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516181 No. 516181 ID: 5a5dd4

Fifteen years ago, you forsook everything you had ever known for a new life. Granted, you were four at the time. You didn't leave much behind.

Five years ago, everything changed, but you were too invested in what you had become to do much about it.

A minute ago, a half-frozen harpy and a winged beast flew past you, high above the clouds.
217 posts omitted. Last 50 shown. Expand all images
>>
No. 534012 ID: c23ab0

Your implication that her soup is implicitly poisonous is both unfair and racist! I bet she hasn't had the spices for soup in weeks with this unnatural winter! Unless your spices keep well? Where do you get them anyway?

No, you're going to want to drip your own blood into the soup, or better yet onto a snowball that you then strategically lob into the creature's mouth.

OK realistically you could try the soup, see if the other twin can't tolerate spicy food. Finishing him off would be a mercy at this point. If that doesn't work though, then only the liquid in your veins has the power to make things keel over.
>>
No. 534040 ID: 9ddf68

even if the stun bolt doesn't stun the fluffy thing could it still get it's attention, as in if the thing is trying to block one of the dwarf's attacks or even attack the dwarf could you shoot a bolt at it and throw it's aim off?
>>
No. 534487 ID: f3734a

Hmm. But, what is magic? Is it like the power of the gods? If the power of the gods can repel the void that's consuming the world, and this creature is "made of" that void, then maybe magic will affect it more strongly than it normally would?
>>
No. 535342 ID: 5a5dd4
File 137681691922.png - (258.18KB , 800x600 , 38.png )
535342

Between the soup and your blood, your blood is almost assuredly more poisonous.

But.

You kind of like your blood where it is.

And there's really only one way to get it out.

You think you'll try the soup first.

You have two more jars, and it's not like you're going to need the soup if you get eaten by a monster, so you decide not to fuck around with snowballs.

You keep the knife in hand, heft the jar, and approach the wounded beast.

It's managed to roll itself over despite the grievous wounds and the pool of blood it's now lying in.
>>
No. 535343 ID: 5a5dd4
File 39.swf - (188.67KB , 550x400 )
535343

It screams.
>>
No. 535346 ID: 96c896

Toss the jar right in its mouth.
>>
No. 535347 ID: bf54a8

throw jar, run.
>>
No. 535364 ID: d72836

>>535342
Why do you want to risk going near the downed monster again? And losing one of your three glasses of soup in the process? That seems like a low risk, medium cost, no reward operation and I'm quite firmly against those.

>Look how you friend is doing. You might have to hurry away at a moments notice depending on how that fight goes. The still living and moving creatures is a for more important foe to keep aware of than the one lying in a pool of its own blood as well.
>>
No. 535374 ID: 41690e

...wait, why are we going after swordface, again? I thought we were going to throw the soup at fluffy. Swordface is already down and out. Er, unless you just pissed it off enough to get up by approaching it.
>>
No. 535390 ID: 9ddf68

throw soup towards it's jaws or the wound in it's face. Also why are we going after this one again? Is it to test out just how deadly the soup is or something?
>>
No. 535458 ID: 96c896

It's not downed anymore, guys.
>>
No. 535590 ID: c23ab0

Save the soup! Hide!
>>
No. 536270 ID: 5a5dd4
File 137707504565.png - (246.53KB , 800x600 , 39.png )
536270

You're doing this because you thought it'd be a good idea to test out the poison and to stay out of Torren's way and to finish off the twin in case it was going to do something exactly like this and this is really not how you imagined this going.

You throw the soup.
>>
No. 536271 ID: 5a5dd4
File 137707509081.png - (229.39KB , 800x600 , 40.png )
536271

It snaps the jar out of the air. The glass shatters in its mouth.

It begins to lumber towards you.
>>
No. 536277 ID: 96c896

Alright, keep it occupied, draw it away from Torren's fight. Head towards an alleyway or something.
>>
No. 536314 ID: 41690e

Right, uh, keep the hell away from that thing, and hope the poison kicks in, soon.

Maybe throw a stun-blot in it's face as you go. It's too big for it to ordinarily work, but maybe it's been weakened enough? Or it'll distract it a little as you retreat? (Not sure how vulnerable casting makes you. If you have to stand still and focus for a bit instead of running, probably not a good idea).

If you get a chance, glance how things and going between Toren and Fluffy.
>>
No. 536342 ID: 9ddf68

and now we play the wait and try not to die game, so since your small and that thing isn't try find small tight space that you can easily fit though but not so much with that guy to try and stay out of it's way before the (hopefully) poison soup can kick in.
>>
No. 536490 ID: c23ab0

SOUP TOSS IS GO NOW RUN FOR YOUR BOOBS I MEAN LIFE
>>
No. 536502 ID: bc8d67

Plan Soup Toss is go! Run, run, run! Get into the ruins and lead it away from Torren. That is, unless you can lead it around so it'll come at the Fluffy Fuck from the side opposite Torren.

You better hope that whatever you put into that soup is extra poisonous to non-kobolds, 'cause that jar is looking mighty small compared to the body mass of that beast. Hopefully the glass opened up a wound in its mouth that let the soup directly into the bloodstream.
>>
No. 537279 ID: 5a5dd4
File 137740600433.png - (157.24KB , 800x600 , 41.png )
537279

You turn tail and sprint quickly trudge through the snow.

Ahead of you, Torren and the white beast are locked in combat. Both of them are covered in blood, but you don't think either of them has been significantly wounded.


As you approach a corner to flee deeper into the ruins, you glance back at the twin.

