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File 125582347081.png - (11.06KB , 768x768 , 001.png )
65742 No. 65742 ID: bf1e7e

That's strange, the door is open
147 posts omitted. Last 100 shown. Expand all images
>>
No. 66337 ID: bf1e7e
File 125589879734.png - (9.32KB , 768x768 , 069.png )
66337

>>66335

The cloth appears to be a STRIP OF CANVAS with a picture of THREE BIRDS on it.

They really are very poorly drawn birds.
>>
No. 66341 ID: bf1e7e
File 125589923878.png - (7.73KB , 768x768 , 070.png )
66341

>>66340

You have to go by memory since you haven't found a way back there, but you certainly don't recall there being any paintings.
>>
No. 66344 ID: c42be6

>>66341
Well, I can't see any other possible paths, so I guess we'll have to try 3-4-7-2. Worse that could happen is we alert someone that we're out, and even that will progress things.
>>
No. 66345 ID: 15f6d6

put the torn piece up to the rest of the torn bird picture.
>>
No. 66348 ID: bf1e7e
File 125589997493.png - (14.11KB , 768x768 , 071.png )
66348

>>66344
>>66345

You nervously enter 3-4-7-2 into the machine and pull the lever. There is a ticking sound and another slip of paper prints out.
>>
No. 66350 ID: bf1e7e
File 12559002137.png - (19.12KB , 768x768 , 072.png )
66350

>>66348

Whoever left that note is an idiot.

Or maybe the person who painted this painting.

Or possibly both.
>>
No. 66351 ID: c42be6

>>66350
Head into what is probably an elevator.
>>
No. 66352 ID: 7de41e

>>66350
Go west, little silhouette.
>>
No. 66353 ID: bf1e7e
File 125590050621.png - (9.65KB , 768x768 , 073.png )
66353

>>66351

You head through the door, expecting an elevator.

Instead, you find a short hallway leading into another room.
>>
No. 66356 ID: c42be6

>>66353
What is that thing? A dented barrel of some kind? There any way to open it or anything? And perspective didn't just change, right? The doorway with the blue shutter-things are to the south, and not where you came from, right?
>>
No. 66357 ID: 7de41e

>>66353
Examine the barrel.
>>
No. 66358 ID: bf1e7e
File 125590114478.png - (9.51KB , 768x768 , 074.png )
66358

>>66357
>>66356

The barrel seems completely solid, and fairly heavy. There is no discernable way to open it.

The door to the south is new, you came in through the hallway to the east.
>>
No. 66361 ID: 7de41e

>>66358
Let's go south.
>>
No. 66365 ID: bf1e7e
File 125590152796.png - (16.10KB , 768x768 , 075.png )
66365

>>66361

You head south.
>>
No. 66368 ID: bf1e7e
File 125590170786.png - (16.86KB , 768x768 , 076.png )
66368

>>66365

As you enter the room, the floor begins lowering. You hear the sound of a shutter closing.
>>
No. 66370 ID: bf1e7e
File 125590184948.png - (17.02KB , 768x768 , 077.png )
66370

>>66368

The floor comes to a stop. You hear the muffled sound of a shutter opening.
>>
No. 66373 ID: c42be6

>>66370
Did the doorway to the south move with you? Peek into the north room, though.
>>
No. 66377 ID: bf1e7e
File 125590226993.png - (12.87KB , 768x768 , 078.png )
66377

>>66373

No, that's a different shutter. You can still see the other one looking up. Both are closed.

You peak into the room to the north.
>>
No. 66382 ID: c42be6

>>66377
What's on the ground, next to the console?
>>
No. 66392 ID: bf1e7e

>>66382

It looks to be pieces of the console. Somebody really did a number on this, the screen is currently displaying only static.

As you step into the room, the floor behind you begins to raise.
>>
No. 66395 ID: bf1e7e
File 125590283155.png - (12.37KB , 768x768 , 079.png )
66395

>>66392

(image)
>>
No. 66398 ID: bf1e7e
File 125590287532.png - (7.52KB , 768x768 , 080.png )
66398

>>66395

Looking back over your shoulder, you see an elevator rise into the doorway. Once it stops, the shutter on the other side opens.
>>
No. 66400 ID: c42be6

>>66398
The southwest is sealed off, right? Head through the elevator if so.
>>
No. 66407 ID: bf1e7e
File 125590314197.png - (7.59KB , 768x768 , 081.png )
66407

>>66400

The door to the southwest opens into a short hallway. There is a sliding door at the end of it.
>>
No. 66422 ID: c42be6

>>66407
What's that jammed into the door? A screwdriver?
>>
No. 66428 ID: 7de41e

>>66407
Let's leave the screwdriver in the door for now, if we can squeeze through. It might be holding it open for a reason.
>>
No. 66445 ID: bf1e7e
File 12559042509.png - (7.81KB , 768x768 , 082.png )
66445

>>66422

It looks like it.

