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Glitter Bubbles
638a22
>He's going to be real mad when he wakes up..
At least this way he lives long enough to wake up.
>where go
Dang, that's a lot of choices. Let's see what we can narrow down...
I'd rule out swimming. We're carrying an unconscious guy, and we're carrying gear that might not work so well in water (it could ruin the paper stuff, maybe force cleaning / drying the crossbow, or disabling the secret communicator). Plus, if we're discovered, that kind of leaves us sitting ducks.
Guards seem a bad idea, unless we're willing to try and get people killed to cover our exit. From what we've seen so far, I doubt they can stop this guy. Also, we're traveling with at least one known criminal, and the rest of us are possibly suspects with what went down in the bar. They likely wouldn't listen quick enough to do any good.
City center, again, just seems a way to rack up collateral damage. This guy won't care who's in his way.
I guess I'd be tempted to try and get away by doubling back, before heading for the ship at the docks.
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