[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 125417002745.png - (20.81KB , 600x400 , 01.png )
53129 No. 53129 ID: 5696d4

Now loading...
206 posts omitted. Last 100 shown. Expand all images
>>
No. 56282 ID: 5696d4
File 125461282550.gif - (761.09KB , 600x400 , 72.gif )
56282

>>56248

Unseen, I pull down his only clothing and wave it into the air. At least he knows where I am now.

The loincloth vanishes in his sight. Even I can't see it anymore, but I can feel it on my hand.

"Now what am I supposed to wear?!"
>>
No. 56286 ID: 9cc8fd

Toss it on his head and laugh a little. Now, you're not too injured for infiltration, right?
>>
No. 56299 ID: 5696d4
File 125461377215.png - (53.28KB , 600x400 , 73.png )
56299

>>56286

The pain already went away, though the damage is still there. I'll be fine.

I just noticed that anything I touch will turn invisible while I'm under the effect of this potion. It might prove useful later on.
>>
No. 56301 ID: 15f6d6

>>56299
Take of your clothes and go gallivanting around.
>>
No. 56305 ID: 9cc8fd
File 12546142062.png - (14.66KB , 155x134 , gohere.png )
56305

Ask Murder-P if he's up to some investigation. If he is, go with him here and look around.
>>
No. 56309 ID: b1e366

>>56301
I agree with this course of action
>>
No. 56312 ID: 6faa8c

>>56301
As do I.
>>
No. 56314 ID: 4d796b

>>56305
with your clothes off.
>>
No. 56318 ID: 9cc8fd

>>56301
>>56309
>>56312
It *would* provide a distraction in case of invisibility loss...
>>
No. 56325 ID: 5696d4
File 125461505322.png - (52.67KB , 600x400 , 74.png )
56325

>>56301

That'll have to wait until we get out of here.

>>56305

I grab hold of Murdelp, since he can't really see me right now. I quickly notice he doesn't turn invisible for some reason.

The wall we are facing has eight small holes with a peculiar formation on the center. I think this is the thing where we put the key in.

... But where?
>>
No. 56328 ID: 6faa8c

>>56325
Touch Murdelp's lioncloth. See if it turns.

Try the top hole.
>>
No. 56329 ID: 4d796b

>>56325
Take off your clothes, it's making it too hard to think.

on a serious note, are they all identical?
>>
No. 56340 ID: 632862

>>56325
That looks like the rock formation near the entrance, but rotated. I can't quite figure out how it was rotated though, with only 3 rocks.
>>
No. 56347 ID: 5696d4
File 125461589716.png - (58.33KB , 600x400 , 75.png )
56347

>>56340

Hey, you're actually right! This looks like the rock formation from the entrance.

It either is flipped or just rotated, but how would we know?

>>56329

They're just holes, yet they seem to have the same size and shape.
>>
No. 56384 ID: 5696d4
File 125461769270.gif - (154.38KB , 600x400 , 76.gif )
56384

>>56328

... That didn't turn out well.
>>
No. 56393 ID: 5696d4
File 125461810441.png - (26.30KB , 600x400 , 77.png )
56393

>>56384

... is what would probably happen if I pick the wrong hole!

We should probably look around and ask a Dorf.
>>
No. 56396 ID: 276781

>>56393
Judging by the orientation of the rocks from earlier and the markings in the center, there appear to be two possibilities.
Lower left and lower right.

Now, you can take your 50% chance, or you can find a dorf and try to manipulate him into telling you the correct one.
>>
No. 56400 ID: 9cc8fd

Are those stairs on the map? Try taking that route.
>>
No. 56401 ID: 5696d4
File 125461857739.png - (32.95KB , 600x400 , 78.png )
56401

>>56396

How about the two Dorfs by the entrance? Hopefully they're still there.

