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File 136278985985.png - (55.27KB , 700x700 , 205.png )
498850 No. 498850 ID: c4e5c2

Unity is 5 b-minutes away from reaching the factory.

"We'll be launching a couple of helicopter drones to check out the facility, first." she tells her allies.
>"What, right in front of the factory? Do you want to tip them off?" the other jetal asks.
"Do you have any other ideas?"
>"We're beating up a buncha simple minded drug dealers and gang muscle, not infiltrating a military compound. Figured we'd just walk in and do our thing. Not have you get all tactical on us."
Expand all images
>>
No. 498852 ID: f2c20c

Fine. If things go unexpected, though, we're gonna rub it in your face.
>>
No. 498862 ID: 35edd4

Have the driver stop some distance away and launch the drones then. Having intel can only help us, and it'll just take a few minutes.
>>
No. 498866 ID: d6ef5d

Will one drone zipping around in a high tech city be noticed? After dark, at that? You'd think they would be hard to see at night, and reasonably common place.

Heck, we could toss it out the window a block before we arrive if they're worried about being seen from the front.

>going all tactical
Maybe it's for nothing, but a little caution is worth it when things go bad.
>>
No. 498867 ID: 74904d

If you two really prefer us to go in blind we can play it that way but it would be good to get an idea of where they are before we step in. Even if it does tip them off they'll only be getting a couple seconds.
>>
No. 498875 ID: b59bfb

With what we have done today, this will be a cake walk, take it easy, our boy here is right, just relax.
>>
No. 498876 ID: 76b151

mm, I agree that sending in the drones might be a slight waste of time if that is all that is expected.
>>
No. 498888 ID: 9ddf68

Just say you want one drone out to make sure that if they call for reinforcements we can get some forewarning about it is all.
>>
No. 498891 ID: f2c20c

>>498888
Well in that case we can let the drone loose right as we bust in.
>>
No. 498913 ID: b33427

Yeah, he's kinda right; Recon drones flying all over will probably raise alarms before you'd like them to.

How about this instead? Park the car just up the block from the warehouse, roll down one of the back door windows, and leave the heli-drones on the seat when you get out. Then when things do get hot, you can fly them out to watch the perimeter or peek in warehouse windows and skylights or something.

So, how are we going in? Bustin' in the door and going all "RAWR" like a trenchcoated Godzilla, or walkin' in all calm like, tellin' them we own the joint now and they better get the fuck out while they still can?
>>
No. 498915 ID: 76b151

>>498913
I think the calm and menacing manner is best.
>>
No. 498918 ID: 78c6ea

But a trenchcoated Godzilla would be more fun...
>>
No. 498919 ID: d6ef5d

>>498915
We might even be able to pull it off, with our scary propaganda 'rep, and Guardsman applying smart-mean talking.

I mean, really, for anyone to come after us, they have to think they have a chance of winning. With the right introduction, they'll know they can't.

If we just bust in, we could be any old brute and they're sure to fight back.
>>
No. 498924 ID: b33427

>>498919
Thing is, how do we show we're the big, bad Unity? We could be any jetal trying to cash in on Unity's name, as far as they know.

>>498918
It might be more fun, but in this context "fun" leads to mass property damage, and we're being paid to not wreck the joint.

Maybe if we need to threaten them, we could wind the KiloBeam up just enough so it makes a plasma glow and sparks in our mouth, Godzilla style, then pull the charge back before it goes off. Actually, can we even do that? Without wasting a load of surge and power, that is? If we can, that could be a good intimidation tool. Put just enough juice into all our energy weapons so they make the enemy jetal's surge detectors go off. "ENERGY SURGE DETECTED" times seven sounds like something that'd make 'em shit bricks.
>>
No. 498930 ID: d6ef5d

>how do we show we're the big, bad Unity? We could be any jetal trying to cash in on Unity's name, as far as they know.
Because, any Jetal crazy enough to admit they've got a 50 million sheep currency unit bounty on their head is either crazy, or strong enough to back that up.

I have complete faith that Guardsman will be able to come across as both crazy and strong enough to back that up.
>>
No. 498932 ID: c4e5c2
File 136280142296.png - (18.12KB , 700x700 , 206.png )
498932

>Can Unity charge a megabeam in her mouth and pull it back before it goes off?
No, unfortunately for intimidation purposes. Once it charges, there is no 'off' switch.

"Fine, we'll go in blind."

"Do any of you have any input on if we should go in menacingly, bursting the door down and all of that, or play it calm? We could play off of Unity's reputation simply by saying we're Unity-"
"Whoa time out, snake lady!" guardsman says. "Time out!"
"What is it, guardsman?"
"I am not saying I'm Unity!"
Why not?
"It's the name! It's a girly name! I might as well burst in saying I'm Princess Sugartooth of the Lollipop Syndicate! You said I get to drive, so let me drive! It worked last time, didn't it?!"
>>
No. 498935 ID: 78c6ea

Huh. Did not consider that.
>>
No. 498936 ID: d6ef5d

>It worked last time, didn't it?!
Mostly.

All right, if you've got an idea that will make us as scary as the big bad ravenous jetal with a 50 million bounty on our head, go ahead. Intimidate away.
>>
No. 498938 ID: 76b151

I'm not paticularily attached to using Unity for this op. It was just the 50 billion bounty that is associated with it is intimidating on its own right.

Also when you look at something like the Borg, Unity takes on a whole new, not very nice meaning.
>>
No. 498939 ID: d6e645

>>498932
Alison, say this to Guardsman.
"All right, change of plans. Burst in saying,
I'm Princess Sugartooth of the Lollipop Syndicate. And you're...
*shades*
...about to get licked."
>>
No. 498940 ID: 76b151

>>498939
hah!

I like it.
>>
No. 498948 ID: 735f4f

To be fair even with a 50 million bounty everyone knows we don't kill anyone. So any non jetals know they can just ignore us. I would let Guardsman do his thing. Alison can be a big softy even at her meanest.
>>
No. 498952 ID: b33427

Well, Guardsman is right about Unity not being an intimidating name. We may even want to drop it in favor of another one at some point, but that's for later.

>>498939
Definitely say this with a totally straight face, and try not to crack up if he takes it seriously before saying it was too good to pass up. Then apologize for pushing in on what you said would be his show, and that you'll lay off the backseat driving. Then lay back and say you trust he'll do the best job.

Wonder what kind of crazy intimidating name he's going to come up with for this.
>>
No. 498955 ID: f2c20c

Ask him what sort of name he'd be okay with. We used Unity to represent the fact that the Jetal is a group of AIs, and also because we're kindof uniting everyone in the competition under our banner in the name of escaping the simulation.
>>
No. 498962 ID: 9ddf68

>>498939
Do it just because I really want to see guardsmen's reaction.
But yeah, let him run the show just step in if he's about to do something stupid, like fire of the megabeam stupid.
>>
No. 498974 ID: 49e805

>I might as well burst in saying I'm Princess Sugartooth of the Lollipop Syndicate!
Do that! Do that!
...or yeah whatever you want, guardsman >u>
>>
No. 499036 ID: 6b2fce

>>498939

second.
>>
No. 499080 ID: c4e5c2
File 136285400687.png - (14.65KB , 700x700 , 207.png )
499080

"Alright, Guardsman. Burst in saying, 'I'm Princess Sugartooth of the Lollipop Syndicate. And you're...'"
>>
No. 499081 ID: c4e5c2
File 136285401718.png - (15.81KB , 700x700 , 208.png )
499081

"About to get licked."
"Snake lady you are bad at this!"
>>
No. 499083 ID: c4e5c2
File 136285409779.png - (14.77KB , 700x700 , 209.png )
499083

Alison lets Guardsman drive Unity. He gets out of the car and makes a straight line for the front door, while Alison makes sure that the other two are in fact following.

"I'm Princess Sugartooth of the Lollipop Syndicate. And you're..."

"Wait you're actually doing that?!"
"YOU ASKED FOR THIS."
>>
No. 499084 ID: c4e5c2
File 136285413615.png - (23.14KB , 700x700 , 210.png )
499084

"ABOUT TO GET LICKED."

>"This some kind of fuckin joke?"
"Where's the owner of this place?!"
>"You're talking to him. You got a problem?"
"That isn't right, cause I'm not talking to myself. Anyone who has a problem better scram!"

There is a lot of equipment around, blocking Unity's view. Alison can hear people running away, as well as others running on the upper catwalks to Unity.

>"Idiot! Do you even know what this place is?!"
>>
No. 499086 ID: 76b151

Ask him to educate you. Once he replies thump him over the head and say you don't care.
>>
No. 499089 ID: d6ef5d

Wait, what have we done. (Oh gods, we really are a CAI. Discarded a reasonable plan for silly reasons, and then discarded the next plan for an even sillier one just for the lulz.)

...okay guardsman, feel free to be intimidating now.

Core sense on, start ID-ing jetals, and someone start watching to figure out who's organic or mechanical.
>>
No. 499098 ID: 9ddf68

snrrkk, ok didn't think he would go through with it.

Ok if that's a jetal or robot just cleave him in half with a beam sword. if not just punch him in the gut and tell him this place is now yours or whoever is taking this joint over (dead batteries? the web? I don't know)
>>
No. 499100 ID: d6ef5d

>Do you even know what this place is
Yeah, it's the Web's newest property, and soon to be resting place of anyone stupid enough to argue. (With additional guardsman improvements welcome. I don't do intimidating anywhere near as well as he does).
>>
No. 499105 ID: 6b2fce

ask Guardsman to allow the guy to educate us before he does with them whatever he sees fit. he's driving after all.
>>
No. 499107 ID: b33427

Suggest to Guardsman that he grab the ex-owner by the lapels and haul him up to eye level in one smooth motion and say "I dunno; I just do this for fun. Enlighten me." Having him in front of us will make the opposition in here think twice about opening fire.

While Guardsman is doing that, could you discreetly drop a ground drone from under your trenchcoat and send it under some of the equipment? Or at least ready a ball cam to throw up and over the middle of the shop floor once things get hot.

>"YOU ASKED FOR THIS."
[Obligatory Adam Jensen "I never asked for this" reply]
>>
No. 499109 ID: 49e805

Cannot suggest, incapacitated by laughter
>>
No. 499112 ID: d6ef5d

...wait. Did Alison burn an armor rank slot just to make an outfit with sunglasses?

Oh well, it'll be worth it whenever we want to make awful jokes, I suppose.
>>
No. 499118 ID: 57a559

>>499084
"Do you know how many fucks I give? Come on, you can count them on your unbroken fingers in a little bit if you ask me a question."
>>
No. 499126 ID: 798822

>>499100
I actually second this to regain our intimidation >.>
That, or really let Guardsman take over. He handled pretty well when we ACTUALLY let him do it.
>>
No. 499146 ID: f2c20c

>>499084
OURS is what it is!

Pull out autoguns and use Core Detection to spot the nearest Jetal. Open fire upon them.
>>
No. 499212 ID: d79664

>>499081
This is the funniest thing I have ever seen in a quest, hands down, I cannot stop laughing, you magnificent bastards rule.
>>
No. 499413 ID: c4e5c2
File 136297365396.png - (16.63KB , 700x700 , 211.png )
499413

"Okay, guardsman, I'll let you keep driving, but only if you turn back to being intimidating! I was kidding! I never asked for this!"
"Fine! I'll do it right."

"It's the Web's newest territory!"
>"No, you moron, it's--"
"Don't care."

The core sense is always on, and there is only one jetal in the entire building. It is also on the catwalks.
>>
No. 499415 ID: c4e5c2
File 136297376555.png - (33.76KB , 700x700 , 212.png )
499415

And those on the catwalks start shooting as soon as the punched guy scrams out of the way, including the Jetal with an externally made autogun.

>"Guns? This place must be protecting the highest quality goods, if they are holding such illegal weaponry in mass. Machine guns, too." notes the Duelist.
Alison notes Unity just standing there. "Um, Guardsman, you're still in control. Are you going to do anything? About all these people shooting at us? Then again, they may be biological..."

The weapons are relatively weak though, and Unity's shields block nearly all the damage. Mass loss is minimal.

"I got it, I got it! All they're doing is messing up my clothes. Then they'll use up all their ammo and their guns will click and I'll just be smoking and looking all action hero buff like I don't care and then just go..."
>>
No. 499416 ID: c4e5c2
File 136297378578.png - (17.51KB , 700x700 , 213.png )
499416

"Insignificant."
>>
No. 499420 ID: c4e5c2
File 136297415799.png - (26.15KB , 700x700 , 214.png )
499420

FOOSH

Unity used Kilobeam!

"Guardsman no!"
"Oh please I'm just hitting the catwalk and the wall! That's barely any collateral value, and now they know I've got kickass weapons! It's only the kilobeam and just a tiny one too!"
>>
No. 499421 ID: c4e5c2
File 136297416761.png - (8.28KB , 900x400 , 215.png )
499421

Although Alison is worried now about police heat, it does get the robots to realize they're out of their league here and run off. Which accounts for almost everyone, including the original boss of the place.

It would be everyone except for the single jetal, who leaps down and confronts Unity while everyone vacates.

>"So you think you're hot stuff, huh? What'll you be saying when your core is being rolled around in my palm, eh?"
>>
No. 499422 ID: 35edd4

Start to say something, but halfway through the second word immediately open fire. Heavy weapons if you can get a shot that won't damage anything.
>>
No. 499423 ID: d6ef5d

Guardsman understands the rule of cool. (I do hope some of the others are amused by his antics).

>what do?
...he's in melee range. And we can see his core.

Plasma swords go. Slash from the left and the right, and pincer his core. (And chew him up with autoguns dead center too, why not). All it takes is a glancing blow, and then he'll be disabled and we can cut his heart core out and eat it absorb his stuff.
>>
No. 499424 ID: f2c20c

>>499421
Grab him. Let's use that grapple-gun move we learned with one hand, and chop him up with a plasma sword in the other to isolate his core. If he starts actually doing something dangerous we can toss him outside where we're more free to use bigger guns.
>>
No. 499425 ID: f2c20c

Also, I must say... Guardsman really IS good at this. I think we've been treating him unfairly.
>>
No. 499426 ID: 57a559

>>499421
That's assuming you have the skills necessary to absorb us. And he knows nothing about us. So heres the thing, how lucky does this punk feel? Because we feel lucky. Feel goddamn lucky.

We came in here alone and didn't give a single fuck. What does that say about us? It means were tough or foolish, so what's his gamble? Because we'd sure love for him to try so we can get all his little juicy mods, but we've been told to let him kneel first to minimize collateral damage, so kneel, or bend. And then get eaten.
>>
No. 499427 ID: 57a559

>>499426
we came in here practically alone, with little backup. Anyway, the two here are just some assitence for other things. We're the real muscle here.

Or just skip all the talking and intimidating bullshit punch and rip out his core and go "NANOMACHINES, SON!"
>>
No. 499430 ID: b33427

Say nothing. Remove broken sunglasses and flick them at his face.

Uh, folks, this jetal might just be a wee bit more powerful than we think it is. See, it didn't flee. It didn't fire its integrated weapons from a distance. It bloody well came right up to us and is making threats. From the way it's acting, we just might be dealing with a jetal spec'd for close combat here.

It didn't fire at us from a distance 'cause it doesn't have any ranged weapons, or at least any powerful enough to matter. That's why it was using an external autogun.

Whatever we do, do not get close enough to this jetal for it to grapple and hold on, and be ready to dodge away if "ENERGY SURGE DETECTED" pops up. Other than that, fire up both plasma swords C and D using cooling on one hand, and both kinetic autoguns in the other, set to max mass non-explosive.

...And the way they are openly carrying guns in here is making me suspicious. Perhaps they aren't illegal guns... Damn, I hope this isn't a government facility or something like that.
>>
No. 499433 ID: 735f4f

Yeah he might just be a low end jetal but best to not take any risks. Don't be to afraid to let loose a bit if we have to.
>>
No. 499444 ID: 2a8a2a

>>499430
This being a government building is looking more and more likely, especially with the way that guy keeps trying to reference what this place is, and with how the Web members actively discouraged us from gathering intel beforehand. There is a sizable chance that the Web members will attack us from behind once they find out we know about their plan, so we should watch out for that.

Text Polatt, have him check what the building is and watch for EIN being alerted if he can do that.
>>
No. 499447 ID: 6630b7

>>499430

that's cool. see, it was said about the instruments that the higher rank your weapon is, the better you can also use it otherwise. guardsman has a sword at rank 420, the best rank. he should be outduel him easily. if we're losing, we'll get duelist to take over a second sword. not yet though, let guardsman have his moment.
>>
No. 499460 ID: 76b151

You really want to know?

Lean in close. I can see where your core is.
>>
No. 499479 ID: c6ec33

>>499430
>>499422

Don't let him get too close.

Look like you're about to begin monologuing, then tri-sect him so that his core's left with an insignificant chunk of jetalium.

Follow it up with "That's how I roll."
>>
No. 499483 ID: 798822

>>499423
Just wanted to say, I also am very amused by Guardsman. He's the best.
>>
No. 499590 ID: 78c6ea

Back the fuck up! He's closing in on you for a reason.
>>
No. 499626 ID: 49e805

I think guardsman's got this covered. Like, damn.
>>
No. 500167 ID: c4e5c2
File 136337703913.png - (17.88KB , 700x700 , 216.png )
500167

"Be careful guardsman, he's getting up close, and I don't want to think he's an idiot! He might be awesome at short range. Then again, we might be able to trisect him or something and finish this quick."
"WE'RE awesome at short range! With out... snake lady pleaaaase let me burn some mass for some A rank plasma sword! It'll be a great finish I swear!"
"I don't know, that seems kind of overkill? I mean, that would be a decent chunk of mass to burn..."
"It was you who was worried! I swear if he's any good then this will be a good investment because I can see his core and it is right there I want to punch it."

In the meanwhile, Scanner looks up this building. It was a governmential factory at one point, but was abandoned. There's no info on what they made or why it was abandoned.
>>
No. 500174 ID: 76b151

>>500167
I love his exuberance. Alright lets see what it will cost to do 400 extra surge. 40 KG for a single use without anything else, with 1 every additional 2 seconds of use.

That isn't too bad actually. If we can end this within say 3 seconds we'll be down to 787 KG. We'll have to burn more if he actually does have something awesome though, but that'd add the shield cost.

I say do it. It'd be good to know what our sword does before we use it seriously against a Noble or an Operator.
>>
No. 500179 ID: 49e805

C rank plasma sword. B rank MAYBE. We don't need to bust out the A rank stuff here
>>
No. 500180 ID: 9f5b78

We don't want to cause collateral damage, so no A rank.
>>
No. 500182 ID: 735f4f

Would be a good test though. Important to know if it will blow up our arm or something earlier rather than later. But if we let him live then eventually someone might know we have a class A weapon.
>>
No. 500183 ID: 57a559

>>500167
IF he can see his core wouldn't it just be more satisfying to rip and tear it out with his bear hands then use plasma sword A?
>>
No. 500189 ID: 76b151

>>500183
Hes gaurdsman, not mongrel.
>>
No. 500199 ID: b7169d

Let him have his fun, A rank!
>>
No. 500202 ID: d6ef5d

...I'm torn. Part of me really wants to indulge guardsman. He's the manifestation of our inner awesome. But then there's the part of me that worries about overkill and managing our resources intelligently (and a simultaneous plasma sword C from the left, B from the right, autoguns from our chest, and kilobeam from our face would probably more than do the job).

Fuck it. Super sword. Remember, you're shooting to damage/stun/cut out his core, not destroy it. Move fast, though. We'll be burning off 2.5 kg/b-sec, on top of the initial 40 kg.
>>
No. 500211 ID: b33427

Oh, Guardsman wants this so bad, and he does have a good point about the jetal being right there, within striking distance. Kinda want to see what Loviro meant by it being able to change its form quickly, too.

Alright, Guardsman gets to use plasma sword A, just as long as he points it at the ceiling when activating it; Don't want to find out the hard way it springs a plasma beam the length of a telephone pole on initial startup or something silly like that. It shouldn't, but better safe than sorry. Oh, and he gets full permission to look as awesome as possible while using it. That's a must.

Keep Unity's cooling systems off for starting the plasma sword A. The cost in jetalium burned later to recharge her batteries would more than offset the savings in jetalium burned to cover ongoing surge now, unless this fight goes on for a very long time.

Did the numbers and Unity will have to burn 40 kg initially to cover the startup surge, plus 1.5 kg per b-second afterwards to cover the ongoing surge. There's also the cost later on to recharge Unity's batteries. The initial 1500 energy to start the sword will cost 23.8 kg, with about 0.4 kg per b-second after that. So the total running cost of this sword is approximately 1.9 kg per b-second.

>>500179
>>500202
The only other plasma swords we have are plasma swords C and D, not B and C. Maybe this jetal will have plasma sword B so we can complete our collection. Then all we need is an ultra power core upgrade to do a four armed naga-kali quad blade attack. That'd be so cool.
>>
No. 500212 ID: 7b3680

...fiiiiiiiine.




<3
>>
No. 500240 ID: 798822

Yes. Go for it, Guardsman. His excess mass will make up for whatever we burn. Also OMG THE AWESOME IT WILL CAUSE.
>>
No. 500243 ID: 2a8a2a

If we use the A sword, we should not use its launch function if we can avoid it. We want at least one surprise ability for our first noble fight.
>>
No. 500244 ID: 35edd4

We should not reveal that we have a class A weapon unless we plan on outright killing this jetal so he can't report us.
>>
No. 500245 ID: d6ef5d

>>500244
Meh, it doesn't matter. We know from Felix we already got a noble death sentence on our head from being a rogue operator. The death sentence of having a class A doesn't change that.
>>
No. 500247 ID: 76b151

Oh when Gaurdsman does attack, be prepared to enegage core dodge and both shields. We aren't going to have too much warning if he does have a surprise for us.
>>
No. 500273 ID: 14bafe

>>500211
I support this fully.

This is all about intimidation, and if a kilobeam scared off everyone, the sword should be amazing. We might want to talk about the Web hiring this guy though, he's obviously a <i>cut</i> above the rest.
>>
No. 500370 ID: 2f4b71
File 136344595972.gif - (2.86MB , 304x168 , grevious-four-arms.gif )
500370

>>500211
>Then all we need is an ultra power core upgrade to do a four armed naga-kali quad blade attack. That'd be so cool.
>>
No. 500461 ID: ecdc93

Showing that we have A-rank *anything* is a bad idea. Stick to the lower-class swords.
>>
No. 500851 ID: c4e5c2
File 136363683078.png - (41.68KB , 700x700 , 217.png )
500851

"Alright, guardsman, go ahead and -"

He didn't wait for Alison to finish before launching the sword out, although manages to be casual about the quick stab. The jetal doesn't see it coming, and the sword is not in the shape of a sword, it was in the shape of a hallow cylinder. He stabbed right around the core, only leaving the core a tube of jetalium separated from the body.

He then changes the sword's shape again to close the cylinder entirely around the core, only leaving a small layer of jetalium around it. Cutting through this jetalium was on par with cutting air. Alison now understands why, with core absorption, a rather small, unflashy weapon like this is class A.

Unity absorbs!
Kinetic Autogun Class C x2
Thrusters Class C
Plasma Absorption Class C
Plasma Sword B
Plasma Shot B

650 KG of jetalium is available for straw or gel absorption.


"That's how I roll." Guardsman has Unity say.
>>
No. 500855 ID: d6ef5d

...holy shit. We cored him, like an apple! Plasma sword A gives us complete control over the weapon form! That's fantastic!

Anyways, discard the core, and get absorbing. Burn as much as needed to recharge our battery, and straw absorb the rest as mass.

...might want to check with our backup that we actually got everyone out of this place first, though. Or send a remote drone to do a once around before we announce an all clear and let the web people move in and start setting up / looting, whatever.
>>
No. 500864 ID: 9ddf68

were alone now right? guardsmen scared everyone else away right? If we got time the straw absorb him and maybe see what our Backup is doing and going to do.
also congratulate guardsmen and say your sorry about the lollipop thing you just thought it would have been good for a laugh, you didn't really mean for him to go out and say it, but on the plus side at least one guy heard you say it and then got his sorry ass kicked so in a way it just adding insult to injury. I mean him and his entire crew just got there asses kicked by some guy claiming to be called Princess Sugartooth of the Lollipop Syndicate so that's has got to sting.
>>
No. 500867 ID: ac828a

This was almost too easy. Keep the act on, but be on the lookout for hidden enemies or drones.
>>
No. 500870 ID: 735f4f

Well from the looks of his mods against any normal jetal he would have been a good fight. Keep a eye out for other threats while we work on absorbing. Can have our helpers deal with stragglers.
>>
No. 500890 ID: 76b151

Alright send out the drones to do a quick once over of the base and maker sure everyone is out. Report your success to the ones waiting outside then get dat Jetalium!
>>
No. 500952 ID: 798822

........... :D WOW. That is incredibly badass.

Time for cleanup~
>>
No. 500955 ID: f59095

oh my god Guardsman marry me

oh and straw that motherfucker

straw him like a girly drink served in a hollow coconut

also explain what thrusters do

do they just sort of thrust you
>>
No. 500963 ID: f2c20c

What I want to know is... how did he know that we could control its shape? We never tested the thing.
>>
No. 500968 ID: 76b151

>>500963
MY guess is it reacts to what we want. We knew the core was there, we wanted it seperated from the jetal... so it did it.
>>
No. 500999 ID: d6ef5d

Oh, and someone please give Guardsman a high-five as he returns to the lobby. He's earned it.
>>
No. 501016 ID: c4e5c2
File 136367416042.png - (12.19KB , 700x700 , 218.png )
501016

Alison looks over what the thruster function is.
http://tgchan.org/wiki/Unnatural_Selection_Stats#Thrusters_Class_C

Engineer insists that the absorption is worthless.

"Good job, guardsman. How did you know it could change shape?"
"Old sheepguy said so! He was all 'it can change its form so yadda yadda.'" Guardsman imitates the gruffer, cynical voice of Loviro.
"It seemed... too easy."
>Don't jinx it! says Scanner.
"Alright. Scanner, high five guardsman, I'm going to get absorbing.

Clarence operates a drone while Unity informs the Jetal and the Robot that it appears cleaned out. After a moment of confirming that, the web official comes out and Unity takes a quick break from absorbing. It will probably take over a b-hour to do anyways.

"Good job. We'll wrap it up from here. Go on and get back to your place. We'll have your payment ready."
>>
No. 501019 ID: 78c6ea

You realize you have to keep that core your prisoner or the nobles might get their hands on him, learn about your super cool weapon that relies on the element of surprise.
>>
No. 501021 ID: 9ddf68

so how much mass do we have right now? I don't think we could use the thrusters to fly but could it be possible to use them as some kind of super jump maybe?

Alright now with that out of the way what else do we have on our to do list?
1- see if our meeting with undertool has been bumped up yet
2-Fight the crazy bounty hunter guy who challenge us to a dual in some old ghost town (possible trap)
3- get to the O-Route between 0:00 and 2:00
4- kill the sapphire empire
5- maybe buy some more crap like drones or something even though we probably can't take it with us when we go to world A
6- See if we can find some way to convince/cheat the system to maybe see if we can't get Vinyl, Loviro, and/or Polatt out with us when we go through the O-Route ( something like since we are a group of A.I.s all with the ability absorb and everyone around us is also an A.I. we should therefor be able to absorb them into us like any other A.I. ... or something like that)

Well we we're going to do 1 through 3 anyways so lets start with them and just go in order.4 is more of a long term sort of thing so we can put that on the back burner for now. 5 I think is useless unless we are buying things from undertool. And 6, well if we are going to try and do 6 the clock is ticking and we should get started on that sooner rather then latter... somehow.
>>
No. 501060 ID: d6ef5d

>>501019
But the web guys said no one in here would be willing or able to contact EIN. That should mean that jetal was an illegal.

...and besides, he ain't talking to no one till he gets more jetalium. Which probably isn't happening before the nobles start showing up to kill us like Loviro said, anyways.

>Go on and get back to your place
So... lug the jetalium back to the car and keep straw absorbing while we head back to DB central to get paid? (Remember- fill the battery first, put everything else into mass). And start shifting back to our new "default" look (Loviro's daughter, or whatever we wanna call it).

>Good work
Yeah, thanks. Enjoy your building.
>>
No. 501064 ID: bf0685

actually, wondering, why use it as excess mass now? if I remember right it can take a while before the jetalium will degrade/die, couldn't we store it to help recharge our battery later?
>>
No. 501066 ID: d6ef5d

>>501064
Because every jetal battle we survive gives us a chance to recharge, anyways, and it's likely our new more powerful crime buddies have access to a charger, if we really need one (after all, the web has it's own jetals). And because if we're fighting for our lives, we're gonna need every once of mass we have.
>>
No. 501097 ID: c4e5c2
File 136371591814.gif - (124.66KB , 800x600 , 219.gif )
501097

Alison decides to recharge mass, as it will only cost a piddly 30 kg, which she finds worth it to avoid having to make another trip to wherever the web is, assuming they even have a recharger. She gets the phone as Clarence calls the drones back, and texts Polatt.

The mission went smooth, I am going to see about getting payment and then fighting Bodec, now. Any luck with undertool?
>I might have something. Can't promise it yet, but I'm gonna talk to someone with an early appointment. If it works, I might get you something at around 80:00 tonight.
Okay, thank you.

Unity sits in the backseat again once the robot offers her a ride back. She tilts the car backwards, enough that entering the parking lot made the backend scrape and spark. As usual, she goes up to the boss's room.

>"Quick. Efficient. The Web is appreciative, as are we. They pay well. A new battery and 250 grand is yours."

New battery gained!

>"Will this suffice, or will there be anything else you need from the Dead Batteries?" the boss continues.
>>
No. 501101 ID: c7b0d3

no thanks.

look at the time. when will you be dueling?
>>
No. 501105 ID: 9ddf68

that's all for now unless you have any information on Bodec or a place called Wratch. other then that no we're good for now.
>>
No. 501108 ID: d6ef5d

No, this is more than enough for now, thank you.

Now we just need to meet with the Undertool so we can spend some of that money, and see if we can find out anything useful in preparation for fighting Bodec.

The news showing anything about the heist we just pulled? Did Unity's bounty jump again?

What time is it anyways? How long till the meeting, or the duel time? How long do we have till Loviro's estimate of nobles starting to come for us? (He said we had till "tonight", but it's already dark, innit?).

>Car has trouble
Hmm. We may have to make do without a sleek mob-limo or whatever from now on. There anything like a landrover or truck sheep hover-car equivalent we could use the next time we go out?

Although, wait, why'd the car have so much trouble? We only added 444kg, and coming up we had Unity and the web's jetal riding. Was he a lightweight or something?
>>
No. 501109 ID: 735f4f

Make sure to thank them for there support. Let them know if anything comes up they know where to contact you. Maybe give out some hugs.
>>
No. 501138 ID: 57a559

>>501097
Will this money carry over to the "real world"?
>>
No. 501144 ID: 76b151

>>501138
Nah, thats why we want to spend it.
>>
No. 501149 ID: c4e5c2
File 136372911849.png - (11.73KB , 700x700 , 219.png )
501149

Alison does recall that the car seemed better off with both her and the other jetal, so perhaps he was a complete lightweight. It doesn't matter, she guesses.

"Thank you, this is very good, unless you know anything about Bodec and the town Wratch?
>"Nothing useful that you do not already know."
>"Alright. You know where to contact me if anything comes up."

>How long do we have till Loviro's estimate of nobles starting to come for us?
Sometime tonight, which is beginning about now. So, any time, come to think of it.

Scanner looks at the news.

>"-hit on an abandoned factory building, ruled by a mob, and now ruled by another mob. Due to the fact that no upstanding citizens nor government officials were harmed or even involved, this gang warfare will be justly looked past. We have contacted the Lollipop Syndicate, and although they will not publicly show their faces, they have assured us that they have nothing to do with the capital city, and whoever claimed their name was a complete fraud and, quote, 'better not show their face in our town.'"

Unity's bounty appears to be the same.
>>
No. 501150 ID: c4e5c2
File 136372914585.png - (12.83KB , 700x700 , 220.png )
501150

After giving the boss an unreciprocated hug, she moves down to Polatt.

>"Going to kick bodec's metal rear, now?"
"Yes. Did he give any specific time?"
>"Not at all, he seemed pretty sure you'd end up showing sometime tonight. Want to go, now? I can get some muscle if you think it's going to be a trap."

The time is currently 55:20.
>>
No. 501151 ID: 76b151

>>501150
Lets go alone. If need be we can super jump our way outta trouble.
>>
No. 501158 ID: d6ef5d

Oh, hey. A lotto feed. I wonder if we ever play the Belenosian simulation again if the numbers will be the same? Oh well, not something we'll have the chance to test anytime soon.

>there really is a lollipop guild and they're pissed at us
...oh gods. That's hilarious.

>Bodec
Yeah, sure, let's deal with him next.

>muscle?
I appreciate the thought, but if it is a trap, and one intended to take out an overpowered jetal at that, I kind of doubt extra muscle will be able to get us out. It would just be more people we'd have to worry about getting away.
>>
No. 501169 ID: 7bc192

No muscle but have a getaway car ready incase this is a really good trap and we need a quick out
>>
No. 501198 ID: c7b0d3

no need for the muscle. we'll do this alone.
>>
No. 501203 ID: 35037c

Ha ha ha ha that's funny, actual lollipop syndicate. Let's roll.
>>
No. 501326 ID: c4e5c2
File 136381400814.png - (26.58KB , 700x700 , 221.png )
501326

"I'll go it alone, thanks." Alison says.
>"Uh... I'll drive, since you don't know how. I'll stay outta your way." Polatt says.
"Yeah, in case it is a good trap, I would like a getaway car anyway."

Once Alison is driven for about 20 b-minutes, Polatt gets a ding on his phone.

>"Good news, the Undertool talks went well. You've got an appointment at 82:00. By the way, you gonna use that form to fight Bodec in?"
>>
No. 501329 ID: 9ddf68

Thank Polatt for getting you an earlier meeting and we should probably use a form we don't use to walk around causally on the street. I think the 4 armed naga form could be useful here but I'm not really 100% sure on that.
>>
No. 501333 ID: d6ef5d

>battle form?
Yeah, we probably want to shift again, if we're using this as our not raising attention face.

Anyone got a better idea than just going Alison form again? Constriction could really work in our favor with all our plasma swords now- wrap 'em up, and dice 'em and/or core 'em.

Course, Bodec's got those beam blasters. We're gonna have to deplete his surge or something before we can get close. And he's gotta have some kind of trick up his sleeve... after all, we almost beat him before, when he had backup.

We should probably have Polatt drop us off outside the site, hug him goodbye, and then go in on foot, using drones to scout.
>>
No. 501337 ID: 76b151

I think an 8 armed naga should do it. We're starting to pile up on the weapons.
>>
No. 501340 ID: d6ef5d

>>501337
...do we need that many arms? I mean, we can also manifest weaponry from our hair, mouth, and tail. There's also a power limit on how much we can run at once, and a limit on how many bullets we can pump out.
>>
No. 501341 ID: 76b151

>>501340
in case any get sliced off its a good idea to have backups.
>>
No. 501356 ID: f2c20c

>>501326
No, let's shift to multi-armed Alison form. Also, may as well tell Polatt about how the form's general appearance aside from the arms is the form of the AI he's speaking to.
>>
No. 501368 ID: c4e5c2
File 136382433057.png - (16.51KB , 700x700 , 223.png )
501368

"No," Alison says, shifting. By the time she's done morphing to Alison's naga form, she explains it. "This is the form I have as an AI, if you were wondering."
>"What, like, as a robot?"
"No, just... as an AI."
>"AI's don't have forms."
"I do. All of us do." she says, and Polatt lets it go.

The car moves off the highway and into town, and within minutes Polatt stops the car a few blocks away from the designated building.

>"This good?"
"Yes, thank you again, Polatt." Alison gives him a physically awkward tail hug as she leaves the car, as he remains inside in case a quick getaway is required.

"I'll be back in a bit."
>"Yep."
>>
No. 501369 ID: 2595b0

use the same form you used when you first met him.
>>
No. 501370 ID: c4e5c2
File 136382434074.png - (24.02KB , 700x700 , 224.png )
501370

The streets aren't smoggy here, but it is cloudy and drizzly. She sees someone in front of the building who notices Alison.
>"Bodec is on the other side of this building on the street. He's got company, but he has told us to stay out of it. He only brought us in case you brought more than yourself. If you fight alone, so will he."
>>
No. 501373 ID: 76b151

>>501370
Thank him. Lets go see Bodec.
>>
No. 501374 ID: d6ef5d

>AI's don't have forms.
They have physical avatars when they're trapped inside a simulation.

>>501370
I assume this guy is a robot?

Tell him you're more than happy to do this one on one. Then let's go around and face Bodec. Maybe launch a heli-drone and send it up high, give us an eye in the sky?
>>
No. 501380 ID: 2595b0

cool. lead us to him.
>>
No. 501382 ID: 9ddf68

Ask if this company well interfere with the fight or not otherwise ask how long we will have to wait and thank him and then wait for the fight to begin.
>>
No. 501410 ID: c4e5c2
File 136382697439.png - (150.15KB , 700x700 , 225.png )
501410

Alison confirms that he means Bodec's company is to not attack Alison even if Bodec is killed, so long as Alison does not pull a trick.

She sends a drone upwards and around, and at the other side of the building, there are more Belenosian shaped robots. Once Alison goes around, they simply shuffle themselves indoors and away from the street in silence. Bodec stands, as much as that odd new form does. He is noticeably larger.

>"I was careful, as you laid a trap for me before. But the force said that not just would you show up tonight, you would be true to your word if you said you would come alone. It looks like I can keep trusting them after all." he explains.
>>
No. 501411 ID: d6ef5d

>you laid a trap for me before
Nothing personal. You were hunting me, and I needed to be stronger. So I did what I had to do.

>the force
The police force told him that? ...out of curiosity, who said I could be trusted to honor my word? (Be interesting if it were Sevener, considering her attitude on trusting us).

Can you see his core? I'm wondering if he will have a module designed to mess with core sense.
>>
No. 501412 ID: 76b151

force?
>>
No. 501416 ID: 76b151

Anyway lets start this battle. Start with the Megabeam to see how he reacts. Prep the shields, thrusters and core dodge to move quickly. I wonder if we can use thrusters to better steer the beam as well.

Oh and start tossing out cameras.
>>
No. 501423 ID: f2c20c

>>501410
We should let him know we had no idea that stealing his partner's abilities would get him in so much trouble. If we had known, we probably would've taken his core with us to give him a chance to escape.
>>
No. 501424 ID: 57a559

>>501410
Hey Bodec, do you want to break out of this harvestor simulation? Or are you fine living here?
>>
No. 501450 ID: 9ddf68

ask if it was Anya (sevener) that was the one who said you would come alone, because if she planed this I'm getting a little worried. I don't think she plans to have Bodec to beat us since she want's to learn more about these simulations but I'm just as sure she doesn't want to help us unless she gets something out of it.

Anyways ask Bodec if we should just start shooting each other or go off a signal or something because I'm not really sure how these duels happen?
>>
No. 501453 ID: 2595b0

yes.

ready, set, go! charge up both kilobeams and fire off to his sides. do a scissor attack. you may have to burn a little J to keep the beams up, but you'll probably lose way more if you let this fight drag on for too long.
>>
No. 501515 ID: b33427

While it's tempting to thruster-charge Bodec right out of the gate with the plasma sword A and core his core out of him, we ought to keep the fact we have such a weapon under our hat. That way we can spring it on any noble jetal we're going to fight. If we used it here, Bodec would undoubtedly tell the authorities after the fight, unlike that mob jetal we cored. We'll keep the sword, and Guardsman, on standby in case the situation is dire enough we have to use it.

