useful, thank you!
>>
No. 134795 ID: 7a1a17
File 161235174645.png - (972.10KB , 1400x1050 , 177.png )
134795

This update took a hell of a lot longer than I wanted. This was the closest I was hoping for, with a sort of fade to parchment like in Total Warhammer. Didn't work. Eventually I said 'fuck it' and posted this with some quick shit I did in PS. Here's the original before the animated effect.
>>
No. 134796 ID: df76b1

I think it turned out beautifully.
>>
No. 134899 ID: 094652

So does Waya develop a fuckable nipple now?
>>
No. 134900 ID: 6e2528

>>134899
This is the question that needs answering XD
>>
No. 134902 ID: df76b1

All nipples are fuckable if you have the tenacity.
>>
No. 134903 ID: 7a1a17

>>134899
I'm afraid of the repercussions if I answer this
>>
No. 135128 ID: 7a1a17
File 161621865953.jpg - (227.30KB , 1400x1600 , Venian Profile pic.jpg )
135128

Alright so call it poor time budgeting, but I've taken a detour on the quests to start making stuff for the wiki(if I ever do get to updating it). It's also been giving me some time to practice and develop my style, since it's still sort of transitioning right now. Anyway, new updates should happen tomorrow
>>
No. 135129 ID: 7a1a17
File 161621867621.png - (715.51KB , 1400x1600 , Gyoji profile pic.png )
135129

At least one of the quests
>>
No. 135130 ID: 7a1a17
File 161621869218.png - (694.41KB , 1400x1600 , Iagn profile pic.png )
135130

If I remember.
>>
No. 135131 ID: 041c52

>>135129
Cute dress.
>>
No. 135133 ID: 218941

>>135128
Neat armor
>>
No. 135353 ID: 7a1a17

Finally managed to get an update in. I swear my job has this nasty pattern of doing nothing for days and weeks at a time, then BAM! Metric ton of crap I have to get through in a couple days. Pain in the ass.
>>
No. 135372 ID: 9aaeef

>>135353
I know that feel, don’t worry.
>>
No. 135413 ID: 7a1a17
File 161960218691.jpg - (186.94KB , 963x907 , 20210426_214043.jpg )
135413

Fuck, my computer had a...a problem. I don't even know what caused it, but I couldn't even do anything on my machine for more than a few seconds before the whole thing froze. Long story short, I had to basically reinstall my OS. But the kicker was that the freezing happened right as I was going to save my progress on the updates. All that work was gone. A real spirit breaker that.

Anyway, it's all back now. Hoping I get no more surprises this month. And here's a doodle I did while waiting for my computer to get unfucked. A mountain elf and her daoine compaion. I might introduce them later into Guk Quest or Family business or I may not.
>>
No. 135414 ID: 7a1a17

I'm starting to feel like I'm just making more excuses than updates.
>>
No. 135415 ID: 9aaeef

>>135413
They are pretty, if they show in Guk quest they better prepare for a rude mating.
>>
No. 135420 ID: 031458

>>135414
Shit happens maen.
We appreciate the work you do for us in these quests.
I personally feel lucky that you are providing us with updates at all.
Thank you.
>>
No. 135429 ID: df76b1

I completely concur with the overall theme of shit happens.

And yes, thank you for all that has come before.
>>
No. 135499 ID: 9aaeef
File 162065539725.jpg - (2.00MB , 4032x3024 , 7B0D6A5F-33D8-4CB1-ADA2-7A1BB61F3CCE.jpg )
135499

I copied one panel from Guk quest, hope you don’t mind.
>>
No. 135670 ID: 7a1a17

Alrighty just got Clip. I'm still getting used to it, and the tablet is still fighting me to use it. So I'm going to be experimenting a little until I can get into a 'groove' I guess? Excpect some updates to look funky. Well funkier than usual.
>>
No. 135671 ID: 7a1a17

>>135499
That's fine by me.
>>
No. 135708 ID: 7a1a17
File 162323121261.jpg - (150.05KB , 889x977 , 20200917_183817.jpg )
135708

Damn my hands are all shaky now. I can't draw the Family History update like this.
>>
No. 135864 ID: 7a1a17
File 162650737193.jpg - (492.22KB , 1548x1541 , 20210713_135501.jpg )
135864

Did this while waiting for carsickness to go away. I think I'd like to expand on the differences between Oklak and Guk's people. A nice diversion from the constant fuckery. Now how to do it without shoehorning walls of text?
>>
No. 135875 ID: dfbac0

I still can't get over how hilarious it is that our family took the wind runner oath.
I didn't actually think my suggestion would be used for the ideal.
>>
No. 135892 ID: dfbac0

Since Family History is happening before Family Business (At least, I think it is.) I wonder what you have planned for tie-ins. I know that is mostly dependent on what we do, but I do think it would be great to see the Taruvik name mentioned in the main story line. That does probably mean we not only have to survive but we would also have thrive to ensure our family would live on. However, I am interested to see how the mannerisms we display while handling the family during this war will be represented in Family Business, maybe if we take notice of other warriors like Deego the Taruvik family could have a tradition of noticing competent warriors and giving them opportunities to rise in the ranks. (Which would probably have the effect of increased troop morale as if the troops think that if they do good on the field of battle they'll be recognized and promoted to a more glorious standing.) Perhaps our family could provide a role by following it's ideal and end up placing a person or group under it's protection.
I guess what I'm trying to do is ask if you plan on including the Taruvik family into the main story.
>>
No. 135893 ID: f4981a

>>135892
Expanding on that, Family History is like a gold mine of smaller quest ideas.

