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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
Expand all images
>>
No. 950801 ID: 482fee
File 157539637953.jpg - (157.17KB , 1400x1050 , 4.jpg )
950801

>Family name: Taruvik
>Family Leader: Lady Valeras Vinn Taruvik
>Leader gender and race: Female Hybrid-Rezan/Lizardfolk(Kobold)
>Family ideal: Life before death. Strength before weakness. Journey before destination. I will protect those who cannot protect themselves. I will protect even those I hate, so long as it is right.
>>
No. 950802 ID: 482fee
File 157539644720.jpg - (158.71KB , 1400x1050 , conception.jpg )
950802

The template is created. The Lattice shall be pulled. Data must be injected.

>No family can survive on its own without getting swallowed up. So you need a patron.
>>
No. 950803 ID: 482fee
File 157539649268.jpg - (164.71KB , 1400x1050 , Makag.jpg )
950803

>>950802
Makag
Lead by Patriarch Vanwa Varlian Makag, bastard child, latent karver, and was last in line for the throne. Through ruthless force, and cunning political maneuvering, all his rivals have mysteriously died or wound up on the losing end of the political bouts that make up high nobility within the great families. It has done nothing to settle Vanwa's suspicion nor his ambition. His eldest brother and bodyguards have never been found years ago. Many whisper it was Vanwa who started the fire who burned the summer estate, but the body of Talgu Makag was never recovered…

Nevertheless Vanwa is ready to carve his legacy across all of Rezo, and if his family couldn’t stop him, who could?

Currently, Makag is the sole owner to the secrets of Soul Karving, a technique that dampens key aspects of a slave's personality(namely the desire to be free), and so the family and its clients enjoy reduced upkeep for civil slaves to near nothing as they can be relied upon to look after themselves. Additionally, Vanwa has decreed that all Makag military forces are accompanied by Karvers similar to himself, to ensure Karving is enacted on any surviving enemies to replenish losses. This means every military victory automatically gives a unit of slave auxiliaries at no cost.(Military upkeep still applies)


Will start in: Angrat, Vek Romo
>>
No. 950804 ID: 482fee
File 157539656034.jpg - (181.83KB , 1400x1050 , Gamin.jpg )
950804

Gamin
Lead by Matriarch Soovi Taloo Gamin, a veteran of family politics. Like most Gamin, she is Resilkem, and sees the coming conflict through their eyes: a wasteful war that will see her family destroyed unless she can end it fast. While she will not hesitate to bring the might of Gamin down on any foe, she is content to play the long game, letting her enemies fight each other rather than waste resources bleeding them herself. Economically, Gamin has control of all water based trade routes(as all Resilkem aid each other); and owns the largest and the fastest fleet in Rezo, comprised of the most advanced ships of all the families. Gamin's fleets allows for raids across the entire planet for the same cost. Their expeditions have given them first pick for slaves has given Gamin and its client families a population of specialized slaves, doubling output for all assigned slave populations. Gamin controls the only safe route to the island of the Grafla, a race of Rezans with poor eyesight but otherworldly sense of smell, size, and strength. Gamin regularly leases Grafla auxiliaries to loyal clients.

Will start in Sunassa, Vas Amra

>>
No. 950806 ID: 482fee
File 157539662858.jpg - (187.74KB , 1400x1050 , Rokof.jpg )
950806

Rokof
Lead by Grand Patriarch Pokl Rokof Rokof. Unlike other rulers who inherited their positions after years of grooming, Pokl has gained his position when his mother was ambushed on her return from Rezo. Her fate remains unknown, and Pokl leads in her stead, posting a large bounty to anyone that can uncover her fate. As he was not yet ready for his position, he is unsure of himself, learning his position as new situations arise. However he does know that trade is the life blood of Rokof, and will do whatever it takes to keep the coin flowing. Even if he has to burn half the families to the ground. If that gets back his mother, so much the better.

Rokof owns Vot Kaltav, the richest city in Rezo thanks to its location. Rokof's near monopoly on land based trade routes gives client families a bonus to diplomacy with all families. Because of their trade, many smaller interest groups and guilds raise private mercenary companies to defend their wealth. As part of a pact, Rokof and their clients may purchase these veteran mercenaries for a single payment rather than raising their own soldiers. Rokof understands that an army consumes wealth, but that a family needs the safety of an army to generate wealth. Thus Rokof has established that all guilds and merchant conglomerates in his territory contribute to the Defense Fund, reducing upkeep for all military units.

Will start in Tamo, Vot Tikve

>>
No. 950807 ID: 482fee
File 157539668689.jpg - (176.27KB , 1400x1050 , Gamavo.jpg )
950807

Gamavo
Master Hontra Iacro Poldras of Gamavo controls the mysterious Gamavo family and their deep holdings. His ambitions, unclear. His motivations, unknown. When the Council dissolved, he was the first to leave, his sole compunction for attending, the King, no longer chaining him to the table. Since then he has been busy. The walls of his city have grown high, and his armies march to no set pattern. He is preparing for war as the other families are. What his ultimate prize is however remains a mystery...

No member of Gamavo ever leaves their walled city, the only contact with the client families coming from the venomous, cave dwelling Scrshk, a chitinous race of humanoid arachnids that haunt the caves and ruins of Rezo. Most view the Scrshk as pests to be avoided at best, monsters that need to be exterminated at worst, but Gamavo has managed to establish some means of communicating an alliance with one of the larger broods. These chitinous things come to inform the clients of Gamavo what their history family demands as tribute. The city of Vot Gamavo is voracious and the family will make many demands of clients, be it money, material, or slaves. For those who meet the ever growing demands of tribute are rewarded with Scrshk skirmishers who entrap their enemies in viscous webbing ensuring new slaves after every battle. Families who earn the confidence of Gamavo are granted access to the Godscar, a crystalline labyrinth for wealth, and artifacts.

Will start in Opvar, Vot Sotao
>>
No. 950809 ID: 482fee
File 157539684481.jpg - (186.17KB , 1400x1050 , Tuk'drav.jpg )
950809

Tuk’drav
Lead by Emi Ponta Tuk’drav, Suzerain of the North. The nations north of the mountain aren’t actually part of Rezo, and Tuk’drav technically isn’t part of the Council, but is invited to deal with the other Great Families in an unofficial stance as a representative of all the people North of Shraktal. The north needs the wealth and food of the south, and the south needs the minerals and wood of the north, a beneficial relationship overseen by the Suzerain. Emi controls the largest nation north of the Shraktal Mountains, and the city of Vuk Padsdal serves as the only safe passage through the hazardous pass. Emi however has long chafed at this arrangement. While the Rezans of the South need face the troubles of Winter for only a short time every year, her people must contend with the dangers all year round. Desiring a stronger voice at the Council, and greater support from her Southern neighbors, Emi thought very little of the Rezan King that blocked all her appeals for greater authority. With the royal line gone and council in disarray, none of the Southers have time to listen to her. So she will have to make them listen...

Southern tributary families of Tuk’drav have Rok'Gulpm advisors that teach them the means of working and fighting in winter so the horrors of Shardfall doesn't affect them as badly as other families. While they prefer the colder tundra and all who want to speak with her need to trek through the border city of Vuk Podr to the frigid town of Vuk Tuk’drav, Suzersin Emi Ponta harbors dreams of southern expansion, and will supply her allies with Valkn, a race of tree born warriors that attack with speed and ferocity unmatched by any other force on Rezo. Normally found only in Westerland under the protection of secretive elf clans and jotun, Suzerein Emi possesses the only Valkyn tree in Rezo.

Will start in Endran V’ka T’del
>>
No. 950810 ID: 482fee
File 157539721994.jpg - (184.62KB , 1400x1050 , Silida.jpg )
950810

Silida
Lord Sanjingnam is the only foreign born leader of a family. Taken as a youth to be the bodyguard and companion to the Heiress Apparent of Silida, Sanjingnam learned the ways of Rezan culture from its highest strata. When he completed his Rite, he became the first and only husband to the late Matriarch. A skirmish, one of countless fought between the families, took that joy away from him. With no other successor, he has assumed her position as Patriarch of the family. Long chafing at the decrees of the king, and forced to sit at the same table with his wife's murderers, he was all to happy to leave the Council when no authority forced him to attend. He now builds his forces, seeing the coming war as an opportunity to seize control of Rezo and restructure its society...specifically into one without Gamin.

Inheriting the Silida family and its vast mineral wealth, he controls the Pariah’s Mark, one of largest deposits of Gretling, an ore conductive enough to hold Rezan magic. Under him, tributary families have more expensive, but elite fighting forces drawn from Rezo and beyond.

Will start in Rotaa, Vaa Telo

>>
No. 950811 ID: 482fee
File 157539749908.jpg - (157.61KB , 1400x1050 , Talba.jpg )
950811

Talba
Great Queen Kilees Eesham Talba, the infamous Vermin Mistress. While not a true Great Family, her influence over the uncontrolled lands infested by the "vermin races" gives her influence and power on par with the reigning families. Utilizing the fast breeding Gulpa, the mysterious Voraklat, the underdwelling Skrshk, and the hated Dredanok

The Mother-Protector of the Rejected, and Queen of the Hated takes no Rezan families as clients. She may be willing to negotiate to those with deep pockets...

>Choose your Benefactor
>>
No. 950812 ID: 4854ef

Gamavo! The power of Scrshk and Godscar shall push things on to victory.
>>
No. 950813 ID: dd0c06

Rokof, I feel that help with diplomacy will be good since we don't want too much bloodshed. But in case we must fight reduced military upkeep is good.
>>
No. 950816 ID: d4b39e

Gamavo
>>
No. 950822 ID: ec4b90

I'm split between Rokof and Gamin. On the one hand, reduced upkeep for soldiers. On the other, Gamin can work slaves extra hard and seems to have a way to get more real cheap so capitalism ho?
>>
No. 950824 ID: e8c08d

Makag doesn't sound like a reliable ally, nor an easily out-backstabbed one, so let's stay clear of them. Rokof sounds good.
>>
No. 950825 ID: e7c7d3

I'm voting Tuk'drav. Winters are the best defense against invaders. Turning what is an obstacle to most into an advantage is reason enough.

I'm not against Gamavo, though.
>>
No. 950837 ID: ec4b90

I dunno what's good about Gamavo honestly. I mean you got spider-people but they have the same benefits as Makag. And godscar sounds like something we won't get at the start.
>>
No. 950838 ID: 4854ef

It's not really the same benefit given the fact that Makag's slave auxiliaries are.. Well slave auxiliaries, and require military wins to gain while the Scrshk will be given based on cost/tribute. Not to mention they gain normal slaves rather then slave auxiliaries.. Not to mention being a skirmishing capture group instead. I'm not seeing how they are the same.

And yes Godscar is a benefit to gain later, but it's a decent method of gaining artifacts later on.
>>
No. 950841 ID: ec4b90

>>950838
I was referring more to what Scrshk bring to the table. From what raids sound like with Gamin, we can probably get slaves easily without relying on scrshk skirmishers. It just feels like extra steps. I dunno I guess we'll see but I still think Gamin or Rokof are the better economic choice.
>>
No. 950844 ID: 9876c4

Rokofs seem cool.
>>
No. 950845 ID: e7c7d3

>>950837
I'd argue that the biggest advantage of Gamavo is that they have the most separation of client and patron. The only requirement for bonuses is tributes, while someone like Makag could be demands of "You need to huntdown this So-and-so because they're loyal to my uncle's nephew twice removed, and you need to do this or else you'll also be a traitor that needs to be hunted down"
Just that disconnection from the bigger political intrigues until we're ready to enter that circus ring.
>>
No. 950847 ID: ec4b90

>>950845
From what it sounds like though they might want us to go attack whoever like Makag, but where Makag will have reasons like 'I don't like how he looked at me last week. EXECUTE HIM!' Gamavo seems to want you to declare war just to enslave everyone. I'm just saying with the way these families sound, I don't think we can do anything that won't have some effect in the political arena. Gamin sounds like she'll try to deflect the blame to keep us safe, and Rokof is giving us a discount so we can whether the shitstorm that comes after
>>
No. 950850 ID: 094652

I'd suggest starting out with Tuk'drav. Their gameplay seems to be centered around holding a siege against everyone else via natural barriers and maintaining choke-holds on cross-border roads, followed by quick surgical strikes on specific enemies while Shardfall lasts. From there, we attempt to forge fluid diplomacy with mutual benefactors; Gamavo would be a major priority, as assisting in their tributes would give us a heavy trade presence, followed by an attempt to reconcile the Gamins and Silidas (or just side with one). Our main goal would be to break the monopoly each specialist clan has, and take them out if they become enemies.
>>
No. 950890 ID: dbaa56

>>950850
Actually what is Shardfall? Can we get filled in on that before we make our decision or is this kne kf those thing we learn as the quest progresses?
>>
No. 950932 ID: 482fee

>>950890
Okay. Shardfall is basically a period of winter when crazy stuff happens. Basically any army that isn't garrisoned will take massive casualties, and any town that doesn't have any standing defenses(doesn't exactly need an army, could just be a militia) will suffer some major setbacks. Only happens in winter though. Which for Tuk'drav is all year round, hence why they mitigate most of the penalties

I'll wait till tomorrow around noon to count votes

>>
No. 950961 ID: 482fee
File 157557910449.png - (892.86KB , 1400x1050 , injection.png )
950961

Okay looks like Rokof is in the lead by one vote

Identity, and association established. Finalize.

Any other additions? (backstory for your character, the family, etc.). Anything beyond this is additional flavor that may affect how other families deal with you.
>>
No. 950995 ID: e7c7d3

Hmm, since we're part kobold, maybe family is decided by egg cluster instead of by blood. Like I'm imagining that the eggs are communally cared for, so who popped out which egg doesn't matter as much as the ones who were raised in a group.
Since blood wouldn't determine who's the leading family, we got to be leader through guile and diplomacy. With a bit of brute force when needed too.
>>
No. 951013 ID: 094652

The Taruviks practice trading eggs with potential allies, similar to swapping princes with Darkseid. If the egg is raised healthy and educated, the ally is considered trustworthy. If not...
>>
No. 951036 ID: dd0c06

>>950995
Yes, this is good.

I think that our family should have a history where they were once prominent with a decent military which was divided by specialization and they fell apart after each division either abandoned, betrayed or demolished each other and the leader went mad.

Just an idea, if there is something better I will also support that.
>>
No. 951059 ID: 482fee

>Lady Vinn is a shrewd tactician leading earning her position through a balanced application of cunning and clout.
>>Families of equal or lower power will be more cautious/respectful when dealing with Lady Vinn directly

>Egg Trading: Taruvik has joined the practice of like families of egg-exchange to strengthen ties and gauge potential patnerships
>>Have the option to exchange eggs with a family during diplomacy for political favor...provided the eggs are of the right quality.

>>Faded glory: The Taruvik family was once a proud military family. Once. Its barracks are empty, its soldiers a shadow of the veterans that once marched through its halls. Madness, ambition and treachery has broken the family, and it is up to you to pick up the pieces.

Anything else?
>>
No. 951090 ID: 482fee
File 157568888377.png - (281.44KB , 1400x1050 , 5.png )
951090

>Finalized. Instance has been pulled. Injection imminent.

The blizzard obscures vision for more than a few feet in front of your face. You barely even see the bridge until you're crossing it. You're home.

You return with ill news. Your patron family has informed you this may be the last meeting of the council. Any attempt at finding a peaceful resolution has been lost with the death of the entire Deinoka family. The Family Deinoka is gone, even the slaves. The vacuum of authority will no doubt cause chaos across the land. It is recommended you prepare for summer, war comes.

The ancestral home of your family stands as a silhouette, a shadow barely visible through the haze of snow.
>>
No. 951091 ID: 482fee
File 157568891675.png - (297.93KB , 1400x1050 , 6.png )
951091

The Gorod, a distant sibling of yours, huffs in frustration underneath as it plows its way to the yawning entrance. The ancient doors creak in protest against the blowing wind. Your brother(through trade) and the ever dutiful servant Ssoolaku await you as you dismount, letting a pair of slaves handle the belligerent mount.

"So what is happening in Rezo sister” your brother Aligos asks. "Are the rumors true?"

"How do you not know already" you ask him. "I'm sure even the most isolated Shulka tribes in the north know by now."

He shrugs. "There are many rumors. Some are credible, others less so. I don't know which I should take seriously."

"What the young massster meansss" Ssoolaku raises a digit "is it true our patron readies for war with the other familiesss?"

"It seems that way" you sigh.

"And what does that mean for us?" brother asks.

>Your response:
>>
No. 951098 ID: e7c7d3

It means we prepare. Whether for war, tribute, or even refugees. We need to be ready for anything. We need to be able to stand on our own two feet in the coming storm, with or without the patron's support.

Ssoolaku, what's the state of our lands?
>>
No. 951104 ID: b1b4f3

It means we need to prepare for war as well. Hard times are upon us.
>>
No. 951119 ID: 094652

"It means we're @#$%ed. We have to play this smart every step of the way, or we die."
>>
No. 951229 ID: 482fee
File 157584272145.jpg - (200.90KB , 1636x2233 , 7.jpg )
951229

"It means we prepare" you respond "Whether for war, tribute, or even refugees. We need to be ready for anything. We need to be able to stand on our own two feet in the coming storm, with or without the patron's support. We have to play this smart every step of the way, or we die."

Aligos laughs. "Good. Good! Our family made itself through fire and blood. And we shall do so again."

Your brother hefts his blade. “I expect Rokof will want to speak with you privately soon yes?", he turns to leave. “I’ll be drilling the men. At first thaw, they’ll be ready.”

You turn to your servant. "Ssoolaku, what's the state of our lands?"

He guides you to a table with a map of Rezo and outlines what assets Taruvik has:

Name: Vinn Taruvik

Resources:
Food(in tons):10
>Used to grow population. Every turn food exceeds total population, one city gains 1 new citizen
Industry:5
>Measure of how quickly your holdings can build new improvements/produce new goods. The higher the number, the faster the production.
Kushel(money): 1000 (+100)
>Used to buy soldiers, build improvements, hire armies, fund raids, and maintain slave populations.
Inertia: 100 (+10)
>Measurement of your governing body and how quickly it can get things done. Spent to enact policy, and reforms
Influence: 10
>Resource spent to engage in diplomacy with other families. Some actions require influence, others generate it.
Holdings :[City] (3,3)
>All cities and towns will be listed by name, and their populations(citizens, slaves)

>>WINTER IS UPON REZO. 1 TURN UNTIL SHARDFALL
Actions:
>Consult Your Family: No cost
>Enact Policy:Ssolaku will present 3 possible reforms and you may choose which to enact if you have the right amount of inertia
>Visit Your Patron: Progress turn
>>
No. 951230 ID: 094652

>Accept Refugees
First and foremost, all the smart freemen will realize they need to find someplace safe before their leaders lose their minds and start throwing armies at each other. We should advertise a "Give us your cold, your tired" speech to the local neighbors. Since we're only promising safe shelter, we can then put them to work as contracted engineers.
>Promote Industry
We don't have the numbers to mount a sufficient army defense, period. We need technology to turn the tide, and we need it now. As our province exists in the center of all these feuding factions, we also need an exit strategy and further mobility, which leads to
>Annex the eastern province
That province is close to the sea and away from the other capitals. Building a small fleet of civilian transports will be a high priority, as they will keep the civilians assured they can cut and run if things go badly. Which means you can get the first transport out!
>>
No. 951236 ID: e7c7d3

No point in starting any projects, since they'll get halted when shardfall happens.

Let's ask Ssolaku for some reforms. The status quo is going to change so we must change as well.

Let's meet some family members as well.
>>
No. 951430 ID: 482fee
File 157605425129.png - (372.62KB , 1400x1050 , 8.png )
951430

>Anytime you come to Ssoolaku asking for progress, he will present three potential options he has drafted that may improve family and holdings. You decide which to enact. There is an inertia cost to enact it, and it will be in effect across all family holdings by next turn:

Ssoolaku comes to you, papers in hand. “I and the sssscribessss have deliberated how besssst to ssssever our relationssss to the royal family. We feel these optionsssss are besssssst.”

1) Dismantle Royal Infrastructure: There has been a tariff on all trade in Taruvik lands for generations that went to supporting the king’s guard. As the king no longer guards us, we shall take that tariff for ourselves. (All money generating improvements increase gains by 10)

2) Defense Force: With no king’s guard to patrol the roads for vermin folk, and no royal force controlling family raids, it is only sensible that we raise additional forces to defend ourselves (+1 standing armies)

3) Applied Workhouses: It was by decree of the Deinoka that all work shall cease by the setting of the sun. Such niceties cannot be allowed when everyone is a potential enemy. By altering the schedules and pay of working families, freemen and slaves can have day and night shifts to ensure workshops and smithing houses are always productive. (All Industrial Improvements have additional work output of 5 per civilian and slave multipliers increase)


Welp my computer stopped working over the weekend. Turns out it was a motherboard issue. Swapped that out, now I'm back. Feels like I have a new problem every week...

>>
No. 951432 ID: 094652

> Dismantle Royal Infrastructure
Not yet. Keeping up appearances as submissive subjects will draw less aggro from our local subjects. Once our numbers dip into the red we can draw from our taxes with justified desperation, but for now, a few extra coins to whoever is hogging the gold means they'll spend money to preserve our tribute state.
> Defense Force
Not until after Shardfall. Conscripting people specifically to guard them during the ass-end of winter is liable to piss them off. We're better off fortifying our defenses with sturdy walls and bunkers than paying extra to make under-prepared scouts stare in the distance and get pneumonia.
> Applied Workhouses
Yes, great idea! Workshops shouldn't be emptied out and left alone for 66% of the day! That just makes them prime targets for gang hideouts! We can free up some land and materials and give jobs to everyone in our district at once!
>>
No. 951442 ID: e7c7d3

2) Defensive force
Seems the most sensible to me. A protected people is a happy people. Plus, the prevention of raids will keep any resources we gain in our hands.

>>951432
The main thing we have to watch out for with Applied Workhouses is to keep the freemen from being worked like machines. While it'll boost our productivity for a bit. Men are not machines and will eventually break before the workhouses do.
>>
No. 951444 ID: b60627

>>951442
I think the idea is not to make people work more, but to make more people work in the same space.

Of course, that reasoning is only useful if we currently have either idle people (or people working jobs in which they're in surplus), or space problems (highly probable in a walled city).
>>
No. 951465 ID: 482fee
File 157612537885.png - (207.09KB , 1400x1050 , 9.png )
951465

As you ponder the decision, you call for a meeting of the family. Only Aligos is present. He still reeks of exertion training the soldiers.

"Aligos!? Where is the family?"

"Oh where to start" Aligos sighs. "You remember your egg-sibling that kept arguing with your over inheritance after mother and father died?"

"I thought that matter was settled."

"No, he just waited until you were gone to stage a coup. I killed him, rounded up his associates, and sold them to Rokof as slaves. The proceeds were needed so Ssoolaku could repair the estate. He and his sympathizers left a mess."

"How many did he have?", you ask, dreading the response.

"More than I expected him to have. I honestly was surprised sister. I would think there'd be greater loyalty between egg-siblings."

"There really should be..." you sigh. "That doesn't account for everyone though, where are the rest?"

"Run off. Hiding. This place has so many escape tunnels and secret chambers. I know several decided to just wait out the rebellion and side with the survivors, but I don't know where these chambers are hidden to tell them the fighting is over. You remember Uncle Dovorital during the siege by the Dredanok clan? His secret room was so well stocked he remained hidden for years before he came back out."

>Consulting with the family is a way to roleplay between members of the family to generate extra influence, and spend it to 'recruit' new family members through whatever means you decide (adoption, trade, finding a hidden chamber, etc.). Currently only Aligos is available to interact with.

>Ssoolaku still awaits your policy decision.
>>
No. 951470 ID: e7c7d3

So why did you remain loyal, Aligos? Do not think we are ungrateful, but you were in a prime position to take control of the house.

Regardless, which would you prefer: More troops or better arms?
>>
No. 951476 ID: 094652

"Hilarious. My sibling manages to make life as difficult for me as possible, and he didn't even have the courtesy to endure long enough to laugh in my face. Or suck my blade.

Ssoolaku, there has been a change of plans. We need to set up a giant noisemaker in the tunnels before they start forming cults dedicated to my dead seditious sibling, or some other dumb idea that breaks our clan into doomed tribes."
>>
No. 951478 ID: b60627

Let's go with Applied Workhouses.
>>
No. 951829 ID: 482fee
File 157671735467.png - (244.97KB , 1400x1050 , 10.png )
951829

Fifteen page white paper finally written and behind me. Resuming!

You sigh as you walk across the table. "My sibling manages to make life as difficult for me as possible, and he didn't even have the courtesy to endure long enough to laugh in my face" You stand in front of your brother. "So why did you remain loyal, Aligos? Do not think we are ungrateful, but you were in a prime position to take control of the house."

Aligos smiles "Sister you should know by now I don't want to be a patriarch. All that power is tempting yes, but I know all the responsibilities that come with it" he shrugs "My place is leading soldiers, not an entire family."

You snap your fingers. The Jassanid retainer slithers into the room, but maintains a respectful distance away. "Ssoolaku, there has been a change of plans. We need to set up a giant noisemaker in the tunnels before they start forming cults dedicated to my dead seditious sibling, or some other dumb idea that breaks our clan into doomed tribes."

"Sister" Aligos sighs. "That will just convince them the fighting isn't over and they'll barricade themselves deeper. A loud noisemaker sounds much the same as a Grafla shot-tube down there."

"They'll need to be dealt with somehow" you wave a dismissive hand.

"My misssstresssss" Ssoolaku raises a hand "There is ssstill the isssssue of polissssy?"

"Ah. Aligos which would you prefer: More troops or better arms?"

"Both if you can manage it. Our standing force is comprised almost entirely of kobold skirmishers. In a raid they might be useful but as a standing force they're next to worthless I'm sad to say. And our armory has seen better days. As is our forces could be beaten by a strong wind."

"It's that bad?"


"No it's worse, but you have me" Aligos chuckles "I account for something."

"Well I'm afraid I can't get you both right now. It's one or the other, which is the better option for now?"

Aligos is pensive "Mmmm, if there really is no other option...weapons. Come thaw we can recruit stronger hands from outside the estate, but it means nothing if we have nothing to arm them with besides sticks and harsh words."

>>Choose reform, or put off(advance turn)
>>
No. 951834 ID: b1b4f3

>>951829
Alright let's trade for weapons. Since everyone's hiding that means we have low upkeep and can afford to spend some capital.
>>
No. 951847 ID: e7c7d3

Applied workhouses it is, then.

If I'm understanding it right, we're not at risk of raids during shardfall anyways
>>
No. 951849 ID: 094652

Get creative for now. Buy some shoddy weapons in bulk, then disassemble them and use them as trap components. They'll expect a rabble of easy EXP, not a house of deathtraps.
>>
No. 951985 ID: 482fee
File 157696731848.png - (381.99KB , 1400x1050 , 11.png )
951985

The plans are finalized and the quill pushers start putting idea into action. In the meantime, Ssoolaku commissions the usual sellswords and hirelings that pass through your land for whatever scrap weaponry they find on their travels. Their word should spread and bring in larger bulk once merchants catch wind.

You however are required in Vot Rokof. Travel is fast, much faster than usual. The Rokof family sends a fleet of Gorod to speed you on your way and you're there within a week's time. You are known well enough the guards expect you, and usher you in with no fuss or demands.

Grand Patriarch Pokl Rokof Rokof is in his study, pensive. A blizzard is beginning to form outside, yet whatever carvings place in the walls prevent the chill from seeping in and mutes the howling winds. Snow still falls through the open windows however, pooling into small mounds on the floor. He pays them no mind. He barely notices you coming in. He takes one of the green stones lining his waist and turns it in his hand.


"Do you know what these are? They're the seals of every family Rokof deals with. A requirement for stamping all the paperwork that goes past me" He points to the stones closest to his belt. "The bottom most rung are families Rokof trades with" his hand drifts to the upper wrappings. "The middle and top rungs are for subservient families to Rokof. I use these the most. I can't pass an edict, law, or even approve the pay schedule of the guard without each seal going on the documents. Most families don't even know they have one of these things. Do you know which is yours?"

You don't. Until today you didn't even know your family had such a thing.
>>
No. 951986 ID: 482fee
File 157696738451.png - (414.33KB , 1400x1050 , 12.png )
951986

He doesn't give you time to answer. He juggles the seal in his hand. "It's this one. Yes, I know each of these seals by name. I know them because I have to. Just another requirement to becoming patriarch. Though none of that matters I suppose if the line of succession is called into question…do you know what makes Rokof so powerful Taruvik?"

>Response
>>
No. 951987 ID: 892d8f

Our trade and reliability. Our neighbors know we never make offers, or threats, in vain.
>>
No. 951990 ID: 094652

"Because all the world's a stage, and you're the director. You tell an actor to slightly change his lines, and the whole play shifts in meaning without directly ordering them to betray character."
>>
No. 952066 ID: 482fee
File 157706723008.png - (126.37KB , 1400x1050 , 13.png )
952066

"Because all the world's a stage, and you're the director. You tell an actor to slightly change his lines, and the whole play shifts in meaning without directly ordering them to betray character."you reply.

Rokof smiles. "The Third Annad from 'The First Lie' by Kome the Bizarre. No. It's commerce."

He get up from his thrown and turns to a bare book case. "We stand in the middle of the easiest land routes between north and south. All trade must flow through us, and so we regulate it. It is our decisions that determine the price of grain in the north as does the cost of an axe in the south. That is our power. But like many things, it only existed because the royal family said so. Without that backing, there isn't much stopping a rival from trying to take that power from us. The attack on my mother's caravan was proof of that. Now my own family questions whether I am worthy of being Patriarch. My own family. Ready to tear itself apart like Makag gulpa."

"The storm comes Taruvik, and it will test us all. For now as patriarch I order you to strengthen your borders, consolidate your home, and prepare. And be careful. We don't know yet who our true enemies are, and who are mere fools driven by greed."

>Objectives
Reach Food stocks of 20
Reach income of 500
Have at least 1 full standing army
Have a Prosperity rating of at least 50%
>>
No. 952067 ID: 482fee
File 157706733358.jpg - (239.75KB , 1636x2233 , 14.jpg )
952067

Turn 2
Resources:
Food(in tons):10
Industry:2
Kushel(money): 1100 (+100)
Inertia: 10 (+10)
Influence: 20 (+10 from meeting with Rokof)
Holdings :Tamos-[City] (3,3)
Prosperity: 30%
>New Resources Prosperity - Determines the relative stability of your owned regions. It goes down when raided, battles are fought on it, or new settlements are annexed into your territory. Improve by making your territory safer(policy, patrols, improvements, holding captured territory long enough to rebuild what was destroyed, and other actions


>>SHARDFALL IS UPON YOU: Work grinds to its slowest pace as none dare leave their homes.
Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers
>Skip Turn
>Other:You decide what the family should do this turn. Search for bandit nests, root out old family members, delve forgotten wings of the estate? This is for any action you think should be done that isn't listed. Can yield bonuses or penalties depending on results.
>>
No. 952069 ID: 094652

>Shardfall
Keep a token squad of scouts on the off-chance that Tuk'drav spends their strike trying to shake up Rokof. Think of it as soldier vetting; every recruit gets a day of guard duty. Meanwhile, Aligos will record their level of vigilance at random intervals, and determine which among the potential recruits have the potential to be more than rank-and-file.

>What do
Meanwhile, you're on vacation since most people don't need someone to tell them to stay indoors and do mostly nothing all winter. Do some dungeon delves, starting at your estate.
>>
No. 952074 ID: e7c7d3

Let's train some soldiers. We may not have the best equipment for them yet, but you don't need grade A weaponry to train.
>>
No. 952106 ID: 8d2ec5

What sort of soldiers do we have available right now? Ask Aligos what our army look like currently and what we can add to it.
>>
No. 952210 ID: 482fee
File 157739438050.png - (224.85KB , 1400x1050 , 15.png )
952210

You ask Aligos about Taruvik's military strength.

Aligos sighs. "Skirmishers. We have kobold skirmishers. They are equipped with whatever they bring. Some have bows and javelins. Others have swords and axes. And some have farming equipment and kitchenware. And a few just brought very big rocks."

"And how many do we have?"

"200. Enough for 2 companies of them."


Available for recruitment
>Taruvik Skirmishers: Assorted kobolds and Rezan-bolds. Can be used as raiders.
(-200 Kushel)
>Sagura(sword/repeater bow/spear): Sagura are fresh recruits who have sold themselves into a conditional slavery as military conscripts. The specifics of their contract vary per individual. Some seek fortune in loot. Others hope to be inducted into a higher family, or given enough status to form their own. While given extensive training, they are untested in actual combat. Can be used as raiders.
(-400 Kushel)
>Gulpa Auxilia: While Gulpa are considered a vermin race, a 'domesticated' nest can be formed in Rezan midden heaps, and young are culled to serve in a family's military. Mostly as aids or servants, but the more aggressive adolescents can be armed and made to serve as meat shields. What they lack in knowledge, skill, kit, and general intelligence, they almost make up for in savage fury. Gulpa make use of anything and everything as a weapon, including their razor-like teeth. Can be used as raiders.
(-100 Kushel)
==========================================================================================
You take a few guards with you down into the older sections of the ancestral estate.
>>Roll 1d100
>>
No. 952211 ID: 0fae41

rolled 23 = 23

>>952210
Pace out the halls of your lineage, once familiar, now foreign.
>>
No. 952213 ID: e7c7d3

Train some Sagura spears for a defensive force, Then perhaps two groups of Taruvik skirmishers to bolster the main force. Should leave us about 300 in the bank + whenever income happens.

Gulpa sound like excellent raiders and forerunners. But it also sounds like they wouldn't really benefit from extensive training. So I'd say wait until we're thinking of striking out before starting the zergling rush.
(Plus, they cute.)
>>
No. 952214 ID: e7c7d3

rolled 56 = 56

Dice didn't work
>>
No. 952274 ID: 482fee
File 157752395564.png - (246.91KB , 1400x1050 , 16.png )
952274

>Your family combs the lesser kobold clans for capable fighters to fill 2 batallions of Skirmishers. They shall be prepared by the turning of the seasons
>The Sagaru contracts are being written and their ranks shall be filled by end of the season


Your inheritance was sudden, and very vague on many details. The tunnels and catacombs that run 'neath the estate are a mystery to you. Taking a small escort of your best...skirmishers, you explore your property and find...
>Moderate success
That's odd. It looks to be an egg. Though what laid something of this size is unknown. Yellowed parchment are written in a language you do not understand.

When you return it with you, Ssoolaku nearly jumps out of his skin. "Misssstressss" he exclaims "Thissss! Thissssss! How do you find thissssss?!"

"What? What? What have I found?"


"An egg" Ssoolaku pronounces, as if it is a profound discover, over and over.

"I can see that."


"It is Jassanid!", Ssoolaku hastily corrects himself.

"Jassanid? Like you?"

"Not like me! Not like me! I am mere Anumahat cassssste. Thissss! Thisssss egg not Anumahat! Thisssss egg Ssssirasssar casssste!"

Sirassar? The ruling caste of the Jassanid? In all of Rezan history no raid has even managed to capture one alive. To have an egg....what did your parents do to get this? "Ssoolaku, will it obey me upon hatching?"

"I...I do not know missssstressss" Ssoolaku looks away abashed.

You toss him the scrolls you found. "Then start translating these. Find out what you know about this egg. I want to know what value I have."

>Acquired Sirassar Egg
>New Project: Translate Sirassate Scrolls
>>
No. 952275 ID: 482fee
File 157752401169.png - (1.01MB , 1636x2233 , 17.png )
952275

>Shardfall ravages Rezo
>Tuk'drav ignores the storm and conquers a rival clan in Vem Crek
>Gulpa raids break out in V'ka T'del, Voo Mas, Vas Amra, Vak Okras, Vek Rokta, and Vek Talobre
>Silida finishes construction of a wall around its capital.
>Makag launches a purge within its city. Those Vanwa accused as traitors are thrown out of the city, left to the mercy of Shardfall. Whatever remains is burned.

The horrors of Shardfall have passed. The temperature begins to rise slowly, Spring comes.
Turn 3
Resources:
Food(in tons):10
Industry:5
Kushel(money): 400 (+100)
Inertia: 20 (+10)
Influence: 25 (+5 for delving the estate)
Holdings :Tamos-[City] (3,3)
Garrison: 4 Kobold Skimishers, 1 Spear Sagaru
Armies: 0 (armies consist of a character officer, and up to 5 units(can be extended by reforms))
Prosperity: 30%

Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers
>Skip Turn
>Other
>>
No. 952276 ID: 482fee

Opps forgot to add in Actions
>Build Improvements
>Scout your land(Find potential threats to your territory)
>>
No. 952278 ID: 094652

>What do
Spring is here. Just focus on agriculture, like every other sane person.

>New Project: Translate Sirassate Scrolls
Concentrate on this project while you have the time. You do not want the egg to die from neglecting critical environment conditions. Or for the baby to do anything but imprint on you.
>>
No. 952284 ID: e7c7d3

Scout the land. Protect the farmers while they sow their fields.
>>
No. 952285 ID: 0c84a6

>List Improvements
>>
No. 952320 ID: 482fee

>Existing Improvements
Taruvik Estate:Producing 100 Kushel, 10 Inertia, idle slaves producing 3 prosperity
Taruvik Workhouses: Producing 5 Industry, no civlians or slaves assigned
Grain Fields: Producing 10 tons of food, no civlians or slaves assigned

>Possible improvements
>Walled Garrison: Increase defenses of the city, adds 5 to prosperity and increase garrison size (-200 Kushel payment, -20 upkeep)
>Closed Sewage paths: increase prosperity by 10 (-100 Kushel payment, -10 upkeep)
>Trading Post: Generate 250 kushel per turn (-500 payment)
>Scribe's Retreat: Produce 50 Inertia (-200 Kushel payment, -20 upkeep)
>Metallurgists: Produce 2 Industry and 100 kushel (-700 payment)
>Other(Write in what you think can be improved and I'll add bonus and stats based on what it does)
>>
No. 952330 ID: e7c7d3

I'd say save up for the trading post. Follow in our patron's footsteps.

Can we assign some slaves to the workhouses and fields?
>>
No. 952438 ID: fd2dfa
File 157778283104.png - (314.34KB , 1400x1050 , 18.png )
952438

Scouts report one of the lower family farms decimated during your predecessors' rule has been infested by a wild Gulpa nest. If left to themselves, the vermin will grow to unsustainable numbers and raid your holdings. Additionally clearing this land will allow you to reclaim its fertile soil for exploitation.

>Can we assign some slaves to the workhouses and fields?
You may. Citizens apply a bonus proportional to the number of civilians working an improvement (1 for +1, 2 for +2) while slaves provide twice the amount. It should also be noted that slaves shouldn't outnumber civilians unless prosperity is over 50, are a client of Makag, or possess Soul Karving.
>>
No. 952470 ID: 9dffb8

Can we talk with the other families and make a non aggression pact? At least keep the big players off out backs while we work on our home turf.
>>
No. 952480 ID: e7c7d3

Remove those vermin. Eradicate them if they can't be put to use elsewhere
>>
No. 952568 ID: fd2dfa

>>952470
You may. That is a perk of being a Rokof client. Which family?
>>952480
And who will be sent to clear the nest? Which soldiers?
>>
No. 952587 ID: cfbb76

Obviously send everyone. Blood the troops
>>
No. 952665 ID: fd2dfa
File 157812905529.png - (338.35KB , 1400x1050 , 19.png )
952665

rolled 19 = 19

You send out the entire garrison to clear out the farmlands. Aligos leads the rabble with some sense of order.

Purging a Gulpa nest follows a pattern. When their nest burns, they will surge out in waves to meet the attackers. The warrior males will first retaliate, then the laborer males, then the steriles females, and finally the breeder females. To ensure as few as possible escape the purge, the nests are surrounded as they are lit from afar. Once the smoke reaches the sky, the first wave hits the lines...
>>
No. 952666 ID: fd2dfa
File 157812988971.png - (534.21KB , 1400x1050 , 20.png )
952666

It's bloody work. As expected, the soldiers Aligos trained have little experience faccing real enemies. Even as wild and undisciplined as Gulpa, many fall to slashing claws, biting fangs, and crude weapons. Had it not been for overwhelming numbers, and the presence of Aligos reinforcing the line anywhere it threatened to crumble, the battle might have been a rout.

Victory is snatched from the jaws of defeat. Though they took their toll, the Gulpa nest is destroyed, the males slaughtered, and females burned inside the nest. A few intrepid sagura try to take Gulpa prisoners as slaves for extra pay, but most satisfy themselves with a grisly trophy. There's certainly plenty littering the field.

Many Rezan and Kobold are killed, but rather than demoralized, the survivors are ecstatic for surviving their first battle. Aligos lets them have their victory as they cart back the spoils plundered from the nest.

All this you read in a very glowing report sent by a slave sent to witness the conflict. Most of it is drivel about how 'sweat glistens off the perfectly sculpted muscles' of your brother's bare chest. Perhaps you should send someone else...

>>Gulpa nest cleansed
>>Looted 500 Kushel
>>Gained 20 influence, 5 Prosperity, and [Fertile Field] in Holdings
>>
No. 952667 ID: fd2dfa
File 157813019340.png - (884.58KB , 1636x2233 , 21.png )
952667

>>Tuk'drav conquers rivals in V'ka Tros
>>Skirmishes break out between the border of Vot Gamavo and Vek Sota
>>The island of Eh is raided. The raiding forces are unknown.
>>Makag launches a campaign against the rebellious Tazara family in Vak Seru
>>Silida battles Royalists in Vot Talobas


Turn 4
Resources:
Food(in tons):10
Industry:5
Kushel(money): 1000 (+100)
Inertia: 20 (+10)
Influence: 50 (+5 for delving the estate)
Holdings :Tamos-[City] (4,3), [Fertile Field]
Garrison: 4 Kobold Skimishers, 1 Spear Sagaru (All units at 50% health, need 2 more turns to fully recover)
Armies: 0 (armies consist of a character officer, and up to 5 units(can be extended by reforms))
Prosperity: 35%

Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Build Improvements
>Scout the Land
>Diplomacy (No cost to just talk, some costs for actual agreements)
>Skip Turn
>Other

Apparently I forgot to have the 'vacation' part in my winter vacation. These last few days were hectic

>>
No. 952674 ID: 9876c4

Claiming Vek Sotau and the coast should be done sooner than later.

At minimum scout it out, then raise the troops to take it.
>>
No. 952692 ID: e7c7d3

Let's build those trading posts now with our spoils. If we can have multiple improvement projects, let's also start on some walled garrisons.
>>
No. 952761 ID: fd2dfa
File 157820105671.png - (890.51KB , 1636x2233 , 22.png )
952761

rolled 94 = 94

While there is nothing stopping you from scouting Vek Sotau, however your scouts cannot pierce too deeply into the province; nor can they identify the owners of the four estates closest to Tamo. It would be easier if your family had more control over Vot Tikve, but wishing gets you nowhere.
>Identified 12 key territories. Control of majority cedes control of the province to your family.

Ssoolaku reports construction is now underway. While there is enough manpower for both the new walls and the trading post, it will take some time for either to be completed.

>Multiple projects can be undertaken. Your industry rating determines how quickly they can be built. At your current rating, they will be completed in 2 turns each.
>Random events happen every 5 turns, they can be beneficial or a pain. What will happen?
>>
No. 952764 ID: fd2dfa
File 157820206047.png - (949.81KB , 1636x2233 , 23.png )
952764

94 = By chance, you had accidentally tripped a switch in one of your estates many dusty hallways, revealing a sealed chamber where one of your family members would have hidden. Unfortunate for the poor bastard his taste in decor was his undoing. However the fortune he had hidden away to buy his way into the graces of whoever won the family feud will most certainly be put to good use.

>Gained 2000 Kushel!

>Spring gives way to Summer, marking a rising of temperatures, and when the population of the Vermin races reaches critical points. Raids break out across Rezo. Some dangerously close.
>The campaign Makag launched intensifies as more families are drawn to the fighting, and raids add to the turmoil.

Turn 5
Resources:
Food(in tons):10
Industry:5
Kushel(money): 2300 (+100)
Inertia: 30 (+10)
Influence: 50
Holdings :Tamos-[City](Garrison and Trading Post completed in 1 more turn) (5,3), [Fertile Field]
Garrison: 4 Kobold Skimishers, 1 Spear Sagaru (All units at 50% health, need 1 more turns to fully recover)
Armies: 0 (armies consist of a character officer, and up to 5 units(can be extended by reforms))
Prosperity: 35%

Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Build Improvements
>Scout the Land
>Diplomacy (No cost to just talk, some costs for actual agreements)
>Skip Turn
>Other
>>
No. 952799 ID: 9876c4

I would say that windfall is best spent by raising armies of Sagura. We need to take Sotau in the next few years to remain solvent.

We can lay some groundwork by using Diplomacy to find out about that region's feuds, and who we might promise governorship to.
>>
No. 952803 ID: 6e6f32

Soldiers sound like a good option.
4 Companies of Sagura. 1 Sword, 2 Repeating Bow, 1 Spear.
1 Company of Gulpa.

Once training is complete we'll have enough soldiers for a Regular army of Sagura and an Auxiliary Army.

Consult the family. Aligos makes a fine general but even he cant head 2 armies at once.
>>
No. 952806 ID: 4533e0

We should probably scout Vot Tikve to see the local players and find who we can roll over and who might be a problem later.
>>
No. 952814 ID: 05851d

Troops are fine, but build that trading post first! It'll boost our income by 250%, allowing us to field more troops.
>>
No. 952833 ID: fd2dfa
File 157830042566.png - (235.48KB , 1400x1050 , 24.png )
952833

You arrange a meeting with your brother. He doesn’t take to the summer weather well, and you find him by the window overseeing the new sagura drilling below. At least when he takes the time to remove the damp cloth he is using to cool his head.

“Aligos-“

“Raiding party” he interrupts you.

“What?”

“I saw the mustering reports Ssoolaku delivered to you. The Sagura can form the core of a proper army. Skirmishers and Gulpa do not work well in ordered forces. They can serve as a raiding party. They do not need an officer leading them. Better they don’t have one anyway as it prevents rivals from tracing them to us if the party fails or is captured. Summer is the season of raiding so this is the best time to do it. Ach ka, I do not understand how you and Ssoolaku take so well to this heat.”

“I see. That answers my question for now, but in the future we will need other officers” you raise.

“Well our options are limited. Either find the ones hiding in the catacombs below, find one out in wild, or we can fuck and hope our bastard is a child prodigy!”, Aligos snaps.

He really does not like the heat...
>>
No. 952834 ID: fd2dfa
File 157830046130.png - (908.74KB , 1636x2233 , 25.png )
952834

>The Trading Post will be completed next turn
Scouting Vot Tikve, you identify the key territories of the province.
>Red territories are hostile
>Blue are clients of Rokof. You cannot attack them without permission from Rokof.
>Green are neutral. They are not hostile, and they can be negotiated with to become clients. If that fails you can use force to try and crush them.


Turn 5
Resources:
Food(in tons):10
Industry:5
Kushel(money): 1000 (+100)
Inertia: 30 (+10)
Influence: 50
Holdings :Tamos-[City](Garrison and Trading Post completed in 1 more turn) (5,3), [Fertile Field]
Garrison: 4 Kobold Skimishers, 1 Spear Sagaru (All units at 50% health, need 1 more turns to fully recover)
1 Gulpa Auxiliary
Armies:
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 2 Repeating Bow, 1 Spear)]
Prosperity: 35%

Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid (New Action): Send a raiding party to a target. The number of forces in the party, initial funding, and distance all add to chances of success.
>Build Improvements
>Scout the Land
>Diplomacy (No cost to just talk, some costs for actual agreements)
>Skip Turn
>Other
>>
No. 952847 ID: 094652

Petition Rokof for (A) temporary forces to help you take Sazoga or (B) permission to march past Sov and 'negotiate' with Suzo.

If you can't get enough forces to obtain a new town within a single turn, go for Metallurgists or any other potential upgrade/recruitment.
>>
No. 952848 ID: 9876c4

Ok, so a plurality of holdings in this province means 7. With all reds conquered, that gets us 5. No reason not to get started on that.

We need 2 neutrals to swear fealty, or be convinced to come under our banner.
I suggest we leave Rokof's friends alone for now.
>>
No. 952849 ID: 6e6f32

Open talks with Ozuva. We need them to at least look the other way as when invade Suzogu, and we will need their cooperation to became more prominent in the region in the future.
>>
No. 952851 ID: 9876c4

>>952849
Looks like we'll need their roads to finish our campaign too.
>>
No. 952853 ID: 6e6f32

Lets train one more Spear Sagura for the army as well. Have an solid front line for the archers, swordsman on the flanks.
>>
No. 952860 ID: 0e72a9

I second that we shpuld ask Rokof for support against Sazoga(won't do to have hostile neighbors) while we ask Ozuva for help(or at least stay out of it).

Alongside the spears we should also raise one more unit of skirmishers for flexibility. They won't be an army but keeping them in the garrison ought to keep the city safe if anyone raids it while Aligos is away.
>>
No. 952862 ID: 6e6f32

>>952860
I dunno man. We still haven't fulfilled our patron's request of us. Asking Rokof for help now may make us appear impotent.
>>
No. 952870 ID: 0e72a9

>>952862
True. We we should still ask Ozuva though
>>
No. 952871 ID: e7c7d3

I'm not sure we should consider conquest quite yet. Our patron wants us to focus on prosperity for now, and we have no idea how strong our enemies are. Although a good way to test that is with raids, as our brother has said. Let's send a skirmisher unit and some gulpa towards Sazoga
>>
No. 952872 ID: 6e6f32

>>952871
Our Skirmishers are at 50% health until next turn.
>>
No. 952875 ID: 3e9b65

>>952871
Spies would be better. A raid would make the region alarmed, fearful, and angry, which would ruin any diplomacy. Worst case, they seek refuge with rivals.
Spies, however, can quietly aid diplomacy with secrets.
>>
No. 952876 ID: e7c7d3

>>952872
Alright, just the gulpa then
>>952875
Raiding is very much part of this world, what with the brother straight up saying this is the season for it. It's not like our raiders will be waving our banner. It's only if they get captured and interrogated will it get traced back to us, same risk as spies. Besides, we've already seen others commit raids without anyone knowing who did them.
>>
No. 952886 ID: 6e6f32

>>952876
That's literally suicide.

What if we take the Gulpa, Consolidate the 4 damaged Kobold raider companies into 2 functional ones, and burn a couple hundred gold on extra supplies and equipment for the Raid.

I don't know if consolidation will effectively eliminate 2 companies or if we'll have 2 useless companies for a few more turns, but either way if the the raiding companies take damage we'll be largely without garrison or auxiliaries during our invasion. There is merit in restraint. As >>952875 suggests, spies could also be an option.
>>
No. 952897 ID: e7c7d3

>>952886
I guess what I'm picturing when talking of raids: is some loose troupes sacking and looting some farms and small, defenseless towns. Fleeing as soon as any actual armies appear. Some gulpa could be just as viable to ruin a farm or two and run away with some food and tools. We don't need to put all our forces on the line to lay siege to a city. Just smash and burn.
>>
No. 952940 ID: 6e6f32

>>952897
Sure, but the Gulpa are just one step above animals.
They are suitable for creating chaos while more reliable troops get the real work done, and little else.

Besides, The point of a raid against Suzogu right now would be to soften the target and test their defenses.
Sending insufficient force will yield little damage and no information.
>>
No. 952942 ID: fd2dfa
File 157836876862.png - (357.33KB , 1400x1050 , 26.png )
952942

Well while you decide what to do, diplomacy with Ozuva will go on ahead.
Ozuva was a moderately sized city famed for its timber and the the exquisite works of the Karvers and wood-shapers. From humble spear to massive Storm-breaker ships, Ozuvan lumber is considered one of the greatest(with some debate) and is the primary export of the city. The dense trees provide cover for Voraklat raiding parties, and the Vermin have become very tricky in getting past Ozuvan defenses. Ozuvan people have in turn become expert ambush hunters and extremely wary of outsiders. Can never tell if you really are an outsider coming to do trade or just a Voraklat wearing someone else's face...

Generations ago Deinoka had granted control of this city and its forests to the Zokuval family, a Resilkem line that makes even the conservative Rokof look progressive by comparison. Unchanged throughout the centuries, they care not for who rules or the crumbling political structure of the world around them. They will agree with whatever lets them remain in their isolated world.


"Heyha. I am Karver Saleeyana, daughter to Lord Patriarch Hadru Sanklek Zokuval, Speaker of the Zokuval family, Guardian of its House, and leader of the first Zokuval Leklos. I greet you Tavurik representative, and inquire what business requires your intrusion into our realm."

