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112766 No. 112766 ID: ceeeff

fgsfds

Thread 1: https://tgchan.org/kusaba/quest/res/807972.html
Wiki: https://tgchan.org/wiki/XenoQuest

NSFW! Slinko and Raptie's XenoQuest/Dragon Romance Non-Canon Crossover (SRXQDRNCC): https://www.dropbox.com/s/ctmbfm5vedbk0v9/Ceri%20and%20Outissa.pdf?dl=0
166 posts omitted. Last 100 shown. Expand all images
>>
No. 113668 ID: 01764f

>>113667
>Shh! I want to hear more from Cass haha. She's so awesome.
Don't. You'll only encourage her.

>4 more questions!
>Why didn't Dzi recognize Khoros when he saw him with Outissa?
Khoros's subjects have barely seen what he looks like in person. And, well... he wasn't wearing his mask. It's like knowing someone with a really crazy hairstyle - if they cut their hair, you might have trouble recognizing them.

>Who's the one depicted on the panel here? >>112766
That's Outissa, back before I decided I like the white being just down the middle.

>What would've happened if we didn't break Khoros? The lyrics seem somewhat ambiguous but they do mention victory. I guess only Outissa would know the answer to this question hehe.
I honestly don't know, other than the quest would have kept on going.

>And lastly, they say that what we did was a good thing and that we were lucky. A coincidence? I don't believe in coincidences. So let's see if you can answer this. The epilogue that we got. Was it the only possible one? (not the ending, but the past that was revealed to us)
I definitely believe in coincidences - they happen all the time!

And yes, that was the only possible past to have been revealed.
>>
No. 113877 ID: f076ad

>>/quest/818008
If we don't wake up Outissa now, there's a good chance the quest is over. Game Over!

When we see Beatrix, she looks very sketchy. Thus, there's a good chance that the badly-drawn Beatrix is a dream or half-dream inside Outissa's mind. And when we wake up, we get to see the actual quest, that is, from Outissa's PoV. The PoV is an important hint.

Based on this, we can assume that Outissa is the Main Character. So when you tell the MC to go to sleep, you're pretty much telling her that you don't want to play a quest with her.

If she's the MC and you don't want to play the quest with the MC, then there's nothing left. Xeno Quest 2: Beatrix Quest. You would be rejecting the "Xeno Quest" part of the title and "Beatrix Quest" is just a subtitle that cannot exist on its own.

Also, the final hint. Outissa said "Until next time.", which is a common expression used by a host when the show is over. So Outissa literally just told you the quest is over. Are you guys fine with that?
>>
No. 113878 ID: 3740b1

>>113877
Seriously. Who wants to watch a show with just the face character?
>>
No. 113879 ID: 9c5432

>>113877
So this is, what, the third time the author has threatened to end this quest over not liking the suggestions? Why even bother taking suggestions at that point?

I figured this would lead to either Outissa getting up anyway or silly Beatrix adventures, not the quest ending abruptly.
>>
No. 113880 ID: f076ad

>>113879
I don't think it's got anything to do with liking the suggestions or not. It's simply what the suggesters choose. If suggesters choose to jump into a death trap and die.. would you consider that the author's fault? And that their hints about quest ending are threats?
I mean, I'm pretty sure that the quest won't just end abruptly as long as the suggesters have a sense of sanity. Sometimes you just have to take a hint, you know, and understand that MC here does not have a plot armor.
>>
No. 113881 ID: 91ee5f

>>113877
You make a good point.

However, try putting yourself in Outissa's position. Would you want to get out of your comfortable bed just because your friend wants you to or would you rather stay in your comfortable bed?

There's also the fact that it could be, I don't know, 1:00am or sometime way too early in the morning for adventures.

And let's not forget that Beatrix is a Yinglet. For every 5 hours a Yinglet is awake, they need at least 1 hour or so of sleep, otherwise they risk passing out in the middle of the road or something. Which means that Beatrix probably just now woke up, while Outissa still needs a little longer to get some proper rest.

Basically, I don't want the quest to end. It's just that Beatrix and Outissa require different amounts of sleep and I think that while Beatrix has fulfilled her sleeping needs, Outissa still needs a little more sleep before she's ready for an adventure.
>>
No. 113882 ID: ad0b7e

>>113880
I would, actually, consider it a failing on the part of the author if a quest abruptly ended on a death trap, because that's not a good story. The suggesters too, of course, but ultimately the author is in charge of what happens.