Should I take a look?
>>
No. 56404 ID: 276781

>>56401
As long as you have a backup plan in case shit goes NOT AS PLANNED, sure.
At least it's a course of action, right?
>>
No. 56406 ID: 5696d4
File 125461883515.png - (18.18KB , 600x400 , 79.png )
56406

>>56400

The path going there is right behind us, but it's blocked.
>>
No. 56417 ID: 5696d4
File 125461937556.png - (66.26KB , 600x400 , 80.png )
56417

>>56404

Sure, but it'll require me being alone. I order Murdelp to stay where we are. I then go by the entrance with my BAG just in case.

The two Dorfs are still there. How can I extract the info that I need from either of them?
>>
No. 56419 ID: 6faa8c

>>56417
Just listen in. All tropes being followed, they should happen to talk about your problem RIGHT when you happen to be there.
>>
No. 56428 ID: 5696d4
File 125462028450.png - (50.21KB , 600x400 , 81.png )
56428

>>56419

"... But what if he hates me, lad?!"

"Well, I'll always be thar to take care o' you..."


... EWWW.
>>
No. 56559 ID: 5696d4
File 125462102873.png - (29.76KB , 600x400 , 82.png )
56559

"Oh~ <3 I always know you're there for me..."

I CAN'T TAKE ANYMORE OF THIS BONER-STROKING BULLSHIT.

We need a new plan.
>>
No. 56561 ID: b1e366

>>56559
It might be a female dorf. They are hideous with full beards.
>>
No. 56569 ID: 5696d4
File 125462171677.png - (40.41KB , 600x400 , 83.png )
56569

>>56561

I DON'T FRIGGIN' CARE.

Dorf Love should be PURGED LIKE AN EPIDEMIC.
>>
No. 56573 ID: 276781

>>56569
Very well then. Disembowel one and eat their heart to gain their strength.
Or simply scare the shit out of them, whichever works best.

Aim for the beard, it's their pride and joy. Threaten them with beardily harm.
>>
No. 56574 ID: 6faa8c

>>56569
KILL KILL MURDER MAIM
>>
No. 56593 ID: 5696d4
File 125462306959.png - (67.29KB , 600x400 , 84.png )
56593

>>56573
>>56574

HIS NECK IS MINE.

The other Dorf is extremely puzzled, since he doesn't see me and all.

[Paused]
>>
No. 56600 ID: 9cc8fd

Now ask him about the lock. Keep moving, hopefully he won't even figure out you're just someone invisible.
>>
No. 56633 ID: c0f3bf

Christ! Got a little psychotic didn't you Sanya? You're invisible, you could have put them in a headlock till they passed out or threatened the other one by drawing blood with your invisible spear!

On that note though, go up behind the other one and put it in a headlock and demand to know what's going on.
>>
No. 56635 ID: 632862

>>56593
Uh. So you don't like killing to survive, but you'll do it because dorfs are gross?
>>
No. 56647 ID: 9e9b47

Killing is apparently okay if the people make you uncomfortable.
>>
No. 56695 ID: 5696d4
File 125463561073.png - (63.84KB , 600x400 , 85.png )
56695

>>56600

I ask him, but he wouldn't comply. I can feel him shivering in fear.

I should probably threaten him a bit more. What should I say?
>>
No. 56699 ID: 43d730

>>56695
Threaten, in this order, his intestinesand other internal organs, his genitals, and then his beard.
Only escalate if it's not working.
>>
No. 56701 ID: 3ae3a2

What are you doing? What in the world has gotten into you?
>>
No. 56704 ID: 3ae3a2

What are you doing? What in the world has gotten into you?
>>
No. 56708 ID: c0f3bf

Use your psychotic streak to your advantage, try to sound as crazy as you possibly can and tell him you don't want to kill him but unless he makes himself useful to you you won't be able to stop yourself.

If he's still paralyzed, choke him unconscious. Do your best NOT to touch him with your nose, there seems to be a danger of that with his head so close.
>>
No. 56713 ID: 5696d4
File 125463675156.png - (66.82KB , 600x400 , 86.png )
56713

>>56708

Don't worry; I'm trying my best not to enrage him. Heh. As if he's even going to rage.

>>56699

> Vital Internal Organs

"We hav' HEALERS fo' that! I'm not scared!"

