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File 125617542557.jpg - (350.39KB , 800x600 , e4title copy.jpg )
68065 No. 68065 ID: fba9cb

E4M1

Blood Stained
233 posts omitted. Last 100 shown. Expand all images
>>
No. 69777 ID: 7452df
File 125661600521.jpg - (50.34KB , 1000x600 , oil .jpg )
69777

There's a bucket of oil at the bottom of the pit. I can't eat the bug, it's on the cieling.
I can't really take armor off of my armor and put it on the car, that would take all day and the car probably wouldn't run well. The back of the car is open, I think the engine was being worked on.
>>
No. 69781 ID: dda9dd

>>69777
Check the back of that car. We have a few transport choices.

Repair and drive the car (benefit can leave behind wreckage as proof of our 'death' and travel faster than of foot if we keep to the roads)

Walking (benefit, can hide easier than a bright yellow car, or a busted up mech, we can also go places vehicles can't)

Mech repair and modification (benefits guns, armor, and off road capability, however, they wil soon suspect our desertion)
>>
No. 69783 ID: 9891a9

>>69781
>>69775

Who say's we're deserting? Right now we're just trying to find a safe place for the kid to hide. >>69632 has the right idea, listen to him. Meanwhile, carefully check the car for any traps.
>>
No. 69784 ID: 632862

I say we repair the car so it can be driven, then go get that young girl's corpse from the fridge and put it in the mech. Pour oil into the compartment and light it on fire with it closed so it looks like you were trapped inside. Hope the fire burns hot enough to cremate it. Actually, start the fire before repairing the car so you can check to make sure everything looks right.
>>
No. 69788 ID: 7eda8b

>>69632
So he goes back to murdering more children? Fuck no.

We are abandoning this.

Write a message, using oil on the dirt if necessary, to your comrades explaining that the war is wrong and you can't participate any longer.
>>
No. 69840 ID: 73ad2b

>>69788
I think you need to get your eyesight checked or something, because we never murdered any children. Also, I don't know why the fuck they'd send us immediately back here after picking us up, so chances are we won't be near children anyway.

P.S. oh man you're fucking brilliant, let's just let our superiors know we deserted so they can find us and execute us.
>>
No. 69842 ID: 73ad2b

Also, all you guys pushing to get rid of the mech to make it seemed like we died, hmm yes, hmm. Right so we repair the mech, yes. Then we fucking toss it off a cliff. This is brilliant and surely cannot go wrong anywhere no certainly not.
>>
No. 69851 ID: f4963f

>>69840
>This is the only city children ever existed in, ever.
>Raiding other towns and massacring their inhabitants won't cause any types of similar trauma.

No, 7eda8b has it right. We're deserting because we've found out that we're ruining people's lives. It's not 'oh, this kid's cute, let's tuck it away and keep massacring it's people wholesale', it's 'oh, we're butchering a sapient, intelligence, language-capable race for no good reason and it's hurting people, my superiors have been lying to me for the last however X many years, I can't do this anymore.'

I actually agree with leaving a message, but perhaps not as explicit as 'I'm deserting', that's just asking for trouble - Rather, I'd leave a two word message. 'THEY TALK'.

How long would it take to fix the car? I'd either repair the most important parts of the mech, or the car, and take the vehicle out of the city as soon as possible. You need the extra hours of travel to make yourself scarce. :\
>>
No. 69852 ID: 7eda8b

>>69840
How long can we continue being sent on jobs to slaughter villages without killing any children? And even if we "merely" slaughter all the men and women, does that somehow make it okay?

Yes. We should lay out exactly why we're quitting, to let as many people as possible know the truth.
>>
No. 69854 ID: 8b7db1

>>69851
>I actually agree with leaving a message, but perhaps not as explicit as 'I'm deserting', that's just asking for trouble - Rather, I'd leave a two word message. 'THEY TALK'.

Leave the message 'THEY TALK' in the form of a Room Full of Crazy.
>>
No. 69856 ID: 4aa191

Why don't we just fix up the bug, tell the kid to drive for a day away from the baddies, while we get rescued, get a NEW mech, and THEN desert? Oh yeah and if we're going to start a revolution, we might be able to pick up useful materials/intelligence back at camp.
>>
No. 69870 ID: ba41e5

>>69856
Good idea, but she's too small to drive. We probably should just hide her.
>>
No. 69912 ID: 276781

>>69854
Seconding this.
Extra points if you can use blood somehow, without scarring the girl for life.
>>
No. 69923 ID: 7452df
File 125669208716.jpg - (147.89KB , 1000x600 , engine.jpg )
69923

Well, the engine is in the back of the car, isn't that what's supposed to be there?
The car isn't starting, I think something is missing here, but I don't know a lot about car engines. I'm not sure what to do with my armor yet. It looks pretty well maintained, other than the not starting part.
>>
No. 69924 ID: 15f6d6