But that's not even what we're talking about, here. I don't see how "death traps" or "plot armor" are involved in XQ2 apparently ending.
>>
No. 113884 ID: f076ad

>>113882
>I would, actually, consider it a failing on the part of the author if a quest abruptly ended on a death trap
I would consider it a failing on your part, not author's, if you suggest the MC to kill themselves.
>that's not a good story.
I dunno about you, but I find a story, where your suggestions have greater consequence, to be more engaging.
>ultimately the author is in charge of what happens.
Ultimately you're in charge of your suggestions.

>But that's not even what we're talking about, here. I don't see how "death traps" or "plot armor" are involved in XQ2 apparently ending.
It was already demonstrated in XQ1 that you can get a bad ending at any time in the quest. Thus, it's reasonable to assume such a thing can also happen in XQ2. If such a thing can happen, it means MC does not have a plot armor. That is, a character critical to the plot may become permanently incapacitated, ending the story with them.
>>
No. 113885 ID: 01764f

The reason the parts with Beatrix are badly drawn is because she's drawing them on Outissa's computer. It's where she's sitting when she wakes Outissa up from being too loud.

I'm not "threatening to end the quest because I don't like the suggestions."
>>
No. 113886 ID: 01764f

Also, the sun is shining through the curtains - it's not 1AM.

Outissa is just a lazybones.
>>
No. 113887 ID: ad0b7e

>>113884
I guess we just have different philosophies on quests, then. In my mind, a quest that doesn't produce something worth reading after it's over was not worth running, full stop.

But you're still talking about something other than what I'm talking about, which, to make myself totally clear, is the fact that this quest has apparently ended because the suggesters didn't wake a character up.

>>113885
That's also not even what I was talking about.

But if you're posting in this thread, then maybe the quest isn't actually over and I won't feel like I wasted my time reading it, which is where I'm at right now.
>>
No. 113889 ID: ad0b7e

>>113887
That sounds too harsh. I'm sorry.

A lot of your output has been genuinely frustrating for me to read and I don't know to fix that.
>>
No. 113890 ID: ba56e6

We told her to go back to sleep and she did...

I'm not sure why people are so triggered that they got exactly what they asked for.
>>
No. 113892 ID: 91ee5f

>>113890
Basically, one person somehow came to the conclusion that the author is going to end XQ2 just because we told Outissa to go back to sleep and is frantically telling everyone that we need to wake Outissa up or else the author is going to end the quest and we're not gonna get a XQ2.

I honestly think that person is worrying over nothing. Especially since Outissa will eventually need to get out of bed because she's hungry and/or needs to go use the restroom. When that happens, that's when we'll tell her to go adventuring with Beatrix!
>>
No. 113893 ID: 01764f

>>113889
Try this:
1. Tell me some things that I did well that you like.
2. Tell me some things that you don't like, and why.
3. Provide possible solutions/ideas for fixing the parts you don't like.
4. Finish by providing one more thing that I did that you enjoyed.

Classic "feedback sandwich", and it's really useful for giving constructive criticism.
>>
No. 113894 ID: 91ee5f

>>113893
With emphasis on the words constructive criticism!
>>
No. 113897 ID: f076ad

>>113892
Worrying over nothing? The only person who can answer that question is either the MC or the author herself.

You don't seem convinced, so let me try explaining in a different way. Consider the following facts:
1. Outissa is aware of the suggesters
2. Outissa is aware that she's in a quest
3. Outissa says goodbye to the suggesters
Now, don't you think it's a bit strange that she's saying goodbye? She knows she's in a quest and she knows the suggesters would still be there when she woke up. If the quest was going to continue, then there would be no need for any goodbyes. She's not moving anywhere - she's staying right there. But she doesn't say goodnight, sweet dreams etc. She says goodbye! A parting farewell. You still don't see it?

Read her goodbyes again very carefully. Do you know what they sound like? They sound EXACTLY as if it was the last panel in the quest. If the story was complete and there was nothing left to say except goodbyes, those words are the exact words I would use.

She would only say goodbye if she knew that when she woke up, the suggesters would not be there anymore. And suggesters would not be there if, well, only if her part in the quest was over.

It may sound a bit silly but, this is the only logical explanation I could come up with. Maybe I'm wrong. But are you willing to risk everything on the fact that I'm wrong?