Its steps are slow and heavy, its breath is ragged and wet, and blood drips and flows from its mouth and wounds, but it continues to lumber down the street, ignoring you, and heading towards Torren, the white beast, and the dead twin.
>>
No. 537288 ID: 9ddf68

could you use your magic throw voice to warn Torren that one of the twins is still alive and coming at him? If so do that, if not throw some stun bolts at the surviving twin to try and get it's attention on you since it seems you can just out run the thing.
>>
No. 537289 ID: 96c896

Don't distract Torren. Distract the near-dead thing with stun bolts.
>>
No. 537292 ID: 41690e

>turn tail
...do you have a tail?

>>537289
Yeah, worth a try. It might be weak enough to work, or at least draw it's attention. Aim for the face, or eye if you can.
>>
No. 538778 ID: 5a5dd4
File 137802794020.png - (152.28KB , 800x600 , 42.png )
538778

You dig through your bag for your focus, ready a stun bolt, and sling it at the twin.

On impact, the beast visibly shudders and coughs up more blood.

After a moment, it keeps walking.
>>
No. 538786 ID: 1cf691

Yell at Torren that the last twin is coming from behind him and he should try to maneuver so that the fuzzy beast is between him and the twin!
>>
No. 538808 ID: b32a14

...hit it again? I mean, it's close to death. It can only stop, shudder, and cough up blood so many times before it falls.
>>
No. 538825 ID: 96c896

Well, it stopped for a moment. That's what we need, you know. To slow it down. Hit it with more stun bolts.
>>
No. 538833 ID: c23ab0

>>538808

What part about "stun" bolts don't you understand?

Do that again, to the big fluffy thing! That might give Torren the edge he needs to significantly wound it! The living twin is both their enemy, and yours, so just stay away from it!
>>
No. 538837 ID: 9ddf68

keep hitting it. it's close to death, a few more bolts and it should drop.
>>
No. 539002 ID: 0b54f4

Is there a particular limit on the number of times you can cast that? Do you get really tired or something?
>>
No. 543458 ID: 078f92
File 138128794535.png - (249.78KB , 800x600 , 43.png )
543458

You think you can do this.

Your copy of "an Introduction to Magic" had all sorts of warnings about overexertion, but.

It doesn't look like you really have much of a choice here.

You can do this.

You can do this you can do this you can do this you can do this YOU CAN DO THIS
>>
No. 543460 ID: 078f92
File 138128800037.png - (173.46KB , 800x600 , 44.png )
543460

YOU CAN FUCKING DO THIS
>>
No. 543461 ID: 078f92
File 45.swf - (363.12KB , 550x400 )
543461

>>
No. 543462 ID: 7bbaae

>>543461
Oops. That's not good. Let's hope Torren is in good enough shape to carry you to safety.
>>
No. 543468 ID: 2f2cd6

Whoo! You badass, girl.

...pity about collapsing and losing your lunch, though. At least you have spare soup.

How do you feel? Can you move at all?
>>
No. 543473 ID: 9ddf68

well good job but I really hope fuzzy is doing better.
>>
No. 543474 ID: d2995c

>Let's hope Torren is in good enough shape to carry you to safety.
On the plus side that probably won't be very hard with kobold tinyness.
>>
No. 543623 ID: b3c2e5

>>543461
I hope that was just soup..
>>
No. 543737 ID: 761017

Was that blood or vomit?
>>
No. 543823 ID: b2c9e1

>>543737
Probably vomit, Blood's darker...but still, ew.
>>
No. 543888 ID: 2ecbc0
File 138156584528.png - (206.42KB , 800x600 , 46.png )
543888

In the days following the end of the war, you spoke with a madman.

He claimed the end was coming.

He said the Gods would leave.

He said everything would be lost.
>>
No. 543889 ID: 2ecbc0
File 138156587650.png - (220.41KB , 800x600 , 47.png )
543889

But he told you that he could fix this.

That he could fix everything.

He told you that he could make the world whole again.
>>
No. 543890 ID: 2ecbc0
File 138156590505.png - (328.78KB , 800x600 , 48.png )
543890

And most importantly, he told you exactly how he'd do it.

He told you how to harness the power contained here.

How to harness the power contained everywhere.
>>
No. 543891 ID: 2ecbc0
File 138156593946.png - (300.32KB , 800x600 , 49.png )
543891

He said he would use that power to bring back the gods.

He would turn back the sands of time and undo the atrocities of man.

He would save the world.

He may have even succeeded in his goals, if the church hadn't executed him for spouting heresy.
>>
No. 543892 ID: 2ecbc0
File 138156596851.png - (148.69KB , 800x600 , 50.png )
543892

You have to admit, there would be a certain poetry in taking up his torch, in seeing the madman's prophesies to fruition.

Perhaps you'd even get to speak with him again, once it was all over.

But you can't.

You won't.


You aren't going to save the world.
>>
No. 543893 ID: 2ecbc0
File 138156599577.png - (163.94KB , 800x600 , 51.png )
543893

You are going to make things right.

Forsaken Chapter 2 END.
>>
No. 543902 ID: 2ecbc0
File 138157270616.png - (77.58KB , 800x600 , 52.png )
543902

>>
No. 543934 ID: 761017

>>543902
So there WAS a mer hiding somewhere there?
>>
No. 543937 ID: 53ba34

>>543934
the ?/3 is probably hiding the fact that despite not finding them they are still alive. we have all the active threats neutralized so they are safe.
>>
No. 543986 ID: c23ab0

Did you just EAT the fuzzy's soul?
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