>>501416
>>501453
We shouldn't use beams in this fight; At least, not initially. They nail us down while we're using them, and that's something we do not want while out in the open. Especially against a guy we know has at least KiloBeams, and likely got an upgrade to MegaBeams. We're going to need mobility here to dodge around the beams and get out of his line of sight behind cover.

We should also assume Bodec has put down cameras and surveillance drones around at least this particular area of Wratch. We'd best take the fight away from here ASAP so he can't remotely target us.

Be on lookout for any of his drones or cameras to shoot, and keep our air drone up high and in an evasive pattern so it'll be harder for him to shoot down. We're going to need it if we want to beam target him through the walls.

For the opening salvo, lets fire two 850 energy plasma shots at Bodec. They'll make his energy surge detectors ping like we're firing our KiloBeams, which might cause him to respond the wrong way.

Once the plasma shots fly, let loose with all autoguns set to max mass explosive. At current morph limits, they'll only be able to fire one round per b-second each, but that's enough. Keep firing on Bodec as long as he's in view, and aim for any obvious eyes to knock is aim off.

While firing, dodge to the left, and coil up to do a thruster-jump up to the second level of that building. That'll get us out of Bodec's direct sight, and make it easier to dodge his shots.

>>501450
Let's ask to start on the count of three deca-b-seconds, or 10 b-seconds if that's too long his patience.
>>
No. 501752 ID: c4e5c2
File 136398127865.png - (93.51KB , 700x700 , 226.png )
501752

"Lemme fight 'em!" Guardsman says.
>"You've had enough, guardsman. Let Alison." replies the Duelist.

Alison will toss around cameras once Bodec does not have such a clear shot on them. Her helicopter drone is still up in the air. She can see his core, though, it is at the center of his mass, but it is zigzagging around surprisingly quickly.

"It isn't personal. Was it Anya who told you that about me?"
>"Yes. You two have history?"
"Yes. How are we going to do this? Is there a signal?"
>"Standard duel rules. I'll flip a coin inbetween us. Once it hits the ground, the duel starts. The rules state that you may charge weapons beforehand, but only fire them once the coin drops."
"Are you fine living in this harvester simulation?"
>"I am. It has everything I care about, and if you care for your own life, you will stop talking about it. If you don't do anything stupid, I will be turning you in alive."

Bodec tosses the coin. Alison has already given thought to how she will open, although she can still rethink it while the coin is flying.
>>
No. 501756 ID: d6ef5d

>[his core] is zigzagging around surprisingly quickly
He must have a higher level of core dodge than we encountered before. No quick kill for us, this time.

We're going what we did with out core before, right? Low, and behind where the torso meets the tail? So is can dodge back into the tail, or up into the body and maximize our opportunity to use our mass to shield it?

>Anya / Sevener said we could be trusted
Aw. How nice of her.

>If you don't do anything stupid, I will be turning you in alive.
Nice of him, but we're dead if we lose anyways. Most being taken in alive might do is buy Sevener more time to learn if we aren't killed immediately.
>>
No. 501759 ID: f2c20c

>>501752
Personally I think we should just tank his shots and rush him. We've got the Jetalium to absorb a Kilobeam, and once we get in close he's done for. We can use Thrusters to get there faster.

The quicker we end this fight, the more Jetalium we will have at the end. Him shooting us and us shooting him BOTH reduce the total pool of Jetalium at the end of the fight!
>>
No. 501760 ID: 78c6ea

Beam sabers seem particularly well suited to combat core dodge. You can literally bisect whatever form the Jetal has, and whichever half has the core in it won't go inert. Of course he can do the same to you, but from what you know of his strategy it seems to be to burn away his opponents Jetalium, not to isolate their core.
>>
No. 501761 ID: 68742d

charge them lazors
>>
No. 501762 ID: d6ef5d

Personally, I'd prefer to stick to the previously discussed range and evade tactics over changing him blindly. Yes, bisecting him with a the beam sword A would be nice, but I suspect just trying to tank whatever he throws at us will be suicide.
>>
No. 501776 ID: fb528f

>>501756

Start shooting before the coin hits the ground, it's petty but we're fighting for more than just survival.
>>
No. 501777 ID: 9ddf68

do you think the B sword we got could cut him well enough and what is the charge on that thing again also how well is our new battery we never really went into how much of a charge the thing holds before going bone dry?

But yeah I think for an attack plan, use your new thrusters to jump into the air after charging your b plasma shot (well the coin is still in the air), once in the air blast the guy and aim for the biggest part of his body (he uses quick morphing so unless we hit anything but his core all we will be doing is burning off some of his mass), then after we blast the guy use your thrusters again to push yourself into one of the buildings to avoid any counterattacks he might have.
>>
No. 501784 ID: d6ef5d

>>501776
Emphatic no. We still think we can win this- Alison isn't so hard up we need the split second cheating will buy us.

Especially since we're still trying to win Sevener over, and prove we can be trusted, this time. Last thing we need is word getting back to her we were willing to go back on our word for our own benefit. (There are witnesses here, remember!). And if we don't play fair, he may not either (he has backup, remember. If they're backing enough heavy firepower, they could kill us- jetal vs mechanical gap notwithstanding).

Nevermind the fact it would be completely out of character for Alison to cheat so blatantly and so pettily when she expects to be able to win this anyways.
>>
No. 501797 ID: c4e5c2
File 136399017598.png - (183.65KB , 700x700 , 227.png )
501797

Weapon/Auxiliary List:
http://tgchan.org/wiki/Unnatural_Selection_Stats#Weapon.2FAuxiliary_List

Alison won't cheat for a few b-second advantage. Her core is still in her tail, starting to zigzag as well.

She will attempt to dodge his initial barrage in an effort to try and come out of this with as much mass as possible, since she is still a ways away from having control issues from too much jetalium. She uses her tail to spring back, with some thruster help, to duck behind the building. She does have her helicopter out, so she may be able to fire through the building as well as effectively leap into the air.

She prepares her autoguns, and starts charging a kilobeam, and to prepare a decent plasma shot with leftover surge.
>>
No. 501798 ID: c4e5c2
File 136399019386.png - (177.77KB , 700x700 , 228.png )
501798

Energy Surge x4!
High Class Energy Surge x3!


Bodec has gotten more than one upgrade.
>>
No. 501803 ID: c4e5c2
File 136399033938.png - (223.66KB , 700x700 , 229.png )
501803

tink
>>
No. 501804 ID: c4e5c2
File 136399034812.png - (230.66KB , 700x700 , 230.png )
501804

Alison's kilobeam, autoguns and a 500 charge plasma shot fire while he fires back. Alison thinks she hit him, and she knows he hit her, but only partially. Their collision of beams is explosive. She's knocked back, but hasn't lost balance. Neither Bodec nor Alison will be able to see each other until the debris and plasma clouds dissipate. Alison has lost 213 mass and activates her cooling, letting her beam die back down once she figures she's probably just firing into the rain.
>>
No. 501806 ID: f2c20c

Mother of GOD where did he get all that? He's supposed to be restricted to B-class weapons! Did we at least block that with our shield?

Well go on, rush him now that his surge is depleted. He very obviously outclasses us at range. Shouldn't we be able to sense his core even through the smoke?
>>
No. 501810 ID: 76b151

>>501804
I agree, he just plain outclasses us long range. Time to burn mass for surge.
>>
No. 501813 ID: d6ef5d

>>501797
Okay, digging the Taxi Driver style guns sliding out of her coat deal.

Also, I'm not sure when we actually designed our more conservative coat, striped shirt and skirt cyberpunk warfare outfit, but it's pretty rad. If we survive this, we should add that to our armor class rotations.

>Bodec has gotten more than one upgrade
If I had to guess from the improved charging message, probably class A or B.

>What do?
Spring jump with thruster assistance up and inside one of the damaged buildings before the dust settles. Your form looks a lot lighter and more maneuverable than his armadillo-turtle thing, maybe we can get a jump on him.

Have someone start scanning for him with core sense- if we can see cores through jetalium, why not through debris clouds too?
>>
No. 501815 ID: 9ddf68

stick to the buildings and make sure you never give him a clear shot at you. Stick ball cameras around the area and try and set up a perimeter with them so we can track his movements more, maybe even drop both of your ground drones and give them to someone else to control to try and hunt this guy down. I believe our best bet against this guy is to use guerrilla warfare to try and get closer to him then take him down with our swords. but if we get in close I highly doubt that he didn't give himself any close range weapons/skills since he or at least Sevener knows that is our preferred weapon of choice so be careful and be ready to block/dodge whatever he will throw at us.
>>
No. 501851 ID: 68742d

dive into a building and move towards him from the inside.
>>
No. 501891 ID: b33427

We shouldn't try to charge Bodec at this point, since he'll undoubtedly burn as much of his considerable mass as he needs to for surge to beam spam us down. Best to be evasive and figure out a way to jump him, and give ourselves time to recharge surge.

From now on keep your cooling systems on at all times, except when you're charging a weapon to fire. That'll keep the surge recharge up without using too much extra energy.

Pull out the other flying drone and throw it high up and away from Bodec. Start it in mid-air and maneuver it around the corner of a building so he won't have a clear line of fire on it. Keep it in reserve around corners from him, that way you'll have it ready right away in case the other heli-drone is destroyed.

Set thrusters to maximum and either jump up and through the nearest second floor window, or sprint through a doorway or around a corner; Put as much building between you and Bodec as you can before the dust settles. Keep moving at full speed the entire time, circling around Bodec's position.

Occasionally stick a ball camera high up on the inside of the building windows. They're mirrored, so he won't be able to spot them from outside that way.

>>501798
Before the plasma explosion, could you tell if all of those energy surges were from beams charging up, or if there were a couple other energy weapons in there?

>Plasma beam + opposing beam = BOOM
We could use this to our advantage if we get into a tight spot. If we aimed our beam so it intersects Bodec's at a shallow angle close to where his is firing from, the explosion would at least blind him and screw up his aim, likely damage his ability to fire for a bit, and maybe cause an explosive backfire in his beam emitter. Wouldn't want to base a plan around it, but it an option if we're caught out in the open.
>>
No. 502044 ID: c4e5c2
File 136409558352.png - (101.82KB , 700x700 , 231.png )
502044

>When we actually designed our more conservative coat
Far back, when she first gained her first Armor point, this coat was one of the ones she thought of but opted out of. It was also to have a keytar and goggles and a tail band, but she is going the basic route.

Alison corrects herself - she can sense his core through smoke and debris. The trouble is that it looks as though the core shines, and so does the plasma. So until the plasma fades, attempts to spot it would be like trying to find the lightbulb on the surface of the sun.

In the meanwhile, she uses her thrusters, and creates grooved spines on her underside for some assistance, to scale a roof. She manages to get to the third story before the dust settles.

Bodec moves down the street running alongside Alison's building. Either he cannot see Alison, or he is pretending he can't. Most of the glass down the street up to the fifth floor is busted from the explosion's shockwave. She can still place a ballcam on the intact shards, but can't expect the remaining glass to hold out again if this repeats.
>>
No. 502050 ID: 76b151

Lets try for a sword attack from above.
>>
No. 502054 ID: d6ef5d

Can our eye in the sky see what he's doing yet?

>Running along the street
That means he's got momentum in one direction, and that form didn't look terribly spry or agile, and he's got a lot of mass. I don't think he can stop or change direction very quickly. Could we throw or drop a bomb at him?

He'll retaliate by firing at us through the building, but we can dodge by cutting down a floor or two with a plasma sword. Then, while he's recovering from / reeling from the explosion we can jump out the building and attack with swords?

>it's the keytaur outfit
Oh wow, completely didn't recognize it without the bling. It's so practical now!
>>
No. 502056 ID: f2c20c

>>502044
If we can actually catch him by surprise with a drop attack, we could end the fight right now. Burn a bunch of mass to activate all four of our swords (or maybe just the two best ones) and just cut through all his weapons before he can react. The 'high class' weapons appear to be in his tail, so cutting that off is a priority.

We could also use our class B plasma shots to disable whatever we can't cut. He has four kilobeams (it seems), so we should shoot to disable those after cutting off his tail.

After his weapons are disabled, we can easily core him.
>>
No. 502057 ID: d6ef5d

...guys, I'd rather not jump out the window right for him. Once we're in the air, we're basically ballistic for several seconds (although thrusters give us some maneuverability). If he's not caught off guard, he's free to shoot strait up and incinerate us while we have nothing to do but fall into his beams.
>>
No. 502058 ID: 76b151

>>502057
Your underestimating how quick it takes to actually fall when you are free falling. By the time hes noticed us we would be already on top of him.
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No. 502059 ID: f2c20c

Well, on the other hand, we have seen that it takes only about as long as a coin to fall less than a story for his weapons to go off. We would have to be absolutely sure he doesn't have any drones watching for us. If he spots us as we jump, he can shoot us, and we WILL get caught midair by the shot. We could again block his blast with a blast of our own, but then both parties would again take damage from the resulting explosion.

So we could just... stick our head out the window to see if he turns to shoot us, before committing to the jump.

Instead of the jump attack, we could stick a ball camera on the glass, then fire through the wall at him. That guarantees he won't know where the shot's coming from, and he will get hit. He will of course return fire but if we cut a hole ahead of time to jump through like someone suggested, he won't hit us.

It's a safer plan that guarantees damage... I think I'm actually leaning towards that now, even though I suggested the jump attack.
>>
No. 502061 ID: 76b151

>>502059
He precharged them and we have seen we have lots of warning between that and actual firing.
>>
No. 502062 ID: d6ef5d

>>502058
Well... that would be

t = SQRT(2*y/g)

We're on the 3rd story, and if we assume 3m stories and earth-like gravity we can estimate... 1.3 seconds to fall.

Which I think is less than the beam charge interval? And probably less time than it would take to form new kinetic guns? If he saw us, it would be sufficient time to rotate existing weapons and start firing though. Or if he knows where we are and already has guns pointed.

I'd still rather drop a bomb on him. Just as hard to dodge, but much less risky for us if it doesn't work.
>>
No. 502063 ID: f2c20c

>>502061
You can't hold a charge with these weapons- we asked about that already. All he did was time the beam to go off right as the coin hit the ground, same as we did.
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No. 502064 ID: 76b151

>>501752
Look here.
>>
No. 502080 ID: 9ddf68

I really don't think the jump attack Idea is to good, I mean it seems to easy if we could just win it like that and this is assuming all he's got are those kilobeams. We really have no idea what this guy has for close combat weapons or skills because we have never once fought this guy up close. For all we know he could have some kind of exploding jetalium punch thing were he destabilizes some jetalium and either times it our has it go off when he punches us or something like that. I think we should take pot shots at him with the kilo and mega beams for now to chip away his defenses and then go in for a sword take down. Also are we still trying to hide our A-class weapons from him now or did that go out the window when we blow up half of a city block?
>>
No. 502081 ID: 76b151

>>502080
The thing is we are completely outclassed in both surge and sheer weapon mass long range. The only way to win without getting close would be attrition and lots of luck. And he will win the war of attrition with the amount of mass he has.
>>
No. 502085 ID: a869cb

place it.
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No. 502106 ID: 2a8a2a

Unless the explosive collision was a metaphor, getting his weapons cluster solidly in a wide kilo-beam before he counters it will cause any counter-beams from that cluster to detonate on top of him.
Placing the camera (on the more stable window-sill instead of the glass if we can) and taking a shot through the wall would likely give us a decent chance at this.
>>
No. 502116 ID: b33427

Best course of action right now is to get a lead on Bodec and take an evasive tact, while setting up to attack him. Get him to chase us and waste mass and energy trying to hit us from afar. Use our thrusters to our advantage by climbing up the inside of buildings and making thrust assisted jumps across the streets into neighboring buildings.

For now put that ballcam on the window, but show as little of yourself out the window as you can. Get as low as you can and slither on over against the wall and into the corner, and place the ballcam against the upper window frame, near the corner. If there's another explosion, the corner will be the least likely to break.

Could you place a heli-drone here on the floor, then start it and fly it out the broken window later, once Bodec isn't right where he'd see it?

Once that's done, head towards the interior of the building and look for a way up. Preferably a stairwell, but if there isn't one then you could wrench the elevator shaft doors open and thrust-climb up like you did on the exterior of the building.
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No. 502506 ID: c4e5c2
File 136436605462.png - (17.29KB , 700x700 , 232.png )
502506

Alison tosses a ballcam on the shattered remnants of a surprisingly well maintained abandon building.

She has a helicopter drone still trying to regain balance and tail Bodec, so she will forego launching her other, more noisy, helicopter.

"Jumping out is too risky. He almost definitely has omnidirection vision. I'm going to get us higher for now."
>"Agreed." Engineer says. "But, if you get up higher, then we may be able to fall so fast he won't have time to react. Not like I am condoning that as a great idea due to other, high velocity related problems."
"It's better than sitting around. I'm going up."
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No. 502507 ID: c4e5c2
File 136436610212.png - (282.78KB , 700x700 , 233.png )
502507

It does not look like Bodec has much of a way to track Alison. Instead, after Unity reaches the 5th floor, the drone's sight sees Bodec starting to run alongside a building. As he does it, he cuts through a building somewhat diagonally upward.

>"He's... cutting through the whole building next to us." says the Engineer.
>>
No. 502508 ID: 76b151

This would be a perfect time to attack. Lets use the megabeam then move to the building he was just shooting. It will let us get closer and probably redirect his attention.
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No. 502509 ID: f2c20c

>>502507
He must be burning mass to fire that beam for so long.

Also, won't that collapse the whole building? And kick up a giant dust cloud? Which would obscure his vision? Which would let us dive bomb him?
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No. 502510 ID: d6ef5d

...he's starting a domino chain, isn't he. He's collapsing the whole goddamn line of buildings! He knows we're hidden in one of them, so he's collapsing our hiding places on top of each other!

I think our objective now is to avoid getting trapped, while letting him to burn battery (and possibly mass?) possible chopping up buildings, before we counterattack.

Can we duck out the back or something? _Won't buy us much time if we assume he's got drone cams too- but the collapsing building should supply a lot of cover from aerial surveillance. ...and stationary surveillance is going down with the building!).
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No. 502511 ID: 76b151

>>502510

>dominos.
I don't think buildings work like the way he and you think it does. They are for one thing not solid. If you hit a side of the building with something on it will simply cave in. And you definately won't get a domino effect.
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No. 502514 ID: d6ef5d

>>502511
...forgive me the inexact terminology, professor semantics. -_-

Yes, it's messy building collapses and disintegration with a running cutting laser impetus along the whole line rather than a single initial mechanical impulse carried along a line of collisions- but it's still bringing down a row of rectangular regularly patterned objects in sequence, thank you.

He's not going to stop running at the edge of that building- in a moment the building we're in is going to be hit from the debris of it's collapsing neighbor as Bodec begins cutting it down. We need to move.
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No. 502515 ID: b89cf7

let him waste his energy. keep hidden.
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No. 502527 ID: 4ea529

Possible plan for making an exit: leap out, let him aim, use thrusters to adjust trajectory just before he fires. Can prep a weapon before or during our fall. Try to crisscross his beam close to him.

Feel free to shoot this plan full of holes, it's risky.
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No. 502529 ID: d6ef5d

>>502527
If Alison and Engineer were of the opinion before he started firing that jumping would get us shot, it would be even worse now. He wouldn't even have to pull the trigger- just rotate the beam. And i doubt our thrusters can change our course faster than that beam can sweep out along an arc length for small angle corrections.
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No. 502534 ID: 001618

let the building he's cutting in half fall down creating a dust cloud then using the dust cloud and your core detection jump down and hit him with your swords. maybe hop to another building as well if you think he can knock down your building down faster then it would take the dust cloud to give you enough cover for you to safely cut this guy in half.
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No. 502577 ID: 4ea529

>>502529
Good point. I was aware the plan probably had flaw and it looks like this is a fatal one, period. I forgot to take into account that beams' angles could be adjusted too.
>>
No. 502579 ID: b33427

It looks more like Bodec is aiming to remove our cover more than start a "domino" chain reaction of falling buildings. The way he's cutting that building, it's mostly going to collapse into its own foundation and onto the street. If it's a tall building the upper levels might hit the mid- to lower levels of the building across the street. So we only have to worry about it hitting us if we're in the building across the street from it. Though, the impact from the tower collapsing could be enough to shatter all the windows in the buildings around here. It might even be enough to cause floors to collapse in some of them.

However, what the collapsing building will give us is a huge, multi-storey high plume of dust and debris to hide our movements from Bodec. We'll know where he is in the dust cloud by using Core Detection, and from the glow of his big-ass bright plasma beam. We will have to check if he has Core Detection before jumping out, so wait for the dust cloud to reach our window, move out where he could see our core if he had that capability. If he doesn't change direction, then we're good. If he does, then get behind cover and away as fast as we can.

As soon as it's confirmed Bodec doesn't have Core Detection, make a running leap out the window in his direction, and use thrusters to slow our descent and keep us moving over to and above him. He'll almost certainly still have his plasma beam on, so he'll be easy to spot from its glow. Once we're almost over him, go into a thrust-assisted dive right at him.

At eight meters from Bodec, have Guardsman activate the class A plasma sword and extend it out as a hollow cylinder lance, like Loviro said it could. Point it at Bodec and use it to at least core a chunk out of the middle of him in the spot where we're about to hit. We're looking to carve out a spot inside Bodec where we can land, and where he can't fire his plasma beams without shooting himself.

At the same time as the class A sword turns on, also activate all autoguns at max mass explosive and fire at that target spot. Activate plasma sword B just before we hit and position it so it slices through Bodec top to bottom.

If at any point it looks like Bodec is turning his plasma beam around to hit us, have Guardsman swing the plasma sword A into his plasma beam emitter. The explosion from that won't be the best for us, but it'll get Bodec as well, and give us time to escape.
>>
No. 502580 ID: 76b151

>>502579
this sounds pretty good
>>
No. 502583 ID: 4ea529

>>502579
This plan sounds like the best one so far.
>>
No. 502584 ID: d6ef5d

...I don't know why everyone else seems to assume that the monster running along the street with the cutting laser is going to stop at one building. If he's doesn't know where we are, and he's trying to remove our cover, than he's going to remove a lot of it.

But more broadly, if we can use the debris cloud as cover to attack from above, that could work.

If the cloud doesn't provide sufficient cover? We could huck an explosive at him. Timed right, it should be indistinguishable from the other debris falling out of the collapsing buildings.
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No. 502613 ID: b33427

>>502584
Raining explosive jetalium on Bodoc does sound like a good possible addition to the plan. It'd also lower our mass so our thrusters could keep us airborne longer; Throw about 500kg, and we could fly using them. Though, the big question is if we could time it right, since the minimum fuse length is 60 b-seconds.

Oh! Here's an idea: Do a bombing run from the air. Before jumping out the window in this plan >>502579, set 500kg of jetalium in our tail to explode in 60 b-seconds. Thrust-jump over Bodec, detach our tail and let it fall right on him while we thrust up, then thrust-dive down at him right after it goes off.

Of course, we'd only do this if we're almost certain of the timing, and Bodec being roughly where we expect and not seeing us, but if we land it right on him, or even to the side, the explosion would have to be enough to at least stun him long enough for us to get in close and finish this.
>>
No. 502614 ID: 76b151

>>502613
way too much. We might need to burn mass once we are close to him
>>
No. 502618 ID: f2c20c

If we're willing to use mass as explosive we may as well just burn mass to shoot him with surveillance-aimed megabeams and shit.

I mean, I don't think mass-explosives are as effective as our big guns at this point. Their only advantage is being able to use it as a timed attack.
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No. 502624 ID: 9ddf68

>>502618
well our exploding mass may not be as effect as our kilo and magabeam it doesn't ping our enemies with an energy build up signal and since we seem to all agree that this guy could outlast us in a ranged fight and the fact that he currently has his weapons leveling a city block I don't think it would be worth the risk to use either of the beams to try and open him up for a melee attack as it would give away our position and with his beams already fireing all he would have to do is just re-aim them and any chance we had at a surprise attack would most likely just go out the window. Using the beams might make a good follow up attack though just incase our swords don't do as much damage as we hope they do.
>>
No. 502629 ID: b33427

>>502624
There is something that we should find out: What's the range on our jetal energy surge detectors, and how walls and such effect them. 'Cause there is a limit, since Bodec's beam charging up didn't ping ours. We might be able to start charging our beams on the way down without him detecting them, so we'll have them ready to counter his beam if he somehow detects us as we approach.
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No. 503607 ID: c4e5c2
File 136495181468.png - (219.98KB , 700x700 , 234.png )
503607

The building he is taking down is not directly next to Alison.

"Engineer, can we just fly off to another building?"
>"We need to get higher to do so. Our thrust to weight ratio is only about one-half, so we will still fall at an acceleration of a few meters per second. We can do so, but we'll end up perhaps around 5 stories lower than when we jumped."
Have our explosives been doing much damage to enemies lately?
>I was meaning to ask to test one on ourselves, but we have been busy. They do not appear as effective as weapons for raw damage, the shockwaves the explosions cause seem to be well absorbed. They appear best for knocking away terrain and for more strategical performances.

Bodec is currently moving away from Alison's location at the moment. His beam dies, but he still runs to wrap around the block. It seems that Alison will want higher ground regardless, so she runs up. The other building wobbles, and Alison reaches floor 8 by the time it starts collapsing. Since Bodec is moving, Alison will need to anticipate his movement and get into a new position to get a drop on him.
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No. 503622 ID: d6ef5d

>Alison will need to anticipate his movement and get into a new position to get a drop on him.
Okay, that seems good. Do that, then. He's moving around the block in strait lines, right? That makes him easy to anticipate.
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No. 503630 ID: f2c20c

>>503607
Strategical purposes, eh? We could blow up part of the building to kick up a bunch of debris to hide our descent. No, nevermind, he'd probably shoot the debris if it was coming down on top of him. Also a distraction wouldn't help since he's got omni-directional vision most likely. I guess we COULD kick up a wide cloud of debris and dust (like, blow out the entire side of a building) to descend upon him from, to make it impossible to tell where we are... and he can't shoot ALL of it.

Yeah, let's start planting charges. Time them to go off about when you've reached the top and Bodec is in one of the alleys. It should be simultaneous, and with the intent to blow out as much as possible. Engineer should be able to direct you in how to do this.
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No. 503639 ID: 9ddf68

get your drone to track his movements. If we can find out where he is going we could try and bomb the hell out of his path to crate a dust cloud to give us cover and use our core detection to pinpoint where in the cloud he is and try and tare him apart with beam swords.
>>
No. 503664 ID: b33427

It looks like Bodec is going to make a left, fire up his beam, and start cutting the building on his left. Considering that the collapsing building is going to kick up a big dust and debris cloud that'll travel up the street between the building Unity is in and the building Bodec is cutting, once he's done cutting he's likely not going to turn left because he does not want to have his vision obscured by the dust. He's going to keep going straight up the street he's on. So lets move to that side of the building and get ready. Estimate where he's going to be based on how long it took him to cut the previous building, and how fast he moves.

>>503630
>>503639
Thing is, if Bodec sees the explosion and the dust cloud coming down on him, he's going to assume we're in it trying to jump him, and start waving his beams all over the place above him. That'd make striking from above near suicidal. And throwing bombs out to blow up dust from below will just make him sweep his beams around at ground level. With all the dust down there diffusing the beam light, we won't be able to see them coming to dodge until it's too late.

However, I still think we should kick up a whole bunch of dust, in order to make Bodec waste a whole mess of energy and mass waving around his beam spam, then swoop in for the strike right when he cuts them off 'cause he's either used too many resources, or he thinks we've run and hid again. We'll use the time he's firing all over the place to get down the building and as close to him as we can without being seen. All the dust should obscure our movements while we're in here.

Here's the plan to kick up as much dust as we can. Use plasma sword D or C to slice through the floor near the exterior wall such that the wall is hanging on by just a few tabs, then stuff explosives around those tabs. Since we can't stick the plasma sword through the wall without it being spotted, use it to instead cut holes not quite all the way through and put explosives in those. Do this on as many floors down as you can.

That'll take care of making a load of dust from above. Now for from below. Make about 20 5kg chunks of explosive jetalium, and place them so they're launched out over the street when the wall is blown off. Time them so they'll go off right before or soon after hitting the ground.

Once this is all set up, head down to level 3, slap a ball-cam to the window, and move behind an interior wall. Then it's a matter of waiting for the dust cloud to descend and for Bodec to exhaust himself from beam spaz before thrust charging in to strike.
>>
No. 503685 ID: e71208

use corevision to do that. or just stay where you are until he starts taking down your building, at which point you'll need to jump to another building (or whatever's left of it) and hope he fails to notice you. or you could just jump into the rubble right now. by its appearance, I'm guessing that beam is fairly noise- and vision-blocking.
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No. 503721 ID: c4e5c2
File 136502449910.png - (340.32KB , 700x700 , 235.png )
503721

>Get your drone to track his movements.
Bodec moves fast, but Clarence is able to just keep up. Core vision has distance limitations, although Bodec makes a sharp turn again, running back up the opposing street, and Alison can see his core again.

Alison runs to the opposite side of the building while loosening chunks of jetalium from herself. She has not activated them for exploding as of yet, but that is the plan.

Bodec grabs the side of the building and starts running up it.

>"I haven't seen him use any thrusters, but he is running across the wall easily. We still may be able to throw an explosive timed to explode right at the corner of the building when he reaches it, blowing him off." says the Engineer.
"He moves erratically, I don't even know what he's thinking. Would you be able to help me blow out the side of the wall here as well? If I jump, that will make it harder to tell where I'm coming from if I take out the whole wall. Also the street below him."
>"Iffy. I don't know how sturdy these buildings are, but blowing up the street likely will not do much more, as him taking down another building is going to cover up the whole street level and then some with debris. Which he appears to be doing. Again, blowing him off the wall will send him down. If that happens, he won't be able to see us anyway assuming he has no core vision. And he won't see or hear us blowing up a wall beneath all this noise." The first destroyed building is still crashing. The fog makes it hard to tell how high these buildings are, but if they are as tall as the capital's building, then they are well over one hundred stories.
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No. 503732 ID: d6ef5d

Is he still firing into the building as he climbs / runs? It's hard to tell. If he's been running his beam this whole time, that's a heck of a nice battery he's got. Better than ours, for sure.

Blowing him off the corner seems as good a plan as any.
>>
No. 503733 ID: 9ddf68

Ok then so the plan is to plant a bomb on the wall he is climbing and send him flying back down to the ground, then basically jump on top of him and start slicing away. That could work but as we are jumping out after him I think we should also throw a few more jetalium bombs around nearby buildings just encase we need to make a quick retreat and if we have more holes in the buildings around us we have more place to hop into and if there is still dust in the air when we fall back all of those extra holes will make it harder for Bodec to figure out what building we went into.
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No. 503742 ID: f2c20c

>>503733
I essentially agree with this.
>>
No. 503748 ID: 2f4b71

If he's intent of running down his battery/mass on buildings, it seems we may as well leave him be for a while.
>>
No. 503770 ID: 9e1727

There might be an alternative way to blow Bodec off the corner of the building. If we're far enough away that us charging our MegaBeam up to fire won't be detected by him, then we could fire that down to intersect his plasma beam either right under him, or very close to him. A benefit to this, in addition to not using as much mass as explosives, or possibly even any (assuming we have full charge,) is that the plasma bloom will obscure our descent from him, and blind any surveillance systems Bodec might have watching this area. Even if he has core detection, he won't be able to see us coming at him through the plasma glow. And if we can jump down through the middle of the glow (assuming that after the explosion it won't cause much or even any damage) that'd be even better

We should also remember that if we absolutely need aerial agility at any point, we can jettison a mass chunk so our thrusters are more effective. As long as the jettisoned mass isn't vaporized or buried under a mountain of rubble, we can recover it after the battle is over.
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No. 503798 ID: c4e5c2
File 136505778773.png - (149.02KB , 700x700 , 236.png )
503798

Alison gets to the other side of the building in time, timing out when to activate a jetalium chunk and when to throw it. She is not sure she is out of surge detection range, so trying to do so via plasma beam may give away her intentions too soon. The explosive works out fine, and although Bodec hesitates at the last moment when he sees the chunk, it still knocks him down. His beam was on the whole time, and the building makes similarly enormous structural groans.
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No. 503799 ID: c4e5c2
File 136505786939.png - (292.02KB , 700x700 , 237.png )
503799

Everyone is quite certain that jetalium won't be damaged even under immense weight of a building, and she can just beam her way out to make a debris tunnel if it comes to that. So Alison leaps out, starting to fall as the building does.

The debris pushes at Alison. Her thrusters are strong enough to get her on track for diving onto Bodec, but trying to toss small chunks of jetalium into the side walls to make an escape route are is not viable. She is confident she'll be able to get on top of Bodec, and the debris will only help obscure visibility. She has not sensed any energy surges, so it is safe to assume Bodec cannot see her right now. She just has to decide which weapons to activate.

>"We're only going to have a second anyways." the Engineer reminds Alison. "We're right next to a falling building. We're going to get blown away in a moment, metric ton with thrusters or not.
>>
No. 503800 ID: 35edd4

Core him with the plasma sword?
>>
No. 503801 ID: f2c20c

>>503799
Plasma swords A-C. A should be used immediately to disable his super tail cannons, B and C should be used to disable his shoulder cannons. Then we can start chopping away to get at his core.

Yeah we'll have to burn like 100kg of mass to do it. Don't care!

I wouldn't object to using a megabeam to melt his face either.
>>
No. 503803 ID: 9ddf68

If we want to finish this thing quickly, use core detection to see where his core is and try and tear it out with the plasma sword A, If we are still trying to hide the fact that we have A class weapons hit him with both the B and C plasma swords and just try and lop off the chunk of jetalium his core is in and we can try and deal with a weakened Bodec after we push ourselves out of the rubble.
>>
No. 503810 ID: 76b151

Use the A class, seriously. Cut him in half so he doesn't have access to all his mass, aim for his core. Go full burn on our miniguns on whatever half has the core as well. If we still have burn for it as well do a couple close range B plasma shots. Use our tail to slap away the half he doesn't have access too.
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No. 503842 ID: d6ef5d

If we can get to him, the plasma sword is an option. But Alison's not sure she can get to him, and visibility is hampered.

I say we just blast him with all our beam weapons. Energy surge detection is not directional, and we have core sense while he does not. That gives us a short window to fire on him unopposed while he does not know where we are.
>>
No. 503848 ID: 2c7c89

mid-air slash with the lightsaber? yes please.
>>
No. 503870 ID: 9e1727

Too late to charge beams, and the autoguns aren't going to be able to put out enough damage to matter, in addition to being tough to aim in this mess. That leaves plasma blasters and plasma swords. Since we're trying to keep as much of Bodec's mass intact for absorption as we can, and not use up too much of our own, go for swords first, with blasters on stand-by to knock out his weapons if he tries to fire.

Guardsman and Dualist on swords A and B, respectively. At just inside eight meters out, fire up plasma sword A and lance it out to its maximum length to attempt to core Bodec, and bisect him if the coring maneuver misses. Activate plasma sword B once next to him, and use it to remove more of his mass to isolate his core.

There might be a way you could stay stuck to Bodec and continue slicing him up, even while being knocked around by the debris. Use the plasma swords to gouge hand-holds into his body, then use those to hold on long enough to coil your tail around at least part of him. Create grooved spines on your underside to jab into him, same as when you climbed up the wall after the plasma explosion. Perhaps even gel absorb in a hook pattern down into his body, and use that to hold on.

Would it be feasible, if you were in physical contact with Bodec's body, to gel absorb down into it fast enough such that you could undercut chunks of his mass and throw them off. That'd be useful to divide up his body to isolate his core.

Wiki stats page doesn't show Unity's mass after throwing that bomb.
>>
No. 503987 ID: c4e5c2
File 136515016406.png - (386.48KB , 700x700 , 238.png )
503987

>Would it be feasible, if you were in physical contact with Bodec's body, to gel absorb down into it fast enough such that you could undercut chunks of his mass and throw them off.
Alison would be surprised if that was feasible to do at all, but she is certain that so long as Bodec's core is still healthy and in contact with his body, she will certainly not be able to do so fast enough to be practical.

She will use her A class sword.

One major energy surge occurs just before Alison connects with her sword. She uses her bottom two hands to clasp onto Bodec's back so that she cannot get tossed off easily, and tries to fire a plasma shot with her remaining charge to try to break Bodec's weapon. It does not work, and the enemy beam continues charging.

His core snaps away from Alison's sword, but it does cut cleanly through him without issue. In response, Alison splits sword A into spikes, poking several holes through him. His core still moves too fast. Every spike misses, but this gives Alison the opportunity to simply cut Bodec into several pieces. The downside of that is that at this point, that will take a split second, which is about how long she has now to react if she wants to dodge the beam Bodec is still charging right underneath her.
>>
No. 503988 ID: 76b151

Move your core away from the beam weapon and do your best toshift his body so the weapon isn't pointing directly at you. Also start up the B class AND C class shields to see if you can layer them. Finally burn mass to jam the B sword right into the focal point of the beam weapon. Oh and take the opportunity to cut him into pieces. Make sure to snag whatever piece his core ends up in so you can finally finish this.
>>
No. 503989 ID: f2c20c

>>503984
Rotate around his body. Essentially grapple and swing around to a different angle so his shot misses. As a naga you should be very good at doing that. Use that tail. Swing underneath for maximum dodge- he can't exactly shoot through himself, now can he.

Then use the time you bought to start cutting him into pieces.
>>
No. 503991 ID: 2c7c89

turn the sword into a sickle as you jump away. it should take a good chunk off.
>>
No. 503997 ID: c4e5c2
File 136515421160.png - (489.44KB , 700x700 , 239.png )
503997

Or, instead of choosing, Alison takes the third option and yanks herself with her tail downward. Bodec does not, or can not, react in time. His beam shoots up to destroy nothing but debris.

Alison slices through him.

>"They didn't say... you got an A class..." his expression locks, and he no longer has access to his body. Alison grabs the chunk with the core and immediately absorbs it.

Core Dodge B! Does not stack with other Core Dodges.
Megabeam A!
Gigabeam A x2!
Kilobeam B x2!
Kilobeam A x2!
Power Move - Up to 20 surge per b-second can be used to perform physical feats of strength at a greater capacity. At maximum power, strength is approximately tripled.

>>
No. 503999 ID: c4e5c2
File 136515441017.png - (29.09KB , 700x700 , 240.png )
503999

And lastly, an A class battery with high surge focus.

Unity keeps on clutching Bodec as the building continues to fall. Power move does nothing to outrun the debris, and Alison is soon riding a wave of junk, or more realistically, Alison is getting knocked around from flying chunks of junk. Eventually it settles, and now she is just plain buried. She can not say it is pleasant.