>Making agreements with other families first comes down to negotiation. Once a settlement has been made, a payment in influence and/or money must be made to make the treaty official. If the payment cannot be made, the treaty is simply left in escrow until payment is made.
>>
No. 952949 ID: e7c7d3

Seems like we should make our intentions plain. Simply that we intend to leave them alone when our forces move, that they are not our current target nor are they a future target.

>>952834
Alright, my official vote as to what to do will be to start a raid against Inva. Send all skirmishers and the Gulpa with 300 Kushel in funding.

This should allow for a decent chance of success without alerting our immediate neighbors should things go sour. We now have a standing army to defend us should the need arise. I do see the skirmishers and gulpa as expendable, since it would be easier to simply raise more at the moment than to wait for them to heal. Any loot brought back should cover any losses and then some.

>>952940
We seem to be just of two minds when it comes to how the raid should and will go. Hopefully what I've voted for won't terribly interfere with your plans.
>>
No. 952950 ID: 9876c4

>>952942
We seek to bring some semblance of order to the province. The south supports Rokof, while the north goes it's own way. Divided as we are, we're easy prey for larger kingdoms.

We desire to move caravans and patrols through your province, and to trade for supplies at your city. We offer you a spot in our coalition, and substantial profits once we form a trade route.


(I want to topple Sazoga with overwhelming force, before they even expect it.
Once we do that, we'll have that working for us in negotiations.)
>>
No. 952966 ID: ee95ba

>>952897
Fine, but if it's just looting, why hit places we'll own? Shouldn't we go loot places our rivals are likely to target? Let them pay to rebuild.
>>952950
I'd be careful about how that's worded. Downplay changes.
>>
No. 952980 ID: 6e6f32

We could offer the Ozuva an opportunity to construct a road between our two cities.

As we speak, Tamo is enhancing it's trading infrastructure. In these trying times our survival and independence relies more than ever on our access to the money and resources we need to defend ourselves.

As it stands it takes over 2 weeks for traders to make the journey between the two, and travel is made more precarious by the factional nature of the recent political breakdown. To be successful our traders need better access to the northern lands. Ozuva is the heart of Vot Tikve. A road between our two cities would be mutually beneficial, Our traders would be able to reach the northern lands in under a month, and Ozuva would become the hub of all trade in the region. I propose construction of a road between us start in earnest. With both sides working to complete one half of the length of the project.

---
Such a proposal would benefit us more than Ozuva, and I suspect they will realize this and ask for more favorable or additional conditions on it's construction. Which is fine. Permission to build a road at all would be fine. Any agreement that somehow binds them to us can act as a line in for when they inevitably freak out and bunker down when we attack their neighbor.


>>952949
Personally I'd prefer a raid against Zovdek if raiding Vek Sotau for reason of distance alone. In the interest of getting things moving however, I will back your plan of targeting Inva.

I still suggest consolidating the skirmishers however.
>>
No. 952981 ID: 9876c4

>>952980
I don't think we can safely move into Vek Sotau until we've neutralized the reds on our starting province.

In any case, once we own the province we can field larger armies.
>>
No. 952997 ID: e393ff

>>952949
>>952980
The more I think about it, the more I think it might be a bad idea to raid an unknown territory. Better we just raid a distant hostile like Tog. I mean what's the worst that can happen? They hate us more? Declare war? We were planning that anyway. At least if they attack we can claim to be on the defense and petition aid from Rokof.

If we raid Inva and they wind up being a neutral or worse, they're a Rokof client he didn't tell us about (he didn't tell us about the ones in Vot Tikve we had to find them), that could come back to bite us in the ass if the party gets captured.
>>
No. 952998 ID: 6e6f32

>>952997
I'm willing to resign to just not raid.
At the very least we'll have a shitload of manpower to march with in the fall.
>>
No. 953000 ID: 368f7d

>>952998
Oh no I think we should. I'm just saying better a known target than an unknown one. Much more predictable outcomes.
>>
No. 953001 ID: 6e6f32

>>953000
Welp. Then here's my analysis.

Suzo is a good potential target, but raiding could cause trouble for our patron's other clients. They are also currently neutral and we'd risk burning a potential partner.

Sazoga is a conquest target. A raid now would have unpredictable effects is relation to that goal.

Ozuva is too near our conquest target to risk angering right now.

Arglos is annoyingly out of the way road wise, and would require the expedition to travel through a sizable amount of wilderness.

Everything North of Ozuva presents an extreme challenge in terms of distance for our Damaged Troops.

Vek Sotau Cities are poorly scouted. Though I doubt their influence extends this far south, we run a real chance of angering House Gamavo should we raid blind.

There's really no good obvious choice.

The real question is is the potential lost opportunity cost worth the risk?

If we do nothing we get the small "reward" of a full health raiding army next turn.
If we raid something we gamble with not only the potential fallout, but with the actual units themselves. We could end up with fantastic rewards, or we could lose all of our units.

So. Do we go for broke, or take the unexciting sure thing?
And if we are raiding, Where?
>>
No. 953003 ID: 9876c4

>>953001
The way forward is to control Vot Tikve. That will give us de facto control of everyone's armies.

Vek Sotau is folly until we do that. We can raid, but can't stand the counter attack, or the diplomatic heat from it.

We can't head north of Ozuva until they allow it, which is why I'm making diplomatic overtures. In the meantime, we need to concentrate on bringing down Sazoga.
>>
No. 953005 ID: 6e6f32

>>953003
Yes, but do we raid?
>>
No. 953025 ID: 368f7d

>>953005
My vote is split between Arglos and Sazoga, if only to see how raids will work
>>
No. 953029 ID: fd2dfa
File 157846939450.png - (304.67KB , 1400x1050 , 27.png )
953029

"As we speak, Tamo is enhancing it's trading infrastructure. In these trying times our survival and independence relies more than ever on our access to the money and resources we need to defend ourselves.

As it stands it takes over 2 weeks for traders to make the journey between the two, and travel is made more precarious by the factional nature of the recent political breakdown. To be successful our traders need better access to the northern lands. Ozuva is the heart of Vot Tikve. A road between our two cities would be mutually beneficial, Our traders would be able to reach the northern lands in under a month, and Ozuva would become the hub of all trade in the region. I propose construction of a road between us start in earnest. With both sides working to complete one half of the length of the project."


The Lord Patriarch calls his daughter to him and they have a whispered conversation.

>>
No. 953030 ID: fd2dfa
File 157846946029.png - (305.74KB , 1400x1050 , 28.png )
953030

After some time has passed, Karver Saleeyana turns back to you.

"This offer is...acceptable provided you offer a gesture of faith."

>Zokuval will accept your proposal if you pay them 750 Kushel
>>
No. 953034 ID: 9876c4

Okay. 300 up front, and an annuam of 150 for 3 more years.

We cant squeeze our merchants harder until they've had a chance to recoup their losses.
>>
No. 953035 ID: 094652

Negotiate that you wish to pay them 500 Kushel now for the construction of the road between Ozuva and Tamo, but if you are satisfied with Ozuva's construction crew you will pay them another 500 Kushel to construct a road between Tamo and Weka.
>>
No. 953047 ID: 6e6f32

Ah, an offer most shrewd. As can only be expected of the famed Lord Patriarch Zokuval.
However, we could hardly call ourselves traders if we didn't at least engage in one of the oldest and most time honored traditions: Haggling.
Let us begin...

Start at 400 and work up until an agreement is made.


I also have another suggestion if anyone wants to bite:
When we hit 500 and 500 is rejected, what if we offer 500 again, provided we build the entire road?

After Sagoza is taken, we could rush construction by using the army to build it (Since they newer specified we couldn't use soldiers), which would put us in prime position to seriously intimidate them, perhaps allowing us to subjugate them bloodlessly.
It would also give us a good excuse to send "Survey Parties" into Ozuva's southern forests. We could observe troop placements and ambush techniques, we could map the surrounding terrain finely, and we could even perhaps contact the local Voraklat.
>>
No. 953050 ID: de4006

Haggle it down or make it like a safety deposit. Why would something mutually beneficial be something you should pay for? It's almost like they're trying to get you to pay for the entire road.
>>
No. 953054 ID: ca5a8a

>>953050
Judging by the description, they're both suspiscious, and need money to keep funding theor defenses. If they can have someone else foot the bill, they'll probably do it. Try to haggle them down with promises of mutual defense.
>>
No. 953141 ID: fd2dfa
File 157862522513.png - (922.95KB , 1636x2233 , 29.png )
953141

“Ah, an offer most shrewd. As can only be expected of the famed Lord Patriarch Zokuval. However, we could hardly call ourselves traders if we didn't at least engage in one of the oldest and most time-honored traditions: Haggling. 400. In addition we shall pay the same amount for the construction of a road between Tamo and Weka if your people perform satisfactory work.”

Karver Saleeyana turns to the Lord Patriarch who whispers in her ear. “Make it 500, in addition your patrols defend our work crews.”

“An acceptable compromise.”

And so it was a contract was signed between Tavurik and Zokuval, witnessed and notarized by representatives of four additional families. Work crews begin laying the foundations. (Road will take 2 turns to complete)

>Lost 500 Kushel
>Gained 50 Influence

>The Kobold Skirmishers have been consolidated and taken out of recovery.
Resources:
Food(in tons):10
Industry:5
Kushel(money): 500(+100)
Inertia: 30 (+10)
Influence: 100
Holdings :Tamos-[City](Garrison and Trading Post completed in 1 more turn) (5,3), [Fertile Field]
Garrison: 1 Spear Sagaru (50% health, need 1 more turns to fully recover), 2 Kobold Skirmishers
1 Gulpa Auxiliary
Armies:
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 2 Repeating Bow, 1 Spear)]
Prosperity: 35%

Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid (New Action): Send a raiding party to a target. The number of forces in the party, initial funding, and distance all add to chances of success.
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953155 ID: 094652

Can you squeeze in Closed Sewage Paths for your construction workers without increasing the projected time to complete the other two projects?

You can also opt to train some troops. You'll need them next turn.
>>
No. 953159 ID: 9876c4

We don't need a completed road to raid Sazoga, so if the weather permits, lets do it.

I'm against spending our more of our money until we can get more.
>>
No. 953164 ID: 6e6f32

Train a skirmisher
Move a repeating bowman unit to guard the road to honor the agreement.

Lets Raid
Target Sazoga
2 Skirmishers and the Gulpa
Use the Gulpa sacrificially to cause chaos. Strike when the guard is busy.
Prioritize isolated patrols and defensive structures.
Burn 200 for firebombs and digging implements.
>>
No. 953166 ID: e7c7d3

>>953155
I agree that closed sewers should be our next improvement. Going to say that we should wait until our current projects are done though, and maybe see how a raid goes first.

>>953164
I'm fine with this raid.

>>952320
Just realized I asked about assigning citizens and slaves, then didn't suggest to do so. Let's put 1 citizen and slave into the fields, and then 2 citizens and 1 slave into the workshops.

Can we use the fertile field right away, or does it need to be improved first?
>>
No. 953167 ID: 094652

Oh crap we forgot to trade eggs with Ozuva!
>>
No. 953176 ID: 6e6f32

>>953167
We'll get to it eventually.
>>
No. 953179 ID: 1af76c

>>953167
As far as I know we only got one egg and like hell are we just giving that to anyone.
>>
No. 953187 ID: fd2dfa
File 157872183049.png - (188.33KB , 1400x1050 , 30.png )
953187

rolled 66 + 35 = 101

You can use the fields as is, but you can place improvements on the fields to specialize crop production towards food, trade(meat), industry(textiles), influence(luxury crop), or prosperity(crazy good drugs).
While you would trade eggs, your hatchery was left empty by the family scuffle. Replenish it first before trading. How you refill it is up to you.

>Raid Bonuses
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+3)
>Raid funds (+20)
>Distance (+10)

>The raiding party is given the funding and supplies, its target, and is let loose into the wild. Their success is now in the hands of the gods…
>>
No. 953195 ID: fd2dfa
File 157872614268.png - (483.09KB , 1400x1050 , 31.png )
953195

>Sazoga identified – Royalist Stronghold
Royalists: Generals that believe there is a missing Deinoka heir. Deluded lowborn believing they’re a bastard from some forgotten Deinoka line, or officers exploiting their position in the royal forces to carve out territory for themselves before everything collapses. These, and dozens of other assorted factions fall under the blanket collection the families call the ‘Royalists’. While many claim to act under the authority of preserving the rule of the old kingdom, most are simply plundering the land for wealth and labor, retreating to strongholds to wait out the coming disaster or possibly harboring dreams of becoming Great Families themselves.

>Perfect Raid
The Gulpa unfortunately were too enthusiastic with the firebombs. However their pyromania worked in your favor as the enemy became so embroiled in putting out the raging infernos, the skirmisher attack came as a complete surprise and by the time any realized they were being ambushed, they were drowned under a tide of angry furry bodies. Many targets were softened by Vorklat raids, meaning defenses were already breached by the time your party arrived, making it a simple matter of waiting for the two forces to exhaust themselves before swooping in and claiming the spoils.

On their way back the party had even more luck of stumbling upon an ambushed patrol about to be routed by a Voraklat hunting band. As the predators were about to haul the defeated forces back to their larders, your party swooped in to save the day and claim 'payment'. Carts carrying 'taxes' for Sazoga,your collected loot, and a bound Royalist officer - Karver Kavonika, are now bound for Taruvik pulled by newly enslaved royalists. Revel in this victory. Rare does everything that can go right actually go right.

>Gained 3000 Kushel
>+2 Slave Pop
>No casualties taken!
>Bonus-Gained Karver Prisoner of War
>>
No. 953196 ID: fd2dfa
File 157872623253.png - (946.22KB , 1636x2233 , 32.png )
953196

Turn 6
>Summer is in full swing, raids intensify across Rezo
>Your raid of Sazoga set something off as it suffers raids from three additional assailants.
>Makag’s war intensifies even further as it fortifies the border of Vot Rezo
>Tuk’drav launches a two pronged campaign northward and southward to claim Vem Tus and the islands of Tuu, T’uu, and Tu’u.
>Gamin fortifies the walls around Roso.
>Rokof launches a retaliatory campaign in his territory, striking back at all known raiding hideouts and scourging hidden nests.
Resources:
Food(in tons):13
Industry:9
Kushel(money): 3630(+330)
Inertia: 40 (+10)
Influence: 100
Holdings :Tamos-[City] (6,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
Garrison: 1 Spear Sagaru , 3 Kobold Skirmishers, 1 Gulpa Auxiliary
Armies:
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 35%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other (Deal with Prisoner)
>>
No. 953203 ID: 094652

>>953187
D'aww they're so cute

>>953195
Well that was impressive. Talk to that girl slave later.

>Jackpot
Buy the most expensive combination of upgrades you can afford, while it still lasts.
Spend about a fourth of your windfall recruiting and training.
>>
No. 953205 ID: 9876c4

After 4 seperate raids, is Sazoga ready for occupation?
That is to say, how do we make it turn blue? Consult with family if need be.

Treat royalist slave with care, she may become someone's spouse/tutor if she plays her cards right.

Don't squander too much wealth, but plug any gaps that need shoring.
>>
No. 953207 ID: 6e6f32

Consult Aligos.
Sazoga Burns. The time to strike is now.
Soldiers? Raiders? Rokof Veterans? Supplies? What does he need, we can make it happen.

We should Start The Metallurgist right away, along with an upgrade for the field.
Can't go wrong with food, but we also desperately need industry so textiles might be the way to go..
Might as well Que up the Scribes Retreat, Closed sewers, and Garisson Upgrade while were at.

We still have over 2000 left after all that investment for soldiers, supplies, and more after we talk with Aligos.

Also, do talk to the prisoner.
>>
No. 953208 ID: d75176

>>953205
Blue nothing, time to annex Sazoga. Blue means making them Rokof clients, when we can just add it to our holdings. Not only will that give us room to grow, but it will give us room tk expand and act as a show of force to persuade neutral families joining us is in their best interest. So new turn, lots to do. We can use that money to start constructing Closed Sewage and Metallurgists, while keeping some for building whatever we'll need to get Sazoga up to speed once we occupy it. Also we should talk with the prisoner and see what we can learn from her. And since eggs were brought up last turn maybe we should look up Ssoolaku and see how he's progressing on getting that sirassar egg hatched.
>>
No. 953209 ID: e7c7d3

Metallurgists seems like a must after such a windfall. I would liked closed sewage as well.

I'm at a loss as to what would be best for the fertile fields, I'm thinking between meat, textiles and luxury goods.

Does seem like a good time to strike as well.
>>
No. 953245 ID: fd2dfa
File 157881069967.png - (292.17KB , 1400x1050 , 33.png )
953245

You're call goes unheeded this time. Aligos is in your home's shrine to Ach-Ka, and he is meditating before the Fires of War.

"Aligos."

"You come asking of Sazoga. There is nothing left to be done. The raids have drained its coffers and ruined its defenses. I can command a full leklos. Unless you have another officer hidden away, I am all you have to take the stronghold."

"Is there...is there anything else we can do to ensure success?"


"Depends on what they have left. If they can still defeat our forces in a siege or outnumber even a leklos after the beating they recieved, we can starve them out. But for that, I will need your support. Tamo will have to feed its soldiers while we surround Sazoga and wait them out."

"Then that is what we shall do!"


"I will be waiting" Aligos returns to his meditations.

>When marching against another stronghold, rather than engaging the enemy in open battle, you have the option to lay siege and force them to surrender after a set amount of turns. The amount is determined by the state of the stronghold before your army lays siege. This option however requires half your food and industry to act as a supply chain to keep your army in fighting shape.
>If you opt to take it by force, you still need to supply your army with 2 food and 1 industry per Leklos

>Construction begins on Closed Sewers, Scribe's Retreat, Metallurgists, and Textile Specialization (-1200 Kushel). Their combined efforts divide the labor force, requiring a total of 5 turns to complete

>What shall you do?
>>
No. 953250 ID: 6e6f32

Prioritize the Metallurgist and Textile Specialization, Keep the Money Invested for the Sewers and Retreat, but don't actually start constructing those two yet until at least one of the Industry building is complete.

Raise 2 companies of Saguru, Spear and Repeater. And another Kobold Raider Band.
Replace the Battle proven Spearmen from the Garrison and the Repeaters guarding the road with the new recruits.
Use the older companies to fill the Leklos.
Order The Invasion of Sagoza.
>>
No. 953264 ID: 9876c4

I would prefer not to besiege. Give them to much time to summon allies or compose poems to our cruelty, and they'll take it.

My feeling is after 4 raids their army is gonna be pretty puny anyway.
We need to present a unified front against north and east.
>>
No. 953266 ID: e7c7d3

A straight up assault does seem best in this sort of situation.

We might want to start investigating or spend resources for another officer
>>
No. 953274 ID: 6e6f32

>>953266
Were gonna need to go into the catacombs anyway to pick up a governor once we take Sazoga right?
Might as well pick up an officer while We're there.
>>
No. 953281 ID: 9876c4

>>953274
Depending how it goes, we could always award governorship to an officer that distinguishes himself. Could work alright, especially if he marries the slave.
>>
No. 953318 ID: fd2dfa
File 157889993473.png - (919.08KB , 1636x2233 , 34.png )
953318

rolled 78 + 40 = 118

The forces have been mustered, and the Leklos made all speed for Sazoga...

>Sazoga weakened (+20)
>Distance (+10)
>Fresh Troops (+10)
>>
No. 953322 ID: fd2dfa
File 157890153166.png - (386.56KB , 1400x1050 , 35.png )
953322

Sazoga burns
The Royalists core army is made of a handful of Tovaru, whose skill means nothing in the face of sheer numbers. As Aligos cuts down their command, the gang-pressed Sagura begin to scatter, making them easy prey. Some of the more inexperienced separate from the Leklos to pillage and enslave for extra pay, but the majority stay in formation as they push deeper and deeper into the stronghold. Most of the city falls within the day. The real challenge however will be the keep itself. It is as old as your ancestral estate, filled with booby traps, hidden passages, and secret chambers. Prying the royalists that still fight will be hard and bloody...
>>
No. 953323 ID: fd2dfa
File 157890155720.png - (440.39KB , 1400x1050 , 36.png )
953323

Blood coats the walls, the floors, the ceilings. Aligos shouts down empty halls as he beheads one opponent after another. "Enough of the chaff! Where is the commander! Show yourself coward!"

Beneath him the fighting is a stalemate. Your forces have the numbers, but numbers mean little in such tight spaces, and the enemy knows the layout. Aligos could take direct command of the Leklos and sweeep through the keep, but risk losing whatever commanding officers are in the keep, or continue his search, and damn the casualties.

>Choice?
>Roll to determine success

Also I wanted to ask you guys something unrelated to the quest, so I'll pop it in the discussion board.
>>
No. 953325 ID: ae8ec4

rolled 24 = 24

>>953323
PURSUE
>>
No. 953335 ID: 6e6f32

>>953323
Damn the Casualties, Overrun this whole keep if you have too!

If the commander escapes we'll be target number one once the royalist finally up and organize, plus a ransom could be worth an entire Leklos depending on who it is.
FIND THEM!
>>
No. 953336 ID: 9876c4

Try to avoid becoming a casualty yourself. Take risks but not absurd ones

A general your sister can depend on is worth more than this anthill of a town.
>>
No. 953374 ID: fd2dfa
File 157896722894.png - (237.54KB , 1400x1050 , 36.png )
953374

Minor failure
Aligos finds the commander...what's left of him. "Poison" he spits as he sniffs the bottle. "Coward's way out."

The commander apparently also slit his throat to prevent him from compelling his corpse to talk if there was a Karver along. Not that you have any in your army.
>>
No. 953375 ID: fd2dfa
File 157896724943.png - (282.96KB , 1400x1050 , 37.png )
953375

Aligos takes the severed head of the commander and brings it with him through the keep. Royalists see their fallen commander, and the poison still staining his lips and know they've been abandoned. The keep is captured shortly afterwards. Aligos takes the head to the top of the tower, letting the gods see his victory, and his trophies as the Leklos cut down the banner of the Royalists and supplant it with the seal of Taruvik.

>Sazoga captured! (4,1)
>Unrest across the city will need a Leklos garrison to control for 5 turns
>Unrest causes a dip in overall prosperity (-7)


What shall be done with the captured soldiers?

>Press into service (replenish losses)
>Release (Reduce unrest to 3 turns)
>Enslave(+1 Slave Population to Tamo)
>>
No. 953378 ID: 6e6f32

I'm fine with a release. The sooner the people fall in line, the sooner they'll be productive.

Take a contingent of the best Kobolds from the garrisoned squads and head down into the catacombs.
I'm sure someone in your family will be willing to wield some power. Aligos can't stay in Sagoza forever after all.

Also, we still haven't interviewed the prisoner. We should do that.
>>
No. 953380 ID: 9876c4

Press into service. Regionally and linguistically, we're close cousins. They can learn our ways. And we do need the men.

Guess we need to get working on making a spare Leklos, for expansion.
>>
No. 953382 ID: 094652

Press gang. Sazoga was your buffer to the rest of the sector's angry psychos out to crush your eggs, and now they know you're coming for them. You'll need all the troops you can get, both to defend against the tide and to convince more neutrals that you've got this if they help.
>>
No. 953384 ID: ae8ec4

>>953375
Back to front boys!
>>
No. 953386 ID: e7c7d3

Press into service. The reduced unrest would be nice, but I feel it won't matter until we have a suitable family member to govern the land anyways.
>>
No. 953388 ID: fd2dfa
File 157897542324.png - (926.04KB , 1636x2233 , 38.png )
953388

>Soldiers pressed. Some grumbling is had, but being on the winning side is argument enough for most.

>The war south takes a turn. Makag takes partial ownership of Vak Seru.
>Gamin begins construction on a drydock.
>Tuk'drav's campaign south grinds down as it meets fierce resistance. The islands however are quickly brought to heel.

Turn 7
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1840(+410)
Inertia: 80 (+40)
Influence: 100
Holdings :Tamos-[City] (7,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
Garrison: 2 Sagura(1 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary

Sazoga - [Stronghold] (4,1)[5 turns of unrest]
[Garrison](Ruined)
[Tovaru Barracks] (Damaged)
[Taxing Office] (Damaged)
[Trading Post](Ruined)
>Damaged improvements offer no bonuses but still take upkeep. Costs the same as building to repair it
>Ruined structures offer no bonuses, take no upkeep and costs the same as building to repair it

Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

"...Ssoolaku, you have some explaining to do."
>>
No. 953389 ID: fd2dfa
File 157897555949.png - (465.21KB , 1400x1050 , 39.png )
953389

"Misssssstressssss?" Ssoolaku is surprised to see you intrude in his private chamber.

"I oversee distributions on everything you approve of Ssoolaku. That compound you put in the garrison wine. What is it?"

"Why doesssss it perplex you misssstresssss?

"Because my entire garrison is now at each other like Gulpa in heat!"


You were just down there, and to say order had broken down was an understatement.

"Misssstressss did say the family hatchery wasssss depleted" Ssoolaku notes.

"What does that have to do with anything?!"


"In the old country, when a Jassssssanid casssssste population dropped to unacccceptable levelsssss, the Ssssssirassssate would order the mussssssijarhaati be dissssstibuted to living membersssss and a great coupling would commence where we would all engage and copulate with each other for monthsssss to bring populationsssssss back up to working levelsssss again. I gave them to your garissssssson misssssstresssss as I knew the overwhelming number of koboldssssss would ensssssssure that when the Great Coupling began a great number of Kobold eggsssssss would resssssult. I even have prepared the hatchery ssssspace for the many layings that will surely commenccccce!"

"But they aren't listening to me! They don't respond to anyone!"

"Mussssssigarhaati is quite strong" Ssoolaku nods. "And once consumed, they are compelled to ssssssseek more."

"And we allot rations by season you scalebrained dolt" you shout "My soldiers will be too busy fucking each other all Fall!"

"You could forcccce an early end to the rutting Missssssstresssss" Ssoolaku raises his hands in a placating gesture. "Remove the mussssssijarhaati, and they sssssshall normalize within dayssss. Though I do not know the effectsssss that would bring. Most come down ssssslowly as the ssssssupply dwindlesssss. To take it all away at once" he looks wistful "I've never seen it happen before."

>Action?
>Quarantine the kobold barraks(Garrison cleared for a turn, adds [Full Hatchery] Improvement which grants bonus to influence and inertia.
>Remove the musijarhaati (Keep garrison staffed, prosperity drops 5%, add [Hatchery] improvement with diminished bonuses.
>>
No. 953390 ID: b1b4f3

>>953389
Quarantine. We need a Leklos in Sazoga to keep things stable there, we don't need our garrison in Tamo.

Speaking of which we have to repair the garrison in Sazoga immediately. May as well repair the other buildings there while we're at it.
Also I feel we should work on prosperity somehow since it seems to be something we have to spend occasionally... what options are there to do this?
>>
No. 953392 ID: 6e6f32

Welp.
Quarantine the Barracks.

I guess recruit a company of Spear Sagura for basic defense and I dunno... Just have them report to duty from their homes or from a temporary encampment and supply them like we would a traveling army.
>>
No. 953393 ID: 36a5ac

>>953389
The evil we know is probably the better one to go with.
Quarantine the garrison, let this drug run it's course and reap the benefits of it.
We know exactly what the garrison being down entails and can plan around it, but not whatever side effects removing the musijarhaati could have.
>>
No. 953395 ID: 9876c4

Whats done is done, and we need the population. Ssoolaku should be punished, but administratively, not seriously.

>>953390
Using the occupying army to repair buildings would be good for PR and useful.
>>
No. 953396 ID: e7c7d3

That's... one solution. Quarantine.

Remind Ssoolaku that he was to deal with the one egg. Not multiple, kobold ones.
>>
No. 953459 ID: fd2dfa
File 157904914830.png - (926.56KB , 1636x2233 , 40.png )
953459

>The barracks are quarantined, and Ssoolaku has a stern talking to. Unfortunately he is Anumahat so he probably enjoyed the scolding more than learning anything from it.

>Prosperity can be raised by scouting the local land around your claimed territory for unclaimed landmarks(farmlands, caves, forests). Claiming them grants prosperity(capturing it, usually by killing whatever squatters are using it at the moment) and additional bonuses based on what the landmark it.

>The road to Ozuva has been completed.

Resources:
Food(in tons):23
Industry:14
Kushel(money): 840(+410)
Inertia: 80 (+40)
Influence: 100
Holdings :Tamos-[City] (7,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
Garrison: 1 Spear Sagura
QUARANTINE[2 Sagura(1 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]

Sazoga - [Stronghold] (4,1)[5 turns of unrest]
[Garrison](Under repairs, 3 turns)
[Tovaru Barracks] (Under repairs, 2 turns)
[Taxing Office] (Under repairs, 2 turns)
[Trading Post](Under repairs, 3 turns)

Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

Actions:
>Consult Your Family (No one here)
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other (Deal with Prisoner)
>>
No. 953461 ID: b1b4f3

Well we don't have much of a mobile army for most of this and not much liquid funds either, so let's just deal with the prisoner.
>>
No. 953463 ID: 9876c4

Meeting the karver is fine.

Medium range goals: province is 1/2 Rokof. We need only turn 1 more red or green to get a plurality.

We attain that by approaching Sazo to turn, or marching troops north to raid Arglos. Both of those will be hard, but we need to start taking steps.
>>
No. 953464 ID: c8eb7b

>>953463
We might want to shift gears and start building prosperity. Taking Sazoga meant taking a hit there and we don't know if we're getting it back after unrest is over.

Interrogate prisoner and see if we can't get her to switch sides. Afterwards maybe scout around Sazoga if they have any landmarks.
>>
No. 953470 ID: 6e6f32

>QUARANTINE[2 Sagura(1 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
Gulpa/Kobol/Rezan Hybrids? That'll be interesting.

Recruit a Swordsman unit, Scout the land, And deal with the Prisoner.
>>
No. 953524 ID: fd2dfa
File 157913476656.png - (190.40KB , 1400x1050 , 41.png )
953524

Though she has been in your cells for months, the prisoner is as alert as the day she was brought in. As soon as the door opens she stares at you intently.

"So" she rasps. The guards have been limiting her water it seems. "My jailer has finally deigned to remember me. To what do I owe the honor of seeing a traitor to the king?"

>Response
>>
No. 953527 ID: 9876c4

We meant to do this earlier. But we have had distractions...

We are not convinced that there is a king, or a regent. But there is a Vot Tikve, and there are those who wish her harm. The only way out is through a unified front.

Your home, Sazoga has come under our protection. Will you serve her new rulers, as a noble ought, or waste yourself down here as both our enemies gather strength?
>>
No. 953538 ID: fd2dfa
File 157915125406.png - (182.24KB , 1400x1050 , 42.png )
953538

"We meant to do this earlier. But we have had...distractions"

"Distractions?"

"We are not convinced that there is a king, or a regent. But there is a Vot Tikve, and there are those who wish her harm. The only way out is through a unified front."

"Your home, Sazoga has come under our protection. Will you serve her new rulers, as a noble ought, or waste yourself down here as both our enemies gather strength?"

"I accept."

"I know this must be difficult for a Royalist but I guarantee you mercy if-what?"

"I'm no fool. Your...soldiers rescued me from Voraklat. Sazoga was under incompetent leadership, and General Togaro in Sot Nasau had abandoned us. That much was obvious. If you've taken my home, I've no reason to stay loyal to him. I submit."

The karver gets onto her knees and bows. Well that was simpler than you thought.

"Then I name you Karver Kavonika Taruvik."

>Karver Kavonika has joined you!
>Karver Officers fight from the rear casting magic. If used actions that require dice rolls (exploring, raids overseas, etc.) results can be a bit...explosive.

Further Actions?:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953543 ID: b1b4f3

>>953538
Oh, that didn't use up our turn. Uh...
Can we fortify Tamos using the funds we have now?
>>
No. 953549 ID: 094652

We should negotiate with Ozuva to make it a client state. They don't really care who rules over them so we should apply quickly and let the trade flow through.
>>
No. 953550 ID: 9876c4

>>953549
I'm against it because it doesn't gain us anything. And convincing an isolationist to shift politics sounds expensive.

Now Suzo... is trapped between us and Rokof, and might see the light clearer.
>>
No. 953555 ID: 6e6f32

>>953549
Ozuva is in a Cushy, if precarious Position right now. They stand to make a lot of money, but are also going to need friends. But, their isolationist nature will make them not want to become TOO involved with anyone.
I suspect however, that if we maintain positive relations
while Clienting/Conquering most of their neighbors, they will eventually see us their natural partners.

We should make use of this new road. See if we can hire Ozuvan Workers/Buy Ozuvan Wood to speed production of at least one of our buildings. Sitting on our hands for a year doesn't sound like a great idea.

I agree that we should begin dialogs with Suzo.
>>
No. 953580 ID: fd2dfa
File 157919824236.png - (323.76KB , 1400x1050 , 43.png )
953580

>Suzo is has thrived since coming under the control of the Navozem Family. A Rezmodla descendent line, they are one of the few 'River Folk' families who have moved completely onto dry land, though they still maintain strong ties to the rest of the Rezmodla trade network. This means they have a direct line of trade to Gamin, who in turn supplies them with all manner of exotic slaves and goods that have bolstered the city's wealth.

>The best words that could describe Navozem are 'shrewd' and 'decadent'. While they are just as sharp as other Rezmodla, honed from generations of being hunted by other Rezans, they revel in their financial superiority and choose to spend their extended lives in luxury few in the world know. Do not take their jovial tones and spendthrift attitudes as shallow or stupid. Their political structure is based on Gamin, and a wrong word can have dire repercussions.

"Heyoowa Soosanwe. Sagla pol-Rutani Navosem ruksal, yilerosootanru ru-pora yil ru-resoo. Naa rukswaleea ipora etsa ruksanvrali; kiso ruksujipem reelasoonavrabaloodiana."

("Hello out-clan. I am Sagla pol-Rutani Navosem, and I speak with the authority of all my family and people. I don't recall ever meeting your family before; but I hope this is the start of a fruitful and happy relation.")

>Rezmodla families speak the Rezmodla dialect in court. While you understand it enough to speak it, the dialect is more than just the words spoken. The tones used, the subtle gestures of the hand, the tilt of the head, the language is as much song and dance that conveys hidden meaning only fluent users can pick up on.

>Unless you have a diplomat skilled in Rezmodla, they will have the upper hand in negotiations as they can dupe your envoy into adding things they didn't exactly agree to.

>Response?
>>
No. 953587 ID: 9876c4
953587

We hope so too.
We heard from our ally Sou, that there was a fabulous city just to the west. As traders ourselves, it makes no sense to be strangers. With our expansion into the north through Ozuva, we want to meet and feast with all of Baron Rakof's neighbors.

Indeed, you do appear to be weathering the unrest quite well!
(It's a start, and I think the message is clear)
>>
No. 953589 ID: e7c7d3

Indeed, we wish for nothing more than to trade and reach prosperity. So turning to the Navosem seems to be the natural choice.

I due agree that we should emphasis our relation and their position with Rakof. Sounds like whatever we suggest, the deal won't be entirely to our benefit. Might be worth the price anyways for good relations.

What exactly do we have to offer though? Just implied threats?
>>
No. 953590 ID: 9876c4

>>953589
Implied Profits is a key point too.
>>
No. 953616 ID: 6e6f32

My, what an astounding sight to behold! You must be very proud to have built such a marvelous city! Though of course, the appetite of such a gleaming metropolis must be ravenous. All manner of people and materials flow both into and out of cities, and that fact does not change regardless of political climate.
Surely in this period of unrest, there must be certain things Suzo is finding harder to come by. Meanwhile Tamo, though a humble city by comparison is experiencing a period of growth.
Perhaps we could direct some of that growth toward your needs, to our mutual benefit.
>>
No. 953621 ID: fd2dfa
File 157922471819.png - (285.55KB , 1400x1050 , 44.png )
953621

"You must be very proud to have built such a marvelous city! We heard from our allies that there was a fabulous city just to the west. As traders ourselves, it makes no sense to be strangers."

"Ayoo ayoo, Suzo kejo suscra. Maavaz kejo kushel rupamaneeane, ui ruswajane maswapem. Kiso soovaks marassas aljuaniza.”

(Yes yes, it is a great city. Much kushel was poured into its development and it continues to swell. This conflict has been a boon to us more than anything.")

“Yes but even with such benefits, surely there must be certain things Suzo is finding harder to come by. Surely Tamo, a humble city by comparison, may stand to help and gain benefit?"


“Ivoosa kushra a? Sass monaz enti a? Ivoosa jelookra madleti Soktra monaz enti a?”

(“Are you proposing a trade deal? So close to winter? How will that benefit either of us with Shardfall so close?”)

>Response?
>>
No. 953628 ID: 094652

"Why, just before Shardfall is the greatest time for a trade deal! We offer security and shelter, we have a great surplus after we garrisoned our troops to a recently-claimed town in need of improved leadership. You bring your farmers and workers to our homes and we'll keep them safe AND paid throughout winter, for a modest tax of supplies to keep our bellies fed."
>>
No. 953629 ID: 9876c4

This guy has gotten rich off his noble sponsor. He's not about to switch gears without pressure from Rokof.

Let's promise him something meaningless, and head back.
>>
No. 953632 ID: 6e6f32

Trade deal?
Nothing so immediate. Rather, we're trying to lay the groundwork for something more substantial. More permanent.
What could we be doing for you by this time next year? We'll make it happen.
>>
No. 953838 ID: fd2dfa
File 157941323241.png - (190.41KB , 1400x1050 , 45.png )
953838

Itoozala, rukuanas trom shovar. Ui trom ikoolukra, rukfaasalpem soonagr. Gulpa, yik-sloosal, yik-soosanwe maagrinas. Siicho saasal moograsol-akwoma voo...'isatrane', ruktoodalmi."

("Settle down, we can negotiate again at a future date. However if you are so determined to aid me, there are a few problems I've had. Vermins, rebel slaves, and other riff raff that disrupt my people. My scouts have identified a number of possible hideouts. If you would be kind enough to 'dispatch' them for me, I would be in a more giving mood.")

>Marks identified

"Rukfeysi tseh oogl nantsamee"


("I hope you don't die")

With the traditional goodbye of the Rezmodla, Sagla tosses his drink cup over his shoulder, and gives your envoy a warm smile.
>>
No. 953839 ID: fd2dfa
File 157941354568.png - (952.97KB , 1636x2233 , 46.png )
953839

>The war with Makag drags on as Silida families fortify their borders. Makag claims no hostility, but at the same time he makes no claims to leave neutral families out of his warpath. Campaigns slow as supply chains from Rezo to the front are bogged down by the long trails of prisoners being sent back to be enslaved.
>A surprise attack by Gamavo splits the province of Vem Tus. Tuk'drav and Gamavo rush to conquer neutral territories before their rival can.
>Gamin reinforces seaside borders.


Turn 8: Winter comes again. Armies settle into garrisons and cities collect their harvest. Slaves and Civilians alike prepare for Shardfall.

>The Jassanid brew runs its course. Bleary-eyed Rezans stagger out of the barracks, some clutching their genitalia with pain, others carrying kobolds in their arms. Inside is a veritable mountain of eggs. You don't know who laid them, and you don't really want to know. By right, they are property of Taruvik and so they are hand carried one by one to the family hatchery.

>New improvement: Full Hatchery (+5 to inertia and influence)
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1250(+410)
Inertia: 125 (+45)
Influence: 100 (+5)
Holdings :Tamos-[City] (7,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
Garrison: 3 Sagura(2 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
(Lady Kavonika idle)

Sazoga - [Stronghold] (5,1)[4 turns of unrest]
[Garrison](Under repairs, 2 turns)
[Tovaru Barracks] (Under repairs, 1 turn)
[Taxing Office] (Under repairs, 1 turn)
[Trading Post](Under repairs, 2 turns)
>>1 new issue - A royalist cell was uncovered among the conquered peoples. Aligos has waited until all known members have been identified before planning any action, and has decided now is the time to deal with this problem. He writes to you for advice as both possible actions will mean killing a number of people (-1 civilian population)

>>Purge the cell, and hold a public execution to remove this tumor from the Taruvik body(+3 prosperity)
>>Raid the cell and enslave the members. Let them work to rebuild what they tried to destroy.(+1 slave pop)


Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953844 ID: 9876c4

It sounds like Sazoga was mismanaged, so execution is better for loyalty.

Lady Kavonika, conduct a ritual to find out which of the greens is most receptive to Baron Rakof. No sense wasting resources for middling results.
>>
No. 953847 ID: 5cce25

We finally have enough inertia for another policy. Talk to Ssoolaku and see what he has.
>>
No. 953852 ID: b1b4f3

>>953839
EXECUTION.
Also now that we have our barracks back let's start killing vermin.
>>
No. 953853 ID: e7c7d3

I say turn the cell into slaves. Give them a chance at redemption.

>>953852
Yeah, let's get rid of some of these problems. If I'm reading the map right. There's trouble right next to us that should probably be dealt with.
>>
No. 953856 ID: 6e6f32

Are these squares to our west things Suzo marked? If so, lets raid the one immediately nearby first. Use the Kobolds and Gulpa and dump in 200 Kushel in supplies as well.

I'd rather enslave them than execute. We NEED the manpower and with Kavonika on our side we can probably restore a couple of the Sazogan slave units to citizenship when the unrest is over.

Consult Ssoolaku. Progress must be made.
Bring Kavonika in on the discussions as well. A karver's thoughts are sure to be insightful.
>>
No. 953893 ID: fd2dfa
File 157949675196.png - (365.24KB , 1400x1050 , 47.png )
953893

Ssoolaku approaches you with three new policies drafted over the year:

1) Bonded Auxiliaries: It is no secret that many Rezans have harems of slaves they hope to marry once freed, and second generation slaves are generally more enthusiastic towards Rezan culture and are eager to transition to citizenship status. By specializing our military force to accommodate the different races, new rites can be drafted based around these beings to streamline their contributions to the family and hasten their own path towards freedom. (Unlocks slave auxiliaries. New Auxiliaries are unlocked based on foreign lands raided and what races are captured)

2) Reformed Servitude: Slave work output can be increased by restructuring their labor and home lives. By relocating slave quarters closer to designated work stations and fitting twice as many slaves into assigned labor zones, output is expected to double. (Output from assigned slaves is now 4 instead of 2)

3) Bait the Tovaru: Tovaru are veterans of war and while there are certainly plenty living in our city, there aren’t enough to form a battalion. A barracks that provides the basic needs of the Tovaru(personal pleasure slaves, bonus pay, exotic meals and spirits) should attract wanderers to the family banner. (Allows construction of Tovaru barracks and recruitment of Tovaru)

Kavonika is consulted over the policy. "It is not my place to decide Matriarch" she shrugs. "However your forces would stand to benefit from having a larger more adaptable fighting force than the Sagura. My previous commander, employs Tovaru, and even maintains a corp of Kovatu. Where and how he found them I do not know, but they've been instrumental in him holding power. Sagura alone would be decimated fighting them."

>The policies Ssoolaku submits changes after one is employed. Old ones however may resurface if he feels this is an opportune time to enact them.
>>
No. 953904 ID: 9876c4

3 is probably the most immediate boon. Getting a unit of skilled soldiers> getting a mob of unskilled ones.
>>
No. 953906 ID: e7c7d3

1) Bonded Auxiliaries.

This is similar to how the romans liked to assimilate people, and it worked pretty well until it didn't. Plus, new unit type!
>>
No. 953911 ID: 094652

3 - We're going on the offensive now. We need mercs and we need them fast.
>>
No. 953912 ID: 6e6f32

Tovaru. We'll need to bring in outside labor to build the barracks before next winter... But with Sov to the east and Ozuva to the north that shouldn't be a problem.

Have Ssoolaku draft estimates for the price of construction for what he would deem fair using outside materials and labor.
>>
No. 953965 ID: fd2dfa
File 157957906194.png - (0.98MB , 1636x2233 , 48.png )
953965

Ssoolaku takes your accepted policy and sends his scribes off to make preparations. "The Tovaru ssssshall be ready for consssssideration come Sssshardfall Misssstressssss."

You turn back to Kavonika regarding the other neutral holds in the province. Kavonika points at your map where Vogu is located. "I don't even need magic to tell you Sarzolig is sympathetic to Rokof. They're position places them close to Gamavo and fear of Scrshk attack is making them more receptive to finding allies here. They aren't finding any with the Royalists however."

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953973 ID: 9876c4

What if we...
Approached Sou and Vogu about a group raid on Sozu? We'd share risk, reward, and ideally get another city out of the deal.

We'd lay the groundwork, build our army, and strike in tandem sometime next year.

We'd be closer to our allies, and their trade routes would be mildly more secure.
Can't imagine Rokof would be all that displeased either.
>>
No. 953981 ID: 9876c4

>>953973
Suzo, rather
>>
No. 953990 ID: 6e6f32

Vogu and Sarcera could indeed be good targets for diplomacy with Gamovo so close. With our road to Ozuva complete they are definitely in range for something like a defensive pact. We might have to formalize a non-aggression pact with Ozuva to move troops through their land.

Open dialog with Vogu and scout one of these nearby encampments Suzo suggested we take down for them. If we can get a good raid off on one of them before shard-fall I wouldn't be complaining.
>>
No. 954005 ID: e7c7d3

Scout that land. We need to be able to utilize what we have.
>>
No. 954032 ID: 6e6f32

>>953973
Eh. I'd rather raids on Suzo wait until we have some more non-Rokof allies. Our compatriots could prove somewhat unreliable since they not only have to deal with their on shit, but Rokof shit as well. A city like Suzo is built on blood. Perhaps we shouldn't poke at the hornets nest until we are ready.
>>
No. 954048 ID: 9876c4

>>954032
Disagreement is all well and good. I'm only suggesting it because they're house Gamin-aligned, and will become a spy problem sooner or later.

Something every Rokof house, like ours, will want to head off.
>>
No. 954056 ID: 6e6f32

>>954048
The fact that they are making such a killing off of the current unrest unsettles me is all. It suggests war profiteering or large scale raiding, the likes of which shouldn't be possible for a lone landlocked city state to pull off.

They are a real threat and they have an ace up their sleeve to back it up further.

I agree that they are a problem that we will likely need to take care of militarily at some point, but they're one I'd like to address with overwhelming force.
>>
No. 954106 ID: fd2dfa
File 157973396104.png - (318.43KB , 1400x1050 , 49.png )
954106

Placed at the border of Gamavo, the wild lands of Varas Itvar, and the vermin infested Vak Tavu, Vogu has become less a city and more a fortress. It's people expect battle, and everyone of fighting age has experience beating back raiders, rival families, assaults from vermin people, and enduring the horrors Varas Itvar vomits up every Shardfall. For them the death of Deinoka has done little to change their attitude. Just added more enemies to a very long list.

Sarzolig has seized control of Vogu more out of necessity than granted ownership. No one wants to be placed near Varas Itvar, but their family was exiled generations ago from some offense no one can remember. Stripped of their holdings the family and their clients had founded a new estate at the borders between the wild lands and Gamavo and fought tooth and nail to make it livable. While you won't be seen as an enemy outright, you aren't going to be given a warm reception either...


"Heyha envoy, I am Lord Patriarch Argalvas. Every moment I waste here is a moment I'm away from directing my leklos so speak your mind or go away."

>Response?
>>
No. 954111 ID: 9876c4

We'd like you to consider joining the southern coalition. A united VT is a strong VT. Your current independence is adequate for now, but it's not doing you any favors.

We'd welcome your military ability, and your thoughts about how trustworthy and helpful Suzo's placement is.

We'd require a token show of fealty to the coalition's patron,
Baron Rokof, and the ability to trade in your lands, once our caravans are running.
>>
No. 954114 ID: 6e6f32

>>954111
... Of course, with Shardfall upon us so soon we understand if you have more immediate concerns.

With our more secure location, we may have a spare general -and Sagura- to help take some of the heat off.
Just say the word.
>>
No. 954181 ID: fd2dfa
File 157976920061.png - (238.54KB , 1400x1050 , 50.png )
954181

"We'd like you to consider joining the southern coalition against the royalists. Your current independence is adequate for now, but it's not doing you any favors. We'd welcome your military ability, and your thoughts about how trustworthy and helpful Suzo's placement is.

We'd require a token show of fealty to the coalition's patron,
Baron Rokof, and the ability to trade in your lands, once our caravans are running."

"Fealty to Rokof?" Argalvas scoffs as he unsheathes the dagger by his hip. "Last envoy that was so brazen owned this. Royalist bastard thought just because we were so pressed we were desperate for aid. I sent his head back to the scum in Sot Nasau. The rest of his remains feed the beasts of the wildlands. The Great Families tossed us out here. What reason do I have to accept their yoke again after years of fighting to be free of them?"
>>
No. 954186 ID: 9876c4

Let's reframe this. Every house has an army, and vassals. And they're all moving in on unprotected lands.

You've got a fortress here. Does that protect you from Gamin, the Royalists and the local fauna if any of them decide to get serious? You can't beat them by outlasting them. To fight a united army, you need one yourself.

Irrespective of Rokof's merits as a man, he governs to your west, and his allies rule the south, even moreso with Sazoga annexed. Is that an advantage you can afford to pass up, if you intend for Vogu to stay free?
>>
No. 954187 ID: b1b4f3

>>954186
I think his answer would be yes, he feels safe enough.

>>954181
We don't have any ammunition here as the big players haven't made big enough moves to be an urgent threat, though we could reassure him that he would not be under a yoke. We could offer him more independence than he had under the Great Families.
>>
No. 954214 ID: 6e6f32

*Visibly relax*
Oh thank the gods. Lady Taruvik would have my head if I came back with that. Since we're on the same page I'll drop the pretext.

My presence here is borderline treasonous to Rokof.
Tamo is working to unify Vot Tikve. To that end I am here to secure a military alliance.
Rokof has not been informed. They have thus far been seemingly uninterested in this province, no doubt thanks to the fires raging at home. But with Lord Rokof's relative inexperience and his central position on the continent, it's only a matter of time before he is swallowed by the other houses.
When that happens Vot Tikve must be able to fend for itself. That can't happen with the families squabbling with each-other over scraps. That can't happen while there are still royalists holding on to delusions of grandeur. That cant happen while cities like Suzo profit from the chaos only to horde more wine.

Admittedly, You'd be the first to join us. But with a joint strike on another one of the Royalist Strongholds say, in the spring or summer, it could give us the diplomatic pressure to convince Ozuva or Sarera to join.

In the meantime, though. With Tamo's much more secure position to the south, It wouldn't be a problem for us to lend you a spare Leklos for the shard-fall.

What say you?
>>
No. 954218 ID: edfe25

For the same reasons I did: Share a bigger army, trade more. More prosperity.
>>
No. 954239 ID: ce39da

>>954214
That's a big statement to make if we haven't necessarily agreed on doing it ourselves! (And even if we did, this is way too soon to be making those kinds of waves.)

As for more general speculation, he all but said that the royalists the Karver got her info from were mistaken, and this guy isn't desperate in the slightest.

"You aren't hurting for fighting forces, yes, but what of the livelihood and comfort of your people? I realize that suggesting you swear fealty is a bit sudden, so let's back up; you're good at surviving, but what can we offer to help you thrive?"
>>
No. 954281 ID: 6e6f32

>>954239
>That's a big statement to make if we haven't necessarily agreed on doing it ourselves! (And even if we did, this is way too soon to be making those kinds of waves.)
Perhaps, but it's a decision we're going to need to make eventually. No matter what we choose it's gonna be messy. That and unsanctioned military agreements as a client state are frowned upon at best.

I mean, what are we even here for? If they wanted to join Rokof they would have pledged loyalty at the onset of the chaos. Meanwhile our industrial capacity is sapped until late next year, we control no unique resources, and we are not here with the blessing of our patron. What exactly do we have to trade for?
Unless we are here to form a private military agreement, we are literally wasting their time. We can soften the words, we can manipulate the terms, but the implications remain.

Finally, don't mistake their bluster for confidence. The first words out of his mouth were "Every moment I waste here is a moment I'm away from directing my leklos".
His situation is tense at best. They NEED an ally, they just aren't willing to surrender their sovereignty for one. That's reasonable. In fact this is the most reasonable leader we've encountered so far.
>>
No. 954392 ID: fd2dfa
File 157993128745.png - (623.39KB , 1481x2033 , 51.png )
954392

"You aren't hurting for fighting forces, yes, but what of the livelihood and comfort of your people?" you backtrack.

"Safety is the only comfort my people need. And so long as the enemies stay on the otherside of the walls, they are safe enough" Argalvas replies.

"Alright, I realize that suggesting you swear fealty is a bit sudden, which was brash of me. What I mean is we should start a more profitable relationship? You're good at surviving, but what can we offer to help you thrive?"