Psst, Cass, what do you think about this?
>>
No. 113898 ID: 91ee5f

>>113897
Well, if you looked at the author's posts: >>113885 and >>113886 , you'd see that they aren't going to end the quest and Outissa is just lazy and doesn't want to get outta bed.

So, like I said, you're worrying over nothing. Just wait for Outissa to wake up to eat and/or use the bathroom, then tell her to go adventuring.
>>
No. 113899 ID: f076ad

>>113898
>they aren't going to end the quest
She doesn't say that anywhere.
>Outissa is just lazy
That sound more like the author telling you that you should be encouraging Outissa to get out of the bed.
>>
No. 113901 ID: 8760ff

>>113897
???

maybe she is saying gdbye because youre going with beatrix šŸ›šŸ›

i have no clue
>>
No. 113908 ID: 91ee5f

>>113899
>She doesn't say that anywhere.
Just because she doesn't say that anywhere, that doesn't mean that she will shut down the quest.

I still say you're worried over nothing.
>>
No. 113920 ID: 01764f

As I mentioned in passing at one point, Outissa essentially has high-functioning autism. In her case, what we've seen so far is that she's:
-Nonverbal
-Sensitive to light and touch
-Extremely literal thinker
-Severely impaired with cognitive empathy/theory of mind
-Has very poor grasp of appropriate social behavior

Is there anyone out there who either is on the spectrum, or maybe has a loved one on it? I would love to hear your thoughts on Outissa and how she relates to ASD.
>>
No. 113941 ID: f076ad

Now that we're past the first hurdle, may we get to know what would've happened if we didn't wake up Outissa?
>>
No. 113942 ID: 91ee5f

>>113941
How many times must it be spelled out for you? Nothing was going to happen. Outissa would've just stayed asleep until she needed to eat and/or use the restroom. If we didn't get her up, then her own body would've gotten her up.
>>
No. 113943 ID: 01764f

>>113941
You would have been stuck with Beatrix drawing the quest again, like at the beginning. Woulda made lewds a lot more interesting, that's for sure!
>>
No. 113946 ID: f076ad

>stuck with Beatrix drawing the quest
Beatrix art.. oh god. Yeah, that would've been really bad. Almost as bad as the quest ending (maybe even worse). It's a good thing we evaded that!
>>
No. 113953 ID: ba56e6

>>113943
I liked the Beatrix art.
>>
No. 114939 ID: ad94f3

Theres a problem with XQ2: Beatrix Quest. What happened to the cliffhanger at the end of XenoQuest, Where Siphon said something.
I could claim theres a possibility where it is still in XQ, but thats obviously wrong due to the non-existance of our lovely Fourth Wall to hide behind. Anyways, If you cut XQ off when Outissa finds Beatrix, than you still have her father to deal with. So yea, that possibility is out, obviously.

So, since that rant is done, the real question is what do we do now. XenoQuest never happened, so how is Outissa different? Why haven't we asked so many questions the author simply can't keep up. The possibilities are staggering.

Also, if XQ2 will ever pick up steam, it should do so soon. Usually how a sequel works when bound to one story before is that where the first story places you in a new world to learn the Sequel has a story to wrap up and reveals to be had, However, This isn't really that much of a sequel.
>>
No. 114940 ID: 3ce125

>>114939
>people should be asking questions
Why aren't you, then?
>>
No. 114941 ID: ba56e6

>>114939
Father never existed, Khoros was the demons
>>
No. 114942 ID: ad94f3

Nevermind then. I reread the ending and understand everything now.
XQ2: Beatrix Quest is literally Beatrix trying to make a quest like Aletheia did.
Evidence?
>>821925 "No! Surprisingly no! I'm waiting for it to happen but zey refuse to take ze hints! Zey ask neizher me nor Outissa anyzhing!"
We immediately asked 50ish questions around the start of XenoQuest, so Beatrix expects that and since he thinks that has to happen for a normal quest and eventually even says it. He obviously isn't following the example of Xenoquest (XQ2 started in a city). What he did wrong is use the words XQ2 as in a Sequel and confused the readers. He obviously loves adventures just like he does in the story, so this is probably going to be a good adventure, the real question is when the shoe drops that propels an adventure in a direction other than all of our suggestions just saying random things because we don't have a guide for where to go.
>>
No. 114943 ID: fe7355