She also only has about 300 kg on hand from Bodec's remains she managed to catch, and unfortunately has no 'jetalium sense' to see where the rest of it was pushed off too. Probably nearby, but it was still knocked around, and is merely a question of if she wants to spend the time searching for it.
>>
No. 504000 ID: 001ee9

Jesus Christ Bodec was LOADED.
>>
No. 504001 ID: eaf2f5

Jackpot! Now lets either test out power move and burst out of the rubble, or some of our new beam weapons and blow our way out.
>>
No. 504002 ID: 2c7c89

use power move to emerge from the rubble. or use the swords. whichever works.

you don't want to get too heavy to use a car, so the 300 kg is probably more than enough. use gel.
>>
No. 504008 ID: 9e1727

Nice haul! Bodec either called in all his favors for that kit, or he's got a major backer. Most likely the latter; Possibly both.

Alright, first things first. Check the time, burn mass to top off your battery, and if there's cell phone reception down here, text Polatt that you won and to bring the car up. If the flying drone is still airborne, keep it up and circling until right before you leave, just to make sure nobody is moving in on you. Leave the ball-cam; You can just buy a new one later.

While doing that, either morph around Bodec's core and shift it up to your face, or shift your face down to his core, and put a smidgen of jetalium on it. Let's see if he's going to be at all talkative. Maybe he'll be kind enough to tell us how much mass he had at the end, so we can judge whether or not to dig it up, and when to stop if we do.

You might not need to use beams, swords, or Power Move to get out from under this rubble. Start morphing to as skinny and long as you can, then shimmy upwards. Make like a burrowing snake.

With the formula for base energy use changing a squared power to a cubed, Unity is now pulling ~837 energy per b-hour at her current mass and morphability just to keep running. That's 13.28 kilograms/b-hour just to keep the battery filled.

Considering the large increase to Unity's base operating energy draw, and that we only have burning mass to recharge, I think we should get as much mass here as we can in two b-hours. As long as the average mass recovered is more than 13.28 kilos per b-hour, we're good. With that, Unity is going to need a better form to dig and sift through the rubble. Perhaps a giant mole form, or something akin to earthmoving equipment. Engi might have ideas on going about this.
>>
No. 504010 ID: d6ef5d

Right. Absorb that mass, recharge battery. Then use power move (if necessary) to dig out and/or root around for move jetalium. Snake body's not a bad form for moving around underground, or under rubble (slither slither!) but you might have to adapt your hands to something better at digging.

If it turns out we're pressed for time, you can always fire a beam weapon to make a quick exit.

>time to search?
What's going on topside? Can the drone see what Bodec's backup is doing? Or have it pull up for a wider view- are the police or army or anything closing in? Or text Polatt and see what's up.

>also
Bring Bodec's core with you. No point in leaving him buried alive underground. You can place it outside the rubble where he'll be easier to find, or toss him to his would be robot backup as you pass.
>>
No. 504014 ID: 76b151

I actually think we shouldn't bother with searching. That Noble could come at any time. With our battery and new weapons we should be able to deal with them now. And after that its time to plan our assault on the O-Route.
>>
No. 504020 ID: 9ddf68

I think we should dig ourselves out of the rubble and then text Polatt to come pick us up unless something happens, like we start getting chased by the police or nobles or something and well we wait for him to pick us up do a little searching for Bodec's remaining mass. If we find it by the time Polatt comes to pick us up SCORE, if not oh well. So next on our list (assuming nothing else comes up) is to get to that undertool meeting to see if he could have anything that could help us for when we hit the O-route, and seeing how much effort we put in to arranging this damn meeting we better freaking go and undertool better have some kick ass gear for us, or at least some jutalium we can buy if we can't find Bodec's.

and speaking of Bodec I say we keep his core until we can just pass it off to someone, like Bodec's robotic friends or maybe even some passer by in the city, which would be funny to see to see that poor souls reaction when we tell that we just gave them Bodec.
>>
No. 504046 ID: 9e1727

>>504010
>>504020
We might actually want to keep Bodec from being recovered for awhile; He's EIN-linked, so he can just call out his location to be picked up. Once the authorities have him, he's going to tell them we have a class A plasma sword. Even though we got other class A stuff they'll know about already, I'd be good to keep the fact that we have that kind of plasma sword hidden so we can spring it as a surprise.

>>504014
Why would we be expecting a Noble to show up here? I thought the plan was to camp Loviro, Vinyl, and Felix and wait for the Noble jetal to show up, take it down, and absorb it. Noble jetals aren't destroyed on death in the simulation like the other operative jetals to prevent absorption, so we'll get quite a haul from defeating it.

Working out our tentative schedule might be a good idea to take care of before leaving here.
>>
No. 504047 ID: 76b151

>>504046
I meant the Noble could show up at Loviro, or Vinyl's at any time so we should go on back.
>>
No. 504048 ID: f2c20c

>>503999
I'd like to point out here that this rubble is easily cleared by energy blasts, while jetalium is rather resistant to it. Also we have a strength surge enhancement now. We can just throw rubble around willy-nilly.

So let's search for it. Should only take a few minutes.
>>
No. 504053 ID: c4e5c2
File 136519720499.png - (366.51KB , 700x700 , 241.png )
504053

She marginally tests Power Move, which while her strength increases to three, it does not help coordination or more movement requiring much finesse, so she only doubles her speed. Her new battery still only has so much energy, so she spares trying to test out a gigabeam. It would take about 40kg worth of mass to recover the battery power needed to test it fully charged.

While trying to get out of the debris, she leaves Bodec just enough jetalium to form audio capabilities while gaining 228 kg.

"You had a lot of stuff!"
>"I have a lot of friends."
"But that's a lot of beams and not many.. other things."
>"I did not think I would lose, but I still always come prepared. I dropped my my non-beam weapons for you to get as well. I already feel I brought too much. Or perhaps too little. You have far more capacity than I would expect.
"There's a max?"
>"Yes, obviously it varies. You must be reaching a cap soon, with all these weapons. So. What are you going to do to me?"
"I don't know. You have robot friends around here, right? I'll just leave you with them."
>"... so you won't kill me. Good. We are still enemies."
"That's fine. How much mass did you have when we finished?"
>"What part of 'we are still enemies' did you mishear?"
"Nothing, but us being enemies didn't stop me from not leaving you underneath the rubble."
>"... 900 kg. I burned much of it during the fight."

"Polatt, I beat Bodec. Are the police or anything coming?"
>"Glad to hear it. Not another vehicle in sight."

The current time, after spending some minutes getting out of the rubble, is 57:94. Alison's new battery did not come filled, and already formed a 10,000 energy hole from last time. With the energy spent for the battle itself, she must burn a total of 205 kg to recover nearly 13,000 missing energy. If nothing else, she can just set aside a certain amount of time she is willing to spend here searching for Bodec's jetalium before getting back to the capital. And, for that matter, what she's doing back at the capital regardless.
>>
No. 504054 ID: 76b151

We're already over a metric ton, I don't think we need more mass. Lets drop Bodec off and head off back to the city. I think the only things we had planned were meeting with the illegal goods guy and preventing the Noble form offing our awakeners. Otherwise we can do more jobs for the Dead Batteries or hunt bounties. We have quite a bit of time before midnight rolls around and O-Route turns up.
>>
No. 504057 ID: d6ef5d

>You must be reaching a cap soon, with all these weapons
Unless no cap is a perk of being a player character and/or operator core! Still, it's no biggie if a cap does exit. If we run out of slots on a future absorb, we can always start throwing away some of our obsolete weapons.

Assuming that is, that "dropping" a weapon or upgrade is something we can do at any time? It doesn't take a special process or tech to remove them.

I thought having class A stuff was deadly illegal for non-nobles? I mean, we're a rogue anyways, but I thought he had to play by the rules.

>battery down 13,000
Oh. So... we're down to 67.5% battery.

Spend, I dunno, 15-20 (real) minutes looking for additional jetalium in the rubble. I wouldn't expect their to be more than another 200kg tops, though. He probably burnt off a good third or half of what he started with.

Back in town... not sure. We still have time to kill before the undertool meeting, or the o-route window opens. That means more time to try and learn and grow stronger, if we can. Which I guess would include dealing with any nobles that come after us or our friends when and if they do.
>>
No. 504060 ID: 588b49

time is the most valuable resource you possess. don't waste it on things you don't need. like more jetalium.

is it time to meet up with that trader guy yet?
>>
No. 504067 ID: f2c20c

>>504053
Start burning mass now. Also test zapping yourself with a low-surge Class F plasma shot to see exactly how efficient that energy absorb is. Then I think we should go ahead and use the straw method. Won't take more than a b-hour. Also, check the current time. We need to be back to catch that mysterious employee.
>>
No. 504068 ID: d6ef5d

>>504067
Engineer was pretty clear in his evaluation of that addon as useless. It doesn't even really work for anything above class C! It's not worth burning even small amounts of energy and mass to get exact numbers.
>>
No. 504069 ID: f2c20c

>>504060
I suspect refilling our battery would be faster by burning mass than going back home and using the charger. Also, to use the charger, we'll have to expose ourselves.

Granted, right now police are not much of a threat.
>>
No. 504070 ID: f2c20c

>>504068
What if we can get a profit on energy using the F class plasma shot combined with the class C shield, though?
>>
No. 504072 ID: d6ef5d

>>504070
No. So long as the basic laws of energy conservation and thermodynamics hold, we cannot absorb more energy from a shot than we put into it. Heck, you can't even recover 100%.

And even if we could make a net profit of energy that way, you'd still technically be burning mass to do so at the site of the plasma hit.

>>504069
Our charger is almost certainly watched by this point, and it's in a really bad tactical position. We shouldn't using it if we have alternatives.
>>
No. 504074 ID: f2c20c

>>504072
Dude, Jetalium works like MAGIC. Don't bring reality into this.
>>
No. 504075 ID: 9ddf68

I still say we should spend the time we are waiting for Polatt to pick us up to see if we can't find SOME of Bodec's jutalium if to use it as nothing more then energy to burn to refill our battery (just until Polatt gets here), as for what to do next I say just wait for Polatt and see if he has anything else we can do to kill time before our Undertool meeting.
>>
No. 504076 ID: 9e1727

Stay and dig up Bodec's mass, but not for more than a b-hour. Stop early if you've pulled out enough to straw absorb about 250 kg. That'll offset the mass burned to recharge and then some.

Hold off on burning mass to recharge or absorbing mass until you're in the car and on the way back to the capital. That way you can focus completely on digging up that mass.

Now might be a good time to test out the limits of our morph volume to make our body bigger for digging and rooting through the rubble.

Ask long as you've got Bodec here, ask if he has any idea who put that fifty billion dollar bounty on your head. It wasn't a government bounty, and it's doubtful the operatives would have dropped that on you at that point, so where did it come from? You hadn't pissed off anybody or organization that bad by then for them to put such a whopping bounty on you.

If we're planning on fighting the jetal Noble that comes for either Loviro, Vinyl, or Felix, we should consider getting them to move to someplace where the fight won't cause massive collateral damage. Though, the Noble might not pull out its biggest guns if we fight in a populated area. It's a trade-off we'll have to choose between.
>>
No. 504077 ID: f2c20c

>>504075
Undertool is 10 b-hours after the employee comes out of the mystery building. We are to meet her first.
>>
No. 504078 ID: f2c20c

Priat Kij was her name.
>>
No. 504081 ID: d6ef5d

>>504074
Magic, yes. The simulation still follows rules, though.

>>504077
...we know what the mystery building is now, though. It's the police station with the secret base of operations for the operators inside of it. I'm not sure there's anything Priat Kij can tell us that matters anymore. We already know we're in a simulation, and how we're going to get out.
>>
No. 504087 ID: f2c20c

>>504081
Wait, since when was it a police station? We know there are Operators in there but we don't know what an Operator really is, outside of the fact that they can go through O.Route and we are using an old Operator core.

Speaking to Priat could reveal quite a lot of interesting information about the outside world. We don't know what to expect aside from that we'll be dumped into a vat of Jetalium.
>>
No. 504090 ID: d6ef5d

>>504087
Since we broke in to rescue Yallows and found it was full of police. And Sevener, who had enlisted!

And we know what Operators are. They're the agents of this matrix. They keep thing inside the harvester simulation stable and running, suppress information about being in a harvester simulation, and eliminate those they have to. Felix explained this. He's a got part time operator status. (They couldn't stop him from figuring out the truth no matter how many times they wiped him memory, so they just enlisted him).
>>
No. 504096 ID: f2c20c

>>504090
That is a different building. The building with Operatives in it is right next door to our home base. The building with Yallows was blocks away.
>>
No. 504108 ID: fb528f

If you want to search for jetalium break out your hair into individual strands to poke into the rubble without needing to move any more rubble around than you have to. Otherwise it's time to beat feet and plan out how we want to get to the exit.
>>
No. 504111 ID: 9e1727

>>504108
Oh, that is a good idea, but how about going further? Do tentacles! With eyes on the ends. And make them glow so the eyes can see.
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No. 504127 ID: c4e5c2
File 136522744537.png - (214.17KB , 700x700 , 242.png )
504127

Alison will probably spend the time riding back to absorb jetalium she finds.

"Engineer, what happens if we use our plasma absorption while using a shield?"
"The absorption only works if it gets past the shields, the shields themselves cannot absorb. What would happen is that you use the surge to use a shield, and nothing else. Otherwise, you only are able to get energy if you lose mass, and only a tiny portion compared to if you simply burned it off directly for energy."

"Bodec, I thought it was incredibly illegal to have A class weapons."
>"Did you also think it was a coincidence that I have been in this town, where EIN does not look or care what happens?"
"Oh. Anyway, who put that 50 billion bounty on my head? It was not a government bounty, and I don't think anyone else has it out for me like that, at least not when I got that bounty."
>"I do not know. It was anonymous, so how do you know it was not a government funded bounty that simply did not want you knowing it was government funded?"
"Uh... I guess I don't."

Alison spends half of one belenosian hour searching around, forming small cameras at the ends of her hair. She can get a thin strand to about 6 feet before she has trouble moving it, and can go out to 15 feet if a strand of hair is one inch thick. While beams could be nice to help search, she would then just end up using the jetalium she finds to recover the energy spent finding the jetalium.

At the end, she finds one of the bigger chunks with 284 kgs.

She will go back to Polatt, although will only have this time to ask Bodec anything more before she passes him off to his robot buddies, presuming she still will. It is about 58:50. She gets paid for the jewelry heist at 70:00, Priat Kij comes out at 75:00, and her Undertool meeting is at 82:00.
>>
No. 504128 ID: 76b151

Ya lets head back. With some luck the Noble will fit neatly into our schedule and attack sometime between now and when we get paid.
>>
No. 504130 ID: d6ef5d

Alright! That was a good idea with the hair tentacle scouting.

>Bodec
He arranged a duel where civilians and EIN wouldn't be a problem, he's been reasonably polite and helpful, and kept every agreement we made. He deserves decent treatment in return- go ahead and hand him over to his friends as you leave.

(And hey, if he's keeping his class A weapons hidden from EIN, that means no one else will know we have them, yet).

So if we're still enemies, how long do we have till he's coming after us again? I kind of assume he has the resources to get more jetalium and swap his weapon loadout around again.

>timing
Alright. That looks like that leave us just enough time to do some other kind of mission or two between getting back to town and going to the undertool. Not sure what kind of mission that should be- another task for the DBs or the web? A bounty? Taking out a noble? ...although we still don't know exactly when they're going to start popping up. Be nice if there were way to detect people entering the simulation (hey, maybe we can? Seems to me that's the kind of thing that would concern an operator).
>>
No. 504131 ID: f2c20c

Ask him if he'll do you a favor and equip some different mods if he's gonna fight you again today. He'll probably need some different tactics anyway to win, right? Or maybe we could just ask his robot buddies to hand over his other mods.

For what to do next... how about we hang around in this town? No EIN to worry about, so we should be relatively safe. If we go back home, we risk getting attacked at any moment.
>>
No. 504138 ID: d6ef5d

>>504131
Um. Explicitly asking/taunting him to come back with more stuff for us to absorb, or trying to extort the modules from his allies, seems needlessly mean and rude. (If he comes after us again, he'll swap around anyways. And if he stripped off stuff so we couldn't get it, he wouldn't leave it with the robots we could easily take). You're burning what little goodwill and respect he may have towards us for no gain.

...and staying here ain't such a great idea. Sure it's safe, but it's a ghost town. There's nothing here. We need to be using what time we have to get stronger.
>>
No. 504147 ID: 57a559

>>504127
Tell Bodec if he wants to have another show off, it will have to be in the simulation above this one, we're not waiting around for the sake of his honor. The sim above this one is NOT a harvestor sim, just a regular simulation within a simulation of artificial intelligence assortment program contest. Tell him to not sweat it, we're only three levels from a real world, which is thousands of years in the future. And he can't come to the third level of sim because he doesn't exist there beyond as a data label in a compilation ai program. Also, he'll probably be rebooted, as well along with the friend we ate, so most will be well. It'll be like we never came here in the first place eventually.
>>
No. 504153 ID: 9ddf68

I see no real reason not to give Bodec to his robot buddies. We are planning on leaving the harvester simulation tonight and unless he can follow us I don't really think we have to worry about him in the future. Also we probably shouldn't tell him we are taking the o-route out of here as that might cause the nobles to show up quicker or at least put more guards at the o-route exit.

As for things to ask Bodec, well ask him if there are any nobles we should watch out for and you can probably tell him that they are going to be hunting you sometime tonight for reasons that you can or can not explain (you chose). If you have some down time before Polatt shows up and and run out of things to say to Bodec maybe you can just bring up some small talk like what he plans to do next, and if he is considered to be like a super hero to everyone do you think he'll ever get some kind of tv show or comic based off of him and if so do you think we'll be in it?

as for what to do next once we get back to the city, well first off once we leave this place change back to your Belenos disguise then maybe see if there is some kind of quick mission we can do to kill time between now and 'meeting' with Priat Kij.
>>
No. 504171 ID: 9e1727

Just out of curiosity, ask Bodec when and how he figured out this is all a simulation. After that, thank him for being reasonably civil in defeat and not a sore loser, and that, for what it's worth, you wish you didn't have to fight against him or anyone else. That if you weren't against the clock, you'd have found a better way. Then hand him over to his buddies, collect your drone, and head back to Polatt.

First choice, if it looks like a Noble is coming after Loviro, Vinyl, and Felix sooner rather than later, is to stake them out, using them as bait, and jump the Noble when it shows up. If the Noble isn't likely to show up for awhile, then may as well ask Polatt if the DBs have any other missions you could run, or know of you could take.

In the car, ask Polatt if there's any way to get even a general idea where the jetal Nobles are at any time. Even just knowing if one is in a particular sector of the city would be useful. There anybody in the underworld that keeps tabs on them and sells that info?

Here's a thought on that "useless" plasma absorption module: Perhaps it could be used to absorb energy from plasma that's non-weaponized, such as in industrial processes or power generation systems. If there's a facility that uses high-energy plasma similar to that used in class C and below plasma weapons, we might be able to go there and "bathe" in it to recharge. That is, if the energy uptake is fast enough to be worth it, and doesn't damage us in the process.
>>
No. 504174 ID: f2c20c

>>504127
Oh, and ask him why he keeps coming after you, anyway. Jioc didn't get executed, did he? Or did Felix's bodyguard losing his Jetalium matter that much? What was up with him, anyway? Felix thought he was strong, but compared to literally any other foe you've faced, he was incredibly weak.
>>
No. 504207 ID: d6ef5d

>but compared to literally any other foe you've faced, he was incredibly weak.
I think it was more a matter of how awesome our class A sword is. Once we get in melee range with that, the enemy just can't hold up- even if they have enough dodge to prevent a cheap shot at the core. I mean, c'mon, we were chewing him to pieces with a plasma sea urchin from the inside. Anyone without the right shielding or their own close range weapons to fight back with are toast.

...and please, let's avoid insulting him for no reason. It really doesn't help, nor is it very Alison-y.
>>
No. 504241 ID: f2c20c

>>504207
I was talking about the bodyguard, dammit.
>>
No. 504246 ID: d6ef5d

>>504241
Ah, yeah, nevermind then. That's an accurate assessment.
>>
No. 504279 ID: c4e5c2
File 136528297478.png - (34.53KB , 700x700 , 243.png )
504279

"So how did you find out this was a simulation?"
>"The signs are all around, if you take a look. Many people know, but wisely never talk about it."
"Why did you come after me so much, anyway? For one thing, Felix's bodyguard... he was, uh, surprisingly not strong, at least compared to most of my foes."
>"He was not weak, you are stupidly strong. He lost a good deal of standing and funding due to his embarrasingly simple defeat. I suppose you defeating me has a silver lining, proving that he was not defeated by some chump. In any regard, at first my hunting you was simply a stop out of my way to help set things right for him, and then it was for both that, the bounty money, and my pride."
"And Jioc, I left his core in that building where we first fought, and he let a B class get into my hands. Is he alright?"
>"He is living, but with 'community service' penalties. If I beat you, it would have helped him out, another small bit of incentive I had."
"Oh. Are you wanting another fight?"
>"No. I will be level with you, I called in all of my available resources to get those weapons, but now you have them and more. Perhaps now is a good time to retire from bounty hunting, but those are my personal affairs."
"And, you can just drop mods? At any time? No special procedure?"
>"A special procedure is needed if you want to preserve those weapons to gain later, but you can simple forget and delete weapons at any time if you simply need them gone to make room."
"Any nobles I should watch out for?"
>"What? Yeah, all of them, you've turned into a jetal the normal masses can't take care of. I don't deal with 'em."
"Alright. Thank you for being civil, by the way, and for what it's worth, I haven't wanted to fight against you or anyone. Goodbye, Bodec, unless you continue hunting me, I don't know if we will ever see each other again."
>"Then good luck living the life of being hunted."

"I'm still thinking about trying to use that plasma absorp-"
>"No. Alison. Stop. the Engineer interrupts.
"Just tell me how it works, then."
>"It does not even absorb plasma like the name implies, so much as it just burns off a portion of the jetalium that is getting burned to a crisp via plasma anyways. It's a mechanism that says 'you are getting hurt, but here is a small kickback'. And that is it. You have to take damage, and never returns anywhere near as much energy as just burning the jetalium for energy properly anyway. And any plasma weapon of any strength, typically C or better, burns jetalium too quickly for the auxiliary function to kick in, so it does nearly nothing by that point."
"Thank you."

>>
No. 504283 ID: c4e5c2
File 136528321147.png - (28.62KB , 700x700 , 244.png )
504283

Alison turns back into her Belenos form after handing Bodec off and goes to Polatt.

>"Have I ever told you you're awesome?" Polatt asks.
"I think so."
>"Good. Ready to go back."
"Yes. Say, are there any more jobs I can get? I still have some time before my next appointment."
>"Geez. Sorry, I don't think so. I'll ask, but would it be a crime to relax? I'll take you out to some good corner shops. You've earned it, if I'd make an understatement. At least to dry off."
"I do have a lot to worry about. Is there any way to know where nobles are at any time? Does anyone keep any tabs on them?"
>"Huh? Sorry, if there's anyone who has the balls to keep tabs on them, then they don't just sell their services. I don't think so. Hate to say it, but if you get nobles on you, I don't think the rest of us are gonna help. Not cause we don't wanna, but cause we can't. Would just get in your way at this point. And if you plan on leavin' us... force heat is cool with us, but leaving us with a bag of royal heat isn't somethin' we want to be left holding."

"I am still wondering, and surprised, about the fact that it was Sevener who sent Bodec after us." says the Duelist.
>>
No. 504285 ID: f2c20c

>>504283
It is somewhat surprising. Either Sevener expected us to lose (she didn't know we had the A-class sword), or wanted us to have Bodec's A-class stuff so that we could kill the Sapphire Emperor while cooperating with her and then she'd backstab us at the last second or something. I don't like either explanation... Or maybe she's thinking on the long term. Wanted to make sure we were capable and ready if we were really going to win this instead of her, and save everyone. Why don't we ask her? We have her phone number, sortof.

As for what to do... well, we could take a small break, and recharge without burning mass. Also, I am curious about that warehouse we helped take over. Would it be above your station to ask, at this point, what was being made there?
>>
No. 504286 ID: d6ef5d

I suppose we could kick back with Polatt long enough to dry off.

...and yeah, we weren't thinking of trying to get you guys to fight nobles. We know you can't do anything against them. But that's kind of the problem- if we don't know when they're coming, we can't stop them from trying to get at us by going through other people. Kind of one reason why we don't want to do nothing.

And I don't think we'll be leaving you guys in the lurch. When this is over we'll either have won, or we'll be dead, and they won't care about you any more.

>Sevener who sent Bodec after us
Her saying we're trustworthy is interesting.

But I suspect she still needs us for something (possibly she can't take the o-route alone while playing legally?), or she's just making sure we'll be strong enough to survive the next thing trying to kill us and prevent the simulation from ending prematurely.
>>
No. 504290 ID: 04b86a

>but would it be a crime to relax?
We have been trying to keep ourselves busy, haven't we? When's the last we just stopped and had fun, the party in SZ6 and the subsequent dates with Iso and Arbiter? We have just under four galactic hours before we're paid for the heist and a good five and a half before Priat Kij leaves that building, so I say we spend that time having fun. Try some new foods, see if Unity's any good with a harp while you're in control, maybe even let someone else take over for a while so you can see how some of our allies who aren't in the room are doing. (I'm still surprised King hasn't come by, yet. I think he came with us on the raid, anyway.)

>>504286
>Her saying we're trustworthy is interesting.
She knows we're trustworthy, though. To a point, at least. It's like Captain Jack Sparrow said, "You can always trust a chronic backstabber to stab you in the back while muttering to themself 'Must. Save. EVERYONE!'" (I may be misquoting that)
>>
No. 504297 ID: 355bb6

I believe sevener is going to help us out whenever she can. If your wondering why she would help use just think about it from her point of view. With her being a legal jetal she as access to a wealth if knowlage that will help her fill her logs for any future cia battles and if she clames to be after us personally be after us then she will most likely get bigger and bader weapons from EIN. Also if she helps us take down the empire then we go into overtime and since she is a legal jetal that is after the head of the jetal that just killed the empire she'll have everyone and there mother after us and have a huge advantage. So to counter this I say we start collecting evadince that sevener is helping us by actually recording what our drones and cameras see, something to record our conversations with her, or even just us taking pictures of her with our smart phone while hiding it in our mass. That way when she stabs us in the back somewhere down the road we can stab her right back.
>>
No. 504298 ID: 9e1727

Okay, may as well take a break since you've got nothing scheduled for about fifteen b-hours, and the Nobles probably aren't going to drop on Loviro, Vinyl, or Felix until later on. Maybe not even until after the O-Route exit time, making planning to lay in ambush for one moot. So let's take a breather and chill.

Tell Polatt that it is about time you relaxed for a bit; It may be the last chance you have for a long time. So you'd like him to show you a real good time. Ask if we could go someplace that'd let you use their musical instruments, mentioning that you bought a music skill upgrade back before, outside this simulation. Lets see if that carries over to "real" instruments.

Make sure Polatt knows that you'd never bring the DBs into a tangle with the royalty, and that you'd actually work to keep them from getting caught up in that if there was a risk of it happening.

>Module offloading
Better check how to do that so we don't have to outright delete modules and weapons if we can help it. Text Loviro and ask, since he's the most knowledgeable, or do a "how to jetal" Internet search if he's unavailable. Maybe we could even sell the ones we don't want.

>Nearly worthless Plasma Absorption
Well, at least we know exactly which module is going to be first in line to be jettisoned when we run out of module capacity. Gotta wonder why that warehouse jetal even had it installed, since module space is at a premium on regular jetal cores.

>Sevener sent Bodec after us(?)
Actually, do we know if she did? Bodec didn't say as much, or even really hint at it. It could have been a case where Bodec was already calling in all his favors in the police force, and Sevener/Anya took the chance to speak with him. So she'd say we were trustworthy so he'd be less likely to try to pull any preemptive strikes, ambushes, or something like that that'd risk us being destroyed or captured.
>>
No. 504355 ID: c4e5c2
File 136532124973.png - (15.08KB , 700x700 , 245.png )
504355

"Perhaps Anya - sevener - just did that as a means to help her learn more about the simulation... and, perhaps if she is on the force, trying to stop me directly, then the better weapons I get, the better weapons she gets access to stop me with. Otherwise, let's try to record what we see so that we have evidence against Sevener since she's working with us, a criminal."
>"That may not work." Clarence says. "Apparently tech here is so good that actual recordings can be sufficiently forged."
"Then why do places have security cameras?"
>"I guess so criminals can still be caught in the act. And maybe they're still worth something as evidence, just not as good when a criminal with class A stuff tries to use that alone. I mean, it doesn't hurt either, so I'll use a couple of our ballcams to record everything we do regardless."

"No, not just would I not expect you guys to get wrapped up in royal business, I'd go out of my way to make sure that didn't happen... and alright, Polatt, I won't overwork, and I have some hours until my next meeting. Go ahead and show me around."
>"Excellent."

On the ride back, Alison tries to message Sevener to just ask her directly. Alison is blocked, apparently, so she texts Loviro next, asking how to offload a module so she can get it later. There is no response, which is particularly disconcerting, but in the meanwhile, she searches online for it. There are boxes designed to hold one module each, similar to the one Loviro used to give her the A class sword. Unfortunately, they do require a legal license to acquire, so Alison would have to steal some to use them.

>"Got any food preferences, or for that matter, preferences on what to do?"

Loviro still hasn't responded.
>>
No. 504357 ID: 57a559

>>504355
Steakburger? Steakburger and Malts? Steakburger and chocolate chip mint malts?
>>
No. 504358 ID: 76b151

Well, crap. Time to hunt down Loviro. The Nobel might have already attacked.
>>
No. 504360 ID: 9ddf68

well text Felix and/or Vinyl to see if they are doing alright and if you can get a hold of them then ask if they have heard anything about Loviro. If the nobles got him already I don't really think there is anything we can really do other then watch our backs as we now know they are on the hunt. so lets try and enjoy what little time we have left to ourselves because as Polatt said, we work far to damn much.

As for what we like to eat just say anything without a lot of meat in it would be fine for you. and as for things to do ask if there is someplace near by that has musical instruments as I want to see if you music ability has carried over to this simulation.
>>
No. 504362 ID: 915d25

There is no way this is not enemy action, we are simply not that lucky.
Remember kids its not paranoia if they really are out to get you.
>>
No. 504372 ID: f2c20c

>>504355
Loviro is probably dead. We could go check his place out to see what damage a Noble can do... but perhaps we shouldn't expose ourselves to unnecessary danger like that.

We could contact Vinyl about this. Ask her if she knows what our max mod count is, and if she's got any modboxes on hand. Don't contact Felix- actually, we don't have any way to contact him anyway. Lacking any answer from Vinyl, we could just buy some modboxes from the Dead Batteries.

>>504357
Sounds good.

Also we gotta pour a 40 out for our homeboy Loviro. Or some more appropriate way to pay tribute to the passing of a Belenos friend. Do we have any info on that?
>>
No. 504375 ID: d6ef5d

Wait, how can we text Loviro? Didn't Sevener take his phone? His silence doesn't prove anything- yet.
>>
No. 504446 ID: 9e1727

Looks like the noble finally caught up with Loviro. Either that, or he just doesn't want to talk any more... Or he committed suicide, but that's real unlikely.

Text Vinyl that you can't contact Loviro on his phone. Then check the news for that hotel Loviro was staying in, on the off chance anything shows up about it.

As for food preferences, you don't know; You've only been in here for less than a day, yanno. You haven't really eaten enough different things to even choose one you like better than the others. So how about a little bit of everything? Or at least something from each of the major culinary styles and tastes around here. Get the "Taste of Belenos," so to speak. Oh, and ask Polatt what food he likes the most and try that too.

You'd also like to go someplace where you could try playing some instruments. Preferably someplace where you aren't up on stage, since you don't know if your musical skill from outside came into this "realer" world.

>>504375
He got a new one. We know this 'cause Vinyl texted him our story about this being a CAI contest. Presumably Loviro or Vinyl gave us his number.
>>
No. 505496 ID: c4e5c2
File 136583396798.png - (6.03KB , 800x500 , 246.png )
505496

Alison did get Loviro's new number back at his hotel room. She texts Vinyl, but her phone is simply off, as is Felix's. They, Alison figures, may simply not wish to be distured, but she did not get the impression that Loviro would not give time to Unity if it was wanted.

"We'll spend some time relaxing, does anyone have issue with that?" Alison asks the lobby, but there are no voiced complaints.

"For food, uh... a little of everything. Maybe the stuff you like. And perhaps we could stop off at a music store? I'm curious about something."
>"Sure thing."
"There is one place I'd like to stop first, though."
>"Doubly sure."

Alison checks in on Loviro's room. The room is locked, and there is no reply. She figures that's about all she can check on, and can't see a valid reason to worry about it when she's already decided to take some time off. From what Clarence can see, the only methods of paid respects are all extremely long and ritualistic. Short little things like toasts to such-and-such can actually be seen as rude if that is all that is done, but it gets complicated and Alison just will keep the sentiments in her head.
>>
No. 505497 ID: c4e5c2
File 136583406978.png - (20.24KB , 700x700 , 247.png )
505497

So they both go around eating. As usual, the food tastes like it would in the safe zones, but here, it seems more real. It's pleasant, despite the oddity of jetal eating, and everyone sharing the taste.

And, for that matter, the fact that from the looks of it, Alison is on another date with someone who looks like Arbiter, and managed to sneak the date onto Alison in much of the same manner as him.

"Maybe this is all there is to CAI training." Strongarm jokes. "Just realizing that we have almost no privacy against one another out there."

>"So tell me more about this world you come from, Unity. Still not sure about how much I'm believin' it, think of it from my point of shoes, it's like if I told you that I was a secret agent spy from another dimension. But hey, no harm in telling me about it, right?" asks Polatt.
>>
No. 505500 ID: 735f4f

Let him know all about it but avoid any mention of our plans or secret weapons like glitcher and the like. Tell him about how we got started out and what life is like in the simulation.
>>
No. 505501 ID: 9ddf68

sure why not, tell him about it from start to just before you got into this simulation. How you started out as nothing more then a blob who thought you had to 'merge' with other blobs, finding the absorb ability, meeting Iso, meeting guardsmen, meeting catatonic, stage 2 was it, then scanner, stage 3, duelist, pretty much everything if you can squeeze it all in there, and don't presser him into believing it, he can believe if he wants or he can believe everything we say is complete bull because like he said, Does it really matter? and who knows it might be nice just to tell someone about it as you see it if to do nothing more then to get it off your chest.
>>
No. 505504 ID: d6ef5d

>What's our world like
It's another simulation. But it doesn't try to hide it, at least not well. Things are a lot more abstract. Here you've got consistent rules, gravity, physics... hard laws that govern how things work.

Our level is more like a bad game. The rules change from place to place. The mechanics aren't consistent. And there are people who can actually step in and change the rules if they don't like how you're playing.

...and it is one big game. A cruel one at that. Here? Even if they're trapped, people get to go about their lives. We're in a timed elimination competition that slowly forces us to kill each other. And when it completes they just roll everything back and start over.

I guess being there is sort of like being a jetal? You can just decide what you look like, or what your clothes are or your weapon is, and make it that way.

>secret agent spy from another dimension
Well, if we're crazy, then so's Anya.
>>
No. 505510 ID: f2c20c

>>505497
Explain how the contest is an attempt to filter out the best AIs from an initial pool of 1 trillion, and that it's separated into stages which are designed to test the intelligence, tactical decision making skills, and social abilities of the AIs. Tell him about the variety of personalities we've met, and the different overall strategies the major players have used to gain power and ensure their own survival and those of their friends. Tell him about the gradual approach towards realism, starting off with just a group of blobs being tested to see who gets to the obvious exit first, leading through a turn-based battle style where people are far more likely to just mutually kill eachother in combat than any other outcome, to a race to gain as many funds as possible so that you could kill your opponent while surviving a hit, to a battle system where limited ability pools encourage group combat and planning. Though to be frank, we're way ahead of the other AIs in the funding department. Don't explain exactly where all our funds are coming from, since the System might actually be monitoring us at this point.

Explain that you eventually found out that this is a contest meant to upgrade a CAI with a better set of core AIs.

Don't tell him about the loops. Nearly 1 trillion AIs dying during the process is bad enough. We don't have to tell him it's been happening every three days for years on end.
>>
No. 505512 ID: 57a559

>>505497
We've been repeating forever, there's a lot of adorable, huggable people with big eyeballs, an insane amount of conspiracy, paranoia, etc. Weird systems of rules and contests as we progress toward the next free zone. Time manipulation is possible. You can freely choose your form at a cost, you absorb other AI's, we could revive them earlier in the contest before the dumb system banned that power...

Actually, not that much different from this place politically. Just imagine playing an RPG, that's what we live in. Freezone's are those towns you buy weapons, armor, and items in, stages are the caves, overworld, etc. in-lined with a bunch of minigames
>>
No. 505514 ID: 9e1727

May as well start off by telling Polatt your name is "Alison," that "Unity" is just the name you chose for this body when you first came into this world, and you'd be fine with him calling you by your real name if he wants to. Though, also mention that you're just one of several thousand AIs riding in here, albeit the leader, so somebody else might occasionally be in Unity's driver's seat and act differently than you; Just fair warning in case it looks like you're acting weird.

>>505501
>>505504
Yeah, these sound about right. May as well tell him everything, with as much detail as you can cram in in the time. Maybe have some of the others in here take control of Unity and speak from their perspective when you get to their part of the story.

Do say that the simulation world you came from is some kind of creation/generation system for CAIs, but from what you've found out it's very strange for one. For one, you even knowing it's a system like that while you're in it is not supposed to happen in a normal system. It's like the creators of it took a few different styles of CAI generation systems and stuck them together, with some other stuff bolted on.

Oh, and don't forget to share the story of how that blob you tried to "merge" with at the beginning turned out to be Iso, your longest friend and companion in there, and who you care for deeply.

Be a little thankful that the chairs here are far more robust than the ones back in the DB tower food court... That is, unless you've taken to forming your seating out of Unity's body after crushing one.
>>
No. 505523 ID: 04b86a

I definitely think we should tell him everything, the best way to tell him what it's like is to let him see into the mind of a Contestant. It'll give him a good idea of what we're like, too. I'm typing an actual summary up, but it's taking a while and is getting very very long so I doubt I'll post it.
>>
No. 505524 ID: f2c20c

I would kinda like to point out that maybe he would prefer not to hear the heavy stuff. Though I guess we can just... ask if he wants to know the most depressing bits.
>>
No. 505536 ID: c4e5c2
File 136587926246.png - (11.83KB , 700x700 , 248.png )
505536

>Explain everything
"I, uh..."
>>
No. 505537 ID: c4e5c2
File 136587928385.png - (17.94KB , 700x700 , 249.png )
505537

>Explain as much as possible in a short time.
"..... hm... well, it's like another simulation, except it's more abstract and stuff. Like here you have physics, normal gravity. Where I'm from, that's just a sometimes thing. Anyways, it's all just one big contest game, where we have to fight one another until almost no one is remaining. Except that the people making the rules keep changing them. We can barely even rely on the present rules, and it's all kinds of broken. No one really knows what they're doing. Like I said, my actual name is Alison, but since there's a lot of other people in here, if I act differently, it's because someone else is driving. We all usually look preeeetty different."
>"Weird."
"That basically sums it up, yes. There's been good moments and depressing ones."
>"Pretty heavy. Still can't deny it might be true, since there's been that weird feeling in the back of my head that something about all this is wrong."
"I'd say to go ask Anya, but... well, don't. If it's possible, I would save you and everyone. I just don't know how you and everyone here is represented."
>"Seems kinda weird since I'm not sure what I'd be saved from, you know?"
"I understand."
>>
No. 505538 ID: c4e5c2
File 136587929983.png - (17.61KB , 700x700 , 250.png )
505538

After that meal, Polatt takes Alison to the music shop to see if she can play.