"Gretling."

"I'm...sorry. Gretling?"

"Bring me Gretling. My karvers would make greater armor and weapons for my soldiers if gretling was infused into the metal. I doubt you have any, as any lord who had a supply would have given some to me as a bribe" he gets off his seat of skulls. "I have now spent enough time with you. Return with Gretling, or not at all. I have an army to manage."

>Sarzolig will agree to softer relations if you have a supply of Gretling to trade. Gretling can be secured by finding mines(through scouting) or trading with a family that has access already.
>>
No. 954393 ID: fd2dfa
File 157993138599.png - (249.94KB , 1400x1050 , 52.png )
954393

Your envoy returns shaken but with Sarzolig's demands. Reasonable. Gretling is a rare metal, but it is in circulation enough that you can find a trade-family to supply you. Though many swear it is easier and cheaper to secure a vein for yourself.

Alongside the missive from your envoy is a report from your scouts. The place marked on your map, the closest to Tamo in fact, has been identified. An abandoned shrine to Dof-Ka, the Guardian God. Ironically it has since been overrun and occupied by a Scrshk brood. Securing it would be a great boon to you as worshipers would see it as a sign of the god's favor, increasing prosperity overall.
>>
No. 954394 ID: fd2dfa
File 157993144608.png - (911.31KB , 1636x2233 , 53.png )
954394

Turn 9: Shardfall comes again. The families whether the storm as the worst of winter delivers hell upon Rezo.

>The Tovaru Barracks have been repaired. Come Spring, Tovaru can be recruited again.
>>Tovaru(sword/spear/bow/mounted/axe): Sagura Who complete their contract but choose to continue their profession as a fighter are known as Tovaru. Whether the allure of greater wealth, the promise of work as a mercenary, the freedom of responsibility as a retainer, or the devotion to the art of killing, Tovaru hone their skills with a manner of weapons, gaining valuable experience over centuries of fighting. While more venerable families can hold entire leklos of Tovaru, smaller estates need to attract wandering Tovaru to their cause with promises of greater pay, good food, warm beds and warm slaves. The benefits they bring to the battlefield however are often worth the expense. Cannot be used as raiders.
(-1000 Kushel)
>The Taxing Office has been repaired, and the taxman will start collected the appointed tithe from locals come spring, though it will cause some grumbling.(+300 kushel, -3 prosperity)

Resources:
Food(in tons):23
Industry:7
Kushel(money): 1660(+710)
Inertia: 70 (+45)
Influence: 105 (+5)
Holdings :Tamos-[City] (8,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
Garrison: 3 Sagura(2 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
(Lady Kavonika idle)

Sazoga - [Stronghold] (5,1)[3 turns of unrest]
[Garrison](Under repairs, 1 turns)
[Tovaru Barracks]
[Taxing Office]
[Trading Post](Under repairs, 1 turns)
>>1 unresolved issue - A royalist cell was uncovered among the conquered peoples. Aligos has waited until all known members have been identified before planning any action, and has decided now is the time to deal with this problem. He writes to you for advice as both possible actions will mean killing a number of people (-1 civilian population)

>>Purge the cell, and hold a public execution to remove this tumor from the Taruvik body(+3 prosperity)
>>Raid the cell and enslave the members. Let them work to rebuild what they tried to destroy.(+1 slave pop)


Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 25%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 954401 ID: b1b4f3

>>954394
PURGE
>>
No. 954402 ID: 9876c4

Execution for a free taxation cycle. 1 kobolds and 1 spear Sagura to cleanse the shrine.
>>
No. 954406 ID: c37dad
954406

>>954402
We sent a full leklos in to deal with what was basically murder-gerbils and they took a thrashing. You want to try and accomplish the same thing with less? On spider people?

We got money. I say we spend it. Hire a unit of Tovaru and send them in with the entire garrison to cleanse it after shardfall
>>
No. 954407 ID: c37dad

>>954406
And to specify, axe tovaru. Those bugs look like they have natural armor that need to be hacked open
>>
No. 954409 ID: ce39da

Oh boy, what time is it? Purge o'clock? I think it's purge o'clock!

As for our second action while we're stuck indoors - It is two full actions per turn, right? That's the trend I'm seeing? - I say we search for family hidey holes and/or treasure.

Actually... should we really hold public executions at a time when nobody is going outside?
>>
No. 954414 ID: 6e6f32

Enslave, killing pops is like burning money.

Send Kavonika with the 3 Sagura to the shrine.
Raise a sword Sagura and an axe Tovaru, send them to meet Kavonika there. Cleanse the site when the army has joined up.

Since its the ass end of winter can we like burn an extra 250 Kushel on Cold weather supplies?
>>
No. 954472 ID: fd2dfa
File 158001229830.png - (736.83KB , 1636x2233 , 53p.png )
954472

>The prisoners are executed. While it cannot be a public display thanks to Shardfall, their heads are dangled from the central keep as a sign of what happens to those who challenge Taruvik. Shardfall is bad, but it can do little to a severed head.

(Prosperity Restored)

>>954409
If you want to explore the estate, roll 1d100


>>954414
Sending soldiers outside towns during Shardfall incur (1d100)% casualties, are you sure you want to do that?
>>
No. 954479 ID: 9876c4

rolled 6 = 6

I'd rather not commit forces under these conditions. Lets search.

maybe I remember how to do this...
>>
No. 954484 ID: b1b4f3

rolled 37 = 37

Uh, I hope we can roll more than once...? Exploring the estate.
>>
No. 954487 ID: 6e6f32

rolled 61 = 61

>>954472
Oh damn. Yeah no. Waiting is better.
Although I wonder what we can do in the future to mitigate that.

Might as well explore the estate then.
>>
No. 954560 ID: ce39da

rolled 88 = 88

It's about time we recovered one of our missing family members!

Is the roll decided by the first roll, last roll, or highest roll?
>>
No. 954933 ID: fd2dfa
File 158036296220.png - (172.67KB , 1400x1050 , 54.png )
954933

>>954560
Highest roll.
>Major Success

You find Sorgav, a distant cousin of yours that is more Rezan than kobold. He always had an acumen for trade, and little for much else. Small wonder when the coup happened, he took his fortune and hid.

"Cousin! Mistress! You are still the mistress Taruvik yes?"

"I am, the coup is over, and my rebellious family members are gone. It's time to come out of hiding."


>Sorgav Taruvik has joined.
>>
No. 954934 ID: fd2dfa
File 158036299585.png - (857.13KB , 1636x2233 , 55.png )
954934

>Turn 10

"Mistressssss Taruvik" Ssoolaku slithers to you "A messsssssenger has arrived, claiming to be a represssssentative from Talba."

"Impossible. We've just reached the end of Shardfall. No one travels during Shardfall."


"She says her ssssssecretsssss are her own and wishesssss to ssssspeak with you on behalf of her mistresssssss."

>Let her in
>Turn her away
So yeah, got confirmation. It's the flu. I'm gonna be stuck like this for a while so expect more slowdowns.

>>
No. 954942 ID: e7c7d3

Let her in. We're building a network anyways
>>
No. 954943 ID: 094652

Let her in but do not let her near anyone important. Talk through proxies, but compliment her grace and finesse. Anyone who can survive Shardfall deserves nothing less.
>>
No. 954944 ID: 9876c4

Sorgav seems like a natural to direct our caravans when applicable.

Talba isn't even anywhere on our maps. This should be interesting.
>>
No. 954948 ID: b1b4f3

>>954934
Fine let her in. We've got guards, what can one person do?
>>
No. 954951 ID: 6e6f32

Mother fucking TALBA?!?!
This far south no less???
At least it makes sense that it would be her. No other house save perhaps one, would challenge the shardfall.
Our half Rezan leadership has surely caught her eye. She sees opportunity.

Well. Let the Obviously-a-Vorklat envoy in.
This will be interesting.
>>
No. 954952 ID: b1b4f3

...I feel like the only reason we'd get a visit from them is for them to offer to find more hidden rooms for us in exchange for a cut of the recovered funds. A *lot* of funds were lost like that, so...
>>
No. 954965 ID: ce39da

Let her in and listen to what she has to say. Keep her distance from anyone important, though.

> He took his fortune and hid.
And how big is that fortune? Or is he not interested in sharing?
>>
No. 955195 ID: fd2dfa
File 158054982879.png - (192.04KB , 1099x1061 , 56.png )
955195

"Greetings illustrious Taruvik. The great Mother-Protector extends her wishes to you and your family for a long and healthy life"

"I thank you representative..."


"My name is irrelevant as after today you shall not see me again. The Mother-Protector mourn the loss of your parents and wishes to enquire if you knew their affairs?"

"Why does Talba want to know Taruvik affairs?"

"Because oh wise mistress of Taruvik, your family had an arrangement with Talba. Your province is rife with Gulpa and Dredanok. Our mistress offers to extend her protection over your family as she did to your parents. Of course such work requires a tithe of wealth. Unfortunate that she can only extend her beneficence to those who return in form. The royalists of Sazoga chose to reject her generous offer just days before they were overwhelmed by Voraklat. It would be a shame if the same happened again now that you have finally brought your new province into order..."

"Is that a threat representative Talba? I do not respond well to threats."


"I do not threaten oh mistress Taruvik. I offer only truth and my own Queen's most generous offer."

>>Talba offers protection from raids by Gulpa and Dredanok for a payment of 500 Kushel every turn
>>
No. 955201 ID: 9876c4

Our hands are tied. As allies of the Baron, we can't give our funds to another.

Protocol has been followed, so she can and should go.
>>
No. 955204 ID: 094652

As generous as this discount is, your hands are tied. You can't allow non-allied military forces into your patron's area of influence for obvious security reasons, and you were planning to deal with the enemy forces yourself for the lion's share of spoils, land, and combat experience.

However, you are open to sharing spoils with joint flank assaults. If Talba agrees to limit their loot shares to 33% and their land share to 0%, they can bring their armies to help you with your current conquests. Yes it is not ideal, they would mainly accept if their armies need field practice.
>>
No. 955209 ID: 6e6f32

>>955195
That's not a tithe. That's extortion.
However. I suspect you are here for more than coin.

In it's current state, the world is malleable.
By pulling the right strings, Talba can mold this continent to better serve both her own needs and the needs of her people.
I don't pretend to know your mistress, but I Can think of a better use of that money that I'm certain she would approve of.

I could abolish slavery in my realm, and use the funds to prevent economic and civil collapse during the transition. Once the initial culture shock has subsided, I could begin integrating the other races into society.

Though such action will earn me many enemies, it would link our fates. My success would be hers, and vice versa.
>>
No. 955307 ID: fd2dfa
File 158070747787.gif - (288.11KB , 1400x1050 , 57.gif )
955307

rolled 21 = 21

"Our hands are tied. As clients of Rokof, we can't give our funds to another and we can't allow non-allied military forces into your patron's area of influence."

The Talba representative's smile widens.

"Is that your final response?"

"However, we are open to sharing spoils with joint flank assaults. If Talba agrees to limit their loot shares to 33% and take no land, they can bring their armies to aid us in our campaigns."

"I see. A refusal then."

"As I said"

"You've said enough" she interrupts and turns to leave. "Oh yes" she turns back to you "How is Rokof's mother?"

And she's gone in a flash of bright flame. You hope you made the right decision...
>>
No. 955308 ID: fd2dfa
File 158070805037.png - (848.94KB , 1636x2233 , 58.png )
955308

>A courier arrives soon after Talba’s departure. It is your patron Rokof, requesting additional resources for a campaign he is planning. While the amount may seem rather large, he assures you, it is an equal cost all his clients need to pay him.
>Occasionally (if the rolls demand it), your client will ask for resources. Fulfilling these orders grants you a boon that can be repaid in aid in later battles or a payment of resources/soldiers/slaves. Failing to do so or refusing to will incur a small penalty to influence that increases the more you reject. Reject to many, and your client may opt to ‘replace’ your leadership.

Turn 10
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1370(+960)
Inertia: 115 (+45)
Influence: 110 (+5)
Holdings :Tamos-[City] (9,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
Garrison: 3 Sagura(2 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
(Lady Kavonika idle)

Sazoga - [Stronghold] (4,1)[2 turns of unrest]
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 1 Axe Tovaru
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955309 ID: fd2dfa

>Rokof requests a payment of 2000 Kushel to be paid as soon as possible.

>Pay Later
>Pay 100 influence now to skip the request
>>
No. 955317 ID: 094652

>2000 Kushel
Fudge.

Pay what you can and send supplies worth the remainder. Explain to the messenger that you emptied your coffers fully, the rest was spent on long-term resources and you will pay an additional 500 kushel next season.
>>
No. 955318 ID: 9876c4

Inconvenient, but it's his right.

We either delay until we have it, or do Kome's plan.
Hopefully we can spend that boon to quash Talba.
>>
No. 955319 ID: 6e6f32

Money is easier for us to come by than influence right now.
We can pay next season, or send 1000 now and 1000 next season.

In the meantime, Send Lady Kavonika with the Sagura to cleanse the temple. Have the Tovaru meet her there for the operation, but have them return to Sazoga afterword.

We should scout our land while we're at it.
>>
No. 955458 ID: 07c82e

How about sending half now and send information about Talba about his mom. He might be more interested in info instead of the money
>>
No. 955582 ID: fd2dfa

rolled 98 + 20 = 118

You send half now with a missive warning your patron of Talba's threats, and a promise to fulfill the rest as soon as you are able.

Kavonika takes her garrison and meets up with the Tovaru. Once assembled, they storm the shrine...

>Tovaru +10
>Numbers +10
>>
No. 955585 ID: fd2dfa
File 158098325091.png - (466.30KB , 1400x1050 , 59.png )
955585

>Major success
The Tovaru make the difference. Centuries of combined experience turn each individual warrior into a whirling storm of metal and death. Sagura learn quickly to let them lead as those who extend to quickly into the shrine are torn apart by ambushing thralls. Feral savagery is destroyed by trained brutality, and the Axe Tovaru clear the shrine in a single day.

>>Shrine cleansed
>>Looted 200 Kushel, 10 bolts of Scrshk silk, and 10 pallets of Chitin
>>+15 Prosperity, +30 Inertia, and [Empty Shrine] added to Holdings

With the Shrine now firmly in your hands comes the question of what to do with it? It could be reconsecrated and bring some much needed prosperity to your holdings, it can be built to house shrines to many gods instead bringing in more pilgrims and more business to your estate(which will need more bureaucrats to track everyone), or cede the territory to Navozem. You are only here because they told you its location after all...

>Reconsecrate (Passive Prosperity generation)
>Rebuild(Kushel and Inertia generation)
>Cede (Large bounty of influence)
>>
No. 955587 ID: 9876c4

We sent the Karver, might as well reconsecrate.

The favor of the gods should not be overlooked, and it shouldn't be given to a rival state.
>>
No. 955589 ID: ce39da

We have the food and income requirements for Rokof's mission, but I think we still lack in Prosperity. Let's reconsecrate the shrine. By the way, how do we know when we have a "full standing army?"
>>
No. 955592 ID: 6e6f32

Reconsecrate
Navozem only gave us us these locations to be rid of us, they expect nothing. Profiteers make poor friends anyway.
>>
No. 955673 ID: fd2dfa
File 158106825185.png - (921.66KB , 1636x2233 , 60.png )
955673

A full standing army is an army with an officer and maxed out unit size(Currently 5)
>Shrine Reconsecrated. The Guardian god's faithful tend to be well armed and their increased presence starts to take a toll on wild raider populations and bandit clans. The Prosperity of your province however reaps the benefits of their unpaid security.
>Silida launches a surprise campaign into Vot Amta, crushing the few families that were not directly subservient to him.
>In error, this left Vak Seru open to Makag's forces, who swept through the province secruing an easy victory.
>A rash of raids break out in Vek Rokta, the forces involved are unknown.

Turn 11
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1330(+960)
Inertia: 160 (+45)
Influence: 115 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (4,1)[1 turn of unrest]
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 1 Axe Tovaru
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)]

Prosperity: 30% (+2)


Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955675 ID: 094652

Pay the remaining Kushel to Rokof and get that boon.

Use the remaining money to raise an extra all-rounded defense army so you can move both your raiding parties east. Current plan as follows: Conquer or annex Inva, conquer Tavek, negotiate with Zovdeh and annex Weka. Then continue conquering until you reach the sea. From there, build a few merchant fleets dealing in arms. When the time is right, awaken your sleeper agents smuggled through the arms race and conquer the rest of Vek Sotao.
>>
No. 955678 ID: 6e6f32

The axe Tovaru are listed as in garrison in Sazoga and in Tamo as part of Lady Kavonika's forces.

We need to scout. The Vermine Races stir, it would be wise to be proactive.
>>
No. 955679 ID: 9876c4

Looks like Vogu took a hit.

Pay the rest of the tribute.
Consult Sorgav about where to get Gretling.
Move Kavonika's army back home, but let her hit another vermin nest on the way.

Sazoga needs more garrison for when it's unoccupied. Kobold skirmishers? More axes?
>>
No. 955701 ID: ce39da

We have enough to enact a policy this turn, and then another next turn. We should capitalize on that once we get the second half of the Kushel delivery out of the way.

Why are those insurrection spots around our second city not gone if we've done the execution option already? (Unless I missed something and those are something different?) Also, it might be helpful to make "our holdings" and "poorly scouted cities" different colors; it's easy to tell them apart now, but it could get confusing in the future as we get bigger.
>>
No. 955763 ID: 6e6f32

>>955701
We do have a bit of inertia, don't we?
Perhaps Ssoolaku has some potential defensive solutions.
>>
No. 955785 ID: fd2dfa
File 158114699262.png - (386.92KB , 1400x1050 , 61.png )
955785

>Why are those insurrection spots around our second city not gone

Those aren't insurrection spots. Those are areas Navozem identified but you haven't yet scouted. And yes, I'll change up the colors as expansion continues.


Ssoolaku presents three new policies to implement.

>River Clan Sponsorship: There's always a few river clans looking to settle on solid ground. Promising them shelter and pay, and they can lend their services to you in trade and diplomacy with Rezmodla families (Unlocks Rezmodla Clan House, giving your envoys experts in Rezmodla language and politics. Also allows the trade of resources and slaves with friendly families as their knowledge of Rezo's waterways give them an edge over land based merchants.)

>Justice Through Servitude: The old way was to judge criminals and send the guilty to be sentenced in the royal courts. In this day and age such unnecessary steps to rid your territory of criminals is a waste. Better to put their potential to use and enslave all convicted criminals until they serve out their term, or possibly permanent slavery for the unrepentant and the serious cases(Unlocks Prison Processing center that occasionally produces 1 slave population in the city and builds prosperity)

>Found Gorod Line: The life of Gorod ranchers is a necessary blemish to many families. To voluntarily breed and raise Gorods is seen as utterly degenerate act in Rezan society, and the selfless dredges who choose this path are often given all the comforts they require, from a very long distance, to ensure a steady supply of the war-beasts to the family. The truly unsavory aspect is the fact the ranchers must come from the family itself, as Gorods tend to be docile only among those they recognize as their own blood.

"Misstress, there is still the matter of the Sssssirasssate egg."

"I told you to study that, have you not done so?"

"Regrettably misssssstresssss. No. I have been busssssy implementing your polisssssy and unable to ressssearch. I feared you had forgotten the ssssssacred gift and had taken it upon mysssssself to draft this polisssssssy to give me the ressssssourcesssss I need to properly ssssstudy the egg."

>Extra Policy - Research the Sirassar Egg: The Sirassate caste of the Jassanids are an enigma to Rezo. The only contact with them comes either in battle, or from complacent Sirassar that sell scores of Anumahat and Kalasahad caste to buy off Rezan raiders to leave their cities alone or attack rival Sirassar instead. Ssoolaku is asking for Taruvik's small army of quill pushers and slave counters to uncover the secrets of hatching one of these rare eggs.
>>
No. 955786 ID: e7c7d3

Let's figure out this egg.

Though I'm not against justice through servitude.
>>
No. 955788 ID: 6e6f32

Gaaah. These are all great. At least we'll be able to take a second one next turn.

On the one hand, Egg, on the other, Gorod Cavalry.

Have Ssoolaku investigate the egg, but make sure she understands you'll need her in a few months.
>>
No. 955800 ID: ce39da

"Will this egg policy still be present next time I summon you to enact something?" If so, choose Justice Through Servitude. We passed up an easy slave pop earlier, and we do need more Prosperity.

Oh, and don't forget to send the second half of your tribute to Rokof.
>>
No. 955802 ID: 9876c4

I'm onboard for the Servitude policy, because it'll allow us to have
more cost-effective executions. And that's good prosperity.
>>
No. 955810 ID: 094652

Research the egg. The embryo could die in a matter of months without proper nesting / hatching conditions. You should have gotten to this a long time ago.
>>
No. 955979 ID: fd2dfa
File 158140799149.png - (929.60KB , 1636x2233 , 62.png )
955979

>Ssoolaku begins researching the egg, he estimates with the resources at his disposal, he can decipher the secrets of the caste by Autumn. The remaining funds are sent to Rokof.
>When you inform him of Talba's message, the reply you receive is simply
>>I will investigate this

Turn 12

>The season of raiding has begun again. Across all of Rezo warbands pillage lightly defended targets and entire armies smash open fortress walls to take what they want before vanishing as quickly as they arrived.
>Gamin's hand is forced as a raid compels a retaliatory campaign against a royalist holdout
>As Makag and Silida solidify their new gains, opprotunisic Gulpa hit their flanks, making away with slaves and pillaged wealth.
>Facing a stalement, Tuk'drav launches an invasion of the more lightly defended, independent families
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1290(+960)
Inertia: 105 (+45)
Influence: 120 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (2,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Empty
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 32% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955982 ID: 9876c4

Interesting. I wonder what hit Sov.

Lets hit another vermin nest with the 2nd Leklos.
>>
No. 955984 ID: 6e6f32

Build another Axe Tovaru in Sazoga
Scout the nearby red circle.

What did Suzo say it was? A renegade slave encampment?
Let's find out.
>>
No. 955988 ID: ce39da

We have enough inertia for another policy. In the meantime, we should scout at least one nearby threat so we can prepare for some preemptive strikes against neighboring raid factions.
>>
No. 955992 ID: e7c7d3

Something I just remembered is that we can assign citizens and slaves. Also, need to figure out what to turn the fertile fields into.

I say we assign 2 more citizens and 2 more slaves to the fields and workshops, each. If we can, I say we assign 2 citizens to the trading post as well.

For the fields, I'm thinking luxury goods. We should start thinking of things to trade beyond just political clout of our patron.
>>
No. 955998 ID: 6e6f32

>>955992
We turned the fields into a textile crop.

Also, our two slave pops are captives from Sazoga. With Sazoga under our control, it's unrest quelled, and a Sazogan noble under our command, we could probably reintegrate them as citizens if we return them to the city. We just need something for them to do there.
>>
No. 956060 ID: e7c7d3

>>955998
Did we? Ignore that part of my suggestion then
>>
No. 956161 ID: fd2dfa
File 158158027942.png - (733.50KB , 1400x1050 , 63.png )
956161

A call for Tovaru has been made. However, most of the nearby warriors have already been called. The time to assemble a new unit of veterans shall take longer.
>2 turns to completion

Scouting the closest of the Navozem locations, you find a fort. When Deinoka reigned, these were built overnight in many places to serve as bastions during the Yishic Uprising. Many of them have since been abandoned, with less savory owners hanging their banners from the wall. This one has been claimed by brigands - a mix of rebellious slaves, criminals, and foreign vermin races like Kobolds and Goblins. While it is technically illegal for a family to lay claim to these places, one could still 'liberate' it until proper reclamation authorities arrive...

>Actions?
>>
No. 956173 ID: 9876c4

IF we take Suzo at their word, this is detritis that should be cleared.

If we view Suzo as an insincere ally, these rabble could assist in it's new ownership. And with our racial mixture, they'd probably be more sympathetic to us anyway.

I think we can take them, but that doesn't mean it's smart to.
>>
No. 956185 ID: e7c7d3

Have a slave deliver an ultimatum to the fort: Give up now and face justice. They shall live and some may even walk free. Refuse and be slaughtered, none will be spared. They're desecrated corpses will be used as a warning for others.
>>
No. 956193 ID: 094652

Talk with a balance between respect and mayhem; issue a challenge for a duel between the champions of the fortress and your own champion. If they win, you'll pay them a small sum every month to leave you alone. If you win, they enlist as mercenaries on retainer.

Do not indicate that both outcomes result in annexation of the fortress with self-rule.
>>
No. 956240 ID: 6e6f32

We could send in some Kobolds as spies to get a better idea of this places situation, leadership, and layout.

Simple fort or not, it's still a fort. Siegeing sounds like a bad idea with Talba's threat still in the air and summer coming so soon. This could be taken without blood, but we need more info.
>>
No. 956242 ID: fd2dfa
File 158166924592.png - (260.51KB , 1400x1050 , 64.png )
956242

You send a number of kobolds pretending to be 'escaped' slaves. Hopefully they can give you intel on the fort's inner workings. In the meantime, you had also send a slave to deliver an ultimatum, one part hoping they would submit outright, one part to distract the fort occupiers from your spies, and one part to put them on edge. If the more likely scenario occurs (where they refuse) they will be focused on the enemy without than the one within.

A response comes a few days later when a Sikhari slave brings a box to you at lunch. "What is this?"

The Sikhari removes the box lid, and presents the head of the slave you had deliver the ultimatum. "There was a message embedded in his throat mistress. It simply read 'Come and take it.'"

>What shall you do now?
>>
No. 956244 ID: 6e6f32

Welp. That was the obvious response.

And now sending spies is probably off the table, at least for some time. They're on guard now.

I feel we should wait for fall before fucking around with this place.
>>
No. 956245 ID: 00dfd3

>>956244
We sent spies already. We just need to hope they aren't caught. Maybe we should just focus on fortifying our garrison by buying up gulpa meat shields with the last of the money and hope any raids that might hit us get drowned in a tide of carnivorous lemmings
>>
No. 956249 ID: e7c7d3

>>956244
Yeah, but thankfully it seemed to work as a distraction.
I'm was hoping for the ultimatum to be more of PR thing. If rumors get out of this, then other houses will get the idea that we're negotiators first. Secondly, if we successfully follow through with the threat, then other rebel forts will at least be more likely to consider the first option.

In the mean time, let's train some expendable troops to throw at the fort, and give the spies some time on how to get us in.
>>
No. 956251 ID: 6e6f32

>>956245
Oh. So we did. I read that wrong.

I'm down with buying some mooks, but I feel like we should have them chill in Sazoga.
>>
No. 956282 ID: ce39da

I think we have a lot of troops already, both expendable and not. While we wait for the spies, perhaps we should enact another policy?
>>
No. 956288 ID: 3814fa

>>956282
Sazoga's garriaon is technically empty. Best to buy some more to have a standing force if Alogos is deployed.
>>
No. 956289 ID: 6e6f32

>>956282
Ssoolaku is currently busy, sadly.
>>
No. 956331 ID: 35984e

>'Come and take it.'
Ha. They fail to see their achilles heel. They have the fort, but they lack supply. They likely raid for food. Siege them, disease + lack of food will do the rest.
>>
No. 956475 ID: fd2dfa
File 158189461844.png - (929.55KB , 1636x2233 , 65.png )
956475

>Raiders pull back to their homes, packs and carts laden with loot and slaves. Temperatures begin to cool as the harvest season comes.
>Gamin takes key points of Vek Rokta, and others surrender to the invading forces. The Voo Roso slaves markets bulge with new merchandise.
>Tuk'drav and Gamavo continue sparring with each other, and other forces in V'ka T'del. Many lives are lost, but no land is gained.
>Though word from Gamavo is hard to come by, it is said the family's capital has seen extensive renovation as the last royalist elements are purged.
>Makag, after months of hunting for traitors, declares Rezo of Vot Rezo cleansed of subversive elements. The bodies of those he found guilty hang from the towers of his estate, to die of thirst, or ripped apart by Sosso carrion.
>Rokof gathers the last of his funds and begins assembling forces for another campaign. The end goal of this campaign is known only to a few. You're not one of them.

Turn 13

Resources:
Food(in tons):23
Industry:14
Kushel(money): 1050(+960)
Inertia: 150 (+45)
Influence: 125 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 34% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 956488 ID: 17422a

Everyone else may be don raiding, but we're not. Send both Leklos to siege the fortress while the gulpa and kobolds can go raid Arglos
>>
No. 956512 ID: 6e6f32

Still don't wanna attack the fortress until we get the spy reports back.

Arglos sounds like a plan though. It's location suggests it's a backwater, but we find out for ourselves.
Add 250 Kushel in supplies for the raid.
>>
No. 956586 ID: 9876c4

I'd prefer to keep one Leklos in Sazoga to keep any raiders from moving west.
>>
No. 956598 ID: 6e6f32

Oh, apparently our improvements from before have been finished for a bit.
Settings -> UI -> Show Construction Completion Toasts: (Enabled)

Start building the Walled Garrison in Tamo, and bring up the available improvements list.
>>
No. 956706 ID: fd2dfa
File 158209873651.jpg - (263.29KB , 1636x2233 , 66.jpg )
956706

Construction of the walled garrison begins. The new slaves groan under the weight of the heavy stone, but taskmasters keep them working at an efficient pace. (Construction will last 3 turns)

>Available improvements

Tamo
>Closed Sewage paths: increase prosperity by 10 (-100 Kushel payment, -10 upkeep)
>Trading Post: Generate 250 kushel per turn (-500 payment)
>Scribe's Retreat: Produce 50 Inertia (-200 Kushel payment, -20 upkeep)
>Metallurgists: Produce 2 Industry and 100 kushel (-700 payment)
>Family-Storehouse: Storehouse not owned by any trade guild. Allows storage of trade goods (-600 Kushel)
>Library: Generate Inertia and allows old policies to be recalled.(-900 Kushel, -100 upkeep)
>Exploratory mining- A number of shallow mines are built to assess the mineral content and stone quality of the local area. Rolls and reveals the potential industry output of mines and quarries. Has small chance to reveal strategic or precious resources, artifacts, or something very bad. (-300 Kushel x [Number of tries] per attempt)
>City Undercroft- Generates prosperity and defense. Provides a place for growing domestivated vermin races. (-600 Kushel, -150 Upkeep)
>Academy- Initially generates nothing until a specific resource is assigned to it (-500 Kushel, -50 upkeep)
>House of Higher Servitude - Training of slaves for specialized tasks, higher skilled trade, and unlocks Slave Auxilliary (-850 Kushel, -50 Upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)

Sazoga
>Upgrade from [Stronghold] to [City]: Allows access to civilian improvements (-800 Kushel)
>Walled Garrison: Increase defenses of the city, adds 5 to prosperity and increase garrison size (-200 Kushel payment, -20 upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)
>>
No. 956709 ID: 6e6f32

Construction begins on Closed Sewers, Scribe's Retreat, Metallurgists, and Textile Specialization (-1200 Kushel). Their combined efforts divide the labor force, requiring a total of 5 turns to complete
That was back on turn six, did we not build those? Did something happen? Also do trading posts stack, then?
>>
No. 956789 ID: fd2dfa

>>956709
Ah right, I had forgotten to remove the cost to Closed sewage and Retreat since they would be postponed. The actual construction was put on hold and never resumed. Let me post the revised list, and I'll add the existing upgrades next turn.
Tamo
>Closed Sewage paths: increase prosperity by 10
>Scribe's Retreat: Produce 50 Inertia

>Trading Post: Generate 250 kushel per turn (-500 payment)
>Family-Storehouse: Storehouse not owned by any trade guild. Allows storage of trade goods (-600 Kushel)
>Library: Generate Inertia and allows old policies to be recalled.(-900 Kushel, -100 upkeep)
>Exploratory mining- A number of shallow mines are built to assess the mineral content and stone quality of the local area. Rolls and reveals the potential industry output of mines and quarries. Has small chance to reveal strategic or precious resources, artifacts, or something very bad. (-300 Kushel x [Number of tries] per attempt)
>City Undercroft- Generates prosperity and defense. Provides a place for growing domestivated vermin races. (-600 Kushel, -150 Upkeep)
>Academy- Initially generates nothing until a specific resource is assigned to it (-500 Kushel, -50 upkeep)
>House of Higher Servitude - Training of slaves for specialized tasks, higher skilled trade, and unlocks Slave Auxilliary (-850 Kushel, -50 Upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)

Yes trading posts do stack, but each additional improvement only adds half the benefit of the previous one.
>>
No. 956792 ID: 6e6f32

Well then, no reason to not get these sewage paths in Tamo going then as well, since we're already doing stone work.

This Arglos raid happening?
>>
No. 956854 ID: e7c7d3

Yeah, continue the sewers. The temple and proving grounds are very tempting.
>>
No. 956895 ID: fd2dfa
File 158226728359.png - (121.92KB , 640x480 , 67.png )
956895

rolled 59 + 11 = 70

>Raid Effects
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+4)
>Raid funds (+25)
>Distance (0)
>Unseasonal Raiding (-20)

>The raid is underway. The distance from Tamos only adds difficulty to keeping the raiding party concealed. Additionally, the party does not have the confusion of Summer raids to obfuscate their identity. Additional work will be required to mask themselves.

>The forces around Arglos are preparing for winter, and have completed collecting their funds and supplies from locals. The only potential targets are within the fort-city itself. The Gulpa are sent in first as a distraction...
>>
No. 956898 ID: fd2dfa
File 158226796641.png - (118.04KB , 640x480 , 68.png )
956898

>Arglos identified – Royalist Stronghold

>Success
The Gulpa scale the walls in such numbers that they silence many of the guards along the walls, raiding storehouses, killing mores soldiers, stealing food, releasing the Gorod to rampage in the city, and setting fire to more than a few buildings.

By the time they get to opening the gates for the kobolds, much of the stronghold is in pandemonium. Unfortunate for the Kobolds is many of the supplies they had come to take had been locked away in the central keep when the alarm was raised. The Gulpa are rather distracted looting the dead and stuffing their cheeks with stockpiled foodstuffs. So the kobolds resolves to simply steal what is available, and sell the loot to merchants that ask no questions. Not quite as much as they would have hoped for, but at least the raid was succesful. Barring the inevitable deaths that come from Gulpa shenanigans, the party returns with plunder and a few new slaves. It takes some work, but the royalists are convinced the raid was a result of Gulpa nest they failed to identify.


>Gained 1000 Kushel
>Gained 1 slave pop
>Gulpa units took 10% casualties
>Gained 2 crates worth of Royalist armor

>You now own more than one territory. Where shall the slaves be sent to?
>Tamo
>Sazoga
>>
No. 956899 ID: 094652

Send to Tamo, we need the builders.
>>
No. 956908 ID: 6e6f32

>>956899
This
>>
No. 956912 ID: 9876c4

I favor Sazoga, because I think they'd acclimatize easier. Not a big deal, though.

Can we do a divination to find Gretling, or not with Kavonika in the field?
>>
No. 956921 ID: 6e6f32

>>956912
Actually.... We could move a pop to Sazoga. Our current two slave units were originally Sazogan. As was Kavonika.
What if we took this pop to Tamo but repatriated one of our current slave pops back to Sazoga as citizens?
>>
No. 956951 ID: ce39da

Consult Ssoolaku; ask about his progress on the egg, and whether asking to enact another policy would interfere with that. (It would be a waste not to spend our Inertia.)

Our Inertia production will get higher as we build and gain more improvements. Will we A) get to a point where we're generating more than we could ever spend on Policies, B) see Inertia costs for Policies increase the more we enact... or C) get more stuff to spend Inertia on besides Policies?
>>
No. 957191 ID: fd2dfa
File 158250137465.png - (231.83KB , 1000x1400 , 69.png )
957191

You consult with Ssoolaku over the progress of the egg. "It isssss. Complete."

He gestures to his quarters, refitted to become a hatching chamber for the egg. "The old textsssss entail the egg be placccced in a chamber where moonlight isssss captured and incubatesssss the egg day and night."

"For how long?"

"Asssss long as the Sssssirassssssar within desssssssiresssss."

"Unacceptable" you shake your head. "Is there a way we have it hatch sooner? Give us a set timeline."

Ssoolaku strokes his antennae. "The Ssssirassssate at home would demand blood ssssacrifice. Ssssshe claimed it would feed her egg and hasssssten the hatch. But I do not know if it is true or if ssssshe sssssssimply wasssss thirsssssty."

>Sirassar egg incubating
>You may choose to hasten the process by bathing it in blood.

>Kavonika needs to be reassigned to a city before she can begin a divination for the land around it.
>Slaves cannot yet be repatriated until the Slave Rites are finalized(the rites a slave must perform to be recognized in your family's holdings as ready to join it as citizens)
>>
No. 957192 ID: fd2dfa
File 158250139695.png - (932.88KB , 1636x2233 , 70.png )
957192

>As Autumn cools the world, families take this opprotunity to strike at enemies before winter stalls continued warfare.
>Fighting breaks out between Rivals in Vek Sotao. You only know this because prisoners of war are turning up in Suzo's slave markets.
>Silida launches a counter-invasion to reclaim lost territories in Vak Seru. The battle is deadlocked.
>Meanwhile Silida seeks to annex Vaa Telo for additional war material while Makag launches an invasion of Vot Sadbe from the sea to cut off pirate raids
>Vogu sends a strike force into Varas Itvar make of royalist-slave soldiers. Their purpose is to slash and burn the forest to give the family a killing ground come winter while thinning the numbers of their enemy. Few are expected to return.

Turn 14

Resources:
Food(in tons):23
Industry:21
Kushel(money): 1860(+1060)
Inertia: 195 (+45)
Influence: 130 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage] - 1 turn
[Scribe's Retreat] - 2 turns

[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary] - Upgrading to Walled Garrison - 3 turns]


Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 36% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

>There is still a mob of slaves sitting in Sazoga's garrison waiting for assignment. Which settlement will they be assigned to?
>>
No. 957208 ID: 6e6f32

Keep the slaves in Sazoga. I guess we should start building a walled Garrison there, too? Assign them to that if we can.

Also, have we gotten spy reports back from the earthen fort? Send some 'bolds to to get us an update if not. We should do something about it before winter.

Also also, Ask Ssoolaku if he can draw up some plans for a policy involving project management? It would be nice if we could see how much industry each construction is consuming, how long each project will take before committing, maybe have an apparatus for applying Kushel per turn during construction instead of requiring up front investment. Ect.
>>
No. 957228 ID: e7c7d3

Attacking before winter might be a good move. We can lick any wounds we receive while waiting for shardfall to end. Perhaps send both armies, just to make sure the fort is crushed.
>>
No. 957433 ID: fd2dfa
File 158279699766.png - (269.32KB , 1400x1050 , 71.png )
957433

>The spies report that the fort is crammed with slaves that went unprocessed. Apparently a barge from Gamin loaded with Westerlanders had been beached, and the prisoners fought their way free, and are now lead by a Tsang Naji proclaiming herself queen of the island.

>The story has a lot of holes in it, and the slaves have a suspiciously large amount of gretling weaponry bearing an unknown family's crest. It's not Gamin so it couldn't have come from the ship, nor is it Deinoka so they couldn't have looted it from the fort's stockpiles.

You receive a missive from Aligos.

Sister,
I have camped my leklos not far from the Fort as per your instruction. We really need to come up with a name for it. I can't keep calling it 'The Fort'.

Additionally Lady Kavonika has arrived not too long ago with her Leklos. Neither of us have proper siege equipment. Kavonika is formidable and I can can hit quite hard with my blade, but I doubt either are enough to break fortifications. Are we going to lay siege or is this some attempt to marry me off to the Karver?

>>
No. 957436 ID: 9876c4

It's not solely an appeal for marriage.

But between you both and the local greenery, surely you can think of something? Ladders, or tunnels, or a magic spell that can crumble a wall?

Think of something this season, or return to Tamo and rearm.
>>
No. 957476 ID: 2f0f8a

Noooo. Onii-chan belongs to us!

But seriously, that is concerning. The fort's current rebels may be pawns in someone else's game and we're stumbling in blind. If we take it, we might be getting involved with another family's feud we may not be ready for. Moreso we don't have siege equipment. We could make ladders ourselves out there, maybe even catapaults but that would be time consuming and could keep those armies stuck out there until winter or worse.

If we still have contact with our spies we should see if they can sabotage it from the inside or maybe coordinate a night attack. When the leklos assault the fort, the spies should open the doors and let our forces in.
>>
No. 957492 ID: 6e6f32

Gretling Weapons? This just become a priority.

What if we sent our raiders there ahead of the army with a massive amount of supplies to create a breach? 1000 Kushel worth of bombs, digging implements, and experienced contracted sappers.
>>
No. 957675 ID: fd2dfa
File 158305442479.png - (665.98KB , 1400x1050 , 72.png )
957675

rolled 32 + 61 = 93

>Gulpa (+1)
>Sapping tools(+20)
>Raid funds (+100)
>Distance (0)
>Unseasonal Raiding (-20)
>Fortified location (-40)

As the raid is sudden, and...rather desperate, Suzo merchants sell you explosive compounds at severely marked up prices for the raid. The mixture creates volatile bombs that many raiders are nervous to touch. Thankfully the Gulpa aren't smart enough to realize how deadly the bombs are and run one at a time towards the walls...
>>
No. 957676 ID: fd2dfa
File 158305488414.png - (259.89KB , 1400x1050 , 73.png )
957676

The last Gulpa trips and becomes the first Vermin to visit the stratosphere. The explosives worked better than intended. Unfortunately, there will be little wall left when the fort is taken. The remaining raiders surge forward in the chaos, seizing whatever is unburnt, solid, and generally still intact. While the fort held little treasure, the armory's gretling weaponry is looted.

>5 units of gretling weapons and armor looted!

>The Fort's defenders have deployed in response to the raid and are marching towards your encampment!
>Response?
>>
No. 957686 ID: 9876c4

I'm thinking we use our combined forces to murder them. Axes in front, missiles in back.
>>
No. 957688 ID: ce39da

This engagement is a siege no longer; our brother should be feeling a lot more confident about his odds now. I trust him to handle this.
>>
No. 957691 ID: 094652

>Walls Destroyed
Turn the fort into a trading post. You can store the weapons at Sazo, where they'll be better protected.

>Fort is attacking
Retreat until their lines break from lack of disciplined marching, then pull in.
>>
No. 957729 ID: 040e34

They will be inexperienced slaves and rebels. They'll be charging in a mob. So the pincer formation will break them. Put the raiders and sword sagura in the middle to take the brunt of the assault while the spears and Tovaru take the flanks while ranged take elevated positions and wait until the enemy boxes themselves in. Then have Aligos pull the center back bit by bit unti the line becomes an arch and then hammer them with the bows while Kavonika does some magic.
>>
No. 957883 ID: fd2dfa
File 158330959860.png - (396.91KB , 1400x1050 , 74.png )
957883

You army takes position on a ridge, the swords forming a wall of shields against a charging mob of Westerlanders. There is no organization to their ranks, as a Tsang Naji woman carried on a palanquin screams praises to whatever gods they worship, whipping them into a frenzy. The 'soldiers' wear an assortment of sack cloth and rags, wielding Westerland weapons, scavenged Rezan blades, pointed sticks, jagged rusty pieces of metal or simply large rocks as they hurl themselves into the shield wall. Aligos meets a Tsang Naji warrior, one who is clearly more skilled than the rest of the rabble, and stops an attack that would have bisected any other Rezan. Aligos shouts a single word that's repeated down the line and the soldiers slowly move back, bit by bit.
>>
No. 957884 ID: fd2dfa
File 158330962553.png - (327.07KB , 1400x1050 , 75.png )
957884

The mob is carried away in their frenzy and do not see the trap that is being set around them. And then the Axe Tovaru get to work, slaughtering stragglers as passively as butchers cutting up slabs of meat. The trap is closed. The attackers realize too late they are surrounded and the bolts fly.
>>
No. 957885 ID: fd2dfa
File 158330964564.png - (259.85KB , 1400x1050 , 76.png )
957885

The Tsang Naji tries to flee with her smaller army of body guards and hanger ons when from over the hills a tide of Gorod charge down the hill, causing the ground to quake with their stampede. The lead spits a bearer on his spear, causing the woman to fall while the other is crushed by the sudden weight he is force to bear. Her loyal followers are trapped by the Gorod, torn apart, and messily devoured by the feral Rezan-beasts.
>>
No. 957886 ID: fd2dfa
File 158330966808.png - (302.39KB , 1400x1050 , 77.png )
957886

"Good job good job" the leader of the Gorod force congratulates Aligos. "Your little strategy left her wide open for me."

"I'd be more grateful" Aligos pauses "If I knew who the hells you were."

"Ah' he lifts the cover of his helm.
>>
No. 957887 ID: fd2dfa
File 158330968081.png - (308.63KB , 1400x1050 , 78.png )
957887

It's Sagla, of Suzo. "I forgive you for not recognizing me. We are outside of court so I will dispense with the Rezmodla" he smiles. His ears still twitch, and his head still bobs this way and that. It is hard to tell if they are ticks or if they are subtle gestures.

"Still I must thank you again, this pup was quite a nuisance she was."

"Yes...how did you know we'd be here?"

"Oh" scoffs Sagla. "Please. The only people moving armies so late in the year are you and Vogu. And Vogu is further north. It was clear who this army belonged to" his smile widened. "And I had to participate. See this one" his hand ruffles the chin fur of the Tsang Naji "was the crown jewel of a raid I funded in Westerland. I, alongside Gamin and Sossukla, raised a small trade port with a monastery overlooking the harbor. Turns out a lord left his daughter there till she reached maturity and was ready to come for her. We took her instead, as well as the entire town and burnt the whole thing to the ground. She would have made a fine addition to my staff if only the transport wasn't...delayed."

>Let Sagla keep what he claims is his
>These are YOUR spoils, demand the Tsang Naji as payment.
>>
No. 957891 ID: 9876c4

How many Gorod does he have with him?
I don't like this guy, and It'd be fine with me if he dies. But it's not worth risking a pyrric victory.

I think it's most likely we take our gretling, and plunder, and leave him the daughter.
>>
No. 957894 ID: 6e6f32

Hmm. So Suzo is heavily involved with Gamin, which would mean a rival of Gamin is probably supplying this fort with the gretling weapons. But supplying a random slave rebellion to disrupt a random neutral city state that happens to be involved with a rival is strange.
How did they even know about the fort?
And surely such efforts would be more effective if they were used more directly to disrupt their rival.

Either this Tsang Naji is a fantastic speaker and diplomat...
Or Suzo bit off more than they can chew and a large business partner of theirs, maybe even Gamin themselves is plotting their downfall.
Maybe Both.
Or maybe neither. Despite the secret languages and obvious omissions this guy can't help but over share. Anyone could know his business.

He may not know about the gretling weapons. The proper thing to do here might be to torture this person until she talks...
Or he might just wan't to ransom her back to the Westerlander's for a shitload of gold.
If he really does add the Tsang Naji to his staff it could be catastrophic for him.

In anycase...
We have no immediate use for her. Let them have her. It's clearly what they wanted out of this arrangement anyway.
But we'll need to start spying to on Suzo. Someone is preparing to make a move on them, and we need to be able to act before they do. A great house taking Suzo could bring open war to Vot Tikve. We aren't ready for that yet.
>>
No. 957902 ID: 094652

Tell the lady that her 'leadership skills' on the battlefield were nothing less than incompetent and sociopathic, hence her upcoming enslavement, but she should at least have the right to choose which master should dole out her punishment.

Explain to Salga that you want either her, or her surprisingly competent dual-sword champion. He can take the one that doesn't go with you.
>>
No. 957924 ID: ce39da

Assuming she didn't die: "If she's who you want, then can we have her champion guard? I was impressed when I crossed swords with her."

If he says no, drop it; we did come here on his behalf, in the first place.

"Do you recognize this clan insignia? It was on some of the better supplies we raided from them beforehand. I figure you should know."

It's tempting to agree with sending someone to locate and watch those who are watching Suzo, but I think that if Suzo themselves find them out, this could backfire spectacularly.

"Well, that's two down. One to go before we officially meet again."
>>
No. 957979 ID: 6e6f32

>>957924
We don't have to ask for the swordsman. If he lives we can just take him. Suzo has only claimed this woman. Also don't mention the Gretling weapons.

Kome's suggestion introduces interest in the crazy dual swordsman while also providing us a shot at getting the noble captive.

The attempt will probably fail but it's a good suggestion and worth a shot at the very least.
>>
No. 958267 ID: fd2dfa
File 158354685146.png - (352.34KB , 869x1049 , 79.png )
958267

>Suzo has an entire Leklos of Gorod. The only unit in your army that wouldn't get run down are the Tovaru, but even they would probably get torn apart after a decent fight. While he is not in court, he is still playing politics, the lord is showing his strength with his Leklos.

Aligos puts on his best smile "The lady's leadership skills were...what's the word? 'Incompetent'. Perhaps with such fine ability, she should choose the one who will be her master and dole out her punishment."

Salga laughs. It is lilting and full of genuine mirth. "Oh that would be a fitting punishment master Taruvik. But I'm afraid I must decline. I had my eye on her ever since I took her in the raid. I will make sure she learns never to disobey again" he turns to her. The claw on each of his fingers tighten one by one around her muzzle, drawing blood. "I'll. Make. Sure. Of. It."

"Fair's fair" Aligos drops it. He chooses not to bring up the swordsman. Salga and his forces are already departing with the princess in tow, leaving the few survivors of the slaughter to you without bothering to see if any other valuable members are left. Clearly he only wanted her. More fool him.

"Well then" Aligos muses. "What to do with you?"

"Slavery's only option Aligos" Kavonika says bluntly. "For what he's done, it's that or death."

"Aye" Aligos replies. "But he has a way with swords, even if they were just crap iron. Be a shame to have him sweep floors or serve as some minor foot soldier."

>For 1000 Kushel, you can commission a Makag Karver to Soul Karve him and make him a bodyguard for Aligos, Kavonika, or Valeras
>>Bodyguards help prevent assassination attempts that may occur later on in the game and aid officers in battle (raids, sieges, etc.)
>Enslave now and keep him as a trainer for future soldiers
>Imprison and decide later
>>
No. 958270 ID: 094652

>1000 Kushel to Soul Karve
Too expensive, maybe later

>Trainer
He didn't exactly shape his unit up. In fact they were outright pathetic.

>Imprison
I think we can do better.

>Make him the gulpa daycare until he pledges loyalty
This should be funny.
>>
No. 958320 ID: 9876c4

We need combat superiority on trade missions.

Offer to split the cost with Valeras. If he won't pony up, it's his loss. Otherwise trainer.

We need combat superiority on trade missions.
>>
No. 958331 ID: 6e6f32

Imprison.
Winter is coming, and correct me if I'm wrong but the walls won't be completed before shard-fall.

Talba has had all year to deliver on her threat. If she hasn't done it already, we can expect it during shard-fall.
We can karve him later, right now we need the money to finish shoring up our defenses, and maybe commission a divination on the upcoming attack.
>>
No. 958362 ID: fd2dfa
File 158360943071.png - (856.66KB , 1636x2233 , 80.png )
958362

The Tsang Naji is placed in your most secure cells while you deliberate with your brother as to his fate...
Turn 15. Disaster.
>Explosions rock Tamos, tunnels underneath the city open up as Scrshk vomit forth slaughtering civilian and slave alike! Aligos rallies his Leklos and the militia to push them back!
>Then Shardfall begins. Shardfall doesn’t care who you are. It doesn’t care what you are. With your walls collapsed, and defense burning, everyone is exposed. The dreadshards pierce flesh, felling people by the score and embedding themselves into fallen defenders and dead Scrshk alike. They don’t stay dead for long.

>Tamos is under siege by Scrsk raiders from underneath and Shard-raised outside!
>The Garrison collapsed, burying its forces alive!
>Aligos and Kavonika are present!
>What’s your strategy?
>>
No. 958422 ID: 6e6f32

Define a line between the breach-point's and the rest of the city.
Place armies on that line.
Utilize a single unit of Sagura to assist civilians on the breach-side in evacuations to the defensive side. Order them to NOT engage.

The idea is to create a single, unified front. That way, we only effectively fight one enemy, whilst our invaders fight two.

Meanwhile, behind our line...
Start gathering up vermin race slaves, and consult Kavonika.
Their blood shall fuel her sorcery!
>>
No. 958424 ID: 9876c4

>>958422
Honestly this seems decent.

This sounds like a sustained engagement, so rather than deploy all our troops at once, we should rest some of the 2nd Leklos and rotate units in.
>>
No. 958899 ID: fd2dfa
File 158399956215.png - (355.13KB , 1132x1048 , 81.png )
958899

You relay your orders to your officers and your forces rush to obey.