>>114942
...Um, dunno where you got the idea Beatrix is a guy from, but she's actually female.
>>
No. 115048 ID: 642897

>>114943
TBF it is canon for yinglets to be hard to tell sometimes what with all the girly gay yinglet men
>>
No. 115050 ID: fe7355

>>115048
Oh, yeah, I knew that already. It's just that Beatrix has been explicitly stated as being female in-quest, so I dunno where >>114942 got the idea she's a guy.
>>
No. 115127 ID: ed67d9

>>114939
Good question! It's not exactly clear what has and has not happened, due to the extremely meta and strange nature of my quests, but basically:

XenoQuest is implied heavily to be a heavily embellished story of how Outissa and Beatrix met.

XQ2 takes place in the "real" world, several months after the end of XQ1.
>>
No. 115128 ID: ed67d9

>>115127
Oh! And to make things even MORE confusing, alllllllll of this ties into Aardvarks Need Love, my MAIN quest (which is currently on hiatus), where a lot of the universe-hopping shenanigans that the XQ series uses get explained.
>>
No. 115291 ID: 3ce125

Raptie did you change the setting of XQ3 from D&D to Paranoia? If so,

whyyyyyyyyy
>>
No. 115320 ID: 3ce125

Alright I for one am not interested in another quest thread full of suggesters yelling at eachother. Especially Delian.
>>
No. 115323 ID: e8f4bd

>>115320
I heard Raptie likes conflict. Won't you be kind and endulge her?
>>
No. 115331 ID: fe7355

Posting this here so Friend Computer won't hear it: Outissa's scarf, being BLUE, is far above her RED clearance level, so her possession of it is a major violation. We need to subtly find another clearance level appropriate piece of clothing for her to wear and get her to ditch her scarf before Friend Computer notices, or get special dispensation to possess a BLUE clearance item.
>>
No. 115333 ID: 91ee5f

>>115331
>Outissa's scarf, being BLUE
Her scarf is PURPLE, you fool!
>>
No. 115334 ID: a363ac

>>115331
not being mean but are you color blind to the color purple?
>>
No. 115338 ID: ed67d9

>>115291
Now that I can answer your question:

Nope! Didn't change the setting. It wasn't really D&D to begin with.
>>
No. 115341 ID: 91ee5f

So the green text was supposed to be a hint that green masked guy was coming back? That's unfair, since green is a common color that anyone could use! So claiming color of text is a bullshit leap of logic that no one could be expected to make!

However, the "follow the voices loyal to me" line was an actual hint on who the Friend Computer actually was, so I will admit that we missed that.

Also, was starting a 3rd XenoQuest thread really necessary to finish part 2? You could've finished it in thread 2 and then started part 3 in a 3rd thread. It just seems weird to end something at the beginning of a new thread.
>>
No. 115362 ID: 41c9bc

>>115341
Raptie expects us to be Sherlock Holmes, you gotta pay mega attention.
>>
No. 115365 ID: e8f4bd

>>/quest/828058
My immediate thoughts are.. are we controlling Outissa, Beatrix, or Aubrey next? Will it be in that thread, new thread, or ANL thread?
My overall thoughts would be.. that we have a lot of uncovering to do. We don't know if Outissa is on the station or in some 'verse. Is she still together with Beatrix. When did this even happen and how much time has passed. How does this connect to XQ2?

As far as Aubrey goes, she certainly never showed any signs of being a detective, and her visit to the Station seemed entirely natural. Due to this, I'm led to believe that the actual detective is Aubrey's other personality and that this phone call is done during the blackout. But for now, it seems that rescuing Outissa is a job given to Aubrey due to her Social trait.
>>
No. 115368 ID: ed67d9

>>115365
Believe it or not, Aubrey diiiiiid show signs of being a detective! She has a network of contacts, she's good at investigating and tracking down things, she's not afraid to back down in a fight, she has a some-what checkered past...

...hell, when you right down to it, her love of metaphor and cute ladies practically pushes her into "noir detective" territory.

In terms of timeline, Delian... what's happening now takes place quite a bit after the end of Aardvarks Need Love. Aubrey has now established herself fairly well in Station in her position as a detective.