It turns out that her music ability does not let her play absolutely any instrument on pickup. While she thinks that she might be able to play a piano or a harp from mere experience, Belenosian instruments are either ones she doesn't know about, or just strange.

"Oh, I guess it won't work after all. I sorta feel like I should be able to play any of these instruments, but I guess I can't without practice."
>"Uhm, miss." The store clerk says. "There are over the counter implants for that if you don't want to spend years to play it right."
"For jetals?"
>"Oh, you're a jetal? Yeah, we have over the counter module boxes."

Class D Auxiliary gained! Master musician!
>>
No. 505539 ID: c4e5c2
File 136587934951.png - (65.59KB , 700x700 , 251.png )
505539

That dealt with that hiccup. Alison plays while inside of Polatt's car as he drives down. The capital appears far more lively at night, and the smog has mostly cleared out with increasing wind. Alison can see the people from the street, and almost no one has any respirators on.

>"Since we just ate, how bout we go off to the movies?" Polatt asks. "Dunno what ya like, but it's got the b-"

MASSIVE ENERGY SURGE DETECTED

"Where?!"
>"I don't know! All of the cores around us look as surprise-!" yells Scanner.
>The Engineer cuts her off. "Below us! The ground is shaking, it's below the asphalt!"
>>
No. 505540 ID: 76b151

Right, look for the nearest sewer entrance. Its time to be a Big Damn Hero.
>>
No. 505541 ID: 735f4f

Get as much distance between us and the source of the surge as possible. We need dodging room if its a attack. Might be someone lying in wait below the street with some giant beam weapon ready. We cant get into close range fast enough with it being underground.
>>
No. 505542 ID: 735f4f

Just realized that even Bodec's class A beams did not rate a massive energy surge warning. So fire up our new power move mod so we can get moving fast as possible.
>>
No. 505543 ID: 9ddf68

if you think it is aimed right at the car you are in quickly grab Polatt and the driver if you can and just burst out of the car, kick the doors off if you have to or just burst through the roof of the car, just get out of the way of that blast cause I think we just got into our first noble fight. If you don't think it is aimed at the car get out but in a more calm manner because if our track record is holding true then this is most likely directed at us regardless of were the beam is aiming.
>>
No. 505544 ID: d6ef5d

There's going to shoot us strait through the ground? Polatt needs to floor it to dodge the blast.

Or if the traffic won't allow that, grab him and get the both of you the hell out of the way- rip right through the car if you have to use, and use the str boost and thrusters.
>>
No. 505575 ID: 9e1727

Nearly 100% sure that that's a noble jetal, and that that whatever it's firing is aimed right for you. Gotta get away from your current position ASAP; No time to tell Polatt what happened first.

There's undoubtedly too much traffic ahead to try and speed off in the car, and the vehicle probably doesn't have good enough acceleration characteristics right now to get away even if there was open road, what with all your mass in it. Gonna have get Polatt out and make a run to get clear.

Use thrusters and Power Move to speed yourself up. Pop your door ajar with your right hand and kick it open, while unlatching Polatt's seatbelt with the other hand. Then lean over to place your left arm behind Polatt's back and around his torso, and fire up plasma sword C in your right hand to cut the steering wheel loose (and the entire instrument cluster over his legs too, if you think you can do it fast enough.) Shut off the plasma sword, put your right hand under Polatt's right arm, then haul him up as you get out as fast as you can without breaking him. Get him in front of you to shield him from whatever is coming up from underground, then throw him clear.

While doing that, tell him "Noble attacking! Massive energy surge underground! Run!"
>>
No. 505581 ID: f2c20c

>>505539
Grab Polatt and dive out of the car. We need to toss him to safety and then get away from all these people for the fight.
>>
No. 505920 ID: c4e5c2
File 136606088298.png - (25.90KB , 700x700 , 252.png )
505920

There is too much traffic in front of Polatt.

"Noble!" Alison yells instead, using thrusters and power move to grab Polatt and get out. The door handle is not bothered with.
>>
No. 505924 ID: c4e5c2
File 136606101580.png - (41.13KB , 700x700 , 253.png )
505924

>"Are we sure it's a noble?" the Duelist asks.
>"What sort of 'noble' would attack like this?" Recluse asks back.
>"They have been said to be insane." notes Atlas.
>"... is anyone going to remark that that is a huge beam?!" Iso yells.

Polatt and Unity go flying.
>"I'm gonna run, if you don't mind." She would not expect him to stay.
>>
No. 505925 ID: c4e5c2
File 136606102999.png - (102.42KB , 700x700 , 254.png )
505925

Unity lands on her feet and swings backwards. Whoever that is, must have a great deal of morphability, as it simply looks like he is oozing out on top of the street level. Alison sees 3 cores, and the whole thing looks massive. The power goes out on the buildings as everyone who is about to run, does.

>"I found an internet image search match." Scanner says. "That's just some guy with a high bounty, but not as high as yours. Otherwise, there doesn't seem to be anything remarkable about him! That, and I don't see anything about him having three cores.
>"I will not believe that is 'some guy', I expect it is a noble that is performing under a false flag." thinks Recluse.

>"You must be Loviro's loose end." the center head says.
>"How can you tell?!" asks the right.
>"Trust me." the center replies.
>"That is foolish. It's your fall if you're wrong."
>>
No. 505927 ID: 001618

maybe it's one of those supercores that are used to guard the empires. I mean the really strong ones not the normal ones like we fought not to long ago but if that is the case then it should be weaker if we were to fight all three of them at once... but if they are just three individual jetals then that would almost be a death sentence. is there a way for you to tell if it's a supercore or just three 'normal' cores? as for fight or flight if you think you might actually get some civilians harmed if you fight here I say get out as quick as you can, maybe you might loose him, if you think here is as safe as anywhere else then fight him here. I say start out by hitting him with some of our B class Kilo and megabeams just to knock him around a bit and also to give him a nice surprise when we switch to A-class weapons.
>>
No. 505932 ID: d6ef5d

...if he knows about Loviro, and that's the reason he's after us, he isn't just some random illegal. He's working for the (harvester sim) system. Which makes him at least an operator, quite possibly a noble (and the size of the beam suggests noble). Is suspect Recluse's supposition is correct.

Regardless, noble or no, we need to deal with this threat.

...how big is our opponent? If I'm not misinterpreting that image, he's got eyes bigger than the cars he's oozing over! (Although if he's got density turned way down, I suppose that's not as impressive).

>what do?
We can't win this by closing and coring with the plasma blade(s)- since there are multiple cores. We're therefore going to be forced to fight at range.

Warm up the beam weapons and explosive autoguns. Time to do some damage.
>>
No. 505934 ID: 78c6ea

...run
>>
No. 505947 ID: 76b151

>>505934
running while be useless, they found us while we are incognito, in a car, without visual confirmation. We gotta fight.
>>
No. 505951 ID: f2c20c

>>505925
Fire the gigabeam! Also the A-megabeam. We'll only have to burn 60kg to power the immediate cost, and we'll have effectively 1400 surge left over via mass burning. Of note is that we can power the class A Megabeam continuously via our battery's surge regeneration with room to spare. Additionally, our mass burning pool regenerates effectively at 100 surge/bsec, so we can completely support both beams at once if we set the gigabeam to 140 surge/bsec. We would be able to support it for 70bsec if set it to the max consumption of 160, which would mean we're oversurging at 20/bsec. Of note however is that we would also be consuming 10kg/bsec, and we only have 1200kg or so.

How about a new desperation tactic- catch up with other bystander jetals during the battle and core them, stealing their mass for use in the battle and possibly picking up more useful upgrades. We can absorb 1kg/bsec via the Gel method. Obviously we'd have to hide temporarily to gain much mass this way.
>>
No. 505953 ID: 76b151

I don't think we are going to get much from holding back. However staying still is a death sentance. So immediately start running, try to get into the building, use the Gigabeam and the Class A Sword as a rapier. Aim to knock out at least one core with the sword while they concentrate on the beam. I have a feeling these guys will have shields.
>>
No. 505962 ID: f2c20c

>>505951
Oh, right, and if we activate Cooling, that's another 50 or so surge/bsec. Also, the gigabeam has 150/bsec max surge usage, not 160. So that's 210-147=63 surge/bsec we'd have to make up by burning mass. So, 6.3kg/bsec. Not too bad.
>>
No. 505981 ID: 9e1727

Yeah, like Recluse said, this looks like a Noble supercore in disguise. Though it could be an Operative, since we don't know what level of weaponry they can field or the rules they operate under for using such weapons. Either way, it's big trouble.

Standing out in the street is a bad place to start fighting this supercore from; It can fire its big beams down on us and into the ground without the risk of massive collateral damage it would have if we get way or up higher. There's also some doubt to our identity that we might be able to exploit to make them hesitate.

Make a run for it and evade. Turn thrusters to full, and Power Move to max for straight line movement. Pull up as many maps of this area as you can, including inside the buildings and underground. Look to get behind or inside a building, and up to a higher level, but try to keep above street level so this jetal is less likely to fire its big guns.

While running away, don't fire anything, and shout back that you're not who they want, that you were paid to take this form, and you didn't expect this kind of shit. That may sow the idea in the doubtful one that you're a decoy and might give you some valuable time while they're arguing.

If you get out of sight of them around a building, pull out the heli-drone and throw it up as high as you can to launch it and get visuals over the area.

Once in a better, higher, position, then you can enact firing your beams, as per >>505951 and >>505951 with the Cooling, but initially dial the GigaBeam back to 87 surge/b-second so burning mass isn't needed; It can be turned back up if need be. Also, make sure to turn Cooling on only after the initial surge. And only fire them so that excess beam either goes into the ground or into the sky.

Just out of curiosity, has our bounty gone up since defeating Bodec? Or any special notices or warnings added to it?
>>
No. 506009 ID: c4e5c2
File 136608976130.png - (204.23KB , 700x700 , 255.png )
506009

>Is there a way for you to tell if it's a supercore or just three 'normal' cores
Not that Alison can tell, at least, there's nothing about the three cores that she can see that would tell her the are linked, other than sharing the same jetalium mass.

>How big is the opponent?
Colossal.

>Has our bounty gone up since defeating Bodec?
It has not. A city wide siren erupts, however, both for the internet and over loudspeakers throughout the town that it is under class A jetal combat lockdown. It is recommended that everyone stay indoors.

Clarence gets a GPS, but the surrounding buildings follow the same square grid path, and each building is primarily shops, entertainment and other commercial on the first few floors, with office buildings up above.

>Run
Alison will. She fires beams and autoguns behind her as she runs to get inside, but the first door is blocked. It's got a stationary plasma shield over it, one of the ones that are supposedly extremely tough to break. She runs to the next intersection, although saves her energy for blasts.

Alison uses 60 kg to burn enough to fire both the giga and megabeam. The gigabeam takes out a great chunk. All of the cores move as fast as Bodec's internally, so none are hit. The A class megabeam, however, is completely deflected, harmlessly hitting the wall of a building. The bullets hit and explode as expected. Unity's cooling mechanic is activated, but will still require 6.3 kg/second to continue the beams unless she does pull back the giga beam's power.

Massive energy surge detected!

It's a single energy surge again, it may be the same weapon.
>>
No. 506010 ID: 76b151

keep the gigabeam on, try to carve away as much mass as possible. Try to corner one of the cores.

Oh and activate the strength aug in order to boost yourself away from your current location. Also activate shields, though I doubt we will have much luck.
>>
No. 506011 ID: f2c20c

>>506009
That is a VERY impressive shield. Cut the power on the megabeam. Looks like the gigabeam is all we can use here.

If it's the same weapon we... MIGHT be dead. I honestly wasn't expecting a noble jetal to be so impossibly big. None of the batteries we've seen so far come anywhere close to being able to support such a size, especially at a high morphability level, and nothing approaches the destructive power of this thing. It's like it's cheating. ...considering this is a harvester simulation, maybe it is. It probably got inserted with whatever requested power level it wanted. It just asked for a power level that would completely outclass us on every level. Defense, offense, mass, surge... this is a foe completely beyond us.

Activate Power Move at max power plus thrusters to evade this attack. Burn mass for it, it's fine.
>>
No. 506012 ID: 57a559

>>506009
Have shields ever gotten in the way of our swords before? We might have to get close. I understand it looks stupid considering its size, but the beast can't possibly use that beam when your on it.

Man, if we can get our hands on this jetal's upgrade, my god the POWER. Something tells me this isn't even a fraction of what an emperor is now though. We might actually need to get the emperor's to kill each other now that i think of it.
>>
No. 506014 ID: 9ddf68

are nobles operators or just other NPCs or 'brains in a jar' because if it is an operator class then if we try to absorb it all of it's mods and weapons will be destroyed along with it's core, we'll still get the jetalium though.

Anyway I say bob and weave as much as you can just to make sure that he can't get a clear shot at you well you try and ditch them anyway you can, through sewers, buildings, hell even if you have to steal a car and learn to drive it on the spot if it means you can get away then just do it. if it comes down to us having to fight however so far the only weapon we now we have that works well is the A class gigabeam and MAYBE our A class sword but I'm not to keen on testing that one out unless we have no choice. So in case of a fight I say we just charge the bastards well trying our best to avoid any attacks they throw at us well hitting them with the Gigabeam and the maybe see if we can't get lucky and core one of them with our sword as we shot past them and then get back to the running.
>>
No. 506019 ID: 9e1727

Test how powerful the GigaBeam has to be to keep punching through this jetal's shields, by dropping the beam power down in increments of 25 surge/b-second every b-second. We can use that later to do a max power hit to punch through, then dial back to keep cutting.

Test if the MegaBeam can get through the jetal's shields if it hits in an area near where the GigaBeam is punching through. If it can't even get in through there just turn it off to save energy. Gonna have to cut it when you round the corner anyway.

Do not turn off that GigaBeam if you can help it, since it costs so much to start back up. Just dial it back to 1 surge/b-second and aim it at the sky, or preferably the ground or a shielded building so we aren't announcing our position by waving around a plasma spotlight.

Cut the autoguns. Unless I missed something, they're doing exactly jack shit against this jetal's high morph and huge mass, so they're just wasting our mass. Probably would need something that shoots artillery shells to actually do damage here.

What do we know about government surveillance over the streets here? 'Cause if there is any, this jetal almost certainly has access to it and will be able to track us by it. I remember mention of "security globes" mounted high up on the sides of the towers, watching the streets. If there are, we should use our GigaBeam to remove them. While next to the building, dial it up, then sweep it up parallel to them to shave the surveillance stuff off.

>Stationary plasma shields
Well, that at least takes away most of the concern about causing massive collateral damage. It does mean we can't take cover inside the buildings, but with the shielding they ought to be able to provide adequate cover from the OMGWTFBBQBeam.

Plan right now is to make a mad dash to clear the corner before the jetal fires that OmegaBeam again, and keep running alongside the building while looking to get behind any cover we can get.

We may have to go underground at some point, but we'll have to make sure there's no surveillance on us first, and launch a heli-drone to see where this jetal is. Are the streets and manholes plasma shielded too?
>>
No. 506026 ID: b53faa

>>506009

Ok guys, bear with me here: DONT RUN AWAY from this shithead
We gotta go shadow of the collosus on his ass, that laser weapon is far too wide-reaching an effect radius to be able to be dodge effectivly like we did with our last opponent.
I'm assuming they might got 'em some crazy absorbtion things in place, but that is still a better option than straight-up bugzappergun-to-the-face.
But yeah, get in close and start purging like you've never purged before.
I dont recall if it is possible to steal severed jetalium, but if so DO THAT. Do that a LOT, and use THEIR mass to power OUR weapons.
Clice with beam, eat up body, blast with ray gun.
simple, effective, and might actually keep us more-or-less ALIVE after this shit.
>>
No. 506029 ID: f2c20c

>>506026
Okay, three points to note here:
1) it's fucking massive. Even if we got up close and weren't simply crushed or disabled by its bulk, we won't be able to dig in fast enough to get to their cores. It would be like chasing a squirrel through tar.
2) it's probably got a better core than we do. Remember, our effectiveness at stealing mass/upgrades from another jetal is partly determined by how good our core is compared to theirs. Mostly it's how 'stunned' they are from jetalium loss.
3) we're not close enough to it for us to have a good chance at closing the distance before we get shot.
>>
No. 506055 ID: d6ef5d

>Get indoors
...I'm not sure how that would help, really. If we go into a building to get away, this thing will just come in after us, or blow the building up.

>beams
Dang, it's got shields good enough to deflect a megabeam? All that beamspam we downloaded, and now only one of them works?

>Cut the autoguns. Unless I missed something, they're doing exactly jack shit against this jetal's high morph and huge mass
High morph doesn't make you bullet proof- if anything, it probably means he takes more damage from explosive ammo than normal. But yes, the mass he's losing that way is pretty small compared to the overall body.

>gotta go shadow of the collosus on his ass
It's got 3 independent weakpoints, and we have to hit all the them before it goes down. And until we do, the entire surface is alive and able to reform at will, and outmasses us by a factor of what looks to be 100 to 1. He should be able to grapple and crush us at will, and blast us to pieces at his leisure. I don't see it working. (Also, no, we can't sever and steal jetalium fast enough to do what you suggest).

Unless. He's a higher morph than us. That makes him comparatively squishier. What if we formed the plasma sword A into a drill cutter thing, cranked up the power move, and bored right into his squishy body? We could rip and tear from the inside!

...until one of the heads decides firing one of those beams he has at his own body to kill us is a good idea.

>what do
Can we try to mess up the shot? Cave in, blind or decapitate the head or heads firing? And if the beam goes off, try to get it to intersect yours as close to the point of origin as possible. You want the beam-beam reaction explosion to be right on top of that body, if you can manage it (and preferably, father from you). Other than that, get the hell out of the way, of course.

>problem
...you know, if this guy is out of our league, we're gonna have some difficulty killing one of the three most powerful people alive.

What are we looking at for police response, here? Is the military coming to crack down on this, or are the authorities giving this guy time to kill you before they respond?
>>
No. 506092 ID: c4e5c2
File 136614499171.png - (127.37KB , 700x700 , 256.png )
506092

>Security globes up at the buildings
The smog, although largely cleared out, still makes it too foggy to see any of those.

Alison uses thrusters and power move to run to the intersection in time. The megabeam cuts out due to the reflection shield continuing to repel it, and cuts the guns. Although they are doing damage on him, he must have so much mass that the cost to fire it is proportionatly higher than the amount the noble is losing, Alison thinks.

She moves her gigabeam upwards as well, to try and fire into where his beam is going. It makes the shift in time, but his beam completely outweighs Alison's gigabeam. His beam continues to Alison, and forms torus plasma explosions outwards as it encounter's Alison's beam.
>>
No. 506093 ID: c4e5c2
File 136614509307.png - (13.45KB , 700x700 , 257.png )
506093

The beam will reach Alison, so she cuts her gigabeam and hides behind the building.

>"Just... launch a J.S.M. already. Several." one of the heads say.

>"We might want to run." The engineer speaks up. "And historian, you may wish to look into how historically accurate this simulation is, from outside the simulation sources. This does not seem physically... sound."
"Guardsman, how big do you think the A class sword can get up to?"
>"Really big!"
"Is it possible to make a drill out of it?"
>"Yes!"

That might be a possibility, although Alison can imagine a few different ways to how that could go horribly wrong.

>"The shield that deflected the megabeam is not a normal shield like ours." the Engineer continues. "Of course I can't say how it operates, but it looks like it was activated to completely deflect the megabeam, while the gigabeam did not contact any shields whatsoever."

>What is the police/military response?
There is no publicly available response Clarence can find.
>>
No. 506094 ID: 76b151

jetal seeking missiles, I wonder if works on core detection or jetallium. Use the autoguns or our smaller beams as anti-missile defense.

Also go with the drill plan. Try to cleave one core off of the trio and grab it with the sword. We need to limit this guys abilities fast.
>>
No. 506096 ID: b53faa

Wait, what if we tunnel under him and lead his missiles back at the three-headed idiot?
>>
No. 506099 ID: d6ef5d

>We might want to run.
...how, though?

I mean, I accept that with legs, thrusters, and power move, we might be able to outrun him. At that high morph, he can only really ooze, and you can only do that so fast.

What I don't see is how we're supposed to evade fire in the process. He can cut or smash down any buildings in the way, and rain down fire on us. Running is one big gamble we'll continue to evade fire long enough to escape- and if the j.m.s. are jetal seeking missiles, that might be a problem.

Plus, it somehow found us before, in an unmarked car, with a clean face, in the middle of a crowded street. I don't think we can hide from this thing.

...actually, could scanner do a belnos-google-equivalent search and see what what j.m.s. stands for, actually? There must be listings of weapon types on sheep-wiki or whatever. That could effect our strategy.

>sword drill desperation maneuver?
Honestly, charging into the face of doesn't seem any more dangerous than trying to run from a hail of death for s sustained period of time. If our choices are win or die, or escape or die, I'll take the choice with a chance of winning.

Allons-y!
>>
No. 506101 ID: 735f4f

With that high of morphability we might just be better off inside of him doing the rip and tear with our sword. That is if he is not cheating horribly and has stuff we cant go up against.
>>
No. 506126 ID: f2c20c

>>506093
J.S.M. sounds like a Jetalium Solvent Missile. We should avoid getting hit by them. Though... I would like to see if we can catch one and redirect it back at it... that won't work if we have to deal with several of them at once though. Shooting them out of the air until there's just one left may work. This would backfire badly if they are proximity-triggered or lock-on only.

I'm not sure if we have the surge at the moment to activate the A-sword, but if we do, we could use it to drill under the street to get to the sewers and likely escape the missiles that way. We might even be able to escape completely.

Hrm. Let's play it safe and find out just what the maximum size of the A-sword is. It sounded like it was a relatively small sword, but apparently it's not?
>>
No. 506130 ID: c4e5c2
File 136615626831.png - (102.27KB , 1000x500 , 258.png )
506130

A quick internet search confirms that J.S.M. means a Jetalium Seeking Missile.

Energy surge x8 detected! Those, Alison believes, must be them.

"I don't like our running prospects. They were able to find us in an unmarked car somehow. It was odd of them to declare their attack as well, unless they don't have missiles and are tricking us?"
>"I do not believe they are taking this fight seriously. They sound oddly casual, like this is a mildly inconvenient trip to the store for them." the Duelist thinks.

Unity deploys her sword, and by Guardsman's judgement, forms a drill. Plasma is not work the same as a drill would by spiraling in and pushing its way through, but it does break through the street level. Alison simply runs forward with it. Duelist fires a modest number of shots behind Unity to cave in the wall, thinking that the missiles might be smart enough to go through the hole that was made.

As it is, they periodically explode above the street trying to get to Alison, but do no damage.

There is no energy surge detected to imply they are firing at her again.
>>
No. 506131 ID: c4e5c2
File 136615627961.png - (21.69KB , 800x700 , 259.png )
506131

Alison strikes the noble, or what seems to be a jetalium wall. The sword is at it's maximum size, and although it loses it's piercing power for trying to pierce so much as once, this Jetal's density is exceedingly low. They may not have as much mass as their colossal frame would imply. She burns through it with ease, running up the hole she makes. Each of their cores are at the base of each of their necks. Their voices are audible again.

>"-I damn well told you she wouldn't run!"
>"Forget it! Fire, fire!"

Massive energy surge detected!

It's happening again, although surprisingly late, considering Alison is pretty sure they are able to see where she is.
>>
No. 506132 ID: f2c20c

>>506129
Are they seriously going to fire upon their own body to get at you?

Either lengthen the sword like a spear to strike where their beam weapon is to disable it, or make it small and dense like a shield to protect yourself from the beam.
>>
No. 506133 ID: 735f4f

We should at least test if we can go crazy size on our A sword before we run for it. If we can extend it and change the size to a huge degree then we could attack from here.
>>
No. 506134 ID: 76b151

drill so you are in between the cores so that any beams aimed at you will hit each other. Then try and cut at least one off from the main body. Once its seperate continue to chase it down and seize it.
>>
No. 506138 ID: d6ef5d

>really low density.
Ha! Called it.

>Are they seriously going to fire upon their own body to get at you?
Better to lose some mass than be defeated, so yes.

>what do?
Go right for the core in the center (run/power move/thrust/weapon extend as fast as you can) disable it, and then separate your plasma sword into two lances and launch them at the remaining cores.

The only way you survive this is if you take out all three cores. If any of them gets one of those beams off, there's no way they miss at this range.

...unless you can tell which core is charging? Then maybe we could go right for that one.
>>
No. 506148 ID: 4b5e9d

Do you think there shield would stop our other plasma weapons from inside of them? If not I say fire off everything within reason and see how much damage we can do
>>
No. 506155 ID: c4e5c2
File 136616216268.png - (17.47KB , 700x700 , 260.png )
506155

Unfortunately, Alison can't detect where energy surges are, and there are insufficient visual cues to see where the beam is getting charged out of, so she does not know where to strike nor to defend from.

As such, she continues on to the center head. She does not make it in time before the beam fires. Her jetalium burns away, and fast, but it does not hinder her movement much.

>"Cut the beam!" the center one says.
>"She's going to cut you if we don't! I'm not letting you fuck this up for us!"

They are burning themselves doing this as well, and the beam is so massive that they end up doing far more damage to themselves than Unity. As far as static magnitudes go, anyway, as Alison loses 454 kg from that blast before they injure themselves too much to continue. Proportionately, Alison still lost more. The sword weapon does not appear to make an adequate shield, either, for what little test that was.
>>
No. 506156 ID: c4e5c2
File 136616217349.png - (113.67KB , 700x700 , 261.png )
506156

The center's core tries to get around Alison to go back downward, but the plasma sword is able to morph and move too quickly inside of the low density jetalium for that. With the loss of mass, her plasma sword flickers and is temporarily weakened, but she keeps it going, and her thrusters help her speed greatly. It prevents her from launching any more weapons for a moment, but she is quickly gaining on the core.

>"No no... nonono" the center starts chanting. "I can't fire the beam again! You guys shoot her!"
>"We can't, you spent all of our damn battery!" the left goes. "All we have left are mediocre weapons! Give us a moment!"
>"I've got the Tera Beam, and I don't have a moment! Fire anything!"

A laser sniper comes and pierces through Alison. It scrapes her core and flickers her thrusters and sword again, but Bodec's B class dodge prevents it from being a direct hit. She regains control. The sniper only continues on for a few seconds before dissipating. Another bit of mass is lost, she was not bisected. Her surge is back to full, and if she goes a single moment again without taking such damages, she will be able to fire more weapons again instead of barely hanging onto what she has.

>"God damn Loviro, the hell did he do to make this one?" the right thinks aloud.
>>
No. 506159 ID: f2c20c

>>506156
I'm sorry, did you say our surge is full? Well, from our experience, they only have one deflective shield. Or maybe only one head has it. Fire 4 Kilobeams. Aim for the other heads, two beams each. Try to take out their eyes.
>>
No. 506161 ID: 76b151

After that core. If we get it we won't have to worry about the major beam again.

To distract the other cores aim a gigabeam at one of them. It looks like we have the surge to do it.
>>
No. 506166 ID: d6ef5d

Great beams of fire! Didn't realize we could run right those.

All right. Can we finish off the middle core? He has the terabeam. If we get that for ourselves (or even just deny it to them) we've basically won this battle.

Are we close enough to the core we can use the sword's shapeshifting properties to hit it? Extend needles/lances out from the drill to disables and/or snare it and drag it back to us? That would be faster than chasing it.

>if she goes a single moment again without taking such damages, she will be able to fire more weapons again
We could fire the gigabeam at the sniper-core. If we're only one neck away, that doesn't really leave him room to dodge. ...or alternatively we could fire strait up at the middle core. Just long enough to burn off the jetalium around the core, but not enough to fry it. Then we turn off the beam (or turn it to fire at another head or core) and catch the middle core as it falls down the cylinder we blasted to us.
>>
No. 506169 ID: 46320f

If you don't think there shields will work this close fire your mega beams at the other two cores and if you can't hit them then just try and carve out the cores to remove them from the majority of there mass as we grab the center core
>>
No. 506175 ID: 57a559

HaHa yes! Twist your head around lighthouse style with the megabeam after we get that core!
>>
No. 506206 ID: 153d9d

>>506161 >>506159
Don't forget that the beams will need to burn through the current neck's jetalium to reach them, if it's more efficient try to bore a few small tunnels in it with the sword before firing the beams. Preferably as you create spikes to trap the core/ after disabling the core.
>>
No. 506218 ID: c4e5c2
File 136617697421.png - (81.43KB , 800x600 , 262.png )
506218

Alison keeps thrusting upwards. The core moves, trying to expand its mass upwards to make more escape room. It does not get much farther, and Alison wraps and cages it in a small ball of jetalium, bringing it to her. She fires at the other two cores, as she cannot tell where the heads are while inside of the head.

"Thought so." says the Engineer. "Only one shield can be activated at a time."

Alison gets the core and shoves it in her trenchcoat.

Experimental Battery E.V.: A battery specializing in high volume, low density forms. Extremely high surge value with fairly high capacity, but loses the ability to burn mass and has slow surge regeneration.
Tera Beam Class S added - A wide range beam, but the intensity per square meter is relatively weak, therefore, it is best against large targets.
Surge Detection Class B - Ability to detect the general vicinity of where an energy surge is located.


"Large energy surge detected!" It is coming from the left head.

She can also absorb mass, as the other two cores are too far away from Alison's position to control that part. It is, however, starting to fall fast as a result, making the kilobeams difficult to aim. This is impractical at the moment, as she still has difficulty doing much more than moving while absorbing.
>>
No. 506221 ID: f2c20c

>>506218
Can't use the terabeam yet, not enough surge. Damn. Not sure if we want to switch to that new battery. Let's take the other heads' batteries to compare.

Dive down the tunnel you made to dodge this weapon. Activate thrusters, of course.

Also I can't believe we're winning this fight.
>>
No. 506222 ID: 78c6ea

Class S? There's a class S?!?
>>
No. 506223 ID: de262c

>>506221
This will have been the third time in a Lagotrope quest that we have killed a supposedly unbeateable god character.
>>
No. 506225 ID: 2a8a2a

This new beam seems significantly smaller than the Terrabeam, so we can probably block or reduce it significantly lot of we focus our four beams on its location.

>>506223
Unbeatable? It is pretty much assumed in the rules that we have a reasonable shot at killing the emperor himself eventually, and this guy seems like small fry compared to him.
>>
No. 506226 ID: 76b151

I think we can start using our thrusters propely now. We're almost at the 600 KG limit. Use it to propel ourselves downwards so we are at the level of the head that defleceted the kilobeam. Wait until we have enough surge. Then use the gigabeam BELOW the core so it is forced upwards via core dodge. Then activate the sword and thrusters to pursue it.

On the way down grab some jetallium to convert to mass. We'll need it for surge generation.
>>
No. 506227 ID: 76b151

also, I think we should turn off coling right now. We're at the halfway point as far as battery goes. A 20% boost isn't worth it anymore.
>>
No. 506228 ID: 76b151

also, I think we should turn off coling right now. We're at the halfway point as far as battery goes. A 50% boost isn't worth it anymore.
>>
No. 506238 ID: 9e1727

Battery level is getting low; At the current rate, you'll hit dangerously low within 50 b-seconds. For now cut Cooling and burn mass to make up the surge deficit. Don't even think of absorbing mass right now; You need all the mobility you can get at the moment.

Swing all four of those KiloBeams towards the left head's core. Cut above, below, and around the core to separate it from the main mass, or at least the mass that's charging to fire, and to possibly trap it.

At the same time, use thrusters to move through the hole you're making in the falling head with the beams to get out, and have a clear view of the target. Then use the thrusters to slow your fall and maneuver around the left head while firing.

That experimental battery does not look good for us at all, since it'd remove the only way we have to recharge at the moment. Good that you didn't absorb it, or if you did you didn't activate it.
>>
No. 506273 ID: d6ef5d

Huh. That new battery doesn't sound helpful unless we want to be a blob ourself. Can we deactivate that? Seems like we wouldn't want something optimized for low density running when we're at high density- it might actually impede our function! (wiki also don't show no increase in our battery).

>what do?
Put the drill directly blow us, and fire the thrusters down. We're going to ground baby- right out the bottom of this puddle. Let the beam attack coming splatter uselessly against its own mass and the ground.

Then we can see how it likes being blasted from underground with a terabeam.

...and cutting cooling seems a good idea.

>class S
Yeah, the authorities sent this thing, then. No way anyone else would be allowed to have this. Or if they did, they'd be hunted just as badly as we have been.

Oddly, the core wasn't protected against absorption as we'd been warned, though. No autodestruct sequence.

>it is best against large targets
Well we got one of those! Too bad we can't really aim in freefall.

>>506223
The first time we've beaten a boss by carving it up from the inside and just absolutely ignoring it as it hits us with its most powerful attacks, though.
>>
No. 506274 ID: 76b151

>>506273
well to be fair it did burn through about half our mass
>>
No. 506288 ID: d6ef5d

Oh, hey. Just to add insult to injury, you think we'll be able to collect the bounty on these guys?

If they're not EIN connected, we should be able to just walk off with the cores if we win. (And then pass them off to our buddies to be cached in).
>>
No. 506289 ID: 76b151

honestly? We should kill them. They basically are our enemies here and in the real belonesian world. We let them go we'll fight them again garunteed. Besides they killed Loviro. I kinda want vengeance for that.
>>
No. 506292 ID: d6ef5d

>>506289
We'd only fight them again if they somehow made it out the o-route, tonight. And I don't see how they'd do that without a body. Even if another operative carries the cores out, we're busting out during the next window anyways, and will have some control over who gets through. (We could just blast them then).

Plus there's the fact that next time it would be easier since we already stole their stuff. And Engineer suspects they were using the simulation to cheat, anyways (meaning up a layer, in the "real" world, they might not be as strong).

...and we don't know they killed Loviro. Just that they know of him. It's not implausible the enemy would have sent multiple agents- different ones after us, Loviro, Felix, etc. Actually, that's kind of what I expected, to prevent us from being able to respond to and help our friends.

Plus, more money is good. We want to get as much as we can for the Undertool (and anything that we can take with us out of the harvester sim is gonna be expensive).
>>
No. 506293 ID: 76b151

>>506291
I'm pretty sure if you have access to the system you can circumvent O-Route.... which I would do if I want to pull someone high up like a Noble would be. After all they probably wouldn't want to have to wait around for 40 hours. Remember this is a computer simulation, the rules aren't hardcoded. All O-Route is is an automated exit. You can surely do things manually.
>>
No. 506302 ID: c4e5c2
File 136622049959.png - (49.48KB , 700x700 , 263.png )
506302

>There's a Class S?
From what Loviro said, the legal limit includes an upper limit of what constitutes each class, including A. Anything beyond A's upper limit is considered 'S'.

Alison lets gravity do its thing, and brings her down the tunnel she just made. Although the head is bending as it falls itself, so thrusters and power move are still used to navigate.

"I was thinking the upper world or something would have destroyed the core before I absorbed it."
>"Normal operatives would have, but supposedly nobles would not be destroyed so readily." the Engineer says.
>"Still! We should keep at least one of these cores alive for questioning." says Scanner.

Cooling is cut off. And although she absorbed the new battery, it is not currently activated. And given how well it is working for her opponent, it will probably continue to not be active.

Alison still wants to get low, so she keeps her sword up. Unfortunately between thrusters, four kilobeams and the sword, it would take 9.5 kg per b-second of mass burning to keep it up, which is not appealing considering she has less than 700 kg remaining. Although the kilobeams are constantly burning a great deal of their mass, they are proving incapable of lopping off any necks before the high morphing jetal is able to repair past incisions. So, she merely keeps the thrusters and sword to burrow down, and get enough surge to make large attacks if need be.

>"Um, Alison, there is a gigantic ball of death heading our way. It looks like they're able to control it, because it's chasing us." Scanner observes.
"It's not a beam? It's slow moving. They're probably going to push it right through themselves. I was thinking we would just fall all the way through and collect enough energy to use the terabeam."
>"We could do that." says the Duelist. "But going up a neck to trap a core worked well last time, and we could do that to the rightmost core. I believe it will do so much damage to itself, that it will not be able to hold that giant 'ball of death' together."
>>
No. 506303 ID: 76b151

Welp, I think Duelist is right, lets go to the rightmost core, chase it down. To slow the deathball down seperate and throw chunks of jetallium away from the body as you travel. The lower class swords should be fine to do it if the Class A is too busy chewing through to make your passage. Try to keep the deathball between you and the other core so it an't use that laser against you. Getting hit can be disasterious.
>>
No. 506305 ID: d6ef5d

It occurs to me this battle must look very silly from the outside. (Stop shooting yourself!).

>gigantic ball of death chasing us
Hey! They know how to cast orb of destruction. =D

>terrabeam or neck run?
Is the rightmost one the one the same one that cast / is controlling the ball of death? If not, the other core might be willing to place it's companion at risk to finish us off before it loses.

I'm assuming the ball of death takes a constant battery drain to control and hold together? That means they won't be able to snipe us again, and they already lost the terrabeam.

I guess overall I like duelist's plan. The problem with turning the terrabeam on them is that while it might hurt, it doesn't exactly get us their cores.
>>
No. 506313 ID: c4e5c2
File 136622603823.png - (77.32KB , 700x700 , 264.png )
506313

Alison will perform Duelist's idea.

>"Oh come on, why me?!" the rightmost exclaims. "And you, are you seriously boring through our jetalium just to get to her?!"
>"Oh, like we have a choice! It's catching up, just wait a second!"

The rightmost is expanding mass upward, trying to get farther away from Alison this time.

>"Catch her, catch her!" says Right.
>"There's no way she can avoid it! This weapon's too stable, she's done for!"
>"So am I, you bastard!"
>>
No. 506314 ID: c4e5c2
File 136622617654.png - (107.33KB , 700x700 , 265.png )
506314

Alison flies out of the top of its head this time, managing to grab the core and absorb it. It's got the same core dodge B and the battery the center core had, but there are other, non-redundant weapons.

Sniper B - a concentrated beam that does not burn much mass, but can potentially bisect a jetal if done swiftly enough.
Reflection Shield - May be deplyoyed, and will reflect projectile plasma weapons. Ineffective towards kinetics, melee plasma, and tends to be fickle. The surge required is greately dependant on the weapon used, and usually is equivalent to the weapon itself. For beam weapons, this includes the surge startup cost, and the surge continuation cost to continue deflecting it.


The orb is still chasing Alison, and comes up from underneath her.

So she deflects it, for 1000 surge.

>".... fuck." goes the left core. The reflection seems to have made the left core lose control of it, although Alison did not gain it, so it merely bounces back towards the jetal's body.
>>
No. 506316 ID: 76b151

Right, We don't want him making another of those so we need to prevent him from using it again. He probably also has those JSM so prepare to use weapons as anti-missile defense.

I suggest sniping at his core, while we use the thruster to get close to him. Be prepared to deflect any other weapons that come your way.
>>
No. 506317 ID: d6ef5d

Ha! We reflected it! It really is orb of destruction.

Right. All it's got left is the J.m.s.-es and the OoD.