Civilians are escorted into the estate hold by the militia while idle soldiers establish a series barricades from furniture, debris, and loose rubble.

Aligos organizes the Sagura to bring in as many survivors as they can, battling a fighting retreat as dozens of fronts become a dozen, then six, then three, and finally one. The dead are left where they fall, as the dreadshards will give the Scrshk something else to worry about.

The barricades provide additional defenses for the sagura to set up their shields and mount their spears to thrust out from while the repeaters fire from behind. The Scrshk ignore their casualties, but funneled into the killzone, they no longer have any advantage!
>>
No. 958900 ID: fd2dfa
File 158399962853.png - (587.20KB , 981x1050 , 82.png )
958900

From your vantage you already see the shard-raised moving towards the opening of least resistance: the breach holes made by the Scrsk raiders! The reaction is slow, but the arachnoid enemies are slowly turning against them, and the chitninous hordes that were taking your people into the tunnels are now fighting a wall of Rezan steel!

Kobolds, Goblins, Gulpa, Kochebi,and other vermin slaves are herded in a great chamber beneath the estate where you meet with Kavonika.

"Blood magic?!" Kavonika exclaims. "You want a blood ritual?"

"Why else are they here Kavonika?" you gesture to the shivering slaves, prodded into place by the watchful glares of the sagura. "We need strong magic. I know this isn't your strongest gift" you hold up a claw to cut her off "but we have no other recourse!"

Kavonika sighs and clenches the bridge of her nose. "What then? What will they die for? Powerful as this ritual is, I can only do one."

>A Barrier. Large enough to protect all of Tamos from Shardfall(This will also protect the Scrshk...)
>A Storm. A firestorm that will scorch the Scrshk off or streets and burn their tunnels!(Will leave Tamos exposed to Shardfall...)
>>
No. 958902 ID: 9876c4

I'm not against blood magic, but using so many of our own slaves with an untried caster seems dangerous.

Let's put our Karver to an ultimatum; can she erect the barrier, or can she think of another method to plug the gap?
>>
No. 958907 ID: 094652

We should try to find a way to dominate or negotiate with the Shrshk. Failing that, use them for the sacrifice somehow.

Get some kind of barrier up before you take on massive casualties, though try not to use blood magic on your people.
>>
No. 958910 ID: 6e6f32

>>958902
Pretty much this.

We can't fight an innumerable enemy. We need a barrier.
However...

For now the threat is contained. In theory we need only advance our positions and collapse upon the enemy to retake the city.

In practice most of our forces are undisciplined Sagura who form weak lines.

If you could cast a lesser magic to better protect just our troops, while Aligos musters their courage with a rousing speech, we could probably end this without a terrible sacrifice.

Still. Kavonika, you're the mage here. I will defer to your judgement.
>>
No. 959248 ID: fd2dfa
File 158460224052.gif - (745.93KB , 1400x1050 , 83.gif )
959248

rolled 84 = 84

Boy this week has been a doozy. Delays everywhere, and the list of things I have to do seems to be growing instead of shrinking. Hopefully things can pick up now, but not holding my breath.

The vermin-slaves are herded around the sacrificial pool. Swords and knives are unsheathed as the panicky slaves are slit in bunches, letting their life-blood spill into the pool. Kavonika begins the rites, and you can feel the power surging up your spine. More blood is spilled, lifeless bodies tossed aside as new slaves take their place. A pressure builds in your head and you cannot hear what Kavonika says. She takes her caster-rod and plunges it into the pool, drawing glyphs within the crimson liquid...
>>
No. 959249 ID: fd2dfa
File 158460227886.gif - (318.85KB , 1400x1050 , 83s.gif )
959249

You are made blind and deaf as your body is tossed against the wall! As you regain your senses, you see your soldiers in a similar state, rubbing their eyes or slapping the side of their heads trying to force out the ringing that has replaced the silence. The blood has boiled away, a burning green glyph in its place briefly flaring before fading away. Kavonika is supported by a Sagura, her legs shaking with weakness. She looks up at you with a weariness that you cannot even fathom. “It” she whispers “is done. Please don’t make me do anymore” and she collapses into the soldier’s arms.

>The ritual is a success, Tamo is surrounded by a barrier! No more shard-raised will plague your soldiers.
>>
No. 959250 ID: fd2dfa
File 158460242449.png - (497.57KB , 1400x1050 , 84.png )
959250

The attack has been stymied for now as the Scrshk battle with the shard-raised. Hopefully the raiders will deal with them soon. Shardfall hides many worse horrors in the blinding snowstorm, and they are drawn by the shard-raised…

Civilians move your wounded further into the estate where Ssoolaku oversees relief efforts. Soldiers switch shifts, exhausted Sagura turning over their wargear to smiths and craftsmen for sharpening and re-attunement. Teams of Westerlander slaves, guided by Anumahat minders, barricade holes in your defenses with debris, and the dead when there is no more rubble.

Aligos sighs as he sits next to you. You notice much of his armor has been torn away, and blood flows freely from a dozen cuts. Despite his injuries, he seems more annoyed than in pain, grabbing a water skin and washing the Scrhsk ichor from his blade instead of cleaning his wounds. When done, he downs the remaining contents. “So” he turns to you, his voice hoarse from shouting commands all day. “What now sister?”

>The Scrshk tunnels are still open, and they will eventually tear apart the shard-raised.

>Strategy?
>>
No. 959263 ID: 094652

Grab some shards and corpses, combine and throw into the Shrshk tunnels. While they're busy, find a building to crash underneath them. Have squadrons focus on eliminating Shrshk detachments, use Gulpa as their satellites to swarm and distract any ambushers.
>>
No. 959268 ID: 6e6f32

No barricade will hold the Scrshk for long. We must make use of this time we have won.

We must begin collapsing our position inward to eliminate the threat, however we will do so carefully and deliberately. I want soldiers combing over the entire city. Checking every street, every building, every sewer, every basement, under every bed and rug. There could be countless minor breach points and waiting ambushes when it comes to the Scrshk, and we are not going to miss a single one. Every hole guts plugged, every bug gets squashed. By the time we make it to the primary breach site to fight off the survivors, there will be NO surprises.

When forming parties, distribute Tovaru and Kobolds among our Sagura. The with any luck the Tovaru's experience and Kobold's innate understanding of the earth will minimize any further casualties. Enough of our people have died today.

And for god's sake get yourself cleaned up.
>>
No. 959593 ID: fd2dfa
File 158503815234.png - (231.80KB , 1400x1050 , 85.png )
959593

Your civilians managed to unearth some of the garrison, but there’s no chance of getting help there. Few of the soldiers survived the collapse, and those that have are so horribly maimed it is unclear they will ever be able to fight again.

You raise a small unit of kobold militia from volunteers among the citizens and slaves. Breaking them apart into parties mixed with Tovaru and Sagura, you deploy them across Tamos piecemeal, while maintaining a shieldwall against the Scrshk. Days pass, the Scrshk attack your shield wall six more times as your smaller parties collapse each tunnel they find and kill every Vermin hiding in your city. After the sixth attack is repelled, you rally your exhausted forces to push the raiders back and collapsing the final tunnel. Not before throwing scores of the dead into the tunnel with them, dreadshards already twisting the cadavers as the rubble covers it up. The victory feels hollow. Shardfall continues to pelt the barrier, and it will no doubt require more sacrifices to sustain while repairs are made…

>The attack is repelled. Most of Tamos is damaged
>Garrison forces lost
>Treasury has been raided, 560 kushel is missing
>Lost population to raiders and Shardfall (-3C, -2S)
>Slaves are sacrificed to sustain the barrier all season(-1)
>The remaining dreadshards are removed from the ground and structures. Dangerous as they are, they are a valuable trade resource. (+2 Pallets of dreadshards)
>>
No. 959594 ID: fd2dfa
File 158503828922.png - (926.53KB , 1636x2233 , 86.png )
959594

Turn 15
>Shardfall continues across Rezo. The shard-raised however has drawn several Things around Tamo, making what limited movement available in winter impossible until spring.
>A string of raids across Vot Tikve leave other holds in a similar condition. Vogu is attacked from two directions, but they whether the attack as they have every year. The attack on Arglos is repelled by disciplined ranks and Karver magic. Sov and Suzo whether attacks by Dredanok, and only with the sacrifice of many slave auxiliaries are the attacks repelled.
>Talas is destroyed. Voraklat raiders tear down the walls, carrying off countless citizens and slaves. Those that remain are overwhelmed by the Shard-raised, joining their ranks as they lurch into the shardstorms. The Things raze the settlement, leaving no living creature in its ruins.

Resources:
Food(in tons):13
Industry:10
Kushel(money): 2000(+1060) (-360)
Inertia: 195 (+45)
Influence: 130 (+5)

Holdings :Tamos-[City] (7,2)
[Garrison] [Collapsed]
[Trading Post] [Damaged]
[Metallurgist] [Damaged]
[Closed Sewage] [Damaged]
[Scribe's Retreat] - 1 turn

[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Desecrated]
Garrison: [Empty] - Upgrading to Walled Garrison - 3 turns]


Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50% strength, 2 turns to recover)
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5] (75% strength, 1 turn to recover)

Prosperity: 36% (+2) (-2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 959602 ID: 094652

See if you can enact a policy; your people will understand, resources are tight and your defenses are lowered, so some fat will need to be trimmed.

Build a new garrison elsewhere, fortify the walls and floor so recruits are less afraid of a repeat.
>>
No. 959615 ID: 6e6f32

Wait, how did a Leklos make it back to Sazoga? To be clear, it is still shardfall, yes? Also is the Shrine Re-Desecrated?

Pour 300 Kushel into replenishing troops in the first Leklos, thereby getting it to 75% like the second Leklos so both will be ready by spring.

Begin Repairs on the Garrison, Trading post, and Metallurgist and consult Ssoolaku.
>>
No. 959616 ID: 9876c4

Repentish troops across the board.

Once our army's shipshape, we should think about sending colonists under guard to rebuild Talas.
>>
No. 959656 ID: 2d9b2c

Buy another 5 units of Gulpa so we have a raiding force, and see what the bill os to bring Tamos back to normal.

Also check with ssoolaku about some anti-bug defenses so this doesn't happen again.
>>
No. 959703 ID: 6e6f32

>>959656
We could probably invest in the Undercroft upgrade, as doing so would effectively allow us to fortify our underground. Though I think excavating directly after a Shirsk incursion with a severely damaged army is a bad idea. Maybe Ssoolaku will have a solution?
>>
No. 959724 ID: fd2dfa
File 158519902744.png - (397.08KB , 1400x1050 , 87.png )
959724

>>959615
Damn you're right, I gotta keep a better record of this stuff.

Repairs are underway, burning a hole in your treasury. As you've lost a majority of your forces, you spend a bit more to bring the more skilled militia into the leklos. (-1600 Kushel spent)

Unfortunately you only have enough to recruit 4 additional units of Gulpa, though the Gulpa matriarch has no issue if you want ten or ten thousand. (-400)

Consulting with Ssoolaku, he lays out three policies hastily drafted nased on our need for better defense, and replacing our lost slave population.

>Gold for Irons: Slaves are routinely traded across families as a secondary currency. Taruvik had no system in place to deal with the changing values of slaves based on their race, age, and skill. This policy would lay the foundations for such a market to buy and sell the labor pool.(Opens the Slave Market for trading slave populations, can buy slaves directly from friendly families)

>Find the Raiders: The raid was coordinated to strike during Shardfall, there can be no doubt. There are few capable of directing a brood, and all of them are dangerous. It is best to know who wronged us before we throw around accusations. Ssoolaku suggests establishing a division within the military devoted to intelligence gathering (Build House of Eyes, home for spies and devoted slaves who can infiltrate other families.)

>Scrshk fortifications: To prevent another such raid, or at least reduce the damage of another one, Soolaku proposes a number of possible defenses to be built into the city and combat drills to be trained into the soldiers. (Allows a city to build 'Scrshk-proofing' improvement to reduce chances of Scrshk ambush)
>>
No. 959734 ID: 6e6f32

As nice as a quick and dirty anti-shirsk solution would be (As undercroft is quite laborious and expensive), I gotta go for house of eyes.

If we can find out who attacked us, we can send Daddy after them.
It would also help us get a better bead on the developing situation in Suzo.
>>
No. 959736 ID: ce39da

>>959734
Gonna have to second this sentiment. Doesn’t mean we’ll be shirking defense; I expect to go hog-wild with the rate of policy enactments in the coming months while we recover.
>>
No. 959774 ID: 9876c4

Fortifications need to come now. Can't do intel/counterattack until we secure our perimeters.
>>
No. 960056 ID: fd2dfa
File 158555789684.png - (923.03KB , 1636x2233 , 88.png )
960056

Okay so I put together a spreadsheet of all the info. Everything should be in order now
Ssoolaku bows as you command him to gather the necessary components to build an intelligence gathering network. As he leaves, Aligos emerges from his alcove, a sneer of derision on his face. "Spies? We're a family of warriors, not nightblades."

"A family that also lost far too many because of subterfuge" you argue. "I won't let it happen again."

"We should be focusing on hardening our defenses then" he argues back. "What's the point of knowing our foe if we cannot stop them a second time?"

"If we know who they are, we can."

Reconstruction continues albeit slowly. Your militia attempt to help, but with the standing force being Gulpa, their 'help' comes as swarms of the furry vermin sifting through the wreckage and taking anything that can be used as a weapon. With infrastructure broken and an already sizeable backlog of structures to build, it will take some time(2 turns).

Prosperity suffers as basic infrastructure is closed off for repairs and patrols are called away to deal with a hundred different problems for the locals, leaving your roads unguarded. Without a garrison, soldiers are being forced to take refuge wherever they can, at local inns, with private family abodes, and unoccupied space in your estate. The disorganization makes it harder to coordinate your forces(-14 prosperity until the shrine is rebuilt).

Turn 16
>Spring comes, your people breathe a sigh of relief as your barrier begins to fade.
>The Scribe's Retreat is built, giving your scribes and bureacrats a place to store their supplies and organize their own infrastructure while they process the day to day activities of your holdings.
>Talas stands empty, with little trace of those who once inhabited it.
>Sot Nasau is under siege, the raids leaving the fortress open for attack. Whether by brigands or another family no one knows. Whoever sieges the fortress-city certainly has the numbers to merit the full force of the Royalists and reinforcements march from Arglos.

Food(in tons):23
Industry:21 (-2)
Kushel(money): 700(+1060) (-360)
Inertia: 285 (+95)
Influence: 35 (+5)

Holdings :Tamos-[City] (7,2)
[Garrison] [Under Repairs] (Gulpa)[4 units] [Upgrading to Walled Garrison - Delayed until repaired]
[Trading Post] [Under Repairs]
[Metallurgist] [Under Repairs]
[Closed Sewage] [Under Repairs]
[Scribe's Retreat]

[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs]



Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Tamo-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 20% (+2) (-4)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 960070 ID: 6e6f32

Oh man. So much to fucking do. At least the retreat is done and we can enact more policies from Ssoolaku.

Lets see...
Consult Ssoolaku. Aligos is right, we need to be ready come Winter. Hell, summer could be rough this year as we appear as a soft target. We need some way of boosting our infrastructure and repair/construction efforts. If Repairs, the walls, and the undercroft project aren't completed by winter we wont be able to withstand another assault like this. At the same time, summer is just a few short months away. We need something to repel or dissuade the hordes of drooling opportunists that will surely be beating down our door.

Send Sorguv to Vot Rokof with the Dread Shards and the Gretling Weapons.
He his to sell the shards, find out the manufacturer and origin of the weapons, and then sell them too.

Send Kavonika to Vot Rokof as well. She will inform our patron of the events of this winter and make a plea for aid. We are caught up on our dues, it is likely Rokof will offer some sort relief. Kavonika was crucial in our defense, but it clearly took a toll on her. By granting her the privilege of shaping our plea, whatever aid she returns with will surly give her piece of mind too.

Raid Send a recovery team to Talas. Send the first Leklos, Though Aligos' presence shouldn't be required. Its possible that beneath the ruined estate there could be bunkers or catacombs, much like ours. If so there could be survivors, and survivors mean information.

Raid Arglos. Send Aligos with the second Leklos, (minus the Tovaru of course) accompanied by two units of Gulpa. Burn 500 Kushel worth of supplies for the trip. When the Army's away, the raiders shall play.

Make a personal visit to Vogu. Explain our situation, and seek information on local powers with access to Schirsk, and ones with a reason to attack so far south. They've probably dealt with all of them. We have little to offer for the information, though an offer of a future favor would be acceptable at this time.
The info will be useful in helping us direct our new spies.
>>
No. 960075 ID: 9876c4

I'm just going to say it, the undercroft is a huge hole in our already shaky defenses. We should table it until we have this under control.

We have enough gretling to get Vogu to swear fealty. We could send a messenger to them, enroute to a northern raid.

This is a good opportunity to hurt Arglos, and we should take it.
>>
No. 960082 ID: 6e6f32

>>960075
The Undercroft would be a defensive Construction. It's defensive purpose is 3 fold:
It would allow for rapid movement of friendly troops in the city above and below ground.
It would provide emergency underground shelter against the frost fall.
It would allow us to fortify against underground attack, as the shirsk wouldn't be able to bore through the solid bedrock beneath or around it without our notice.

Of course, it's an ambitious and somewhat expensive plan. If you have an idea that's more down to earth it could definitely be worth exploring.

As for the gretling... Correct me if I'm wrong but I believe we have 2 crates of assorted gretling weapons. Is that enough for an army? A unit even? I think Vogu expects us to control a Source of gretling, or at least have a large enough income to consistently purchase it, so he can supply his armies. A bribe of the stuff is meant as a function to demonstrate that.

Though, we weren't told how large the crates were. If it IS a significant amount we could try it. We propositioned him to swear fealty to Rokof, not us. If he does swear and get's disappointed later, our neck is still safe.
>>
No. 960095 ID: 380fbe

>>960070
I think we are still only at two actions per turn so we gotta prioritize. I agree we shpuld explore Tagla and see ablut colonizing it foremost to start securing a larger population and more income. But maybe Ssoolaku can give us some means of doing that?

Basically my vote is for Policy, then explore ruins. The rest can wait.
>>
No. 960104 ID: 094652

Keep making policies, you have high inertia, enough food to enact this stuff, and low everything else!
>>
No. 960112 ID: fd2dfa
File 158564352475.png - (389.03KB , 1400x1050 , 89.png )
960112

Taken by surprise, Ssoolaku hastily brings forth three policies that his office is currently equipped to enact.

>Reclamation Standards: It’s not uncommon for villages and towns to be wiped out over Shardfall. Reclamation of lost property is a costly affair, cleansing ruins of Shard-raised, rebuilding decaying infrastructure, and establishing a functional infrastructure with limited supplies. With careful study, Ssoolaku proposes a set of protocols Taruvick can follow, including establishment of kobold warrens and a Gulpa nest. (Unlocks action, ‘Reclaim’ to occupy ruined settlements.)

>Office of Family Lineage: Keeping close track of your own family lines can be beneficial when negotiating with the Great Families. Distant relations help open doors and smooths the pathways to getting deals out of the Triarchs. Even if not with your host, than another Great Family will benefit. (Reduced influence cost of negotiating deals with Great Families)

>Found Gorod Line: The life of Gorod ranchers is a necessary blemish to many families. To voluntarily breed and raise Gorods is seen as utterly degenerate act in Rezan society, and the selfless dredges who choose this path are often given all the comforts they require, from a very long distance, to ensure a steady supply of the war-beasts to the family. The truly unsavory aspect is the fact the ranchers must come from the family itself, as Gorods tend to be docile only among those they recognize as their own blood.
>>
No. 960131 ID: 6e6f32

We have 200 Influence. Can we do 2 of these?

Gorod Line and Reclamation sound good.
>>
No. 960167 ID: 9876c4

Family Lineage comes before Gorod. Let's determine and exploit our lineage before we absolutely wreck it.

Reclaim is the best option here, and on a long enough timeline, we'll be using this a lot.
>>
No. 960231 ID: ce39da

Dang it, none of these are all that useful for putting out these fires... except, perhaps, for finding our family lineage; I see a lot of requests for help in our future.
>>
No. 960240 ID: 6e6f32

>>960231
Damn. When you put it like that the choice sounds obvious.

I'll change my vote.

Family Lineage. If we can take 2 then Reclamation as well.

Though I would like some information on the Gorod option. Whats the set up time? Do we need to assign an available family member or is someone related but unimportant found?
>>
No. 960286 ID: fd2dfa
File 158572716698.png - (136.94KB , 1400x1050 , 0401.png )
960286

Dear Sirassa-san,
I have been able to get enrolled in Taruvi High School I hope to get used to this school as quickly as possible and lead a healthy academic life.
>>
No. 960287 ID: fd2dfa
File 158572718170.png - (269.52KB , 1400x1050 , 040120.png )
960287

However I am surrounded by people of unfamiliar demeanor, and I am somewhat at a loss
>>
No. 960308 ID: ce39da

Uh...?

> Checks date.

Oh. Well now.

> What do.

Go up to the biggest, baddest lookin’ dude you can find, and punch him in the snout to assert dominance.
>>
No. 960379 ID: 6c227a

>>960308
Seems legit. Establish dominance.
>>
No. 960381 ID: 9876c4

Pencils out
>>
No. 960398 ID: 6e6f32

JUST BE WHO YOU KNOW YOURSELF TO BE IN YOUR HEART!
LET THE EARNEST ENERGY OF YOUTH GUIDE YOU TO YOUR DESTINY!!!
>>
No. 960417 ID: fd2dfa
File 158578234697.png - (143.78KB , 1400x1050 , 04.png )
960417

I can't just punch someone in the snout! Look at them! So much bigger and more menacing than me. This is a school of delinquints, and I've never done a naughty thing all my life. Focus! Focus Ssooraku. First day. You'll be fine if you just focus on the schoolwork. Pencils out. Pencils out. Pencils-ah!
>>
No. 960418 ID: fd2dfa
File 158578236871.png - (172.12KB , 1400x1050 , 01.png )
960418

"Oh thank you." I suppose I was quick to judge. These people seem quite alri
>>
No. 960419 ID: fd2dfa
File 158578238325.png - (154.34KB , 1400x1050 , 2020.png )
960419


CRUNCH

>>
No. 960420 ID: fd2dfa
File 158578241263.png - (122.06KB , 1400x1050 , 01042020.png )
960420

He...ate my pencil. He ATE my pencil...
>>
No. 960426 ID: ce39da

He's trying to establish dominance. He's trying to freak you out or provoke you into answering it in kind. Therefore, we need to avoid looking weak while also avoiding any "macho" response that could be interpreted as escalating matters.

I have just the answer:
> "Weird flex, but okay."
>>
No. 960432 ID: 641650

This boy hungry, give them all your pencils to show you aren't intimidated.
>>
No. 960435 ID: e20834

>>960432
this is the normal person response. Infact, offer to go out and buy him some more pencils encase he doesn't have enough for himself
>>
No. 960436 ID: f56a2b

"Mother didn't pack you a lunch, eheheh...?"
>>
No. 960483 ID: 9876c4

This is more than we bargained for. We need to find Freddie.
>>
No. 960484 ID: fd2dfa
File 158580575436.png - (106.55KB , 1400x1050 , 04.png )
960484

>>
No. 960485 ID: fd2dfa
File 158580576306.png - (176.77KB , 1400x1050 , 01.png )
960485

>>
No. 960486 ID: fd2dfa
File 158580578008.png - (126.08KB , 1400x1050 , 2020.png )
960486

>>
No. 960487 ID: fd2dfa
File 158580588807.png - (76.67KB , 1400x1050 , 420.png )
960487

That was all my pencils. He ate all of them. This is too much

"Hurrrrrk!"
>>
No. 960497 ID: 6e6f32

Make sure he's alright. Sure he hate your pencils, but a gleaming heart is a sure way to friendship!
>>
No. 960512 ID: a89711

Impressive, challenge them to the oldest game.
>>
No. 960514 ID: fd7f7d

>>960512
*(edit) Challenge the entire class to the oldest game.
>>
No. 960534 ID: c2f1f6

His hubris has made him weak, now's the time! What's the matter punk, my pencil's not good enough for you? Not even a thank you?
>>
No. 960545 ID: ce39da

"Hope that weird-ass flex was worth it. I'm sure you look real macho to the other guys." This tells him that he lost this round, but in a way that makes it clear that you barely had to do anything; he took this L upon himself by means of his own dumbassery, and he ought to know it.
>>
No. 960858 ID: fd2dfa
File 158612018930.png - (319.33KB , 1285x1044 , 90.png )
960858

rolled 100 = 100

You send a force of Sagura to the ruins of Talas. The silence is unsettling for the soldiers, used to cities being filled with the sounds of civilians talking business, the shouts of slaves working their errands, the wail of fresh captives being collared, and the shouting of traders trying to be heard over the din. There's nothing here. Not even beasts make a sound. Shardfall is thorough when clearing out population centers. And the things the pick through the ruins aren't always Rezan...
>>
No. 960860 ID: fd2dfa
File 158612028287.png - (320.41KB , 1468x972 , 91.png )
960860

Talas is infested with Sopros

Sopros. Spirit-demons that are like scavengers following the Things of Shardfall. They are drawn to places of great suffering and death, though what they hope to find is unknown. They flit in an out of existence, as though they are figments of imaginations. Their chilling touch is anything but, and any living thing unfortunate enough to have their attention suffer a fate as bad as the shard-risen, being taken with the Sopros to whatever realm they inhabit.

Dealing with them is a difficult process. Karvers can send them screaming back to their hellpits with magic, but soldiers have a harder time. Cold iron pierces their etheric sleeve-forms but it's never clear what truly kills one. Some die to a single stab, others need to be hacked to pieces before they finally fade back to their realm. And all the while soldiers die to their ghostly claws. Their attacks leave no physical marks the claws rip into their soul, slowly separating spirit from body. Those that survive the encounter are Ether-marked, poor wretches who know that otherworldly things gather around them, waiting for them to die, freeing their soul to be consumed by the ether-predators.


And there are dozens of them in Talas. The scouts sent in have managed to avoid detection so far, but the creatures are growing wary. They can smell the stench of living flesh and it has them agitated.

>What shall they do?
>>
No. 960862 ID: 9876c4

This isn't a military problem. Let's pull back and hire an exterminator.
>>
No. 960879 ID: 6e6f32

What do depends on whether "Cold Iron" is a poetic term for normal iron, or an actual special material used for dealing with magic creatures.

If it's the former, split the forces into a dozen smaller groups encircling the gate, making sure no group is closer to the gate than any other. Have each group draw straws, and on a signal have one soldier from each group draw blood and scream in tandom to draw them out and split them up. A line wont work here but we hold the numerical advantage. The more iron we can lay into the enemy, the more quickly we can end this.

If it's the latter... Then there is no shame in retreat. No point in wasting lives over an unkillable foe. We will return with a karver when we are able.
>>
No. 960909 ID: 094652

This area will be a 81+(# to reclaim, for you and your enemies. Leave it alone until you can organize a Karver institution to exorcise the @#$% out of every square foot. For now, it will serve as a sufficient buffer against any surprise raids from the southwest.
>>
No. 960911 ID: 094652

Also, that champion you left rotting in your dungeons? Assign him as a trainer.
>>
No. 961115 ID: fd2dfa
File 158633271445.png - (225.60KB , 1400x1050 , 92.png )
961115

The reclamation forces pull out of Talas in quick order. None of the Sopros follow.

Meanwhile you head towards the dungeon. Your prisoner had stewed all winter, almost forgotten during the whirlwind of Shardfall, and neglected for far too long.

He glares at you when you enter. "Juh gwan jan jilie koghwan na?"

Oh right. He doesn't speak Rezan...

>Actions?
>>
No. 961129 ID: 6e6f32

No no this won't do. A Translator isn't good enough. He needs to know our language.

Put him in a cell with a desk and some basic amenities and assign a language tutor.
We'll return to him in a few months.
Just make sure a Tovaru soldier is present among his guards.
>>
No. 961130 ID: 9876c4

Put him a work gang of Rezan slaves. He'll grow his muscles and learn the language.
>>
No. 961138 ID: 6e6f32

>>961130
Also an option. Though I worry about flight risk with the current disorder of things.
>>
No. 961162 ID: fa0f98

Two parter. Find someone tgat speaks his language, and use him as a translator, but not for us. There might be things that don't translate over. Bring in Ssoolaku

Ssoolaku is probably best equipped on how to teach him better. Let him give the prisoner a crash course, identify what he's most receptive to, and set up a program among his bureucrats to give him a basic enough vocab so he can talk directly to us by next turn. He has nothing else to do so he'll have to pick it up.
>>
No. 961662 ID: fd2dfa
File 158668892434.png - (922.95KB , 1636x2233 , 93.png )
961662

You assign Ssoolaku top the task of educating the Tsang Naji on basic Rezan-low. Your scribe dutifully carries out your command, and promises the prisoner will have a basic grasp of the language by the turning of the season (-100 Inertia)

Turn 17
>Spring has come in full, and there is a lull in the fighting. The Great Families seem to be dealing with internal affairs with the passing of Shardfall.


Food(in tons):23
Industry:21 (-2)
Kushel(money): 1760(+1060) (-360)
Inertia: 130 (+45)
Influence: 135 (+5)

Holdings :Tamos-[City] (8,2)
[Garrison] [Under Repairs- 1 turn]
[Trading Post] [Under Repairs - 1 turn]
[Metallurgist] [Under Repairs - 1 turn]
[Closed Sewage] [Under Repairs - 1 turn]
[Scribe's Retreat]

[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs]
Garrison: [Empty] - Upgrading to Walled Garrison - 1 turn]


Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Tamo-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 20% (+2) (-4)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

>The Tsang Naji prisoner now has a basic understanding of Rezan-low. Ssoolaku can stop his program now, or continue till Summer and he should be fluent
>Continue the program, I want to have a proper talk with him
>As long as he understands enough to know I own him now, it will do
>>
No. 961687 ID: 20d037

Yes. Let's talk to him now and get this settled. Let's hold off raiding Arglos until summer, and instead talk to our host Rokof about the Gretling weapons
>>
No. 961708 ID: 6e6f32

I concur on the investigation of the weapons with our patron.

...Though I'd rather teach the Tsang Naji more.
Not only will his own teachings be more effective, but I wanna know more about his previous patron, and why Suzo really wanted her so badly. That and I would like to be able to avoid soul-karving if able, as it's quite expensive with our current resources. Only way to do that is proper diplomacy.

Since the army is home and we have the Kushel, might as well start Construction of the Undercroft so we don't get shat on by those damn beetles again. Since the citizenry is busy building and rebuilding already, would it be possible to throw some kushel at Ozuva to rent workers for the rest of the season? If not I guess assign the first leklos to it until workers are freed up. Either way, keep the second close to the dig site. There could still be Shirsk under there.

Also start building a walled Garrison at Sazoga.

A few units of kobolds would be nice too. Summer is coming up.
And our 4 units of gulpa seem to have vanished.
>>
No. 961752 ID: 9876c4

We can't waste our resources on a single prisoner now.
Put him in a work gang if we want him fluent, or settle for rudimentary messages

Also, no reason to get Rokof involved yet. Let's send messengers to Vogu and get this deal done.

Joint attacks on Arglos can be part of the terms. We'll wait for them to propose it, then 'grudgingly' accept.
>>
No. 961792 ID: 6e6f32

>>961752
Now that he has a solid foundation the work gang idea is a lot more attractive, so long as he's always supervised by skilled guards. No better way to learn a new language than to constantly have to speak it. We'll come back to him in a few months.
>>
No. 961898 ID: fd2dfa
File 158685779882.png - (435.54KB , 1400x1050 , 94.png )
961898

You choose to keep training your prisoner, putting him to work in the rebuilding crews to bolster his learning speed.

Construction begins in Sazoga for the Walled Garrison. The population should feel much safer once it's built.

You meanwhile make a personal visit to Vogu. Once the guards are aware who you are, they escort you to Patriarch Argalvas. Vogu is as damaged as when your envoy was hear last. More trenches were dug, traps and killing pits arrayed accross the churned earth. Many were still not removed, simply moved to the side as weary looking civilians gather up weapons and equipment from the fallen. Equally tired looking slaves haul away debris in long lines towards the front where other laborers are using it to rebuild walls that look like they have been knocked down and rebuilt several times over.

A Tovaru announces your presence to his lord and leaves with a bow. The patriarch stares into the distance, surveying his family and people as they work to rebuild.

"Shardfall was hard this year" he mutters. "Bad enough I have to deal with the raised, but Dredanok and Scrshk as well? Sometimes it feels like the gods themselves want me off this land."
>>
No. 961899 ID: fd2dfa
File 158685781059.png - (450.34KB , 1400x1050 , 95.png )
961899

He turns to face you, a dirty bandage covering half his face.

"My scouts reported seeing your caravan long before you crested the hill. They saw transports for men. But not material. I assume that means you have no gretling."

"I do"
you reply. "Not a vein of ore, but I've relieved a rebellion of their stock of gretling wargear."

"How much?"

"Five"

"That much? And I suppose there's a reason you didn't come with them."

"I'm here with a proposal. Arglos has been hit harder than either of us. I propose cooperation."


"A raid? I doubt you'll find much."

"Why is that?"

"Many have already fled. You see those people down there? They're civilians, and deserters, Royalists that came to me for safety."

"So you know what is happening at Arglos?"

"I know there's not much left. The Royalists abandoned it. Some enclave of bandits now squat in that place, taxing the few that were unable to leave. My point: Vogu needs my attention, I need a damn good reason to send any of my warriors out when they are still needed here."

>Response
>>
No. 961903 ID: 9876c4

We promised this alliance will act in Vogu's interests, too.
If you're absorbing royalists, that's good for the province, and certainly not something to shortstaff.

But we are aware the roads are unsafe, which is why we didn't bring the Gretling directly. They will certainly remain so until we deal with the underlying concerns. Bandits being one of many.
>>
No. 961914 ID: 6e6f32

Shardfall was rough for us as well. It's painful to admit, but our cushy geographic position caused us to become complacent. Shrsk undermined our defenses. Only through great sacrifice and level heads did we survive. Talas to our southwest was not so lucky. The only thing left there are the Soporos. We determined the raid there to be the work of Dredanok.

A little over a year ago, an envoy from Talba approached us in the dead of shardfall demanding tribute. We refused her. A year later her threats are realized, but Talba has no known nearby holdings.
Someone in or around Vot Tikve is executing Talba's will, and that someone can control Dredanok and Shrsk.

I have soldiers but I don't know where to send them.
You deal with this every day, patriarch. Who is capable of this?
>>
No. 962150 ID: fd2dfa
File 158702377835.png - (247.84KB , 1400x1050 , 96.png )
962150

You step forward. "We promised this alliance will act in Vogu's interests, too. If you're absorbing royalists, that's good for the province; but we are aware the roads are unsafe, which is why we didn't bring the Gretling directly. They will certainly remain so until we deal with the underlying concerns."

"Such as?"

"Who ever raided us. A little over a year ago, an envoy from Talba approached us in the dead of shardfall demanding tribute. We refused her. A year later her threats are realized, but Talba has no known nearby holdings.
Someone in or around Vot Tikve is executing Talba's will, and that someone can control Dredanok and Shrsk."


"Hrm" he looks pensive. "And you believe the raid, the increased attacks was to punish you?"

"Perhaps, perhaps not, I cannot claim to know. What I do know is we are threatened by vermin and Talas is dead. We need to be together more than ever now."

Argalvas sighs. "You came bearing no ill will, and you claim to keep your promise. I guess that's a stard. I can spare my slave auxiliary, three units of royalist militia, will that suffice?"

>Response?
>>
No. 962191 ID: 9876c4

EDITED BECAUSE WE SHOULD ACT LIKE GOVERNATORS.

We don't know for sure. But we have done more with less.
As you well know, parts of battle are unpredictable. we try to minimize those.

We appreciate your heeding our request.
Please advise regarding the Gretling weapons, and our coalition.
>>
No. 962277 ID: 6e6f32

We can make do with that.
Arglos will be cleansed.
Though there may be other targets.
What about Sot-Nasu? Did that siege they endured do any real damage?
>>
No. 962839 ID: fd2dfa
File 158744892471.png - (940.85KB , 1636x2233 , 97.png )
962839

You shrug "I've worked with less. We appreciate your heeding our request" giving the patriarch a respectful nod. He hesitates for a moment, looking to his estate, before returning he attention to you, and returning the gesture. A brief silence, and you begin to speak again

"Do you know about Sot-Nasu? Did that siege they endured do any damage?"

"You mean have I seen refugees? No. Nothing. Sot-Nasu is the strongest of the warlord's claims. He will not let go of it so easily, nor will he let its people abandon him without severe punishment."

You wouldn't be able to ask him about the Gretling weapons as they are not present. The rest of the meeting is a mix of pleasantries, idle threats, marriage proposals between siblings, the usual banter when two families meet. You say your goodbyes the following day and return to Tamo. You still have your own estate to run.

Turn 18
>Spring warms to summer, the seaoson of raids.
>The Great families treat it as the season of war as well.
>Gamin battles with upstart families in Vek Rokta. A raid gone wrong has her forces pursue the raiders into Vas Amra, where battle ensues between Gamin and Royalist forces.
>Makag launches a campaign against Vek Romo, citing families harboring his errant siblings as grounds for invasion.
>Silida exploit's Makag's distraction and launches their own campaign into Vaa Telo. Raids soften initial targets for the main force to sweep up.

Food(in tons):23
Industry:23
Kushel(money): 2960(+1400)
Inertia: 175 (+45)
Influence: 140 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]

[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs - 2 turns]
Walled Garrison - [4 Gulpa Auxilliary]


Sazoga - [Stronghold] (4,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary [Upgrading to Walled Garrison - 3 turns]
Armies:
-In Tamo-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 22% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

>The Tsang Naji prisoner is now fluent in Rezan-low, and exhausted from working to repair the city.
>>
No. 962849 ID: 9876c4

When are those eggs gonna hatch, anyway?

Time to Raid Arglos, with our new helpers. This sounds like an Aligos kind of job.

Let's put out feelers for a witcher solution to our Talas problem.
Everything else'll keep.
>>
No. 962860 ID: 6e6f32

>>962849
Indeed.
Send Aligos and the First to take Arglos. Give Vogu the signal to send their slave Auxiliaries.
Send our 4 gulpa units ahead of the army to soften them up. Let's say, +460 Kushel for raiding supplies?

As for stuff to buy...

Begin construction of the Undercroft in Tamo. Have Kavonika and the second oversee it, as the digging could be dangerous.

Recruit 3 units of Taruvik Kobold Skirmishers in Tamo.
Aaand a unit of repeating Bow Sagura in Sazoga.
>>
No. 963086 ID: 302dff

Our Tsang Naji is fluent now. Let's put his new knowledge to use and make it clear who he now serves and what will happen if he refuses.

If bandits moved into Arglos there might not be much left to take in a raid. We should scout first to see what's over there.
>>
No. 963229 ID: fd2dfa
File 158763672782.png - (161.66KB , 1400x1050 , 98.png )
963229

rolled 76 + 11 = 87

>The first eggs have hatched but the Hatchery has since been able to retain its numbers. The Rezan-Gulpa-Kobolds mixes are off torturing Ssoolaku with their boundless energy

Tamos begins construction of the Undercroft. Kavonika oversees the teams of slaves transporting tools and material.

>Raid Bonuses
>Gulpa (+1)
>Raid size (+4)
>Raid funds (+46)
>Fresh Units(-10)
>Distance (-30)

The Gulpa set off ahead of the Leklos to raid and scout the city. AS they are fresh raised with little in terms of kit save whatever they pulled out of the wreckage of Tamos. The city itself is still rebuilding, the new ruling 'family' directing its people to rebuild the walls and defenses but with cheap material prone to falling over. The Gulpa find their way in easily...
>>
No. 963230 ID: fd2dfa
File 158763710356.png - (196.29KB , 1400x1050 , 99.png )
963230

>>Succesful raid

The defenses are quickly bypassed. The bandits, master of ambush, aren't very skilled at countering such strategy when turned on them. Fires break out across the city, leaving the Gulpa to raid the meager coffers of the city, and a few odds and ends that might be valuable. Provided anyone can figure out what they used to be. The gulpa units sustained a few losses, but that's to be expected when furballs forget what the sharp end of an ax is.

The raiding party meets up with Aligos and are set up as a 'secondary' force within the siege camp.

>Gained 700 Kushel
>Gained 1 unit of Aligos artifacts(Trade Good)
>Gulpa units took 10% casualties

>1 Action left
>>Invade Aligos
>>Hire mercenaries to cleanse Talas
>>Interrogate the Tsang Naji
>>
No. 963232 ID: 9876c4

I think 'invading Aligos' is better left to his sister and the karver.

But we've come all the way to Arglos, so we might as well finish the job there.
>>
No. 963252 ID: 6e6f32

>>963232
This
>>
No. 964059 ID: fd2dfa
File 158806815965.png - (326.73KB , 1400x1050 , 100.png )
964059

rolled 10 + 35 = 45

>Arglos weakened (+20)
>Fresh troops (+10)
>Reinforcements(+5)

As Aligos gives the signal to attack, banners fly from ridges to the north. While it is early to call Argalvas an ally, he can at least be trusted to uphold a promise.

>Royalist Slave Auxiliary- An organized mob of former Royalist soldiers, split apart and formed into units separate from former comrades to prevent rebellion in the ranks, and lead into battle by taskmaster who hold their leash. The mobs suffer from lack of coordination, barely balanced out by their prior experience and training.
>>
No. 964060 ID: fd2dfa
File 158806849041.png - (254.55KB , 1400x1050 , 101.png )
964060

>Bloody street fighting

The bandits were aware of your attack. Somehow, you don't know, they managed to rig every gap in their walls with traps. And your leklos stumble on every single one. Royalist and Taruvik alike are sent to the Many Hells from killing pits, snapping traps, ambushes, and magic glyphs that explode under their feet. Aligos is pressed to keep his Leklos in order as he continues the bloody work of taking the city. But the bandits give him little time to recover. And the numbers. Ach-ka where did the bandits find so many bodies to field?!

>Leklos take 50% losses
>Continue with the siege(Roll)
>Fall back and regroup(break the siege)
>>
No. 964062 ID: 6e6f32

What a mess. You'd think those furry little shits would have accidentally set some of those off.

No matter. Send the gulpa raiding force sitting in reserve forward in a suicidal surge of blood, fang, and fur.
Use the chaos as cover to reintegrate stranded/decimated squads, and take a couple key positions so we can Continue the fight.
>>
No. 964079 ID: 9876c4

I agree, continue with the fight.

If we can get a conclusive read on opfor, and we're lacking, then it maybe time for retreat.
>>
No. 964174 ID: 094652

>Soldiers sent to the Many Hells
Remind me, why are your soldiers so eager to die in battle if their ultimate reward for serving your raiding parties is going to one of the Hells?

>What Do?
If they can field traps, they might be funded. Have the gulpa charge from the front and test the trap density deeper in while you take a small regiment of your forces and flank from another side. If all the gulpa are killed, charge in from another angle while your reserve force snipes from a distance. If the traps thin out deeper in, have the reserve force charge while you scout for a backdoor.
>>
No. 964418 ID: fd2dfa
File 158824461065.png - (415.41KB , 1400x1050 , 102.png )
964418

rolled 87 = 87

Aligos sends the Gulpa forwards, The eager furballs take tremendous losses as they trigger traps that weren't there during the raid, but the Gulpa ignore their fallen, eager to spill blood. The bandits finally run out of tricks and it comes down to bloody melee as Aligos takes his soldiers and storms the ruins of the central keep.
>>
No. 964422 ID: fd2dfa
File 158824506218.png - (225.42KB , 1400x1050 , 103.png )
964422

There is a token garrison, fighting to the last. Aligos makes short work of them by himself, his blade embedded into the wall of the last defender.

"Something's wrong" he says aloud. He has his soldiers fan out across the keep. It's deserted. The bandits had fled, no doubt the traps and few people that remains were a distraction for the main force to escape through some hidden passage. The armory and vaults have been emptied. Whatever the Gulpa didn't steal during their raid has been taken with them. Even the people are gone.

>Arglos is...taken?

As banners are torn down and bodies burned, Aligos wanders through the city and makes a new revelation: all the people, citizens and slaves alike, are gone. There's not a soul in Arglos save his Leklos! The bandits wanted to extract a bloody toll from you and leave you with nothing to show for it. Aligos grinds his teeth in frustration. Somewhere out there, those bandits still lurk in the wilds doing only gods know what.

>Abandon the city, there is nothing of worth
>Colonize the city with the leklos(Disband leklos, start Arglos as a Garrison (1,0)
>Colonize the city with citizens and slaves from your other cities(Bring in (4,2) to replace missing population)
>>
No. 964424 ID: c2363c

You can't take residence of the city if there's still some secret passage you don't know of. You can't leave it or it would be taken anew.

So either comb it until any possible passages are known an accounted for, or if you can't, raze it.
>>
No. 964434 ID: 9876c4

This is one of those hard decisions that nobility has to deal with.
Colonizing it with that lengthy supply chain is what they hope we'll do, so they can harry us within and without.
Best we can do is plunder and raze it, so we deny it's value to the enemy.

sometimes you win and still lose.
>>
No. 964436 ID: 6e6f32

I can understand the Evac. Escaped Sagozan royalists from our previous siege probably informed Arglos long ago of our tactics, so the initial raid probably tipped the head brass off of the coming invasion.
However...
They couldn't have set all those traps in the time between the raid and the invasion.
This is the work of a Karver.
This could only be the beginning.

The only sensible thing is to abandon the city and raze it to the ground.

We still need access to the northern royalist strongholds however, as they are much to distant to raid. We should solidify our alliance with Vogu. It may be time to send them the Gretling weapons and some Kushel.
>>
No. 964447 ID: 094652

As a show of good faith, let Argalvas have the husk of a colony. You're done here.
>>
No. 964830 ID: fd2dfa
File 158854624570.png - (931.05KB , 1636x2233 , 104.png )
964830

The army takes what they can from the city before they burn it to ash. Maybe a new city can be built upon the bones, but not now.

A brief communication with Vogu, Argalvas politely declines your invitation to take the city. He claims his people are stretched thin enough without isolating them in a husk of a fort far from home.

>Turn 19
>Summer burns hot as the fires of war
>Gamin crushes the last bastions of resistance and annexes the entire Vek Rokta province
>Vem Tus in a stunning upset repels both Tuk'drav and Gamavo, placing control of the province firmly in the hands of a Royalist General.
>Vek Romo is contested as the famly holds fall to Makag's wave of slave soldiers.
>Vaa Telo's campaign is slowed as raids intensify across Silida territory


Food(in tons):23
Industry:23
Kushel(money): 2850(+1250)
Inertia: 220 (+45)
Influence: 145 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]-3 turns
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs - 1 turn]
Walled Garrison -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(25%)-4 turn recovery]


Sazoga - [Stronghold] (5,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary, [Upgrading to Walled Garrison - 2 turns]
Armies:
*-In Sazoga-*
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50%)-3 turns to recovery
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 24% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

>The Tsang Naji prisoner is now fluent in Rezan
>>
No. 964839 ID: 6e6f32

It is time to deal with our prisoner.
Though given the length of time he's been here, perhaps we should give him a sense of dignity as we do so. Treat him as a subject instead of a prisoner during the meeting. Make sure he's well dressed and not in chains, and allow Soolaku to accompany him as an advocate if requested.
Have Kavonika be present. Soul Karving is on the table but I'd like to avoid it if possible. Most people would consider what we desire out of him to be an opportunity. Instead lets have a nice chat.
>>
No. 964851 ID: d9270f

We're farming a lot of influence. Let's see if we can use it to negotiate a pact with both Ozuva and Vogu. Use Ozuva's roads to move goods to and from Vogu to us, and we and Vogu man the roads with patrols. We all benefit. And if anyone attacks any of us, we all gather to curbstomp the offender.
>>
No. 965033 ID: 9876c4

>>964851
This is more my speed. If the prisoner wants a promotion he can damn well ask for it.
>>
No. 965299 ID: fd2dfa
File 158874252059.png - (158.30KB , 1280x1024 , 105.png )
965299

You make arragnements for Ozuva and Vogu to meet, or at least send representatives to discuss a potential pact. While you wait for a reply, you have the Tsang Naji prisoner brought to you. Being in the work crews for so long has left him with little time for hygeine. He is thoroughly washed, removing all dirt and grime from his fur, before thrown a drying cloth and planted in a room to wait for you.

You enter to find the Tsang Naji's eyes darting to every door and window, to you, and back to the doors. "What happening? Why I here", he stammers out in broken Rezan. It seems he only speaks fluently when calm. When flustered whatever he learns starts to slip.

"You're here" you start as Kavonika files in behind you, a chipped dreadshard in hand "because I want to have a talk."

"You want talk? Talk of what?" he blurts out. You wince at the butchery of the language.

>>Final Decision
>Slave-Trainer for soldiers
>Slave-bodyguard for officer
>>
No. 965386 ID: 6e6f32

Voting Trainer. We need better soldiers and we can't field entire lekloses of Tovaru yet.

You remember them don't you? From back when you were in that cell. The Screams.
That was thanks to these. *Gesture toward the dreadshard*.
During the winter, they they tumble from the sky en-mass. They pierce the flesh of those they fall upon, and turn them into monsters that desire only to kill.
The house Taruvik is a family of warriors. As such, the backbone of Tamo's defense against such horrors has always been our soldiers.
Last winter Tamo's back was nearly broken. By now I'm sure by now you've heard the stories.
A horrible attack during the worst of the shardfall. In an instant a third of our forces were gone, and after the brutal melee that followed, half. We were forced to use magic.
But there in lied a problem. At the time most of our soldiers were fairly inexperienced. Simple boons and protections would not be enough for them to overcome such tribulation. We had to resort to greater magics. But without a corps of Karvers to support them, we had to resort to the only source of power we had available.
It should go without saying but... This must never happen again.
We have already had you working toward this goal, but you can contribute more directly.

My generals took notice of your martial prowess before you were captured. I heard you were like whirling death. Practically flying through the air with two swords!
I want you to impart that skill upon my soldiers. Give my men ferocious hearts like yours so they can meet man and demon alike with whirling steel and flying death!
Produce consistent results and in time you could even earn back your freedom.

Will you do it?


If he says yes, great. Set things up. Also ask his name, a little about himself, and if he knows anything about what it was that Navozem wanted with his previous lord.
Also, if we have the manpower perhaps now is a good time to begin construction on the proving grounds.

If he says no or is resistant, burn the thousand Kushel and prepare him for Soul Karving.
>>
No. 965428 ID: 9876c4

I suppose a trainer would have less occasion to escape than a bodyguard.
>>
No. 965430 ID: b2aa6b

>>965428
A bodyguard would be more expensive, but he gets the karver to tweak his brain so he doesn't want to escape
>>
No. 965525 ID: 094652

Trainer - We were seriously set back by last shardfall, the whole city is still on edge from how unprepared we were, and the losses we took were unaceptable. This guy should have begun training security guards since winter.

Tell him he'll even get a salary based on the competence of the guards; you will periodically test random guards for their competence. The better they do at your personally-crafted exams, the more he gets paid.

(Of course, HE has to be the one who pays them...)
>>
No. 966117 ID: fd2dfa
File 158909548512.png - (58.77KB , 1280x1024 , 106.png )
966117

"Simply, I need better soldiers" you gesture to Kavonika and the shard in her hands. "You remember them don't you? From back when you were in that cell. The Screams. That was thanks to these. During the winter, they they fall like rain, kill all they touch, and bring them back as something worse. The house Taruvik is a family of warriors. As such, the backbone of Tamo's defense against such horrors has always been our soldiers."

"Last winter Tamo's back was nearly broken. By now I'm sure you've heard the stories. A horrible attack, the worst Shardfall ever experienced. Saved only by blood magic" you shake your head. "There lies our problem. At the time most of our soldiers were inexperienced. Simple boons and protections would not be enough for them to overcome such forces. Without a corps of Karvers to support them, we had to resort to the only source of power we had available.
It should go without saying but... This must never happen again. We have already had you working toward this goal, but you can contribute more directly."


You produce a collar, reinforced, and place it on the table between the two of you.

"My generals took notice of your martial prowess before you were captured. I heard you were like whirling death. Practically flying through the air with two swords! I want you to impart that skill upon my soldiers. Give my men ferocious hearts like yours so they can meet man and demon alike with whirling steel and flying death! Produce consistent results and in time you could even earn back your freedom."

>>
No. 966118 ID: fd2dfa
File 158909553185.png - (139.52KB , 1280x1024 , 107.png )
966118

The Tsang Naji eyes the collar and looks to you. "If I accept this...will you help me bring myself back to Lady Nojiko?"

