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File 125849890953.png - (252.78KB , 743x583 , page 1.png )
78181 No. 78181 ID: c1b520

"This is the last open grave in the county... I'm sorry doctor, but I'm afraid your restful slumber may have to be disturbed if this plague continues. But for now my friend, let your remains slumber in peace."

*A howl resounds in the distance*

"The wolves are active tonight... a bad omen. I'm sorry my friend, but I must cut our conversation short. Thank you for your time."
69 posts omitted. Last 100 shown. Expand all images
>>
No. 91343 ID: 34470e

>>91340
Go Left!
>>
No. 91345 ID: 34470e

>>91343
And by left I mean the door closest to the stairs.
>>
No. 91350 ID: c1b520
File 126075769232.png - (16.79KB , 1316x601 , P2.png )
91350

>>91343
>>91345
No issues this time but if you could be more specific from the start it would help a lot. Sadly there isn't much here, Doesn't seem much like a maze and more like just a bunch of unnecessary doors... kinda stupid.

(minor artists error, there were three door options. fixed issue.)
>>
No. 91353 ID: 34470e

>>91350
Try up.
>>
No. 91356 ID: c1b520
File 126075814056.png - (17.17KB , 1316x601 , P3.png )
91356

>>91353
Well there is a locked door in here, but not much aside.
>>
No. 91357 ID: 34470e

>>91356
Left.
>>
No. 91361 ID: c1b520
File 126075854561.png - (17.08KB , 1316x601 , P4.png )
91361

>>91357
This is going rather slowly...

(From now on, you can put "max" at the end of a direction to ask Jacob to go as far as he can before reaching a wall or locked door)
>>
No. 91365 ID: 34470e

>>91361
Up 2, left 4.
>>
No. 91367 ID: c1b520
File 126075892146.png - (17.30KB , 1316x601 , P5.png )
91367

>>91365
Can't say I didn't get anywhere... but I didn't get anywhere.
>>
No. 91371 ID: 34470e

Down 4, right 1, up 1, right 1, down 2, left 4. Also, whoever built this section is a real bastard.
>>
No. 91376 ID: c1b520
File 126075986340.png - (17.89KB , 1316x601 , P6.png )
91376

>>91371
I went as far as I could with those directions. I can hear something behind this locked door... Could that thing have been telling the truth?
>>
No. 91377 ID: 9891a9

>>91376
Is there a keyhole to peek through? If so, have a looksee.
>>
No. 91379 ID: 34470e

>>91377
Failing that, right 2, up 2, left max.
>>
No. 91380 ID: c1b520
File 126076052435.png - (8.45KB , 285x337 , Page 29.png )
91380

>>91377
Doesn't look like it, there is just some strange symbol. Probably needs some sort of... skeleton key. Huh? Huh? ... it's very boring down here.
>>
No. 91384 ID: c1b520
File 126076108274.png - (19.43KB , 1316x601 , P7.png )
91384

>>91379
Now we're getting somewhere. I'm in a large room with a well in the center. Coming out of it is a large pipe leading to what I think may connect to my town's water supply. Guys... I think I may have found the plague! Huh... it's orange... who knew?

(for a detailed examination of the room, please request by typing "examine room")
>>
No. 91385 ID: 34470e

>>91384
examine room
>>
No. 91386 ID: c1b520
File 126076172354.png - (29.64KB , 1142x651 , Page 30.png )
91386

>>91385
There isn't much to see yet, but I'm sure we'll have to come back here at some point, so lets just keep this place in mind.
>>
No. 91387 ID: 34470e

>>91386
We'll need to find a container for the orange stuff. Left max. Jacob, what is the procedure for finding a cure for something?
>>
No. 91388 ID: 9891a9

>>91386
East 1, North 2, East 1, South 2. Let's see what's behind those doors that are locked in the central chamber.
>>
No. 91390 ID: c1b520
File 126076273257.png - (19.84KB , 1316x601 , P8.png )
91390

>>91387
First I need to find out what it's made of. This won't be difficult if I find the right materials, which that thing told me could be found down here. Then I'll need the chemicals to counter act it, and he never told me if I would be able to find them down here, though I'm guessing I'll be able to though.