Consider ANL to be a prequel to what's happening right now, basically.
>>
No. 115369 ID: ed67d9

>>115362
It's less of me "expecting you to pay mega attention" and more of a "this is a plot reveal that you had a very small chance of catching and it would have been cool if it had been caught but since it wasn't then things go as planned."
>>
No. 115374 ID: 41c9bc

>>115369
On the subject of paying attention, I sometimes don't notice when there's a new thread. The XQ3 thread I never actually noticed and caught up reading on until it was already over.

Would it be possible to make a little post here in the Disthread when things move to a new thread?
>>
No. 115380 ID: ed67d9

>>115374
Sure! I tried to link to it in XQ2, but I can post here next time I put up a thread.
>>
No. 115386 ID: 41c9bc

>>115380
'preciate it.
>>
No. 115394 ID: ed67d9

Snoots and Shadows launch!
https://tgchan.org/kusaba/quest/res/828311.html
>>
No. 115492 ID: ed67d9

Hey, everyone! So! I don't like simple majority/plurality systems - they tend to make a lot of people miserable. It sucks when you vote for something and it feels like it didn't count for shit.

That is why S&S is using a "level of certainty" system. Basically, any time there's a clear winner by a significant margin, then that result goes on just like in any normal voting system.

However, if there's ever a situation where the voting is neck-and-neck, then the losing vote modifies the winning result.

For example - at the beginning of the thread, "Try the back door" just barely squeaked a win. As a result, Aubrey still checked the front door since she was standing right there, and then headed over to the back... where she still had the option to go to the front again.

If "Try the back door" had won by a decent margin, then Aubrey would have just assumed the front door was locked, and would have ignored it entirely in favor of figuring out a way through the back. The choices at that point would have been different.

Tied votes are resolved on a case-by-case basis, but tend to favor whatever is more interesting/adds more conflict.
---

tl;dr - even if an option you vote for still "loses", it'll still have an effect if the voting is close enough.
>>
No. 115633 ID: c9f250

Okay, in the interests of not looking like it's a callout thread, argument posts have been moved to >>/meep/28651 instead of their own thread.

To make sure they don't miss it: 41c9bc is banned from Raptie threads at the author's discretion.
>>
No. 115650 ID: 3ce125

Hmm. If Khoros is able to hear suggestions we give to Aubrey then he's basically monitoring the investigation. It might be in Outissa's best interests for us to abandon Aubrey. It'd be nice if we could slip her some hints as to Khoros's true nature though. I'm just not sure how to do that without him blocking it!
>>
No. 115655 ID: 3ce125

Hmmmmmm... maybe if we sabotage the investigation repeatedly and in obvious ways she'll figure out that the suggesters are working against her. That might get her to start investigating the suggesters themselves, which would lead her to the truth.
>>
No. 115664 ID: 3740b1

>>115655
Naughty naughty.
>>
No. 115665 ID: 2870fe

>>115655
I don't see why we'd need to sabotage the investigation. I mean, if we can't talk to Amaranth directly, then we can simply tell Aubrey what she should tell Amaranth.
>>
No. 115707 ID: c88e6d

>>115665
I am pretty sure it's just the Khoros-tainted that can't communicate with Amaranth.
>>
No. 115708 ID: 3ce125

>>115707
I'm not tainted, I haven't pledged to Khoros.
naileD outright pledged to Amaranth.

I think we can safely conclude that Khoros is able to block all suggestions.
>>
No. 115713 ID: 6509bf

>>115708
We're perceived as thoughts in Aubrey's mind, not as voices like in XQ. So it's logical that Amaranth can't hear us.

At least at first glance. We were also Aubrey's thoughts in Aardvarks Need Love except that Amaranth was able to hear us there. So the thing that changed from ANL to S&S is that in S&S we're formally restricted to only being Aubrey's thoughts.

This restriction can be natural.
It can also be a result of outside interference.
Or perhaps we ourselves are imposing this restriction on us. The fact that we were parts of Khoros in XQ lingers inside us and as we get closer and closer to Khoros, the power of his domain becomes more and more influential.
>>
No. 115851 ID: 2b3198

> >>/quest/831115 >her lisp
So, we just learned that Aubrey has lisp and stutters. This opens up a theory that Aubrey may not be experiencing things as they truly are.
In her own mind, she has no lisp. But if we apply this sort of perception on other things, things could get quite interesting. For instance, it's possible that Aubrey's only imagining that she's a detective, let alone the best one, where it's only a coincidence that she got hired for the job. Perhaps Amaranth is the one in charge of the investigation and that Aubrey was supposed to help her, not vice versa as Aubrey perceived it.
>>
No. 115897 ID: a363ac