"What?"

"The Tsang Naji I was with when you had captured me. I was bonded to her-to server her with my life. If I accept this. Will you help me reach her?"

"Lady Nojiko is property of Naovzem. I cannot promise to bring you to her, but I can certainly try."

The Tsang Naji nods. "Then that will have to do" and fastens the collar. "I, Dao Hokowa, swear myself to you."

>>Dao Hokowa can train your soldiers!
>>
No. 966119 ID: fd2dfa
File 158909559477.png - (247.46KB , 1280x1024 , 108.png )
966119

With that out of the way you prepare to meet the delegations from Vogu and Ozuva. You don't even reach the dining hall when the shouting reaches your ears. Oh this bodes well.

Ssoolaku slithers out of the hall, flustered and apologizes profusely to you. "Missssstressss I am ssssso glad you are hear! The delegatessss are at each othersssss throatssssss!"

"What about?"


"I don't know" he whines "It all ssssssstarted ssssso sssssudenly and jumped topic again and again sssssso quickly I could not follow! Aligosssss left the hall. He told me to tell you 'I handle the war, you handle the wordsssss'."

You groan and enter the hall. Within is Patriarch Argalvas, dressed in what you think was his attempt at formal but is simply another color of scrhsk hide leather, arguing over a botched deal with the Ozuva representative, a portly man named Lokravas. He is the Lord Patriarch's grandson, master of the third leklos, and current envoy for his family. Every time he is about to take a bite of his food, Argalvas makes another remark, causing him to roll his eyes and snap back a retort.

"Where was timber Ozuva promised?!"

"Where was the soldiers Vogu had promised? Ozuva cannot move anything without protection you know that."

"We were fending off an attack of Voraklat!"

"As were we. Yet our caravan was still out there on the road waiting for your soldiers to meet with us."

"How typically Rokof of you. Can't bend the words of a treaty even slightly?!"

"Zokuval is NOT Rokof. Just because we are both Resilkem doesn't mean we are exactly alike! I suppose since you're Reskongol, you fuck your own mothers like a Tuk'drav?"

This is getting out of hand
>How do you proceed?
>>
No. 966123 ID: 9876c4

We play this like merchants. We tally their grievances, and assign values for each one. Then, in the interest of community, we propose reducing the balances on each side equally.

Then we politely insinuate what we can accomplish with no more outstanding issues, as part of a coalition. Let's show how much they need us, without boasting about it.
>>
No. 966215 ID: 6e6f32

LADIES! Ladies. You're both pretty.
With raiders, royalists, and demons abound neither of you is the asshole here.

Vot Tikve is losing strength. As it stands now it is only a matter of time before Gamavo sets their gaze upon us, and the entire province burns in a war between them and Rokof.
It will be a fire that consumes us all.
To avert that future there must be cooperation between the families of Vot Tikve. A cooperation that begins here, today.

Bandits patrol the roads and we've no reason to believe the large scale raid last winter wasn't merely the first.

What we are discussing today is mutual security, of both or people and our roads.
>>
No. 966321 ID: 094652

Their pride as stiffed merchants and entitled negotiators is at the heart of this, so play at it:
"ENOUGH. You are guests at MY table, and though I will defend your peace while you eat bread and salt at my House, in turn, you will obey my House Rules as I see fit for my benefit. And the first house rule is, nobody gets to be angrier or shout louder than me. If you break this rule, I demand compensation in the form of two hundred kushel. Effective immediately.

Let us begin negotiations by agreeing that last winter was a ^&*(-storm. Let us face it, the three of us suffered beyond anything we expected. Promises could NOT be upheld, because our survival took priority. The damage was so severe that we are expected to be held back by about six more seasons. So let me be clear: THIS DEBATE IS @#$%ING STUPID. We're going to settle this right now: You, declare you have broken your promise of lumber, you, declare you have broken your promise of soldiers, and you mutually agree that all parties involved have failed to prepare for the Shardfall and must pay the consequences in the form of lowered complacency for efficient trade, because we're ALL going to be busy healing. Our debts should not rule over us, they should be tended like pets and unite us as slaves to the god known as life.

You both seem winded. Has anyone sold you strangely cheap building materials? Those can be poisoned. I'll get you some tea."
>>
No. 966447 ID: fd2dfa
File 158935289149.png - (275.62KB , 1400x1050 , 109.png )
966447

"ENOUGH. You are guests at MY table, and though I will defend your peace while you eat bread and salt at my House, in turn, you will obey my House Rules as I see fit for my benefit. And the first house rule is, nobody gets to be angrier or shout louder than me. If you break this rule, I demand compensation in the form of two hundred kushel. Effective immediately."

That seems to calm them down.

"Now then, Vot Tikve is losing strength. As it stands now it is only a matter of time before Gamavo sets their gaze upon us, and the entire province burns in a war between them and Rokof."

"If not Gamavo, then someone else" Lokravas agrees "But I don't see what the three of us can do against a Great Family."

"It will be a start. To avert that future there must be cooperation between the families of Vot Tikve. A cooperation that begins here, today. Bandits patrol the roads and we've no reason to believe the large scale raid last winter wasn't merely the first. What we are discussing today is mutual security, of both or people and our roads..."


>>After hours of debate and talks, the delegates reach a compromise.
>>For an investment of 2000 Kushel, a trade route can be made that connects Vogu to Ozuva and a trade caravan worth approximately 700 Kushel in trade tariffs can be established.
>>Additionally, every family agrees to dispatch a Leklos to aid another if one is attacked.
>>Are these terms agreeable?
>>
No. 966550 ID: 6e6f32

This sound's... Extremely Beneficial. It also lays the groundwork for future agreements. The only downside is that we'll need to prioritize filling out our lekloses, and construct a third leklos to be certain that we are always in accord with the treaty. But... This isn't a bad thing, and the Tarriffs will facilitate this greatly.

Hell yeah. Accept the terms, Make the investment. Ratify the Treaty.
>>
No. 966556 ID: 094652

While I regret the cost, I will not debate the necessity. You need to use your surplus in wealth and connections to patch your serious deficit in security, and that goes for all three cities.
>>
No. 966565 ID: 9876c4

No use starting this up if we don't follow through.

Are we splitting that outlay cost, then?
>>
No. 966825 ID: fd2dfa
File 158966581867.png - (923.47KB , 1636x2233 , 110.png )
966825

rolled 9 = 9

The treaty is signed, and money is put forth. Ozuva begins construction.

>Turn 20
>Summer abates, and raids cease.
>War continues to burn across Rezo as the Great Families carve out their claims
>Makag and Silida push the frontlines forward as outposts and strongholds crumble.
>Tuk'drav renews their assault on V'ka T'del
>Rokof puts down a Royalist uprising in Vak Okras. The leader escapes with a sizeable force...

Food(in tons):23
Industry:23
Kushel(money): 2100(+1250)
Inertia: 265 (+45)
Influence: 50 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]-2 turns
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(25%)-3 turn recovery]


Sazoga - [Stronghold] (5,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary, [Upgrading to Walled Garrison - 1 turns]
Armies:
*-In Sazoga-*
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50%)-2 turns to recovery
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 26% (+2)
>>
No. 966826 ID: fd2dfa
File 158966622592.png - (867.24KB , 1636x2233 , 111.png )
966826

GULPA RAID
>Feral Gulpa find a weakness in your defenses and make off with 500 Kushel worth of assets. By the time you rally your forces to follow them, the trail has gone cold. The weakpoint has since been covered but this is serves as a reminder not to underestimate the cleverness of the vermin.

>Kushel(money): 1600(+1250)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 966827 ID: 9876c4

Another Axe Tovaru for Sazoga, and we should train a 3rd Leklos this year to honor our commitment. Maybe an officer will present themself.
>>
No. 966891 ID: 6e6f32

>>966827
This.
Begin the recruitment process for Tovaru, as the first Leklos needs a regiment of them.

We opted for spies before, but we've yet to utilize them. How would we do that? Both Sot Nasau and Suzo seem like good targets to place agents in.
>>
No. 967066 ID: fd2dfa
File 158986069940.png - (210.08KB , 1400x1050 , 112.png )
967066

You have selected two agents from your developing spy agency to infiltrate Suzo and Sot Nasau.

They will establish themselves in the city and begin developing a network to gather whatever information you require. The question of course is what you want them to find.

>Any information about the family holding the city(passive gain to influence)
>Information to the city's economic strength(Reveals economic improvements and with right reforms, can siphon funding from infiltrated cities)
>City's military strength(Reveal stationed military)
>>
No. 967070 ID: 9876c4

Suzo is wealthy and corrupt, lets bleed them for money.

Sot Nassau is an emergent threat, and we need to know what's stationed there.
>>
No. 967095 ID: 6e6f32

>with right reforms
So we can't siphon money yet? Eh. Still would be useful to know what they have economically, though later maybe change it to influence?

Either way,
>>967070
This sounds like the way to go right now.
>>
No. 967360 ID: fd2dfa
File 159004619180.png - (919.33KB , 1636x2233 , 113.png )
967360

Accross Rezo, Great Families solidifies their moves and prepare for Shardfall
>Tuk'drav wipes out the last resistances in V'ka T'del. The remaining families swear to her.
>Makag's brutal onslaught has cowed much opposition and brough Vek Romo to heel
>Silida has seized coastal ports of Vaa Telo while invading border forts between the province and Vot Talobas, surrounding the province from two sides.

Turn 21
Food(in tons):23
Industry:23
Kushel(money): 1850(+1250)
Inertia: 310 (+45)
Influence: 55 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]-2 turns
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison(Dao Hokowa oversees training) -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(25%)-3 turn recovery]


Sazoga - [Stronghold] (6,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary, [Upgrading to Walled Garrison - 1 turns]
Armies:
*-In Sazoga-*
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50%)-2 turns to recovery
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 28% (+2)

Ozuva works quickly, the Vogu-Sazoga road is nearing completion. They require the Leklos to continue.

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 967377 ID: 6e6f32


))Inertia was at +95 per turn after the completion of the scribes retreat, but since the April fools updates it's displayed as +45?

))Build and recovery timers were not updated from turn 20
Should be-
Undercroft-1
Gulpa Aux -2
Sazoga W.Garrison -Complete
1st Leklos -1


Those Tovaru recruited fast. I suppose it has been a while since we recruited any.

Place one of the Axe Tovaru units in The First, and replace the still recovering repeaters in The First with the reserves in the garrison. Then send it out to assist with the road. If we can spend 400 Kushel to finish up the troop replenishment then do that before heading out.

Train up a Sword and a Spear Sagura. It would be nice to fill our Lekloses for once.
>>
No. 967400 ID: 9876c4

I'd just as soon train five new units to start a 3rd Leklos.
>>
No. 967663 ID: 094652

Train extra security and reinforce their base. Spend some time fortifying the tunnels with anti-swarm defenses. Make sure the citizens know this time you're ready.
>>
No. 968009 ID: fd2dfa
File 159048779687.png - (899.00KB , 1636x2233 , 114.png )
968009

Sagura are mustered from new arrivals in the city, defenses are hastily erected, some by locals without your prompting as Shardfall is still fresh in everyone's minds.

Ssoolaku comes to you and reminds you there is still time for further action before the turning of seasons

>1 more action this turn
>>
No. 968014 ID: 9876c4

Enact Policy
>>
No. 968016 ID: 6e6f32

>>968014
Eh. Might as well.
Do this.
>>
No. 968132 ID: 094652

We've got enough inertia for three policies. Store the remaining two but it's high time we changed something.
>>
No. 968146 ID: fd2dfa
File 159057099174.png - (390.93KB , 1400x1050 , 115.png )
968146

Ssoolaku, as if expecting your prompt, presents three policies to choose from:

>Found Trade Guild: While the trade houses pay taxes to the family, Taruvik has no direct control over any of them. Founding our own guild would separate us further from royal decree and give us more direct access to the money that regularly flows across Rezo's trade networks.(Can build warehouses to store tradegoods in different cities. Can build Guildhouses to increase income from trade routes)
>Theoretical Logistics: The Jassanids battle each other far more often than Rezans do each other, and in larger numbers. Ssoolaku proposes to take some of the Jassanids' more palatable means of supplying armies to our leklos(Increase the number of units in a Leklos by 2)
>Entice Craftsmen: With trade comes goods. Taruvik has had little need in the past for the artisan or the craftsman to create anything beyond bare essentials. By finding a Taruvik 'style' and selling it in our weapons, our armor, pottery, or whatever trade good we can produce, we can increase our presence in the Rezan market and secure more funding. (Allows creation of Crafter's Workshops based around available raw trade goods. Processed trade goods are worth more on the market and Weaponsmiths can be comissioned to craft better wargear for the leklos)
>>
No. 968149 ID: 9876c4

Seems like we'd need the added artisans and flair to get the most effect out of the guild. Otherwise we're just another option.

I'm neutral on expanded Leklos' because the only restriction is officers. We want a bigger army either way.

Given the refugees and new trade route, I think it's time to Entice Craftsmen.
>>
No. 968174 ID: ce39da

On the one hand, enticing artisans is tempting. However, just as the trade guild would benefit from having them first, so too would having the crafting guilds benefit from having the trade guilds first. Also, chopping off another obsolete royalist consideration now that we're able would be ideal. Found Trade Guild.
>>
No. 968182 ID: 6e6f32

We need all of these to be honest...
But. With our new income next year we should be able to build a library so we can do just that.

The real question is: Which can we utilize best Right Now?

[Found Trade Guild] is a doubling down of our current investment. We will need to invest even more Kushel to build a Guild house then wait for it to complete, but we will be rolling in cash once it's done.

The Pro to this is that by buying in early we maximize our returns.

The Con is that this investment is money not going toward the Leklos at this sensitive time, when we have become the DeFacto protectors of the member cities. (Orzuva has on three occasions now displayed military weakness, whilst Vogu is always on fire and can't be expected to give a timely response to threats.)

[Theoretical Logistics] is a short term power house. Larger, more varied, more effective armies immediately, for free. No need to fumble around with with generals or family, and no new buildings to build.
It's only Con is the opportunity cost for the other two.

[Entice Craftsmen] is an absolute necessity long-term, and will open up the door for us to swing with some crazy ideas.

But it's Con is significant. We need to build at least one workshop to commission custom gear... and then we still need to pay for the gear. And then there's controlling rare resources for the good stuff and...
Yeah.

This opens up the path to a true war economy, but I personally don't think it's appropriate at this time.

My pick is Theoretical Logistics.
>>
No. 968271 ID: 094652

I usually like long-term investments, but winter is coming and we are still weakened and reeling from last winter's clusterschlorp.

Theoretical Logistics. We'll get back on the ball next year.
>>
No. 968671 ID: fd2dfa
File 159100041425.png - (184.07KB , 1400x1050 , 116.png )
968671

Turn 22
Food(in tons):23
Industry:23
Kushel(money): 1900(+1250)
Inertia: 210 (+95)
Influence: 60 (+5)

Holdings :Tamos-[City] (10,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(75%)-1 turn recovery], Sagura(1 Sword, 1 Spear)


Sazoga - [Stronghold] (6,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary
Armies:
*-On Patrol-*
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [4/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 30% (+2)

The Spy Network in Suzo has been set up, and your spy has several informants among the trade houses and work crews leaking information as to the family's holdings
>Treasury: 35000 Kushel
>Income: 5000
>Most Lucrative Resources: Weapons, Slaves

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

I think I updated the stats right, but my spreadsheet didn't save last time so I could be running with old numbers. Let me know if something is still off

>>
No. 968672 ID: 094652

... We need that city. Intact.

Consult the family on a plan to take over Suzo within four years.
>>
No. 968702 ID: 6e6f32

>>968672
That timeline will be tough... but it could be doable.
We know they have Gorod, high quality weapons, advanced defenses, and spies watching our military.

We will need a siege workshop, Gorod of our own, and either a secret base or a counter espionage team, at the very least. If we're gonna be realistic about this though, I'd argue that we'd want more Karvers, a robust spy network, and at least one regiment of Kovatu as well.

Although, sitting on a treasury like that is just asking to get robbed. Maybe we should organize a mass raid for this coming summer.

Possibilities Possibilities. Consulting the family seems prudent.
At the very least it'll give us an excuse to assign Sorguv to Sazoga. He'll be able to administer our end of the trade caravan there.

Lets see. Assuming we dont spend a bunch of money during the family meeting, Let's start filling out the Lekloses.
Put another one of the Garison Tovaru into the first, and then Train another Spear Sagura to also put in the first.
Train 1 Sword and 1 Repeater Sagura for the Second.

Also, The undercroft should allow us to recruit auxiliary regiments of "Domesticated" races, yes? Any new units we can recruit? Kobolds disciplined enough to go into a Leklos perhaps?
>>
No. 968707 ID: ce39da

Hmm. Weren't we just planning to ally with Suzo not two years ago? Yes, they are ripe for raiding, but they could make just as lucrative of a trade partner. We have only one holding remaining on their mission docket, don't we? Why don't we do that?
>>
No. 968714 ID: 9876c4

Fill Lekloses, Sorguv to Sazoga, we begin building a Leklos there to fulfill trade disputes.

I think the best way to manage Suzo is a managed coup. Let's find a merchant family that isn't top dog, and would like to be. Then we quietly stoke and support their ambitions.
>>
No. 968720 ID: 6e6f32

>>968707
Navozem, the ruler of Suzo is a globe hopping opportunist who likes to Hob-nob with the powers that be so he can pretend he's the leader of a great house.
He has a big mouth. His lips flap about freely like leaves in a tempest.
Everything we know about him we learned on accident while he was bragging.

He makes himself hilariously easy for anyone with actual power to manipulate. He's probably getting played by 3 of the great houses right now and whilst having no idea.
To align with him would be foolhardy, for his idiocy is a threat to all Vot Tikve.
He must be dealt with.
Also, it's clear that Navozem got what he wanted out of those missions already, though I would like to know what is behind door number 4...

>>968714
A coup might indeed be best way to go, though we'll need to upgrade our spy capabilities, have all three of our current agent types in Suzo, and have several citizens planted in the city to just make friends, favors, investments, and land purchases so we can have a support network ready to run op's there.
We may also be able to utilize Dao Hokowa and Lady Nojiko for the Task, Assuming we can get a Karver in there to undo a soul Karving, which is probably what was done to her.
>>
No. 968721 ID: 7185f1

>>968720
Remember his introduction
>Do not take their jovial tones and spendthrift attitudes as shallow or stupid. Their political structure is based on Gamin, and a wrong word can have dire repercussions.
If he seems stupid it could all be an act. We could very easily be falling into a trap he's leaving by "accidentally" bragging info
>>
No. 968723 ID: 6e6f32

>>968721
Well he definitely should be taken seriously. I see him as basically the province's final boss. But he'd have to be playing some crazy 5D chess to work a trap around a plan like "Appear simultaneously powerful and incompetent so that my neighbors collectively work to isolate and overthrow me in several years."

It's more likely that he has a few nasty secret plays up his sleeve that make him feel invulnerable.
Perhaps it would be best if we work toward multiple individual plans to defeat Suzo that could be sprung concurrently.
>>
No. 968863 ID: fd2dfa
File 159120260841.png - (321.66KB , 1400x1050 , 117.png )
968863

You call the family, what you've found at least, together. Aligos reclines, being called away from patrol in such short time has left him exhausted. Sorgav in comparison looks tense. It may because he anticipates bad news or the coming Shardfall is putting him on edge. Ssoolaku has curled up near the fire and is dozing. You excuse this misbehavior as you have more pressing matters.

"So sister" Aligos sighs "what compelled you to call us together?"

"Suzo"
you reply. Aligos opens and eye, Sorgav leans in.

"I was wondering when you'd bring them up" Aligos grunts.

"Why? What have they done?"

"You weren't there cousin. The nation is heading to the Pit, royalists are carving up old territory, secessionists are claiming their own land and calling themselves kings, families are breaking away from patrons, and Great Families are now the only thing keeping this land from coming apart but their busy killing each other."

"We seem to be doing fine."

"We are only doing well because the tide of refugees from sacked towns keep coming in to replace our losses and bolster our treasury with their wealth"

"Suzo however is doing remarkably well. Better than anyone else in Vot Tikve"

"And you think that wealth is better off with us" Aligos smiles. The talk of gold puts a glint in Sorgav's eye. It is quickly replaced with caution.

"A family like that is sure to have connections. Navozem. That's a Rezmodla name isn't it?"

"Yes"


"Beware the Rezmodla that chooses land over water" Sorgav quotes the old adage "Are you certain we should make enemies of them? Now when Vot Tikve is in chaos?"

>Your response:
>>
No. 968864 ID: 9876c4

I think we need to make allies of them, but under new management. Ultimately we need that infrastructure, but without the fools attached to it.

Better that we encourage an incision, and attach our own ally.
I'd rather not face their armies either.
>>
No. 968877 ID: 6e6f32

Not openly, not yet. The royalists must be dealt with first.
However.
The spy reports have come in.
Thirty. Five. THOUSAND. Kushel is sitting neatly in their coffers.
WITH THAT KIND OF CASH WE COULD PURGE VOT TIKVE OF THE ROYALIST SCUM WITHIN THE YEAR!
Yet there Navozem sits like a dragon on his horde. Complacent to let the world burn around him.

Needless to say, a raid is in order. However. This cannot be traced back to us. Not yet.
Complicating that, they have spies everywhere and they know our tactics. Simply raiding in the summer won't be good enough. We need a plan. Something we've never done before. I'm also not opposed to bringing in our new partners, even split the bounty is grand. Ideas?
>>
No. 968878 ID: ed763f

I think the questions are 'if not us, who' and 'if not now, when'. If someone with ambition or ill will takes charge, we're fucked. Plain and simple.
>>
No. 968879 ID: 094652

"Suzo's income is the kingmaker. With that much kushel we could build our own mini-nation within a few years. With a mini-nation we could go on to conquer the east and branch out into ocean affairs.

If we leave Suzo alone, it's only a matter of time before the agents or a conquering tribe decide to do the same to us. We have the intel to make this work right now, so let's risk it."
>>
No. 968896 ID: 9876c4

Let's not be blinded by those big numbers. 9 out of 10 we don't actually get the treasury. Parts of it will be be spent on mercs, smuggled out, lost to corruption etc.

However, if we redecorate their rulership, we can dedicate portions of it to projects that benefit us.
...plus a reward, of course.
>>
No. 969346 ID: 6e6f32

>>968896
Eh...
It's a good idea but... how? How can we pull that off?
Our Nascent spy network is super rudimentary.

-We'd need all our current possible spies in Suzo.
-Multiple support staff, people that we pay to own houses or businesses. (That we don't currently have a structure to maintain)
-At least one higher up in Suzo flipped to our side. (Which we don't currently have enough information to acquire.)
-And actual assassins or conspirators to do the job.

Alternatively, we could reach out to our new partners and the second fort Suzo wants us to destroy, spend some cash, maybe spawn a massive horde of gulpa, and utilize our new Trainer to launch a daring rescue of Lady Nojiko. All for the purpose of luring out Navozem and his Gorod into a deadly trap of our own design.

Aside from being absurdly risky and insane enough to warrant a mini-quest of it's own, the main issue with it in that we don't know how Suzo is getting its absurd amounts of information.
Dedicated Scouting Corps?
Massive Spy Network?
Scrying?
We would need to run counter-espionage as the plan evolves.

Either way, something must be done. No one sits on that much money without planning something big. If not for the political pressure from the local great families, Navozem probably would have invaded the whole of the provence by now.
>>
No. 969417 ID: 9876c4

>>969346
The key is to make contact with someone who wants to rule.
Sagla's got to have many enemies... we've met him twice and can barely stand him.
>>
No. 969447 ID: fd2dfa
File 159186430573.png - (244.06KB , 1400x1050 , 118.png )
969447

"We won't make enemies of them. Not yet at least. However, we will come to blows eventually. Navozem must have a patron, and I doubt it is Rokof. Anyone can see the winds of war are blowing and those not loyal to Rokof will be a problem in Vot Tikve" you explain. "The question I ask you then, is how can it be done?"

Your cousin leans back in his chair. "Mmmmm there are plenty, but not many available to us as we are now. We could call in support from Rokof, but we'd have to prove beyond a doubt that Navozem is receiving support from another Great Family. And if gods forbid Navozem has the support of more than one for whatever reason, Rokof may leave them be. He's not the sort to seek conflict like Makag. He'll retaliate only if they strike first."

"Let's assume then Rokof will not send support. How would we deal with Navozem on our own?"

"Political marriage, assassination and inheritance of his assets?"

"Let's leave that at the bottom of the list..."

"Well we could attack his sources of income. We know his most valuable commodities are slaves and weapons, but where is he getting the slaves from? Where is he getting the material for his weapons? Find those, attack them, or raid them if you don't want to reveal our hand, and cut off his support. Alternatively we could seek out members in his own family that would be friendlier to us and don't mind being our puppet."

"Would someone that underhanded like that even exist?"


"They're Rezmodla" your cousin waves dismissively. "They've survived by being sneaky. There's also the issue of the Gorod. Navozem's posession of them only proves he has quite a lot of power. A breeding line, perhaps multiple lines means he has the money to support a strong military and withstand a siege. Perhaps find an officer among the ranks and sway them to switch sides?"

"These of course require us to have a stronger presence in his city. The House of Eyes is still growing, and will need substantial investment to get them the resources they need."

"There's always war" Aligos smiles.

>Choose a plan
>Hold off for now
>Shut up Aligos
>>
No. 969457 ID: 094652

Direct the House of Eyes to focus on long-term strategies for subverting Suzo. Anything else will be secondary to them. As for an approach, it's all about the income; finding ways to steal their means of prosperity and adding it to your own. Note that you'll need to 'spread the wealth' to make you look less suspicious, though you can mainly get away with this by implicitly requesting boons from those who suddenly find checks in the mail.
>>
No. 969480 ID: 6e6f32

>May have a patron
earlier...
>This is the crown jewel of a raid I funded in Westerland. I, alongside Gamin and Sossukla...

Gamin would explain his capability of intercontinental raiding, but who is this Sossukla? We should find out.

>attack his sources of income
Sounds like a plan. Most of his possible partners and suppliers in the province (that we aren't planning on exterminating) will be extremely receptive to us diplomatically. We only really need to put agents in Sarcra. We can talk to everyone else.

We will need to scout Vak Tavu, as he probably has partners there. We probably should request maps of Vot Rokof while were at it.

Tell Aligos that we'll restructure our entire military and attack as soon as he can assemble a regiment of Kovatu. He has friends, right?

Also, tell Sorguv to pack his shit. He's going to Sagoza. Between being our caravan terminus and it about to grow into a city with or without our investment, it could use a competent governor with his skill set.
>>
No. 969490 ID: 9876c4

>This means they have a direct line of trade to Gamin, who in turn supplies them with all manner of exotic slaves and goods that have bolstered the city's wealth.
>Their political structure is based on Gamin, and a wrong word can have dire repercussions.

We have a very likely suspect.
>>
No. 969670 ID: 9876c4

>>969490
And if it's not clear, I think we should explore Sorgav's plan.
>>
No. 969687 ID: 6e6f32

>>969670
Yeah it's pretty sound.

You know... we haven't asked our patron for anything really... You think Rokof might lend us a spymaster to get the ball rolling?
>>
No. 969689 ID: 9876c4

>>969687
We're only owed ONE favor. I'm fine with using it on Suzo, but only if it'll 100% save our ass
>>
No. 969692 ID: 10c408

>>969689
Informing Rokof of the suspected royal backing navozem won't cost us a favor, and it'll give us his opinion of the present situation.

That said...I'm putting my vote in for holding off. The city is ripe with cash but we don't know where it's coming from and everything we do know? It paints an ugly pictures for blindly raiding their territory. (loads of weak troops backed by cavalry and siege grade explosives that can be carried)
>>
No. 969996 ID: fd2dfa
File 159247268643.png - (93.73KB , 1400x1050 , 119.png )
969996

The family disperses for the night as you oversee the final touches of the Undercroft. Already, the lesser races are organizing themselves into a militia, and your family is going through them for the most organized of the rabble

>>Through the undercroft lesser race units can be recruited
>>Currently only local Vermin races are available, but other races can be made available as you raid different regions/continents.

>Kobold Tunnel Fighter: Rezan born Kobolds are fanatically loyal to their clan and families. Those encountered in caves, ruins, and other enclosed spaces will frequently run into swarms of the beasts that fight with tooth and claw. Honing that instinctive bloodlust and attaching an array of deadly implements to their arms turns them into a dangerous foe in enclosed spaces.
(650 Kushel)

>Goblin Javelins: Goblins for the most part prefer to keep their distance from larger, more dangerous foes and pelt them with ranged objects. A supply of sharpened throwing spears and a strict training regimen to strengthen their arms makes them a deadly but mobile force.
(500 Kushel)

>Voraklat Infiltrator: Rare it is to find a friendly Voraklat. Double so to find a nest of them. It is their uncanny ability to mimic their victims makes them a valuable asset to any who command them. Whelps however do not fully grasp this power. These are herded into throngs, and are disguised as wounded or half starved survivors to lure overconfident forces. Then the feasting begins...
(3000 Kushel)
>>
No. 970001 ID: 9876c4

I know nothing about Voraklat. Could we hire one and train it to be an assassin or spy?

For now, let's hire a few units of kobolds, and have them scour the tunnels for other hidden family members.
>>
No. 970003 ID: 798af3

*Spits Coffee*
>Vorklat Infiltrators
Those would be monsters off and on the field!
If we put influence agents in Suzo, built the service school or the library (and take the Resmodian court language decision) we could start replacing Suzos court with dopplgangers! Up to and including Navozem himself!
>>
No. 970173 ID: 6e6f32

>>970001
That's... a pretty clever idea, actually.

Yeah Alright. Lets get two Kobold Regiments going, along with another repeater Sagura.
>>
No. 970882 ID: fd2dfa
File 159333965007.png - (919.56KB , 1636x2233 , 120.png )
970882

Turn 23

>SHARDFALL
>The city repairs are mostly complete, but the populace takes shelter in your hold for fear of a second attack.

Food(in tons):23
Industry:23
Kushel(money): 1450(+1250)
Inertia: 305 (+95)
Influence: 65 (+5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Sword, 1 Spear, 1 Repeater)


Sazoga - [Stronghold] (6,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary
Armies:
*-Road Garrison-*
Tavurik 1st Leklos [Aligos(In Tamos) |1 Axe Tovaru, Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [4/5]
-In Tamos-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]
>>
No. 970883 ID: fd2dfa
File 159333966434.png - (230.01KB , 1400x1050 , 121.png )
970883

The Voraklat are a difficult breed to train and capture. Huunters are hired by towns to clear out nests, which is already a costly procedure. Occasionally the eggs are not destroyed in the battle, and the hunters choose to make some extra money selling them in open market. Hatched Voraklat do not gain true sentience for a year, imitating Rezan form and speech without understanding what they are doing. Words are spoken out of order and with incorrect intonation, their bodies are asymmetrical, disproportionate, or malformed. It will not be until maturation, and after they've consumed Rezan flesh do they truly understand speech an hold a believable form.

The Family's new pact managed to earn us a handful of these rare, valuable eggs, but must be watched closely lest they learn the wrong things(or eat the wrong person).

>Train them as intended, luring enemies into a disadvantage to be slaughtered(Defensive)
>Train them to be ambushers, assuming forms of enemy combatants that are not recognized until it is too late(Offensive)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

This week was a real kick in the pants that's all I'll say. SOrry for such a long delay

>>
No. 970886 ID: 9876c4

Train as intended.
New Policy
Refill Lekloses (swords maybe?)
Turn Tunnel Kobolds loose with our seal, have them scout for family members
>>
No. 970926 ID: 6e6f32

Train Offensive.
If we wanna be able to use the Voraklat for anything beyond a fancy gimmick they need proper training. If that means additional time and money invested before were able to use them that's fine by me.
Get with Soolaku. What materials will he need to get this done properly.

>>970886
>Refill Lekloses
Good idea, especially since we ended up taking Theoretical Logistics by plurality even if the current status doesn't reflect it. So really our Lekloses are only half full.

Though I'm not sure what effect army comp actually has, I've always thought of swordsmen as flankers. Poor man's cavalry if you will. With Spearmen and Repeaters being front and back liners respectively.

So with that is mind, I would suggest filling the Tamos Leklos with 2 more Swordsman and a Repeater. As Luck would have it we have a sword and repeater regiment already in the garrison, and would only need to train up one additional sword regiment.

This would leave us with enough cash to start the Library this turn. The faster we get that up, the faster we can start developing our war economy.

>>970883
Hey man we get it. To live is to suffer. I'm just glad you're still here! Hope it get's better over there, bro.
>>
No. 970965 ID: 9876c4

And I second the spoiler bit, of course.
>>
No. 970996 ID: 10c408

Train them as intended. Knowing how to fake distress to lure unsuspecting foes into an ambush would be absolutely DEVASTATING if they were cut loose inside of a city suddenly under attack.
>>
No. 971342 ID: fd2dfa
File 159376919778.png - (389.95KB , 1400x1050 , 122.png )
971342

Ssoolaku comes with three policies, some more hastily drafted than others

>Harness the Wyrd - Karvers draw their power not from the world but some Other place. Those touched often have little use for families without the infrastructure to hone their power, and they become hedge mages selling their services to locals by healing injuries and fortifying architecture. An established school would allow the family to research our own methodologies for training these touched Rezans, and evne produce our own Karvers.(Build a Karving institute. Can recruit basic unit 'Chained Karvlings'. Further policy and upgrades can recruit Karver officers)

>Justice Through Servitude: The old way was to judge criminals and send the guilty to be sentenced in the royal courts. In this day and age such unnecessary steps to rid your territory of criminals is a waste. Better to put their potential to use and enslave all convicted criminals until they serve out their term, or possibly permanent slavery for the unrepentant and the serious cases(Unlocks Prison Processing center that occasionally produces 1 slave population in the city and builds prosperity)

>Mountainside Sponsorship - Families derived from the Tuk'drav people are a serious lot, but most families see only that. Like the Resmodla, the clans from the other side of the mountain have mannerisms and gestures that have their own meaning among their own that are lost on southerner families. With an interpreter, dealing with these aloof clans will be made simpler knowing when an insult is simply a joke and when genuine offense is made.
>>
No. 971348 ID: 9876c4

With the state of the province, we should be enslaving criminals rather than exiling them. Honestly, I thought we'd do that already.

More diplomacy is always good, but I'd rather have a more efficient core society. #2.
>>
No. 971417 ID: 6e6f32

>>971342
Karver school is tempting but... Ehh. That's a whole new quest-line of buildables, and we got enough things to que up for the next year and a half, what with the library, craftsmen workshops, guildhouses, whatever the spies need, maybe we'll get back to the the proving grounds... yeesh.

Buuut...
We could sneak a prison processor into the build order. Pop growth and prosperity is good!

> Justice Through Servitude
>>
No. 971433 ID: 094652

Make sure you tax the academy.
>>
No. 971571 ID: fd2dfa
File 159403081169.png - (541.86KB , 1400x1050 , 123.png )
971571

With a policy chosen, you turn inward. Recruiting several intrepid kobolds, young but not too young to be inexperienced, and send them into your estate's lower levels with the family seal. Before you send them off, you tell them to lookout for signs for specific members. The more military minded ones love their traps and alarms, but the more domestic members drift to dark places few can find. You have them search for

>The military members
>The domestic members
>Both
>>
No. 971572 ID: 9876c4

Both.

Their dwindling supplies are becoming a concern. We should bring in who we reasonably can, before turning attention to the more blockaded types.
>>
No. 971608 ID: 6e6f32

Military
We could really use a couple generals.
One for the planned Leklos, but also one to replace Kavonika.
Chaining her to an army is a waste. She'd be more effective supporting one rather than commanding one. Also, We could finally assign her to a city to utilize her magics.
>>
No. 971832 ID: fd2dfa
File 159428853697.png - (923.34KB , 1636x2233 , 124.png )
971832

rolled 71 = 71

You tell them to find someone. Anyone. You aren't very picky right now.

Turn 24
>Shardfall slowly abates
>Aligos sets off to his garrison
>The search parties comb the ancestral depths...
>>
No. 971833 ID: fd2dfa
File 159428943136.png - (868.64KB , 1636x2233 , 125.png )
971833

>>971832
Success! - Military Officer located
>Cousin Avyaga. An exchange from a minor trade family, she never possessed the aptitude for trade as the rest of her family. She was less 'negotiate a deal' and subscribed more to a 'beat them to death and take what you want' philosophy. You recall she enjoyed leading raiding parties into rival territories, leaving a bloody streak in her wake and picking fights with her own soldiers if she suspected they were hiding the best loot for themselves. Even when none dared challenge her, she'd still pummel a few for good measure, earning her a reputation for violence.

>Time underground did little for her temper, as she seems to have left your party with several injuries before they brought her to you. Once it was clear she wasn't to be executed or sold off, she swore eagerly renewed her oaths of loyalty and awaits her first Leklos.

>The Library of Tamos is being built. The task is rather steep for Ssoolaku's teams of scribes and builders, as the Library for a family's home-city must be a grand design that can house not only the sum collective knowledge of the family, but the near endless vaults of bureaucratic records. (3 turns to completion)

Food(in tons):23
Industry:23
Kushel(money): 1550(+1250)
Inertia: 310 (+95)
Influence: 70 (+5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library] (3 turns to complete)
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (6,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Armies:
*-On Patrol-*
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [4/7]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
-Idle-
Avyaga
>>
No. 971837 ID: 9876c4

Avyaga assumes control when Kavonika returns.
Train the remainder of units for Aligos' too. Another spear, sword and repeater.

Kobolds may continue their task, replentishing men and gear as needed.
>>
No. 971897 ID: 6e6f32

>>971837
This sounds pretty good.
We'll need to switch the Tovaru out come summer so Avyaga can raid, But that's simple enough.

After the recruit costs of those units we have exactly 300 Kushel left. We should still have labor to spare. Burn it on an exploratory mining attempt. I'm feelin' lucky.
>>
No. 972210 ID: fd2dfa
File 159472273387.png - (918.93KB , 1636x2233 , 126.png )
972210

rolled 68 = 68

With contracts made, and fees paid, a contract prospector takes a small army of slaves to delve a number of locations he believes contains veins of valuable ore.

Claims of dwarf ancestry in his family line are used to back his claims, and soon work crews are tearing up hills and rock formations on the outskirts of Tamos...
>>
No. 972211 ID: fd2dfa
File 159472352983.png - (893.22KB , 1636x2233 , 127.png )
972211

>Found Gemstone Deposit
It seems your hireling was correct after all, unearthing several veins of precious stones. Cut and polished, these fetch a high price among the upper class, trade guilds, and Great Families for their beauty. Among the Karvers, they are essential for controlling and honing their various craft.

Of course, for the master craftsmen, comes the challenging, but lucrative task to make Voshassa or 'Blade-Glass', wargear made through a painstaking process of cutting, refinement, and application of dozens of rare components. A Voshassa blade however rivals, or exceeds, the value of a greatling weapon of same artisanship.

>One more action remaining.
>>
No. 972213 ID: 094652

Train up a small unit for Avyaga - 2 spears, 1 bow.
>>
No. 972215 ID: 6e6f32

Oh that's neat. Will come in handy next year.
Though I imagine we'll need a proper warehouse, and a mine.

I believe it was suggested to send the Tunnel Fighters again to grab another random family member?
Might as well do that.
>>
No. 972223 ID: 9876c4

>>972215
Agreed.

If Avyaga is antsy, she can command our garrison units for now.
>>
No. 972621 ID: fd2dfa
File 159506189644.png - (324.58KB , 1400x1050 , 128.png )
972621

rolled 44 = 44

The tunnel fighters go back down, searching hidden passages and uncovering old chambers, extending the reach of the family home deeper than you originally thought. That could mean attacks from below...

The team delves a newly revealed path...
>>
No. 972622 ID: fd2dfa
File 159506272096.png - (875.24KB , 1636x2233 , 129.png )
972622

>Ralkoval, a brother from your father's third wife. A mix between gulpa, human, kobold, and some eastalandic thing your third mother's mother was supposed to be. A smooth talker, he was skilled at stirring an audience in the council chambers and rallying an army on the field. He was less skilled in the fighting however, and preferred to stay as far away from a battle as possible while others did the dying...

>He greets you with a happy embrace, saying it was a relief you won the coup and not the rebellious elements of the family. While you feel compelled to take his words at their face value, you can't help but think he had a similar speech prepared for your egg-sibling.

>Until he had an assignment, he is now content to lounge back in his own chambers on the surface, taking a long line of illicit lovers to bed when he thinks you aren't looking.
>>
No. 972626 ID: fd2dfa
File 159506346664.png - (922.27KB , 1636x2233 , 130.png )
972626

rolled 14 = 14

Whoops, typo with the dice. Let's try that again.
Turn 25
>Aligos moves to Ozuva, receiving a lukewarm welcome(but by local standards they are quite cordial)

Food(in tons):23
Industry:23
Kushel(money): 1600(+1250)
Inertia: 405(+95)
Influence: 75 (+5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library] (2 turns)
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (7,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Assets
Gemstone Deposit(Unworked)

Armies:
*-On Patrol-*
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Avyaga
Ralkoval
>>
No. 972627 ID: fd2dfa
File 159506381564.png - (815.33KB , 1636x2233 , 131.png )
972627

>GULPA RAID
>Feral Gulpa exploit yet another weakness in your defenses, likely taking advantage of the tunnels opened up by the search parties, and stole a sum of 1000 kushel from your coffers! Avyaga tears into the little beasts, slaughtering them by the score and scaring them off, but your money is long gone.

Maybe if Avyaga wasn't so thorough you could have recouped some losses by selling intact pelts...


>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

Still something bad happened, but at least Ralky lives.

>>
No. 972631 ID: c05911

Okay this is the second time those gulpa packs have heisted us and they're heaving boatloads of loot. Enact a policy that will stop these raids before we lose ALL our kushel on a third raid.
>>
No. 972655 ID: 9876c4

>A smooth talker, he was skilled at stirring an audience in the council chambers and rallying an army on the field.
Such men are useful if kept on a lead. Let's establish him as head of a social club to hear rumors and encourage noble offspring to join our ranks.

Avyaga takes over Kavonika's Leklos.
Kavonika, where is the largest concentration of these Gulpa? It may be time for an example.
>>
No. 972660 ID: 6e6f32

It's been a while since we've had a good 'ol GULPA PURGE.

Take our Gulpa, Split them into teams with different colored ribbons. And then send them in different directions to "Scout".
Then send the army in the direction from whence the most Gulpa did not return.
>>
No. 973055 ID: fd2dfa
File 159557867681.png - (455.56KB , 1400x1050 , 132.png )
973055

rolled 78 = 78

Your gulpa are organized and sent down into the depths. Despite the arrangements, it quickly becomes a disorganized mess and tunnels split and re-converge, only to split apart again. The gulpa, not anticipating such changes to plans and not very good strategists, split themselves up regardless of original groups and become lost. Groups of Gulpa are devoured by predators that lurk underneath. At least they removed such creatures with their massed numbers...eventually. Others are lost to collapsing tunnels and rival gulpa dens(none of whom are guilty of stealing your wealth).

Eventually they return with a significant portion of the depths mapped...
>>
No. 973056 ID: fd2dfa
File 159558023890.png - (924.36KB , 1636x2233 , 133.png )
973056

It's a mixed success. You gulpa identified the intruders. However their trail goes to two separate nests, meaning your stole money could be in one, both, or neither at this point...
>>
No. 973057 ID: df76b1

We should clear or colonize the nest near Sazoga as a civic project anyway. Sending troops that near Suzo might be woefully misunderstood, even if they're the more likely culprit.

Clear east nest.
>>
No. 973060 ID: 957f9c

Officially notify Rokof that you have found potential thief tunnels near Suzo and you defer to his judgement on them.

Clear the other nest and recruit the survivors, see if you can re-purpose the tunnels as a shortcut between Tamo and Sazoga.
>>
No. 973061 ID: 5c2be3

Those tunnels go far.
Also, curiously, they are both sites that Suzo previously marked. Are they using the underground to scout and spy?

Take the east nest first. Regardless of whether or not our treasurer is there, it's more immediately threatening to our holdings.
>>
No. 973062 ID: 5c2be3

Oh and replace the spearmen in the army with Tunnel raiders for this operation. They should be more effective.
>>
No. 973634 ID: fd2dfa
File 159630806696.png - (595.20KB , 1400x1050 , 134.png )
973634

rolled 56 = 56

It's open season. The Tamos garrison(without the sagura) is deployed through the marked tunnel towards the eastern nest. This one in particular has an unusually large number of fighting males and they hit the lines in waves, sapping strength as each force is repelled or slaughtered. Spring rains turn the ground into mud and tax the stamina of your fighters even further.

They are still just feral gulpa. Your fighters repeat this like a mantra as the next wave hits...
>>
No. 973636 ID: fd2dfa
File 159630883477.png - (384.84KB , 1400x1050 , 135.png )
973636

Your troop stand victorious after hours of bloody work. The scent of burning flesh reaches for miles as the nest burns, its gulpa littering the valley in a carpet of the dead. You sustained losses as well, but not nearly as bad as it could have been. One particular kobold stood out in the fighting, rallying his fighters over and over, killing the largest of the Gulpa defenders on his own when his spear was lost in the melee with only his claws and a rock.

As your fighters loot the gulpas' treasure pile, they find mostly useless garbage. Though hidden in the trash are a few items that bear the family symbol. There gulpa participated in at least one raid, but there isn't enough her to account for what's missing...

>>Gulpa nest cleansed
>>Looted 200 Kushel
>>Gained 20 influence, 5 Prosperity, and [Cleared Land] in Holdings
>Alone, the land grants nothing, gives nothing. However its lack of hostile creatures and relatively even terrain makes it a prime location to build upon. Establishing a new road, a watchtower, or even granting some retiring soldier the land to build a farmstead, every family knows to exploit such prime territory. Because someone else will if they don't...

Only a day passes after the cleansing, you receive a missive from Suzo.
>Navozem would like to talk
>>
No. 973640 ID: df76b1

A promotion for our hero. Let him pick his men, and form his own unit, after he takes some R&R.

Let's make ourselves available with all needed haste.
>>
No. 973642 ID: 6e6f32

>>973636
A Kobold Eh?
I doubt Rezans would appreciate a kobold general, but we possess a menagerie of auxiliaries. He holds potential. Elevate him. An all auxiliary leklos might be interesting.
Also grant him and the other participant kobolds a private feast tonight, so that he might be granted a suitably gory and grandiose title from his peers.

Aaaand Navozem is here. He probably thinks we owe him this land. I wonder if we can tell him to fuck off without letting him know we know that he's been utilizing the tunnels.

Or maybe it's completely unrelated.
Let's see what he wants. Do make the envoy wait a little though.
>>
No. 973645 ID: 4f51b2

He desrves a reward, ask him what he wants.
>>
No. 973654 ID: 5faadf

>>973636
Hmm, our exemplary scaled soldier should be given further opportunity to perform in such a capacity.
A promotion of some kind is in order, with better equipment of course.
>>
No. 973794 ID: fd2dfa
File 159653291993.png - (219.16KB , 1400x1050 , 137.png )
973794

You make arrangements to award the heroic kobold when he returns. In the meantime, you allow the envoy from Navozem to enter. Oh dear. It's a good thing Dao isn't here.

"Heyoowa Taruvi-Soosanwe. Nojiko pasa-ra Navosem ruksal, yilerosootanru ru-pora yil ru-resa."

("Hello out-clan Taruvik. I am Nojiko bonded-to Navosem, and I speak with the authority of all my family")

The once lady Nojiko speaks Rezmodla perfectly as she bows and greets you, then switches to the common tongue, spoken with as much fluency as Rezmodla. "I come on behalf of my master and family to bestow upon you a gift, as a means of thanks for eliminating half of our troubles."

"Half?"

Nojiko nods. "Yes. My master had decided to deal with one of the Gulpa nests himself. They are ever so troublesome if you leave them alone. Though he had made the agreement with the intention of letting you claim all the glory, he wishes to compensate you for taking what he believes was rightfully your victory."

>1000 Kushel awarded!

"Additionally" Nojiko raises a hand, left ear twitching "My master would appreciate it greatly if you would submit a possible time frame when the other...'problems' are dealt with?"

>Response?
>>
No. 973797 ID: df76b1

This herald was picked to send a message, and not just the obvious one...

"We're training the unit to do it now. We don't think they'll wait much past the time it takes to do so. Would you like to see our troops drill while you're here?"

Letting slip that morale and readiness is high serves a couple of purposes. We could also see how (and if) she reacts to Dao.
>>
No. 973918 ID: 6e6f32

So if I'm reading this right she's either saying:
Please stop fucking around with Gulpa and take care of the second fort already. Here, the bombs are even on us this time.

or

We have been patient, but it is time for you to finish what you started. This raid was a warning, but we will not be so merciful next time.

The ambiguity is surly intentional.

Either way, we should be careful about the WHEN. The hand and ear thing is probably code for something. Our answer to the question may well be binding.
Also it's certain Navozem will swoop in once again and help himself to what he wants.

End of summer would make an easy raid, but the Fall would give us time to covertly communicate with the rebels. And we did find a route in the tunnels to the location, after all.

Oh the look on Navozems face would be priceless if everyone in that fort just "Disappeared" one day.
>>
No. 973972 ID: a4d6d1

>>973918
What rebels? Didn't we blow up their fort already?
>>
No. 974006 ID: 6e6f32

>>973972
See those two red dots on the map near Suzo?
Those are encampments. Dug in ones. We fucked one up a while back, but the other remains.

What were supposedly just rebellious slaves ended up being a foreign expedition of Suzo's enemies. Navozem could take them out handily, but likely doesn't want reveal their hand to them, us, or their benefactors. It's just less risky to have someone else do it. And hey, we offered.

Refusing this service brings us no benefit, so we need to decide on when to perform it.

ASAP will gain us brownie points with Suzo.
Summer will make the operation cheaper and easier.
Fall will give us an opportunity to communicate with the encampment to pull some shenanigans against Suzo.

Suzo is in league with a rival great house and cannot be trusted. However, currying their favor in the short game could pay huge dividends when we decide to strike later.
On the other hand, they are a powerful foe and the earlier we start stacking the deck against them the better. We could engineer an outcome that technically completes the service without providing their unspoken desires.

I personally think we should set the date sometime in the fall. RG up there has suggested ASAP. Both are good ideas. We need more voices in on this. What's your take?
>>
No. 974027 ID: a4d6d1

>>974006
I think we're being goaded into cleaning up someone else's mess. I'm iffy on just clearing these places out, like we're just destroying something important.
>>
No. 974160 ID: 094652

"I see you wish to invest in our services. Very well. I promise this gift will go straight into vigorously training forces from my population, and they will march directly to the next fortress when they are adequately trained for this scenario. If your master wants this done immediately, we need more intel."
>>
No. 974420 ID: fd2dfa
File 159730935946.png - (158.52KB , 1400x1050 , 138.png )
974420

"I see you wish to invest in our services. Very well. I promise this gift will go straight into vigorously training forces from my population, and they will march directly to the next fortress when they are adequately trained for this scenario. If your master wants this done immediately, we need more intel."

Nojiko clasps her upper hands together. "I'm afraid I have little to offer aside from the fort being occupied by recidivist elements. Slaves that were improperly trained and have taken advantage of the retreating royalists to take over one of their old fortresses. Their strength could be similar in size to the one you so masterfully destroyed" she puts emphasis on 'destroyed' with a slight curl of her lip before continuing "or it could be greater. While my master has a list of known escapees, their numbers could have swelled with bandits, criminals, or escaped slaves from other less fortunate families. I believe the fall of Talas left a number of slaves without a proper master..."


"Well then" you rest your head in your hands "Our soldiers should be ready by Summer. They drill even now, and I'm sure the expertise of Dao Hokowa will whip them into shape."

"Dao" Nojiko rolls the name around, muttering it to herself a few times over. "Ah yes. My old retainer. My humble bodyguard. It's amazing what simple things I couldn't do with him around. I've had to learn so much, but master Sagla has taught me so much..." there's a slight twinge in her voice. You detect some emotion there, but you can't tell what it is. Is that sadness? Fear? Haughtiness?

>Should you summon Dao to see her?
>>
No. 974428 ID: df76b1

We'll heed a diplomatic request for same, but won't Jerry Springer things for the sake of our amusement.

Would she like an audience?
>>
No. 974432 ID: 0fa7eb

Ask Dao if he wants his heart broken.
>>
No. 974440 ID: 8e5a8a

>>974428
This. Don't summon Dao unless you actually need him or she explicitly requests it.
>>
No. 974514 ID: 6e6f32

Hmmm... Some drama might actually be for the best.