The belt is missing from the big wheel to the little wheel.
>>
No. 69925 ID: 43d730

>>69924
Yes, look around for something about the same width as the ... Uh... Whatever one calls the contact points for belts. Pulleys?
>>
No. 69929 ID: 7452df
File 125669432988.jpg - (66.48KB , 1000x600 , can't reach.jpg )
69929

Well there's a bunch of belts in the front room but I can't reach them, even if I stand on the chair.
>>
No. 69930 ID: f4963f

>>69929
Teamwork! Ask the sergal child to help you get down the belts. Explain that you need her help to get away before more bad things happen here.
>>
No. 69931 ID: 632862

If she isn't strong enough to give you a boost, get the chair from the first room and stand on it.
>>
No. 69933 ID: f4963f

>>69931
>She gives you a boost
Or versa-vice. I'm not sure how strong you and her are, comparative to one another. Similar with weight.
>>
No. 69939 ID: 632862

>>69929
Oh wait the chair is already in use. Can you open the garage door, walk the mech in and use that to get you high enough?
>>
No. 69946 ID: 7452df
File 125669658655.jpg - (105.38KB , 1000x600 , shaky .jpg )
69946

I ask the kid's name, it's Jiri. I'll get her to hold me up while I reach for it..almost got it..
>>
No. 69947 ID: 7452df
File 125669664122.jpg - (95.07KB , 1000x600 , not as planned.jpg )
69947

Maybe this wasn't the best idea!
>>
No. 69948 ID: 43d730

>>69947
At least it wasn't knives made of poison.
Find one that fits, then we need to figure out a plan.
>>
No. 69949 ID: f4963f

>>69947
AGH! Check on Jiri!
And yourself. Everything okay?
>>
No. 69958 ID: 7452df
File 125669768139.jpg - (74.06KB , 597x600 , jiri.jpg )
69958

Jiri is shaking me and crying again, I think I'mm all right. My head hurts though.
>>
No. 69959 ID: f4963f

>>69958
Hug her and thank her for her help.
>>
No. 69960 ID: 7452df
File 125669784726.jpg - (148.48KB , 1000x600 , engine.jpg )
69960

At least the belt fits.
>>
No. 69961 ID: f4963f

>>69960
... previous comment still stands.

Then see if the car starts.
>>
No. 69962 ID: f8dcc1

Hug Jiri
>>
No. 69963 ID: 43d730

>>69962
At the very least thank her.
>>
No. 69964 ID: 7452df
File 125669848542.jpg - (85.77KB , 1000x600 , don't want no short people.jpg )
69964

I thank her, and we get in the car. There's one small problem left though... Neither one of us can reach the pedals.
>>
No. 69965 ID: bf1e7e

>>69964

obviously, you need to tell her which pedals to push and steer yourself.
>>
No. 69966 ID: f4963f

>>69964
... *Facepalm*

Okay, um... we'll have to improvise a device to let you reach the pedals. Are there lengths of metal pipe or tape around?
>>
No. 69968 ID: 43d730

>>69964
Boxes.
Any wooden boxes around you can make stilts from?
Probably less dangerous to have her sit down there,though...
>>
No. 69978 ID: 632862

Oh god it's a manual transmission too.

I have no safe solutions. Her being down there means the car will likely stall a lot. Trying to tie stuff to your shoes or the pedals can result in those things falling off at a bad time. Modifying the seat so you can sit lower and reach the pedals means you can't see out.
>>
No. 69984 ID: 7452df
File 125670082482.jpg - (72.51KB , 1000x600 , items.jpg )
69984

I have all three of those things. I think I hear something off in the distance, sounds like a scooter! It's getting closer. I thought I was supposed to be alone!
>>
No. 69985 ID: f8dcc1

>>69984
How many people man a scooter?
>>
No. 69986 ID: f4963f

>>69984
Crap. Tell her to hide. It's either other raiders (bad for you), or more of your guys (bad for her).

Either way, you're the more likely of you two to handle hostility.
>>
No. 69993 ID: 7452df
File 125670229714.jpg - (44.09KB , 595x541 , worrybold.jpg )
69993

usually a driver and a gunner, it's definitely one of ours. What should I do? It sounds like it's a ways off, but it's driving around and they'll no doubt see my armor out there with nobody in it.
>>
No. 69994 ID: 476456

Do you have a sidearm? you may be able to trick them off of their scooter and then bust a cap.
>>
No. 69995 ID: 9891a9

>>69993
If it's definitely yours, tell the girl to hide in the car, and keep them from looking in the garage. Could tell them that you checked the place out on foot for parts to repair the mech with, but there was nothing of interest inside.
>>
No. 69996 ID: f8dcc1

>>69993
You have a gun, right?