>>115851
I doubt Aubry is that delusional. when you grow up with a lisp sometimes you just ignore that it is there because the brain precives it as useless information if someone actually pointed it out to her she might take note and realize she has it
>>
No. 115933 ID: a363ac

Dog! Heaven(quest)! NOW!!!
>>
No. 116143 ID: ed67d9

Interesting if this works.
>>
No. 116429 ID: 100607

>>/quest/831988
I was somewhat surprised here at the fact that Amaranth says that Khoros doesn't have power over names. In XQ1 Outissa said that she "ate" her name with an attempt to hide from Khoros, which implies that he did have such powers. Although we never saw him directly demonstrate such powers. Something definitely doesn't add up. Either that part of XQ1 was false, or Amaranth does not remember correctly.
>>
No. 116434 ID: 100607

>>/quest/831989
It was frustrating to learn that Ammy could see a lie that was made in the post (>>/questarch/810047), while I myself could not guess what it was. Wasn't it Khoros who was there? Did Laetres perhaps exist at some point? Was Outissa really alone? There's unlimited possibilities of the things that could be changed.
Still, Aubrey's lisp and her clunkiness, where she almost drops the phone, made me grin quite a bit.
Other than that, a lot of important info was revealed here which made me think quite hard. Enough to make my brain hurt haha.
>>
No. 116435 ID: 100607

>>/quest/833605
Why did Amaranth allow us to interrogate her, but then she's so scant with her answers?! Such a trickster. Well, she still provides some very important answers. For instance, telling me that my theory (>>115851) about Aubrey being delusional is false. But more importantly, the clue about the Select Class Orbs. >>/questarch/827237 here Beatrix states "This ITEM will transport us to the 'verse in question!". But Amaranth flat out denies that. This proves that XQ2 has been tampered with as well! And that there may be a part of that quest missing.

Also, some very emotional backstory between Ammy and Aubrey. Ammy protected Aubrey from a storm. How cute! Oh. Ammy was the one that made it. She can control the weather. wtf :D
>>
No. 116437 ID: 100607

>>/quest/833622
Haha, I knew that Amaranth could steal PoV, but I laughed so hard to learn that she could also just leave it lying anywhere at any point.
>>
No. 116440 ID: 100607

>>/quest/833661
I really was speechless when I read this. Like, it took me at least an hour for my brain to go click at what just happened. Such a huge reveal all of a sudden! Why is there a noxan here? Why is she a female? Wasn't Outissa's mother supposed to be dead or missing (>>/questarch/814411)?
Anyway, this was super interesting. New character (which also for some reason looks so sexy). Lots of interesting info. And more brainfuck! Gah! Why is she here?! And why so soon! I hardly recovered from the past few updates and now this. It's just non-stop deep plot action. Don't worry, I loved it.
>>
No. 116475 ID: 3ce125

I don't think we're currently talking to Outissa's mother. It's Laertes.
>>
No. 116476 ID: a363ac

>>116475
who knows they could be one and the same. :)
after all Laetes did lie to us in XenoQuest
>>
No. 116477 ID: be0718

>>116476
Outissa did more lying than anyone else in XQ.
>>
No. 116481 ID: 100607

>>/quest/834506
I like the sorta puzzled look Aubrey has here. Like she's thinking about how to handle this situation for maximum benefit. Altho she doesn't seem particularly lovestruck yet. Well, I think she's right to be cautious!
I don't like how Aubrey immediately reveals that she's a detective. Mostly because that way it's gonna be much harder to seduce Eurydice heh.
I wonder if Eurydice is snickering at the lisp, or at the collar. Because if it was me, it would be the latter!

>>/quest/834507
Haha, what was in the freezer? I'd really like to know!
Other than that, I find Eurydice's choice of words interesting, where she says what to call her, rather than saying that's her name. It would imply that that's not her actual name.

>>/quest/834508
A mind game. Seems like an interesting challenge. It doesn't seem like it's gonna be very easy to both seduce and gather information at the same time, but for now, there hasn't been any indication of any specific risks or a chance of "game over" heh.