We recently found a route to the encampment and Sazoga through the underground tunnels, yes? With the proper diplomacy could we not stage a siege above ground, smuggle the occupants to Sazoga below, and then use the money we just received to make Sazoga a proper city?
We share a common enemy, but our history necessitates the use of protocol only Lady Nojiko is likely to have.
It's obvious that she's soul carved, but Dao clearly rouses something in her. If we could get her to remember herself for only a moment, perhaps we could glean something that might allow us to reopen talks with these "Rebels".

It will hurt Dao, but he's a bound servant of the nation. His feelings serve the state. We can forgive any impropriety on his part. Though I think some genuine anguish will serve us nicely, I suppose we could prime him by telling him she's currently under the effect of mind affecting magic and that we need him to pull heartstrings if we're feeling merciful.

Once we have her flustered, we could interject...

All this "Destruction" business is truly a shame. Between Talas and this whole refugee crisis there's really no telling who's master and who's slave now-a-days. All manner of folk could blend in with the refugees and take on totally new lives. Surely those at the fort must realize that. We have space for them here in Tamos, but alas, our family has always been more of a blunt instrument. If only we had some way to talk some sense into them.
>>
No. 974872 ID: fd2dfa
File 159808820523.png - (211.38KB , 1400x1050 , 139.png )
974872

Rather than summoning your trainer, you opt for a more careful approach. Nojiko is left in your main hall being entertained by Ralkoval, he could keep her talking for days.

Dao is in the training yard, the soldiers having been dismissed. You still see stains in the sand from practice duels, and a metallic smell tells you it wasn't just sweat that fell on the ground. "Dao. I have some news. About Nojiko."

The normally quiet Tsang Naji springs up and faces you. "What? What is it? Did you find her?"

"Yes, and...no. She is still Navozem property but..."

"Yes, yes?"

You notice his collar, and you finally put the two points together. No wonder Nojiko is so thoroughly trained while Dao still sulks on occasion! She's been karved! That collar around her neck was a custom job meant to bend a slave's will! She will never leave her master, even if some part of her still wants to now.

>Bring Dao to Nojiko
>Tell Dao the news.
>Something else...
>>
No. 974875 ID: 0fa7eb

Explain the situation thoroughly to Dao.

State that you do not intend to drop your entire family's affairs to save Nojiko, but her master's state is part of your affairs - and that his best bet is to make himself a vocal part of your family.
>>
No. 974877 ID: df76b1

I feel like reuniting them is too cruel, so we should just tell him.
>>
No. 974957 ID: 6e6f32

You know... If were going to tell him we might as well use him. And if we're going to use him, he needs to be briefed properly. With Ralkoval keeping her occupied we should have some time. Take him somewhere secure, away from prying eyes.


We have reason to believe that there are spys afoot. Do not repeat anything I'm about to tell you to anyone.
The situation has evolved since we raided your encampment. Namely, we have discovered Suzo to be a natural rival of ours. While we first sought cooperation with them, it is clear now that conflict is inevitable. Though they don't yet know that.
Lady Nojiko is being used as Navozem's personal mouthpiece. She is here now, sent to discuss an assault on the second encampment.

Simply destroying this next encampment seems a waste. If we could gain the trust of those within, we could stage a siege and harbor those people until the time to strike comes. We don't know how to gain that trust, but maybe Lady Nojiko does. I will send you to her.
However, know this...
She is currently under the influence of powerful, mind altering magic. She is ultimately loyal to Navozem now, and will remain so until his head is separated from his body.
That said... She still responds strongly to your name. I don't know your relationship to her, but the bond runs deep.
If you bare your heart to her, she may be able to remember herself long enough to give you what is needed to save those people, your cause, and perhaps even herself.

Can you do it?
>>
No. 975231 ID: fd2dfa
File 159861008087.png - (194.93KB , 1400x1050 , 140.png )
975231

You gesture Dao to follow you. In a 'private' alcove, Ralkoval has Nojiko busy with a number of pointless topics. They do not notice you or Dao by the entrance.

"Mila-"

"No" you silence him. "We have reason to believe that there are spies afoot. Do not repeat anything I'm about to tell you to anyone" Dao looks away from Nojiko with reluctance. He nods for you to continue. "The situation has evolved since we raided your encampment. Namely, we have discovered Suzo to be a natural rival of ours. While we first sought cooperation with them, it is clear now that conflict is inevitable. They may know it. They may not. Either way, Lady Nojiko was sent here to serve as Navozem's personal mouthpiece. She is here now, sent to discuss an assault on the second encampment."

"Simply destroying this next encampment seems a waste. If we could gain the trust of those within, we could stage a siege and harbor those people until the time to strike comes. We don't know how to gain that trust, but maybe Lady Nojiko does. I will send you to her. However, know this: She is currently under the influence of powerful, mind altering magic. She is ultimately loyal to Navozem now, and will remain so until his head is separated from his body. That said... She still responds strongly to your name. I don't know your relationship to her, but the bond runs deep. If you bare your heart to her, she may be able to remember herself long enough to give you what is needed to save those people, your cause, and perhaps even herself."


"Now then, do you think you can do it? Can you speak to her, knowing what you do now?"

Dao does not reply. He sways slightly as you deliver the news that his charge has been so radically changed. A minute passes and he seems to remember you're there. He looks away. "I...I don't know."
>>
No. 975239 ID: 6e6f32

Throughout the course of history there have been a few magic moments, in which the fates of many have pivoted upon a seemingly inconsequential action.
This may be one of those times.
I know this hurts.
I won't force you on this Dao.
For me, the paths ahead lie slick with blood no matter what happens.
All that is left is for you is to make a decision you won't regret.

Take some time to collect yourself. Just understand, even Ralkoval can't hold her forever.
>>
No. 975242 ID: 094652

"Patience, swordsman. I do not expect you to win a war, but this is a battle you cannot win with swords alone, yet you MUST win."
>>
No. 975247 ID: df76b1

A short time ago you were just a slave. It may seem cruel to show you the mysteries of statecraft so soon, but here we are.

We as individuals can fail, but as rulers of the people, we cannot. They demand action on their behalf, and rightly so.
>>
No. 975534 ID: fd2dfa
File 159912943840.png - (156.85KB , 1400x1050 , 141.png )
975534

"Patience, swordsman. I do not expect you to win a war, but this is a battle you cannot win with swords alone, yet you MUST win."

This seems to put the resolve in Dao. He straightens up and loudly announces himself to Nojiko. The two revert back to their mother tongues as they see each other, and you can only gauge the direction of the conversation by how quickly they speak and the expression on their faces.

Nojiko seems the very picture of serene and confidence. Dao on the other hand has a stern face, that jumps back and fourth between shock and outrage.

By the time she is finished, Dao is quite flustered and says something about degenerate acts and defiling nobility before storming off. You get the feeling he learned nothing. When he calms down, he tells you their conversation. Dao was unable to ask her anything as she continued to invite him to surrender to his new life as a Rezan and implied more and more, as he said it, 'debasements unworthy of her noble blood'.

That was a dry hole...
>>
No. 975536 ID: df76b1

Seems plenty moist to me...

Oh well, nothing changes, except Dao is starting to realize he may not get his old life back. Give Nojiko our assurances that we're monitoring the situation and will act when we're prepared.

What else can we do?
>>
No. 975567 ID: 6e6f32

Welp. See her off then. Looks like we're done here.
Assure Dao he'll get her back, then give him a few days off.

Place spies in our own military and inform the generals that there are probably spies in the ranks. At least one has probably been present since before the winter disaster.

Scout the encampment, both above and below ground.
>>
No. 976105 ID: fd2dfa
File 159988846851.png - (558.04KB , 1400x1050 , 142.png )
976105

You debrief Dao and give Nojiko the usual niceties that are expected between families and send her on her way. With the visit dealt with, you return to your newest problem: the rebels.

The encampment is not so much a camp but a fortress. Not like the fort you destroyed, but an Uvangto.
>>
No. 976106 ID: fd2dfa
File 159988853739.png - (164.28KB , 1400x1050 , 143.png )
976106

Uvangto
And old Rezo word, it's literal translation is 'Army-City'. Built during the reign of the royal family, these emplacements were meant to act as self-sustaining outposts to station entire lekloses of royal guard indefinitely. Fields for growing crops, workshops for making and maintaining equipment, it quite literally was a city of soldiers for soldiers. The last line of kinds had let many of these uvangto fall into disrepair and neglect, the destruction of the royal line saw many of the outlier uvangto abandoned as soldiers flocked to whatever royalist banner that still flew or otherwise fled into the wilds becoming raiders. For those who put the effort into repairing these places however gained a powerful foothold in any region. Their placement was often on vital trade routes and crossroads, meaning trade and the movement of troops could be blocked by an occupied uvangto.

It seems this one, Uvangto Kolchaff according to old records, is being occupied by those rebels Suzo wanted eliminated. There are no underground routes into the uvangto, and the twin walls have been repaired just enough to stop anything but the most determined force to wrench them out.

The rebels in turn seem more organized and equipped than the rabble you routed in the previous fort. They sport scavenged equipment and wargear that puts them on par with a royalist leklos, and the seem organized to keep the massive Uvangto Kolchaff patrolled every day to keep watch from all angles.
>>
No. 976107 ID: fd2dfa
File 159988895195.png - (922.25KB , 1636x2233 , 144.png )
976107

Turn 26
>The days grow warmer, and longer
>Yet the families do not renew their wars.
>An odd calm settles across Rezo as families tend to internal matters
>You're no exception...
Food(in tons):23
Industry:23
Kushel(money): 3050(+1250)
Inertia: 520(+95)
Influence: 80 (+5)
Prosperity: 48% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library] (1 turn)
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Assets
Cleared Land (Unworked)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
*-On Patrol-*
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Avyaga
>>
No. 976109 ID: fd2dfa
File 159988936276.png - (855.41KB , 1636x2233 , 145.png )
976109

Ssoolaku reports a growing number of complaints across your holdings. As new Rezans are born and slaves complete their rites for citizenship, the number of slaves to accomodate the larger free population remains unchanged. This has sparked frustration and outrage across all social classes. Nobles complain of a lack of labor for their operations, the merchants complain they are severely understaffed, the labor class and slaves both claim they are overworked as there are higher demands but not as many of them to handle the load.

The worse blow is the rising number of reported Gorod births. With no control over breeding between families, Rezan bloodlines are becoming too concentrated and the creation of belligerent monsters is seen as a stain on the families as much as the grisly work of putting down the young before they can develop into killing machines. This stain on the Taruvik name is not doing your family any favors...

Ralkoval, who had awarded himself the role as lead of the House of Eyes, has presented reports that many families are resorting to a growing black market trade in slaves. Because it is done under the table, you have no oversight on the transactions. You do not know who is being traded, how healthy they are, or if they're even sentient! Your patron may not look favorably if these crime rings continue to grow under your nose...

>The people demand more slaves!
>Go raiding, buy some from a family, or find another means before someone starts a revolt!
>>
No. 976110 ID: fd2dfa

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 976129 ID: df76b1

Send an (expendable) messenger to the Utvango.
Tell them that Suzo wants them gone, and has hired us to do it. We have admired their defenses, and we don't think it'll be easy, but we have the manpower to do it anyway.

However, if they were to suddenly surrender to us, our terms could be most generous. Such as a full pardon, and a fair wage to any soldier willing to swear fealty to our house. And Taruvik will not always be so peaceful with Suzo.

If they want to live to strike back at their enemies, the choice is clear. Otherwise they'll die and be enslaved just for being in the way.

Unofficially, we need to federalize the crime rings, and adopt standard protocols for slave trading. Officially, we stoke the war fires against Sot Nasau, and promise the people thousands of new slaves once it falls.
Maybe we could enact a policy to do the first half?
>>
No. 976274 ID: 6e6f32

>Slaves
Immediate raiding targets are unscouted and distant ones are fortified...

It goes without saying, start construction on the Prison Processor immediately.

Construction will take a while though... Perhaps we could have Soolaku Set up an office that could distribute a portion of our per turn income as a labor subsidy, allowing merchants and nobles to attract more freeman labor with better wages.

Raise 4 Sagura. 1 Spear, 1 Repeater, 2 Sword
Assemble a new army.
1 Tovaru from Sazoga, The 2 Tunnel Fighters from Tamos, and the 4 new Sagura. Assign Avyaga.

March the 2nd Leklos, and the New one to the Uvangto. Don't attack yet. Instead, set up a big white tent outside the gates, and await an envoy.
>>
No. 976325 ID: df76b1

Rather than raising a new army, let's just give Avyaga Kavonika's, and bring her back as kourt karver.

She's done fine, but isn't really a commander we need.
>>
No. 976441 ID: 6e6f32

>>976325
That's reasonable.
But if we end up moving the 2nd Leklos to the Uvangto I feel we should at least bring a unit of Tovaru and the 2 units of Tunnel Fighters as an auxiliary force. This type of strong arm diplomacy needs numbers backing it up.

Also, whatever happened to that Kobold Warrior? An all kobold Leklos would be pretty neat.
>>
No. 976462 ID: fd2dfa
File 160021728527.png - (312.57KB , 1400x1050 , 144.png )
976462

You reassign the leklos to Avyaga, a move that seems to relieve both women as the violent one took over the leklos with gusto when she learned she would be part of a force to siege an Uvangto. Kavonika is likewise relieved as she never seemed to confident in her abilities to command more than a small coven of karvers or bodyguards.

She sets up camp just outside the range of the visible siege engines; and you send an expendable envoy to negotiate with the forces occupying Kolchaff. Not a day later and the watch reported seeing a small mass launched from a scratch built catapult.
>>
No. 976463 ID: fd2dfa
File 160021730276.png - (351.48KB , 1400x1050 , 145.png )
976463

The response was a tad overkill. The mangled corpse of your envoy doesn't even have a message attached this time.
>>
No. 976469 ID: 094652

Welp, I guess they don't want us to show mercy.

Charge.
>>
No. 976472 ID: df76b1

It's a siege, then.

Let's produce some battering rams, and exchange some arrows with them. Did we think to bring any of those Gorod that are slowly showing up? If we're going to strike, we need a hole.
>>
No. 976486 ID: 6e6f32

Honestly?
This shit is in our backyard, and as far as we know those assholes don't have any support from the outside. Surround the fort. Let's make a proper siege. We don't gotta fight shit, we can starve them out.

Begin fortifying for an extended siege around the fort. Let's go in for the long haul. Even if that means staying through winter.
>>
No. 976489 ID: 1189d3

>>976486
> Even if that means staying through winter.
This means buildings with a strong enough roof, well outside the range of their siege engines.
>>
No. 976501 ID: 6e6f32

>>976489
And Trenches!
So many Trenches!
>>
No. 976502 ID: 10c408

>>976486
I don't think we should try and maintain a siege through the entirety of shardfall by building temporary housing around the whole fortress. Any amount of sabotage would hamper the siege and severely hamper morale with the casualties.

Instead, and assuming that our forces can retreat to safety in time, a basic surround during the early pparts of winter would force the rebels to use their stocks without replenishment. Then when shard fall is over and spring picks up again we start siege part two: this time it's ON. No hunting. No opportunity for the rebels to do anything but sit in their fortress and starve.
>>
No. 976508 ID: 047cce

>>976486
>>976489
>>976501
Ship them warm clothes too.
>>
No. 976579 ID: fd2dfa
File 160041728442.png - (603.84KB , 2100x1500 , 146.png )
976579

It's a siege. Avyaga writes back as much. Following the response, she ordered her soldiers to set up camp-erect barricades, dig trenches and refuse pits, and start levying material from locals. She notes she will need more of everything: soldiers, funding, material, food, and of course weapons.

While she has a full leklos, there's only enough to encircle about a third of the Unvangto comfortably, maybe half if she stretches her lines dangerously thin. She wants to completely encircle the fortification to prevent any possible ferrying of supplies through some secret passage. She estimates at least two more leklos will need to be called in to completely surround the enemy.

Avyaga writes that she will need funds diverted to the campaign to maintain the siege camp as locals are pressed into service. The family's pay does not extend to them and she can only pay out of pocket for so long before they start to desert, or possibly even sabotage the camp. And that's on top of the supplies for the soldiers. Weapons that need replacing, material for constructing and maintaining possible siege equipment, rations, basic kit repair, Avyaga sent you a long list of things that she'll need. You never knew she was such a logistician.

Unable to make sense of the list, you hand it to Ssoolaku, who processes the request into numbers easier to understand
>500 kushel per turn will be needed to maintain the camp
>Food production will drop by 1 per unit in active leklos as crops are diverted to the war camp.
>>This will put Taruvik in a food deficit and the population and prosperity will start to decline
>Industry will be halved to maintain the siege

>Avyaga estimates she will be able to bring down the outer walls by next year if all her needs are met. She does not know how well stocked the inner fort is and cannot give an estimate yet.
>>
No. 976585 ID: df76b1

Hmmm.

The pricing is acceptable. The timetable is not. We agree for now anyway.
We need to Manhattan Project our way into some indirect fire weapons.

It would be a good idea for our noble houses to come up with some prototypes.
Whoever breaks the siege can handpick a dozen slaves, and will have some of our extremely limited favor.
>>
No. 976589 ID: 7779bc

Nothing stopping us from raiding it in the meantime to speed things up. Let's see...

We could create a huge swarm of gulpa and arm them with firebombs. The risk is that Gulpa are a blunt instrument, the line between doing nothing and accidently killing everyone is fine and unpredictable.

We could do a sapping raid, but it's the oldest truck in the book. Our sappers will likely be repelled or worse. Our kobold tunnel fighters would excel at it, but those are expensive units to risk.

We could have siege weapons built, but with our be industry halved and tied up in construction we'd need to commission them from one of our trade partners. I imagine Ozuva could do it what with those abundance of wood.
>>
No. 976619 ID: 8bf581

Well, we have the $$$. The bigger issue is the effect the siege will have. Local stability will be hit, which will make >>976109 worse. Especially if we move the 1st from patrol to the siege. A revolt while the troops are heavily committed to the siege would be a mess.
Perhaps some food/goods imported to the area would help alleviate the issue?
Also, there's that requested third group of troops. Would meatshields mercs be a possibility, or would it be simpler to raise a 3rd?

What else...
Would our spies be able to bribe the people there? This'd be way easier if we pay off the gate guards.

This'll all hit the treasury, but it's worth it if it keeps worse issues at bay while the siege is dealt with.
>>
No. 976622 ID: 547ed9

Maybe consult Ssoolaku and see if there's a policy he can drum up to keep things at hoke in order while the siege is underway
>>
No. 976631 ID: c6ec63

How much would it cost to buy slaves?
>>
No. 976645 ID: 6e6f32

>>976622
Yeah. Soolaku. Hell we should have a straight up meeting with him. Spitball options at him while he vomits costs back at us.
>>
No. 977199 ID: fd2dfa
File 160103145176.png - (194.74KB , 1400x1050 , 147.png )
977199

You summon Ssoolaku into the antechamber of the incomplete library. He appears with bundles of documents and scrolls in hand, not sure why you called him to such an empty section of the estate.

When you relay your troubles regarding farming, industry, and the war effort, he nearly drops several of his rolled up papers "I-I'm sssssorry misssstressssss" he stammers. "But I did not know you would require sssssso much sssso sssssoon. I can draft a new polissssy now but it will take time."

"No Ssoolaku, that's not why I called you here. I need something more immediate than reforms. I need changes now."

"Sssssuch as?"
>>
No. 977222 ID: df76b1

We need an emergency draft of Gorod. No one will be fined for keeping them, but we need them for our siegeworks. Survivors will be repatriated, no questions asked.

We need to order the materials for 4 trebuchets from Ozuva. We'll also need to divert some caravans to carry them to the front. We can probably quarry ammo onsite, especially with some Gorods.

We need our industry running at 90% capacity. Everyone pitches in, making winter clothes and military rations.

We need to set a schedule for submission of weapon prototypes. If anything tests especially well, we need to mass produce it and send it to the front.

What else?
>>
No. 977264 ID: cfede8

The easy job is to buy some slaves to temporarily alleviate the possibility of a revolt.
The tough job, though. Here is a list of supplies required to support the siege. After you figure out the logistics, I'd like you to figure out what we'd have to purchase, domestic or imported, to eradicate (or at the least reduce) the siege's impact to the local area.
>>
No. 977265 ID: e3c839

If Soolaku actually founded the office of family lineage like we asked before the highschool fever dream, then we should be able to found a gorod line and temporarily nip this problem in the bud even if he's not explicitly prepared for it.

Trebuchet would be pricy but would prolly outrange their catapult. We'd really only need 1 or 2.

Constructing a logistics network specifically for sieges so our economy would take less of a hit would deffo occupy the rest of our industry and delay the prison processor and therefore slaves. BUT, this is a unique opportunity. This relatively easy siege could be used to create a workable model for future sieges.

We don't need all options, just one will do.

Tell Soolaku he has until the end of the day tomorrow to tell us what he needs to make these happen.
>>
No. 977748 ID: fd2dfa
File 160162688778.png - (301.10KB , 1400x1050 , 148.png )
977748

When you tell Soolaku you need Gorod, he is immediately flustered. "Missstresss, I-I-I cannot. They have already been dessssstroyed. And even if they were not, they are too young! And if they were not too young, they were not raisssssed in a controlled atmossssssphere. They would never obey!"

"What about the Office of Family Lineage?"

"Missssstresssss, that is for talksssss with Rokof and the other Great Familiesssss. Even if we could get them to agree to sssssssspeak with usssss, any Gorod we borrow would come at a sssssssteep priccccce."

"Then find a way, we need cavalry, and we need it now. Additionally, I will need material for siege equipment, an additional source of slaves for my people, how to establish a supply chain to both my holdings and the siege, and methods to reduce the siege's impact on production. As well as a number of smaller issues" you look over the list of requisitioned supplies. "Find a way to make it work."

Ssoolaku locks himself in his private quarters for well over a week, not leaving for even food. Occasionally you hear him screaming in frustration about numbers not balancing, or deficits he didn't see and a tearing parchment.

When you finally see him again, he is disheveled and sullen. "My apologiesssss missstressss. After ressssearching and calculating, I have found no way we can afford what you need. Sssssomething must be ssssssacrificed."

"That's not an acceptable outcome Sssoolaku"
you reply with a dangerous undertone. He holds up a hand.

"I know thisssss. It issssss why I sssspent ssssso much time in the old law textssssss. There may be a ssssssssolution...but it isssss cosssssstly."

"How costly?"

>Claim Kolchaff Edict
>For some families, the only means they have to keep themselves from being swallowed by debt, they would issue edicts to their holdings, exacting what they needed in quantities they normally wouldn't fulfill by swaying the people to sacrifice what they have to a greater good, through religious fervor, greed, or fear. The people are compliant with such draconian measures so long as there is a promise of a return to normalcy in scheduled time. Breaking that promise has lead to the ruination of more than one family. By spending influence and money, your holdings can be convinced to give certain things. The longer the edict lasts, the costlier it gets.

>You send out a call to Tamos and Sazoga, declaring your intention to seize control of an Uvangto. That alone sways many merchants and labor chiefs to your cause. The prospect of controlling one of the legendary fortress-cities means safety for a region, wealth as you can impose tariffs on all trade that passes across roads that intersect it, and pose as a symbol of military might which stirs the hearts of those that remember Taruvik's martial past. The edict calls for much, and many are willing to sacrfice as much...for a small time.

The Edict demands
>Triple work shifts of slave labor and double shifts of the free-labor class(Industry is maintained)(200 Kushel)
>>[Industry rounded to the nearest 10 * 10]
>Hire a mercenary House of Gorod riders, with a flexible contract that extends as long as the siege.(1000 Kushel)
>>Default cost for a unit of Gorod
>Redirect industry to a war footing, including the production of material and tools for constructing siege equipment(100 Kushel)
>>War expenses
>Negotiate a temporary contract with neighboring families to purchase prisoners of war as slaves to offset demand and supply war camp with necessary labor(and meat shields) (100 kushel)
>>War expenses

>The Edict will cost 1400 Kushel per year.
>The Edict will cost 100 Influence this year. Next year will cost 200

"Will thisssss ssssssuficcccce?"
>>
No. 977749 ID: 6f84db

I have a feeling sacrificing some angle will be less likely to blow up in our faces.
>>
No. 977751 ID: 094652

>Kolchaff Edict: Fascist State
THIS. SUCKS. POOPSICLES.

We can't deny the effectiveness of doubling shifts and nationalizing the wealth of our aristocrats, but this is going to eat the sanity of our people as the taste of pure autocratic power corrupts completely (especially without simulations to ease the power-hungry into the sensation, driving them insane with addiction).

I vote against this martial law 'for the greater good'. It's too often that an 'emergency situation' that goes on for more than a season, let alone a year, devolves into a rampant worship of the fascist machine that hides the soul sacrifices and spits out the power of gods.

I say that we need to formulate a policy that simulates the opportunity for overclocking without directly forcing the entire nation into super-slavery and debt denial. We have the funds and the inertia to spare, so let's start by offering opportunities to slaves for freedom, increases in wages and limited control of future policy for freemen, and advanced audits on the nobility unless they contribute to progress publicly and directly.
>>
No. 977759 ID: df76b1

The only reason we're doing this is to resolve the seige within a year. after that we'll have slaves to train and trade to return to.

Yes, this is what we asked for. I hesitate to say 'Good Work' but this indeed gives us a stepping stone to take the Uvangto. Do it.
>>
No. 977773 ID: 6e6f32

When it says this year, does that mean one year from now, as in Next Summer Turn 1, or the end of the calendar year, as in this Winter turn 1 or 2?

Let see the fine print...
With our current influence gain, we can only support 1 year of this without owing big dangerous political favors. Doing this essentially calls every favor we have minus that one time we paid Rokof a bunch of money. It would be wise of us to focus on fulfilling Rokof's requests of us afterward so that we might gain more influence.

The edict demands results. Not fulfilling our promise could lead to both social and political unrest.
This promise is that we must gain control of the Uvangto.
Meaning...
...X)We must win this fight and take the fort.
...X)We must maintain hold of the fort ourselves.

The Uvangto is right on Suzo's doorstep. They likely have legal claim to it. Though so will we, since Rokof would as well and we are not only his vassal, but the one's who physically take it.
Suzo is likely to demand it's surrender when we capture it. They will probably offer a stupendous sum of money for it. Given it's strategic location in relation to Rokof's holdings and Navozem's ties to Gamin (even without hard proof), it would be treasonous on our part to surrender it to Suzo. There would normally be other options though. We could raise the whole thing to the ground, or surrender it to Rokof. This edict essentially forces us to control it ourselves. Navozem will be furious. We will be thrust into a cold war that could turn white hot at anytime.

In short, we need to decide now what to do with the Uvangto when the siege is over.
If we want to take it ourselves, this edict is amazing. We'll be in a much stronger position when the deed is done.
If we want to do anything else with it however, we MUST decline.

I for one say let's do it. The path ahead won't be easy, but I fear resting on our laurels is overall riskier. Suzo wins the turtling game and we know they are up to something. They need to be put off balance.
>>
No. 977783 ID: ead630

I guess it was too optimistic to hope that just cash would resolve this.
The idea he gave, while clever, defeats the purpose. The extra cash was to add stability, which the edict would actually damage. It'd justify a revolt by itself.
Just have him give us a list of possible items to allocate the cash to. We'll prioritize.

Oh, make sure he eats. We asked the impossible, he came close. It'd be bad to mistreat such skilled help.
>>
No. 978119 ID: fd2dfa
File 160214311202.png - (297.12KB , 1400x1050 , 149.png )
978119

Perhaps telling him to feed himself should have been saved for last. Nevertheless, you find Ssoolaku in the servants' kitchen stuffing his face with those fried meat pastries the slaves love so much.

"Ssoolaku, the Edict is a bit much. Are you certain you can't just make some policy, or find a means of just paying for what we need? I don't think I can drive my people to such extremes. At least not yet."


"Pmmmfffffeee?" Ssoolaku asks behind a mouthful of flaky buns. He shakes his head, then swallows. "Apologiessss misstress. If wqe relied on reformssss it would take even longer to retrieve the ssssupliessss, and asssss you had told me and from what I added together, the ssssssiege cannot sssssusssstain itssssself that long."

"And what about our allies? Can't we trade with them for what we need?"

"Sssssome we can missstresss" he admits swallowing another bun without chewing. "But not all. Almosssst everything made my Ozsssuva is traded to Vogu. If we took their timber, Vogu would not be able to repair their damagessss and it could lead to a potensssial collapsssse of our alliancssse. The other familiesssss loyal to Rokof are an unknown factor asssss I do not know of their ruling headssss or their production capabilitiesssss. Do you missstresss?"

"No" you admit.

>Go with the Edict
>Make contact with other families
>>
No. 978120 ID: df76b1

YES. Time is absolutely our most precious asset. I'd rather trade some wealth and prosperity to not get bogged down in a siege.

It's dire, but it's what's needed.
>>
No. 978122 ID: 094652

Damnit. Okay, if we're going through with this (and my vote is still no), set up a contract with the citizenship and aristocracy, and loan them most of your treasury. That way, if you fail to achieve your goal by the end of the year, you can still say you always had an insurance plan and you paid them in advance to work themselves to the bone.
>>
No. 978135 ID: 6e6f32

Make contact with other families then.
Sou is in a perfect spot to supply the siege, but they will likely want either us or Rokof to occupy the thing in addition to whatever other terms they have. Possible additional ally though.

Niktorat will almost certainly demand we replace the infrastructure lost at Talas, but I imagine they would have stuff to trade but can't move given thier relative isolation.
>>
No. 978431 ID: fd2dfa
File 160257676854.png - (934.76KB , 1636x2233 , 150.png )
978431

>One knows it's summer when the raids explode across the nation
>Vogu fends off raids from a Rokgulpem tribe and a Gulpa mob
>Aligos aids in the defense of Ozuva as unknown Rezans strike from the forests before melting back into the trees.

Turn 27
Food(in tons):16
Industry:23
Kushel(money): 2400(+750)
Inertia: 515(+95)
Influence: 90 (+5)
Prosperity: 50% (-5)

Holdings :Tamos-[City] (11,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Assets
Cleared Land (Unworked)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Lady Kavonika

>Consturction on the Library is finally complete. Sssoolaku begins moving important documents and records in while enterprising families donate their personal book collections to fill the empty shelves and slaves to keep the collection organized.
>Avyaga begins to receive her aid, and she immediately sets about constructing a more fortified war camp as scouts search for weaknesses in Kolchaff
>The siege is causing a food deficit in your holdings! Focus more on food production or people will start to leave.
>A missive from Rokof. He requests you personally meet him in Vot Rokof. While he says 'request', keeping your patron waiting sends a bad message to everyone...

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 978444 ID: 6e6f32

Might as well Invest in a food farm on that cleared Land. The food situation isn't a shortage yet, so as long as people have faith that were dealing with the issue, they should be fine. For now.

Time to go visit our patron then! Sov is on the way there and back, so we should stop by there and open relations on the way back.
>>
No. 978465 ID: 6426f3

We still have 9 citizens and in Tam and 2 slaves open on Sazoga, lets turn that unworked field into grain, and max out the assignment to put those people to work. Then we can use the surplus to maybe raise another leklos and send them to support the siege/backup Aligos as needed.

Finally we go visit Rokof while that is underway, see what he wants. Also that livrary is done let's use it and pull up some.old policies to see what we can implement now.
>>
No. 978471 ID: 094652

>Raiders Need Food Badly
Enact a policy centered around produce research and stable means of food generation.
>Missive
Yeah do this.
>>
No. 978552 ID: df76b1

Heeding the missive and buying more food while expanding our farming operations, seem like no brainers.
>>
No. 978628 ID: fd2dfa
File 160279539635.png - (460.84KB , 1400x1050 , 151.png )
978628

You make for Vot Rokof as fast as you can. When you arrive, you're escorted to one of the palace's higher towers, where Pokl paces the floor pensive.

“Take a seat Taruvik. Tell me how are things in your family”

“You have my reports lord Rokof”
you reply

“Reports can be forged or altered" Rokof waves a hand. “Not that I blame you, but your report passes a dozen hands before it reaches me, and any one of them can be working for another.”

"Do you suspect you have spies?"

"Of course I do. I know of two in the kitchens reporting to Gamin, and another in the slave quarters to Makag. But I'm not concerned about them, it's the ones I haven't discovered yet. So I want to hear it from you. How is Taruvik?"

>Response
>>
No. 978629 ID: df76b1

Honestly, Taruvik is Stressed.

We have an ally that may turn enemy at any point, and we are trying to outdo them at what they're best at.

We have a situation to the North, with Royalists holed up in a fortress harassing our actual allies.

We have a gentry that clamors for more slaves when we need them to pull their weight.

And a mysterious foe that sprang from our undercroft to assault our city.
And now we have this seige.

Which of these would you like to hear more of, Lord?
>>
No. 978632 ID: 6e6f32

We are progressing, but find ourselves strained.
With our walls secure, our library completed, and a few previously unfriendly families in the province either cooperating or exterminated, we hope to boost our economy and war-making capability.

However, it seems every day we find a new struggle birthed from what we previously took for granted. Every day the list of things that need doing grows longer, but the hours of daylight stay the same.

The nobles whine about the lack of slaves, I've a long-standing genealogy problem for which no solution has presented itself, my trade partners seem to have a never ending security problem unless I babysit, I've enough policy in the air to keep my bureaucrats busy for the next year if only I can attend to it, there are spies in my military that I lack the capability to root out, a powerful neighbor is up to something, and this this damn siege is a daily reminder of how grossly dependent we were on the royal infrastructure!

*Sigh* Please, forgive my impropriety.

Even if we buy more slaves and grow more food, logistical inefficiencies alone are making this siege extremely costly.
On that note however, there is something important to discuss.

Some time ago we met with Navozem of Suzo in an attempt to establish positive relations. They ended up trading us scouting data in exchange for putting down a couple "Rebellions" of theirs. We annihilated one such rebellion, and the Unvangto we're besieging on the route between Sou and Suzo is the site of the second.
However, in the time since we've made the deal we've come to suspect Navozem of being in league with Gamin. Though we've no proof, The man himself is... talkative. To say the least. Get him going and he can't keep himself from boasting endlessly. It seems these "rebellions" are actually the aftermath of an international escapade he, Gamin, and others were involved with.
On top of that, my spies report Navozem sitting on an enormous pile of Kushel. So much so, that they could hire enough mercenaries to take the entire province if they so desired.

So now I find myself in a predicament. Given it's strategic position, I expect Navozem to demand or attempt to purchase the Uvangto once it is taken. However, even the possibility of them being in league with Gamin means doing so would put you in a strategic disadvantage in the area, and would put Sou at risk. If I occupy it myself, Navozem may very well consider it an act of war. Meanwhile destroying it will end with us having taken great expense for little reward, leaving us unprepared should Suzo decide to spend some of that kushel.
>>
No. 978846 ID: fd2dfa
File 160300979041.png - (376.03KB , 1400x1050 , 152.png )
978846

You take in a deep breath, then launch into a long, emotional report

"Taruvik is Stressed. We have an ally that may turn enemy at any point, as is the way in politics, the nobles whine about the lack of slaves, the lowborn whine about the lack of slaves, the slaves whine about the lack of help, my partners are as likely to kill each other as trade, and someone attacked out city in Shardfall."

"Some time ago we met with Navozem of Suzo in an attempt to establish positive relations. They ended up trading us scouting data in exchange for putting down a couple "Rebellions" of theirs. We annihilated one such rebellion, and the Unvangto we're besieging on the route between Sou and Suzo is the site of the second.
However, in the time since we've made the deal we've come to suspect Navozem of being in league with Gamin. Though we've no proof, The man himself is... talkative. To say the least. Get him going and he can't keep himself from boasting endlessly. It seems these "rebellions" are actually the aftermath of an international escapade he, Gamin, and others were involved with.
On top of that, my spies report Navozem sitting on an enormous pile of Kushel. So much so, that they could hire enough mercenaries to take the entire province if they so desired."

"So now I find myself in a predicament. Given it's strategic position, I expect Navozem to demand or attempt to purchase the Uvangto once it is taken. However, even the possibility of them being in league with Gamin means doing so would put you in a strategic disadvantage in the area, and would put Sou at risk. If I occupy it myself, Navozem may very well consider it an act of war. Meanwhile destroying it will end with us having taken great expense for little reward, leaving us unprepared should Suzo decide to spend some of that kushel."


Rokof is silent throughout your speech. When you finish, he nods slowly, making his way to a table with a map of the local provinces laid out. "Well most of what you say matches the reports. More importantly, you still did as I requested. So you may be poised to complete your next assignment...once you've finished your siege of course. This should also help you take a better hold of the province. if Navozem is plotting as you suspect, it will be harder for him to take it if he faced a solid opposition instead of warring factions."

"What do you mean lord?"


"It's time to oust the Royalists from Vot Tikve. Direct your allies, or do it yourself, but they have long overstayed their welcome. This will place the province closer to me, and should put pressure on Navozem's secret partners."

"I..."
you bite back the frustration bubbling up. "Kolchaff my lord. The siege already stretches me to breaking point. I cannot-"

"You stepped further than you were prepared" Rokof cuts you off. "I wanted you to secure your holdings so you would be prepared to assist me and your fellow client families in securing our borders. However, you still managed to do as command. For that I offer a boon."

"A-a boon?"


"Food, money, an army. I shall grant you something from Rokof holdings, but within reason. To ease the burden. What shell it be?"

>What will you request from Rokof?
>>
No. 978847 ID: df76b1

Give us an army, and some engineers. If we can break the siege quickly I'll have enough men free to do as you ask.

And an army in Rokof heraldry may delay Navozem's hand for some time. Especially if they occupy the Utvango for a year.
>>
No. 978850 ID: 10c408

extra manpower that we don't have to provide provisions for is all that we'll need.

Even better if they come without heraldry so that Navozem doesn't liquidate his treasury towards siding with Gamin against us.
>>
No. 978861 ID: 6e6f32

Until the siege is done, if you could lend me someone who carries your Personal Bannus, along with some siege engines or gorod beneath them... I could wash my hands of Navozem and focus on exterminating the royalists.

Not only would we be able to take the Uvangto more quickly, but if it is your authority that decides the ultimate fate of the place, Suzo will have no way of challenging it. Likewise, they'll be unlikely to take direct action against me knowing I have such a vigilant liege.

As a bonus, I happen to know that they will at the very least try to take claim to certain "Important" captives. Once they single them out, there's nothing to stop your man from seizing them.
>>
No. 979438 ID: fd2dfa
File 160357940197.png - (922.53KB , 1636x2233 , 153.png )
979438

"Not only would we be able to take the Uvangto more quickly, but if it is your authority that decides the ultimate fate of the place, Suzo will have no way of challenging it. Likewise, they'll be unlikely to take direct action against me knowing I have such a vigilant patron."

Rokof nods. "It is done. However, this is an Uvangto. If I aid you in taking it, then Rokof will joint occupy it alongside you."

You accept this term, as manning Kolchaff is beyond your forces capabilities at the moment.

>Rokof's 12th Leklos["The Falling Wall"] has moved to support your forces
[10 Kovatu(4 Spear, 3 Bows, 3 Repeaters), 3 Siege Crews(Catapaults), 4 Sappers, 3 Makag Chained Karvers][20/20]

For this year, or until you have claimed Kolchaff, The Falling Wall is yours to command.

>1 More Action this turn
>>
No. 979446 ID: 094652

Can we draft something to tax the nobles without pissing them off?
>>
No. 979459 ID: 6e6f32

The library is up, and while River Clan Sponsorship is better, we gotta construct a building to make it work. Meanwhile Gold for Irons is a quick and dirty policy that will let us buy slaves right now.

Get with Soolaku and pass Gold for Irons. If possible, buy enough slaves to end the shortage.
>>
No. 979841 ID: fd2dfa
File 160387498992.png - (936.04KB , 1636x2233 , 154.png )
979841

Turn 28
>Raids continue to explode across Rezo
>Sarcra faces a siege by Royalists from Sot Nasau
>Ssoolaku informs you that your holdings cannot support anymore people. The siege is taking too much of your food supply!


Food(in tons):16
Industry:23
Kushel(money): 3150(+750)
Inertia: 610(+95)
Influence: 95 (+5)
Prosperity: 45% (-5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Assets
Cleared Land (Unworked)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
-Idle-
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
Lady Kavonika
>>
No. 979842 ID: fd2dfa
File 160387504095.png - (803.98KB , 1636x2233 , 156.png )
979842

>As food rations are issued across Tamos, some of the free people are leaving for better patrons, and taking with them their wealth and slaves.(Tamos loses 1 pop)
>With the paperwork cleared, Ssoolaku secures a contract with a mercenary Gorod company "The Bane of Sovokol". A full leklos of Gorod riders, headed by the brother/sister duo 'Big and Little Raidak'. They're camped out in Sazoga waiting further orders.
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 979845 ID: 6e6f32

The Falling Wall didn't go straight to the siege?
Well. Send them there.

I guess the question now is what to do with the Gorod Mercs.
Do we Join them to the siege and initiate a raid upon Kolchaff in an attempt to end this now, or do we send them with our gulpa to raid Sot Nasau, to weaken their own siege and replenish our food supplies?

Either way, I think 1100 Kushel Worth of raid supplies would be warranted.
Thoughts?
>>
No. 979852 ID: 094652

Draft up a policy incentivizing farming/ranching research and cheap cuisine.

Train up a few archery units, but have Dao teach them basic survival tactics in close range combat.
>>
No. 979857 ID: df76b1

>>979852
Not a bad idea. We'd find it easier to raise militias later, and have food surplus for when the routes pick up.
>>
No. 979858 ID: df76b1

Oh and Gorods would be great to dig tunnels and build catapults, let's send them to the front as well.
>>
No. 979860 ID: 743cf5

>>979845
I think raiding for food is the better option here.
>>
No. 979991 ID: 6e6f32

>>979860
Yeah so do I.
We could send the Gorod Mercs, along with the Kobold Skirmishers, the gulpa, and that one unit of Sagura in Tamos.

Primary objective: Secure food.
Secondary objective: Cause as much damage as possible.
>>
No. 980004 ID: df76b1

>>979991
To Weka, perhaps? Sot Nasau is a fortress, and tog is across the entire province.
>>
No. 980005 ID: 6e6f32

>>980004
I mean... We could raid Weka. It's cheaper and the likelyhood of success is technically higher given that our other potential targets are hard.
But it's also unscouted so there could be unforseen consequences. We also don't get the side effect if disrupting a royalist power grab.

That said, the only real way of boosting success chance on a Sot Nasau Raid is to just pump more Kushel into raid supplies. Me have a lot to develop in the coming days and will need kushel. We could also just Buy food.

Not reaching out to Sarcra is kinda of biting us in the ass here. We've been treating the place like our own mini North Korea: As a buffer zone separating our interests from our enemies. If they fall both our trade partners will be under direct threat of expansionist royalists, and they're already operating at their limit.

I am of the opinion that disrupting Sot Nasau at this time will help safeguard our future interests while also serving our immediate needs. If that means we have to spend a ludicrous amount of kushel on the raid, like 1500+ even, I'd be behind it.

But maybe I'm over thinking and over focused on this.
If you settle on an alternative solution, I'll back you on it.
>>
No. 980017 ID: df76b1
File 160404170561.png - (197.49KB , 1098x691 , Raids.png )
980017

>>980005
I say we have 5 possible raid targets.
Weka is the easiest, and Sot Nasau is the hardest. We're also going to lose more supplies the longer the route back is.
>>
No. 980020 ID: 094652

>Weka
I don't know about this; without a proper road or a general strategy, carrying those supplies will take far longer than the pursuing retaliation army will need to catch up and kick down.
Still, it will take too long for them to retaliate and their fiefdom will be in danger of total takeover from Zovdeh if they try.
>>
No. 980021 ID: cb6eac

>>980017
Without scouting information all out of province targets are functionally identical for our purposes, making Weka the default choice due to proximity.

Tog is even further than Sot Nasau while also having hostile forces along all routes, even the wilderness route has Arglosian remnants skulking in it.
We have effectively 2 targets.
>>
No. 980664 ID: fd2dfa
File 160490106944.png - (232.62KB , 1239x1050 , 159.png )
980664

I only had access to a mouse today. The lines are all goofy. Today's more filler than anything to show I didn't abandon this

With your plans to split your forces, this Kobold may prove useful as a raiding leader, so you summoned him to offer the position after dinner. The hero of the Gulpa cleansing sits at a place of honor at your feast table. The kobold shivers and stares directly ahead, as if he's awaiting execution instead of a reward.

Perhaps he's not ready for command...
>>
No. 980665 ID: 094652

Quickly throw a board game on the table and demand he win against you or die. See how well he plays (but throw the match if he sucks so you don't have to kill him).
>>
No. 980668 ID: df76b1

I think he can command a strike force, but not an Leklos. Rezans won't respect him. And we'll lose civic respect if we make them.

But the board game sounds amusing, so let's do it.
>>
No. 980669 ID: a69305

Promote by small steps. Make him second-in-command of a raiding party so he can learn from an experienced commander.
>>
No. 980671 ID: 5950e9

>>980664
hmm, there could be any number of reasons for his reaction. make light conversation; learn his name and origin.
At worst, if he is unsuited to command for now he can be groomed for the position.
>>
No. 980677 ID: 6e6f32

Of course he's frightened! This is a most unprecedented occasion!

He has shown great promise in his performance in the gulpa cleanse a few months ago!

Soon he will have a chance to prove himself worthy of command!
While we send our mercs northward, he shall lead a smaller raid in search of food supplies consisting of Kobolds and Gulpa on our neighbors to the west.

Should he succeed in this task, he will be granted leadership of future raids as well, who knows, perhaps we might eve groom him as a general.
Today is a fine day indeed!
>>
No. 980785 ID: 7a1a17
File 160506853104.png - (184.22KB , 1400x1050 , 160.png )
980785

"Don't be so nervous solider. You're the reason for this party. Tell me, what's your name?"

"Yes My Lady! I mean Master! I mean Mistress! I mean My Mistress! I am Mistress My Deego! I mean Deego M-uh my Mistress!"

"Quit thinkin' so hard about what you want to say 'bold. Yer just stumblin'."

"Thank you Ralkoval. Deego is it? Do you play?"
>>
No. 980786 ID: 7a1a17
File 160506857857.png - (196.39KB , 1400x1050 , 161.png )
980786

"N-n-no! Gambling is strictly forbidden in the barracks and I have no involvement in that sort of thing! My-uh, my Mistress!"

"Easy 'bold she wasn't asking about chance, she means the usual stuff. You know, things yer commander might play."

"Yes, I'm asking if you ever played Fort."

"Uh...I used to. When I was much younger and before I enlisted. Uh-my Mistress."

"Well, show me what you can do. Maybe a game can help you unwind. I'll be black, you can have white."

>>
No. 980787 ID: 7a1a17
File 160506861433.png - (135.46KB , 1400x1050 , 162.png )
980787

Hmmm. He uses a straightforward tactic. It's a bold maneuver. Bold, and reckless. It's unconventional for veteran players to use this play, as it requires either a precise understanding of you opponent that you can anticipate every move, or sheer luck to win. Or he's nervous and deliberately throwing the match so he doesn't beat you. If he fights like he plays, he doesn't seem ideal for commanding armies. A single Pantoo maybe, a hundred or so soldiers, but not a full Leklos. If however it's the latter, then that could imply he has better knowledge of the game. Not many novice Fort players understand the game to hold out this long against a veteran after all, even with a play like that...

>>
No. 980811 ID: df76b1

Draw him out by stressing his line but not outright beating him. Let's see if he's good or just bold.
>>
No. 980812 ID: 4f5375

Ask him about it. Or do so after the game is over to not interfere with the result. Why did he do a certain movement? What was he trying to accomplish. If the answers are not enough try another match.
>>
No. 980816 ID: 094652

Threaten to eat him if he loses.
(You'll eat something, alright...)

Be ruthless and take a point advantage, then win squares patiently and by attrition. If he can outsmart you with trickery, he might be capable of on-field tactical ambushes and unconventional warfare, which is what you'll need for the sieges ahead.
>>
No. 980831 ID: 6e6f32

Play out the game. Give him no quarter.
If he manages to draw the game out, or resigns with dignity after this strange display, try to further relax him and then play once more. If you utterly crush him, perhaps command is not his destiny.
If he somehow pulls out a win though, well then he may have a future.

Let a victory over you also earn him the honor of your bed tonight, if he so desires.
>>
No. 980885 ID: baa6c7

Press him on it, maybe watch him play against someone which a radically different playstyle from yours, to better assess him.
>>
No. 981143 ID: fd2dfa
File 160556607636.png - (195.52KB , 1400x1050 , 163.png )
981143

It could just be he's afraid of playing you, so you opt to let Ralkoval step in. You make a subtle gesture he picks up and he steps over. "Hey is that Fort? I haven't played in an age and a half!" he declares, knocking the game over.

"Ralkoval! Damn it, we were in the middle of a game!" he bats away your hand.

"You were? Sorry" he offers a half-hearted apology. But I'm better at this that she is. Here let me set up and show you."
>>
No. 981144 ID: fd2dfa
File 160556609147.png - (141.16KB , 1400x1050 , 164.png )
981144

If ever there was anyone that was good at playing the idiot, it's Ralkoval. His brashnes stuns Deego enough he doesn't question the change in players. Ralkoval even employs Deego's headstrong tactics to play the amateur player.

Deego in turn seems to relax now that he's not playing the family Matriarch. His game shifts as well. His opening move is still the same as before, but once his forts are set up, he becomes even more aggressive. Ralk manages to get a leklos to his side of the board, but in turn Deego knocks out a fort and brings one of his own to Ralk's side! And what you thought might have been a reckless sacrifice of two pieces was actually a trick to redeploy them next turn...

>>
No. 981145 ID: fd2dfa
File 160556611199.png - (139.26KB , 1400x1050 , 165.png )
981145

Which he does! Essentially Ralk is deadlocked but Deego can still move one more leklos to the other end, making him the winner. His tactics, while brash and wasteful, are still useful for getting results. He's much more suited for a Pantoo right now, or a raiding party, but you wouldn't give him command of a Leklos unless casualties are inevitable.
>>
No. 981157 ID: df76b1

We have capable generals. Platoon leaders are more expendable, but just as valuable.

Besides, fortune favors such men, at least for awhile.
>>
No. 981161 ID: 094652

Deego still needs more training in terms of troop survival and fallback planning, but I appreciate his tactics and drive. Give him some extra training and then send him when the time is right.
>>
No. 981162 ID: 6e6f32

A perfect fit for the smaller raid and Weka then.
>>
No. 981390 ID: fd2dfa
File 160576468283.png - (453.21KB , 1400x1050 , 167.png )
981390

It's settled. Deego is made leader of the raid. A prestigious advancement for a kobold, and a test of his abilities in real battle. Of course that means he won't be sharing your bed tonight. Leading a Pantoo is simply not prestigious enough to get a Matriarch's attention.

That's alright though. There's always someone ready to keep you company. Sleep doesn't come easy though. With Deego now proclaimed leader of the raid, you can no longer put off your decision.

>Where's the raid target?
>>
No. 981395 ID: df76b1

I'm glad you're staying warm. I guess you're kinda mature for stuffed animals, after all.

Weka. We've all but earmarked it for expansion, anyway.
>>
No. 981497 ID: 6e6f32

Yeah Weka, especially if Deego is running the op.

If all goes well and Sarcra still stands next turn, we might consider using the mercs to to break that siege specifically, instead of attempting to pull double duty.

How much Kushel we putting toward the Weka Raid?
>>
No. 981989 ID: 7a1a17
File 160626233057.png - (289.18KB , 1400x1050 , 168.png )
981989

rolled 2 + 39 = 41

Your family never had business in Vek Sotao, and thus you have no direct experience with the terrain. You forces are forced to move further apart as dense forest and mountains are replaced by short bush of flat-palm and rolling hills. It's much harder to mask the movement of your forces.

>Raid Bonuses
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+7)
>Raid funds (+150)
>No direct route (-20)
>Unknown province (-100)
>>
No. 981991 ID: 7a1a17
File 160626265995.png - (660.55KB , 1400x1050 , 169.png )
981991

>Weka identified – Yish stronghold
The Yish Tribes: Not all Rezans accepted the new ways after the Final Dance of the Yishic Cult. Some stubbornly cling to the way of the priest kings, upholding their bizarre traditions and performing rituals to their heathen god. These wandering primitives have harnessed strange magics that let them control the Vermin races, especially the Scrshk, and mold and twist the bodies of their thralls into deadlier forms.