Is there any way they could tell you are lying if you say that you just checked the area and that there's nobody there?

If you need to, you can kill them when their backs are turned. If they can't tell you're lying in any way, it might be best to go meet them.
>>
No. 70000 ID: 4553b2

>>69993
Go out and hail them after telling Jiri to hide in the car. Tell her not to move until you come to get her, or tomorrow, whichever happens first.

Ask the other 'bolds if they can help you repair your mech.
>>
No. 70001 ID: f4963f

>>69993
Just seconding: Tell Jiri to hide in the car, greet them and tell them that the area is clear.

Although asking for repair help lightens our workload, it carries with it the risk of discovery. We should avoid endangering Jiri's life if possible.
>>
No. 70002 ID: 632862

>>69993
I bet they tried to contact you via radio, and when you didn't respond they sent someone to find out what happened. That, or someone hijacked one of your scooters. Either way, you should be in the mech. Have the kid hide in the car's trunk.
>>
No. 70009 ID: 9e9b47

Tell the guys that your mech isn't working. Ask if they can come by with a vehicle to pick you up. Some raiders got you with a couple explosives, and your mech just stopped moving just recently. There was a grinding noise when you last moved, you don't know if it's a good idea to start it up again.
>>
No. 70073 ID: 1d8589
File 125678132557.jpg - (71.65KB , 1000x600 , more bolds.jpg )
70073

I tell them that I'm broken down, they seem to buy it. They're going to send a truck to my position in an hour. The kid is hiding inside the car.
>>
No. 70077 ID: 43d730

>>70073
Make small talk.
Or are they leaving immediately?
>>
No. 70078 ID: 1d8589

>>70073

Tie splints of something steady to your right leg, probably pipe for a slightly flat bottom to brace against the pedal. Use duct tape to secure it.
>>
No. 70080 ID: 8b7db1

>>70073
Aw, what a cute little war machine!
>>
No. 70081 ID: dda9dd

>>70073
Do your little uberbold salute and let them be on their way.
>>
No. 70086 ID: f8dcc1

Look for the key in the drawer and possibly for a sweet-ass gun in the glove compartment or something I don't know I can't hear Green all that well over Slowpoke's mic
>>
No. 70087 ID: 1d8589
File 125678407282.jpg - (107.20KB , 1000x600 , car2.jpg )
70087

OK, they're gone. I'm gonna need to think of something to remedy this pretty quick.
>>
No. 70090 ID: f8dcc1

Quickly look through all the drawers and in that little crevice there.

Quickly.
>>
No. 70092 ID: 1d8589

Look in the engine and inside the tires.
>>
No. 70094 ID: f8dcc1
File 125678474976.png - (169.41KB , 1000x600 , please don't let this be another field trip.png )
70094

SEATBELTS EVERYONE!
>>
No. 70095 ID: 9891a9

>>70094
I hate you so much yet I have not laughed harder. Goddamnit.
>>
No. 70096 ID: 4dbcbe

>>70094
TAKE THAT SECOND RIGHT PAST MARS
>>
No. 70097 ID: 1d8589
File 125678510738.jpg - (114.86KB , 1000x600 , car2.jpg )
70097

Nothing in these drawers but tools and stuff, no key at least.

It's not in the car engine. What engine should I be looking in?
>>
No. 70099 ID: 1d8589

The engine in the office. Also, check under the bucket of oil before you go. Poke inside with a pipe to see if anything was dropped inside.
>>
No. 70103 ID: f8dcc1

>>70099
Might as well dump the oil on the floor in front of the door in case the other cutebolds come in.
>>
No. 70104 ID: 632862

>>70097
What's that sitting next to the stairs, a duffel bag?

If you're looking for the key it is very likely in the office. Pry the locked drawer open, or shoot the wooden part of it so you can break the thing. Shooting the lock itself may result in ricochet.

I'm not sure about how to rig something for the pedals and have it be safe.
>>
No. 70122 ID: 1d8589
File 125678948625.jpg - (43.54KB , 1000x600 , oil mess.jpg )
70122

I dumped all the oil out by the door, there was nothing in there or under it.
>>
No. 70128 ID: f8dcc1

>>70122
Look in the engine.