Fly across to the final head (advantage of losing all that mass) and prepare to spear into it! Deflect any orbs fired with the reflector shield, protect yourself from any j.m.s-es launched using your autoguns to make explosive flak, and try and snipe him in advance of your entry to make the grabbing easier.

Once the last chimera-core is disabled, start absorbing jetlium first for for battery (we're pretty low) and then mass as soon as possible (before we even hit ground). Text Polatt, we beat it, you okay, any idea what kind of police response is coming this way or how long we have?
>>
No. 506318 ID: 76b151

>>506314
Also if he tries to head down towards the center mass use the gigabeam or terabeam to cut him off. We have the surge now.
>>
No. 506323 ID: f2c20c

>>506314
Use the sniper to chop its head off, if we have the surge for it. Then run down the neck of the one we just conquered and go for the core of this one.

Or I guess we could use the Terabeam. Just gotta be sure not to destroy his core with it.
>>
No. 506325 ID: 001618

so we are light enough to fly now right? Cause I say instead of going back down and trying to dig through this guys neck as well we just fly at him and aim just under his core and then start cutting up so he can't escape. After we beat this guy start gel absorbing as we don't know how quickly the local law enforcement will get here and also I'm sure there is more then enough jetalium to absorb even with the gel method. Can you text Polatt well absorbing cause if you can text Polatt to see if there is any heat coming now and maybe have someone form unity check the news to see if that gives us any tips on when the law is about to show up.
>>
No. 506342 ID: c4e5c2
File 136624014512.png - (37.68KB , 700x700 , 266.png )
506342

Alison still cannot fly, as she can only float at an elevation deficit. Which is good enough, nonetheless, to float over quickly enough to the other neck.

Missiles are launched, and Alison has to expend around 30 kg of constant fire to get every missile to go out.
>>
No. 506343 ID: c4e5c2
File 136624015343.png - (24.15KB , 700x700 , 267.png )
506343

Thrusters flip up to swing Alison down into the core at great velocity. It does not get much of a chance to dodge.

Jetalium Seeking Missiles Class A - Up to 8 can be fired at once. Each has its own camera, allowing sight to surroundings, as well as jetalium signatures. 100 surge is required per missile, as well anywhere between 20 and 200 kg. The jetal who fires it will have control over the missiles as well, hence, despite its name, it can also be used as simply remote controlled missiles.
Plasma Well S - A concentrated orb of plasma that, instead of being focused as an entry and exit for beam weapon energy, simply collects on itself and is controlled by the Jetal.

"Polatt, are you alright, and if so, is there any heat coming?" Alison texts.
>"I'm good, thanks. No heat for awhile, that guy is a criminal, they're saying, so this is just a big crime fighting crime case. Collateral damages aside. They'll be out to sweep up soon, they'll probably start coming once the plasma shields on the buildings run dry."

Alison believes that there is around 4,000 kilograms leftover that she can absorb. She may also let the cores she's gathered up to speak.

She also has absorbed two more items than she feels she can handle at the moment. She will either have to get rid of deprecated weapons or addons, or increase her morph level by some amount. Given that she is stocked with useless bits, she will get rid of those right now regardless.
>>
No. 506346 ID: 76b151

get rid of all our class C and lower weapons, keep 2 Class C autoguns though. That will free up 7 slots. If we need more get rid of some of the B class beams. We really don't need so many of those.
>>
No. 506348 ID: f2c20c

>>506343
Drop the Plasma Shot F and the Plasma Absorption addons. They are completely useless right now.
>>
No. 506349 ID: 76b151

Lets absorb as much jetallium as possible. We have a lot of battery to make up. Take one of the noble supercores and interrogate it while doing so. If it refuses to answer shatter it. Then move on to the next. We basically want to know if there are any other nobles running around. What kind of response will its defeat bring in and what has it done to Loviro and the others.
>>
No. 506352 ID: d6ef5d

>two too many addons
Discard the Experimental Battery E.V. (we're never gonna use a blob form) and the plasma absorb.

>4000kg
Holy shite, we'll never get all that.

Start gel absorbing now. First charge up the battery to full, then start grabbing as much mass as we can as fast as we can.

If we can set the cores safely where they can't access the jetalium pile, give them enough mass to talk and start interrogating them. Why did they come after us (although we're pretty sure we know), how did they find us? Were they sent after anyone else? Was any else sent after anyone else?

Make no promises to let them go. When we're done, I want to steal their jetalium again, so we can take them and have the dead batteries cash them in for the bounty.

>>506346
I see no reason to discard things before we have reason to. There's no advantage to having empty slots.
>>
No. 506354 ID: f2c20c

Oh, and absorb enough to get us to 1500kg. That will make us use 1953 battery/hour but I think it's worth having the extra buffer. So long as we recharge here by burning excess jetalium, we're good.

I'll note that if we want to go above like 1900kg, we'd need that experimental battery just because our current battery doesn't have a high enough maximum surge to handle it. Getting to 1900kg would require lowering our morphability too, as we'd need 3970 max surge to enable movement.

Hmm... if the experimental battery has a ^3 surge requirement like ours, and assuming the noble had at least 5k jetalium, it must have... over 360k max surge? That can't be right. It didn't use anywhere near that much surge attacking us. It must have a ^2, or actually work better with extremely high morphability. Merely switching to ^2 they'd need 5100 max surge at 5k jetalium, or around 7400 at 6k.
>>
No. 506356 ID: 76b151

>>506354
>>506352
we should at the very least look at the stats of the EV battery before throwing it away, or see if theres anyway to integrate the higher surge without losing our current recharge value.
>>
No. 506358 ID: 9ddf68

things to drop, Well I say we get rid of the plasma shot F as we only used that once before we upgraded and plasma absorb as we got shields and that absorb thing only works for C class plasma weapons and lower and I'm fairly confident that the days (more like hours) of fighting enemies with C class weapons are over.

As for what we should do about all the jetalium around, I say gel absorb as much as you can, starting with recharging our battery then gaining as much mass as our battery can handle then just getting out of there.

As for the three jetals I say give them just enough jetalium to let them talk and see what you can get out of them. Who are they, Why did they attack us, what happened to Loviro and Vinyl (not to worried about Felix as he is an operator even if only part time), and anything else you think might be relevant? Then If we still plan on getting into a 'meeting' with Priat Kij give the three of them to Polatt to turn in the bounty and see if we can't catch up with the guy.
>>
No. 506361 ID: 9e1727

Dive back below street level into the crater so anybody watching from the buildings can't see you before starting to absorb or talk to these jetal cores. Make sure to only give them a very small amount of jetalium, so they can't try to "volumize" themselves up to attempt to run away.

Once they're talking, start by asking who they are, 'cause they're definitely not that jetal on the bounty sheet. Then ask how they found you, who sent them, if anyone, and what happened to Loviro. Also ask who or what is going to come after you next.

Either text back Polatt to ask approximately how long do building size plasma shields take to run dry, or do an Internet search on it. That'll give you a rough idea of how long you'll have to get what you can here and get gone.

Burn mass to recharge fully, then start absorbing this mass with a combination of straw and gel that'll get you the most mass in the time you have before you have to flee. Aim to get a final mass of 1500 kg, but if you have time absorb more, then separate the excess from your body to carry; Use Power Move to carry more, and just burn mass to power it. You can cache it elsewhere so you'll have spare mass in case something goes wrong, or perhaps even sell it through the DBs.

If you still need to dump modules to keep your morph level the same even after removing the junk, throw out the Plasma Blaster F, and both of the Kinetic Autoguns D, in that order until you have room. Gonna have to remember to ask Polatt if the DBs could hook you up with one or two module boxes to carry around just in case you have to offload any in the future.

Once done here, flee back underground the way this tri-jetal came from, stripping and dumping their cores out of range of any jetalium. Then change appearance to something you haven't used yet (perhaps a belenosian rendition of Succubus, with the same kind of heart-tail but bigger horns) and text Polatt that you're going to need a pickup; One that can carry a lot of weight.

The details for Sniper B, and Reflection Shield B are missing from the wiki stats page, and Surge Detection B is incomplete.
>>
No. 506386 ID: c4e5c2
File 136625569103.png - (15.62KB , 700x700 , 268.png )
506386

>>506354
>Core battery number crunching
Alison only recently had a ^3 exponent to her surge requirement to function with her latest active battery, as most batteries to date have only had ^2. That, and the inactive battery she just picked up seems specialized to high volume, high mass, as well as having an extremely high surge with bad regen.

The fight itself was quick, so the estimation Alison gets for the plasma de-activation is around 30 b-minutes. She begins the undignified action of gel absorption.

Enough jetalium to speak is given to one core at a time.

"I would like to know if there are any other nobles around?"
>"..."
"I can crush you right now, you know."
>"... fine, there's one more in case you beat me."
"It was believed you might lose?"
>"Well yeah. I'm just being tested, damnit! I was promised I could be a noble jetal if I could beat you."
"If I understand you right, then, you aren't even a noble?"
>"Well now I'm certainly not! No Ruby medallion for me."
"And you're from Ruby?"
>"Is that a problem?"
"Not with you. Do you know what happened to Loviro and Vinyl?"
>"Hell no, I was just supposed to take care of you. Sapphire nobles are taking care of that one."
"How did you find me?"
>"Geez, I don't know. It was one of the other Ruby nobles that took care of tracking you. Only told me where to hide."
"How many are there?"
>"Two nobles each for Ruby and Sapphire, one noble-to-be, and... Me. The other guy is supposed to take out another loose end other than you. Enjoy that knowledge while you can, you're gonna get a ruby noble to succeed where I failed?"
"Yeah. Why is Ruby after me anyway?"
>"Like I'd ask!"
>>
No. 506391 ID: f2c20c

>>506384
Alright let's ask the next core the questions we didn't get answers to.
>>
No. 506392 ID: c4e5c2
File 136625655624.png - (8.76KB , 700x700 , 269.png )
506392

Alison moves the jetalium to the next core.

"Do you have any answers to the questions the last one didn't have?"
>"No, we were all told the same thing and I would like to tell him that he is a self centered megalomaniac that did not even consider our existence. The other noble to be that is hunting the other loose end is only a single core. I suppose I can take solace knowing that that jerk won't do much better than we did, if both of you loose ends are on equal footing."
>>
No. 506394 ID: f2c20c

We're actually not sure how strong the other "loose end" is. What do they mean by "loose ends" anyway? Do they refer to the glitch that resurrected the two teams?
>>
No. 506395 ID: f2c20c

...hang on, this guy doesn't seem too sympathetic to the Ruby Emperor. Maybe he can help us more directly...
>>
No. 506398 ID: d6ef5d

>why is Ruby after us?
Well, to be fair, it's not like many people know we're gunning for Sapphire. So far as the emperors know, we're just a rogue operator jetal with too much power. That's reason enough to want us dead.

Maybe Ruby is the one who administers over the harvester sim? Would explain his interest.

>more questions?
Does he know if the other attacks are happening simultaneously, or if we still have time to interfere? The other pseudo-noble is a jetal, what about the two nobles- jetals, robots, or cyborgs?

>other lose end
Gotta be Sevener. I'd text her a warning- "Hey, if it hasn't happened yet, Ruby is sending a pseudo-noble jetal to try and kill you." (After all, it doesn't serve our interests to see her killed, yet).
>>
No. 506399 ID: 735f4f

Yeah see if we can get any clues to who the other loose end is. If we can find them quickly enough we might be able to help with the battle.
>>
No. 506400 ID: c4e5c2
File 136625717248.png - (11.49KB , 700x700 , 270.png )
506400

"What do you mean by loose end?"
>"Dunno, just heard some sapphire noble say it, and I think he was quoting the Emperor. Cause you were made by Loviro and all, and he's dead, well, supposed to be dead, but a few of his last special cores lasted because I don't know. Sapphire emperor just really wanted you two dead. Loose ends."
"Are the attacks happening simultaneously?"
"Doubt it, I wasn't hearing any battles outside of us, so maybe a bit later? Dunno."
>"You don't sound too sympathetic to the Ruby Emperor."
"Well you're wrong. We're probably just gonna get killed by his hand over this, failure wasn't an option and all that."
"Are the nobles jetals or cyborgs or what?"
>"Not jetals, I know that much."

Sevener has appeared to cut contact with Alison, so Alison can't give a friendly warning.
>>
No. 506401 ID: 9ddf68

Kay, so ruby is after our head and Sapphire is after Sevener for whatever reason. ask if they just sent nobles after us at random or is there a reason that it seems certain factions are after our head? and if certain empires are gunning for us ask if they know were the third empire stands then in all of this.

Also what time is it currently?
>>
No. 506402 ID: f2c20c

>>506400
Interesting. Also, a bit of a pity that the nobles won't be jetals. We won't be able to gain power from fighting them.

I think the most advantageous thing we can do right now is go over to where Sevener is, and wait until she gets attacked. Then we can maybe either snipe her while she's distracted, or steal her attacker's core. Or both.
>>
No. 506403 ID: f2c20c

>>506401
I think what's happening is that Sapphire wants both us and Sevener dead, and is probably paying Ruby somehow to help out.
>>
No. 506404 ID: 76b151

The other loose end is obviously Anya\Sevener. Looks like shes going to come across some Class S weapons as well. I doubt she will lose. Lets go find Loviro and Vinyl. Message Flint as well to see if you can't track them down.

You know what, if this guy isn't a noble I'm of the opinion that we should just let them go... but stripped of all jetallium so they can't go after us again to make up for their mistake.
>>
No. 506405 ID: 57a559

>>506400
But you're a jetal, and you were going to be a noble if you beat us. This is so confusing.

So... can we get powers from cyborgs too? Do they have tasty cores with powers in them? I imagine there MIGHT be some software interface. I ponder if one can be a cyborg where all your cybernetic or roboty parts are made from jetallium, and creature that is both organic and jetal. Hmmmmm.

Whatever. So, hey, does he want to help? Or want help fighting so he doesn't get executed for failing? There's no hard feelings here. Being a noble sucks anyway, we can just kill all the emperors, make the government fall into pieces, and not have to be on the run anymore! Good plan eeeeh, Hydra? I mean, obviously we won't be able to enjoy the fruits of our destruction of this sim's government, but it isn't that way for these lifeforms, so they might be into it.

Also, you guys (The Hydra heads) should just absorb each other's cores a little bit so you can get each other's weapons now. Well, if you want to ally up together.
>>
No. 506407 ID: d6ef5d

>>Core battery number crunching
...does that mean the E.V. battery is actually improving our performance or not?

>Not simultaneous
Well... then maybe we can intercept the nobles going after Loviro and Felix / Vinyl before it's too late. (Don't assume Loviro is already dead. There's 3-4 thousand of us in here- as long as we believe he's alive, maybe the simulation will too). If we can figure out how.

>can't contact Sevener
...do the police have an anonymous tip line? We could leave a message using our kind of jargon so locals wouldn't understand. Say...

Message for Anya: Naga says the Red Administrator is deploying a Hunter to Rend 7er

>gonna be killed for this
You know, if they're going to execute you, it seems to me your best option then is hoping I actually win this fight. Or at least do enough damage that no one who's left cares about you. Anything else you wanna spill?
>>
No. 506409 ID: d6ef5d

>>506405
>But you're a jetal, and you were going to be a noble if you beat us. This is so confusing.
Noble is a rank. They can be jetals, cyborgs, robots, whatever.
>>
No. 506411 ID: 9ddf68

ask if the emperors are just throwing nobles at you at random or if each emperor is gunning for us specifically (ruby to us and sapphire to Sevener)? And if they emperors are after us specifically where does the third emperor stand in all of this?

Also what time is it?
>>
No. 506417 ID: 76b151

probably around 65:00, our battle ended pretty quickly.
>>
No. 506418 ID: c4e5c2
File 136625947531.png - (14.99KB , 700x700 , 271.png )
506418

>Does that mean the E.V. battery is actually improving our performance or not?
Alison absorbed it, but it is not the active battery. Engineer, however, is vividly shaking his head at the prospect of using that battery. She will seek a better battery elsewhere.

>Anonymous tipline to get to Anya.
There is no anonymous tipline, unfortunately.

"So Jetals can be nobles?"
>"Uh, yeah."
"Are the emperors just throwing nobles at us?"
>"Everything is fucking complicated with them, so I doubt it's random, but I sure as hell don't know what the method to the madness is. I tell you, though, Sapphire and Ruby do not get along, so there's a lot of stuff between the lines they say to each other."
"So, if you're going to die anyway, would you - and this goes for any of you - like to fight with me? You'll at least ge- hold that thought."

>"Alison not to buzzkill your thing, but there's a damn good chance that if you put these guys back in a position of any power, there's a damn good chance it's just going to give them a chance to sell you out for their ambitions." Strongarm says. "So, uh, just something to think about."

Alison just finishes refilling her battery. It has been about 9 b-minutes since the battle ended, and is currently 62:11.
>>
No. 506420 ID: 76b151

... he has a valid point. Thank him. Im gonna vote leaving them in a garbage bin somewhere for Polatt to pick up.
>>
No. 506421 ID: f2c20c

>>506418
...hrm. That is a good point. I imagine Ruby would let one failure slide so long as they eventually got the job done.

I think we should just ask if they have any last requests or final pieces of advice, then destroy their cores so Ruby can't do anything worse than that to them.
>>
No. 506423 ID: d6ef5d

Strongarm is completely right, by the way. Their second best option for survival is to hope you win this. Their first best bet is to kill you. Which is what they will try if you give them the chance.

We should strip them of their jetalium, and pass them off to the dead batteries to cash them in for their bounty, for what it's worth.

>time
~2 minutes to refill the battery? Okay. Keep absorbing. We'd like to get back up to 1000-1500 kg before we have to run.

>no tip line
Jeeze, what is wrong with this civilization.

C'mon, we're part of the mob aren't we? They've gotta have ways to pass messages to people who don't feel like answering the phone, or have contacts in the police. We could have a note left on Anya's desk, or where she lives, or whatever.
>>
No. 506425 ID: 04b86a

I have a few questions for them. First, we've never been on the receiving end of an absorption, so I'm curious: did they lose the modules we gained from them?

Next, were they given operative status before they fought us?

And third, what do the nobles look like, and which one is waiting to fight us?
>>
No. 506435 ID: c4e5c2
File 136626206710.png - (13.37KB , 700x700 , 272.png )
506435

"Good point Strongarm, thank you."
>"Yep."

"I'm curious. Do you lose modules when I absorb you?"
>"No. Now what was that bit about fighting with you?"
"Nothing. What do the nobles look like?"
>"A Ruby one sort of looks like a more menacing version of those security bots. Bigger, too. The other one looks kinda like the news anchor. They'll probably be wearing their insignias anyway. I dunno what the sapphires look like."
"Which one's going to fight me?"
>"Dunno, either of the ruby ones I guess."
"Thanks. Were you given operative status before fighting me?"
>"Yeah."

That's some relief. Alison texts Polatt.
Hey, would it be possible for one of your guys to pass a message to Anya?
>I can have that done quick enough, sure, we have unofficial channels. You want me to try picking you up, or leave you to run? Better question. Where should we meet and when?
Well first, do you want the cores I've got? You might be able to trade them in for the bounty, they were pretending to be some criminal.
>Problem with that is the bounty office is gonna find out, and it was still a noble, right?
Actually, someone working to get noble rank.
>Well, they'll find out, then they're gonna wonder why the dead batteries are gonna be turning in someone in close contact with the nobles, and it's not gonna be good. For us.
Right. I understand.

Alison will spend the next 5~10 b-minutes collecting mass until she is back up to 1000~1500, barring any reason not to.
>>
No. 506437 ID: d6ef5d

Alright. No bounty. Guess we just dump the cores somewhere?

>pickup or meet?
It would probably be better if we got out and met somewhere than if he tried to drive a vehicle into a locked down disaster area to pick us up. That would be noticed, and we can sneak out underground, if we gotta.

Not sure exactly where we go next. We've got multiple nobles in play, and we're not sure which one is gonna hit where, next.

>Alison will spend the next 5~10 b-minutes collecting mass
Sounds good.
>>
No. 506438 ID: 76b151

We should try phoning Felix and Vinyl while we wait. They deserve warining as well as Anya... and maybe they know where Loviro is.
>>
No. 506439 ID: f2c20c

>>506435
Hang on. What about the mods? Can't we pack the experimental battery mod into a box and the Dead Batteries can sell it? We might be able to do that with some of our other lower-rank mods as well.

Lastly, ask for ideas on what to do with these cores, if we're not going to turn them in as the bounty or kill them. It seems a bit risky to have them on our person all the time.
>>
No. 506440 ID: f2c20c

>>506438
Contacting Felix might get him in trouble, but Vinyl sure.
>>
No. 506441 ID: 76b151

>>506439
Either put em somewhere or crush em.
>>
No. 506443 ID: 76b151

>>506440
felix is WITH vinyl.
>>
No. 506444 ID: 9ddf68

well we got the meeting with Priat Kij (it was at 80:00 hours or what?) if we feel he is still worth the time of day and I thought we were going to hold on to our weapons and other mods until we met with undertool (at 120:00 right?) and just sell what we don't need/use any more and then see what we can or can not buy. as for the cores we could either just toss them some where and forget about it, just smash them right here or now, or we could be less of a dick and maybe try and send them somewhere, maybe mail them if you don't think they will get found out that way. As for where to mail them to just ask them a safe place to hide or just text Polatt were he thinks a good place to hide them might be.
>>
No. 506446 ID: d6ef5d

>>506444
No, undertool is at 82:00, Priat Kij at 75:00. (crtl F is your friend).

Also, as nice an idea as selling off some of our extra mods might be, I go the impression that the specialized tech to offload jetal mods is rather expensive. As in probably worth more than any of the stuff we would be willing to part with.
>>
No. 506451 ID: 9e1727

>>506439
They're undoubtedly EIN-linked, so carrying them around would be tantamount to carrying a tracking beacon and that's not going to happen. Just drop them on the street or just inside one of the sewer tunnels.

Selling unneeded modules might be worth thinking about, if the cost of a module box is below what they'd fetch if sold by the Dead Batteries on the black market. They probably wouldn't touch that experimental E.V. battery, though, 'cause it'd be traced right back to this fight, but the other modules are fair game.

Text Polatt that you'll get clear of the lockdown area on your own, then contact him for a pickup. Have him get the warning to Anya, as written here >>506407.

As to where to go next, we don't really know. Loviro is in the wind and out of contact, if he isn't already dead, so finding him would be near impossible. If Vinyl and Felix aren't still at the bar, we don't know where they are. We can still have Polatt contact the bar and check when they left, and if they left anything or any hint of where they went. We don't know where Anya is either, but if the DB's contacts can get her a message, then maybe they can find her so we can intercept the jetal gunning for her.

We might want to go to get that jetal heading for Sevener/Anya. Since Anya is EIN-linked, that means her location will be known to Sapphire and the emperors, and EIN may even be able to lock her down remotely. If they're after her even though she got herself hooked into EIN, then she's not going to be safe anywhere. That is, unless she somehow got her hands on an EIN jammer, but I'd rather not take that chance.
>>
No. 506452 ID: 9ddf68

>>506446
I thought since guns were so rare here we would have made some profit when things were said and done, and couldn't we just use some of those auxiliary boxes to off load some of our mods and then just sell those? But hey we can do what we always do when in doubt, ask someone else and hope they have an answer.

(thanks for the giving the times by the way)
>>
No. 506454 ID: d6ef5d

>They're undoubtedly EIN-linked
Why? The nobles are above the law (they use weapons that explicitly defy what is defined as legal, and the emperors control EIN, not the other way around) and these guys in particular are posing as a criminal. If anything, an EIN link seems unlikely.
>>
No. 506456 ID: c4e5c2
File 136626705663.png - (19.33KB , 700x700 , 273.png )
506456

I'll meet you somewhere else. Alison texts. Better not come into this area. I think I might want to try and find Loviro, Vinyl or Felix.
>Just a sec on that one........ I got info on Felix, he's in the usual bar. Vinyl isn't there.
Oh, and I do have some modules that might be worth putting in a module box for you guys to sell.
>Sounds like hot stuff, but that might be something undertool would be interested in that he could deal with. Although, empty modules are pretty valuable, so stuffing them with random stuff can hurt the value, since it's one-use. The stuff that's worth putting in the box is real tricky to sell. Dunno, I don't deal with that heavy stuff too often.

Alison also gets him to pass the message 'Naga says the Red or Blue Administrator is deploying a Hunter to Rend 7er' to Anya. Some more time passes as she gets back up to size, before she gets out of the leftover jetalium into the sewers. She will dump the cores off in a trash can some distance away. Polatt alerts Unity that Anya is not in town at the moment, as she was sent on a mission to a nearby town.
>>
No. 506457 ID: d6ef5d

...well jeeze, everything is just conspiring to make warning her impossible, isn't it?

We'll just have to trust she can handle the noble coming after her, especially if it hits her out of town. She should be roughly as tough as us, and we know she's clever too. We've got more fragile targets to try and protect.
>>
No. 506458 ID: f2c20c

Um, won't the supercore come after us again once they get some more jetalium? Granted, they don't have much of a chance since we now outclass them mod-wise and their battery doesn't work quite as well as ours in combat. So maybe they'll just try to lay low.

Tell him alright. Also, ask him just how powerful a cyborg can get, anyway. Can they get weapons and defenses comparable to Jetal mods? Apparently the nobles the trio was aware of aren't jetals. Also there is now a rather large pile of Jetalium and waste-Jetalium at the location of the fight. Maybe THAT can be resold?

We've also still got about 10 b-hours to kill, and not much to do aside from find a good place to fight a Noble and wait for them to attack. Oh, and ask about the legality of S-rank mods.
>>
No. 506461 ID: d6ef5d

>>506458
>Also, ask him just how powerful a cyborg can get, anyway. Can they get weapons and defenses comparable to Jetal mods?
We already know the answer to this. The emperors are all cyborgs, and the most powerful people alive, in more than one respect. Jetals have some natural advantages over other types, and the capacity for rapid growth, but it's very possible to build bots and borgs capable of killing them. Expect these nobles to be tough.

>resell spare jetallium
There's no way we could get it moved before the cops come down on the area.

>ask about the legality of S
...well, weapons themselves are mostly illegal. A rank is considered an illegal instant death sentence. And S rank exceeds the legal limit on that. You do the math. (...although it's a little pointless. Once you're in enough trouble the heads of state are sending death squads after you, you're in about as deep as it gets).
>>
No. 506477 ID: 78c6ea

I think the point of asking about the legality of S-rank weapons is to see the look on his face more than anything.
>>
No. 506500 ID: 9ddf68

you think Sevener knows about the upcoming attack because of her notes? I'm sure she'll be fine and if not then doesn't that mean we just won?

So since we're just going to dump the cores whats our next plan of action or are we just going to try and lay low while the nobles are out to play? Also if the nobles are just robots and cyborgs that are strong enough to take down jetals that means when we kick there sorry asses that we won't get any jetalium to recharge our battery or to replace what we lose in the fight, hell we probably won't even be able to absorb there weapon mods. We're going to have to be a lot more careful when we fight these guys.
>>
No. 506508 ID: 76b151

Maybe Class S should be actually called Class N, for noble only hah.
>>
No. 506537 ID: 9e1727

>>506500
Yeah, considering that our current tactic to a fight is to go all-in and burn jetalium afterward to recover, getting into a fight with a 'bot or 'borg will either put us at a serious disadvantage 'cause we won't be able to throw everything at 'em, or in a vulnerable state afterwards. We're going to have to take steps to prepare for such a battle, 'cause there's a good chance the Nobles are going to wise up after we won this fight and start sending only non-jetals after us so we can't recover afterwards.

Creating a jetalium cache would be one way to counter that; Put it in a truck so we could keep it mobile too. Then absorbing as much jetalium as we can at the end of every jetal fight, and carrying as much as we can out, then separating the excess once we're out of the combat zone. Perhaps picking easy jetal bounties and stomping them just to get their mass.
>>
No. 506561 ID: c4e5c2
File 136633558146.png - (19.88KB , 700x700 , 274.png )
506561

Alison spends a chunk of time to get a generous distance away before sneaking into Polatt's car with a slightly different look. She doesn't have much more to do until the 75th hour, as Sevener will prooobably be fine.

"Is there anything special about having an S-rank weapon, moreso than an A-rank?"
>"Yeah, nobles get some nice brownie points if they take out an illegal with an S-rank."
"Mayyybe we should split up for awhile? That was a close call you had."
>"Nah."

That fight, however, did put a damper on the going out and enjoying life for a bit. That, and walking around in public may have been how Alison was detected, perhaps using the same method that Felix used.
>>
No. 506562 ID: c4e5c2
File 136633559321.png - (22.23KB , 700x700 , 275.png )
506562

"So, what do all of you think we should do?" Alison asks.

Recluse, Historian, and several others think they should lay low. This option is the most well received.

Atlas, Duelist and some do want to keep enjoying life, and if a noble comes, then they can get that fight out of the way.

Guardsman wants to go around beating up every jetal they come across for more mass. This sentiment is not received with much enthusiasm, but there isn't much voice against that it might help gaining a great deal of mass. Guardsman says they should just cut to it and go meet Priat immediately by attacking the building full of jetals. Others then voice their alarm at that prospect.
>>
No. 506563 ID: 76b151

Isn't that kinda strategy what got Gaurdsman killed in the first place?

Anyway lets NOT do the suicide charge against the operator building. As for laying low I dunno... I kinda want to be doing something, even if it is simply enjoying ourselves. Doing nothing seems counterproductive. I think I'll stand with Atlas and Duelist on this.
>>
No. 506566 ID: d6ef5d

>murder jetals left and right
Er. Well, the problem with that is we then go from being a problem just the upper class to worry about, to public enemy number one. We've had relatively good freedom to operate- that would compromise that. For one thing- we'd in be battle, or with our identity obvious (as the only jetal around or not hiding), all the time. Plus, Sevener would likely be ordered by the police to take us out, forcing a battle that would end the simulation early.

Besides, everyone we've fought so far was either a criminal, or in a profession where they knew they were expected to fight. We haven't hurt any civies yet, and I'm reluctant to change that.

>attacking the building full of [operator] jetals
Yeah, no. They're going to save the same supercharged advantage we have, and the advantage of numbers. We could very easily lose just by attrition (hell, we could lose just from burning mass for weapons, or running out of battery). And we're not exactly built for crowd control, most of our weapons are better against single targets.

>What do?
I'd like to be productive and hit the remaining nobles, but we don't have a way to find them.

Best plan I have- go out and enjoy life, baiting the next one into coming after you. Make sure Polatt knows what's going on. And put some DBs watching the people we expect the other nobles to target- if they see the nobles show up, we can try to respond. Actually, just make sure the dead batteries have those vague descriptions the snake heads gave you so they can keep an eye out.

If nothing happens, proceed to the next meeting we got scheduled.
>>
No. 506569 ID: cb8496

If we chose to lay low why don't we hide back to our DB hideout and just kill time with video games or a movie while we wait for the meeting.

I think we should keep moving and at least do something as doing nothing makes me antsy but REALLY think we should NOT go on a random jetal killing spree as then we will have to deal with the nobles and every SoB with a gun who would show up to stop us. We would be outgunned and outnumbered same as if we tried to attack the operator building head on. If we do decide to keep enjoying life lets try to go somewhere that doesn't have to many people to get caught in the crossfire
>>
No. 506570 ID: 57a559

I have an idea that will lure out nobles, enjoy life, and serve guardsmen's call for sadism.

We should get out and serve some poor jetal fool on the streets our wicked dance moves. The bet is like, i dunno, 50 foreign kgs of mass. Morph more muscle into some sick abs and ass cheeks to shake what your momma would have given yeah if you were born organic.

Well, shake what Loviro gave you the ability to do anyway. Katchoooow.
You've Been Hit By
You've Been hit By
A Smooth Criminal

>>
No. 506571 ID: d6ef5d

>>506570
...I'm not exactly sure why we'd be expected to have an advantage in some kind of butt contest, shaking or otherwise.

Music. We can do music, though.
>>
No. 506572 ID: 57a559

better ass cheeks improves your dance ability silly
>>
No. 506573 ID: d6ef5d

>>506572
Yes, but I'm not sure why'd we be any better at that than any other jetal. It's not like we have any mods specialized in shaping or morphing or dancing. If we were to bet on that, seems a way to lose mass more than gain.
>>
No. 506574 ID: f2c20c

>>506562
Guardsman, dude, we're at the optimal mass already for our battery and method of transport. Much heavier and we'll have to consume mass just to keep from running out of battery in a matter of hours, and we won't be able to use cars.

Yeah, if we're in public, we are likely to be tagged as an unlicensed jetal. However, that was always a problem. Also, there's nowhere to hide from that. Jetal-sensing goes through walls. I say we just continue doing what we were doing.

>>506570
I don't like this.
>>
No. 506578 ID: 735f4f

Live life to its fullest while you have the chance. Go dance the night away drink a bit and have a good time.
>>
No. 506583 ID: 9e1727

Thank Polatt for sticking with you even with the near certainty of a Noble suddenly dropping in. You'll do your best to get him out of harms way when that happens. ...Uh, also ask where the part of him with his mind is so you know which part to protect the most in case you can't get him away and have to shield him; With cyborgs and robots, it's not always the head.

I sorta want to get more mass and store it away separately (perhaps with the Dead Batteries,) in case we get jumped by a non-jetal Noble. That way we have a reserve to replace what we burn in the fight. I just don't want to get the mass by "mugging" random jetals as Guardsman suggested, and the only other way that I can think of is to nab jetals with bounties that the DB know of, or take down jetals that the DB want gone for their own reasons. Neither of which I suspect we have time for, but it can't hurt to ask Polatt.

Otherwise, let's head out on the town and enjoy what time we have. Maybe we'll get lucky and the Noble won't show, but that probably won't happen. At least we now know kinda what they look like so we can keep an eye out. Better tell Polatt that so he can watch for them as well.

There's also the possibility that we weren't found out by someone with a EIN map checking for jetals that don't ping on it. It may be that Ruby has people tailing Polatt instead. That'd make sense, since he has been at our side quite a bit. We are know to be associated with the Dead Batteries, so it wouldn't be that hard to bribe or coerce one of them to spill info on us and our habits, and from that get we've been with Polatt a lot.

So I think it would be prudent to head to whatever place we're going to with Polatt separate from Polatt. Get the address, get out, and take a stealthy route there, changing appearance for the trip and then back once we're there. It would be worth it for the possibility of lowering the odds of a Noble showing up and wrecking the mood again.
>>
No. 506584 ID: 9ddf68

I'm not to worried about getting more jetalium because if we do make the O route on time (0:00 - 2:00) then we exit this simulation and land in a vat full of the stuff, so unless we act really carelessly when fighting nobles or they are just that freaking strong I really don't think Jetalium is that high of a priority right now, I mean once we leave the harvester simulation then yeah we are going to want to be a lot more careful but I don't really think we should resort to attacking random jetals just to get more jetalium when we can't even take it with us after we leave this simulation. Unless we would need it just to survive the O route but we have time to worry about that latter.
>>
No. 506601 ID: f2c20c

Oh, it might be worth our time to pop over to Felix at the bar and ask him what's the haps.
>>
No. 506604 ID: d6ef5d

>>506584
Don't forget that the amount of jetalium we receive upon leaving is supposed to be the same as the amount we had inside. So if we leave with very little, we'll still have very little.
>>
No. 506655 ID: c4e5c2
File 136639676713.png - (15.09KB , 700x700 , 276.png )
506655

"Guardsman you did that before and you died."
>"But now I'm not! Dead, I mean."

Alison ignores guardsman and decides that she will keep on enjoying life. First though, she checks in on Felix.

"Thank you, by the way, Polatt, for sticking with me with near certainty of a noble dropping in. By the way, where is your AI chip stored?"
>"Up in my chest, and no problem." They both enter the bar, despite it still supposedly being closed up for the night.

They go down the stairs to find Felix at the bar counter again, taking an odd posture. He doesn't turn to greet Alison.
>>
No. 506656 ID: 76b151

Sit by him. Ask what is the matter.
>>
No. 506658 ID: eaa372

Give the man a refill before you ask him why he's using the bar as a pillow.
>>
No. 506661 ID: 9ddf68

ask him whats up. or if there is anything he would like to talk about. anything really.
>>
No. 506662 ID: 9ddf68

maybe give him a hug if you think it would help.
>>
No. 506663 ID: d6ef5d

...is he alive? Because he's either drunk off his ass or dead.

Either could explain why Vinyl is gone.

(And that's not a fake, right? Core sense doesn't pickup anything?).
>>
No. 506664 ID: 76b151

he might have been ordered to abandon Vinyl.... which would mean she is alone.
>>
No. 506691 ID: f2c20c

>>506655
Ask him what's wrong. He looks down. Also, where's Vinyl?
>>
No. 506740 ID: 9e1727

We can guess at why he's down: Vinyl's gone. Either the Noble came and took her, or killed her, or he was ordered to hand her over, or she might even have left on her own to try and keep him safe. But whichever way it happened, she's gone for good, and he's feeling something like he did thirty b-years ago after she died.

Nothing really to say to him that wouldn't sound trite. Take a seat next to him and ask when and how Vinyl was taken.

...Though, keep an eye on if he reacts at all; Even eye movement towards you. 'Cause his slumped posture may indicate he's getting his memories messed with right now, or even that his up-world brain was disconnected.
>>
No. 506756 ID: 57a559

>>506655
"Bad day, huh?"
>>
No. 506770 ID: c4e5c2
File 136642489139.png - (16.54KB , 700x700 , 277.png )
506770

"Hello, Felix. How are you holding up?" Alison asks, taking a seat next to him. She will get him a refill when one of the staff is around.
>"Doesn't look like I am, does it."
"... do you want to be left alone?"
>"Eh. I won't complain."

Alison pauses. There isn't much she can say that wouldn't come off as any less trite than what she's said already, but Felix breaks the silence before she thinks about a good way to bring up Vinyl.

>"... Vinyl's not around. Ruby noble took her, not Sapphire. Didn't even put me under surveillance. That was a noble ruby after you, wasn't it?"
"Not quite, it was someone trying to become a noble."
>"... heh. Wait, did he have any A class, or perhaps S class stuff you got?"
"As a matter of fact, yes."
>"... hah. More like a sacrifice. Emperor's got more than enough non-jetal forces to send at you, and plenty of enormously powerful ones. So. He sends a not-noble to you, that can be taken out and absorbed for better weapons? Ruby Emperor's up to something. He's not that stupid, and wouldn't be getting involved in Sapphire's affairs unless there was something in it for him."
>>
No. 506771 ID: 76b151

>>506770
Any idea if Vinyl is still alive? If the Ruby Emperor is playing games we might be able to save her if we do what he wants.
>>
No. 506773 ID: f2c20c

>>506770
Interesting take on things. I will admit that the fight seemed to be much easier than it should have been. He may be right about that fight being rigged in our favor. And yes, we gathered that Ruby is up to something if he's helping Sapphire at all.

He said the noble took Vinyl. That's strange. I'd have thought they'd just kill her. I wonder if we can contact Ruby through Vinyl... Ask Felix if he knows where Vinyl was taken.
>>
No. 506776 ID: d6ef5d

That makes sense. We do have weaknesses. Throw powerful, non-jetal forces at us and it's a forgone conclusion. We'd have to keep burning battery and mass, and without the opportunity to recharge either, it's game over. Victory by attrition.

He wants us in play. Obviously he's hoping to use us to his benefit, in some way.

...they took her? That's... odd. The jetal that killed Yallows talked like he wasn't a person, just a mistake to be fixed. But if they took her... what else do they want with her?