There's a few things I'm confused about. Like, should we only be choosing pressure points, or should we be writing dialogue suggestions also? And what happened to "seducing" the lady? Will the seduction be done regardless of the pressure point chosen?

Anyway, I've already made some predictions since the start of the game. Let's see if they turn out to be correct, or if someone else is able to come to the same conclusions.
>>
No. 116482 ID: 100607

>>116475
Aubrey sensed that Eurydice wasn't lying tho.

>>116476
But Laertes was Khoros. That is pretty well supported by XQ.

>>116477
I don't think Outissa was intentionally lying? It was pointed out at the end that she didn't remember a lot of things. And in the recent update Eurydice says that Outissa forgets things.
>>
No. 116489 ID: ed67d9

(The following all pertains to XenoQuest, and is not a comprehensive list)

-Why does Outissa call the city a "prison"? In fact, later on she claims to not know what a prison, a zoo, or a pet is.
-If green is such an important color, then what was the significance of the woman in the tower with the green shirt?
>>/questarch/810442 - Outissa claims to never have had a name, but clearly she did!
-What is with her face marking showing up out of nowhere?
-Outissa claims to have never had friends, and that no one was allowed to touch her, but how did she have sex?
-In FACT, she mentions that she enjoys having sex - "It is a thing I have done before that I like doing" which rules out the possibility of rape being her only sexual contact.
-Amaranth was the first person in XenoQuest to use the name "Laertes"... where did SHE hear it from?
>>
No. 116492 ID: be0718

>>116491
You think I don't see that for the jab it is? Your grasp of "reasoning" killed two disthreads in a row.

We'll just have to wait and see if an in-universe explanation is ever found for these mysteries fallen by the wayside. Until then, nothing is true, everything is permitted.
>>
No. 116493 ID: 100607

>>116492
I wasn't.. Ok, let me edit my post.

>>116489
Some of the possible explanations that I could come up with (which I'm not directing at anyone - these are just my personal opinions as means of providing feedback to the author) for these facts would be:
-Prison: Association. The word "prison" may be associated with the word "home", so she may use the word even if she doesn't remember its meaning.
-Woman: We will never know if the green on that woman was anything more than a coincidence.
-Name: She forgot that she had it. It's common that, if you don't remember something, that you'd say it never happened.
-Sex: Doggy style
-Ammy: Laertes is a very popular (feared) guy. So she probably heard it from someone in his domain.
>>
No. 116494 ID: 100607

Oops, missed one.
-Markings: When asked to "show her scars", the markings appear. So my best guess would be that Outissa is able to hide the white patch of fur whenever she wishes. And that the white fur seems to be associated with something traumatic.
>>
No. 116595 ID: 3ce125

Aubrey fucked Outissa's dog, then her mother... what's next? Khoros?
>>
No. 116596 ID: 91ee5f

>>116595
Probably.

And that'll end up being how Aubrey convinces Khoros to release Outissa and Beatrix! XD
>>
No. 116599 ID: 3740b1

>>11659
I am okay with this.

If we get to see it.

Nsfw quests forced into sfw renderings are cute, but get a little strained and tedious. Raptie is so good at detailed nsfw. Shame to lose all these moments to forced sfw silhouettes.
>>
No. 116600 ID: 91ee5f

I can't believe Amaranth-So-Thicc is dead! And all because of a little head pat! That's so unfair! )-':>
>>
No. 116601 ID: 600f38

So, Amaranth, how is death treating you?
>>
No. 116603 ID: ed67d9

Ammy isn't dead.

She's... uh... in a happy place. Yes. Exactly that. There's candy and ice cream and rainbows and puppies and all of the pats and pets she could ever want. She'll be in that happy place for a long, long time!
>>
No. 116604 ID: 91ee5f

>>116603
That's exactly the kind of lie someone tells a little kid when their pet dies!

We are not little kids and Amaranth is not a pet!
>>
No. 116606 ID: 3fb646

>>116603
She's going to become Amaranth-so-Lonely :c
>>
No. 116613 ID: a363ac

>>116603
SHE WILL LIVE ON WITH THE DANKEST OF KUSH IN HER CAVE! T.T
>>
No. 116684 ID: 100607

>>/quest/836498
Oh, a new thread. I was looking for the old one but it was moved to the archives too fast so I didn't get any notification of new posts therein.