Then stand up on the desk and look at all the counters.
>>
No. 70130 ID: 1d8589
File 125679121824.jpg - (84.38KB , 1000x600 , engine block.jpg )
70130

It's an old engine block, there are some pistons missing out of it. I don't have much time to be digging around in everything here.
>>
No. 70131 ID: 632862

>>70130
Break open the locked drawer. Shoot the wood if necessary.
>>
No. 70132 ID: f8dcc1

>>70130
Stand on the desk and look on all the shelves. Shine your light across them all.
>>
No. 70133 ID: 9e9b47

>>70130

try taking the third piston out, reach into the other holes.
>>
No. 70136 ID: 2dd482

search the body of momma sergal
>>
No. 70137 ID: 1d8589
File 125679202370.jpg - (41.51KB , 523x575 , key.jpg )
70137

I'll pull out that piston before I start to look around. Hey, there's a key in here. Should I still dig around or shoot the lock? The desk is metal.
>>
No. 70138 ID: f8dcc1

>>70137
Use the key on the lock!
>>
No. 70139 ID: 9e9b47

>>70137

Use the key on the desk!
>>
No. 70140 ID: 632862

>>70137
Try the key on the drawer first, since you're right there and all.
>>
No. 70143 ID: 1d8589
File 125679357136.jpg - (50.98KB , 1000x600 , drawer.jpg )
70143

There's some cash and... a grenade? What's that doing in there?
>>
No. 70144 ID: f4963f

>>70143
Take both. Never know when you'll need to blow shit up.
>>
No. 70145 ID: 4553b2

>>70143
Take money and grenade. Proceed to use piping to construct super shoes for driving with.
>>
No. 70146 ID: 1d8589

((That was a secret, I forgot to put >A secret has been revealed))
>>
No. 70147 ID: 9e9b47

>>70143

Take both and leave in the car.
>>
No. 70150 ID: 1d8589
File 125679451353.jpg - (109.44KB , 1000x600 , don't want no short people.jpg )
70150

Ok this doesn't seem safe but there's no more time, I'm gonna get out of here.
>>
No. 70152 ID: 4553b2

>>70150
You don't need to go very far. Just far enough to get out of this area, and away from your unit. We'll work things out from there.
>>
No. 70153 ID: f8dcc1

>>70150
You should have duct taped it to your legs you moron.
>>
No. 70154 ID: 1d8589
File 125679647632.jpg - (88.06KB , 1000x600 , escape.jpg )
70154

It is taped to my legs!

Ok, I could head east, which would be back where I came from and probably where the truck is headed from, or west, farther into enemy territory. South is the desert, and I don't have any food or water.
>>
No. 70155 ID: 9e9b47

>>70154

West seems the only logical choice I guess.
>>
No. 70156 ID: f8dcc1

>>70154
West. Once you get far enough out of enemy territory see if you can't somehow paint a peace symbol on front of your not-Volkswagen.
>>
No. 70157 ID: f4963f

>>70154
If we don't have food and water, then the desert isn't a real option. Given that your comerades will kill you both on discovery, whereas the raiders will kill only you, I'd go west. Unless...

Has the city been prettymuch gutted? If you can find food and water, the desert might be the safest retreat.
>>
No. 70201 ID: dda9dd

>>70156
I like this...
>>
No. 70269 ID: 1d8589
File 125687744026.jpg - (146.13KB , 1000x600 , the road.jpg )
70269

Alright, we're out of town, I've got an hour's head start on them. I'm scared. I don't know what I'm going to do tonight, much less after that. Jiri is asleep in the back seat. It's three in the morning.
>>
No. 70270 ID: 7eda8b

Don't worry about it yet. Just try to put some more distance, but keep an eye out for any shelter you might use.

How do your pals collect intel? Infra red? Aircraft? More?
>>
No. 70272 ID: f8dcc1

Just keep yourself focused. More than one life lies in your hands now. Your tiny little hands.
>>
No. 70273 ID: 9e9b47

>>70269

Turn on some cold air, play some music or talk to yourself. Make sure you don't fall asleep at the wheel.
>>
No. 70277 ID: 1d8589
File 125687896633.jpg - (143.37KB , 1000x600 , barn.jpg )
70277

We don't really have any aircraft. Other groups have them, though. We mostly go around in vehicles or on foot. There's an old barn, looks abandoned. Should I stop here or try to find something better?
>>
No. 70278 ID: bf1e7e

>>70277

If it really is abandoned it's as good a place as any.
>>
No. 70279 ID: 9e9b47

>>70277

Further. Go until you start feeling drowsy. You've got nearly a full tank.
>>
No. 70280 ID: 7eda8b

Investigate the barn.
>>
No. 70282 ID: f8dcc1

>>70277
Investigate the barn.
>>
No. 70286 ID: 1d8589
File 125688024682.jpg - (212.75KB , 1000x600 , inside barn.jpg )
70286

Hmm, not much in here but I can drive the car in easily. I'm getting tired, I suppose we can stop here for the night.
>>
No. 70287 ID: f8dcc1

Turn off the car, grab your gun and investigate.
>>
No. 70288 ID: 9e9b47

>>70286

Check out the still to the left.
>>
No. 70290 ID: 1d8589
File 125688044844.jpg - (287.41KB , 800x600 , CBSF copy.jpg )
70290

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