In the time of the Deinoka line, the Yish were purged by regular patrols of the royal armies and the Great Families until it was almost a sport to hunt their isolated pockets. Since the decline however they seem to have returned in greater numbers, some even growing bold enough to seize abandoned settlements and forts.


>Minor failure
The unfamiliar terrain, and the wards set up by the tribe alert your enemy before your forces are fully in place. What would have been a night raid becomes a panicked scrum in the middle of the day as you warriors abandon any pretense of organization. Gulpa ferocity is great on its own, but can only go so far in the face of Yish abominations; and Deego is forced to call a retreat before it's a total route. All you have to show for the raid is a diminished force, and a paltry sum of treasures

>+50 Kushel
>Raiding force - [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear) sustains 50% casualties
>>
No. 982001 ID: df76b1

Return with the survivors and adopt new training methods. We'll hit them again later.

Could our Karver do anything to nullify their strange rites?
>>
No. 982012 ID: 6e6f32

I'm willing to cut our losses and say lets just buy food at this point. Even if we have to go through inefficient diplomatic channels to do so since we don't have a streamlined way to do it yet. Maybe purchase it from Rokof merchants directly?

Speaking of Rokof, how goes the siege now that falling wall has joined? And is Sot Nasau still sieging up north? Perhaps those mercs can be put to use.
>>
No. 982045 ID: 094652

Well that sucked. Scout your next target and use a road next time.

At least Deego hasn't fled from his failures. Task him with redoing his raid next year after he has taken state-sponsored training and equipped forces, and be ready for improvements.

For now, see if you can hire some competent scouts.
>>
No. 982825 ID: fd2dfa
File 160724132126.png - (950.76KB , 1400x1050 , 170.png )
982825

The Falling Wall, according to reports, is making short work of the defense. Combining their efforts with the 'Bane of Sovokol', they had the riders climb the wall as the Kovatu fired from the ground and sappers moved beneath without notice. The defenders, amatuers that they are, could not focus on any single target, and the mercenaries climbed the wall, and started massacring the defenders, or throwing them off the wall. As they do so, the sappers from the Falling Wall, dig through to the cellars beneath the outer wall, creating a path for the Spear Kovatu to flood up from the bottom, meeting the Bane of Sovokol in the middle.

Avyaga admits reluctantly that Rokof's fighters did most of the hard work, and your forces are left to sweep the walls for defenders and possible hidden chambers. With the size of the Uvangto, this will be a lengthy process, even with the additional support. Additionally Kolchaff's defenders have already retreated to the inner walls, and destroyed most of the assets within making the ruins all but useless to your defenders. It will fall. That much is certain. But the trick was used once. They'll be ready for both the Falling Wall and the Bane of Sovokol. Avyaga estimates a season at least before it falls, two to be generous.

>1 more action remaining this turn
>>
No. 982942 ID: df76b1

Enact a Policy, or scout the underhive.
>>
No. 982960 ID: 6e6f32

Ask Soolaku if he has a policy ready to deal with the food situation that can be implemented faster than the River Clan Sponsorship.

If not, open up diplomatic channels with Sov and/or Niktorak. We'll have to negotiate our way through this.
>>
No. 983556 ID: fd2dfa
File 160794204786.png - (374.38KB , 1400x1050 , 171.png )
983556

Ssoolaku meets you in the library, where he proudly displays rows upon rows of collated records, drafts, laws, building plans, and all the recorded minutia that keeps the bureaucracy functioning.

Ssoolaku pulls a book nearly as big as his torso and directs you to look at three possible reforms he had drafted.

>Bushmeat For the Masses: Many of the slaves who are granted some autonomy will seek to gain extra money through oddjobs such as hunting city vermin such as the fanged rat. It's also no secret these rodents and other small animals wind up in the slave markets chopped up, spiced, and grilled until it is no longer clear what animal, or animals, they originally were. Some of the free citizens of the lower class have come forward proposing to establish their own businesses that would bring this untapped food source to the rest of the population.(+1 food per 2 slave populations, can build City Hunter's Guildhall(+2 food per assigned slave, +20 Kushel)

>Staggered Work Quotas:Not every slave can deliver the same amount as every other. By rearranging work groups and giving adjusted work quotas to each based on their race and performance, it is estimated we can get a much larger output than we currently do with no change to discipline or rewards(+1 extra resource output per assigned slave)

>Resettlement Initiative: Hunger is a powerful tool. And many of these refugees are hungry indeed. Promising a roof over their heads and food on their table for the price of their freedom may seem appealing to the homeless and the desperate. And as an incentive, these newly bonded souls can work the fields. Seeing the results of a harvest could persuade them to work all that much harder(Every slave pop assigned to an agriculture improvement provides a 1 turn boost of +3 food)
>>
No. 983559 ID: 094652

>>983556
Bushmeat for the Masses - you need a steady source of food, and your slaves need motivation to hunt stronger vermin. As long as you ensure proper safety guidelines for mass-processing the meat, it should be relatively safe to eat. As far as you're concerned, low-grade meat every day tastes like fillet mignion if you don't remember what fillet mignion tastes like!

(You'll eat daily jerky bits yourself)
>>
No. 983581 ID: df76b1

Bushmeat has the strongest short term potential, and we need the food now so our reserves don't diminish.

Let's do that
>>
No. 983622 ID: 6e6f32

Bushmeat?
It's not glamorous, but at least we can stop rationing.

Do it.
>>
No. 983841 ID: fd2dfa
File 160828648108.png - (940.42KB , 1636x2233 , 172.png )
983841

Turn 29
>The Great Families take advantage of the weakness of the raids to consolidate gains.
>Silida deploys forces to Voo Emesu as Vaa Telo falls.
>Makag meanwhile takes Vot Amta in a surprise offensive.
>Gamin destroys a pirate fortress upon Vetem and establishes their own port on the island
>Word from the north says Tuk'drav is massing their forces, as troop movements in V'ka T'del seem poised to march into neighboring territories.

Food(in tons):18
Industry:23
Kushel(money): 2400(+750)
Inertia: 605(+95)
Influence: 100 (+5)
Prosperity: 45% (-5)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Assets
Cleared Land (Unworked)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
-Idle-
Lady Kavonika

>While many people frown on eating things that swim in their refuse, hunger drives them to stomach the bizarre food source.
>Nevertheless, food stocks are still low, and more Rezans leave. Your allies report no refugees arriving in their holdings, making their disappearance worrying. (Tamos loses 1 pop)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Other
>>
No. 983842 ID: 094652

More policies! We lost one population too many, we need steady increases in food production and preservation!
>>
No. 983846 ID: df76b1

Build improvements, hopefully a whole lot of them.

An improved city will keep people here longer.
>>
No. 983847 ID: 6e6f32

We still got that empty land. Even at half industry we can still efficiently build one thing at a time, right?

Lets build a farm there.

We could also enact River Clan Sponsership while we have this moment.

Though we will need to wait for the farm to finish construction and build a Clan house later for the River folk before we start using it, if we have Ralkoval disseminate word that we are actively working on permanent solutions to this food issue then people will likely be more willing to put up with bush meat for the time being.
>>
No. 983850 ID: 482f38

Alright time to stop screwing around. We got tons of citizens doing notbing. Turn the cleared land into food based farm production, assign 2 citizens, and 2 slave pop to it once done. Meanwhile build the City Hunter’s guildhall in both Sazoga and Tamos, and enact a policy that can rush construction. This will burn a hile in our coffers, so we should assign more people to the money producing buildings, like the metallurgist and trading post, and do something about our flagging prosperity. Would assigning people to the Shrine do that?
>>
No. 984639 ID: fd2dfa
File 160958850244.png - (334.00KB , 1400x1050 , 172.png )
984639

Slaves start breaking ground to divert a nearby river across the farmland and start churning the topsoil in preparation for food-based farming. Official cart out seeds and supplies as the ruins are salvaged for building material to make a slave commune (Completed in 3 turns)
>>
No. 984640 ID: fd2dfa
File 160958852919.png - (275.61KB , 1400x1050 , 173.png )
984640

Meanwhile, you clear space for a City Hunter's Guildhall, creating an organized legitimate, and more importantly taxable, system of work for all the vermin hunters. It also has the effect of spreading awareness of the bushmeat markets. Citizens are reluctant to eat the things that swam around in their waste, but dignity doesn't last long when their stomachs are empty.

>Ssoolaku enquires whether you wish to implement a new policy or pull from the archives.
>>
No. 984644 ID: 6e6f32

Archive, but honestly there are several economic tasks that need doing that it would be nice to not need to continuously focus our executive functions on.
We need:
River Clan Sponsership and it's associated building.

Entice Craftsmen along with a Weaponsmith and Seige Workshop at minimum.

Found Trade Guild along with a Guild House and Warehouse in Sazoga.

Reformed Servitude So slaves are actually useful.

We also need a few standalone upgrades

A Gemstone Mine for that magic glass.
Sazoga is ready for an upgrade to a City.
The Prison Processor still needs to be constructed.
Another Trading Post would be beneficial.

Would it be possible to put together an Edict to form a stand alone counsel that would be in charge of this or a similar economic expansion plan? We could continuously funnel a flat amount of kushel into it over the time it would take to complete, and turn our attention to more pressing matters of state.
If so, ask Soolaku to hash out the details for our review.
>>
No. 984657 ID: 7aebbb

>>984644
This. An edict sounds like a good way to streamline this even if our wallet takes a hit
>>
No. 985092 ID: 7a1a17
File 160992984476.png - (462.48KB , 1400x1050 , 174.png )
985092

>Rapid Development Edict

>Ssoolaku spends many a restless night trying to balance your accounts, take stock of local family holdings, whose palms need greasing, who needs favors called, who needs intimidating, and who needs threats of enslavement. He warns you in an exhausted voice that this is currently the best means he has of getting your demands met in the timeframe you desired, but that will incur a steep cost


The Edict demands
>A temporary council of architects and artisans to build your improvements in ONE city of your choosing. Buildings will be made in parallel so long as salaries can be paid(-1000 Kushel per turn)
>Accountants and Keepers in working families will be temporarily attatched to Ssoolaku's staff to perform the necessary work needed to enact all reforms called for(automatically enact 1 policy per turnn)(Policy enacted will be from pool of past policies chosen at random)(-150 Inertia per turn)

>The Edict will cost 8000 Kushel per year.
>The Edict will cost 100 Influence this year. 200
>>
No. 985098 ID: 094652

Ssoolaku is an unappreciated political architect, we should give him some rewards for his diligence, especially since
>2000 Kushel per turn
we're going to have to decline for now. I like the prospect of parallel building, but we just don't have the money.
>>
No. 985112 ID: 6e6f32

>>985098
Its 1000 per turn, there are 8 turns per year.

Let me analyze this...

We've the influence to run this for 1 year

We can afford the short-term shortfall in Kushel. After the siege ends we will be making a net positive again. Thanks to our patrons help, the siege should be over in 1 - 3 turns.

If we pick Sazoga as the beneficiary holding, 8 of the proposed upgrades will be built there, We'll need to build the gemstone mine in Tamos ourselves once we have manpower and kushel to do so.
With Tamos as the beneficiary holding, 7 Upgrades can be built, Sazoga will need a city upgrade and a warehouse under our own manpower.

We have enough Inertia to make a pool of 8 policies to be enacted at random through this at this time.
Question: We do make the pool, right? Or is it randomized from all available?

We don't have exact numbers for how much all the upgrades will cost, but it looks like they are 25-40 % more expensive through this plan, but they will be done faster. Weather or not this is worth depends on the siege. If it ends next turn then only a season faster. If the siege takes all winter then we save over half a year.

Executively, at 2 actions per turn this effectively grants us 4 free turns.
We have plenty of scouting to do (Local, Ozuva/Arglos Region, Vek Sotao), we have 3 families in province we've yet to open relations with, and we have Mercs to grind against Sot Nasau or elsewhere before winter.

On that note, is Sarcra still under siege?

----------------
In short, this gives us freedom to do less constructive but none-the-less vital things.

...however the best part about it are the policies. A more conservative approach would be to split the edict in half, taking only the policy portion of it. Thus saving us a few thousand Kushel in the long run. Assuming we can be trusted to order the improvements later.

What do yall think?
>>
No. 985115 ID: 094652

>>985112
Okay, NOW I'm sold. 1000 Kushel per turn is far more reasonable and I didn't notice the auto-cast random policy earlier. We can basically get so much done in a matter of a single year.
>>
No. 985392 ID: b3d3e9

Well then I guess my vote is yes, take the edict and improve Sazoga.

If we can define policies then I'd suggest the 4 already suggested, and have no preference on the rest, so long as "gold for irons" is excluded as it is redundant.
>>
No. 985841 ID: 7a1a17
File 161087564673.png - (924.31KB , 1636x2233 , 175.png )
985841

rolled 23 = 23

>The Edict is passed, and the funds are withdrawn from your treasury immediately to lay groundwork
>Before winter sets Silida agents execute the leaders of resistance in Voo Emesu. Following a last stand by stubborn imperialists, the province is annexed
>Rokof leads an army into Vek Sota, hiring scores of mercenaries to cover his flanks. The border of Vek Sota erupts into war as entire clans of Gulpa and Rezan families are drawn to the conflict
>>
No. 985842 ID: 7a1a17
File 161087695310.png - (870.06KB , 1636x2233 , 176.png )
985842

rolled 25 = 25

>The Festival of Chains- A traveling group of musicians, actors, entertainers, and merchants who make their living buying and selling the labor force of Great Families arrives in your territory. Their arrival is always a grand affair as they put extra effort to drawing the civilian and slave populations alike to watch their plays, listen to their songs, and sample exotic delicacies letting them live as the Great Families for a few days, or until their purses are empty.

>For you, this presents an opportunity to buy slave stock from Great Families who are often much better trained...alternatively you can play the host to the Festival, letting them set up in your city in exchange for a cut of the profits...

>>Sssoolaku informs you that while the edict is in effect, funds will deducted to pay wages AFTER the season's ending and income will remain unaffected

Turn 30
Food(in tons):18
Industry:23
Kushel(money):950 (+750)
Inertia: 595(+95)
Influence: 5 (+5)
Prosperity: 40% (-5)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)
[City Hunter's Guildhall] - 2 turns

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](3 turns)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
-Idle-
Lady Kavonika



>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
Rapid Development Edict in Effect! [Select 1 Free Rushed Improvement]
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city

>The Festival of Chains is in Tamos! Shall you buy slaves(pay for slave pop increase), or host the event(1d100*100 Kushel gained during the event)?
>>
No. 985860 ID: 031458

Upgrade Sazoga to a City.
We've a lot of upgrades to build, and it needs the the infrastructure to support them.

Host the Event
Though buying slaves is tempting, we really are strapped for cash at the moment. Also our food situation is still tenuous at best.
Though I worry our nobles will react badly to us NOT buying slaves regardless. Let's take care of that issue.
We should have enough stockpiled inertia to manually enact 2 policies during the edict.
If we enact River Clan Sponsorship now, we'll be able to build it's Clan House through the edict next turn. We will be ready to purchase slaves the moment our food situation stabilizes in the spring.
>>
No. 985864 ID: df76b1

If we let the private market handle the acquisition of slaves, the overhead will be lower, and the tax revenues will be higher.

It's in our own interest not to meddle, and just collect revenue from the festival.
>>
No. 985977 ID: 094652

Host the event; we need money or we'll go broke. Still, you should try to regulate the business; do audits and make sure the slaves aren't whipped into learning new skills. If they are, you can get 'compensation'...

We should build some stuff; can we get a recap of our construction options?

... Want to draft a policy? If we get lucky we might find something to ease the costs of our Edict, or even more options. Maybe 2 choices this time though.
>>
No. 985988 ID: 031458

>>985977
Drafting a new one might not be a bad idea.

...though unless we get another inertia upgrade, we can only afford 2 manual policies this year, so it better be good!

It couldn't hurt to look, though.
>>
No. 986639 ID: 2971b8

We could do some scouting. We done ran out of landmarks.
>>
No. 986833 ID: 7a1a17
File 161235153586.gif - (2.13MB , 1400x1050 , 177.gif )
986833

rolled 22 = 22

You agree to host the Festival of Chains. In a matter of days the work crews disassemble their caravan and rebuild it as a dome that encircles a sizeable portion of the city. It seems you'll receive more than money from this. You'll also get protection from Shardfall this year. Elevated ramps form extra venues as the Festival entertains your people with exotic beasts, snacks and strange foods from across the kingdom, songs new and old, and plays in every style of Rezan theater all while parading their merchandise-scores of slaves from across the world(so they promise) all freshly marked with a Makag Karving glyph to ensure loyalty and obedience. Everyday people come back for more, fidgeting with their coin as they measure the costs against the benefits of a Makag Karved slave from who knows where, while the upper class lead chains of newly purchased property home. Though you see dozens of dancing slaves in colorful silks being lead away by new masters, you doubt their numbers will even put a dent in the deficit. A shame...

A few enterprising mercenaries choose this time to sell hostages to the Festival staff at premium prices and letting someone else deal with the hassle of enslaving prisoners. Merchants who were lucky enough to bring in a bandit(and lucky enough to survive a bandit encounter) haggle over prices for hours attempting to convince the strange Festival organizers that their disheveled criminals are worth as much as the groomed thralls on display. Even your own soldiers take part in trading in local criminals, though their coin disappears as quickly as they earn it.

>And then there's you, getting a cut of every transaction

--------------------------
>Enact new policy or draw old one?
>Building upgrade still not selected
>>
No. 986861 ID: 094652

Enact Disable Royal Infrastructure.
Build whatever generates the most cash now.
>>
No. 987302 ID: 031458

Disable royal infrastructure is a small boost, but a welcome one.

Build the Proving Grounds improvement in Tamos. It generates income and is doubly useful, yes?
>>
No. 987424 ID: ce39da

Disable Royal Infrastructure. It's a bloated carcass of a system that only survived this long because we had better options available to us at the time, and it got lost in the ensuing backlog.

The rushed improvement should ideally generate food and wealth, but I seem to have lost track of the available improvements.
>>
No. 987477 ID: 031458

>>987424
This post >>956706
Has most of our building possibilities.

We have 3 direct income buildings to choose from
Metalurgists (100)
Trading Post(250 125 due to 1 existing in city)
Proving Grounds (Undisclosed)

There are mid term ways of boosting income that we could probably do within the year as well.
The Gem Mine could produce valuable trade goods, but we need a Warehouse and either a diplomatic arrangement or River Clan Sponsorship to sell them.

We can boost our trade route income in a few ways.
Upgrading Sazoga to a City, implementing Found Trade Guild, and building a Guild house and Guild Warehouse.
Establish a relationship with Sarcra and extend the route there.
Completing our trade partners quests may also increase our income, or at the very least give us fewer headaches.
We need to Scout (Ozuva/Arglos Area) and eliminate the forest bandits.
We need to supply Vogu with either Gem or Gretling weapons. We have a stash we could give them right now.
On that last note, we could gain income by convincing Vogu to swear fealty, but that requires a regular supply. We'd need the Entice Craftsmen Policy, the Gem Mine, and a Weaponsmith, at the very least. Lore-wise the gems are hard to work with, so an additional requirement might pop up.
>>
No. 987483 ID: ce39da

>>987477
Alright, then I vote for the Metallurgist for the rushed improvement this turn; it's less of an immediate crisis, but we also took a hit to Industry.

> Completing requests.
Oh, yeah, come to think of it, we should send that Gretling equipment to Vogu already if we aren't going to use it ourselves. I assume the House of Eyes already has the insignia recorded for reference. (We even have a guarded trade route between our cities.)
>>
No. 987516 ID: fd2dfa
File 161294816957.png - (920.23KB , 1636x2233 , 178.png )
987516

Turn 31
SHARDFALL!
Tamos is protected this year thanks to the Festival of Chains and the entertainment keeps people's attention off the inhospitable season. Sazoga however enjoys no such benefits, and the strict rationing has convinced some to brave Shardfall than stay with you...
Food(in tons):18
Industry:23
Kushel(money): 1030 (+860)
Inertia: 445(+95)
Influence: 10 (+5)
Prosperity: 40% (-5)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)
[City Hunter's Guildhall] - 2 turns

Sazoga - [Stronghold] (7,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](3 turns)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
-Idle-
Lady Kavonika

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 987517 ID: fd2dfa
File 161294818678.png - (964.14KB , 1400x1050 , 179.png )
987517

The siege of Uvangto Kolchaff has come to a head. The secondary emplacement has been breached and Avyaga moves as many warriors as as she can before Shardfall puts the siege on hold. However she didn't realize the rebels had something almost as deadly as the dreadshards: Azasahifamussal. These are one of a number of Jassanid caste bred specifically to serve as the elite guard of the Sirassar. The Azasahifamussal are some of the biggest examples of Jassanid caste-breeding, towering over your soldiers, sporting six arms, six eyes, and are resilient enough to hold back the tides all to protect their charges. Most Sirassar only have one, and they will fight to the death, which makes the capture of one alive a feat by itself. AND THESE REBELS HAVE THREE! HOW?! The massive lizards tear through your soldiers, and even the Bane of Sovokol suffer heavy losses as the Azasahifamussal impale Gorod and rider alike on their tree-sized glaives.

>Orders?
>>
No. 987573 ID: 87874f

...Offer triple what the rebels pay them?
>>
No. 987581 ID: ce39da

>>987517
> HOW?!
Probably more of Suzo's lost spoils.

... Holy crap, they've always been trying to put a conquering force together, haven't they?

> What do.
Are they blindly throwing themselves into the fray, or do they have some manner of restraint when you aren't actively assaulting their position? If the former, you should simply overwhelm them with projectiles and make sure Suzo doesn't get its spoils back alive this time. If the latter, tell them about the Sirassar egg you're raising; that it will be a more fitting leader for them than whoever it is that's leading this fort.
>>
No. 987585 ID: 094652

We still have that egg, right? What's the current hatching status, and will the Jassanids follow an unborn queen?

Well, this should help, in retrospect. Gather as much of the Jassanids' spilt blood as you can and smear it all over the egg.
>>
No. 987588 ID: 031458

They are nigh invincible grouped up like that. Separate them though and they are just big targets.

Mass fire from multiple directions with the repeaters.

Have one repeater regiment coordinate with the Falling Wall to draw one or two toward Rokof's forces.

Have Avyaga take personal command of the Tovaru regiment and bind the Bane of Sovokol to her, along with the spear regiments and a repeater regiment.

Position opposite of the other repeaters and begin firing in unison to draw them apart.
Have the spear Sagura surround but not directly engage. Have them keep some distance, attacking only opportunistically.
Have the Gorod focus purely on dog-pileing a single target. This method of restraint isn't intended to capture, merely make vulnerable to nearby troops.
Avyaga and the Tovaru's roll depends on weather 1 or 2 decide to split off this way. If it's 1 they direct the battle and attempt to critically wound the Azasahifamussal as they are made vulnerable by the gorod.

If two are drawn, a deadly dance begins. Avyaga and the Tovaru will focus on occupying the unrestrained jassanid. Instead of attempting to slay it outright they will fight as safely as possible in order to buy time until another jassanid is defeated and more soldiers join, be they from the Bane of Sovokol or The Falling Wall.
>>
No. 987599 ID: d95f41

These guys seem to be unbeatable in melee but no ranged defense. So have the Bane peel off and clear out the top floor where they are still useful, then position our ranged there while some expendable units keep the jassanids busy.
But try to cripple rather than kill. We should try to capture at least one alive. If anyone should get karved, it’s these guys. Imagine having them in your army, you'd walk all over the royalists.
The mangled bodies of the others will throw Suzo off thinking they were slain while we took the uvangto
>>
No. 987791 ID: df76b1

Alchemy comes to mind. Their physiognomy is different enough that someone with enough knowledge could maybe brew up some effective poison.

And we don't even have to kill them. Just wounding one will drain a lot of their limited supplies.
>>
No. 988272 ID: 7a1a17
File 161351843203.png - (252.48KB , 1400x1050 , 180.png )
988272

rolled 44 = 44

Avyaga doesn't know about the egg, so she cannot use that tactic. Not that the jassanids seem to be in a talking mood.

So she opts for divide and conquer. The Falling Wall lure one down the hall, where repeaters are positioned to pelt it with a hail of bolts, while the Falling Wall coordinates with Rokof's people to bring down another. Which leaves the blue one to your soldiers.

As it is encircled, the jassanid is fed fodder troops to keep it preoccupied, not realizing it is being separated. When it's done with its massacre, the trap is sprung. Repeaters pierce its hide, and distract it long enough for the great axe in your Tovaru to disarm it...mostly. It is still a deadly weapon with its bare hands, the large arms batting soldiers away like toys...
>>
No. 988275 ID: 7a1a17
File 161351890820.png - (535.02KB , 1400x1050 , 181.png )
988275

Mild Failure
By the time the Azasahifamussal collapses, it has cut through nearly half your Tovaru, and the repeaters have taken their share of casualties in a final gesture of defiance. Taking Kolchaff has indeed been bloody work. But it's still not over.

>One Azasahifamussal captured
>Avyaga has lost contact with the forces dealing with their own jassanid[Bane of Sovokol, The Falling Wall, 1 Repeater Sagura]
>Strategy?
>>
No. 988276 ID: 094652

Start by reinforcing the bindings on your captive Azasahifamussal, then interrogate them about the weaknesses of their siblings. Promise that you will attempt to capture rather than kill if they comply - and that you will torture them to lure the others if that prevents your soldiers from being slaughtered.
>>
No. 988365 ID: 031458

Secure a perimeter and get someone on top of one of these walls for a better view. Maybe climb one of those gargantuan weapons.

We need to rejoin with The Bane of Rokovol, but securing the VIP comes first. It must not fall back into enemy hands. Keep few soldiers near it at all times. Should we be ambushed, the option is of killing it should be on the table.
>>
No. 989561 ID: 7a1a17
File 161459525721.png - (280.94KB , 1400x1050 , 182.png )
989561

The interrogation goes poorly. It stares down the torturers as they demand he comply. When they cut into the jassanid flesh, it makes a rumbling chuckle and nothing else.

There are echos of battle coming from the East and North halls, as well as above. Avyaga can reinforce one, or two if she had proper coordination(which she doesn't)

>The East Hall
>The North Hall
>Send forces above.
>>
No. 989563 ID: 094652

Above
>>
No. 989607 ID: 031458

Above.
If that fighting bleeds down here on it's own were kinda screwed. Meanwhile, if we secure the high ground, we'll be in a good position to take the halls afterward.
>>
No. 990529 ID: 7a1a17
File 161537078119.png - (548.03KB , 1466x1200 , 183.png )
990529

Avyaga leads a contingent of her surviving soldiers upstairs. It's total chaos. There is no organization to the battle, just groups of soldiers holding out against others, corpses carpeting the floor with blood and no way to tell who is who. Aside from the center, where there is a tight knit group of Kovatu Royalists slaughtering anyone who gets too close. They bellow orders and encouragement, though if they have any affect on the battle is pure conjecture. Their deaths however could mean an end to the fighting...

She can make out the armor of the Falling Wall. Rokof's men, at least some of them, made it here.
>>
No. 990887 ID: 031458

Surround the group, tighten the formation inward, and have your men sing songs of victory as in unison. Eclipse their voices and their skill with the cold numerical reality of the battlefield.

I don't expect them to go quietly, but if even one could be taken alive, they'd make a fine bodyguard or instructor, with the correct carvings, of course.
>>
No. 994104 ID: 7a1a17
File 161726229759.png - (1.22MB , 1600x1200 , 184.png )
994104

The Falling Wall circle the Kovatu. They make a brave front, but surrounded from all sides, they are slowly cut down one by one to the blades of experienced warriors, slashing and cutting in time to their war songs. A shame to lose such warriors but such is the game the families play...
>>
No. 994105 ID: 7a1a17
File 161726233084.png - (658.46KB , 1636x2233 , 185.png )
994105

>Uvangto Kolchaff has fallen!
Your banner flies over the fallen uvangto, declaring to all you no longer heed the laws of kings, and dare your opponents to take it from you. What matters now is what Avyaga does.

>Secure the fortress for occupation. Anything that doesn't surrender will be cut down, or left to the mercy of Shardfall. Remaining enemies will be killed. Kolchaff will be defended from attacks
>Scour the fortress. Find every hidden enemy soldier and have them surrender or killed. Some prisoners may get away, some may be captured, depending on roll. Kolchaff will be open to attack as soldiers will not be on the walls.
>>
No. 994134 ID: 031458

Tempting as it is, spoils are not our prize here. The security this place brings is.

Cut down any fool who still dares raise a sword against us, present forth those wise enough to surrender, and Secure the fortress.
>>
No. 994135 ID: dad7c6

>>994105
Security, everything else for now is secondary until the place is locked down.
>>
No. 994175 ID: df76b1

Secure it is. We fought dearly for this place, and won't be giving it up soon.
>>
No. 996459 ID: 7a1a17
File 161856304974.png - (873.89KB , 1636x2233 , 186.png )
996459

Turn 31
Food(in tons):23
Industry:23
Kushel(money): 3290 (+2260)
Inertia: 540 (+95)
Influence: 115 (+105)
Prosperity: 42% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)
[City Hunter's Guildhall] - 2 turns

Sazoga - [Stronghold] (7,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](3 turns)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
-Idle-
Lady Kavonika

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city

Your soldiers perform a sweep to secure Kolchaff. The remaining Azasahifamussal are discovered dead, one is surrounded by dead kovatu, the other was blasted apart by the chained Karvers.

Your soldiers begin to secure the new prize against Shardfall. The question remains. What shall be done with the survivor?

>Secure him for interrogation
>Arrange a deal with Rokof for Soul Karving
>Turn it over to Sagla for a payout.
>>
No. 996497 ID: 031458

>Scout the land.
The woods east of Ozuva have been harboring royalist bandits for some time now. They've been attempting to disrupt our trade route and raid Ozuva, forcing us to sit an army there indefinitely.
They are likely quite dug in by this point, but leaving it be will only make things worse.

----
Arrange for a Soul Karving. We'll get our interrogation AND a shiny new asset.

----
With Kolchaff taken our supplies should no longer be strained. Open the storehouses! TONIGHT WE ALL FEAST!
>>
No. 996516 ID: 094652

Bond a little with your generals.

Soul Karving. I don't want him to break out or come back under a new banner with a vengeance.

Use our free policy on something food related to celebrate the victory with more meat.

And invest in some stronger defenses. Start by building a fail-deadly sewer so we have pre-planned defenses against a second wave of underminers.
>>
No. 996607 ID: 031458

>>996516
If you want better defenses there is an Anti-Shirsk Construction policy we can enact, and then upgrade.

If you are trying to prevent bad shit from happening in general, we are currently experiencing a slave shortage and a genealogy crisis. Slave shortage can be solved by either passing Gold for Irons and buying some, or passing River Clan Sponsorship, building their Clan hall, and then buying some. We could raid, but we've no soft targets in province so raids will be extremely expensive.

Genealogy Crisis requires working with Soolaku and/or family to formulate a solution.
>>
No. 998068 ID: 7a1a17
File 161960070802.png - (667.46KB , 1600x1200 , 187.png )
998068

An allied scouting party from Ozuva with one of your own patrols follow trails of a broken camp, hastily covered up. Shardfall would have destroyed it completely had you let it. Instead it gives them a trail to follow

>Tonek identified – Bandit Stronghold
While it flies the colors and symbols of a Deinokan officer's family, the ragged state of the flags, the ramshackle defenses, and the uneven kit in their patrols tell a story the colors try to hide: these are lowborn bandits. Perhaps they stumbled on a cache of supplies meant for a royalist. Perhaps some disgraced officer has thrown their lot in with them with promises of titles and pardons. Whatever the reason, some bandit gang amassed enough numbers and power to capture a city. They have turned what was once a trading post between Vot Tikve and Vek Sotao into a military encampment, though that is being generous. The only 'military' part is the city itself. The barricades and walls placed around it scream of amateurish work. Bandits skilled in ambush have no skill is siegecraft. What they lack in knowledge, they'll no doubt make up in numbers. To take a city speaks of vast stores of manpower, and prying them out will be a challenge.
>>
No. 998069 ID: 7a1a17
File 161960075142.png - (705.04KB , 1400x1050 , 188.png )
998069

News of Kolchaff's capture reaches your stronghold. A feast is held to celebrate this momentous occasion. Expensive liquor is brought out, delicacies prepared, and specially trained slaves offered to all the guests. Your brother makes a number of toasts to you, backed up by your cousin to make sure everyone knows the victory is credited to you(+2 Prosperity). Kavonika celebrates with the family, and you note there is more enthusiasm there. Capturing an uvangto is as prestigious as it is-was-illegal. She's clearly seeing joining your family was one of the smarter decisions in her life.

Dao Hokowa is also invited to join, and while he politely refuses most of the comforts offered, the slaves are masters of persuasion. Even his stoic nature crumbles as they hand feed him morsels he never knew existed. The Tsang Naji is starting to see other benefits of working for you.
>>
No. 998070 ID: 7a1a17
File 161960078127.png - (832.43KB , 1600x1200 , 189.png )
998070

A delegation from Makag is summoned to consult the karving of the Azasahifamussal. He carries all the self-importance someone from a Great Family normally has. After a few hours overseeing your prize, he comes to you with a price.

>The cost of soul karving the Azasahifamussal will cost 5000 Kushel
>Accept(downpayment now, the rest later)
>Refuse
>>
No. 998136 ID: 031458

If I remember correctly, the bandits are skilled with magical traps. They must have at least platoon of karvers.
Any assault on them will require Kavonika and an Experienced general. As we lack Chained Karvers, we'll need to rely on Hordes of Gulpa to overwhelm them again. Even more than last time. This will be messy without additional preparation, but I think we should take care of this by summer at the latest.

In the meantime Accept the Soul Karving deal. They are gouging us significantly, but simply keeping a disloyal Azasahifamussal prisoner is hazardous. I've no doubt they would happily sell that info should we refuse. With the siege over we should have the income to make regular payments, anyway.

As for Dao, With our new proving grounds providing him room to work, I wonder if there any further improvements he can think of.
Speaking of improvements, How long has the Development edict been in effect now? Are there building orders we need to direct? And what has the separate policy team been up to? With the siege and it's issues being in the forefront of everyone's minds, I've yet to hear a peep from them.
>>
No. 998158 ID: 094652

>5000 Kushel to brainwash a killing machine
Fffine, but only if the majority of your people vote 'yes'. This is going to come out of your colonies' coffers but it's like buying a giant pillaging factory that will generate four times its income over a period of twenty years.

Offer a long-term payment plan: 2,500 Kushel now, and 3,600 (44% profit of accounts receivable for them) paid in installments of 300 Kushel per season, with an opt-out discount of 15% (if we pay more than what we agreed to pay per season, we get a discount). In return, they send an intern to check in on the Soul Karve every two seasons for the next three years, make sure it's working as intended. Buyer's remorse is applied if something screws up and it's not your fault.
>>
No. 1000549 ID: 7a1a17
File 162124024675.png - (278.88KB , 1400x1050 , 190.png )
1000549

After a lot of thrashing and noise, the jassanid is marked. The Karver informs you the task is complete, and orders it to speak. In a voice much more quiet than you expect for such a large creature, it says "The tool finds a new master."

"And what should I call you giant one?"

"A tool takes no name but the name given by the wielder."

"What?"

"He's asking me to name him. I think it's a 'him'."

>Name the Jassanid
>Finalize policy choice.
>>
No. 1000566 ID: 73300b

>>1000549
"Tool" sounds like a perfectly serviceable name; let's call it "Tool".
>>
No. 1000604 ID: 031458

>>1000566
That's a fantastic name, but what if we switch up the language.
Gongju

We get a choice of policy? Man this edicts rules keeps changing. XD In that case

River Clan Sponsership
One of the three overdue economic policies, and the one that'll let us buy slaves so the nobles wont revolt next summer. Good times.
>>
No. 1000613 ID: df76b1

Resettlement Initiative is my pick, too.
>>
No. 1002413 ID: 7a1a17
File 162262816959.png - (340.75KB , 1600x1200 , 191.png )
1002413

>Tool has joined your family
>Resettlement Initiative chosen.

With the Jassanid named and policy decided you thought that would be the end of it for a while. Not so. Ssoolaku comes by, frantically informing you that the Sirassar egg began to stir when Tool passed by its chamber. He holds up a worn parchment with Jassanid script on it.

"It all makesssss sssssenssse now missssstressss! I could not underssssstand this page before, but now I do! Here where it sssssaysss "And the new sssservantssss shall sssssing, they all greet the dawn" I didn't make the connection until now. Sssssirassssate poetry alwaysssss equatessssss hatching to a new day. It'sssss a Jassssanid play on wordsssss!"

"What does this mean Sssoolaku? That you need more Jasssanids before it finally hatches?"

"Yesssss! Well, maybe. I think thisssss is an important part of the csssseremony that hatches it. I will keep trying."

"Why would the Sirassar need that anyway?"

Sssoolaku shrugs "I do not know misssstressss. They are as far above me as you are. Perhapsssss the magic enssssures a Sssssirasssar has a csssssity ready to rule when they hatch?"

Ssoolaku nods. "Posssssibly. If you can think of ways to acquire other Jasssanids, pleassssse take action. Preferably different casssstessss. For the Sssssirasssar, all other casssstessss are sssservants, so it may need many other casssstessss pressssent."

"You seem awfully enthusiastic about this. Why?"

"I...I'm excsssssited misssstresssss. I have never been ssssso clossssse to a living Sssssirassssar before. Thissss issss my firsssssst time, and I don't know what to do with mysssssssssssssssssssself!"

>New Paramaters: Gather Jassanid
>>
No. 1002414 ID: 7a1a17
File 162262830598.png - (604.40KB , 1600x1200 , 192.png )
1002414

Turn 32
Food(in tons):23
Industry:23
Kushel(money): 550 (+2260)
Inertia: 635 (+95)
Influence: 220(+105)
Prosperity: 44% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)
[City Hunter's Guildhall] - 1 turns

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](2 turns)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Lady Kavonika
Tool


>You are roused one night by movement in the shadows. You reach for your knife-still where it always is- and turn to face your intruder. It stops just an arm's length from your blade and the bed. In a wet, gravelly voice it says "Hrrrrmn you are Taruvik-food. Taruvik-serve-Rokof-food. Yes."

>It's not a question. It's a statement. It continues. "Master Gamavo sees you. Knows you. Master Gamavo presents an offer. Sot Nasau. Tog. Give Gamavo the food of Sot Nasau, of Tog. And Master Gamavo will throw open the gates."

>Before you can reply, the thing's claws extend from the cloth, scratching symbols on the floor. "Send army. Single army of gulpa. That will mean acceptance, and Gamavo will honor arrangement. It has been spoken."

>And it's gone. As if somehow melting into the shadows themselves...You look down at your floor. At the offer.

>"That's going to be a fresh hell to smooth out."



>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1002425 ID: 094652

>Offer 'food' of Sot Nasau and Tog, receive 'gate opening' from Gamavo
>Send one army of Gulpa to agree
... I don't get it.
You know what, send a single squad of Gulpa as your 'army', holding a chest with a message:
"Dear Gamavo,
I'm interested, but what the hells was your servant talking about?
Sincerely: Someone who knows how to speak the King's Common instead of talking to their next meal."

We're short on Kushel for a while, so let's get some policies enacted. But first, spend some time with Tool. See how he fights and what his general weaknesses are so you can give him a sufficient support team in battle.

Also, please get Tool some sufficient armor, based on the attacks that brought down his brother.
>>
No. 1002698 ID: 031458

I interpret that as Gamavo is offering to drop The Royalists defenses in exchange for partial control of those cities after they are taken.
...With the added threat that they are already there and if we refuse both they and we are within Gamavo's reach.

No
We will not betray our patron.

We will need Karvers, anti Shirsk defenses, and some dedicated bodyguards before we engage these two strongholds though.

Before that though, let us focus on our economy.

Enact River Clan Sponsership and build the associated clan house, please.

Also Kome's Giant armor suggestion intrigues me... Though, I predict we will need Entice Craftsmen first...
>>
No. 1002700 ID: df76b1

I also oppose the plan, both because of loyalty issues and because we want the royalists as slaves, not spiderfood.

We should spend on action on forming family bonds, taking advantage of our good morale right now.
>>
No. 1003354 ID: 7a1a17
File 162375032070.png - (279.81KB , 1600x1200 , 193.png )
1003354

You let Tool practice in the training yard. As big as some slaves can get, none match the Jassanid's size, and the yard becomes more of a mess than a sparring ground. Though through all the thrashing and flailing you can see that as powerful as Tool is, he has a lot of blind spots. You talk with him about making armor that he can use. He offers his own suggestions as he does not think he would be able to move well in plate.

You agree on either lamellar bands or belts of chain.
>>
No. 1003355 ID: 7a1a17
File 162375055631.png - (761.13KB , 1600x1200 , 194.png )
1003355

The family gathers in one of your halls, debating the offer you received the other night. Along with them are Dao and Lady Kavonika.

"It's Gamavo" Ralkoval shrugs. "When a great family makes an offer, you don't turn it down."

"We also don't turn our backs on our Great Family" Avyaga retorts "We serve Rokof."

"Even though we serve Rokof, Gamavo is still a Great Family. They have the reach to make our life a little more miserable even with the protection of another Great Family. We should have negotiated."

"You heard what sister said" Aligos grunts. "She wasn't given a chance. I think Gamavo is planning something, and just offered to let us have the scraps. We should consider what exactly Gamavo means."

"Oh, is the great Aligos afraid of a few spiders?" Avyaga taunts.

Aligos smirks and offers her a gesture lowborn use that suggests where she can put those spiders. Sorgav sniffs "We should be cautious about accepting deals with Gamavo. They may see it as a sign we are trying to switch families. Or worse, Rokof may see it that way and take action. It would put us between two powerful families. You've heard what happened to the smaller families in the south when they get between Makag and Silida..."

Kavonika "There are plenty in those strongholds that aren't loyal to the Royalists, it may be easier for us if we tried finding a way to get them to throw open the gates for us."

"We can do that?" Avyaga asks. Kavonika nods

"It's not that hard. Every royalist stronghold has its share of smugglers even if the commanders don't want to admit it. Follow them, and we have a way into the cities.

Ultimately your family can't agree on what to do. Some think you should support Gamavo just to keep from incurring their wrath. Others think you should refuse and keep Rokof happy; and they regularly switch sides as the argument continues on into the night. Dao looks like a lost pup. "I have no idea what any of you are talking about. What's a Scrshk?"

>The final decision, as always, is yours
>Sorgave, and Ralkoval seems to think you should reach out to Gamavo to negotiate
>Avyaga, and Kavonika wants to take the strongholds and deny Gamavo his prize
>Aligos stopped caring and decided to go with whatever you decide.
>Dao finally learned what a Scrshk was. He hates it.
>>
No. 1003356 ID: 094652

"Here's the play. We tell Rokof what happened here, and leave both families the @$%^ alone otherwise. We're feeling the pressure from all great families, and we need to build our self-sufficiency if we don't want to get pushed around like a bug on a game board.
While the power players fight, I'm starting a conquest of the East. I want that coastline in twenty years, by blade or coin."
>>
No. 1003385 ID: df76b1

>Avyaga, and Kavonika wants to take the strongholds and deny Gamavo his prize

That's what I WANT to do too. But Is it remotely feasible with our forces as they are?

Otherwise, doing kome's thing makes a lot of sense. Maybe Rokof would like to deny Gamavo territory too, and has another angle to consider?
>>
No. 1003619 ID: 031458

A conquest of the east... Doable. We will need to take out these strongholds first though, stabilize our economy, and cement our hold over this region first. Once we do that and take Weka, the push east should progress fairly quickly.

Inform Rokof's Spymaster of the situation, and await instructions.
>>
No. 1005399 ID: fd2dfa
File 162607817688.png - (604.20KB , 1600x1200 , 195.png )
1005399

You declare your goal to expand eastward. Some of your family expresss their doubts regarding Rokof's reaction. You may enjoy their protection, but that has been with your actions in a single province. If you expand to another province, one they already have plans for, there may be a conflict of interest.

You relay Gamavo's proposal to Rokkof's spymaster. A day later, you receive a reply.

"Your report of Gamavo's proposal coincides with additional actions we have observed. We believe Gamavo has extended this offer to other families in your province, and at least one has accepted. Send a scouting force to Sot Nasau to confirm the traitor family."

"Do this, and I can convince Rokof will be to overlook your delays in fulfilling his requests"

>1 action remaining
>>
No. 1005401 ID: a4f4d6

Do as he says.

Have Dao, Ralkoval, and Avyaga convene to hand pick the scout team. Ignore caste or station, select purely on loyalty and competence. Hell, set aside some kushel so they Can pull a few specialists out of retirement.
We have spys in our military, and no dedicated Recon Corps. We can't afford to screw this up.
>>
No. 1005559 ID: df76b1

That Kobold hero from a few turns back might be just right for this.
Let's ask him if he can do it, or if he'd prefer a safer assignment?

I expect we'll get a fired-up answer.
>>
No. 1005737 ID: 7a1a17
File 162650558328.png - (274.49KB , 1600x1200 , 196.png )
1005737

rolled 30 + 30 = 60

You have Deego assemble a small team of scout, trusting his ability to choose. After the failure of his last mission, he is determined to succeed. He draws up three candidates for the task: two come from the garrison, and one is a hunter from Sarzolig whom Deego knows personally. He swear this time he will not fail and personally sets out

>+20 Deego
>+10 Experienced skirmishers
>>
No. 1005738 ID: 7a1a17
File 162650567046.png - (1.58MB , 1600x1200 , 197.png )
1005738

>Mixed success

His team arrives at Sot Nasau...though it appears Gamavo was not going to wait on your reply. The city is empty, the only sign of battle a collapsed section of wall as if its foundations were undone from below. The disturbed soil on a neighboring hill indicated a camp that was broken recently. Deego sends two of the scouts to investigate the campground while he and the hunter investigate the city.

The results are...confusing. Within the city nearly every building is intact as though everyone had simply left in a hurry. Some furniture is upset and some pottery is shattered in the streets. Otherwise there is no sign of a battle.

>The scouts have investigated the campground and found some clues to the family, but the clues conflict with each other.
First, the they identified the footprints of Gorod, implying a family who was either wealthy enough to hire such cavalry, or had a dedicated family who bred them.

>The second clue, a letter was written in the traditional Resilkem, the people who culturally are connected to Rokof. While it is spoken exactly as Rezruton, the families of Makag and Silida, the script used different symbols, and grammar is often reversed. The letter itself was between the traitor family addressed to Gamavo. It is a reply to a previous proposition, but it is vague as to what that proposition is.

>The last piece of evidence that makes the investigation so confusing however, is the symbol upon the paper. It's a family sigil: Sarzolig

>>What will you do?
>>
No. 1005802 ID: df76b1

Assuming a soul karving can't be done on any of the evidence (since it lacks a soul?) the work must continue. Track any small groups that left the city, and try to find something more concrete.
>>
No. 1005822 ID: 031458

Send a runner with the evidence.
The remainder should follow the tracks and determine where exactly this city's inhabitants went.
>>
No. 1005841 ID: dfbac0

Tracking down small groups may work, but the fact that it looks like no battle has taken place makes me wary, and trying to find refugees could lead us to bigger trouble.
Can we tell where the army came from based on tracks? It might not provide much, and we probably won't be able to pinpoint where they came from, having a simple direction is still useful though, as based on where is came from we could remove suspects based on the fact that they're in the opposite direction.
>>
No. 1006512 ID: fd2dfa
File 162746839359.png - (165.85KB , 1600x1200 , 198.png )
1006512

There is no trail save for a line of bootprints heading for Tog. When your scouts arrive, they find it in the same state. Barren with only scant signs of a struggle. What did Gamavo do? Where did they take them?

Is Sarzolig truly a traitor? He seems to be the last sort to serve a Great Family, so what did Gamavo offer them? Did he accept? Is this a deception? Too many questions, and not enough clues for an answer. You're afraid Rokof won't be getting an answer.
>>
No. 1006514 ID: fd2dfa
File 162746846417.png - (0.98MB , 1636x2233 , 199.png )
1006514

>Tog and Sot Nasau are dead. Not even the Sopros have anything to feed on.

Turn 33
Food(in tons):23
Industry:23
Kushel(money): 2810 (+2260)
Inertia: 730 (+95)
Influence: 325(+105)
Prosperity: 46% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)


Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](1 turn)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Lady Kavonika
Tool

>The City Hunter's Guildhall has been completed. Assign slaves to start cleaning the streets and feeding the people!

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1006524 ID: 094652

Arglos is almost ripe for the taking. With their potential allied neighbors dead, the only way they can run is east. And if you can take Arglos, you can recolonize Tog and Sopros! You just need to prepare to build a quick road...

Spend that Kushel! Buy some military upgrades and hire a few extra units in preparation for the assault.

Also enact a policy geared towards road construction.
>>
No. 1006547 ID: df76b1

Consult family about sending spies to Sarzolig's court.
Scout the land for resources

Military upgrades are always nice.
>>
No. 1007222 ID: 031458

Wait hold up...
People don't just disappear.
Even for a great family, it would take an obscene amount of magical resources to Teleport an entire city. much less two.

...unless... The Shrsk!
We have caverns that stretch beneath Sazoga and Tamo. There could be more.
Gamavo has the resources to link underground cavern systems with underground highways!
If he were to dig such a road beneath a city, he could move entire armies directly inside, walls be damned! He could even attack in frostfall!

Enact Anti-Shrsk Construction.
Have Soolaku prepare a project. Using what we can glean from the construction and layout of Kolchaff, our Undercroft, and the proposed Anti-Shrsk construction techniques, design an underground fortress.

Also if we haven't sent Vogu those weapons yet, perhaps now is the time to do that. Send a runner along with them, letting them know the situation, and asking them to scout Tog and the surrounding area for caves, underground passages, and tunnels.
>>
No. 1007490 ID: 7a1a17
File 162850819779.png - (810.41KB , 1636x2233 , 200.png )
1007490

Ssoolaku crunches the numbers and determines each city and Kolchaff can have an extension underground fortress tailored to stopping burrowers. It will however be a heavy cost in wealth and manpower

>[Underfortress] Can be built for 2000 kushel each and require a full garrison [10] to function.
>>
No. 1007491 ID: 7a1a17
File 162850823753.png - (4.02MB , 2586x2008 , 201.png )
1007491

It seems the weapons came at the best(or worst) possible time. The first crate barely arrives when you are informed patrols and outposts all along the trade roads are being harassed by a mass gathering of Yish! Further, scouts report the empties cities of Arglos and Tog are being occupied by these wild tribals. Which should be impossible. The Yish do not have the numbers to launch an assault of this size and organization! Not when they are hostile to everyone! Lokravas and his Sarzolig counterpart are holding back the tides, but reinforcements are in dire need all along the road.

>Who will you send?
>>
No. 1007492 ID: 094652

>Who will you send?
Two thirds of your army and all your generals! Leave nothing to chance!
>>
No. 1007536 ID: df76b1

Well 2nd Leklos, Avyaga and Tool for sure. She can draft some of her garrison, at her discretion, but not all of it.
>>
No. 1007542 ID: dfbac0

>>1007536
We're still occupying Uvangto Kolchaff, so sending the entire 2nd Leklos would be a major problem, perhaps it would be best to send a smaller force alongside tool, that way there are not too many soldiers Tool has to avoid, and he can go ham on the Yish.
Do we not have the army defending Ozuva we can bring in? Maybe if we take half from each Leklos and utilize a hammer and anvil technique, having both teams push the enemy towards one location where you can then use Tool to smash them all.
If I remember correctly our armies are bigger than the standard, so 3 Sagura from each Leklos might work.
Hammer and Anvil straight into Lady Kavonika and Tool.
>>
No. 1007554 ID: df76b1

>>1007542
I agree, the 1st Leklos is a superior choice. Kavonika probably isn't needed in a combat role, though.
>>
No. 1009207 ID: fd2dfa
File 163049113462.png - (816.40KB , 2135x1433 , 202.png )
1009207

The leklos is deployed. You arrive at a makeshift fort where a combined force of you allied families are readying for a final push. Your reinforcements provide the momentum they need to break the Yish siege and push them into the open.

There, Kavonika and Tool do their work. Tool attacks their beasts with the ferocity his caste is know for, ripping limbs with his bare claws as he tears great rends into the abominable flesh. The smaller Scrshk are crushed in his palm and underfoot, or otherwise swept away in pieces with sweeps of his tail, the gold decoration becoming another lethal weapon.

Channeling the talents of her apprentices, Kavonika rips great tears in the Yish lines and their karver is forced on the defensive, his talents used for raising are redirected towards keeping him alive. Which may not be for much longer as Lokravas smashes resistance aside. There will be no slaves taken when facing Yish scum...