> Genitals

"Still HEALERS!"

> Beard

The Dorf struggles.

"OKAY OKAY, YOU CAN HAV' DA CODE. JUST DON'T TOUCH MAH BEARD!"
>>
No. 56720 ID: e06ea4

Loosen your grip, what is it.
>>
No. 56723 ID: 276781

>>56720
Force the dorf to put in the code for you. Why should you bother yourself when it could be treacherous and trick you with the wrong combination?

It likely won't try anything tricky if it's the one whose ass - er, beard - is on the line.
>>
No. 56733 ID: 5696d4
File 125463886473.png - (65.23KB , 600x400 , 87.png )
56733

>>56723

I make him lead the way back to the frames, letting him know that I have my SPEAR ready to strike at him the moment I see him turn traitor. He seems to be compliant with my demands.

He goes to the lower-left and puts my KEY in.
>>
No. 56738 ID: e06ea4

>>56733
*your* key? He was locked out?
>>
No. 56742 ID: 5696d4
File 125463909163.png - (66.46KB , 600x400 , 88.png )
56742

The path behind us opens.

"Just... Just kill me, quick," begs the Dorf. "I don't want to face da King fo' all dis..."
>>
No. 56744 ID: e06ea4

>>56742
That's nice. Knock him out and take the key again.
>>
No. 56747 ID: c0f3bf

Kill him or don't, your choice, though it's worth it to remember that being nice usually gets you farther with people.

...Though since he apparently WANTS you to kill him, not really sure what "being nice" would entail.
>>
No. 56750 ID: 632862

>>56742
Ask him why death is preferable to facing the king.
>>
No. 56751 ID: 276781

"It's not your destiny to die today.
Go find your crush and live your life."
That's if it is the female dorf. If it's not, well, fuck if I know
>>
No. 57227 ID: 5696d4
File 12546966844.png - (42.10KB , 600x400 , 89.png )
57227

>>56750

The Dorf looks at what he guessed to be my general direction. He's not really far off.

"Ahh, da King's actin' weird these few days. He be givin' dire commands to us, 'n anyon' who disobeys or fails gets his neck cut off like'a trap! Very unusual, since he used'a be da nicest King we had."

"Him knowin' dat I led ya to his chambers a'ready spell my doom."
>>
No. 57244 ID: 9cc8fd

>>57227
If he's not himself, not acting a King, I can work to do something about it. Don't throw away your life over a maybe.
>>
No. 57264 ID: 5696d4
File 12546977627.png - (39.12KB , 600x400 , 90.png )
57264

>>57244

"Fo' all I know, ya just killed mah mate earlier! How woul' I know ya' won't be backstabbin' me or da King?!"
>>
No. 57308 ID: c0f3bf

You don't, but wouldn't it be better to have a nice king and an unsliced neck than a horrible, possibly torturous death?
>>
No. 57328 ID: 5696d4
File 125469975261.png - (32.76KB , 600x400 , 91.png )
57328

>>57308

"I suppose ya'right. What good wil' be mah beard if I quit livin'. A'right, ya got me; I'll help ya out wit' dis."

Dorf joins the party as a guest!
>>
No. 57364 ID: 5696d4
File 125470084468.png - (64.96KB , 600x400 , 92.png )
57364

Murdelp quickly appears, grasping to the AXE. He tries to look intimidating. His young appearance doesn't help him.

"Real cute, lad. I suppose ya' be da invisible guy's friend, eh? Best ya be holdin' to dat AXE 'coz we're goin' to battle."

I notice that the Dorf seems to be missing the axe he was holding back when I was looking by the entrance. His only equipment is his TURTLE MAIL; he's pretty weaponless.
>>
No. 57407 ID: 15f6d6

What kind of available weapons do we have for him? Can we get him armed with available supplies?
>>
No. 57417 ID: c0f3bf

Is Murdelp strong enough to even use that axe? Cuz if not you should probably exchange it with the dagger.
>>
No. 57432 ID: e3f578

Give him the Hammer. All dwarves are naturally good with hammers and axes.
>>
No. 57433 ID: 632862

>>57428
May as well give him the hammer, even though he's probably only got skill in Axe.
>>
No. 57437 ID: 5696d4
File 125470285166.png - (50.55KB , 600x400 , 93.png )
57437

>>57407

Since Murdelp's using the AXE, the only weapons I have in my arsenal are the KNIFE, the HAMMER and the FIRE ROD. Knowing that the last one isn't working for some reason, we should eliminate that as a choice.