>>91388
Is this the place you want me to check out?

(marked with a .)
>>
No. 91392 ID: 9891a9

>>91390
No, the spots are the rooms directly east of the central room, behind the locked doors.
>>
No. 91393 ID: 34470e

>>91392
Which, from your current position, would be right max, up 1, right 1, down 1(or 2)
>>
No. 91394 ID: c1b520
File 126076318392.png - (19.93KB , 1316x601 , P9.png )
91394

>>91392
>>91393
Nothing. This is getting kind of annoying.
>>
No. 91399 ID: 9891a9

>>91394
One big chain for the rest of the upper rooms then.
Up max, Left max, Right max, Down one, Left max, Down one, Right max
>>
No. 91400 ID: 34470e

>>91394
Hm... try going to the dot.
>>
No. 91402 ID: c1b520
File 126076422735.png - (20.87KB , 1316x601 , P10.png )
91402

>>91399
>>91400
This is gettin shit done! I found the lab and a ton of potions and chemicals.

(Chem Room marked with C Lab is marked with L)
>>
No. 91403 ID: 34470e

>>91402
Examine lab and chemical room. Make sure you have everything.
>>
No. 91405 ID: c1b520
File 126076550261.png - (7.90KB , 565x337 , Page 31.png )
91405

>>91403
I go to the chem room first. It's cramped is the first thing that comes to mind when I enter. There aren't many potions or chemicals. There is some sort of dark one that I can't describe. And a clear one that baffles me just as much. But the other ones are pretty self explanatory. There's also an empty testube.
>>
No. 91406 ID: c1b520
File 126076562159.png - (11.34KB , 953x367 , Page 32.png )
91406

As useful as this place is, it's boring as all get out. There are two tables, one looks like it's been burned through. The other one just has a small place to separate chemicals and a place to store test tubes. Booooring.
>>
No. 91410 ID: 34470e

>>91406
Look, are you not going to find the cure for the plague just because you find your workplace boring?
>>
No. 91417 ID: c1b520
File 12607676455.png - (5.36KB , 335x363 , Page 33.png )
91417

>>91410
Of course I will, you just have no idea how boring it is in here. So can we please try and figure all this out?
>>
No. 91420 ID: 34470e

>>91417
OK, fine.

...Um, we're no chemists, so you're going to have to correct us if we do the wrong thing. First, I think you need to get a sample of the orange liquid. Then... I, uh, think you need to compare it to your blood to see if it really is the plague? Or do you do something else?
>>
No. 91425 ID: c1b520
File 126076874266.png - (20.89KB , 1316x601 , P11.png )
91425

>>91420
Okay, off to go get that test tube so I can get that sample.

*CLANK* *THUNK* *CLANG* *K-CHNK*

... that was loud... and ominous...
>>
No. 91426 ID: 34470e

>>91425
Um... what was that noise? Where was that noise?
>>
No. 91427 ID: e024d0

>>91425
Observe yon tumult.
>>
No. 91429 ID: c1b520
File 126076931712.png - (20.89KB , 1316x601 , P12.png )
91429

>>91426
No idea, it was so loud I couldn't figure out which way it came from. I think I need to move quickly though.

I head to the well room to pick up the sample. Which way should I take to get back to the lab?
>>
No. 91431 ID: 34470e

>>91429
Up 2 left 4.
>>
No. 91434 ID: c1b520
File 126077059192.png - (20.96KB , 1316x601 , P13.png )
91434

>>91431
I get to the lab without trouble. Damn, I can't find a syringe. Oh well I guess I couldn't trust that thing for every word it said. Oh well, I can still separate the chemicals that make up this concoction.
>>
No. 91436 ID: 34470e

>>91434
Do so. Do you mind teaching us how to do that while your at it?
>>
No. 91896 ID: c1b520
File 126083992877.png - (14.13KB , 953x367 , Page 34.png )
91896

>>91436
It's rather simple really. We just take the chemical here being the plague, we place it over the heater and watch it boil. The chemical with the lower boiling point will rise up into this tube and be released into the tube over here. You know. SCIENCE!

Looks like this was a rather simple, if not dangerous concoction. A mixture of royvin (red one) and yulemin (yellow one). Both of these chemicals are exceedingly rare, and royvin have supposedly gone dry a while back. I remember seeing both of these in stock in the chemical's cabinet. And if my memory is correct I think the proper chemical to disable both of these is bolumine. That should be able to cancel out the effects of the plague if not destroy it entirely. Now the only issue is, where the hell am I going to find some bolumine?
>>
No. 91904 ID: 34470e

>>91896
Bolumine is blue, right?
>>
No. 91907 ID: e024d0

>>91896
However, if you are already dead, that might kill you, might it not?
>>
No. 91939 ID: c1b520
File 126084134794.png - (5.37KB , 304x387 , Page 35.png )
91939

>>91907
I can't say I haven't taken that possibility into account. It is true that if I do come into contact with the bolumine, that I will die. But I did not become a doctor expecting to save myself. I became a doctor to save others. If I can get the cure to the town... everything I have done will be worth it. I only have one question to ask you guys...
>>
No. 91941 ID: c1b520
File 126084135956.png - (6.10KB , 338x364 , Page 36.png )
91941

Are you with me?
>>
No. 91946 ID: e024d0

>>91941
We appear to have little choice ehh? Tough times, all that rot and rubbish.
>>
No. 91951 ID: 34470e

>>91941
I think we should find something to write on. If you fail, they may find your body. Just in case, you know?
>>
No. 91975 ID: c1b520
File 126084195540.png - (36.67KB , 1316x601 , P14.png )
91975

>>91951
There isn't much space but... I think I got my message across.

>>91946
Then lets do it. Where should I go from here?
>>
No. 91978 ID: 34470e

>>91975
right 1, down 4, left max
>>
No. 92031 ID: c1b520
File 126084356480.png - (37.38KB , 1316x601 , P15.png )
92031

>>91978
Uhh... not to alarm you guys, but there is a strange noise coming from the room south of me... Should I investigate anyway or should I take a different route?
>>
No. 92044 ID: 632862

>>92031
No, take a different route. Go west 2 south max and check out that room past the double doors.
>>
No. 92047 ID: 34470e

>>92031
A small peek wouldn't hurt. Id you think it's dangerous, then change right 1 into right 2.
>>
No. 92048 ID: 34470e

>>92044
That's a locked door.
>>
No. 92069 ID: c1b520
File 126084436876.png - (37.95KB , 1316x601 , P16.png )
92069

>>92047
Doesn't look like that's going to work either.
>>
No. 92072 ID: 632862

>>92069
Uhhh fuck

e 2, s max, w max.
>>
No. 92079 ID: c1b520
File 126084485769.png - (36.68KB , 1316x601 , P17.png )
92079

>>92072
I'm going to mark my map wherever I hear the voices. It looks like all that noise from before unlocked these doors here... should I go in? I can't hear anything behind them.
>>
No. 92084 ID: 34470e

>>92079
Yes, go in. Carefully.
>>
No. 92101 ID: c1b520
File 126084541585.png - (36.90KB , 1316x601 , P18.png )
92101

>>92084
Oh hell! It smells like pig shit in here, and there's vomit and puss and worse all around the floor. I think I took a wrong step into hell. I need to get out of here before I vomit up a lung or something.
>>
No. 92103 ID: 34470e

>>92101
Okay. Up 1, right 1, down 1(if it's a 1-square room, right 1)
>>
No. 92111 ID: 632862

>>92101
Is there an item here or is that just a marking on the map?
>>
No. 92132 ID: c1b520
File 126084618440.png - (37.15KB , 1316x601 , P19.png )
92132

>>92103
Just another useless room...

>>92111
Huh... I don't even remember drawing that there... OH SNAP! It's a key! Don't ask what I did to get it though.

(Secret found, you can now go through locked doors. But beware, some doors were meant to be locked for a reason.)
>>
No. 92142 ID: 34470e

>>92132
Let;s try right 6, up 1. Don't draw over the words.
>>
No. 92152 ID: c1b520
File 126084686386.png - (37.09KB , 1316x601 , P20.png )
92152

>>92142
There is nothing here. Can we go find that bolumine now?
>>
No. 92158 ID: 34470e

>>92152
Yes, let's.
>>
No. 92159 ID: c0f3bf

>>92152
Hell no. Not till we figure stuff out.
>>
No. 92183 ID: c1b520
File 126084747180.png - (7.84KB , 565x337 , Page 37.png )
92183

>>92158
Lets do it.

>>92159
Well what do you want to know?

As far as chemicals I don't see and bolumine, but I see some Royvine and Yulemin, and two unknown mixtures... I'm kinda hesitant to try these.
>>
No. 92193 ID: 34470e

>>92183
A vial is missing.
>>
No. 92214 ID: 632862

>>92183
You see R and Y and two unknowns... but there's five potions here. What's the other one?
>>
No. 92230 ID: c1b520
File 126084858655.png - (5.04KB , 270x303 , Page 38.png )
92230

>>92193
That was the test tube I picked up earlier.

>>92214
I would have to say its some sort of simple mixture. I should probably bring this back to the lab.

Before I go are there any other potions I should bring?
>>
No. 92262 ID: 34470e

>>92230
Well, we can't think of anything.
>>
No. 92496 ID: c1b520
File 126090553124.png - (37.17KB , 1316x601 , P22.png )
92496

>>92262
Okay I head back to the lab. I encounter one of those sounds on the way there. It seems like they try to follow me if they can, but they abandon the chase if I get too far. I also got rid of the places where I heard noises before if I didn't find anything of use.
>>
No. 96570 ID: 632862

>>92496
Okay, separate the chemicals that are in the purple potion.
>>
No. 96592 ID: c1b520
File 126151573410.png - (14.27KB , 953x367 , Page 39.png )
96592

>>96570
Simple enough. I toss out the royvin and yulemin that were taking up my containers. This bolumine is thicker then molasses. I hope it'll be enough...
>>
No. 96612 ID: 34470e

>>96592
Is there another step or do we just dump it in the well with the plague?
>>
No. 96616 ID: c1b520
File 126152021873.png - (7.13KB , 438x393 , Page 40.png )
96616

>>96612
"Why are you asking me? I'm a doctor not a scientist!"
>>
No. 96617 ID: e024d0

>>96616
Try out samples of it on people. If it works, horray! If not, well, they were dying anyway.
>>
No. 96624 ID: c1b520
File 126152109632.png - (6.20KB , 339x379 , Page 41.png )
96624

>>96617
"I don't have time for that. Don't you remember? I said this stuff counteracts the plague, which I have. That means it's going to kill me FOR REAL in a bit here. We need to act NOW!"
>>
No. 96628 ID: 34470e

>>96624
Just dump the bolumine in the well with the plague and see what happens.
>>
No. 96646 ID: c1b520
File 126152383755.png - (28.23KB , 1142x651 , Page 42.png )
96646

>>96628
I do this with little effort. Well... here I am, might as well let gravity do it's work...
>>
No. 96647 ID: c1b520
File 126152395762.png - (27.92KB , 1142x651 , Page 43.png )
96647

...huh... why is everything so anti-climactic...

I guess this is it... can't say it looks very appetizing... it looks like... gruel. But I guess it should cure the towns people... I think.

There's a lever here I didn't notice before. I think it works the pump.
>>
No. 96651 ID: 34470e

>>96647
Pull the lever
>>
No. 96658 ID: e024d0

>>96647
Pull it!
>>
No. 96674 ID: c1b520
File 126152600342.png - (28.57KB , 1142x651 , Page 44.png )
96674

And there she goes...
>>
No. 96675 ID: c1b520
File 126152601375.png - (35.87KB , 1142x651 , Page 45.png )
96675

>>
No. 96677 ID: 34470e

>>96675
Uhm... Do a... victory dance?
>>
No. 96679 ID: c1b520
File 126152623678.png - (33.33KB , 1142x651 , Page 46.png )
96679

???: No. No. Stop it.
>>
No. 96680 ID: c1b520
File 126152630239.png - (35.79KB , 1142x651 , Page 47.png )
96680

Donatio: What the hell is this?

???: Uh... it's the end of the game boss.

Donatio: And he won?

???: Well... yeah... I guess, I mean isn't that the point of a game?
>>
No. 96682 ID: c1b520
File 126152646530.png - (28.48KB , 1142x651 , Page 48.png )
96682

Donatio: Are you retarded? Of course the obeject of a game is victory, but that's just it victory gives people hope, if people have hope they seek happiness, and when people start looking for happiness, what will they see?

???: Uhh... you?

Donatio: EXACTLY! And then they'll see I'm the one making them unhappy and then what?

???: Uhh... they'll go after you?

Donatio: DING DING DING WE HAVE A WINNER! Now lets get rid of this...
>>
No. 96683 ID: c1b520
File 126152658082.png - (45.82KB , 1142x651 , Page 49.png )
96683

Donatio: And here we go. Another victory for me.

???: But wait... doesn't that mean there was never a way to win?

Donatio: Took you that long to figure out? You zombies may be a good source of physical labor but damnit you have the brains of maggots.
>>
No. 96684 ID: c1b520
File 126152663056.png - (45.31KB , 1142x651 , Page 50.png )
96684

Donatio: Now lets get this show back on the road.

???: What about they guy sir?

Donatio: Let him live, I like to see "heros" squirm.
>>
No. 96686 ID: 34470e

>>96684
Write "Congratulations! You Win!" on the back of your map
>>
No. 96693 ID: c1b520
File 126152760282.png - (36.81KB , 1142x651 , Page 51.png )
96693

>>96686
Donatio: "Hey, stop it."
>>
No. 96695 ID: 31fa25

>>96693

write it on his face
>>
No. 96696 ID: 34470e
File 126152786960.png - (35.63KB , 1142x651 , THAT3.png )
96696

>>96693
Thanks for the blank, white space, Donatio
>>
No. 96698 ID: c1b520
File 126152857683.png - (24.97KB , 440x283 , Page 52.png )
96698

>>96696
Donatio: "You know what you get for that little outburst... HA! BLUE SCREEN OF DEATH ON YOU! And to think I once took orders from you. What did that get me? A cunt wife and no where in life. But then I took over, I made my own decisions. And now I rule the world with an iron fist. I am unstoppable and you have no chance to survive, so make your time mortals, for now is the time of Donatio Akmezar."
>>
No. 96699 ID: 34470e
File 126152883521.png - (6.55KB , 440x283 , THAT3.png )
96699

>>96698
You want a blue background? I'll give you a blue background!
>>
No. 96707 ID: c1b520
File 12615298087.png - (9.13KB , 755x453 , Page 53.png )
96707

>>96699
Donatio: "You think you've won, you think you can just set me up in an infinite loop of false victory? You forget, this is my world, and I always have the final say."
>>
No. 96708 ID: c1b520
File 12615298258.png - (7.30KB , 755x453 , Page 54.png )
96708

Donatio: "No matter what."
>>
No. 96717 ID: 34470e

>>96708
This is YOUR world? This is YOUR final say? You're wrong. This is ROWAN's world. This is ROWAN's final say. You have no power over him. HE has power over YOU. HE can unmake you. HE can just erase you out of existence. And guess what else? I can create another you. That's right! My other you that I could control, I can do anything I want to him. I want my other you to wear a pink dress? Boom. Done. I want you to have you juggle your own bones? Easy. I want to draw you getting beat up by a bunch of kobolds? I can make it happen. The fact of the matter is that you don't control ANYONE. We control YOU. WE ARE TGCHAN!
>>
No. 96719 ID: dda6d9

>>96717
Heed the lessons of the D'ni. Care must be taken, changes woven into place, or the connection will be severed and a new world built in its place. There is no victory in creating an empty shell in your rival's stead. We take Donatio on at his game or forfeit.
>>
No. 96720 ID: c1b520
File 126153116881.png - (12.82KB , 755x453 , Page 55.png )
96720

>>96717
"You know technically, he's right. Also I'm pretty sure this is chapter three if this is still following your story. Of course I could still follow doctor whatshisface's story. I mean I am going to make you let him live and all. Huh... maybe I haven't thought this through well enough... heh heh I'm narrating myself."
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