>>66428

The sliding door is closed.
>>
No. 66457 ID: 7de41e

>>66445
Whoops :V
Take the screwdriver and open the door, then.
>>
No. 66464 ID: bf1e7e
File 125590503943.png - (15.58KB , 768x768 , 083.png )
66464

>>66457

you take the PHILLIPS-HEAD SCREWDRIVER and open the sliding door.
>>
No. 66466 ID: c42be6

>>66464
Unscrew the vent cover.
>>
No. 66468 ID: 7de41e

>>66464
Use the screwdriver to remove the wall grating.
>>
No. 66471 ID: bf1e7e
File 125590553958.png - (15.98KB , 768x768 , 084.png )
66471

>>66466
>>66468

You remove the vent cover and discard it.
>>
No. 66483 ID: bf1e7e
File 125590595329.png - (14.91KB , 768x768 , 085.png )
66483

>>66471

Again not waiting for the obvious suggestion, you crawl through the vent, climbing up and exiting into a different room.
>>
No. 66495 ID: 7de41e

>>66483
Is that a hatch?
Examine whatever is blocking the door.
>>
No. 66501 ID: bf1e7e
File 125590707279.png - (20.75KB , 768x768 , 086.png )
66501

>>66495

It looks like this hallway has collapsed. The door has fallen off and currently lies on the floor.
>>
No. 66504 ID: 7de41e

>>66501
Check out the barrels.
>>
No. 66514 ID: bf1e7e
File 125590788057.png - (18.70KB , 768x768 , 087.png )
66514

>>66504

They look to be the same as the barrel from the room you were in earlier, except that they aren't dented and they're on a dolly. They appear to be completely sealed.
>>
No. 66530 ID: 15f6d6

Can we pick up the door?
>>
No. 66536 ID: bf1e7e
File 125590988431.png - (18.65KB , 768x768 , 088.png )
66536

>>66530

Sure, why not? It's just a door.
>>
No. 66541 ID: 7de41e

>>66536
Something was underneath the door, and we must leave no trinket unpilfered.
>>
No. 66552 ID: bf1e7e
File 125591104433.png - (16.00KB , 768x768 , 089.png )
66552

>>66541

It looks like it's a piece of rubble from the collapsed hallway.
>>
No. 66557 ID: 43d730

>>66552
Right.
Barring magical door-surfing powers, check out the thing leaning against the other wall, assuming it's not another grate.
>>
No. 66577 ID: bf1e7e
File 12559128229.png - (16.79KB , 768x768 , 090.png )
66577

>>66557

As far as you know, you have no magical powers.

>assuming it's not another grate.

That appears to be exactly what it is. It was already removed when you climbed up.
>>
No. 66579 ID: 632862

>>66577
I think it's time someone made a map to see where we haven't been yet.
>>
No. 66588 ID: 7de41e

>>66577
Is there anything behind the grate?
Try rolling the dolly to the wall.
>>
No. 66592 ID: bf1e7e
File 125591471312.png - (16.25KB , 768x768 , 091.png )
66592

>>66588

You set your door on the dolly, since you can't pull it around while holding it.

There doesn't seem to be anything behind the grate. It's just leaning against the wall.
>>
No. 66617 ID: 7de41e

>>66592
Can the shears cut open the barrels?
>>
No. 66649 ID: bf1e7e
File 125591968862.png - (17.61KB , 768x768 , 092.png )
66649

>>66617

Negative.
>>
No. 66655 ID: aba0a3

If you tip the barrels on their sides, can they fit through the vent?
>>
No. 66664 ID: 7de41e

>>66649
Did we go through the elevator to the room shown in >>66398? Maybe we should check that out, if not.
>>
No. 66665 ID: aba0a3

Yeah, try seeing if the elevator goes to this room/that metal grating. It might be a freight elevator. You could tote all this elsewhere.
>>
No. 66677 ID: bf1e7e
File 12559218869.png - (17.97KB , 768x768 , 093.png )
66677

>>66655

You slide one of the barrels off the dolly and push it up next to the vent. You can tell even without tipping it over that it won't fit.
>>
No. 66680 ID: bf1e7e
File 125592203530.png - (13.31KB , 768x768 , 094.png )
66680

>>66664

You go back down to the room with the damaged console, looking through the elevator and preparing to step through to the room you saw on the other side.
>>
No. 66682 ID: bf1e7e
File 12559222404.png - (9.66KB , 768x768 , 095.png )
66682