>>57417

Murdelp already admitted to being able to use the AXE. He seems capable, if not efficient.

(Just a re-update.)
>>
No. 57438 ID: c0f3bf

The elf said it had unlimited uses but took a while to recharge, right?

Well anyway, I say give the dorf the hammer, it's always useful to have a blade around.
>>
No. 57441 ID: 15f6d6

Lets give him the hammer. We are better with our trusty spear anyway.
>>
No. 57485 ID: 5696d4
File 125470462641.png - (127.57KB , 1000x400 , 94.png )
57485

>>57432
>>57433
>>57438
>>57441

The Dorf takes a grip at the HAMMER. He seems to be fine with it.

We advance to the next path.

"Be careful, eh? There be puzzles 'n traps along dis path, not'ta mention dis darkness ain't helpin' us a bit."

[Paused]
>>
No. 57494 ID: c0f3bf

Take ze torch and be prepared to dodge if it activates a trap.
>>
No. 57631 ID: 632862

>>57485
Try putting the fire rod in the torch for a bit and see if there's a reaction.
>>
No. 58135 ID: 5696d4
File 125477913868.png - (146.64KB , 1000x400 , 95.png )
58135

>>57631

The Fire Rod's gem only shines weakly. Nothing's really happening.

>>57494

I try to pull the torch out, but the metal plate holding it is too tight for me to overcome. The bolts fastening it to the wall makes an ominous sound.

... Something's moving.
>>
No. 58138 ID: c0f3bf

OHGOD RUN
>>
No. 58154 ID: 5696d4
File 125478037111.png - (128.28KB , 1000x400 , 96.png )
58154

>>58138

From wha-

OOMPF.

The Dorf and Murdelp starts crawling towards the other side.
>>
No. 58156 ID: c0f3bf

RUN
RUN
GET TO DA CHOPPA
>>
No. 58157 ID: 9cc8fd

>>58154
Drop and roll, hurry it up before you get crushed.
>>
No. 58171 ID: 5696d4
File 125478200619.gif - (73.19KB , 600x400 , 97.gif )
58171

>>58156
>>58157

Don't worry, I got this.

I roll over towards the small crawling space, making it before the descending ceiling crushes me.
>>
No. 58175 ID: 7eda8b

Say "OH GOD MY LEGS! MY LEGS! MY LEEGGGSSS!!!"

When the others freak out, say "Nah, I'm fine."
>>
No. 58195 ID: 632862

>>58175
More like "MY TAIL MY TAIL"
>>
No. 58200 ID: 5696d4
File 125478360859.png - (98.05KB , 1000x400 , 98.png )
58200

>>58175
>>58195

That actually doesn't work while I'm invisible. They'd just panic, since they wouldn't know if I really got caught or not.

Speaking of which, I hear another click and a very fast object creating a huge thud.
>>
No. 58214 ID: 197650

Get up and inspect the room.
Pretend the 'bold caught you and reward him with a short nose rub. It will make him more confident.
>>
No. 58238 ID: 5696d4
File 125478642021.png - (141.64KB , 1000x400 , 99.png )
58238

>>58214

Seems like a trap wall blocking our path. We must've done something to activate it. I doubt that was the torch I tried to remove before.
>>
No. 58239 ID: c80cec

>>58200
You were almost a Sanya Sandwich!
>>
No. 58272 ID: 42e439

Could just be an airlockish door system.
Pull on lever 1 door shuts possibly crushing any intruders who are not aware of the door? Lever 2 may then be pulled to open the other side?

