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Shining Chocolate Mountain
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Considering the way your personality and memories got muddled up with Vivian's, you shouldn't eat anyone else anytime soon, let alone two. If you do, your psyche may get jumbled with theirs, or worse, one of their psyches will subsume yours for at least a bit. And another reason not to is that it may make your hunger "beast" stronger, making it harder to get under control the next time you start getting hungry. Also, you don't know if eating too much will have a overt physical effect that'd be tough or impossible to hide, or if you have a capacity limit beyond which you'd rupture. So no eating the guards.
Burning down the training hall wouldn't help you. You don't have any evidence here you need to destroy that you can't take with you; The scraps of your shirt and pants. That leaves only two witnesses and you can use the ring to command them to do anything, so burning down the place doesn't help there. In fact, burning down the place will bring even more scrutiny since it'll look like either a assassin did it to cover their tracks or Vivian did it to destroy evidence of misdeeds of which she's now running from. And once the rubble is combed and no bones of a vark or sakkilian are found, it'll be known the body of her and you weren't in the building. So no arson.
The idea of using the ring to order the guards to forget or not communicate anything of what has happened and to lie about it comes to mind. But using a ring of command in that way has undoubtedly been done before by many others before, so any serious questioning of the guards will involve dispelling all the command binds. That means you can't leave the guards behind, and you shouldn't speak of anything you don't want to risk anyone else finding out, like your true identity.
Also, remember that not just the guards know you came here. Vivian's secretary does as well. You'll have to deal with him somehow.
Take the locket and the vial of poison. If you get Oran on board with you, you can show him them and reveal the memory you took from Vivian of her having Karn's mother assassinated and her plot to kill him. From there maybe you can bring Karn on board with Oran's backing.
Stick all the other papers back in the drawers and close and lock them. Throw the ropes that were binding you into the closet and put the office into the state it was when you entered. Then step outside, leaving the door unlocked behind you.
Tell the guard outside the office to follow you, then head to the front entrance. Lock the front door, shut off the lights, then use the ring to order the guards to not speak for the next twenty minutes and to follow you. Then head back to whatever back door the building undoubtedly has.
Use the ring to order the guards to not communicate in any way, shape or form the orders you have or are going to give them, that the blue scaled girl was ever here, or the events involving you and them since the moment the blue girl arrived. Then order them to leave here by the back door and as discreetly as they can get to and kidnap your secretary and lay low with him overnight. If anyone in authority, such as a city guard or the twins' men, find them and try to bring them in either for arrest or questioning, and there's no way to escape, kill the secretary and then themselves. Tomorrow, starting immediately after city gates are open, you want them to get the secretary and themselves out of the city without being caught and travel as far as they can possibly go in seven days. Use whatever resources and money they have at hand to do this. At the end of the seven days, release the secretary with enough money make the trip back to Stoneburg. A day later, you release them from your contract with GreenSap and by your order declare all previous orders you have given rescinded. They're free to do whatever they will, though you strongly suggest they don't return to Stoneburg.
If this all works, it'll give you about a fortnight before you have to worry about the secretary returning and being questioned. And you're doing all this rigmarole instead of just having the guards kill the secretary and then themselves because you want to give them a chance to live, but you're not going to risk them getting caught and questioned. It's not as morally corrupt but it still protects you from being found out.
Once the guards have their orders, leave with them out the back, don't go towards where you'd be seen by the twins approaching the front door, and part ways at the first alley. Change into Gev once you're deep enough in the maze of alleys and nobody is around, then make your way around to the second-hand clothes shop via regular streets. Once there, sell Vivian's outfit and buy some basic clothes for Gev's form and for Ema's. Then change into Ema's form in a alley near the inn, change into her clothes and head to the inn.
Your story once you get to the inn is that you lost your nerve kissing Danus in front of everyone and ran and ran and then collapsed in a pile of exhaustion and dismay and tears over how you acted. You sat there a good long while, mentally beating yourself up and crying that Danus wouldn't have anything to do with you after that before realizing the time. You found you were near the clothing shop, so you figured you'd put off the pain of heading back to the inn and facing Danus for a bit and buy some clothes that weren't threadbare and falling apart.
>They can also track you by your blood as long as you’re in an area of a few kilometers of you...
This is going to be a issue. You don't know if Vivian has more GreenSap mercs in rotation as bodyguards, which if she does they can be used to locate you if you remain in Vivian's form. Better not use Vivian's form for any length of time after this evening, and even then only do so away from places you don't want to be investigated.
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