While we're here, we could get a good description of this noble, so we'll know him in the future (and so our mob contacts can tell us if they see him).
>>
No. 506777 ID: 04b86a

...Hm. How would Sapphire react if a "glitch" caused two of his Nobles to be killed if they died in here?
>>
No. 506779 ID: c4e5c2
File 136642684026.png - (19.83KB , 700x700 , 278.png )
506779

"Uh, Barkeep, one more shot for Felix, please. Or, bottle, rather." Alison asks the person behind the counter. She isn't sure if 'barkeep' is the right term.
>"Yep. Don't drink yourself to death, tough guy." she answers, cleaning up the previous remnants of Felix's drinks. That makes Alison wonder just how much he has had.
"Felix, do you know where Vinyl is, if she's still alive?"
>"Question I've got, is are these real nobles, or simulated nobles... no, they gotta be real, if Sapphire is making a move, he's gonna make sure the simulated advisors and nobles would stay outta his way. It's the real Ruby doing something. No, I don't know where Vinyl is. Sapphire would've killed her. I don't know what Ruby is doing or what he wants with her. It's not his business, and Vinyl, Loviro and the others were Sapphire's dirty laundry, not Ruby's. It's an Emperor's political game up there, and I doubt it's pretty. No clue where they'd take her, probably just in the palace."
"What did the noble look like?"
>"Like the security bots, just with Ruby regalia on him. Bigger, too."
"How would Sapphire react if two of his nobles were killed here?"
>"He'd probably throw a celebration. He doesn't like nobles."
>>
No. 506783 ID: 9ddf68

ask if he thinks sapphire is up to something as well because we got some info that sapphire also had a noble wannabe that had to take out another "lose end" similar to us... Do you think that the emperors are trying to push us to kill the other emperor for some backhanded political thing. And on that note do we really even know If sevener has to kill the sapphire emperor to win? we just guess that because it's what we had to do, maybe her goal is to kill ruby and if that is the case then not only do we have to kill our chosen emperor first but we have to protect the other one as well. If that is the case then that answers the question of way haven't they just destroyed our core in world A. I know they said it was because we were an operator but I figured once they started sending nobles after us there wasn't much point in not destroying us as the nobles were going to do it anyway. Bit sevener knows this to because of her notes and likely planed to help us get out of here and then try and get us to kill Ruby with some piss ant excuse like he has some kind of weapon or something that we can use to kill sapphire, That is only if we are trying to kill different emperors.
>>
No. 506792 ID: d6ef5d

Remember to pass along the descriptions we have of these nobles to the dead batteries, so our mob buddies can tell us if they see them.

>the palace
Ugh. Even if the Emperors aren't there inside the harvester simulation, that place is gonna be a mess of high security dangerous things. We can't exactly punch in and rescue her.

...if there's a political game up there though, maybe we can use that to our advantage.
>>
No. 506802 ID: 76b151

>>506779
actually we just got two weapons that are perfect for punching through buildings. both the plasma well and the tera beam are BUILT for it. Kinda suspicious now ain't it?
>>
No. 506803 ID: c4e5c2
File 136642978229.png - (25.10KB , 700x700 , 279.png )
506803

"Polatt, pass that description of the noble on, if you haven't already."
>"Yep."

"Felix, I heard that Sapphire also has some people trying to become nobles."
>"What's your source?"
"The one who attacked me, who was trying to become one."
>"Questionable. But I don't know."
"Is it possible the two emperors are trying to kill each other?"
>"They're always trying for that. But the emperors in the simulated world are kept as close to the exact copies as the emperors in the real world, so based off that, I don't think they know what each others' dead man switches are. They will want to find that out first. If they are actively trying to initiate hostilities with one another, then I will bet my life savings that they're first trying to dig up dirt on each other for leverage to try to get them to spill the beans. How, I'm not sure, but emperor dirt is often more valuable than the guns they wield."
"And something that's been bugging me... why haven't they just killed my core?"
>"Jetals are legally descendants of their creator. In other words, you are considered Loviro's offspring. It isn't just Loviro being gushy, if he ever called you his son or daughter. That makes you a noble. And noble slaying is one of the few laws the emperors don't trample over. I doubt that Sapphire has a means to crack your core and be confident in getting away with it. If he did, you'd be dead. I probably would be, too. That's why Sapphire has to do this carefully, because if he works this out in the open as he would like to do, he's going to have a lot more to worry about than the Ruby emperor."

>"Hey, guys." the barkeep says. "Speaking of all that, a sapphire noble is coming in through the front, and our back entrance just got covered by a couple people. Just help yourself to booze if you want any, I'm going backstage." She starts moving, before turning back. "Please... don't bring our building down. It's tough enough with the damage caused earlier today."
>>
No. 506806 ID: 76b151

I'll try, no promises though.

Lets see how effective the Sniper is against cyborgs.
>>
No. 506807 ID: 57a559

>>506803
Is there a second floor?
They're probably not going to attack you thanks to Felix's information. They're not being subtle at all at this point. So hey, offer them a drink. A drink to the noble!
>>
No. 506810 ID: d6ef5d

Alright, everyone assume casual positions. When the noble shows, ask him if he's here to talk or fight, and if he's here to fight, if we could take it outside.
>>
No. 506811 ID: f2c20c

>>506803
Say you'll try.

First, get a camera drone by a window so that we can see what to expect. Second, move towards the door so we can take it outside quickly if it turns to fighting.

THIRD, note that if it's a Sapphire noble, they're not here to kill us. They *can't*. So let's see what they want before we start shooting. Also... if we kill a Noble, I think we'd get in trouble too. Clarify that with Felix if we have time.
>>
No. 506812 ID: 9ddf68

get your thrusters and A class sword ready, see what the guy wants first, if he's here to talk to/threaten us lets see what he has to say, if he's here to kill us charge the guy and see if we can't slice him in half before this fight really even starts. Also if this is the real deal noble then that means this guy is going to be a cyborg or a robot with enough firepower to bring us down so our core sight thing will be of no use and we won't be able to regain our mass or recharge our battery after this fight (at least not form the noble) so I say only use our big guns when we have the surge, oh and if this does turn into a prolonged fight try and see if you can't take it outside.
>>
No. 506814 ID: 9e1727

Tell the bartender you don't think there'll be a fight, but you can't make promises. If this place has a bunker or escape hatch, she and the rest of the staff should use it.

Suggest to Polatt that he should go with the bartender since the Sapphire noble likely won't want him listening in on this conversation. Plus, Polatt is does not have the protection of being a noble or operative, so he may just be killed, hurt, or captured by the noble, though that's doubtful.

Step behind the bar and pick something expensive looking from the top shelf and pour a drink for yourself, Felix, and the noble. When the noble comes in offer it the drink and ask what it has to say, 'cause you're pretty sure it's not going to start a fight with you; The two guards on the back exit may be, but not the noble.

>>506810
>>506812
Thing is, if a fight does start here, the building's plasma shields are going to go up. And that means we're probably going to be trapped in here 'cause we can't afford to spend the energy and mass to punch through them with Plasma Wells.
>>
No. 506815 ID: 76b151

>>506814
actually we do have enough surge to manage a single well.
>>
No. 506817 ID: d6ef5d

>>506812
I don't see the point in pulling out the plasma sword early. It just burns battery and gives away that we have it. We can pull it out without an energy buildup delay anyways.

>*can't*
Maybe.

>building's plasma shields
Actually, as the first fight with Bodec showed, I don't think those do much when the attack is coming form inside the building.
>>
No. 506821 ID: 9ddf68

>>506817
i didn't really mean charge it I just meant get ready to charge it at a moments notice, more picking the weapon for the possible duel then charging it, other wise I would have said start charging all plasma weapons within reason... on that note can robots and cyborgs detect energy readings like we can or is that a jetal only thing? could be worth asking Polatt or Felix if we have the time.
>>
No. 506911 ID: c4e5c2
File 136649514499.png - (13.67KB , 700x700 , 280.png )
506911

"Is there a second floor?"
>"Nope." answers the barkeep. There is no window seeing out in the front either, so she can't see him in advance.
"I don't think we're going to fight, miss. He won't fight me, will he, Felix?" Alison asks, but the barkeep still moves back, and Polatt goes with her with an excusing wave.
>"I would not think so." Felix replies.
"Can they see things like cores and energy surges like Jetals can?"
>"Yes."

Alison keeps her weapons in mind, but can still deploy them at any point. The noble comes through.

"Felix. It's been awhile."
>"Raz."
"Consorting with illegals, are you?"
>"Not many legals around here, if you think about it."
"Heh." He looks Unity over, but gives no body language if he knows if Unity is Unity, or just a normal, illegal jetal. Or rather, if he cares. Alison cannot see a core, so she assumes that this is a cyborg or robot. "I'm looking for Vinyl."
>"You missed her."
"And where did she go?"
>"Ruby noble got to her first."

There is a pause.

"I am not inclined to believe you."
>"Only the sapphire division feels that way. Look around if you want."

Another pause.

"You, jetal. Are you going to fight me?"
"Only if you fight me first."
>>
No. 506912 ID: c4e5c2
File 136649515736.png - (11.65KB , 700x700 , 281.png )
506912

The noble leaves without another word.

"That was quick. And weird."
>"Yeah. Probably communicated to others. Dunno what to make of it."
>>
No. 506914 ID: f2c20c

>>506912
I think his priority is to find Vinyl right now, so he didn't want to get sidetracked. I also wonder if he had some sort of scanning device that let him see all our mods. He also got an impression of what we are like.

Maybe we can follow him to find Vinyl and the Ruby noble... It would be nice to witness them fighting eachother, if it happens. Then we can get an indication of how strong nobles are.
>>
No. 506915 ID: 57a559

You know, I realize that if we're a noble thanks to descendant by Loviro, we're a noble without a house. A ronin noble! A noble without a cause! Unless Loviro is a Sapphire noble? Ugh, wait, he's sapphire's dirty laundry, not supposedly his noble. Maybe he was a noble under a different emperor then? Maybe from before noble's were all just really badass soldiers? Am I in the ballpark here?

What IS the policy regarding ronin nobles? That obviously aren't us, because we're a special case. How do nobles from fallen emperors work, where do they go, can they go to different emperors and go under their banner? Ugh, we should just go get an ebook on this shit with our phone or something. Felix is drunk, tired, depressed and probably unwilling to answer questions.

Now what do we do? Drink more? Poker?
>>
No. 506916 ID: d6ef5d

Huh. Yeah, weird.

Not sure what to do now. The sapphire nobles apparently don't care to fight us. Not sure where we'd find the Ruby nobles who might want to fight, or if they're trying to help or use us. And we don't know where they're keeping Vinyl (and even if we did, we're not strong enough to bust her out yet, I think). We don't know if they got Loviro or if he just went to ground again. All in all, that kind of leaves us killing time again.

...hey wait, if we're technically noble through Loviro, what kind of noble does that make us?
>>
No. 506925 ID: 9e1727

Weird, indeed, but only from our view. Undoubtedly it's all part of Sapphire's efforts to figure out how to eliminate the other emperors and get on top. Same as the other two emperors.

Give Polatt the all-clear and get him back in here. Then lets all sit down and think about why the emperors are capturing Loviro, Vinyl, and the others that were "resurrected." It has to be part of trying to find a way to eliminate or neutralize the other emperors without triggering a thermonuclear shit storm, but what is it about Loviro and company they want. What do they know? How does their mere existence here and now upset the balance of power?

It'd be a pretty good guess that the up-world "real" emperors are gathering intel on their rivals and resources in this simulation layer for their plan, it being the closest to the "real" world. It'd also be likely that one of them is going to do a test run of the plan in this simulation to see if it works, before enacting it in their world. That'd make sense, but only if they could keep what happened down here from getting to the other emperors too.

...And another thought: Where's Emerald in all of this? We've seen Ruby and Sapphire move, but Emerald hasn't shown up. Perhaps he's taking a back seat, thinking Ruby and Sapphire will eliminate each other? Who knows.

>>506915
>>506916
Yeah, it would be a good idea to figure out where we stand as a unaffiliated noble, or even if we're unaffiliated or affiliated with a dead emperor.

Considering that the orginal Loviro died thirty b-years ago, and the Diamond Emperor was assassinated thirty years ago, it'd be a fair assumption that Loviro was caught up in the events around that. Question is, was he part of the assassination plot, a member of Diamond's house that was killed in the fallout from the assassination, or a member of another house that died... or perhaps one that's still alive.
>>
No. 506940 ID: 78c6ea

We're the Jetalium Emperor
>>
No. 506943 ID: d6ef5d

>>506940
Jetalium Empress? ...gender kind of gets confusing when you're a CAI and a jetal.
>>
No. 506987 ID: 52019c

How many nobles does Felix know anyway and does he have any advice on what nobles to avoid... At least more then the normal nobles and if so how can we tell them apart from the rest of the nobles.
>>
No. 507051 ID: c4e5c2
File 136657008374.png - (10.27KB , 700x700 , 282.png )
507051

"Felix, I want to know more about where Loviro is in this. And where I am."
>"... quick history lesson. Loviro was part of the Diamond Emperor's faction, back during the wars before the new empire was made. Like just about every high ranking individual before the war ended, they became a noble Advisor. A normal noble still has many privileges, but you can think of an advisor as a high noble. In any case, the Diamond Emperor was assassinated. When an emperor was killed, in the old days, everyone in their faction would often not last long and be assassinated by some way or another. It was big, until around 30 years ago, the Advisor's Clause was made, protecting advisor's from falling when their emperor was killed. Now, while emperor's tend to get final says, Advisors still hold a great deal of sway, and there is a delicate balance of power between the Advisors and Emperors. Advisors are also spoiled and trample on laws, I'll tell you that, but they hold the Advisor's Clause in the highest regard. So much so that when the Opal emperor breached this, he was publicly slain by the advisors.
>You might see where I'm going with this. Sapphire and Diamond had it out for each other. Sapphire missed his window, but tried to kill Loviro, Vinyl and the others even after the clause. He made them go 'missing', subtly enough that it was missed. If it gets out, even if it's been 30 years? Sapphire will be under some good heat. But, there's no proof. Not a shred. Believe me, I've tried."
>So, where you are... that's something Loviro didn't tell you. You had a chance to cash in on that, birthright and all. Not an advisor, but a noble anyways. There's also a Noble's Clause, not quite as big as Advisor's, but big. Like I said, enough to deter Sapphire. Loviro, I'm sure, didn't tell you simply because he didn't want you to be part of that ring. He let you run around, doing as you will. And getting the bounty you got? Pretty much a disqualifier. At least, it is before you're properly inducted into the noble rank. Anya, though... I don't know what her side of the group told her, but she chose the legal route. If she wanted to, I'm betting she could live a cushy life up there if she played her cards decent. Sorry. I could have told you that, but seeing Vinyl, and those circumstances... didn't even think of that."
"It's fine. Where does Emerald stand?"
>"Emerald is probably one of the only emperors that enjoys having multiple emperors. That doesn't mean he's any more ethical or reasonable, he just enjoys the perpetual game."
"How many nobles do you know?"
>"Hrm... it wasn't long after Vinyl's 'missing' status that I was placed under world B. I knew most nobles. Friendly with few. But it's been close to three decades. Who's the same, who's been killed, what new horns have arrived... not what it used to be. You were wanting to kill the Sapphire Emperor. I hear you ran into Anya. Think she's got upper goals like that?"
"Yes."
>"Well if she wants to do the same, she has a way to try to get close to Sapphire from right under his nose. You'll have to bust down the front door. Sapphire probably doesn't know where you two stand, with or against Loviro's wishes of revenge. Which I'm sure he had in spades."

"Hey, Alison, we're on the news." Scanner says. A TV in the bar lets Felix watch as well.
>>
No. 507052 ID: c4e5c2
File 136657011576.png - (16.29KB , 700x700 , 283.png )
507052

>"Although several were wounded, there were no casualties." The usual news reporter announces. "The Unity-Kujarra fight in the capital today has been wrapped up, and although Unity has escaped once again, Kujarra has been apprehended and found guilty of his crimes. It has been also been revealed that Kujarra had attained undefined weaponry, and it assumed that Unity has such too. With that, the Ruby Emperor himself has a speech."
"I have heard the concerns about how quickly all rogue jetals are able to gain power. This is unnecessary. Legal jetals under EIN are always superior to those who are not. In order to protect themselves and their empire, all Jetals under EIN in the capital city, and in good standing, will be granted temporary licenses for A rank weaponry and under. With this, they may protect themselves and their loved ones, and, if they wish, hunt down Unity. Should ambitious jetals succeed in neutralizing Unity, they will be offered noble status under the Ruby house. All weapons will be offered at any address that will soon be uploaded to public EIN databanks, should you desire them. The licenses will be revoked upon Unity's destruction. Furthermore, security drones will be dispatched from the palace grounds to locate Unity. Once she is found, her location shall be available for all Jetals to see. Do not fear, if this initiative fails, then Unity will be dealt with by the royalty itself. That is all."
>>
No. 507053 ID: 76b151

welp, if Anya didn't have A class weaponry before she does now.

On a good note we might be able to get some A Class things, an A class thruster or shields would be nice.
>>
No. 507054 ID: 9ddf68

.... oh.Fuck.

Ask Felix if he just heard the news and wither or not this is just one more of ruby's attempts to 'help' us. I mean we have an S class weapon now and if we get hit by JETALS with a class we would most likely win and get more jetalium and better weapons. Still as strong as we are I really don't think we could take on a whole city. Also ask Polatt if he thinks anyone in the dead batteries would try us in at a chance to go noble.
>>
No. 507055 ID: 76b151

>>507054
the problem with both our S Class weapons is they are meant for buildings or large targets.
>>
No. 507056 ID: 57a559

>>507052
Oh god he's going to feed us ALL the A-ranked weapons
He's planning for that. Inexperienced and really stupid jetals get all confident with their weaponry (and with the fact we never kill jetals), go after us, get promptly fucked at no real cost to them (hell, ruby might pay a few just to die at our hands).

Ruby's our best goddamn friend.
He really wants us to kill or shame Sapphire. Oh god, if we can get into contact with him and work together somehow, get the right proof, we can get all of Sapphire's advisors to kill him. Loviro and Vinyl's testimony helps with the accusations. The domino effect clause would let us win the game!
>>
No. 507057 ID: 76f500

>>507052
that includes anya.
i wonder if he had us attacked as an excuse to authorize the weapons.
we need to get him to realize we're after the same goals - there to kill sapphire. or maybe he knows and is afraid of the deadman triggers?
>>
No. 507059 ID: d6ef5d

...he's giving the public unfettered access to class A weaponry?

That's going to cause massive collateral damage, and a big shake up. Not to mention all the other conflicts that are going to spring up with people using those for things besides hunting us.

But yeah, lots of new opportunities for new weapons. Ruby is feeding the masses to us, with no regards to the public damage. Jerk.

...is there any way we can use our underworld contacts to put a message out? Take advantage of the weapons to hunt us if you want. We'll take you down if you try. But anyone who wants to stay the hell out of this will be left alone if they just keep out of our way.

Then I think we need to find a place where we can fight the glass cannon jetals that are going to be coming for us without doing a lot of collateral damage to others. Preferably one with an escape route, so we can get away and visit the Undertool when it's time.

>Anya could take the stealth and betrayal route to get to Sapphire
Huh. Even if she's legal though, does that allow her to use the O-route without fighting her way out, through? That's a different kind of legal.
>>
No. 507060 ID: 76b151

>>507059
if she goes noble she can leave the simulation most likely, freely.
>>
No. 507063 ID: c4e5c2
File 136657334972.png - (16.46KB , 700x700 , 284.png )
507063

"Felix, think Ruby is trying to 'help' me?"
>"Yeah. All jetal strike force? If he was serious, he'd do the exact same thing, cept with robots instead of jetals, not giving some flimsy excuse about some 'EIN jetal superiority'."
"And can Anya legally take the O-route?"
>"That's where her cards come in. I doubt she'll be granted access easily, but she's been busy. Wouldn't surprise if they trust her enough fast."
"Hey, Polatt!" Alison calls him from the back. "Did you get the news?"
>"Yeah, we saw."
"Think the dead batteries, uh... might try to sell me out?"
>"Who do you think we are? Of course not... oh. Reminder, though, Undertool isn't part of our gang, just an associate. I dunno how trustworthy he is."
>"Sorry." the bartender says. "I'm going to ask you to leave. You can take some booze if you want on your way out, on the house, but, you know... sec drones gonna come in and find you, and it's not going to be pretty. Polatt, dear, you should probably stay here, or somewhere where she isn't. You too, Felix, although your ass is probably fused into that stool anyway."
>>
No. 507064 ID: 76b151

>>507063
Thank the lady for the drinks. Take one for the road and pay for it then let us start heading out to a place we can fight in.

Tell Polatt its up to him what he wants to do. Sorry for cutting the date short.
>>
No. 507065 ID: d6ef5d

Yeah, we understand. Don't want to turn your bar or any of you guys into a smoking crater.

Is there a good location we can get to fight nearby where we aren't going to be putting too many people at risk of being collateral damage?

And I still want to ask Polatt if there's a way we can use our underworld contacts to spread our own message. Anyone who wants to can stay the hell out of this. We'll only be fighting the people who come after us.

>if he really wanted us dead he'd send a robot army
Yup. Although civy robots would be slower to upgrade than jetals, what with the weapon downloads and all.
>>
No. 507066 ID: 9ddf68

hmmmm, are we still going to try and meet with Priat Kij at 75:00 or are we just going to scrap that, same question with undertool? I mean if we do get swarmed with week jetals with class A weapons and mods we might not even need to see him and now with our new bounty is out we can't even trust the guy but we did have polatt put a lot of effort in just to get us to see the guy so yeah. I say wait and see what we can dig up with this jetal hunt and then when the undertool meeting gets close then we can try and see if it is worth the risk to see him.

as for what to do with Polatt, tell him the choice to stay here or keep on following us is his but he can stay here if he wants and we'll keep in touch to let him know how things are going on our end. just ask him to let us know if he or any of the dead batteries see something 'special' is coming our way so we can prepare for it. (cops, army, actual nobles {ruby is trying to help us not sapphire}, or anything that looks tougher then a pack of random jetals. if he isn't sure what we mean by that just tell him to use his best judgement).

And have someone from unity to keep an eye on the news as I'm sure if they are going to be giving our position away to the whole city they probably won't bother trying to hide it and would just use the news to tell everyone where we are and we might be able to get a good forewarning form that as well.
>>
No. 507067 ID: 76b151

>>507066
I think we should see boh of them. most of these mods will most likely be random so there is bound to be several useful items we missed. The other is Priatt is the head Op. We might be able to get something unique from him that we wouldn't be able to get from anywhere else.
>>
No. 507069 ID: c4e5c2
File 136657606138.png - (10.57KB , 700x700 , 285.png )
507069

"Polatt, is there any way you can get a message out saying I'll only be fighting the people who come after me? And that those who do come are welcome to?"
>"Sorry, dunno if we've got the infrastructure needed for that. We can a bit, but dunno how much it'll make a difference without sticking our necks on the chopping block."
"Alright. Just stay in touch, let me know if there's anything big on my way if you can. And you can decide where to go, but sorry to cut our date short."
>"Don't worry about it. I'll stay around here, but it was fun while it lasted."
"Good. And I'll be going, miss, thank you. Is there any place that would be good to fight in that would minimize collateral damage?"
>"Yeah. Northeastern ports. Pretty clear this time of day. There's buildings and boats and all that, but real cheap stuff." the bartender claims.
"Thank you."

Alison waves her goodbyes and heads to the door.
>>
No. 507071 ID: c4e5c2
File 136657610352.png - (14.08KB , 700x700 , 286.png )
507071

She opens the door, revealing Sevener on the other side. Alison cannot see her core.

>"Well look who's been going on jetalium eating binges. Nice disguise, too bad everyone and their mother's gonna have legality scanners. I got a present for you, from an anonymous sender."

She hands a module to Alison.

Light Absorption - 20% efficient Jetalium absorption. This method can process 20 kg per second (effectively 4 kg/second after 20% efficiency) and allows capability to move and perform normally while absorbing.
>>
No. 507072 ID: 76b151

>>507071
Thats what happens when someone sends a 5000 KG jetal supercore after you. Thank Anya for the module Ask if she has gotten anything neat from her own battle.
>>
No. 507073 ID: 76b151

>>507071
(So she has a scanning ability and a core camoflague at the very least. Not that it matters, most of our weapons are large enough to bisect her.)
>>
No. 507074 ID: 76f500

>>507071
ask her if she got your message.
>>
No. 507075 ID: d6ef5d

...well that will certainly come in handy when the mobs descend on us. We'll be able to absorb as we fight.

I'm going to laugh if she picked that up from the weapons dispensaries that are supposed to be arming people to fight us.

Thank her. I take it she dealt with the psuedo-noble they sent after her already?

If we need to clear a slot for the new module, discard one of the autogun Ds. They're not worth much anymore, and we have more guns than we can produce bullets for anyways (not to mention bullets are far from the strongest thing in our arsenal).

>no core
Hmm. Some kind of core stealth module. Makes sense that something like that would exist with core sense. Guess we'll just need an upgrade.
>>
No. 507080 ID: 9e1727

Tell Sevener to relay your thanks to the "anonymous" sender for giving you just what you need right now, and remark that that's a neat module hiding her core; Wish you had one of those for the upcoming fights. Ask if she got your note about the prospective Sapphire noble jetal after her, and if she already won the fight with it.

While there will probably be posses of combat inexperienced jetals running around out there, the bigger concern is all the bounty hunters and police that are going to take advantage of this situation to gear up and hunt us.

Considering the power requirements of some of these A and B class weapons, they're going to have to be handing out a combination of either better battery modules or mass; Probably battery modules, since they can be easily removed by EIN later. As long as Sevener is here, ask if Ruby is offering up the full gamut of class A and below modules to the jetal masses.

And a question just to clarify: Are all modules the same "size" or do some take up more module space than others. Does a TerraBeam take up as many module slots as a KiloBeam or even a Kinetic Autogun D?

>Undertool's trustworthiness
While he could turn us in, the payoff would have to be massive. His whole business is built on the trust of the underworld that he won't sell them out. He throws us under the proverbial bus and that trust goes away; The Dead Batteries will make sure word of his actions will get out.

However, if we can get in contact with Undertool through the Dead Batteries before the meeting, we could arrange for a business deal. We're going to be swamped with class A and B modules; More than we can hold. If we get blank modules boxes, either by buying them or by Undertool fronting them to us, we'll fill them with the extra modules we absorb. Then we'll hand them over to Undertool at the meeting, only asking for reimbursement for the cost of the module boxes.
>>
No. 507082 ID: 76b151

>>507080
now that IS good business sense.
>>
No. 507088 ID: 9ddf68

ask her if she has anything else for us. If not thank her and head to the Northeastern ports. I have a feeling she really doesn't want to be around us more then she has to and if we can get to the ports before the masses find us we could potently set up chock points, kill zones, maybe even a few traps (ask engineer for help with this since he seems to be the most knowledgeable in this category, maybe historian as well if he has read anything about traps in his history books).
>>
No. 507093 ID: 9e1727

>>507080
>>507082
Oh, and if we manage to get in contact with him and agree on this, get a list of modules he'd like us to collect. No point in risking getting a bunch of stuff he doesn't want.
>>
No. 507112 ID: d6ef5d

>Undertool won't betray us if we can sell him class A stuff we steal
Problem. The stuff we sell him is only valuable if it becomes rare again. In the current glut on the market, it isn't valuable.

And when does it become valuable? When the free class A stuff goes away. Which happens when Unity is taken out.

So... from a making money perspective? It's actually in the Undertool's best interest to buy as much as he can from us, then to sell us out.
>>
No. 507113 ID: 57a559

>>507071
So, Anya, want to have fun then? Like, play some paddle ball, catch a movie, watch the stars?
>>
No. 507114 ID: 76b151

I have a feeling this so called emergency measure is only going to last a couple hours before its rescinded and then Class A are going to becoe rare again.
>>
No. 507246 ID: c4e5c2
File 136667104995.png - (19.15KB , 700x700 , 287.png )
507246

"Did you get my message?"
>"Yeah. It was stupid."
"How'd your fight go?"
>"Do I look beat up?"
"Get anything neat?"
>"None of your business. You're welcome, by the way."
"Oh, yes, thank you Anya."
>"It's Sevener."
"Sorry, Sevener. By the way, are modules all the same size, or can w-"
>"I'm not some Q&A bot. I'm leaving."
"Goodbye, Sevener. Do you want to watch a movie sometime?"
>"So long, Naga."

Polatt, if you could get in touch with Undertool soon, I'd like to be able to sell him modules with good weapons, if that ends up being a good business deal.
>I'll try, but can't promise a thing.

Alison takes a brief moment to ask for inquiries again. The sewers are what pops into her head first.

The duelist would not be opposed to simply taking the streets. The news broadcast was just made, and he feels it will take some time for any heavy resistance by numbers to come up.

Strongarm noticed that far up, most buildings have bridges to other buildings. He doesn't know if the fog goes that high, but it may be about the last place people would expect her to be, and it shouldn't be hard to get to the ports from the rooftops.
>>
No. 507247 ID: 76b151

>>507246
Rooftops sounds good to me. Up our morph a bit so incase we fall we don't shatter.
>>
No. 507248 ID: 001618

doesn't matter just take whatever one gets you there quicker.
>>
No. 507249 ID: d6ef5d

>Tells Alison to thank her.
>Alison waits for Sevener's prompt to thank her.
=/

Bad form, Alison! Thank people for gifts or help, then shift into asking questions.

>What did I say?
...I thought she told us to call her Sevener and not Anya in ITQ? Technically, Alison wouldn't know that. You said it out of continuity, babe.

>are modules all the same size
We could probably research that online.

>rooftops?
Sure, why not. We can to powered glides if we have to- using thrusters and shaped wings. We're too heavy to fly, but it could give us some maneuverability if we need it, or to clear gaps between buildings without bridges.

Do we want to keep up the Loviro's daughter form, or shift back to Alison-form? Either way, they're going to know who we are.
>>
No. 507252 ID: f2c20c

>>507246
I'll point out now that the first takers will likely be those who are either crazy strong or crazy stupid. In the case of crazy strong, we still have the advantage since there's quite few of them still, and taking out the first comers immediately (and maybe getting some more mods) will result in an easier fight when we get to the docks and wait for the rest. In the case of crazy stupid, well that's easy.

Let's take the streets.
>>
No. 507278 ID: c4e5c2
File 136668100803.png - (70.51KB , 700x700 , 288.png )
507278

>Bad form, Alison! Thank people for gifts or help, then shift into asking questions.
She got too excited about asking questions.

Scanner says she can't find anything conclusive on the internet about modules being the same size, it seems to vary on the model itself. She says that it's likely all modules can be treated as the same size.

Alison takes the stairs to the top levels of the building she was already in, morphing into naga form. Engineer says it will be easier to get a quicker aerodynamic form with a longer body for more air resistance, should she fall off.

There is what appears to be a roof cleaning jetal at the top of the building. It begins moving away slowly, with a slight hum while its sweepers stop moving.

Engineer cannot help but notice that it is not walking away slowly, it is floating away slowly. He finds that to be exceptionally intriguing, considering that the jetal appears quite heavy to be floating like that.

Also, Unity's location has just been posted all over the internet and news. Strongarm looks disappointed.
>>
No. 507280 ID: 76b151

>>507278
ask the Jetal if you may buy a copy of its hover mod through absorbtion. No need to be hostile.
>>
No. 507281 ID: f2c20c

>>507278
Ask if he'd accept money to copy whatever mod lets him do that. We're pretty loaded, so...
>>
No. 507282 ID: d6ef5d

Oh hey, a floating module! That's pretty cool. Compliment it.

...uh, was it planning to fight us, or should we be on our way?

>Location all over the news
Then this guy likely knows who we are, unless he doesn't carry a phone. (Which seems unlikely, in this society).
>>
No. 507284 ID: 57a559

>>507278
Get into an awkward conversation with the jetal.
Be friendly!
>>
No. 507287 ID: 9ddf68

might as well head to the port now unless you want to get into a fight here.
>>
No. 507291 ID: c4e5c2
File 136668317505.png - (50.59KB , 700x700 , 289.png )
507291

"Hey, where you planning on fighting me?"
>"n... no. No. No."
"That's a very nice hover mod you have."
>"Thhhaaaaanks?"
I'd like to buy."
>"I... can't. No."

"Er! Sorry, I dropped the ball." Clarence says. "EIN is putting this jetal's view on live feed, everyone can see us and what we're doing. There's about... 650 thousand viewers, actually, or so this simulation says."

The bot floats away, and it looks like it dumped some of its gathered dirt and dust to write a hastily scrambled message.

Yes please my job pays nothing so please just grab my core because I couldn't do anything about that anyway and please just take my core with you or something so they don't judge me for letting you get the module. Oh and please destroy this dirt.
>>
No. 507294 ID: 76b151

hah, I love it. get a quick estimate of a couple months pay, double it and then core him. Or maybe a years pay if its really low. Make sure to slither over the dirt and muss it up as much as possible.
>>
No. 507296 ID: d6ef5d

...welp. You heard him. Go for it.

"Sorry about this." (For the television feed, since it looks like you're attacking him, not taking what's offered).

Charge through the dirt, messing it up with your tail, and quick extract the core with plasma sword like we did in the warehouse.

Use the new fast absorbing technique to grab enough jetalium to recharge what battery we spend on the sword, and what mass we can (although we need to prioritize moving towards the planned combat area).

Ditch the other autogun D if we need a slot.

We'll drop the core off a few roofs over- EIN or someone will find it, and get him back to the jetalium we didn't abosrb. We can send our mob buddies to pay him off or do a favor for him later.

Also: somewhere, that poor sheep you hugged is having a heart attack now that he knows who you are.
>>
No. 507297 ID: 9ddf68

... well I didn't see that one coming but what the hell it's not like we're here to make friends (as I'm sure coreing this guy might piss off a few people) and I really don't think leaving him alone or coreing him will have much of an effect on how many people that will come after our head anyway so might as well go for it.
>>
No. 507298 ID: 9ddf68

oh just remembered, that message we wanted to give to the public about only harming those jetals that come after us, now might be a good time to try that out... but coreing a jetal on a live feed might make the statement a little moot so if you do core him I would just keep the message to yourself.
>>
No. 507302 ID: f2c20c

>>507291
"I won't take no for an answer."

Rush him, use one of our weaker plasma swords (don't want to play our strongest cards on camera right away) to chop him up to get at his core, but leave the jetalium.

Just dump some money on the pile afterwards.
>>
No. 507325 ID: 9e1727

Lets not let on that we're giving him any money, even if it is forced. The corrupt cops probably would just steal it from him later.

"Ah, well. Shame you won't get anything for this inconvenience. Sorry about this." Then strike to get his core.

Perhaps you don't even have to use a plasma sword to cut the core out. With a combination on Power Move and Thrusters you could jam or punch a hand right into his body near the core, then use light absorb to quickly take the jetalium around his core. Maybe even just punch his core right out. May as well test it while you're here.

But since that likely won't work, have Plasma Sword C ready to slice the core free. Once you have the core, keep a hold of it until you're several buildings away.

Lets be nice to this guy and not absorb any of his mass. We're going to use so little energy to get his core, we don't need to.

Do still snap up a small amount of his mass to hold on to so when you do drop his core, you can give him enough that he can form a face and you can apologize again for all this. This'll also let you slip the his payment into the jetalium before giving it back. That way he can keep a hold of it until EIN stops using him as a broadcast camera.
>>
No. 507330 ID: 735f4f

Make sure to use our weakest weapon and do a shitty job of hacking out the core. Then hold the core aloft cackle a bit about no one being able to stop you and assuming the feed is off by that point then we can leave.
>>
No. 507331 ID: d6ef5d

...guys, I kind of think speed is more important than fooling around with low power weapons. (Everything is going to be coming, soon). And we can attack from behind, out of his sight, if you don't want the masses to see what weapon we use when we grab the core.
>>
No. 507334 ID: f2c20c

>>507331
Well I guess we could blast his eyes with a low-surge plasma shot before we take him out, to cut the feed.
>>
No. 507349 ID: b53faa

>>507291
yarrharr, I like the cut of this guy's jib.
Aye, let's keelhaul him and rip out thar robot'c 'art, then steal off awl 'is mod'ules.
>>
No. 507355 ID: 57a559

>>507291
Cool
All right, just A sword his core up all nice and safetly. "Accidentily" swipe at the dirt, put some cash in his jetallium and be on your way.

And shoot the fucking drone that's capturing you on camera sheesh
>>
No. 507359 ID: c6319f

I say we PUNCH the core out. Or stick our hand in him and pull it out, whatever. Be a total badass is what I'm getting at here.
>>
No. 507400 ID: c4e5c2
File 136673939837.png - (22.82KB , 700x700 , 290.png )
507400

"Sorry, then, I'll just take it."

Alison tries punching him, but even with power move, does not break past the surface.

So she simply holds his neck and extends her plasma sword A to fetch the core, and the live feed cuts out. Which is good, it made her strangely self conscious.

The feed changes to a view of Alison from far above.
>>
No. 507404 ID: c4e5c2
File 136673984754.png - (54.43KB , 700x700 , 291.png )
507404

>"We're getting watched from one of those ships." Scanner says, although Alison has messed up the dirt enough to avoid the message from being read. "Also, they already know what weapons we have, for the most part, at least the major ones. And they are assuming that we have the tera beam, even though that isn't officially confirmed."

Anti Gravity absorbed - dropping Kinetic Gun D.
>"Now we can fly." states the Engineer.

Alison uses the leftover mass to start injecting a pile of money for the core. It starts shaking and tries to form a speaker.

>"Nonono, don't give me money here! They'll find out I got paid once they investigate and recover me manually. Just.. kidnap me, I'll tell you where I want the money to go later."
>>
No. 507405 ID: 9ddf68

well then lets grab and run towards the port, not like we can really do anything else now, and since we just got a new mod and we are on the rooftops, why not give it a bit of a test run, see if you can't use it to leap from rooftop to rooftop, use your thrusters a little if you need to as well...

also how effective is your new anti-gravity and would using it combined with your thrusters help at all or it wouldn't make any noticeable difference.
>>
No. 507406 ID: d6ef5d

>Now we can fly
Flying snake form go!

Lead that drone following you to the place we were gonna fight.

...also, we got long at some point. Look at dat tail.

>no money now
Cover up and recover your stupid mistimed payoff by making it look like some jetalium absorption instead.

We'll kidnap the core and drop it off after he's given us the payoff location (and we should really send a dead battery for that. Much lower profile, and payoffs are part of the mob anyways). Preferably drop him off somewhere before we get to shipyards we were gonna fight in.
>>
No. 507407 ID: 76b151

at least our blunder shows him we are willing to pay at least and aren't going to rip him off.
>>
No. 507409 ID: 57a559

Oh, okay, we'll just take the mass then.
>>
No. 507412 ID: 78c6ea

>>507406

Well, hovering snake form at least.

This means we can compact denser without busting through the floor!
>>
No. 507417 ID: b53faa

>>507412
oh my god we are a flying snake
there is no way we arent taking some serious advantage of htis, GROW SOME EXTRA LIMBS AND A THORAX, IT IS TIME FOR THE FLIGHT OF THE SPIDERSNAKES!
>>
No. 507418 ID: 76b151

I'm bad at math, how much surge does it take to, with thrusters, fly?
>>
No. 507420 ID: 77b987

Make sure you fly with one hand forward, oh and you need a cape. All flying people need capes it's in the rule book somewhere. Bonus points if it is red, "S"symbol optional.
>>
No. 507421 ID: 76b151

we are not Superman. We're more likely to play it sneakily then we are to go in your face overpower.