Let's see. So Beatrix is narrating Snoots and Shadows to Outissa. And she's doing it in real time.
...
Interesting. So this new layer of abstraction tells us that no one's actually getting hurt, and that in the end, all the characters will be fine and may appear wherever they want in the future. This makes the quest more light-hearted. The important thing to note here is that it doesn't really matter who's writing the quest. Whether it's Raptie, or if it's from a PoV of one of her characters, the end result will be the same. An interesting quest with interesting characters.

Heh. I hope the next scene has Khoros entering the room and bringing everyone drinks.

>>/quest/836498
I laughed at how Outissa screams at Beatrix here, except that it's not screaming but chirping, and how Beatrix looks like an animal crossing a road and getting startled by car headlights.

>>/quest/836500
Back to the story, I'm not sure what to suggest here, since there's no options and we haven't gotten any obvious clues which we should follow. Any sort of decision would be based on conjecture. For instance, we know very little of who could be the gaslighter or how to reach them.
>>
No. 116795 ID: 100607

>>/quest/837455
I have a theory about the candy.

The theory is:
She brought precisely two pieces of candy for a reason. One for Outissa and one for Khoros. I bet it's their favorite kind!
>>
No. 117314 ID: 66a4ca
File 150926363841.png - (321.42KB , 1050x1190 , outissaday1.png )
117314

>>
No. 117317 ID: 66a4ca
File 150926380065.png - (326.09KB , 1050x1190 , outissaday2.png )
117317

Outissa getting cake from her mother for Outissa's birthday!
Even though Eurydice couldn't make the occasion in the quest, there's nothing stopping her from celebrating with her daughter behind the scenes. <3

Artist: Qaizer
Commissioner: me
>>
No. 117419 ID: ed67d9

Thank you again for those, Del. They are incredibly adorable!
>>
No. 117425 ID: 794730

>>117419
SUCCESS
>>
No. 117445 ID: ed67d9

I sincerely appreciate everyone who is a fan of my quests. Each and every one of you have been amazing and wonderful and I am so thankful.

Having said that, all of my quests are on hiatus until further notice. I think it's for the best for now.

If you'd like to continue to see my work, follow me on FurAffinity: https://www.furaffinity.net/user/caedere or feel free to watch me on Picarto, where I stream fairly often - https://picarto.tv/Raptie .

Don't worry - I plan to continue telling the stories of Outissa, Aubrey, Beatrix, and all of my characters. I'll still draw them! And I still have plans for comics.

And... hey, there may be intermittent quest updates too. Just, nothing on a regular schedule.

Thank you again to everyone; love you guys. <3
>>
No. 119150 ID: ed67d9

Hey! Should be clear that I'm still questing! While the previous quests are still on a semi-hiatus, my plan is to update XenoQuest at least once a day for 30 days.

...the fact that I go to a convention in the middle of this throws a wrench in things BUT OH WELL.

Also! If for some reason you haven't yet seen the new XenoQuest, it's right here! https://tgchan.org/kusaba/quest/res/852936.html
>>
No. 119209 ID: 6cc25a

>>/quest/854757
I can't notice any defects in the eye. Khoros seems perfectly whole. Hmm.
Could that part of XQ1 be false? Or did his eye heal up?

> >>/quest/854492 >Amaranth isn't dead.
> >>/quest/854757 >I do not know who or what Amaranth is.
Wait, what? One moment he knows she's not dead, the next moment he doesn't recognize the word anymore.
Is this what he meant with "remembering what has never been"? Or is something going on with his mind? Or does he perhaps present different facts to different voices?

>>/quest/854762
Why does Khoros recognize Siphon's voice? How could Siphon, who was never a fragment of Khoros, communicating with him?
Was she his fragment all along? Or is this just a game and she's one of the players?
>>
No. 119220 ID: c9f250

>>119209
>Wait, what?

Oh, right. That Amaranth.

Fixed! :siphon_cat_48:
>>
No. 119797 ID: 91ee5f

Really? Youā€™re railroading us just because we didnā€™t want to go with the strange noxan we knew nothing about? And youā€™re gonna just blame it on ā€œthat noxan mustā€™ve had an ability that did thisā€? Come on, donā€™t be like that, Raptie.
>>
No. 119799 ID: 6cc25a

>>119797
Our suggestions weren't ignored.

Anyway, to me it seems logical that the noxan that approached Astarte had a backup plan in case she wouldn't want to come along. The backup plan being, knocking her out.
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