Do you ever see yourself turning any of the scenarios contained within into standalone threads or quests?
>>
No. 135895 ID: fd2dfa
File 162695144557.jpg - (728.48KB , 1613x2377 , 20190609_155452.jpg )
135895

>>135892
>I guess what I'm trying to do is ask if you plan on including the Taruvik family into the main story.
Yes that is the plan, Taruvik may have an influence in the story as what they do in the past can affect Makag in the future in a small, or major way depending on the ultimate fate of the family.

>Do you ever see yourself turning any of the scenarios contained within into standalone threads or quests?
It's a possibility. I had a few ideas floating around, nothing concrete enough for me to work with yet; but it's getting there. Now will it have an effect on other thread? Eh, maybe, maybe not.

I do have a planned ending to it all, but the journey from here to there is not concrete so a lot of stuff can be fit into that.
>>
No. 135905 ID: 7a1a17

Just so you guys know, I got an update ready and sketched out, but it will take two more days as I have an interview tomorrow that I need to drive a couple hours for, so my tablet and everything else will be stowed away until I return home.
>>
No. 135906 ID: df76b1

Life comes first, as it should be.
>>
No. 136314 ID: 7a1a17
File 163368280032.jpg - (246.38KB , 1000x900 , gulpa raid.jpg )
136314

So some of you may have noticed I'm updating more frequently again. Honestly I'm not sure where this is coming from myself as I'm busier than before. Maybe it's because it's now contract work that keeps me 'motivated' to do things when I'm normally burnt out? I dunno. I hope to keep this schedule going. Guk Quest has been going on for longer than any of the main quest chapters and I'd say it's probably 50% done?

Anyway this is something I did like 3-4 ish years ago to test a tablet.
>>
No. 136315 ID: 7a1a17
File 163368282701.png - (1.93MB , 1965x1613 , Gulpa raid.png )
136315

...and this was yesterday's attempt to redo it now with my current tablet.
>>
No. 136316 ID: a52b96

>>136315
Oh no, they're cute!
>>
No. 136321 ID: fd2dfa
File 163392508549.png - (510.47KB , 821x653 , Tool Thing.png )
136321

So yeah some of you may notice the updates a bit uggo. And it's for Family History instead. Yeah I got called away on an urgent job and it wound up taking me an extra day out of town than I expected. So no tablet. Doing this on a laptop with a mouse.

I should be back to it by tomorrow. So uh...here's Tool. I was going to do something with him in one of the updates but never had a chance
>>
No. 136322 ID: df76b1

>>136321
No probs. They're not our army, we don't care if they're ugly.
>>
No. 136327 ID: fd2dfa
File 163428584515.png - (441.90KB , 501x725 , frosty the gobbo.png )
136327

Alright, so upkeep. It's going to hurt. As you've seen. Here's how it works
Upkeep has a base value of 100 kushel, + tier level + status + experience + logistics(number of existing armies just add extra cost)

Tier level is the level of quality of the unit. An example of what unit is in each tier.
Tier 0: + 10
Kobolds (so upkeep for fresh kobold is 110)

Tier 1: + 100
Sagura (200)

Tier 2: + 500
Tovaru (fresh is 600)

Tier 3: +1000

Tier 4: +5000
Kovatu

Tier 5: +50,000
True Kovatu

Status
is where they are, and the cost of getting supplies to them. Stationed in a city is no cost. A resource node, 100 per unit. Marching in the field or laying siege? 200.

Experience level is...well how many battles they have survived. Basically their current level time 5 is how many battles they need to level up again, and when it does, they get an extra hundred as a pay raise. Level 1s are fresh recruits and don't get any special treatment.

Logistics is what it says on the tin. More active armies, the more you pay.

Upkeep can be mitigated with reforms, buildings unlocked through reforms, and officers. Officer level works on the same strategy as unit experience. Current lvl * No. of Battles. Each level gets a perk, and active perks apply to the army they lead or city they are garrisoned in.

I don't have any knew sketches so uh...have some old doodle of a goblin I was fiddling with. I'll probably do something with her later, not sure what.


For the sake of not fucking you over in a single turn, I'm just counting tiers; and I'll treat everyone as though they are level 1, officers and armies(though in meta I'll treat veterans as veterans still). Give you guys a chance to refocus those economics.


Also I realize I tabulated the current upkeep wrong but I'm keeping it at that level now to cut you a break.
>>
No. 136332 ID: 031458

Back in turn 30, we passed a rapid development edict that had like 1000 kushel upkeep. I think we interacted with it once, the festival of chains happened, the siege ended and then... nothing?

Are we still paying for it? Has it done anything since?
I can't really suggest a decision in regards to the current situation until we this is squared away.
>>
No. 136335 ID: 18ca2c

>>136327
Does this already reflect the reduced upkeep perk we get for being under Rokof?
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason