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File 12477817961.png - (22.55KB , 781x554 , Toun Hawl.png )
7173 No. 7173 ID: 35cea2

Somewhere in the middle of Clockburgh...
363 posts omitted. Last 100 shown. Expand all images
>>
No. 63684 ID: 7eda8b

Forget it. Examine the brochures for any clues about the nature of the facility.
>>
No. 63704 ID: ed8d8a

>>63680
>>39098
>>9740
>>34063
>>16756

YOUR TECH LEVEL IS CONFUSING!
>>
No. 63707 ID: 35cea2
File 125539980848.png - (25.07KB , 619x447 , Bro sure.png )
63707

Simon takes one of the pamphlets.
>>
No. 63711 ID: 7eda8b

More evidence of a bioweapon on the loose.

There's hope. In practice, most bio-agents go inert after being exposed for a few weeks. So let's go find some indication of how long ago this happened.
>>
No. 63712 ID: c42be6

>>63707
I am guessing an accident occurred.

So, we're left with the elevator now. There is a biohazard symbol on it, so open the door, but don't go in yet.
>>
No. 63718 ID: 35cea2
File 125540098684.png - (12.47KB , 619x438 , Elevator.png )
63718

Simon presses the button on the elevator and takes a few steps back.

Aside from the ominous red paint, the elevator seems normal.
>>
No. 63721 ID: 7eda8b

This is a really terrible idea.

Can Slater get sick? I would assume not. Maybe he should go down without Simon.
>>
No. 63726 ID: 7eda8b

I think I speak for a few people when I say that we would totally run the hell away right now were it not for the quirky and whimsical nature of the quest, which makes us think that maybe it'll be okay if we go down despite it apparently being certain death.
>>
No. 63729 ID: 632862

The salesman isn't dead yet. He even ATE some biohazard stuff. It's probably safe. Probably.

Go on down!
>>
No. 63730 ID: 43d730

I doubt any of the standard races are going to be immune to this.

This of course ignores the fact that they're all made of nonliving materials so how do they even have biohazards blargh my brain
>>
No. 63744 ID: 35cea2
File 125540339136.png - (14.04KB , 426x384 , El Levator.png )
63744

Simon: "Welp, this abandoned guildhall wont explore itself! Into the elevator!"
Slater: "Are you sure that's safe Sir?"
Simon: "That salesman dude hasn't died yet, so I assume it is safe enough for me. And you are a Clockwork, nothing makes you sick!"
Slater: "Nothing biological at least. I still don't feel good about this Sir, but if you insist..."

They enter the elevator. The third underground level button is broken.
>>
No. 63749 ID: c42be6

>>63744
Why is there a rave button?! Are elevator raves some kind of new trend I've missed out on?

But, is the button actually not functional? I'm not an engineer or anything, but I'm pretty sure it should work if you just touch the wires there together. Let's just head to underground 1 for now, though.
>>
No. 63863 ID: b1788f

Press the RAVE button!
>>
No. 63982 ID: 7eda8b

If we don't push it, we'll always wonder.
>>
No. 64040 ID: 35cea2
File 125546099347.png - (20.27KB , 426x384 , RAVE ACTIVATED.png )
64040

Press button

Receive PARTY HARD
>>
No. 64041 ID: 7eda8b

EXCELLENT!

...now let's go to basement level two.
>>
No. 64045 ID: e16ca8

yeah, sounds like a plan.
>>
No. 64048 ID: 6550ad

FUCK YEAH! Someone make a Party Hard gif out of that.

Now, down to basement two.
>>
No. 64053 ID: 4553b2
File 125546206394.gif - (73.09KB , 426x384 , TheEndParty.gif )
64053

>Animated

I suggest we try basement floor one.
>>
No. 64054 ID: 43d730

>>64048
>U2
Wrong genre.
>>
No. 64063 ID: 35cea2
File 125546352745.png - (27.33KB , 819x584 , U2.png )
64063

They go to the second underground level. It smells like... root beer.

There is a door barred by planks in the foreground, and a few hatches in the ceiling.
>>
No. 64067 ID: 43d730

>>64063
Crate.
If possible, disassemble it and make it into shoes or a set of tracks for walking across the MYSTERIOUS GREEN STUFF.

Hope CHOCOCOLATES MAN isn't a raving monstrosity by now.
>>
No. 64077 ID: 2cbe3e

>>64063
See if Simon can fit into that grate up the ladder.
>>
No. 64104 ID: 7eda8b

Stand on the crate and carefully break the control room thingy's glass to get inside.
>>
No. 64114 ID: e16ca8

>>64063
go into the ventilation duct.
>>
No. 64206 ID: 35cea2
File 125547313464.png - (12.61KB , 488x371 , girth.png )
64206

Simon tries to squeeze into the ventilation shaft. Unfortunately, his FORMIDABLE GIRTH is preventing him from moving further in. He can see some stairs on the other side.
>>
No. 64210 ID: 35cea2
File 125547333265.png - (29.22KB , 819x584 , Box.png )
64210

Simon then tries to break the glass on the control room, but unfortunately he cannot reach it even when standing on the box.

Slater takes his hatchet to the box. Inside are a large amount of CROWBARS. Simon takes one.

Slater uses his hatchet to cut pieces of the box into shoes for Simon. They lack something to tie the pieces to his feet though.
>>
No. 64229 ID: e16ca8

>>64210
Maybe we should go get Io and see if she can fit.
>>
No. 64236 ID: 4553b2

>>64210
You've clearly never been very good at The Floor Is Lava. Use a big slab of wooden box as a platform, and the crowbar as a sort of oar. Push yourself through the chemical spill.
>>
No. 64242 ID: 6550ad

>>64236

Try this. Also look out for headcrab zombies.
>>
No. 64425 ID: 632862

>>64210
How wide is the chemical spill? Maybe we could just disassemble the crate entirely and build a bridge.
>>
No. 64837 ID: 35cea2
File 125556352912.png - (34.53KB , 769x1012 , Splode.png )
64837

Simon sends Slater up to fetch Io while he explores a bit more.

Simon slowly paddles his way across the spill into the next room.
>>
No. 64851 ID: 632862

>>64837
There's a hole here. Look down it!

Then go in that door.
>>
No. 67299 ID: 35cea2
File 12560668435.png - (11.02KB , 449x365 , Hole.png )
67299

Simon looks down the hole in the ground. At the bottom appears to be a tiled floor and a metal trapezoid thingy.
>>
No. 67300 ID: 35cea2
File 125606690972.png - (19.22KB , 530x568 , Completely safe.png )
67300

Simon enters the explosives closet.
>>
No. 67301 ID: 4553b2

Take the box of explosive bolts. Then leave, and make sure nothing bad happens to this room. Ever.
>>
No. 67304 ID: 632862

>>67300
Oh get some dynamite too!
>>
No. 67309 ID: b0922e

Yes, dynamite!
>>
No. 67319 ID: 35cea2
File 125606924976.png - (14.32KB , 292x701 , Inv.png )
67319

Simon takes the dynamite and 7 explosive arbalest rounds.
>>
No. 67382 ID: 6550ad

Can you jump down the hole without hurting yourself? If so, do it. If not, go back to the elevator and go to the fitst underground level.
>>
No. 67489 ID: 632862

>>67382
There's exposed wiring and green stuff down there! It's definitely not safe to jump down. Maybe Simon could perch on the extruding pipe and reach down to grab the trapezoid though.
>>
No. 67502 ID: 4553b2

>>67319
I don't think hopping down that pit would be a good idea. Use the elevator, go to B1.
>>
No. 68086 ID: 35cea2
File 125617899999.png - (13.79KB , 621x370 , Under1.png )
68086

The hole looks dangerous and long. Simon decides to explore the first underground level instead. The door to the your right is labeled "Generators". The hall to your left is labeled "R&D"
>>
No. 68087 ID: 7eda8b

Examine the R&D area
>>
No. 68088 ID: c42be6

>>68086
Hey, look, a ladder! I don't expect that would fit on the elevator, though, would it?
R&D might provide some insight on what happened here, so we should check that out.
>>
No. 68107 ID: 35cea2
File 125618218715.png - (12.92KB , 637x412 , Hall.png )
68107

>>68088

It does indeed look a tad bit too large for the elevator.

Simon enters the "R&D" hallway.
>>
No. 68122 ID: 7eda8b

Go down the armor/vehicles corridor!
>>
No. 68160 ID: 4553b2

Seconding the Armor corridor. Might have something to help patch up Slater better.
>>
No. 68532 ID: 6550ad

The rocket prototype might be in "Vehicles". Let's check that out.
>>
No. 68549 ID: 35cea2
File 125623942177.png - (16.68KB , 700x486 , ARMER.png )
68549

Simon enters the Armor R&D room. There appears to be a computer with a keyboard and tablet thingy on it connected to a large plasma screen. Green goo oozes under the door to the right.
>>
No. 68550 ID: 2cbe3e

>>68549

draw a cool picture on the tablet!
>>
No. 68551 ID: 4553b2

Check if the buttons have any labels. If not, don't touch anything.

Then lets peek through the choochoo door.
>>
No. 68557 ID: 35cea2
File 125624113021.png - (17.43KB , 700x486 , Drawan.png )
68557

As soon as Simon touches the tablet, the computer turns on. He then creates a pretty awesome drawing.

>>68551

The buttons are simply inscribed with the 22 letters of the Cadmus Alphabet, and the Shift and Enter keys. Nobody really uses Cadmus anymore except the Kiln guilds. It makes them feel sophisticated and the Kiln can be rather pretentious like that.
>>
No. 68564 ID: 35cea2
File 125624127162.png - (9.42KB , 569x314 , Room fume.png )
68564

Simon then peeks through the heavily tinted door window into the room to the right. There are a few lockers on the far end, but the room appears to be flooded in green goo and some rather insidious looking fumes are escaping from the barrel.

Simon swears that the guildmembers are just using this stuff just to inconvenience him.
>>
No. 68578 ID: 6550ad

Try to open those folders, look if there's anything interesting. If not, to "Vehicles" we go.
>>
No. 68598 ID: 9d41ab

Totally check out their files.
>>
No. 68759 ID: 35cea2
File 125626660335.png - (8.03KB , 599x303 , Image.png )
68759

The files contain plans and blueprints of various pieces of armor. The information doesn't strike Simon as particularly valuable.
>>
No. 68760 ID: 35cea2
File 125626668479.png - (18.11KB , 700x486 , VEHACALS.png )
68760

Simon heads over the the Vehicle R&D room. Apparently this department didn't get much funding. There is a desktop computer, another one of those metal trapezoid things and a welding torch in the room.
>>
No. 68761 ID: 15f6d6

Take the damn torch. It will certainly come in handy. Also, inspect trapezoid?
>>
No. 68763 ID: 35cea2
File 125626759594.png - (10.24KB , 606x340 , Rawket fins.png )
68763

Simon has obtained the WELDING TORCH. He also examines the trapezoid. He remembers Rob Oddard's book on the rocket, and realizes this must be one of the fins of the rocket. He has no clue what they are doing scattered all over the building.
>>
No. 68764 ID: 15f6d6

...fuck

I guess drag it to in front of the elevator. We can stack them there until we have all of them.
>>
No. 68765 ID: 35cea2
File 12562682009.png - (14.46KB , 621x370 , Finding.png )
68765

As Simon drags the heavy metal piece to the elevator, Io arrives.

Io: "Oh there you are. Slater said you needed me down in the basement. He's keeping an eye on the airship right now."
>>
No. 68814 ID: 4553b2

>>68765
"Yeah, I need you to crawl through a vent for me. I'm too fat, but you're cute and slim, so you should fit just fine. I think. C'mon, I'll show you where the vent is."

Proceed to show her where said vent is.
>>
No. 68852 ID: af9e69

>>68814

Yeah, this

Also...This place is big, we gotta come back to explore the rest of this floor later.

Also we need to find a way to get that ladder to the second basement to get the rocket part down the hole.
>>
No. 68860 ID: 15f6d6

Get the ladder and bring it to the room with the hole in the floor, so we can get trapezoid number 2.
>>
No. 69191 ID: 35cea2
File 125643234197.png - (28.18KB , 819x584 , Ventcrawling games.png )
69191

Simon: "There's an air vent on the next level. You're small enough to fit through it, I think."

Unfortunately, the ladder is too large to fit in the elevator. They leave it until they figure out a way to get the thing downstairs.

Io: "Maybe you'd be able to do it yourself if you didn't eat bacon all day long. I don't even know how you're still alive."
Simon: "I'm fat, I get it. Just get your shapely behind through that vent and find something interesting!"
>>
No. 69192 ID: 35cea2
File 125643239571.png - (10.60KB , 390x649 , Staers.png )
69192

Control has switched to Io.
>>
No. 69193 ID: 682af8

>>69192
Lightning sounds safe!
>>
No. 69212 ID: 15f6d6

Let's go up the stairs, toward the wrench. Also, why don't we use the ladder to get the fin out of the hole in the floor?
>>
No. 69237 ID: 4553b2

>>69212
The ladder on this floor is bolted to the wall, I think. The one on the other floor won't fit in the elevator.
>>
No. 69293 ID: 4553b2

I say we check downstairs first.
>>
No. 69315 ID: 6550ad

Let's check downstairs first. Lightnings are fun.
>>
No. 69554 ID: 35cea2
File 125652348622.png - (23.27KB , 785x524 , Genrater.png )
69554

Io goes downstairs. She enters the generator room.
>>
No. 69558 ID: 632862

>>69554
Looks like the generator's running low on fuel. Check the next room.
>>
No. 69567 ID: 15f6d6

Check the other door
>>
No. 69573 ID: 35cea2
File 125652554026.png - (20.65KB , 785x524 , U3.png )
69573

Io enters the main room. She can hear a familiar voice coming from the door to the left...

"SEVENTY SEVEN BARS OF CHOCOCOLATE ON THE WALL SEVENTY SEVEN BARS OF CHOCOCOLATE TAKE ONE DOWN PASS IT AROUND..."
>>
No. 69577 ID: 15f6d6

Open the door! FREE THE BEAST!
>>
No. 69578 ID: 632862

>>69577
Oh man... do we HAVE to let him out?

Yeah, I guess we do.
>>
No. 69583 ID: 73ad2b

SAYYID LET ME OUT
>>
No. 69584 ID: 7eda8b

He can wait a minute. First, check that door with the rocket symbol.
>>
No. 69588 ID: 4553b2

>>69584
Seconding this. He has a lot of the song left, let him wait a little longer.

TO THE ROCKET ROOM!
>>
No. 69594 ID: 35cea2
File 125652752645.png - (16.49KB , 490x462 , Sayyidah.png )
69594

Io opens the door and- SWEET SCULPTOR ON A UNICYCLE!

Salesman: "OH IT IS YOU SAYYIDAH I AM SO HAPPY TO SEE YOU THANK YOU FOR FREEING ME FROM THIS HORRIBLE BAD ROOM QUICK WE MUST FIND YOUR PORTLY BOYFRIEND SO WE CAN LEAVE THIS UNPLEASANT BUILDING AS SOON AS POSSIBLE"
>>
No. 69599 ID: 4553b2

Protest that Simon is not your boyfriend. Ask him what is in that box.
>>
No. 69600 ID: 15f6d6

Let's check the other door first. Also, protest boyfriend status.
>>
No. 69612 ID: 6629a7

>>69594
RUN! RUN AND CLOSE THE DOOR!!!
>>
No. 69613 ID: 9e9b47

>>69594

"S-stupid Simon! It's not like I l-like him or anything!"
>>
No. 69627 ID: 73ad2b

Simon: Become dimly aware that someone, somewhere, is calling you fat.

Also bring the chocolate guy with you, he is nice.
>>
No. 69759 ID: 35cea2
File 125661389921.png - (27.45KB , 819x584 , Notfat.png )
69759

>>69627

>Simon: Become dimly aware that someone, somewhere, is calling you fat.

"I AM NOT FAT!"

...

Says Simon to nobody in particular
>>
No. 69760 ID: 35cea2
File 125661409067.png - (16.21KB , 490x462 , She doth protest adequately.png )
69760

Io: "He's not my boyfriend, we are just traveling and working together. How the hell did you get down here anyways?"
Salesman: "WELL IT WAS A DARK AND STORMY NIGHT. I WAS DUCT TAPED TO THE REFRIGERATOR AGAIN AND MY UNDERGARMENTS WERE BEING FLUSHED DOWN THE TOILET BY-"
Io: "Alright I heard enough. Just follow me and don't make a mess of anything. And be quiet!"
>>
No. 69761 ID: 35cea2
File 125661419442.png - (44.14KB , 1008x700 , More invs.png )
69761

The Salesman has joined the party... for now. Here are the inventories of the current characters in play.
>>
No. 69782 ID: 4553b2

>>69761
...Lets... check out that other door.

Ask him why he carries a portrait of the mayor.
>>
No. 69816 ID: 6550ad

That's not the mayor.

Ask him what's the deal with that guy in the painting, we've seen it everywhere.

And yeah, check the other door.
>>
No. 69858 ID: 35cea2
File 125667728298.png - (41.64KB , 1008x700 , Pumpkin.png )
69858

WHAT PAINTING SAYYID I SEE NO PAINTING AROUND HERE
>>
No. 69859 ID: 35cea2
File 125667757051.png - (22.83KB , 785x524 , Godkilling Rowket.png )
69859

They enter the other door.

Io: "Oh my, it looks like we've finally found it!"
Salesman: "RASPBERRY CANDYCANES! I WONDER WHAT THIS THING IS FOR"
Io: "This is our only hope to save the world."
Salesman: "IT LOOKS MORE LIKE A ROCKET TO ME"
>>
No. 69860 ID: 2cbe3e

Read the FUCK out of that note.
>>
No. 69861 ID: 7eda8b

"But we can USE it to... Just don't touch anything but the floor."

Examine the controls.
>>
No. 69893 ID: 35cea2
File 125668533181.png - (15.33KB , 453x375 , Noat.png )
69893

Io examines the note.

Io: "DAMNIT!"
Salesman: "WHAT IS IRRITATING YOU SAYYIDAH?"
Io: "Why can't things ever be easy? Why can't we just get this whole damn thing over with so I can go home!?"
Salesman: "I DO NOT UNDERSTAND YOUR ANGER YOU SHOULD JUST CALM DOWN AND NOT YELL SO MUCH."
Io: "We have a lot more work to do. This rocket isn't finished, and we have only 25 days to complete it."
>>
No. 69894 ID: 35cea2
File 125668538377.png - (49.32KB , 800x600 , Part 2.png )
69894

"I don't think we can make it."
>>
No. 69969 ID: 4553b2

...That's a darn cool chapter end.
>>
No. 69999 ID: 6faa8c

>Technician Nan

dohoho
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