... if we didn't trust so many people so easily I'd say we are closer to Batman.
>>
No. 507446 ID: 0f2b30

Grow wings! Nagacoatl form go!
>>
No. 507455 ID: 9e1727

Whoops! You should have waited until you were in cover to try and pass the money. Why did you think to do it in full view of the camera?

Quickly move away so your back is to the camera. Slip him under your coat and morph around him while apologizing for that; You'd not used to engaging in such dealings personally. Though, isn't he worried they're listening in even if they can't see through him?

If we're going to make it look like a kidnapping, we're going to have to keep him throughout the whole fight. 'Cause we've already gotten his module, so the only reason to keep him on us is to make the other jetals hesitate slightly in attacking for fear of killing him as well as us. In fact, we should keep all the cores from the jetals we defeat as well. They'd be safer inside of Unity than laying out in the docks with no protection from stray fire.

Make your way to the docks using the combination of anti-gravity, thrusters, jumping and gliding that uses the least power and gets you there quickest. Considering that the anti-gravity module power consumption is based on volume, it'd be best to compact yourself down as much as you can without it being a hindrance. Wings are out of the question, since they'd add a lot of volume to be effective for just gliding.
>>
No. 507458 ID: c4e5c2
File 136676158412.png - (208.53KB , 700x700 , 292.png )
507458

"Engineer, I would like numbers about how this works!"
The engineer is busy making notes and grumbling under his breath, something about 'limits of gravity to 0" and "should instantly vaporize us".
"Mathematician, numbers!"
>"Oh, uh, it'll cost 10 surge per second to have no gravity, and we shouuuuld be able to use thrusters to fly without gravity in the way. So, uh, we can either hover for 40 b-minutes or float for 22 b-minutes and 22 b-seconds. That's, uh, 8 minutes and... about 4 and a half minutes in real, normal time." Mathematician explains.
"I got it. We can accelerate about... slowly." the Engineer then continues. ".000578 meter per b-second, I guess, with our mass. I'm going to speak in real time. If we spend about 4000 energy, then after almost half of a real minute, we'll be going 10 meters per second, or 38 kilometers per hour. You can probably run that fast. And then 83.3 surge per second afterward to perpetuate that speed. We need better thrusters, as it would take our entire battery to reach... Math, please."
>"Just 10 times that, we could get to about 380 km/hour real-time. Better battery would be good too."
"Thank you."
>"Did you understand any of that?" Engineer asks.
"I understood that we still need better stuff as always, also that I want wings on my tail for gliding possibilities. Please get on that."
>"... alright."

Alison is as confused about other things as she is from belenos-second to second conversions.
>Mistimed payoff
The mass was injected directly, it should have been hidden from everything! She doesn't know what she did wrong.
>Kill the drone
All Alison sees is what appears to be a ship overhead, one of the ones that uses antigravity.

She supposes it doesn't change the fact that she's going to continue on to the port. So she grabs the lump of mass and the street sweeper core, jumps up, and activates the gravity field to test it. It appears to keep her vertical and horizonal momentum, but it does cost enough energy for her to decide to take the roof.

Unity is being chased. One appears to be using gravity boosts, the other appears to have exceptional thrusters.

"That's convenient." Alison remarks.
>"Maybe. If we stop to get every convenient thing, we're going to get bogged down. We've barely made it past a roof." says Atlas.
>>
No. 507459 ID: 735f4f

Well at this speed we are probably not going to outrun them any time soon. Aim for the floor and catwalk ahead.
>>
No. 507460 ID: d6ef5d

> it should have been hidden from everything! She doesn't know what she did wrong.
They'll find it on him later, is the problem. He wants to be paid off after has to talk to the police and stuff. Just get a location to meet him later and drop him on a roof somewhere.

>What do?
Run on to where we're going to fight. Fly when necessary, use roofs and bridges when it would be quicker (unless switching back and forth is even slower?). I kind of get the feeling that running across rooftops and glide-fly-thrusting across gaps is the quickest way we have to move.

Ignore convenient stuff, we'll grab it if they can keep up with us and get where we're going. Only waste effort shooting at people if we have to.
>>
No. 507462 ID: 76b151

The instant they get within A Class sword range, core one with the sword and snipe the other. Try for a double kill.
>>
No. 507463 ID: 76b151

>>507460
We are definately not going to outrun them, they are faster then us flying... and I doubt being on the ramps is going to be any better.
>>
No. 507464 ID: f2c20c

>>507458
Uh, I'd like to note that the only reason we're moving to the docks is to avoid collateral damage. Personally I don't care enough about collateral damage to delay getting some essential movement mods. So let's keep going until they catch up (by the way, when jumping off roofs we should activate our Strength Boost to get a bigger initial horizontal velocity), but let's not try to lose them either. We DO want those new movement upgrades.

From the sound of things, our thrusters are too weak to accelerate us much at current mass. So instead we can just hover.

Also... uh, I think maybe the janitor might be pulling a fast one, and is working against us by being a beacon. EIN can tell exactly where we are at all times while we carry him. Just ditch him somewhere if he doesn't immediately tell us where to leave the money.
>>
No. 507465 ID: b93170

Can we even absorb the drones? I think we shoud just get to the port since we do want to fight somewhere where we can cut loose without to much worry
>>
No. 507466 ID: 9e1727

Atlas is right. We want to get to the docklands where there's little chance of collateral damage anybody would care about before engaging in combat.

Aim to land and stick to the roofs, balconies and bridges as much as possible for speed, only using anti-gravity and thrusters to assist jumps across gaps when need be. You got somebody on map duty plotting a course that gets you there the quickest?

Look to stay ahead of these two, but don't lose them completely. We want them still on us when we hit the docklands, so we can take them down before they become a nuisance bugging us from the sky. If they open up on us before we get there, try to evade and only return fire if it can't be helped.

If you get a moment, apologize to Math and Engi for being a little short with them, even if this situation might warrant some sharpness.

>>507464
We got a hover ship watching us from the sky, and these two flying jetals for EIN to watch us through. That the janitor jetal's core is acting as an EIN tracking beacon doesn't change much. At least for now. We'll ditch him if the situation calls for losing EIN's position on us, and it wouldn't be able to spot us otherwise.
>>
No. 507469 ID: 2a8a2a

We might get bogged down by stopping for convenient things, but the gained mobility if we can eat these guys should make up for the delay.

For future reference could we use the anti-gravity to go faster if we start floating then push off from a solid surface? (Perhaps using plate of mass-bomb explosion, as they don't damage jetals much but knock them back decently?)

Also, I agree with dropping off the janitor's core on the next roof we pass close to.
>>
No. 507482 ID: d6ef5d

>drones
Guys, there are no drones about, right now. There are two incoming jetals, and one airship.

>drop janitor off because EIN can track us through him
We're lit up by an air ship, and Ruby wants to make sure the chumps he's feeding us know where we are, and he has the resources to make that happen. There's no hiding, really.

Still, ditch the core somewhere safe as soon as he gives us a location for a later meet.
>>
No. 507502 ID: 9ddf68

you know as for dropping off the jetal we just cored and paying him we could just give him a password or something then tell him to go to that one bar we were just at then text Polatt and give him the details and just have him or someone we can just leave at the bar and wait for the guy to show up. Then all the Jetal has to do is drop the password and the DB will give him the money. If you do go with this just make sure you tell the Jetal the plan before you dump him somewhere and remember to tell someone in the DB to pay this guy... maybe get his name too while we're at it.
>>
No. 507554 ID: c4e5c2
File 136683410499.png - (175.37KB , 700x700 , 293.png )
507554

"Sorry if I sound short with you guys!"
>"Didn't notice." Engineer claims.

With power move, she ends up staying ahead of the ones trying to chase her, gradually gaining altitude as the buildings get higher. They may also be hesitating to try to attack as well.

"Roof cleaner, where do you want to meet up?"
>"Uh..." he gives an address, and Alison agrees for 81:00, just before Undertool's meeting. She drops his core as she passes a building, leaving him with a small bit of mass.

Unity gets about halfway to the docks. The public feed is showing her route, using the other jetals as eyes. There are approximately 12 jetals around her. A few of them start firing kinetic guns at Unity, and one launches a beam, but no one wants to take the initiative with a big weapon.

She is nearly out of the leftover mass from the cleaner jetal, and will have to start using her own battery instead of burning mass for fuel.

>Scanner keeps Alison updated. "They're offering Jetalium for almost nothing, too, so we're going to get heavy hitters eventually. They do have to use the straw method and take some time absorbing it, so we're getting the lighter ones first. Everyone is allowed 2 A rank or lower weapons, and 2 A rank or below auxiliaries, regardless of their mass. They think you're going to try to stay on the high ground for awhile, so a lot are getting flight functions."
>>
No. 507555 ID: 76b151

... hmm, I think we're going to need to start thinning this crowd. If someone it directly above a walkway that you can reach quickly snipe their core and then grab them. Use their mobility mods to play hopskotch, and get close enough to another to core them.

In the wiki the Sniper is labelled Class S, but when we absorbed it was called Class B, which is correct?
>>
No. 507558 ID: 001618

think now would be a good time to try out our new light absorb method by grabbing any jetal that gets to close and maybe seeing how effective our JSMs are, we can remote explode them right, since they are remote controlled and all. if not just try and shoot one of the jetals in the air with 1 ... or 4.
>>
No. 507559 ID: d6ef5d

>address and time, close to Undertool meeting
Seriously, we should delegate the payoff. We're part of the mafia, payoffs are their gig. It's safer for everyone involved- we're to high profile and trackable to safely make contact with this guy again. The only reason to go ourself is if we thought it was a trap and wanted to fight.

>what do?
Starting to get crowded enough we might want to switch from running to a fighting retreat, hitting jetals who get too close. Hit with a beam blast or sniper hit to immobilize them or catch them off guard, and then hit with the plasma sword A to steal the core for absorb and another piece of jetalium to burn for battery / light absorbtion as we keep moving. Discard absorbed cores on rooftops as we pass.
>>
No. 507562 ID: f2c20c

>>507554
Let's start making use of Sniper Beam. Nail that one flying above you so that it loses its boosters and falls onto you. Then we quickly core it and absorb some mass while moving.
>>
No. 507566 ID: 76b151

lets try taking potshots with our B class beam weapons, try to find someone who got A Class shields. We're going to need at least one set for this battle.
>>
No. 507567 ID: 001618

didn't we get a shield from our fight with the supercore noble wannabe?
>>
No. 507569 ID: d6ef5d

>>507567
Yup, Reflection Shield B. We could use that to bounce some of incoming plasma into our pursuers.
>>
No. 507570 ID: 76b151

>>507567
thats single beam only, no bullets, not multiple targets. And we're already facing 12 jetal with two A Class weapons each.

We need that A Class shield before we get overwhelmed. We also need to keep the crowd around us down so they can't simply swamp us.
>>
No. 507583 ID: 9e1727

It is getting rather crowded up here. It'd probably be a good idea to thin the flying jetals out now, before they become an aerial pest once we reach the docks. But do it in a way that they don't end up falling to the ground or where we can't reach them to absorb.

Put a loop back into our route, then start knocking down jetals at the entrance to the loop. That way by the time they recover, we'll be back around to where they're in front of us.

>>507558
Lets keep the JSMs to just the jetals that lay in front of us on our route, so we can at least knock them down and take them out to recover the mass used for the missile(s.) Firing multiple missiles would also be a good idea, considering how many of these jetals probably have kinetic autoguns or other weapons that could shoot them down.

>>507569
This isn't a very good tactic. The initial surge and energy cost to reflect is the same as if we fired the beam that was reflected, and the jetal firing the beam can just turn it off once it's apparent it's being used in that way. So we use up a bunch of surge and energy for only a few b-seconds at most of hard to aim beam fire. All together we may as well shoot our own beams.

>>507566
That's a good idea. Aim it at all the jetals following us equal amounts of time to judge which one has the better shields. But check the ones ahead on our route first so we don't have to make a major detour to fight.

The straw and gel absorption methods on the wiki page are reversed. The straw method is marked as the one that has a lower absorption percentage.
>>
No. 507625 ID: c4e5c2
File 136687322866.png - (52.95KB , 700x700 , 294.png )
507625

Wiki fixed: Gel/Straw method labeled correctly, and Sniper B is listed, not Sniper S.

Alison performs a fighting retreat, and tells Polatt to please take care of the cleaner's payoff. A beam that is fired on Alison proves difficult to dodge, so she reflects it to another. Unity's B class sniper bisects one more, and she sends 2 missiles each to 4 jetals. Only one gets both of their missiles down, the other 3 are struck down by at least one missile. She believes that the 5 who are struck are not going to get back up quickly.
>>
No. 507626 ID: c4e5c2
File 136687324089.png - (55.54KB , 700x700 , 295.png )
507626

Lastly, she fires a B class megabeam at one that is ahead of her. It hits, but does not appear to do much. That one must have excellent shielding, but it is a significant margin too far to use sword A on.
>>
No. 507627 ID: f2c20c

>>507626
Fuckin' get him. Charge! Power move, hover assisted rocket jumps.
>>
No. 507641 ID: 9e1727

Looks like they're intentionally keeping away so as not to let you absorb their modules or mass if you do take them down. You'll just have to take action to knock them into close quarters with you.

The plan is to launch missiles with the lowest yield you can in a staggered volly, fly them in an evasive pattern so they either collide with or get close to the targeted jetals on the side opposite from you, then detonate them. The explosion will kick the jetal in your direction, and the staggering of the missiles means there'll be another one ready in case they need further nudging your way.

Launch eight more 20kg missiles: three for the shielded jetal, three for the one that shot down the other two missiles, and two for another flying jetal. Make them take a wildly evasive course to get behind the targets, with enough distance between them so that if one blows none of the others do. Bring in more folks from the lobby to guide the missiles if need be.

Whip out all four Autogun Ds and start firing them with a mix of various mass explosive and non-explosive bullets at the shielded jetal and the one that shot the missiles down in order to keep them off balance. Just don't hit too hard, lest they get knocked out where you can't reach them.

Try to get them not just into striking distance of your Plasma Sword A, but where you can grab them as well before striking. Otherwise they'll just fall down to the street below once their body is cored.

And since it'd be a shame to waste the surge it took to start the Megabeam B, swing it around to try and hit the other jetals that you aren't targeting with missiles. If you miss, just keep going to the next one. Keep it going for no more than 10 b-seconds or until all the targets have been hit.
>>
No. 507643 ID: c6319f

If any of the downed Jetals in the direction of the well-shielded one had superior jets to what Unity has, head for them, grab the better jets and then charge the shielded Jetal.
>>
No. 507651 ID: d6ef5d

All right! That cleared the field nicely.

If there are any cores or jetalium nearby we can grab, do so. New modules are what Ruby is sending us, after all, and we can use light absorption to keep our battery going and to replenish the mass we're spending.

Otherwise, going for the angry looking pseudo-neumono with the better shields sounds like a plan.
>>
No. 507664 ID: 9ddf68

just how far away is shield jetal cause if we are on the same rooftop I say go for it's legs with missals, normal exploding mass, maybe an A class beam weapon if you think it could get through the guys shield, then just close the gap and core him.

If he is a bit further then that then just see if you can't pin him with suppressing fire and then close the gap.
>>
No. 507671 ID: c4e5c2
File 136691195196.png - (118.95KB , 700x700 , 296.png )
507671

One of the ones using good thrusters was shot down, but Alison has a feeling that there are going to be several more with those. Shields, however, are more iffy, so Alison starts chasing the one she beamed. A few more missiles are launched, regardless, to knock down a few more pursuers out of the sky.

The one with shields begins fleeing from Unity, who starts open firing her kinetic autoguns to slow him down. Others shoot at Alison, inadvertently knocking her forward. With an activation of the gravity field, she keeps that forward momentum and prepares her plasma sword to cut his core out.

>"I'm sorry, I'm sorry, leave me alone! I won't attack anymore!" he yells.
>>
No. 507672 ID: 76b151

we aren't planning on killing her, just stealing her modules, so use the class A sword and some kilo beams to overwhelm her shields and destroy her legs.
>>
No. 507673 ID: d6ef5d

Huh. Actually, looks more like Glitcher with a tail than a neumono. Even got the shirt right. Weird.

>I'm sorry, I'm sorry, I won't fight anymore!
Fine. Then you can go after we copy those nice shields of yours.

Use sword to grab his core and a chunk of jetalium for battery light absorption, and then drop the core back in the jetalium pile while we keep moving. :V
>>
No. 507677 ID: f2c20c

>>507671
Tell him to chill out, you're not gonna kill him. But get his core. Also, recover some jetalium from him using our quick-absorb.
>>
No. 507678 ID: e3f896

Slap him with your bust.
>>
No. 507682 ID: c4e5c2
File 136691523634.png - (15.34KB , 700x700 , 297.png )
507682

>Slap him with your bust.
Alison does not think that her head, shoulders and upper chest is viable for slapping, nor is slapping a viable option regardless.

"I'm sorry, too, but I'm not going to kill you, so don't worry so much." Alison says, catching up and punching her plasma sword tube around his core.
"This guy kinda looks like glitcher."
>"Heh, he just needs a couple of extra elbows." Twirl states.

Choose from the following. Each one requires another existing auxiliary or weapon to be deleted.
Shield Class A
Plasma Shot A x2
Plasma Shot D
Generic Battery Class C
~600 kg of mass


"The last two items must have been what he had before Ruby handed out weapons." Alison can carry the 600 kg of mass, but might be slowed down until she absorbs it. Non-absorbed jetalium is effectively dead weight.
>>
No. 507683 ID: 76b151

take 200 kg only for battery\surge and missiles, don't bother with the lower class stuff. Lets just replace all our class C and lower stuff throughout this battle as we go. We might as well dump the class D and class F right now anyway too.

Lets hunt around for some of the faster moving Jetal's now that we can weather fire better. Use JSM's to herd them towards you then sniper and class A sword to disable them.
>>
No. 507684 ID: d6ef5d

Is there any advantage to keeping the older shield generators B and C now that we have access to an A? Can they work in tandem, or should we just discard the old ones?

I'd say we want to copy the shields and both plasma blasts, and discard the plasma gun F, plasma sword D, and the shield C.

Take some, but not all of the jetalium to replace spent ammunition and battery. Maybe 100 or 200 kg? Leave the rest, and then drop the apologizer's core back by his remaining jetalium and keep moving.
>>
No. 507685 ID: 76b151

>>507684
From what I understand B is still usefull against class A, 20% of the shots is caught. Class C weapons however is useless verse an Class A shield and Class A bypasses a Class C shield completely.

If we want to completely negate Class B weapons we're gonna need a Class S shield hah.
>>
No. 507688 ID: c4e5c2
File 136691705795.png - (16.22KB , 700x700 , 298.png )
507688

Alison would like to recover a great deal of mass, unfortunately the light method is inefficient, at only 20%.

Therefore, to recover 200 usable kg for herself, she would have to defeat and absorb a jetal that had 1000 kg of mass.

For this jetal, she may only recover up to 120kg from its 600 kg mass. Light method is extremely fast, however, and would take a mere 30 b-seconds to absorb him.

For now, shields do not stack, so she discards shields B and C to get two plasma shots A, and discards plasma F to get shields A.
>>
No. 507691 ID: d6ef5d

3.6 real-seconds to grab 120 kg for mass and/or to burn to replenish out battery?

Dude, totally go for it, unless there's an attack we need to dodge this very moment.

Ditch the core (on a rooftop, not over the streets, or on a bridge where it can roll off) and try to keep moving, though.
>>
No. 507693 ID: 57a559

Can't wait for the upgrade that will allow you to get more in that amount of time.
God I hope there is one
>>
No. 507694 ID: 9ddf68

ok you got him but remember this guys are just the light wights that jumped the gun the first chance they got, the harder hitters are still coming and I foresee a lot of collateral damage when we fight those guys so lets head to the port so we don't have to worry about it as much.
>>
No. 507696 ID: 76b151

Alright then ya, light absorb all of him, if we need to dodge something heavy in the next four seconds we can always dump whatever remains of him.

For our next plan continue on the the waterfront.

However start looking for ones that are drastically faster then the others. We want mobility next to increase our survivability and our ability to snag needed modules. Plan of battle is to use JSM and A\B class beam weapons to herd them towards you so you can cut them to pieces with the sword and sniper and snag their core.
>>
No. 507704 ID: c4e5c2
File 136691996515.png - (82.41KB , 700x700 , 299.png )
507704

Since it is quick, she simply absorbs nearly every bit of mass the jetal has. Much of it goes to replenishing spent battery, and much to recovering mass lost from the occasional hit that hits during the few seconds she's slowed down. She has some left over for reserves.

Most jetals start being hesitant to get remotely close to Alison or even to attack, but she lucks out. She runs forward to another bridge towards the port, when a daring jetal with a bright thruster pops out in front of her.

He forms an energy surge, which fails when Alison flings her plasma sword around his core.

She gains plasma sword A, kilobeam A, and thrusters A. She discards thrusters C, plasma sword D and one of her kilobeam Bs. The sword A appears to be the same as Loviro's, but it cannot be easily morphed as his can.

She will also drag him over to absorb what mass she can, while using her newfound thrusters to continue fleeing.
>>
No. 507708 ID: c4e5c2
File 136692010780.png - (105.26KB , 700x700 , 300.png )
507708

She ends up at a roof when the buildings simply stop.

>"We're over the port." the Scanner explains. "The buildings, as you can see, don't go any farther. There's still land for another half kilometere or so, they're just smaller warehouses and ports and stuff. I think there are quite a few jetals down on the street level, but we our core detection can't see down a hundred or two stories."
>>
No. 507710 ID: 76b151

alright, its time to drop down, we should be able to move pretty quickly with these new thrusters as well. Start slaughtering the Jetals that engage us. Use JSM, and beam weapsons to demobilze them (cut off whatever parts they use to move) and the swords and sniper to seperate their cores from their bodies, don't be shy about burning mass for surge and battery as theres gonna be a lot around that we can snag.
>>
No. 507711 ID: 9ddf68

well nothing else to do but jump, and it lets us test out our new thrusters. as for where to land I say just turn off your anti-gravity thing for now and let normal gravity do it's thing, then when you get close enough to the ground to see jetals or when it gets to dangerous to keep the anti-gravity off any longer then using anti-G and your new thrusters preform an aerial sweep by getting as close to the ground as you can and see how many jetals you can slice in half/core as you zoom by. and because we are waiting for until the last second before using anything this will most likely take a lot of jetals by surprise.
>>
No. 507715 ID: d6ef5d

Time for Quetzalcoatl to descend from the heavens, I think. To battle, oh winged serpent god goddess of mercy and searing light plasma.
>>
No. 507728 ID: 76b151

just to mention priorty targets should go towards those with a) weapons we do not have (like a sniper A) or b) useful modules. Like Seveners core disguise.
>>
No. 507734 ID: d6ef5d

>>507728
And/or improved versions of weapons and modules we already have. Be nice to have better autoguns, core dodge, surge detection, etc.
>>
No. 507737 ID: c4e5c2
File 136692969420.png - (121.72KB , 700x700 , 301.png )
507737

Alison lets herself fall down, eventually using her thrusters. They are far better, and decelerate her quickly, although at a cost of battery as usual. She puts up her anti gravity when she starts seeing a bunch of cores.

She isn't certain that they can see her until someone chose a sniper route and also got core detection, firing it on her. She deflects it. Going down to kill the sniper and absorb it should not be difficult, but it will put her in visibility to everyone.
>>
No. 507741 ID: 76b151

do it, go as fast as possible and reduce the sniper to pieces. Launch 8 20 mass JSM at the other jetals to distract them from retaliating right away and to observe how they react.

Shock and Awe time!
>>
No. 507742 ID: 76b151

Keep the B class sniper though when we do get it and instead dump a D class, or C class or one of the B class beam weapons.
>>
No. 507744 ID: d6ef5d

>>507737
...I love how casual that is.

>>507742
Agreed. A sniper beam without a charging delay is something we might still want.

How many jetals are down there? I count 16 cores. That's only a fraction of your field of view though, I'd expect there to be 4 or 5 times as many as I can count though.

...if they're clumped up enough the terrabeam is a viable option for crowd control while we go for the sniper.

Be careful, as necessary. Getting overwhelmed with numbers is one of the ways these scrubs could actually get us.
>>
No. 507750 ID: 9e1727

There's a pretty good chance that if the sniper jetal has spotted you, EIN has already relayed your position from it to all those other jetals on the ground. So you're still going to take fire from them, it's just going to not be as well aimed. But if you quickly take out the sniper, then do a thrust and anti-grav assisted leap back up into the smog, the other jetals will be blind to your position again.

Look to make a quick hit-and-run absorb on the sniper jetal. Tilt the reflective shield over so the beam slices through the sniper while at the same time diving towards it. Core, grab the body, and leap back up into the cover of the smog and over this mass of jetals. Try to land on the roof of a building if you can.

However, if the body's mass is too much to get back up quickly, you're going to have to use the TerraBeam for crowd control. In that case, as soon as you got hold of the body, start charging the beam while absorbing the mass and evading. Then do a sweep around you, starting with the most serious energy surges and the nearest cores. Don't linger, since that might kill one of them. Charge into the area you beamed and snap up every jetal you can thats been stunned and absorb them.
>>
No. 507751 ID: 9ddf68

well right now you are pretty much a small bomber so drop some things that go boom to scatter the jetals on the ground a bit and go for the sniper, if you see any jetals that aren't showing up on your core detection go for it as that could be really useful.
>>
No. 507775 ID: c4e5c2
File 136693919497.png - (21.69KB , 700x700 , 302.png )
507775

Alison falls down on top of the sniper, who attempts to plasma shot Alison's face, but is probably low on battery power and was interrupted anyway.

Weapons are gained. Sniper A, Megabeam A and Core Detection A. Alison filters out weaker weapons and core detection C for favor of those, and recovers mass. Core detect B allows Alison to scan what weapons and auxiliaries a jetal has.

While the JSM missiles did scatter a couple tens, many quickly recover or take their place and go to Alison. At 160kg per volley, she may want to go easy on it.
>>
No. 507776 ID: c4e5c2
File 136693921156.png - (99.58KB , 700x700 , 303.png )
507776

They stop a certain distance from Alison. She can take care of a great deal of them with a Terabeam, but she is surrounded at all directions. There is a brief pause, and the Ruby Emperor gets on the live feed channel.

"I will remind everyone that the bounty rules still apply. Whoever turns Unity in will have full right to the money, either they alone or, if applicable, their bounty hunter organization should there be any organization members amongst you. As most of you are independent, this means that the first person to enter a bounty office with Unity's detached core shall be considered the successful bounty hunter. The rest of everyone will not receive anything, yet I also remind all of you that the government will look poorly on those who take A class weapons only to back down from their purpose. For a full ruleset, please review the public bounty office databanks."
>>
No. 507777 ID: c4e5c2
File 136693923412.png - (15.99KB , 700x700 , 304.png )
507777

The jetals start shooting uneasy glances at each other in complete silence.
>>
No. 507778 ID: 76b151

oh good, while they are dillydallying start looking at the Jetals for interesting weapons and mods.
>>
No. 507780 ID: d6ef5d

...did Ruby just catch 22 the entire crowd? That's magnificent! Even assuming they take us out, it's going to be a free for all to try and claim out core and escape. Every one of them knows they're unlikely to beat everyone else. And they can't not take action either, since then they get in trouble for taking Ruby's weapons and not using them.

>>507778
Sounds good.

...wait for someone else to fire the first shot. It may not be aimed at you. If they start fighting amoung themselves that's awesome.

When the fighting starts, crowd control with a terrabeam seems like a good way to start, followed with using the drill sword to go to ground (put some matter between everyone else and you, get out of the center of the firing ring, and then you can pop up where you want to, and engage who you want to absorb. Plus, using tunneling you can control how many you're engaging at once).

>For a full ruleset, please review the public bounty office databanks.
Can someone start skimming that on out phone, and see if there's anything we can abuse?

>we're diamond
You know, with all that political nonsense surrounding the houses and nobles? If we really want to piss Emerald off when we go for him? We should morph Diamonds' and/or Loviro's emblem on our outfit when we do. :V
>>
No. 507781 ID: 76b151

I fully expect sometime soon that a heavy hitter is going to get the bright idea to take a better absorbtion mod, blackmarket a very good battery, and class A shields. Then come for us with two of the better weapons he can get.

In other words we need to hurry up and kill these small fry. The Terabeam is a waste of surge right now. Not omni directional, flashy enough to get everyone focused on us, and lets us vulnerable to return shots.

I think our best course of action is to get among the crowd. Use our thrusters placed along our body and arms to help us move and dodge, and let the confusion do part of our work for us. Misses will do our job for us as I bet lots of these jetals went for the flashy beams as well. For the most part Jetals with mods and weapons we already have should just be reduced to non-fighting capability. Sniper Rifles, and Sword As are the exception since this is close in work and they can help disable jetals quickly. Mass on the other hand should be grabbed for quick absorbtion as we do now have a 5000 KG carrying limit thanks to the Class A thrusters.
>>
No. 507782 ID: 76b151

>>507781
To clear things up we should still go after supeior versions of what we already have, just not bother with more megabeams and kilobeams.

... well maybe another gigabeam since we already have one of those and it is an awesome weapon.
>>
No. 507783 ID: d6ef5d

You know, if we get into the crowd, and it's dense enough, the plasma well might actually work. There wouldn't be room to dodge and we could set one person on piloting it through the crowd, and/or and covering Unity on one side (no missiles or beams getting through that, I think). ...although the sustained energy requirements might muck it up?

If there's a beam-beam explosive reaction at any point, or anything else we really need to dodge, remember we can go underground to do that.
>>
No. 507784 ID: 9ddf68

try not to move and just scan everyone you can for anything we would like to grab, then wait until the shots start to fly and if they are directed amongst themselves then try and stay out of it to the best of your ability and then just pick at the jetals you want to absorb, if it is directed at you however use your new shield to protect yourself and your plasma sword to dig away and pop up and grab the jetals we want then dig back under ground.
>>
No. 507785 ID: 76b151

>>507784
core detection doesn't work through concrete
>>
No. 507790 ID: c4e5c2
File 136694652439.png - (218.98KB , 700x700 , 305.png )
507790

Everyone shuffles, yet keeps a certain radius away from Alison. When she moves, everyone else moves to keep the circle going as one big group. The seconds drag by as the crowd enters a long staring contest, strong enough to make the discomfort palpable.

Scanner starts looking over the full bounty ruleset, although it appears to mainly deal with edge cases and special things, nothing that can be readily abused.

Alison uses this time to finish absorbing her last stab-ee letting the core roll away, and then to begin scanning about every jetal in visual range.

Nearly everything is something that Alison either already has or does not particularly entice her. There are exceptions, such as someone with something called 'improved absorption efficiency', another with 'weapon surge overdrive', another with 'external jetalium drone'. Her scan does not tell her what these things mean. There is one other that she can't appear to scan or see the core of despite seeing the body, implying that one has core invisibility.

Alison can attempt to pursue one of those, although the jetals with these special items are spread out, and if Unity makes a move first, there's a good chance that the crowd will forget about each other and fire at her in unison.
>>
No. 507791 ID: 76b151

Alright, this is getting silly, lets start off with the gigabeam as I do not want to use the terabeam quite yet. Aim to the side of the one with the core invisibilty and sweep it around away from that jetal, use your thrusters, strength and your antigrav to get close to him has possible then split him into chunks with both Class A swords, in case he has shields as well. Grab the chunks and his core.

Keeping the gigabeam on sweep it directly at the one with 'improved absorption efficiency' This time instead of following the beam head on up to the smog while keeping an eye on that guys core, all the while strafing the crowd. While he is dodging the gigabeam charge up the B class sniper and poke his core then dive bomb his remains.

By then the situation will have changed enough that we'll probably want to re-evaluate
>>
No. 507792 ID: eaa372

Can you shape explosives to look like modules? If you can, start trailing a few explosives behind you and go for the one with a hidden core when they detonate or the bounty hunters realize you aren't dropping modules.
>>
No. 507793 ID: f2c20c

>>507790
Core invisibility sounds AWESOME. We would effectively drop off the radar if we got it and changed to a form that looked like a robot or something.

Then we could stalk the remaining special-upgrade jetals. The predators become prey.

Also, I think we should try to distract these guys before we make a move. How about we talk? Just getting them talking at ALL will probably work in our favor. Something like "Hey guys, uh, don't start killing eachother. I don't want anyone to die because of me. Could we take this somewhere else and make things more organized?"
>>
No. 507794 ID: d6ef5d

>prioritize interesting upgrades
Weapon surge overdrive seems the most interesting.

The jetalium drone could be very useful- especially for us since it wouldn't require any split in concentration, we just assign one person to drive it (Alison-unity and Iso-bot?). And Especially if the drone can fire weapons.

Better absorption efficiency is always good.

The core-cloak would help avoid being hit, but we already have core dodge (although that could be better) and it's the least interesting.

>Her scan does not tell her what these things mean.
...can you look them up online?

Other than that, I think we've already discussed crowd control tactics.
>>
No. 507795 ID: 04b86a

Let's do something unexpected. Launch a few JSMs up and just have them act as cameras while we use Loviro's sword to get underground.
>>
No. 507796 ID: 76b151

>>507795
that would work, supporting this, while supporting going after mister core invisibilty as our first victim so the ones with core detection can't target us.
>>
No. 507797 ID: 76b151

the best part of the underground plan is attacking someone won't necessarily cause everyone to target us. For one thing all we have to do is drill up from under then then yank them down with some spare appendages then slice 'em into chunks. With a little luck it'll take time for them to realize people are disapearing and instead they'll think we've decided to try and dodge the security bots by making our own escape route.

The best way to do this is to say something like "I'll let you argue this amongst yourselves, cya suckers!"

Eventually though it'll be like Whack-a-Mole 2: Don't-Whack-a-Snake. She bites.
>>
No. 507798 ID: 2a8a2a

>>507795
Sounds good in general, but if possible we should arrange a way to get out of the direct line of fire before launching missiles. Maybe we can form the sword (or another one if it is somewhat mutable) on our underside and start surreptitiously cutting open the ground during the remaining seconds of awkward silence?
>>
No. 507799 ID: d6ef5d

>>507797
Even better if we cover our disappearance underground with an explosion. Let everyone surrounding us start shooting themselves trying to fire on our empty position before they realize we've gone to ground.
>>
No. 507800 ID: 76b151

Alright so this is the plan so far:

1) begin prepping some explosives
2) Drill under us and hide doing so.
3) Launch both the explosive and the JSMs to act as cameras and cover our escape.
4) Shout that they'll never catch you now
5) drop into our new hole
6) Tunnel towards our targets using our JSMs as cameras. They should keep track of the four persons of interest.

First target: Core Invisibility.
Second Target: Absorption.
Third Target: Weapon Overcharge.
Fourth Target: External Jetalium Drone

Afterwords we can simply choose people at random. Though I do want more Class A Swords and Snipers.
>>
No. 507803 ID: 9ddf68

remember the faces of the jetals with the good mods we want so if we lose them and run into them again later then we spot them out of a crowd and I don't think they will change there face unless the know we are after them specifically, maybe take there picture with your smartphone if you think you can do that without anyone noticing.

>>507795 also if we do this are we outside so we could just shoot the JTMs up hoping nobody shoots them out of the air or are we in a building and would have to destroy the roof first? if we are inside then throw up a really shot fused exploding mass with just enough punch to knock down the roof to cause a distraction to fire our JSMs and maybe to take down one of the jetals we want, try aiming for the invisibility core guy as he would be the hardest of them all to track.
>>
No. 507806 ID: 04b86a

Eh, I don't think we'll be able to stealthily drill seeing as they'll all detect the initial surge. I also don't think we should shout something cheesy (and fate tempting) like that. The explosions are a nice touch, though, and if we make them strong enough they might hide the hole and leave them wondering what happened to us until we make our first strike.

I should also note that the missiles aren't our only option for cameras. We can also tap into any public video feeds or sneak off to the other side, or even just around the corner, of a building and release the quiet helicopter drone and two ground drones.
>>
No. 507807 ID: 9e1727

>>507800
Bit of a problem with that plan: Activating Plasma Sword A will ping the surge detectors of every jetal around us. So we can't hide drilling a hole with it. Though, we don't actually have to pre-drill a hole since the plasma sword cuts the ground nearly instantly. So put drilling after throwing out the mess of explosives to kick up a load of dust and dirt to cover our movement.

In fact, I think we should lunge at the jetal with the core cloaking and take it down before deploying the explosive cover. 'Cause with all the dust and crap we're going to kick up, we won't be able to figure out where it is from our JSM cameras.

Use Power Move, thrusters, and anti-gravity to get at that jetal ASAP. Add in a 20kg JSM into the ground behind to kick us towards it, and one into the ground behind the target jetal to knock it towards us. Once it's cored, then throw out the explosives.

Also, lets not shout out what we want them to think we're doing, 'cause that nearly never works. Leave all the ones that don't have core detection guessing at where we went.

I do agree with the target order, though. Having core cloaking, in addition to giving us the ability to hide in the smog/dust will also mean we can keep what modules we have hidden from those with Core Detection.
>>
No. 507808 ID: 76b151

>>507806
all true, though I'd still support launching the JSM's, they would be under our control, and they can act as Death From Above if we ever need a distraction.
>>
No. 507809 ID: 76b151

They'll all hear a energy surge detected yes, but because it won't be visible they won't know who is actually doing it. Theres no identification with the warning. Remember the terabeam? We had to feel the rumbles before we knew where it was coming from.
>>
No. 507811 ID: f2c20c

>>507809
Except then we got a module that let us detect exactly where energy surges were coming from.

So, at least some of these guys will go "She's attacking!" and we'd get blasted.

Also don't forget missiles cost a decent amount of mass, and we are not in a good position to defeat more jetals and recover it.
>>
No. 507812 ID: 76b151

we are surrounded, general vincity could well mean any of them as well. Unless all those with a Surge Detector speak up at once we have a few seconds before they triangulate who is actually charging a weapon. Which is plenty of time.
>>
No. 507813 ID: d6ef5d

It might be a good idea to assign some of our extra people to just watching the corse senses- keep independently keep track of our four moving targets in the crowd.

>>507812
We're the primary target in a crowd of nervous people with more guns than they know what to do with.

You're fooling yourself if you really think there's going to be any hesitation- the minute anyone senses an energy surge, they're all going to unload in our direction (and, since we're surrounded, inadvertently start shooting themselves). They're not going to wait for confirmation it's us. (And at least some of them will have improved surge detection anyways).
>>
No. 507818 ID: 04b86a

I just remembered, we aren't going to be able to core the jetal with core invisibility like we normally do, so we're just going to have to snag their torso and start riddling it with bullets as we drag it down with us to disable the core without accidentally destroying it.
>>
No. 507821 ID: 76b151

>>507813
the thing is they are not only nervous about us, they are nervous about one another. They have to be suspicious that one of them is going to literally start stabbing other people in the back and when we don't immediately seem like the cullprit of the energy surge they are going to think just that.