A ragged cheer comes from the allied forces as the last of the savages are cut down. Those that surrendered were given a moment to consider their failings before being gutted. The roads are safe...for now.

>Relations with Ozuva and Vogu are greatly improved.
>Prosperity has been increased by 5

>Next action?
>>
No. 1009249 ID: df76b1

Scout the land as you return to the garrison.

With our immediate problems solved, it may be time to explore building a coatlition again, with everyone except Suzo.
>>
No. 1010884 ID: 7a1a17
File 163195670488.png - (1.05MB , 1636x2233 , 203.png )
1010884

As your forces to return, they run into scouts from Zovdeh. They claim to be of the Kavolos family, exiled from ancestral grounds and taking residence in the abandoned city of Zovdeh. They hope to beseech Rokof for additional aid in reclaiming Zas, though they refuse to divulge what drove them out in the first place...
>>
No. 1010885 ID: 7a1a17
File 163195694594.png - (428.52KB , 1600x1200 , 204.png )
1010885

Turn 34
A runner from the city comes bursting into your chamber, out of breath. In ragged gasps, he informs you Lord Rokof is in the city! He's coming for a personal audience!


>This is unprecedented! How do you greet your benefactor?
>>Meet him in the streets, perhaps with a grand display for the populace
>>Meet him inside, in case he comes with bad news...
>>Meet him at the gates, but send someone else to get a read on him first(and possibly risk insulting him)
>>
No. 1010888 ID: f1e4f0

Have some performers do sketch comedy on the streets, endorse the shops to give Rokof and his chosen five patrons a 50% discount on up to 100 kushel of goods, and prepare your council table with soldiers and sex slaves publicly breeding.

Let's show him what we've been doing all this time.
>>
No. 1010890 ID: df76b1

A sedate, but obvious show of frivolity. Banners, salutes, musicians, but not a fullscale celebration. Better we aim low and succeed then rush and botch things

We will give him the palace welcome a head of state is due, but make it clear we are eager to receive him and hear his thoughts.
>>
No. 1010891 ID: ce39da

Meet him inside. The public procession to your keep is all the public needs.
>>
No. 1012017 ID: 7a1a17
File 163299076170.png - (604.33KB , 1600x1200 , 205.png )
1012017

You welcome your patron with a modest display. It has none of the flash of a Rezmodla show, but it's enough so everyone in the city will remember who rules them.
>>Influence +10

Rokof and a single one of his bodyguards accompanies you inside, your

"I see you've done a fine job with your holdings" Rokof nods. "Though you certainly took your time."

"Ah...I'm sorry lord Rokof. I had to fortify my borders. With the royal holdings falling apart, there are a lot more lawless holdings out there that needed to be pacified"

"I'm sure. In any case, I can ignore that in favor of you doing what I wanted you to do next."

"Next?"

"Secure the province. Ensure everyone is loyal to Rokof, expel anyone that isn't. I hereby grant you a Writ of Conquest. Annexation is a tricky business, but with no royals to enforce the laws, I suppose it's up to the Families to decide how to do it eh?"

"I-"you're speechless for a moment. "I...I thank you lord Rokof, this is a great honor."

"It is a favor. In exchange, I require an army from you."

"An...army?"

"I'm sure you've seen the actions around us. Wars breaking out, forces clashing, vermin on the move. And...I found a lead where my mother could have gone. I need manpower. A full Lamelon will do."

You stagger back. "Ah-a Lamelon? That's at least twenty leklos worth."

Rokof nods. "I've a lot of ground to cover. I don't expect you to raise it all at once. Just be able to contribute a leklos or two every now and then. And make sure they are good soldiers. I don't need fresh recruits who will trip on their swords."

With that Rokof leaves, his entourage following exactly three steps behind.

>Writ of Conquest
A legal document authorizing you to make war with potential clients of Rokof to secure the province without repercussions. There are amendments and exceptions however, which will require review.

>New Objective
Conquer Vot Tikve - Have all settlements controlled or allied to you.
Send 20 full, experienced leklos to Rokof- at least two per year.


Food(in tons):28
Industry:23
Kushel(money): 5070 (+2260)
Inertia: 825 (+95)
Influence: 515 (+105)
Prosperity: 51% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool




>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku about implementing reforms.
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012022 ID: df76b1

I don't think the northern provinces will be a problem, they can see which way the wind is blowing.

the easiest way to fulfill both the requests is to Assassinate Suzo's lord, and put our own candidate in place, then he can dedicate military aid and favorable reforms, which will let us buy those lekloses.

Let's get tool training a leklos, outfitted like the first right away.

shouldn't we get someone on that gemstone hoard, too?
>>
No. 1012036 ID: 094652

Looks like we're on the warpath, for reals.
From now on, train four leklos per year; start their training once every season and give them two seasons' worth of training (or one actual battle), then send them into battle and give the survivors to Rokof.

In fact, let's draft up a a policy which supports this strategy.
>>
No. 1012080 ID: dfbac0

Although making that many Leklos will be hard, making sure they're all skilled will be harder. That thing we did with the kobold? We need to do it more. Make sure to have our people seek out the most skilled and outstanding warriors, but above all the most intuitive, if we want this to work they have to be clever. Next we have those individuals prove their worth by giving them charge of a squad and if they do well enough we'll have Aligos train them more extensively and them have them in charge of a full Leklos. This will give our troops motivation, if they think that if they do well enough they'll get more power and responsibility it will make them want to improve even more. Then of course after they've been sufficiently capable in a leading position you can retire them to be a trainer, someone who will train new troops and run training drills with the others.
Perhaps we should instate a military hierarchy policy.
Other than that we should probably do a mass recruiting drive, it'll definitely let others know of our intent but if we do it right we can give our citizens a sense of unity, if you convince them war is for a righteous cause they'll think it's their duty to help you.
>>
No. 1012083 ID: dfbac0

I have a feeling that incorporating our family ideal may help with propaganda the recruitment drive. Make the people believe the preparation for war is to protect the and to keep them safe.
>>
No. 1012192 ID: 7a1a17
File 163316659525.png - (517.70KB , 1400x1050 , 206.png )
1012192

You inform Ssoolaku of lord Rokof's new orders, and have him give you options to meet this demand.

In a day, he is done, revising an old draft and creating two more.

1) Bonded Auxiliaries (Revised)
"So far, all soldiers have come from families obligated to Taruvik. By extending an offer to recruit from neutral families with a proper compensation, you can find far more willing hands to take up arms; and there are many sources: sons and daughters with no prospects, criminals and recidivists that want to escape their lot, refugees who want revenge, slaves that want freedom. The work required to implement this will bite a whole in your funds, but the boost in numbers will be worth it. (Increase size of leklos by 1, unlock slave auxiliaries based on most recent raid target; but pay maintenance for all forces)"

2) Freecompany Contracts
Rather than finding a mercenary company for a temporary contract, Taruvik can form a more permanent arrangement with local guilds in your city would allow you field a larger force. Freeblades are better equipped to find potential candidates in places Taruvik recruiters don't venture and weeding out the promising from the desperate. More soldiers are inducted, and in return, the guilds receives periodic contract fee for their services. (Increase the size of leklos by 1, gain two sagura and tovaru units for every recruitment; but pay maintenance for all forces)

3) Taruvik Levy
The old laws mandate any forces you raise are 'Conscripts of the Crown' of limited sizes, who would be subject to appropriation or disbandment; and in return payment was from royal coffers and plunder. This legal loophole prevented you from being obligated to pay directly into many of your soldiers. If however we opt to have a standing force that answers to us before all others, we could be free of constraints and field a larger leklos. In return for a better pay (from your treasury), the people would find a mandatory conscription much easier to swallow. (Increase leklos size by 1, cost of all units halved; but pay maintenance for all forces)
>>
No. 1012194 ID: 094652

I think we should select Taruvik Levy. We'll be hiring troops on a regular basis for the next twenty years, while frequently transferring our troops to Rokof for his use and maintenance, so halving the initial costs will save us in the long run.
>>
No. 1012196 ID: df76b1

Bonded Auxiliaries makes the most longterm sense.

If we loosen our restrictions, all of a sudden all our poor who were about to turn bandit become potential soldiers. Sending them to fight and die will either teach them discipline, or make them the enemy's problem. It's win-win.

And if we don't pick this, our roads gets less safe for merchants.
>>
No. 1012207 ID: dfbac0

>>1012196
This makes the most long term sense in an ideal world, but the world is not ideal. Insubordination and trouble amidst our ranks would be a big problem, not to mention we want skilled troops and this would make our leklos more ragtag than skilled.

I believe we should go for the Taruvik Levy.
This is useful for many reasons, there's the fact that it will increase soldier loyalty as mercenaries can be bought out but loyal troops would not. The Levy would greatly increase troop moral as they can feel rewarded for protecting their nation.
We can also use this to incentivize ambition, more respect and responsibility might not be enough to make our troops want to try harder in order to be promoted to a higher rank but if we add higher pay into the mix people would be more than willing to give it their all.
Having a proper military hierarchy is important I believe.
Also the Levy would allow us to make the army seem more approachable to the average citizenry. Use our ideal as a motto and have people see the army as a respected job rather than being conscripted to die. This should help promote a sense of unity in our people and ensure we have no problems with insubordination. Troops are less likely to doubt their role if they're respected by the people and feel like they have an obligation to protect those people who rely on them, a sense of purpose is important for any army.
>>
No. 1012208 ID: 031458

Thirding Taurvik Levy.

Bonded is good but the undercroft gives us half of the effect (new soldiers from conquests) already, and we are sitting on three policies that can potentially unlock slave auxiliaries.

Rokof's demands are more than anything, costly. We have yet to stabilize our economy.
There is much investment to be done. Halved troop costs will at the very least allow us to keep up.
>>
No. 1012224 ID: b72032

Uhm, unless there's something I understood wrong, we're trying to make more leklos, not bigger, more expensive ones...
>>
No. 1012293 ID: dfbac0

>>1012224
The Levy would help with that, it halves the costs of recruitment allowing us to get more troops faster. Also our secondary goal is to make sure the leklos we have are skilled so providing them more incentive helps with that.
Purely based on stats and not the political connotations the Levy is good too because they all require us to pay for maintenance however the levy halves the cost of recruitment which is a big help with our current objective.
>>
No. 1012447 ID: 7a1a17
File 163342592862.png - (345.50KB , 1469x821 , 207.png )
1012447

The Taruvik Levy has been implemented. Already the new law is taking effect, Conscription officers comb every street for a tithe of flesh, and workshops begin to churn out standardized warkit to outfit this new force.

>1 more action
>>
No. 1012476 ID: df76b1

Lets send runners to our allies, announcing a new push to form a coalition. Rokof's appearance should shift things in our favor.
>>
No. 1012477 ID: cdf9f7

First send envoys to Sov and Niktorak and see if they fall under "alliance" or "smash". Then let's send the garrison out as our first delivery and raise some replacement sagura.
>>
No. 1012478 ID: df76b1

>>1012477
Blue denotes Rokof vassals. We need to convince the greens.
>>
No. 1012481 ID: dfbac0

Recruit and train a standing defensive army, If we are to bring armies to the doors of others then armies may just arrive at our doors. We need to fortify ourselves so that when all hell breaks loose we don't break with it.
Fortify our city and prepare defensive measures and make sure we have tons of troops in reserve at our cities not only to defend but to reinforce attacking armies as well.
See if we can't get some engineers working on making ballistas or catapults on and around the walls to be able to fight off armies before they even get close. We can put the catapults inside the walls and shoot over them, we should also make sure to put in failsafe measures on the ballistas so that we can make them useless if the enemies take the wall.
A more questionable idea of mine is to have our engineers design some sort of trap above our gates, put large rocks tied to the gate by a net and we can crush anyone trying to break them down.
So yeah, get some engineers working on defenses and recruit and set up a reserve army. Maybe have each leklos switch for who's on reserve so they all have experience in the field.
>>
No. 1012482 ID: cdf9f7

>>1012478
That still means sending someone to Sarcra then to inform them Taruvik is in charge and they need to pound sand if they don't like it.
>>
No. 1012613 ID: 7a1a17
File 163368238381.png - (1.20MB , 2007x1905 , 208.png )
1012613

When you start discussing possible defenses, Aligos mentions the Voraklat nest had grown to considerable size, and while not perfect, the adolescents can pass as a Rezan in dark places. They could be used as a harassments or ambush force in place of turrets that can be destroyed by a karver.
>>
No. 1012614 ID: 7a1a17
File 163368249109.png - (476.43KB , 2114x1637 , 209.png )
1012614

>Sarcra had historically been Rezruton under the Howot family, until it was replaced in a 'quiet' coup by the family of Hishos, power slowly being granted to the Resilkem-descended concubines of the last Howot Patriarch. Hishos had reformed Sarcra from a mining town to a bastion against Vot Gamavo. Their strategy had worked for a time, trade and support from Rokof letting the family grow in size and strength. The collapse of the Deinoka line, and the silence of Gamavo has lead to hard times as money and supplies meant for Sarcra were redirected to other families.
>It is also currently under siege

>Hishos is not like other Resilkem that hide a calculating mind behind a jovial personality. They are as gruff as the Rok'Gulpm and are quick to let you know their judgement of you. This judgement is colored however by the fact they still maintain Resilkem customs, including their language and gestures. If you cannot match their fluency, they deem you 'inferior'.

Envoys to Sarcra are met with a city under siege. The banners that fly from the siege camp are indiscernible as none fly any family marks or company sigils. The outer gate to the city has fallen, and much of the outer quarters still burn.
>>
No. 1012616 ID: a52b96

Our job here is simple then.
We must break this siege.

We have to move quickly though. With the outer wall breached it's not if they fall, but when.
>>
No. 1012622 ID: 821633

First we should scout the enemy camp. Figure out who is attacking and what they have. We don't want to send Kavonika and the garrison out only to get swamped by tovaru.
>>
No. 1012735 ID: 031458

Hmm. Send the scouts just ahead of the army. I don't know if we have the time to wait for them to go all the way there and back. Though we do have Tool. I feel good about this.
We are sitting on 6 units of Gulpa. We could use them to "scout" ie send them to raid the siege and see how many come back.
>>
No. 1012747 ID: fd2dfa
File 163392509772.png - (928.62KB , 1814x2309 , 210.png )
1012747

You send out the gulpa to scout the siege. They return with a report that the army is not another Yishic mob as you had initially suspected, but an army of another family. It is made up almost entirely of soldiers of other nations, pressed into service, at least three leklos worth of manpower. Most notably is the leklos comprised of mostly Jassanid Saifsashala caste.

But most worrying are the banners they carry.

They carry the banner of Sarzolig.

>Have the Gulpa launch a raid on their rear. It may take pressure off the city.
>Have the Gulpa wait. An attack may force them to assault the city harder and there may be no one left to help(Next turn)
>>
No. 1012749 ID: df76b1

I say attack and retreat we repeat until we're pursued, thereby taking the pressure off.

Look for something important like a supply depot or officer tent and take it out.
>>
No. 1012761 ID: 031458

Eh. 6 units of gulpa won't do much to 3 leklos.
...but 36 would.
I say hold off for now.... and instead get our brood mother pumping out little assholes!

When we return, siege or no, we'll throw an endless wall of flesh at these Sarzolig.
>>
No. 1012785 ID: dfbac0

>>1012761
I have to agree, we shouldn't attack as it would put us in a position of unnecessary loss, even if we could defeat this siege we'd take a blow to our army in the process, while we might lose an ally it's best to consolidate our own strength. For now we should keep watch of the siege and keep well informed on how it's progressing.
There's also the fact that a cornered army fights fiercer than an army with an escape route, if we pin them here we might be able to take them out but the damage dealt to us and the city they're besieging would make the victory worthless.
>>
No. 1012926 ID: fd2dfa
File 163428466782.png - (853.29KB , 1636x2233 , 211.png )
1012926

rolled 94 = 94

Turn 35...
>You still have the element of surprise. Best not waste it.
>The policy has passed, upkeep is now in effect...
I'll explain how upkeep works and some other stuff in discussion
>>
No. 1012928 ID: fd2dfa
File 163428573345.png - (954.95KB , 1636x2233 , 212.png )
1012928

>Adventurer’s party
>As society breaks down, many people are turning to the road to find their fortune. Some turn to banditry and steal from their fellow Rezan. Others choose to plunder the long dead, living off the loot of their adventures. This is a latter case. A fellowship of sellswords and warriors without a home have banded together, discovering a collection of resources nearby they thought you could use. However, The work of cleaning the infestation that has made it their home is best left you you. Or so they say.

>Discovered Gretling vein.

Food(in tons):28
Industry:23
Kushel(money): 2920 (-2150)
Inertia: 820 (+95)
Influence: 620 (+105)
Prosperity: 53% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool

>>Ssoolaku warns that the books are in deficit! He recommends immediate action to rectify this before you fall into debt.

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012929 ID: 094652

Screw it, hire as many miners as you can and have them policed by your oldest leklos!
>>
No. 1013081 ID: dfbac0

Dismantle Royal Infrastructure
This Edict can give us a bit of extra income if not much, I don't believe we've instated it.
>>
No. 1013082 ID: dfbac0

We should also consult Ssoolaku on how best to save money and get more.
>>
No. 1013108 ID: afa214

With the discovery of the gretling vein, we can work the gemstone deposit as an economic resource instead of a strategic one. Build the gemstone mine and pass Entice Artisans. If we can both mine and cut gems, we'll make shit loads of cash. We may need a loan as it sets up, luckily our patron is THE loan guy.

Meanwhile...
In order for us to fulfill Rokof's request, we can't keep Aligos stationed at Ozuva forever, we need to break this siege and take out the bandit fort.
We should also purge our Gulpa, as on demand raiders it doesn't make sense to pay for thier upkeep.
This gives me an idea.
---
Send Tool and Kavonika to join up with Aligos, and send Aligos and his Leklos to break the siege at Sarcra. Rotate in some troops from Kolchaff and our garrisons to Orzov's defence while the operation commences.
Burn 500 kushel to equip the Gulpa with suicide vests, and send our 6 units of Gulpa as a vanguard in front of our Leklos to bring chaos to the enemy! Timed properly, the enemy will be in complete disarray when our army arrives.
>>
No. 1014198 ID: 7a1a17
File 163602091811.png - (116.39KB , 764x889 , 213.png )
1014198

You consult with Sssoolaku about your financial problems.

He assures you that while he can implement any reforms you desire, that doesn't solve your immediate troubles. You could however consult Ralkoval.
>>
No. 1014199 ID: 7a1a17
File 163602116464.png - (270.65KB , 908x855 , 214.png )
1014199

"Have you considered just stealing it?"

"From who?"

"Everyone! You gave me a network of spies stealing information, why not siphon some funds eh? Just be sure to choose someone you don't like. That way if they catch you, it changes nothing. They still hate you, you still hate them."

>Your spies can steal funds from another family. Unlike raids, Siphoning requires Influence to cover your tracks.
>Cost is based on how much you choose to withdraw, and how well you know their own spy network.
>Great Families are too secure so don't even think about it.

>Siphon from Suzo?
>Siphon from another?
>Don't Siphon
>>
No. 1014203 ID: df76b1

There's no real reason not to siphon from Suzo. Even if we're caught, it emboldens prospective radicals to seek our aid.
>>
No. 1014217 ID: 031458

With Kolchaff in our hands, Suzo won't dare attack us directly. But they would be more than happy to disrupt our allies or engage in their own skullduggery.

Also, we know they have spies in our military. They probably have spies elsewhere.
Inform Ralkoval that we will siphon from Suzo, but have him get with Sssoolaku so he can put together some Counter-Espionage policies. We won't be able to siphon for long without proper security.
>>
No. 1014600 ID: 7a1a17
File 163644958878.png - (541.13KB , 1400x1050 , 215.png )
1014600

Ralkoval and Ssoolaku consult with each other over how to siphon funding from your foes. They come back with some details, along with some options you may consider.

>Siphoning costs influence(100) (continuous)
>An extra 100 influence is added if you do not have a full understanding of their spy network, and must set up continencies.
>Every node between you and the target adds an additional 100 influence for the distance.
>Once established, the tap is permanent unless the family dies, they discover it, or they become a vassal
>Initial siphon is 5% of total income of the family, but more can be taken with additional influence

>>Embezzle: Rather than set up a tap on their income, Ralkoval can assemble a team of spies who can smuggle a large amount of the target's funds in a single turn. The family will be on guard for further intruders however, so siphoning will not be possible after
>>Wetwork: As the House of Eyes steals from your rivals, they also steal secrets and intel, letting you learn what the target's own spy network is and negating the extra 100 influence cost
>>Dead Drops: The influence cost from distance is cut by a quarter as stolen funds are left in discreet locations only your agents would bother to look, reducing the number of people you need to keep the tap going.
>>
No. 1014611 ID: df76b1

Wetwork looks like what we're going for. We want to core the apple, even if it takes more time.
>>
No. 1014794 ID: 094652

Wetwork or Dead Drops. Suzo hasn't made any serious moves with their money, so they're either gearing up for a legendary-class purchase or they're playing the long game. Similarly, we're also playing a long game, so we should practice on our own nobles. Call it a bracket tax.
>>
No. 1015332 ID: 7a1a17
File 163705407571.png - (449.68KB , 1282x993 , 216.png )
1015332

>Wetwork chosen
Your gulpa are equipped with explosive charges. It's amazing how they all know this is a mission their comrades won't return from, but think they are the exception.
>>
No. 1015333 ID: 7a1a17
File 163705442226.png - (334.27KB , 1600x898 , 217.png )
1015333

They die, but they die in a blaze of glory. Or as close to glory as Gulpa can get. The siege forces scatter from the wave of exploding furry death, allowing your forces to smash into their shattered rear.

>Sweep through the city. Leave none alive
>Fight towards the keep, meet up with the defenders and push the surviving attackers out.
>>
No. 1015344 ID: ab61f6

Prioritise rescuing tge defenders (careful not to overstretch though), it will give us more clout.
Also try to catch one or two assailiants alive.
>>
No. 1015347 ID: 094652

Fight and butcher them, but accept their surrender when reasonable.
>>
No. 1015356 ID: df76b1

It's more efficient to mash them up against us and the defenders.

Breaking the siege is our primary objective.
>>
No. 1015376 ID: 031458

Meet up with the defenders. The province has lost enough cities.
>>
No. 1015400 ID: fec07f

>>1015333
Let's try to keep some of the infrastructure intact this time
>>
No. 1015702 ID: 7a1a17
File 163749444773.png - (1.01MB , 2009x1493 , 218.png )
1015702

Prisoners, while welcome, are an optional goal. Your forces spread through the city like a cleansing flood. Slave-solders are goaded forward by Karver handlers, forced to fight even if they are unwilling. Aligos determines the Karvers a priority target and your own warriors switch tactics, holding the slaves in a bog of bodies letting the more skilled elements navigate around their masses and killing the magic users in the back ranks. As soon as the handlers die, surviving slaves throw down their weapons and surrender.

This change in fortune has rallied the Hishos defenders, pushing out of their fort, and trapping the invaders between your hammer and their anvil. It is a blood slaughter. Slaves are cut to pieces, karvers are bisected by Aligos, chopped by the veterans, or reduced to paste under Tool's rampage.
>>
No. 1015703 ID: 7a1a17
File 163749448293.png - (488.26KB , 1532x1196 , 219.png )
1015703

The invaders are routed. Already you round up the few that surrendered before they were slaughtered like their companions, and Aligos goes to meet the Guardian of Hishos, Aswanei.

"Thank you Rokof-servant. I was starting to get a little tired there"

"No, the way you were swinging your sword? You had strength to spare" Aligos scoffs "Aligos of Tavurik."

"Aligos" Aswanei repeats the name over and over, getting used to juggling it on her tongue. "Are you the guardian of Taruvik then."

"I...I'm not sure. Maybe? I don't think sister ever told me who our Guardian was."

"Could have fooled me the way you beheaded that last karver. A clean cut with a blade that large? One handed? I've seen Kovatu with less skill."

"You did not."

"Okay maybe they were Tovaru..."
>>
No. 1015704 ID: 7a1a17
File 163749467281.png - (399.51KB , 1245x1221 , 220.png )
1015704

"Regardless. They're here. They've destroyed our aggressors" Another Hishos emerges from the keep, much less jovial than Aswanei. "Heyoowa Soosanwei, Aoa Iklas Hishos ruksal, yilerosootanru ru-pora yil ru-resoo."

"Aoa, let's not bother with the theatrics" Aswanei groans "They saved us, we don't need to give them the cold treatment.

Aoa glares at Aswanei, a glare that says there will be an argument later. She turns back to you. "I've been in control of this family long enough to know there is more to your arrival than simple coincidence. I know you are allies to Sarzolig. So what are you to us? An ally? Have your broken ties with Sarzolig, or are you simply a raiding force seizing an opprotunity to enslave two armies too tired to fight back?"

"Aoa!"

"Answer the question Taruvik-we. Know that just because we've been beaten this far, doesn't mean we will not bring the fury of the Hells down on you."

>>Answer
>We're securing Vot Tikve. Rokof has ordered us to secure the province. (Invoke Rokof)
>We are investigating strange activity out here. This isn't the only Sarzolig force we've seen that doesn't match with what Sarzolig actually has...(Pique curiosity)
>Really? Then I guess that huge fire behind you is not as out of control as it looks?(Call bluff)
>other
>>
No. 1015707 ID: df76b1

Aligos will call her bluff if pushed, but will lead with the mystery on the table.

It's too far south for Sarzolig to strike, and they just don't have the forces. We need to know exactly what you saw.
>>
No. 1015713 ID: 094652

"Someone is using Sarzolig's brand, too far and too wide for a minor noble. Whether he's stronger than we ever imagined or someone is undergoing false-flag operations, I need to know how to crush him."
>>
No. 1015718 ID: dfbac0

We have our suspicions regarding these forces, if they're not actually theirs then we are doing them a favor, if they are theirs they has most certainly allied with an untrustworthy force and it would be better to backstab them before they backstab us.
This way instead of maintaining "friendly" relations with someone who has most likely been bought out by someone else we have an ally who owes us a debt from this encounter, don't think we don't see how poorly you're fairing, you would have been wiped out if not for us. We will set aside some troops to help with the rebuilding effort, as a token of our goodwill.
>>
No. 1015770 ID: 031458

Hah! I'll have you know Sarzolig has informed me time and time again that they can't provide military support because they're too busy at home. If this was really theirs then they got what they deserved!
In truth though, I've been to Vogu. Even Sarzolig's slaves are made from leather and callused scars. They've suffered near endless raids, and are in no position to perform a siege.
Something strange is going on in this province, this false flag is merely the latest addition...
>>
No. 1015993 ID: 7a1a17
File 163773456759.png - (1.43MB , 1854x2409 , 221.png )
1015993

"Hah! I'll have you know Sarzolig has informed me time and time again that they can't provide military support because they're too busy at home. If this was really theirs then they got what they deserved! In truth though, I've been to Vogu. Even Sarzolig's slaves are made from leather and callused scars. They've suffered near endless raids, and are in no position to perform a siege."

Aligos takes the head of the last karver, holding it up for Aoa. "Someone is using Sarzolig's brand, too far and too wide for a family that size."

"So someone wants us to seek revenge on Sarzolig" Aoa mutters, followign Aligos. "Hrm. That would explain many things..."

Now she has Aligos' attention. "Oh? You've seen other strange activity?"

Aoa nods. "My scouts at the borders of Vek Sotao have been seeing soldiers who bore the marks of no family or faction. They only march at night, and their camps have no fires. I had wondered who they were, but when they moved to Vot Gamavo I had thought that was the end of it."

"Do you think these slaves were part of those forces?"

"I don't have evidence of it, but I'm starting to think so. Someone from Vek Sotao, or another power is moving forces through that province into Vot Tikve. I hate mysteries" Aoa's eyes light up, as if she remembers Aligos is there. "It seems you are our allies, at least in uncovering this scheme."

"See? They are friends" Aswanei stands to Aoa's side, patting her shoulder. "You don't need to be suspicious of everyone."

"Maybe" Aoa grunts. "Maybe not. You came to aid us Taruvik, but what is your plan now?"

>"Until I know I can trust Sarzolig, I want others to help me patrol Vot Tikve, more eyes in the province means I can uncover this plot faster."(seek alliance)
>"Don't think we don't see how poorly you're fairing. We will set aside some troops to help with the rebuilding effort, as a token of our goodwill."(Offer Protection for tribute)
>"Your holdings are destroyed, forces decimated. Imagine how strong you'd be again with Taruvik soldiers training your new forces..."(Offer client status)
>"...Anyone tell you you're kinda cute?"(Integrate Sarcra; offer political marriage)
>>
No. 1016006 ID: df76b1

Can we do both 3 and 4?
>>
No. 1016007 ID: 094652

4. Now.
>>
No. 1016187 ID: 708905

>>1015993
> Offer client status
>>
No. 1016220 ID: 031458

4, Marriage and integration.
In any other situation, marriage would be overkill, and client status would be preferable However, our ever growing laundry list of concerns has become untenable with our unstable economy. We need to integrate Vozu and Ozuva, to do that we need to build a mine and weaponsmithing industry, while taking down a fort, while supplying troops to Rokof while maintaining enough of our own to prevent disaster.

Marriage will allow us to fast track the process.
>>
No. 1016250 ID: 7a1a17
File 163800886246.png - (536.18KB , 1134x1200 , 222.png )
1016250

Aligos thinks he has an understanding of the two in front of him. "Your holdings are destroyed, forces decimated. Imagine how strong you'd be again with Taruvik soldiers training your new forces..."

Aoa's demeanor darkens.

"And what would that entail?"

Aligos passes a look to their Guardian. As he details an arrangement that is a double-speak for marriage, Awanei's eyes light up, and a smile creeps across her face. She understands perfectly what Aligos proposes. Aoa apparently never learned wordplay.

"You want me to SPREAD my doors open for you?" Aswanei snickers. "Let all your little soldiers enter as they will?!"

"Aoa..."

"And I suppose you'll take me!"

"Aoa."

"I haven't become matriarch by letting any dumb tuv come right in!"

"Aoa! He's proposing!"
>>
No. 1016251 ID: 7a1a17
File 163800891657.png - (487.73KB , 974x1193 , 223.png )
1016251

"Wh-what?"

"...Anyone tell you you're kinda cute?"

Aswanei cannot contain it anymore.

>>Marriage is a convenient way of absorbing rival families. While this time it will be Aligos, future marriages will be between the family triarch, and whoever you choose; and they will need more convincing to accept.

>>Aligos marries Aoa.
>Aswanei becomes the Taruvik Guardian
>Aoa becomes an officer.
>Integrate Sarcra(7,2)
>Costs 480 influence

>>Aligos marries both Aswanei and Aoa
>Both become officers
>The Guardian position remains open
>Integrate Sarcra(7,2)
>Costs 480 influence.
>>
No. 1016252 ID: df76b1

A single marriage to Aoa. Aligos may have to direct the family, and he can't be seen to favor Sarera just because they got to him first.
>>
No. 1016255 ID: 094652

One marriage should be enough for now. But let Aligos decide.
>>
No. 1016325 ID: fec07f

>>1016255
This seems good supporting
>>
No. 1016329 ID: 10c408

Aligos marries Aoa.
>>
No. 1016330 ID: df76b1

I'm now sadly outnumbered, but I'm changing my vote.
>>
No. 1016335 ID: 031458

>>1016330
Why
>>
No. 1016364 ID: df76b1

>>1016335
I like their dynamic together.
>>
No. 1016754 ID: 7a1a17
File 163869905576.png - (866.48KB , 1953x1455 , 224.png )
1016754

Aligos is left to decide for himself. So of course he chooses to court both. Once the debris had been cleared and the shrine reconsecrated, the ceremony was held to bind them.
Under the Sodol-ka Breeder, and Naat-ka they kneel
A ribbon of gold to bind their souls
And so Aligos weds Aswanei and Aoa.

>Sarcra becomes part of the Taruvik holdings
>Aswanei and Aoa come to Tamos, leaving their family to manage Sarcra
>>
No. 1016755 ID: 7a1a17
File 163869909326.png - (1.05MB , 1636x2233 , 225.png )
1016755

Turn 36

The siphon is established, the House of Eyes gains a better understanding of Suzo's network
Suzo has their own [Sparrowsight Holdings]
>They currently have agents in 3 families(currently unknown)
>The requirements to siphon funding from Suzo tax the current bureacracy this season and make it hard to maintain.

Food(in tons):30
Industry:25
Kushel(money): 1960 (-760)
Inertia: 915 (+95)
Influence: 45 (-95)
Prosperity: 55% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]


Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Sarcra - [Stronghold] (8,2)
[Garrison]
[Metallurgist]
[Closed Sewage]
[Proving Grounds]
Walled Garrison: Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]

Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)
[Fertile Field - Textiles] (1C,1S)
Gretling Vein (unworked)
Siphoning Suzo (+650)(EXPIRES NEXT TURN)

Armies:
Occupying
Uvangto - Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
Sarcra -Tool


-Idle-
Aswanei
Aoa

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city


>>Ssoolaku gently but firmly reminds you, you currently have unworked assets, [25 C] citizens, and [5 S] slaves under your control that aren't assigned to anything and could help solve your money troubles if you put them to work...
>>Aswanei and Aoa wish to speak with you at your earliest convenience.
>>
No. 1016758 ID: 094652

Let's get those mines churning! Send 70% of your workforce into our newly opened mining operations, and 30% into agriculture to feed the engines. Anyone who doesn't want to work on the ground gets fast-tracked to marching on it instead!
>>
No. 1016765 ID: df76b1

>>1016758
This seems practical. Naturally, we can find time to meet with our brother's spouses directly.
>>
No. 1016768 ID: 031458

Apply One more slave pop to to the Food Farm, Textile Farm, and Gretling deposit, respectively.
2 slave pops to the Gem Deposit.

9 citizens to each mine, 5 to the food farm, 2 to the textile farm.

We need to develop the deposits into mines, but we could use advice as to which one to prioritize first.

We are in dire need of slaves and need to pass either Gold for Irons or River Clan Sponsorship to get them.
We possess gretling, gems, metallurgists, and textile crops. We are in dire need of craftsmen to turn these raw materials into goods and weapons. We need to pass Entice Craftsmen.

In our meeting, should we find an appropriate moment, perhaps we could seek opinions on which of these policies would be best to prioritize.
>>
No. 1017553 ID: 7a1a17
File 163965718420.png - (587.34KB , 2489x2086 , 226.png )
1017553

You sit down with Aoa and Aswanei. They have settled in well enough, Aswanei especially acts as though she had been born in your palace.

Aoa speaks. "Aligos has told us of your plans, what the lord Rokof has ordered you to do" she pauses. "It takes more than conontrolling cities. You need to control the families. That's why I think you should focus on capturing Talas and start building it into a major trade hub. By controlling the flow of coin, you control the families. It'll be much easier to get them to join you that way."

"What's so important about Talas?" you ask.

"The waterways. Ques Rokof, One of the largest rivers in Rezo flows through Talas. Starts in Vot Rokof, flows through Vot Tikve, then branches into Totaz, Stad, Haz, Romo, Rovda, Radras, and most importantly, Vot Rezo. Build a trade fleet, and you'll control all water-trade flowing to the provinces."

"Will that not upset Lord Rokof we take away his income?"

Aoa holds up her hands "We aren't saying that! Merely encourage the other families of Tikve that their best option for trade is to do it through Taruvik. We have routes to other provinces, we have the fleet to transport their goods, and the forces to protect it. And they are much faster than the land routes. I would recommend starting in Talas, then using them to open relations with Niktorak. Word through the Rezmodla caravans is they've been itching for better trade contracts."

You turn to Aswanei. "And do you agree with this?"

Aswanei shrugs. "I say keep doing what you're doing. Colonize the northern settlements and use them as a pushing off point to keep pushing until you take the coastal towns. You'll be able to open up sea routes that way."

Aoa frowns. "That would mean a lot of wealth."

Aswanei smiles "True, but it will give our soldiers plenty of combat experience, and it gives us access to the sea."

"Sailing around Rezo would be more time consuming that sailing through it."

"It's not just trade I'm thinking about" Aswanei waves a hand "It's the raiding" she rubs her fingers together "All those foreign lands full of slaves and plunder, families will come to us for trade! Not to mention it would mean we don't have to commission Gamin ships to sail our aspirants looking to complete their rites. We could just build our own. More citizens, more recruits, more Sagura. More sagura, more larger scale raids to get them all bloodied up for Rokof, and ourselves."

>Aoa is looking to secure the family finances
>Aswanei thinks we should focus on building a military force not just for Rokof but ourselves.
>Which route do you plan to take?
>>
No. 1017585 ID: df76b1

Whether he realizes it or not, Rokof's outsized demands have put on the path to an empire to keep up with them.

We should follow Aswanei's advice. Better to be guilty of too much than too little.
>>
No. 1017600 ID: dfbac0

This may sound greedy but...
Why not both? We can take Talas and use the money we gain from that to strengthen our military,then we push out towards the sea.
Hell if this river is really a major supply route for many cities than we can also simply cut supplies from cities wish to attack in order to weaken them.
It may seem like these are mutually exclusive but their solutions to each other, the army is expensive, but focusing on one city makes us weaker. If we do both then while it may provide a weak spot, we should be able to raise the troops to cover it.
>>
No. 1017601 ID: dfbac0

>>1017600
Also, Rokof explicitly said he needed trained soldiers so we have no choice but to go on a warpath.
>>
No. 1017612 ID: 031458

>>1017600
>>1017601
I'd say Aoa has a point though.
Talas is a unique opportunity that won't be ignored forever. Both Navozem and Rokof are in prime position to put their flag there, and it's only a matter of time before one of them does.
Armies run on Cold, hard, cash. That's something we desperately need to keep up with Rokofs Edict, and it's not like we wouldn't be on the warpath still.

We still have bandits to clear.
We still have have disappearing assholes to hunt down.
We still have Waka to raid and Suzo to deal with.
We still have to build a fort in Tog to secure the border with Gamavo.

The primary difference here is that we wont be able to reclaim Arglos in any meaningful way for while.
Without Arglos, any strong incursions into Vek Sotau will end with Sazoga under Siege. If we wish to advance to the east in any meaningful way in the near future should we take Aoa's advice, we'll need to come up with a creative solution.
That said, I still think it's a good idea.
Rokof's demand is clever in it's unreasonableness. It makes us and by extension him, more powerful. It also keeps us desperate and under the heel. By developing our economy, we gain a bit more autonomy and flexibility.

Frankly, we've been on the back foot for years at this point. We've constantly had to take the most expedient approach. For once we have the opportunity to step forward and put down some roots for long term plans. Aoa's Talas plan offers that.
>>
No. 1017746 ID: dfbac0

>>1017612
You raise a good point, I was thinking more about the immediate situation but having some breathing room from Rokof would benefit us greatly. Also if someone could attack one aspect of our funding and essentially starve our armies that would be a problem.
>>
No. 1018055 ID: 7a1a17
File 164016224572.png - (763.21KB , 2284x2101 , 227.png )
1018055

You nod to Aoa "I like your thinking Aoa. As attractive as the east is, we can't take it without a sizeable force, and we can't sustain a force without the funding. We will move to take Talas and secure our financial power in the province."

Aoa nods back "Thank you, but if I'm to be truthful, I wouldn't have developed this without Aligos, he...has a way of making you see things from new perspectives."

"Yeah me too" Aswanei grins and leans into Aoa, eyes lighting up with mischief "Our pillow talk is amazing."

"Aswanei don't."

"Your sister-in-law is praising you. That means you work best when Aligos-"

"Aswanei, I'm warning you."

"Is bending you o-"

"I swear I will buy a soulkarver just to shut you up!"


>The populace is finally put to work across your holdings. Citizen and slave alike work the mines and fields, filling your coffers and your warehouses.

>Assigning population does not count as an action

>2 actions remaining.
>>
No. 1018102 ID: 824934

I guess it all depends on whether Talas is still haunted or not.

Send scouts to check it out. If it's clean, send Avyaga to colonize it and send the remainder back to Unvangto. If not, hire some freeland ghost hunters to clean it out.
>>
No. 1018319 ID: 7a1a17
File 164043108785.png - (540.45KB , 1701x1689 , 228.png )
1018319

The leklos approach the ruins with some trepidation. The Sopros have moved on, and they have left an apparent pall over what's left. The city is still empty, but the rank and file murmur how the city itself feels wrong, as though the touch of the Sopros has seeped into the stone.

Avyaga has dismissed such claims as she can feel no such 'wrongness' in the walls, but will nevertheless be busy establishing wards to alleviate the concern of the soldiers.

>Not enough free citizens/slaves to colonize the city.
>Colonize Talas with the leklos (Disband the leklos, start Talas as a Garrison (1,0))
>>
No. 1018339 ID: 094652

Colonize. Get the soldiers to do some basic masonry, get this place fortified as soon as possible.
>>
No. 1018493 ID: df76b1

I'm not sure that half our army for a barely garrisoned city is a good trade.

We should do this when we have more Pop. to spend on it.
>>
No. 1018501 ID: 076735

>>1018493
This.
Plus, this is a veteran leklos, those are in high demand these days.
>>
No. 1018566 ID: a49321

Can we just get Kavonika to form a leklos and use that to colonize the town? We don't lose Tovaru, and we get rid of the gulpa militia.
>>
No. 1018898 ID: 7a1a17
File 164094125841.png - (1.06MB , 2273x1361 , 229.png )
1018898

Lady Kavonika forms a leklos from the kobolds and gulpa in the city garrison to the site. Avyaga remains to aid in demolishing and rebuilding efforts. The kobolds and rezan-kobolds start using the recovered materials to build a sturdy outpost on cleared land, and have set up some rudimentary defenses that will be added onto throughout the year but should be enough to protect against Shardfall by the time it arrives.

Avyaga has returned to Kolchaff when the basic construction was completed.

>Talas is colonized.
>>
No. 1018899 ID: 7a1a17
File 164094149925.png - (1.05MB , 1636x2233 , 230.png )
1018899

>What started as a minor skirmish exploded into a war between the Royalist families and Silida and Makag. The province Vot Sadbe and the island of Pistu has been annexed by Silida ,while Makag has taken the Ovat and Voocka islands.
>Tensions between Makag and Silida continue to build.

Turn 37

Food(in tons):35
Industry:27
Kushel(money): 4120 (+2160)
Inertia: 1010 (+95)
Influence:150 (+105)
Prosperity: 57% (+2)

Holdings :Tamos-[City] (10,3)
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Gulpa Auxilliary, Sagura(1 Spear)]



Sazoga - [Stronghold] (9,2)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Sarcra - [Stronghold] (9,2)
[Metallurgist]
[Closed Sewage]
[Proving Grounds]
Walled Garrison: Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]


Talas - [Outpost](1,0)
[Garrison] Lady Kavonika

Assets
[Fertile Field - Crops] (5C)
[Vein -Gemstone ] (9C, 2S)
House of Eyes (Ralkoval)
[Fertile Field - Textiles] (3C,1S)
[Vein - Gretling] (9C)

Armies:
Occupying
Uvangto - Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
Sarcra -Tool

-Idle-
Aswanei
Aoa

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1019146 ID: 12317d

>The money problem solved itself
Well now we learned an important lesson, use our people instead of sitting on them. Tgis means we ought to focus on clearing out the local territory first. Raise a leklos of 1 Tovaru and 6 Sagura, half spear and half crossbow. Put them on clearing duty. Go for the node closest to the capital and move from there.

Look into building some food improvements in Talas to get numbers up and talk with Ssoolaku about enslaving criminals. More slaves, more money.
>>
No. 1019501 ID: dfbac0

I think we should make use of our library a bit and enact an old policy, we're running a bit low on our slave population but some of that can be negated by enacting Staggered Work Quotas, as extra resource output is always a good thing and this edict just gets better as we grow and get more slaves.
>>
No. 1019590 ID: 7a1a17
File 164136595136.png - (239.00KB , 1160x1002 , 231.png )
1019590

A new leklos is raised in Tamos and Ssoolaku begins to adjust slave work shifts to new theoreticals.

Scouts report back. The location marked by Suzo is an abandoned mine. Whoever once worked this seam is long gone. It has since been replaced by a band of bandits, using the rocky terrain to hide their camp.

Though they have no walls, there is only one way for an army to bring its soldiers in, and they no doubt have laid traps

>Last action?
>>
No. 1019595 ID: dfbac0

Only one way to get in? Maybe, but that rocky terrain looks pretty climbable to me, we might not be able to charge in well because of the choke point but we can rain arrows on them from above.
Why don't we just put a bunch of crossbowmen atop the rock outcropping and rain arrows on them? They would be unable to escape the constant hail of arrows while out crossbowmen can use the outcropping as cover by ducking back. We can then position a bunch of enemies at the only exit to the camp and slaughter or enslave anyone trying to escape.
Given how easy it seems I say we raid this camp and see what we can gather from the mine and figure out if it's still worth operating. This should also give our crossbowmen battle experience and open their minds to spotting vantage points to fire from.
>>
No. 1019619 ID: df76b1

Let's just offer them clemency if they become a standing army for our new colony.

Give us the mine, and it'll need guarding. And that ore becomes kushel.
>>
No. 1019862 ID: 7a1a17
File 164159752119.png - (317.19KB , 1600x1200 , 232.png )
1019862

rolled 16 = 16

You prepare a leklos to clear out the camp, but you do have a new outpost in dire need of new hands.

You opt to send an envoy to negotiate with the bandits. They are skeptical at first, thinking you are coming to negotiate a deal to raid someone else. They did not expect you to offer them a new life in Talas...
>>
No. 1019863 ID: 7a1a17
File 164159755164.png - (526.77KB , 1600x1200 , 233b.png )
1019863

FAILURE
It seems these bandits don't enjoy honest work. Your envoy is saved by a nearby tovaru. As she duels the bandit's "representative" the envoy makes it safely back to camp. Unfortunately this means they know you're coming...
>>
No. 1019864 ID: 094652

Keep offering 'diplomats' with sufficient guards to distract them while your strike force infiltrates.
>>
No. 1019915 ID: dfbac0

>>1019864
Yeah, Unfortunately we won't be able to fully surprise them and kill them off before they notice out crossbowmen... Oh well, guess we'll just have to rain down arrows with less accuracy.
If we fight them at the entry and box them in and ensure they cannot leave we can still rain arrows if we surround their camp with bowmen and start firing waves of synchronized arrows down on the camp making their only options being hit by an arrow from the sky or run into a wall of soldiers and swords, this way they're playing by our terms, not theirs, giving us a severe advantage.
>>
No. 1020562 ID: fd2dfa
File 164237757270.png - (945.74KB , 2093x1636 , 234.png )
1020562

rolled 9 = 9

It's grim work, but it gets done. Whatever experience or skill the bandits have, they are not Tovaru. As their defensive line crumbles, the crossbows loose a rain of bolts from above, disrupting any attempt at cohesion, and the battle devolved into a desperate melee as Tovaru hack apart defenses, armor, and flesh with equal precision. That is to say, messily and painfully.
>>
No. 1020563 ID: fd2dfa

You have to give it to the raiders, they were determined not to give in. Every inch of ground was paid for in blood. The Tovaru paid a heavy toll for clearing the camp, but as night falls, and the corpse pyres lit, the camp is cleared and the mine is yours

>Bandits cleared
>New territory: Iron vein claimed.
>>
No. 1020564 ID: fd2dfa
File 164237884618.png - (1.05MB , 1636x2233 , 235.png )
1020564

>In a major push from the south, Tuk'drav has overwhelemed the opposing families of Vem Tus, claiming a majority hold of the province. All who still resist had been offered a single chance to leave unmolested. They took it.

Turn 38
Food(in tons):35
Industry:28
Kushel(money): 1480 (760)
Inertia: 905 (+95)
Influence:210 (+105)
Prosperity: 59% (+2)

Holdings :Tamos-[City] (10,3)
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Gulpa Auxilliary, Sagura(1 Spear)]



Sazoga - [Stronghold] (9,2)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Sarcra - [Stronghold] (9,2)
[Metallurgist]
[Closed Sewage]
[Proving Grounds]
Walled Garrison: Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]


Talas - [Outpost](1,0)
[Garrison] Lady Kavonika

Assets
[Fertile Field - Crops] (5C)
[Vein -Gemstone ] (9C, 2S)
House of Eyes (Ralkoval)
[Fertile Field - Textiles] (3C,1S)
[Vein - Gretling] (9C)
[Vein - Iron]

Armies:
Occupying
Uvangto - Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
Iron Vein - Taruvik 3rd Leklos [NO LEADER|Axe Tovaru, 6 Sagura (3 spear, 3 repeater) [7/7]
Sarcra -Tool

-Idle-
Aswanei
Aoa

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1020883 ID: 512221

Open communications with Niktorak. Secure the west
>>
No. 1021427 ID: 7a1a17
File 164326246713.png - (534.11KB , 1490x1764 , 235.png )
1021427

As soon as you can, you have an envoy on their way to Niktorak
Niktorak is ruled by-oh. The old family has fallen

“Ah. Heyha Taruvik. I am Matriarch Tanze Harla Manavot of…”she looks behind her to see her family’s banner “Manavot. This very unorthodox, but understand the old family Vervas needed to go. They had been funding royalist raiders across the province, and had been using our tithes to pay for them. Whatever plans they had, I would not allow them to reach fulfillment. Now then. How shall I treat you? Friend or foe?”
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No. 1021439 ID: df76b1

We need allies, we can't do that with dead men.
...and we're certainly no friends to Royalists.

Welcome to the table.
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No. 1021534 ID: ce39da

"Friend, we'd like to think. Given what you know already, it should come as no surprise when we say that House Taruvik is beholden to House Rokof, but no other, and that we have been working to unite the province firmly under his authority. We laud you for this blow against the royalists... assuming your motive proves true, of course. I pray that you won't take much offense at an investigation unto your allegations against the former house, and perhaps we may even ask for your cooperation? For though the matter may be moot now in matters of Rokof's legal court, those allegations are indeed dire enough to beg for substantial evidence, and I'm sure you can appreciate us wanting to check your work and ascertain whether the royalists had accomplices among other houses."
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No. 1022447 ID: 7a1a17
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1022447

Harla looks pensive for a moment, stroking her chin. "Hrn, I suppose this does look suspicious. By all means go through their records yourself. I have nothing to hide. In fact, I would welcome a second set of eyes. There's a lot of murky language in the records I've found. I don't know if they imply other collaborators were involved or if the late Vervas had been answering to another family outside the province. Do try to be careful with them. Vervas was a bit tedious with their record keeping, but these are the only evidence I have.

>You are given the Vervas records to pore over...provided you stay within Niktorak

"Say while you're here, mind helping me? I may be ruling Niktorak, but I need some legitimacy, a gift to placate my peers who are now my client families. You wouldn't by any chance be raiding anyone soon?"

>Manavot would like to arrange a slave raid to bolster relations.
>Accept?
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No. 1022465 ID: 094652

Screw it, may as well work together. Build relationships early in their founding.
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No. 1023925 ID: 7a1a17
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1023925

Harla presents a map of the world. She used some of the seized funds to comission a minor naval family for this raid. They do not have the resources or abilities of Gamin, and are thus limited to the following locations.
The Valkyn holds are stiffly defended by the plant-people, but for those who manage to crack it, will attain wealth from captives and plunder not seen anywhere else in the world.
The Hwaesi island is sparesely populated and has little material wealth, but the hwaesi themselves are a strong folk that are always in high demand from families in need of sturdy war-thralls.
The Westerland island kingdoms are a fractitious lot, and the raiding force may get lost in some local war, but are reliable for gathering both slaves and loot if things go well.
The southern coast of westerland holds many exotic goods and treasures, but are heavily defended by sea and by land. A tough target to hit, and the locals are fanatically loyal to their lords to the point they will choose suicide over capture. Bad business.
The Unusrasa Trade Port flip flops from hostile and cordial to Rezan vessels depending on who is in control and if they are at war with one of their neighbors. If the reigning Sirassar is on friendly terms, they may just pay a tithe of their servant castes for the slave holds so we'll go away. If not, it will be a bloody affair.
The Eastaland tribal lands are a mix of primitive nomads and ever changing civilizations. Sparse pickings in the best of times, and is more of a last resort for a family that has no money or warriors to spare for a proper raid.


>Harla wants to hit the Westerland island kingdoms
>What do you recommend?
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No. 1023926 ID: 094652

>>1023925
Wow, either your ice caps are the size of the Moon, or you live on an overweight log.

>Raid Target
Hwaesi; we have the forces needed to beat them into submission. But Westerland is fine if we need a practice run.
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No. 1023964 ID: df76b1

I think her plan is sound as is.
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No. 1025149 ID: 7a1a17
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1025149

>The forces muster, the funds are paid. A raid shall begin next time on Family History!
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