>>66665

You step into the elevator to see if you can take it up to the room with the barrels, but as soon as you enter it begins lowering and the shutter closes.
>>
No. 66685 ID: bf1e7e
File 12559223262.png - (9.39KB , 768x768 , 096.png )
66685

>>66682

The elevator stops lowering and the shutter to the north opens.
>>
No. 66686 ID: 7de41e

>>66685
Is that the room with the chest?
>>
No. 66688 ID: bf1e7e
File 125592256240.png - (9.64KB , 768x768 , 097.png )
66688

>>66686

Yes.
>>
No. 66741 ID: bf1e7e

(stopping for the evening, work in the morning)
>>
No. 66803 ID: 632862

>>66688
Okay, I figured it out. Go back and get that single damaged barrel, and bring it into the elevator with you. Then go up the cabinets into the vent and see if the shutter up there is open.
>>
No. 67027 ID: bf1e7e
File 125600846869.png - (9.55KB , 768x768 , 098.png )
67027

>>66803

You go back to the room with the dented barrel.
>>
No. 67033 ID: bf1e7e

>>67027

You push it into the elevator shaft, and the floor lowers.
>>
No. 67034 ID: bf1e7e
File 125600863996.png - (17.55KB , 768x768 , 099.png )
67034

>>67033

complete with image
>>
No. 67037 ID: bf1e7e
File 12560087147.png - (13.25KB , 768x768 , 100.png )
67037

>>67034

You leave the room through the north door after it stops, as the shutter to the south has closed.
>>
No. 67041 ID: bf1e7e
File 125600887685.png - (13.93KB , 768x768 , 101.png )
67041

>>67037

You walk back around to the vault room and climb the filing cabinet, and through the vent.
>>
No. 67046 ID: bf1e7e
File 12560090635.png - (23.66KB , 768x768 , 102.png )
67046

>>67041

And back to the room with the barrels and the dolly.
>>
No. 67047 ID: 632862

>>67046
Yay, go in!

Leave the barrels outside for now. Dunno if we'll need them to jam the elevator.
>>
No. 67051 ID: bf1e7e
File 125600936294.png - (10.75KB , 768x768 , 103.png )
67051

>>67047

You enter the elevator.
>>
No. 67054 ID: bf1e7e
File 12560094426.png - (11.42KB , 768x768 , 104.png )
67054

>>67051

The elevator begins lowering and the shutter closes behind you.
>>
No. 67055 ID: bf1e7e
File 125600960325.png - (12.38KB , 768x768 , 105.png )
67055

>>67054

The elevator comes to a stop. The shutter behind you opens. The blue-marked door in front of you is already open.
>>
No. 67081 ID: 632862

Sigh. I was really hoping that would go UP for a change. Well, there's one thing that could be done... Go north, climb up the ladder, then west and check out what happened to the elevator you put the barrel into.

Also... crap, we can't use this elevator again if we get out. I hope this approach didn't completely screw everything. Before leaving, try climbing up on that round thing on the left to see if only the floor senses weight.
>>
No. 67084 ID: bf1e7e
File 125601155461.png - (13.22KB , 768x768 , 106.png )
67084

>>67081

The elevator starts to shift as you hop, but once you cling to the wall it drifts back down into place.
>>
No. 67089 ID: bf1e7e
File 125601190926.png - (13.46KB , 768x768 , 107.png )
67089

>>67081

As you leave the elevator, it begins raising again.

You head back up to the room in which the dented barrel once dwelt and check out the elevator shaft.
>>
No. 67096 ID: 632862

>>67089
Oh, so the elevators don't have roofs.

I'm at a loss now.
>>
No. 67099 ID: bf1e7e
File 125601246235.png - (14.63KB , 768x768 , elevatorshaveceilings.png )
67099

>>67096

They most certainly do.
>>
No. 67108 ID: bf1e7e

>>67099

(clarification, this is not an update, I am demonstrating the layout of the elevator. The barrel was not placed into the actual elevator room because the elevator itself was on a different floor)
>>
No. 67109 ID: 632862

>>67099
Oh, so each elevator is one box, and can be ridden from on top of the roof. And here I thought they were just linked up. Then... to explain what's happened so far... that means when one elevator goes down, the other goes up.

The only reason we couldn't get on the roof of the eastern elevator is because the grate was closed.

The only way to go up at this point is to somehow get two or more barrels on one elevator, then get on the other elevator and push the barrel off.