Pull on the next torch.
>>
No. 58343 ID: 632862

>>58238
Look up.
>>
No. 58763 ID: 5696d4
File 125486123449.png - (148.09KB , 600x400 , 100.png )
58763

>>58343

There seems to be oddly-shaped rocks above us. They look like they're just about to fall down.

... I feel like we're in danger for some reason.
>>
No. 58766 ID: 632862

>>58763
Damn it, rockfall traps! Get everyone back into the alcove, then touch the torch with your spear.
>>
No. 58787 ID: 5696d4
File 125486209421.png - (157.00KB , 1000x400 , 101.png )
58787

>>58766

I order the Dorf to go back to the small space, but when he does so, the wall begins to rise up.

"I dun like dis mind tricks," he comments.
>>
No. 58795 ID: 632862

>>58787
Oh, it was a pressure plate the Dorf was standing on. Why did I not notice that? Do not touch the torch. Tell everyone to avoid the pressure plate while proceeding forward.
>>
No. 58814 ID: 5696d4
File 125486342934.png - (141.80KB , 1000x400 , 102.png )
58814

>>58795

Well, we're past that trap now.

There's a water pit just a few inches near my feet. It seems very small, so anyone can jump over it. Beyond it is a javelin of some sort, fastened by black metal rods.

Something pulsates in red.
>>
No. 58819 ID: 632862

>>58814
Look up for rockfall traps again, then push block in wall if there are none.

Poke GLOWING RED EYE with spear.
>>
No. 58822 ID: 632862

Also uh... don't let anyone jump over the water until that stupid laser eye is closed.
>>
No. 58880 ID: 5696d4
File 125486548781.png - (139.22KB , 600x400 , 103.png )
58880

>>58822

They're pretty aware of that, I think.

>>58819

No rocks above us this time.

My SPEAR is rather long, so I can't use it while in this cramped space. I will have to jump over to be able to use it.
>>
No. 58882 ID: 632862

>>58880
Push the block in the wall, see what it does.
>>
No. 58894 ID: 5696d4
File 125486609386.png - (145.19KB , 1000x400 , 104.png )
58894

>>58882

I push the block, and it releases the javelin from the rods. It falls just short of tripping over the side of the pit.
>>
No. 58897 ID: 632862

>>58894
Ugh. Well you're invisible, jump over and grab the javelin then stab the eye with it.
>>
No. 58904 ID: 9cc8fd

>>58894
Might as well jump over. What's the worst that could happen? Uhh, don't answer that.
>>
No. 58920 ID: 632862

>>58894
Hmm, come to think of it another option might be to use your spear to pull the javelin over so you can stab it from this side. I kinda doubt the eye can see you anyway, though.
>>
No. 58934 ID: 5696d4
File 12548677966.png - (152.22KB , 1000x400 , 105.png )
58934

>>58897
>>58904

I jump ove-

OOMPF.
>>
No. 58936 ID: 632862

>>58934
Hahahahaha! Oh um, try to stay out of the water!

Then grab the javelin by pulling it with your spear.
>>
No. 58940 ID: 5696d4
File 125486799838.gif - (183.66KB , 600x400 , 106.gif )
58940

Before I can even scream for help, the top of the pit closes in.

"... Hey, that button closed the pit!"

"Onward we go, then. Ah, this be a fine javelin. Such a waste to leave 't 'ere."

"Let's just go! Sanya seems to be ahead of us, but I can't really tell!"
>>
No. 58943 ID: 632862

>>58940
OH GOD! First, don't drown! Second, thump the top of the pit, try to get their attention before they go too far ahead!
>>
No. 58948 ID: 9cc8fd

>>58940
What, did they go deaf? Knock on the wall anyway. Maybe you can try a weak no-charge mind crush again if they're seriously walking away.
>>
No. 58951 ID: 4553b2

>>58940
Accept Bad End.
>>
No. 58955 ID: 5696d4
File 125486847051.png - (46.55KB , 600x400 , 107.png )
58955

>>58943
>>58948

But I can't swim... and something's pulling me do- BLLGRBLGRBL.
>>
No. 59100 ID: ed8d8a

I... I don't believe you.
206 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password