Well, as a silhouette... can we jump down safely to that floor, or maybe climb down the track somehow? That would let us get back to the 3-barrel room.
>>
No. 67111 ID: 7de41e

>>67099
There was a shutter across from the single barrel room, right? If so, is it still closed?
>>
No. 67112 ID: bf1e7e
File 125601413286.png - (15.18KB , 768x768 , 108.png )
67112

>>67109

You can certainly try.
>>
No. 67115 ID: bf1e7e
File 125601437718.png - (15.43KB , 768x768 , 109.png )
67115

>>67112

That hurt more than you had hoped, but you'll manage.

>>67111

Yes.
>>
No. 67116 ID: bf1e7e
File 125601449169.png - (23.92KB , 768x768 , 110.png )
67116

>>67115

You make your way back up to the three-barrel room.
>>
No. 67125 ID: 632862

>>67116
Use the dolly to get all the barrels onto the elevator at once. Uh, may as well take the door too I guess.
>>
No. 67128 ID: bf1e7e
File 125601535850.png - (19.42KB , 768x768 , 111.png )
67128

>>67125

You heft the barrel you pulled off the dolly back onto it, and pull the dolly into the elevator.

The elevator begins to lower and the shutter closes.
>>
No. 67130 ID: bf1e7e
File 125601547598.png - (21.59KB , 768x768 , 112.png )
67130

>>67128

The elevator eventually comes to a stop.
>>
No. 67141 ID: 632862
File 125601727626.png - (4.77KB , 700x600 , B1Sil.png )
67141

Wait... my plan isn't going to work, is it.

I've never been good at counterweight puzzles. Have some maps, everyone. B1 here. The floor we started on is F1 for reference.

Hmm. Go south, upstairs, and see if the grate to the elevator shaft there is open. If we can get on the roof of this elevator I may have a slightly different plan.
>>
No. 67142 ID: 632862
File 125601731197.png - (6.34KB , 700x600 , F1Sil.png )
67142

Next floor up.
>>
No. 67143 ID: 632862
File 125601755580.png - (5.45KB , 700x600 , F2Sil.png )
67143

This is the highest floor.

Red areas are where you can go down, though I guess the elevators can be manipulated. Green areas are where you can go up. I'm not entirely sure how the elevator doors work yet, but if I had to guess I'd say the blue doors are always open but otherwise the elevator's midsection has to be on that floor for the grate to be open. The puzzle here is to get enough weight on the top of one elevator's roof but not too much compared to the other one, so that you can get on top of it via F2 and then push enough off to make it lighter than the other elevator, reaching F3. Hopefully.
>>
No. 67153 ID: bf1e7e
File 125601813283.png - (12.14KB , 700x600 , missedashutter.png )
67153

>>67143

A few minor corrections that may not have been visible due to arts:

1: There is a shutter here, it was visible across the shaft (only not, because it is a viewpoint wall. Only the little 'door marker' was visible.)

The top of the shafts is only a little above the shutters on F2.
>>
No. 67159 ID: 632862

>>67153
Ohh, then what we need to do is just get back to F2, and we can explore a new room! That's a much simpler task.

Slightly different directions: South, up, north, check out the roof of the eastern elevator by looking south through the blue door. May as well, since it's also something we haven't seen yet.
>>
No. 67162 ID: bf1e7e
File 125601889737.png - (16.96KB , 768x768 , 113.png )
67162

>>67159

Not much to see here.
>>
No. 67163 ID: 632862

>>67162
Okay, now up via the ladder, west, and then SOUTH into the new room through the elevator!
>>
No. 67166 ID: bf1e7e
File 125601920583.png - (7.18KB , 768x768 , 114.png )
67166

>>67163

You head back up to the dented barrel room, and through the elevator which now fills the shaft.
>>
No. 67167 ID: 632862

>>67166
Climb the ladder, and be careful. That symbol looks like it's warning us about men with guns.
>>
No. 67168 ID: bf1e7e

>>67167

You make your way up the latter, and open a hatch at the top ...
>>
No. 67169 ID: bf1e7e
File 125601971640.png - (7.35KB , 768x768 , 115.png )
67169

>>67168


... complete with image ...
>>
No. 67171 ID: bf1e7e
File 125601974812.png - (5.91KB , 768x768 , end01.png )
67171

>>67169

...
>>
No. 67172 ID: bf1e7e
File 125601976866.png - (6.66KB , 768x768 , end02.png )
67172

>>67171

...
>>
No. 67173 ID: bf1e7e
File 125601979560.gif - (197.95KB , 768x768 , end03.gif )
67173

>>67172

>animated
>>
No. 67174 ID: 7eda8b

Holy crap!
>>
No. 67176 ID: 632862

>>67174
I agree.
>>
No. 67178 ID: 6faa8c

>>67173
Heartbeat.swf
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