Of course if I was clever I'd suggest a way to capitilize on that nervousness before we enacted plan Fake Bugout.
>>
No. 507844 ID: c4e5c2
File 306.swf - (25.79KB , 700x700 )
507844

Scanner looks things up online for conceptual answers to what the special items are, but numbers vary from core to core.

Unity fires up her sword with intent to drill into the ground, while launching a few missiles to explode nearby simply to cover up her drilling intents. She prepares a couple of shedded explosives as well, that will explode in 60 b-seconds.

The enemies are able to sense both energy surges from each the missiles and the sword.

Just before the missiles explode, Alison senses some energy surges as well.

>Animated
>>
No. 507845 ID: 76b151

Im sure glad we have thrusters to speed our drop into the hole we just made.
>>
No. 507847 ID: 76b151

i just thought of a rather amusing consequence of this, we are surrounded, ergo if they all miss they're going to shoot each other.

This battle might just be over already since these guys are NOT as durable as we are.
>>
No. 507848 ID: d6ef5d

...the fuse on those explosives is 7.2 seconds? Girl, you set those too long. No way we can use those to cover our exit before weapons start firing.

Get the hell out of the way and let them start shooting themselves, already. With any luck, they won't all be quick enough to adjust course to follow you down with their weapons, and you only have to drill strait down (small cross section to penetrate) while any beam weapons have to continually adjust angle down to follow (continually increasing cross section of concrete to bore through).
>>
No. 507849 ID: 7006d5

>>507844

Something about this is making me giggle like mad.
>>
No. 507850 ID: 76b151

its the face, her face is priceless.
>>
No. 507851 ID: 001618

... and that's when Unity ran. Seriously got in that hole now we just spark this powder keg and it's about to blow.
>>
No. 507884 ID: f2c20c

>>507844
Yeah that's basically what I expected to happen from such a move.

POWER JUMP. We can't drill far enough in time- there will be a lot of plasma hitting plasma, creating explosions. Just activate antigravity and Strength Boost max, and jump while activating thrusters as well.
>>
No. 507897 ID: 78c6ea

The terrible thing is when they open fire, their shots are going to pass through the dust and debris and hit each other. There are apparantly disadvantages to surrounding someone.
>>
No. 507902 ID: 76b151

Yes, I don't think our opponants have though this thing entirely out.
>>
No. 508676 ID: c4e5c2
File 136769249077.png - (70.86KB , 700x700 , 307.png )
508676

>Fuse on the explosives are too long
Alison set them for the minimum time!

Unity fires thrusters down, letting that, her plasma sword, and gravity do their work.

In the coming milliseconds, Alison peers at the live feed through a flying mini drone. Its communication is s filled with many Unity hunting jetals that have just realized, perhaps for the first time, that a charged beam generally can not be turned off once initiated, until they fire.
>>
No. 508677 ID: c4e5c2
File 136769257887.png - (245.66KB , 700x700 , 308.png )
508677

A beam that collides with a beam from another jetal remains explosive. Alison loses track of which jetal has what core.

The explosion reaches far enough underground to burn around 10% of Alison's mass.
>>
No. 508678 ID: 9ddf68

wait a second to see how bad the damage up top is and then pop up and start light absorbing as many jetals as you can if for no other reason then to gain back some mass. Maybe you'll get lucky and find some of those mods you were looking for, just make sure to watch your back for when the jetals away from the blast come on over to play. Oh and if when you pick up mods you already have, just drop them or if you pick up something you have but the one you picked up is a higher class feel free to swatch if you want.
>>
No. 508682 ID: 76b151

well damn, instead of popping up out of the same hole dig towards where you remember the core hider mod was then make a small enough hole to poke an eye through.
>>
No. 508689 ID: c4e5c2
File 136769592113.png - (152.31KB , 700x700 , 309.png )
508689

There's a moment given for the dust to settle, but Alison doesn't want to wait too long. The feed implies that jetals are either dead, quickly recovering, or rushing into the crater to try and find out if Alison has been killed.

There are still chunks of mass around, and Alison darts around to gather what cores she can and slink by any other scavengers around. She refills her battery and finds around 600kg of mass, and also manages to find two cores with special abilities. The external drone, properly called Jetalium Division, and one that allows jetalium sensing, giving Unity an idea of where jetalium is around her. By the time she gets this, Scanner begins alerting Alison.

>"We still have regular, I guess civilian jetals coming in that were trying to catch up and check out if you're dead. Also, there's a team - a real, established bounty hunting team - that's coming in from orbit. They'll be here in a few minutes."
>>
No. 508694 ID: d6ef5d

> Alison loses track of which jetal has what core.
...that's kind of why I wanted one person watching each core. It's a lot easier for several people to try and do nothing but watch one dot move and keep track of it, then for one person to try and track several while doing other things.

>that a charged beam generally can not be turned off once initiated, until they fire
If they were smart, they would have realized they could have all fired strait up to keep from frying themselves. Luckily for us, these guys are not combat hardened, and even the few who might know what they were doing likely were caught in the blast.

>Jetalium Division
Sweet! We could split off up to two autonomous drones! With other people driving them, we effectively get a larger fighting force! And the drones don't have cores, so there would be no way of stopping them save frying them completely, of getting the unity-core.

Biggest problem is all the bodies would be drawing from the same pool of battery and surge. Limitation, that.

>>508689
...oh my gods that face.

>what do?
So... do we want to split off into multiple people to fight the bounty hunters, or do we want to try and escape while our survival is uncertain? And if we stay, who wants to pilot the drones?
>>
No. 508698 ID: 9ddf68

I say pick up a few more cores and hope you get one or both of the other two cores you wanted but lost, just do a quick once over and get out of the blast zone before the bounty hunter team shows up. The other jetals will most likely figure out you're still alive sooner rather then later but if this bounty hunter group is as good as scanner says they are then we could use the time the jetals use looking for us to try and set up a kill zone in a different part of the docks to make our upcoming fight with them a bit simpler. (assuming that no one runs into us well we try and set it up that is)
>>
No. 508704 ID: 76b151

>>508689
spend one minute looking for the other special upgrades then move to a different part of the docks. Someplace narrow where we can divide and conquer.
>>
No. 508708 ID: 76b151

To find the Hidden Core module look for a chunk of jetalium that is moving on its own.
>>
No. 508723 ID: d6ef5d

>>508708
Or a core that isn't glowing.

We're down to 2 class C autoguns, now. I think we want to keep / not discard those, right? Even if autoguns are obsolete offensively, there still might be times we'd want to put explosions in places, or make anti-missile flak and stuff.

>Alison used the minimum fuse
You could have cut it closer by setting the fuse, waiting as it ticked down, and then activating your weapon surges (since they didn't react until they senses the surge).
>>
No. 508724 ID: 76b151

>>508723
agreed, maybe look for Class A autoguns if there are any.
>>
No. 508799 ID: f2c20c

>>508689
Find jetalium without a visible core. We NEED that core stealth mod!
>>
No. 508861 ID: f0f4a4

I have to say, eating Jetallium is genius. Carry it around, can gel-absorb while remaining mobile.
>>
No. 508862 ID: c4e5c2
File 136777926932.png - (26.81KB , 700x700 , 310.png )
508862

>Find jetalium without a visible core.
It takes a moment for Scanner notices one of the moving pieces of jetalium with no core, as opposed to the many blown off chunks of jetalium no longer connected to a jetal. Alison runs over there, promptly sniping and swording the jetal that tries to run. While she gets it, her location is now available on the feed again.

The following are available for absorption:
Core Invisibility
Plasma Shot A
Kinetic Gun A


She'll have to decide which weapons to abandon as well.

It is decided that while dividing Unity's body does take a decent bit of battery for extended periods, it's a relatively low cost during this absorbing spree. Normally, Clarence says after looking at the internet, divisions are difficult to use because it takes a great deal of concentration for most cores that don't have augmented intelligence to deal with external bodies. For Unity, that won't be an issue. Alison won't be able to control every piece herself, but she can delegate that.
>>
No. 508863 ID: c4e5c2
File 136777928021.gif - (13.76KB , 800x300 , 311.gif )
508863

Alison may choose 0-2 people from any of her forces to control the divisions, if she chooses to make any.

http://tgchan.org/wiki/Unnatural_Selection_Stats#Jetal_Division_.282.29
>>
No. 508864 ID: 78c6ea

Well Guardsman has a proven track record. Uh... do Guardsman/Healerbunny count as two?
>>
No. 508865 ID: af8414

Let's go with people who haven't had a chance to shine yet. Clarence and Strongarm, maybe?
>>
No. 508867 ID: d6ef5d

>>508862
There's someone peering at us from behind the rubble on the right.

>modules
Swap an autogun C out for the kinetic A, and ditch the plasma sword C and a kilobeam B for the plasma A and invisibility. (Also, how many kilobeams do we have? The individual tally says 1B and 3A, but this somehow adds up to 6 total).

Invisibility is really nice actually if we split up- they won't know for sure which body is the drone and which has the core!

>two or one
Hey math and Engie, would our surge be stretched too thin if we use two drones and all three bodies are drawing on the same source? I suppose we could save some by using persistent weapons, like the plasma swords.

>pick two
...could we make the Scanner-Gaurdsman tower as a single dual-pilot entity? Because that would be kind of hilarious.

Might be nice to give Clarence and/or Iso a chance to shine. They haven't got much a chance to drive. Or if want to stick to people with experience, Duelist and Gaurdsman know what they're doing.
>>
No. 508868 ID: 78c6ea

>>508866

> run me closer so I can hit them with my sword!
>>
No. 508869 ID: 76b151

I think Clarence and Strongarm are good choices honestly.

As for what to dump, The remaining Class C stuff, and we can start dumping the Class B beam weapons. The only Class B we should keep is the Sniper and any modules.

Our next plan should be to disapear underground then pop up again in three places at once. One of them should stick around the fallen battlefield to absorb as much mass as possible. The other two should head to a place where buildings are close together. One should head inside and the other should head in between the buildings.

I think Alison should be the one wandering around outside.
>>
No. 508870 ID: 76b151

>>508869
The one on the battlefield should also look for the cores we noticed before. We can stash them in a place to pickup later.
>>
No. 508871 ID: 9ddf68

I think we should hold off on splitting until we aren't on a live feed for the whole simulation to see then split off Iso and have him shadow us until we get into a fight with whoever else is going to fight us and have him fight with them, not very hard mind you, but have him really just try and help us by tripping up people firing at us so they would miss more, firing crap shots that would 'accidentally' hit people firing at us (if he could do it while making it look like an accident), and whatever else he could do to help us until we need him to drop the act and have him fight with us directly. And if we have enough surge to split between 3 bodies the second clone should be driven by Clarence since we really haven't seen her in action for a long time (have her help Iso). Also can we still communicate with them while they're split from us or would we be forced to actually talk out in the open with them to communicate at all?
>>
No. 508872 ID: d6ef5d

>>508869
I don't want to dump both class C autoguns, yet, actually. If we're only left with 1 kinetic A weapon, that might not be enough to cover ourselves from missile attacks.

As for group tactics: one advantage of multiple bodies is multiple firing positions. We can deliberately catch the enemy in large explosions by crossing the streams of beams fired from different directions.
>>
No. 508873 ID: 9e1727

Trade out one class B Plasma Blaster for the class A Plasma Shot.

Drop the class C Plasma Sword and Master Musician if it takes up a module slot. While it feels a bit wrong not to be able to play music, it's easy to replace later on; Maybe even buy and keep a module box with it on you, just in case of a musical emergency. But if it doesn't take up a slot then drop a class B Plasma Blaster instead. Then pick up the Core Invisibility and Kinetic Gun A.

Sword table on the wiki still shows us with one class D plasma sword we gave up awhile ago.
>>
No. 508874 ID: f2c20c

>>508862
Ditch both of our Class B Plasma Shots and the Class D plasma sword to pick up all three of these techs.
>>
No. 508875 ID: d6ef5d

>Master Musician
Aw, no. We got loads of obsolete weapons we aren't using. We can afford to keep it, for now.
>>
No. 508920 ID: 78c6ea

>>508875

There is basically no way that Master Musician isn't going to prove absolutely critical to the success of our mission at some point.
>>
No. 508950 ID: 76b151

That guy in the background is awful ballsy to hang around after that... check to see what hes carrying. Don't worry about chasing him if its nothing special.
>>
No. 508976 ID: af8414

Drop Master Musician srsly
>>
No. 508984 ID: 001618

keep the music, we are more then just a mindless killing machine you know
>>
No. 508992 ID: 735f4f

Lets try to rotate people in and out with drones so everyone gets some time out eventually. And keep the music module for now. Cant miss the opportunity to fiddle while something burns later on.
>>
No. 508994 ID: c3663c
File 136787272730.png - (40.03KB , 1000x700 , 311.png )
508994

Alison looks over at the jetal looking from behind, but he runs off and has nothing interesting. With that, Alison swaps out weapons for the new pieces, and has Unity slink off to hide again so that it isn't obvious she is making divisions. There is plenty of rubble to hide under and let Clarence and Strongarm, of whom Alison chooses for the time being, have the time to morph into their preferred forms. They still have lobby access, so they may remain in contact no matter how far away they are. Clarence and Strongarm each have 350 kg apiece, while Alison holds onto the core.

There's a loud boom as something crashes into the rubble not far away.

>"That must be the bounty hunters." Clarence says, as another crash hits a moment later. "A lot of the civilians are wanting to give up, and are willing to let the bounty hunting group get a clean shot at us. How do you want to handle this one? I bet we could still get some mass from hunting nearby civilians first, before those guys get their bearings."
>>
No. 508995 ID: 76b151

I think getting mass is a good idea. Spread out and start looking for those who are sticking around the battlefield.
>>
No. 508996 ID: 001618

I say have Alison lure them out and then have Clarence and Strongarm ambush the group and maybe see if they can't take one or two of them out. Even the odds a bit and all that
>>
No. 508997 ID: 76b151

Knowing our luck its going to be another Supercore group. However getting a good look at them is a good idea. At the very least we need to see what modules they are carrying.

(The main reason to get more mass is so the duplicates don't burn our battery when using weapons.)
>>
No. 508999 ID: d6ef5d

Gathering more mass isn't a terrible idea. Even if none of the ruby-boosted jetals have further weapons we need or want, I think we're going to need to burn mass to power 3 people using weapons and attacking. The battery only goes so far, and our new-drone peeps are relatively low on mass.

Then again, it might be a good idea to hit the bounty hunters before they get their bearings! If Alison keeps hunting normals, Strongarm and Clarence can separate from her, pretending to be more jetals (with core hide) running away! Then they could try to ambush one of more of the landing bounty hunters before they get their bearings. They're coming down in individual drop pods, from the sound of it.

...do we need to dress them up so they fit in? Neither of them have very cyberpunk future outfits. :V Certainly not as cool as out coat.

Also remember that every new body needs a tailcam (or whatever) to spy from the back, and that the lobby people making observations now have more perspectives to pay attention to- they may want to split up the work. We might also want a camera drone flying around (should blend right in with the ruby, EIN, and news drones I'm sure are around by this point).
>>
No. 509001 ID: f2c20c

>>508994
With three bodies, our mass is getting a bit low. Definitely get more Jetalium. Also if they can find that Jetalium Absorption Efficiency upgrade that'd be niiiiice.

Release a helicopter drone to get a visual on the bounty hunters.
>>
No. 509097 ID: 440525

I vote mass hunting; we will have more to burn for longer division time.
>>
No. 509132 ID: 2eac65

Don't hunt civilians. If they think we'll be going after them whether they actively oppose us or not, they'll have no reason not to team up against us. Plus, it'll be a huge problem for our political standing; popularity might not have any immediate use, but it's likely to make a difference in the future.
>>
No. 509134 ID: 76b151

>>509132
they were already teaming up against us. These guys are the ones who jumped at the super high bounty without realizing what they were getting into.

Also we need the mass and they won't die.
>>
No. 509135 ID: d6ef5d

>>509132
Oh please don't start the stupid bolding things for no reason thing.

It's not going to affect our social standing, anyways. There's already the televised recording of us appearing to take down that civilian cleaning jetal after verbally establishing he wasn't a threat. Whether or not we fight people who are/were actually attacking us will make little difference to public perception. Plus, we're going to be blamed for it if anyone died in that shooting themselves incident.
>>
No. 510409 ID: c3663c
File 136848720545.png - (53.42KB , 700x700 , 312.png )
510409

Even though she has been hunted herself, and that these may just be abstracted simulated AIs, Alison does have reservations against just going and hunting civilians that may be trying to run away.

On the other hand, she did already attack that cleaning Jetal unprovoked, so it's a bit too late to worry about it now. Plus, she isn't killing them, just taking mass.

"Alright, Clarence, Strongarm, go absorb, get some mass for us. Oh, and put on clothes that are more fitting to the environment, please."
>>
No. 510410 ID: c3663c
File 136848722802.png - (202.73KB , 900x700 , 313.png )
510410

Everyone goes out. The bounty hunters start hustling once they realize what Unity is doing.

The helidrone that Unity sends outward gets a visual on them. They are three of them standing still, but it is apparent that they are making last minute communications with each other. They are only a hundred meters away or so from Alison, while Clarence and Strongarm are no more than 100 meters from Clarence and Strongarm in opposing directions.

Clarence has gotten 440 kg, and Strongarm has gotten 520. Alison went after a fat looking one and got 680 and is in the middle of absorbing it. No one found any special items, it was all standard boring kinetic autoguns and plasma shooters and Alison will overwrite identical old weapons for new ones.

>"Should we regroup or should we keep absorbing, if we don't regroup now?" asks Strongarm.
>"Hold on, I've nearly got another one!" Clarence says.
>>
No. 510414 ID: 735f4f

They are not going to just sit there forever. We should wrap up the eating soon so they can't catch one of our bodies alone.

That or everyone move to Clarence's position so he can finish up.
>>
No. 510415 ID: d6ef5d

>reservations against just going and hunting civilians that may be trying to run away
I highly doubt there are any civilians in the area. Anyone here chose to be here, took Ruby's upgrades, and tried to attack you. They're more deputized military.

Granted, they are trying to retreat, but it's not as if you're killing them. Really, all absorbing a jetal really does is disarm them. Which isn't so bad.

If they're lucky, they have friends taking advantage of the discounted jetalium prices stocking up anyways.

>Attack or keep hunting?
I say we hit the bounty hunters before they're ready, and while they're all clumped up like that.

If possible, let's fire beam weapons from three separate directions, and converge / cross the beams right on top of the enemy position. Even if they dodge the beams, they can't stop the beams from crossing, or completely dodge the resulting explosion.

>>510410
...hey, one of them kind of looks like a robot three stripes!
>>
No. 510419 ID: 76b151

We have them surrounded. Good. Finish absorbing our prey.

I think right now would be a good time to go with something a tad overwhelming. I call it plan Over Kill. For our opening volley we shouldn't use surge at all, just mass.

1) Clarence fires a Terabeam.
2) Alison launches a Plasma well that goes below ground for later.
3) Strongarm continuously launches max amount of missiles above the terabeam until it clears. The instant it does have them go after two of the opponants He should keep above 150 KG though. Also go as small as possible. Be a fearsome fly.
4) Alison should have moved the Plasma Well below the three of them. Breach the ground and go after the slowest moving Jetal.
5) Strongarm using his reduced weight should zoom in there on thrusters wielding the Class A Sword. He should go after the fastest.
6)Clarence and Alison should help tie up anything thats still moving.

Then we re-asess.
>>
No. 510439 ID: 9ddf68

I agree with hitting the bounty hunters before they are ready to minimize the threat the produce. just let Clarence catch that one jetal first and then move in for the attack. If they start moving before we are ready however I say have Alison rush the three of them with thrusters and plasma swords and see if you can't take one or two out and when they are focuses on her have Strongarm take one by surprise and see if he can't take him out and have Clarence move in when she's ready. Then always keep the three of you surrounding the bounty hunters so you cut off any chance of escape.
>>
No. 510445 ID: 76b151

Well if we want to get the mass Clarence is chasing she can always multi-task. I think her being our long range support while us are mid-range and Strongarm is close-combat is a good idea.
>>
No. 511408 ID: c3663c
File 136884561598.png - (59.30KB , 700x700 , 314.png )
511408

>If possible, let's fire beam weapons from three separate directions, and converge / cross the beams right on top of the enemy position.
Engineer claims that plasma shots from Unity will only have constructive interference, that is, they will add together in one bigger shot or beam while they intersect and not explode. Explosions only happen when plasma from separate jetals intersect.

>Tera beam, plasma well, missile barrage and plasma sword A in one big attack.
That will come out to 9300 surge, Alison thinks! Which will take approximately 540 KG of mass to make up her surge deficit. She will skip the terabeam, which she has been told will not work too well on anything except massive targets, since it is inherently massive itself. Clarence expends 240 of her mass for the battery, since she is gathering a new body, to which Alison sends in a plasma well to start burrowing underground.

Strongarm's round of 8 60kg missiles send the bounty hunters in different directions, and he chases the closest one before they can regroup to stab him with the A class sword.
>>
No. 511409 ID: c3663c
File 136884562707.png - (129.83KB , 700x700 , 315.png )
511409

>"I can't see what they've got." Strongarm says. "They have too good of core hiders, so I can't see what they've got.

Alison's plasma well is nearly in range of being able to pop out at any of the regrouping bounty hunters. Clarence keeps expending incoming mass she absorbs to keep battery up, and Strongarm successfully stabs through one of the bounty hunters. It launches its core backwards towards one of his allies faster than Loviro's sword can go.
>>
No. 511410 ID: c3663c
File 136884563965.png - (190.33KB , 700x700 , 316.png )
511410

The core is caught by the hunters, who all appear to be fleeing now. One of them shoots a bright flare upwards. Alison has not sensed any energy surges from the enemy, and while she does not know if they can sense the plasma well, they are still outrunning it by a few miles per hour.
>>
No. 511412 ID: d6ef5d

>>511409
Huh. Core eject? Useful for our enemies (keeps us from getting upgrades) but it wouldn't help us any to acquire. Basically, it's like a jetal version of no-absorb.

Since we have multiple bodies, we might be able to prevent that in the future if we have someone standing behind the target, to catch it when it ejects.

>>511410
...that's totally a signal flare. I have the sneaking suspicion the guys you just engaged were the decoy and they just called an orbital bombardment in on your tail. We've been painted!

Maybe get Scanner to look up what that signal means? Or reports on past work by these bounty hunters? If they've got a secret weapon, they've probably used it before.

>What do?
I think we need to get the hell out of here, and behind some cover.
>>
No. 511415 ID: f2c20c

Did we get a look at them to scan their mods?

Anyway, give chase and try to cut them off with our multiple bodies.
>>
No. 511417 ID: 9ddf68

flares are (if not used to see in the dark) usually used as signals, so they have either just called a retreat (unlikely), they have called in reinforcement (most likely), or are calling in some kind of attack like an air strike (which is also likely seeing as how they themselves came into the battle via orbital drop). Either way I think you should cut the plasma well and maybe relocate to a different part of the harbor because unless they are running bad things are about to happen here and I for one would not like to be here when they happen.

On a side note, see anything of interest on your drone
>>
No. 511418 ID: 57a559

We need to get ourselves a core stun of some sort to get those then. Like a stun gun for jetals. Put that on a to get list.
>>
No. 511469 ID: 67d1d2

It's funny. Early on, we assumed that Sevener would be the one going for overwhelming power, yet here we are, omnomnomming all that dare to oppose us.
>>
No. 511495 ID: 76b151

Well at least we have that guys mass. Have Strongarm grab it and om-nom it while we scatter. I think it'll be a good idea to go to ground before whatever surprise they are launching arrives.
>>
No. 512316 ID: c3663c
File 136943007196.png - (59.09KB , 700x700 , 317.png )
512316

>Did we get a look at them to scan their mods?
Strongarm did get the chance, but he could not see. It is safe to assume, Alison believes, that they have even better core hiding.

Strongarm uses the faster absorb so that he can scatter with Alison and Clarence. Alison cuts the plasma well either way.

The flare proved to be a beacon towards an orbital bombardment. Alison does not have any idea what kind of bomb just hit, but it was not a conventional explosion, and it did hit her. Unity's surge regeneration has been temporarily halved. The drone sees another ship coming down fast, and the remaining two bounty hunters that landed are continuing to run away. They were most likely hit as well.

>"Stuff like that exists?" Iso asks.
>"At this point, I would be surprised if it did not exist." says the Engineer.

Alison senses approximately 7 metric tons of jetalium inside of the incoming ship, but she is out of range to see the cores.
>>
No. 512317 ID: 76b151

Tera beam time? Or put a plasma well right underneath it.
>>
No. 512323 ID: 735f4f

Looks like we got a noble incoming. Probably wont be able to take out the ship if its coming in fast enough but might be able to burn a bunch of the incoming jetals mass off before it can land.

Be careful just because the bounty hunters cleared out for now does not mean they have gone far.
>>
No. 512324 ID: 19b3c3

Orbital bombardment to reduce our surge regen? Huh. That's, well, annoying, but hardly crippling, and rather less than I was expecting. I wonder if the effect was lessened because we saw it coming and got hit near the edge of the blast?

>>512317
If it's a small dropship, it probably won't have sufficient shields for that kind of thing. But it is on the scale of a building. Some of enemy inside will probably have jetal shields though. Still, we'd be costing them battery and mass. And if the ship blows or crashes it may scatter (or splatter) them, giving us an opportunity.

Aim for propulsion, the engines, or the main control systems if we can. (Assuming the terra beam isn't wide enough to just bathe the whole ship in plasma).

I mean, the alternative would be to run, and we really can't. If we need to be strong enough to take down Sapphire, we need to be able to take bounty hunters.
>>
No. 512346 ID: 8c4b01

Well we are still swimming in jetal here so I say just Tera beam that ship and see what happens
>>
No. 512357 ID: 256f3d

Don't try to shoot down the ship. It'll either be a fast falling drop pod, in which case it'll be hard to hit and damaging it will only make it crash harder, which is something a jetal can take without injury, or a combat landing ship, in which case it'll almost certainly have plasma shields and armor to boot. The only weapon you have that could punch through plasma shields is the slow moving plasma well, and that'll be easy for them to fly the ship around. Even if it doesn't have shields, firing up will only make it crash at best. And as you've seen before jetals can take a lot of kinetic impact before being damaged so a crash wouldn't do much to help you, and use up valuable mass in shooting them down, leaving you with even less for the actual fight.

So, basically, you'd come out worse off for shooting down the ship. So in this case, you'd be much better off to go after the jetals that are running away to quickly capture their mass and cores, putting you in a better position to fight whatever is in that ship.

You, Clarence, and Strongarm can probably catch up with the fleeing jetals with a combination of Power Move, anti-gravity, and thrusters, activating cooling and burning mass to power it. All of you leap up in their direction, activate anti-gravity, and use thrusters to get up high enough that you three can coast on anti-gravity over their position. Then send Clarence and Strongarm to sword strike right on top of each of them while you drop out of sight in front of them. That way you can use your allies vision to pinpoint where the enemy jetals are to laser snipe them.
>>
No. 512359 ID: 76b151

>>512357
Actually I agree with this. Attack the other jetals. We have more people then they do and we can move very fast. We already reduced their number to 2, we just need to get a hand on the core.

Target the one holding the core of the one we defeated. Use both class A swords and both laser beams to quickly reduce him to pieces.
>>
No. 512365 ID: c3663c
File 136944510166.png - (85.87KB , 700x700 , 318.png )
512365

"Clarence, Strongarm, go after the other bounty hunters. We have jetalium to spare, so don't try to minimize it!"

Alison would head off to do the same herself, but the enemy ship blasts Alison's drone, and begins shooting at Alison. She is able to dodge the shots, but it seems content in continuing to strafe Alison and staying hidden in the fog. Alison can only get a rough sense of where the ship is from the angle of plasma, and the jetalium sense.

Strongarm takes a heavy blaster shot, but both he and Clarence thinks he will be able to subdue them, if Alison wants to either fire back and use her mass to supply the energy, or to wait for those two to try and absorb the fleeing jetals before focusing on attacking the ship itself.
>>
No. 512367 ID: 76b151

I think we should continue to dodge for now. If it looks like a garunteed hit go ahead and try and reflect the beam at the fleeing jetals to back the others up.
>>
No. 512368 ID: 76b151

Oh and yes, supply the battery\surge power for their battle.
>>
No. 512369 ID: 735f4f

Its trying to whittle your energy down. If you fire at the ship and miss, or if you hit and the shields are strong enough it can afford to wait until your energy is low before dropping off its passenger. I would try hitting it with something low power first to see if its affective at all.
>>
No. 512370 ID: 19b3c3

The concern right here is power, right? We don't have the juice for the other two to take down the bounty hunters and for Alison to fight without burning mass.

I say we keep dodging. Stall the ship while the others do their thing. Besides, as soon as we shoot down the ship, we have to deal with the jetals riding it. And with 7k jetalium aboard, there could be up to 20 cores aboard (probably less though, 350kg each is stretching the jetalium kinda thin).
>>
No. 512374 ID: 056bcb

Just stall for now. While strongarm and Clarence are fighting see if you can't line up a good Tera beam shot for when they are done fighting
>>
No. 512377 ID: 256f3d

Alright, it looks like their tactic is to get you to run down your surge level, either by baiting you into firing at their ship or by you expending energy to reflect or shield their shots. So best not to let them have that.

Tell Clarence and Strongarm to finish taking down the fleeing jetals, head towards you. Meanwhile you're going to use every movement ability and trick you have to dodge the ship's shots while leading it towards where they are. Just make sure that you're not running down your surge doing it, even if you have to burn mass and keep your cooling on to do so.

Right before you three meet up start readying mass chunks to exchange so you and Strongarm have most of the mass split between you and Clarence only has a little bit of it. Hand the mass off with each other, then immediately scatter as fast as you three can, with Clarence taking to the air.

The reason to split the mass this way is so Clarence will have as much maneuverability as possible to dodge shots as she closes on the ship to attempt to place a plasma well directly in its path to tear through it. They know this, so they're going to be focusing on trying to shoot her down and not as much on you and Strongarm.

Meanwhile, you two on the ground will stick close together and attempt to dodge any shots from the ship. If Clarence is shot down, or can't get close enough to use the plasma well, move into position to fire two class A MegaBeams at the ship so they'll intersect and amplify each other right before they hit. That might be enough to punch through the shields. You can use Clarence's eyes to aim the shot so it won't miss.
>>
No. 512378 ID: f2c20c

>>512365
Burning mass to fire back seems like an okay idea since we have so much mass on hand.

One thing to be careful of is that Strongarm and Clarence will lose their bodies if they get too far away. Don't let them approach the 1km distance!
>>
No. 512592 ID: c3663c
File 136954567916.png - (33.75KB , 700x700 , 319.png )
512592

Alison specifically dodges in the direction of Clarence and Strongarm to make sure they don't leave division range, and to minimize battery usage from the dividing as well.

12 chunks of jetalium fly out of the ship.

>"Are they attacking, now?" Atlas asks.
>"No." the Recluse thinks. "Those are only one or two hundred kg masses each, and the ship still has the bulk. I don't think they are sending tiny jetals, unless they have divisions as well. Those are most likely missiles."
>The Engineer speaks up. "Which means... Alison. I think that the ship is the jetal."

>"We've got them!" Clarence reports. "Damn well killed us, they had some strong beams, I've got to get a moment to morph back into something walkable. We're barely going to get much mass out of this, but the battery is full and we got a buncha stuff we have to deal with.

Weapons gained: Kilobeam Class S x2, Megabeam Class S x2, Kinetic autogun Class A x2. Jetalium Mine class A. Jetalium stunner (melee) class A. EMP Field Class A.
Auxiliary:
Sticky jetalium Class C: allows sticking to surfaces, can be combined with other jetalium launched things, such as explosive shedded jetalium.
Quick Morph Class C: For high surge costs, this allows the jetal to be treated as having high morphability temporarily.
Jetalium Magnet Class B: Forms a magnetic bond between other jetal masses. This cannot be selective, either it attracts all nearby jetalium, or none.
Core Magnet Class A: Forms a magnetic bond between a jetal core. This cannot be selective, either it attracts all nearby jetalium, or none.
Jetalium Acid resistance Class S: Provides protection against most forms of anti jetalium concoctions.

>>
No. 512595 ID: 19b3c3

>missiles
Autogun flak time.

>Jetal-ship
Oh, I'm actually kind of embarrassed we didn't think of that. Huh. Didn't actually realize a jetal that size was feasible, considering how steeply the energy use climbs with mass. That thing must have an awesome battery. I want.

Not to mention it must have much better flight and anti-gravity mods than we already have.

>loads of shit.
Oh dang, that's a lot to sort through.

Discard: class C autogun, class C plasma sword, class B plasma sword, 3 class A kilobeams, 2 class A megabeams, 2 class A plasma shots, 1 class B plasma shot
Get: acid resistance, autogun A, core magnet, jetalium magnet, quick morph, sticky, kilobeam S, megabeam S, jetalium mine, jetalium stunner, EMP
(That's discarding 11 things for one of everything).
>>
No. 512596 ID: 57a559

>>512592
Wooo! Stun gun!
Did Clarence apply and use it already to get all the other modules?
>>
No. 512601 ID: 9ddf68

how the fuck did they get class S weapons!? Is ruby handing out S class as well to jetals who actually know what they are doing or did they have this crap before the call for our head was made? Can anybody do a search on these guys because I thought Bodic was suppose to be the best bounty hunter around (or at least that is how everyone made it sound) and he said he had to call in half a dozen favors just to get some A class weapons, god only knows what this guy had to do to get S class.

As for the fuck ton of crap we got from those two bounty hunters switch out any lower classes for the higher classes of course and then just see what you want to switch from there

And finally for the giant flying ship jetal, see if you can't get a lock on it and hit it with the Tera beam.
>>
No. 512602 ID: 78c6ea

>>512592

All I can say is this sure as hell better be a simulation because the weaponry we're accruing is more like a planetary threat than a personal threat.

What the heck is a Megamean...
>>
No. 512606 ID: 19b3c3

>more like a planetary threat than a personal threat.
Yeah, it's looking more and more likely that the reason the present day asteroidverse lacks this level of weapons tech, or jetals at all, is because the Belenos had more than enough power to blow themselves back to the stone age.
>>
No. 512611 ID: 9ddf68

well way back when we where choosing what CIA battle we wanted to do it did say this only had a moderate level of historical accuracy so I figured this whole things was more or less like an action movie, where there might be some things the audience will recognize but all and all everything is blow over the top to make it more interesting. plus this is still within the simulation of world A or whatever we are calling the world outside of the harvester simulation so MAYBE everything is a bit more OP in here than it is out there. That is one of the questions I want to ask Priat Kij if we still have time to seek him out after all of this.
>>
No. 512614 ID: 76b151

I think we really want to keep everything except that second autogun. So heres the list to discard:

All the Class A\B Megabeams and Kilobeams (About 5 in total)
Class B\C Swords
Class C Autogun
All the Plasma Blasters(4 in total) As we never use them.

That should give us all the room we need to take everything except for that final autogun. I wonder if theres a way to fit in more auxilleries. We're starting to run out of room hah.

Battle plans: Immediately turn on the jetallium attractor for whomever has the least amount of mass to the battlefield where everyone blew up. They are going to be our battery for this fight.

As this guy is a literal ship I think the terabeam and the plasma well will work very well here. Here is a tentative plan. The other low mass clone is to use thrusters and the Class A sword to get as close as possible then try to burrow inside the ship. They are then to launch a plasma well and expend all their mass as missiles. Then the one absorbing mass is to respawn them. While he is doing that lets give our two new beams a try. The one on the battlefield is to launch and S kilobeam and we are to launch and S megabeam at them. This is primarily to distract that thing so they have to split their attention three way.
>>
No. 512629 ID: f2c20c

>>512614
I basically agree with this plan...

Let's send someone up with thrusters and antigrav to board/drill into the ship and cause havok inside. If they can find the core, they should turn on the core magnet and steal that shit. Uh, but we should try to move the fight so that when the ship crashes (after the core is detached) it doesn't kill basically everyone.

Meanwhile we will shoot at it with the Terabeam, as it's made for targets this big... and yes, have someone on the ground with jetalium magnet active to suck up more of the leftovers. They can fire autoguns to deal with the missiles.

You know, I find myself wondering... what's the main difference between the four beam types? This is my exchange list:

Ditch: Megabeam B, Megabeam A, 3x Kilobeam A, Sword C, Sword B, Autogun C, Blaster B, 2x Blaster A, Sniper B. ...Master Musician. (13) We still have one Class A Autogun (soon we will have two), and one Class A Plasma Blaster/Plasma Shot.
Gain: 2x Kilobeam S, 2x Megabeam S, Autogun A, Mine A, Stunner A, EMP A, Sticky C, Quickmorph C, J-Magnet B, C-Magnet A, Resistance S. (13)
>>
No. 512632 ID: 19b3c3

>board/drill into the ship
Um. If the jetal is the ship, I don't really think there is an inside. And since this thing is actually 11 metric tons big, it's not going to have super low density like the hydra pseudo-noble we fought, meaning drilling will be much harder.

Plus, we can't close to it underground, like before. We'd have to fly right towards it, which I'm pretty sure would just result it whoever went getting fried. And the ship-jetal must have good thrusters and antigrav- it could just fly back up out of range and keep blasting us to pieces on our attack run!

I'm not sure how we're supposed to get someone that close.

>ditch Master Musician
Nope so hard.
>>
No. 512634 ID: 76b151

>>512632
Losing the clone that is attempting to drill its way inside isn't a big loss. I'm basically treating it like a penetrator missile that can generate a giant ball of death.
>>
No. 512637 ID: c3663c
File 136958768094.png - (97.41KB , 700x700 , 320.png )
512637

>What's the main difference between the four beam types?
As far as Alison can tell, the difference between Kilo, Mega and soforth is the size, in diameter, of each beam, with tera beam being massive. The class is more descriptive of their power, so a kilobeam A would be about as big as a gigabeam A, but the power might be more condensed in the kilobeam.

"If that's the jetal, then we might have trouble getting in range of it." Alison says. "But I do want that battery. His must be good. Where are they even getting that S rank stuff? Could someone do a search for these guys?"
>"We do have magnetism, and not bad thrusters ourselves. We can probably close the distance." says the Engineer. "Course, they can just fire at us while we do. It'll be tough."
>"No idea who these guys are. But I'm pretty sure they're not a noble, and there's some talk that they might be from some place called the Blackmap Zones. Which, uh... those are places where the new empire doesn't really reach. Anarchistic areas, basically. Jetals there are really tough. I guess they'd have to be."
>"Do we really have master musician, still?" a couple of people inquire.
"Yes." Alison responds.

>"Attention, barbarians!" Alison hears a loudspeaker through the smog. "You are interfering with an Emperor's project! Fly back up into your orbit!"
>"I believe the 'Emperor's project' is failing at its task, and is doing nothing but fueling this Jetal. I will take care of it, and you do not look like someone who could stop me." Alison hears the ship jetal say up in the sky.
"I think that that is Anya. That might complicate things." Alison says, while unloading her autoguns. It takes a fair chunk of mass, but she is able to get the missiles to either explode prematurely or veer off course.
>>
No. 512638 ID: f2c20c

>>512637
Why don't we watch Anya work? It'll give us a good idea of her combat style. Scan her, too.

If she goes for the ship and looks like she might win and absorb it, try to take her down with a sniper beam. I don't think we want Sevener to grow in strength from this chaos, and all the better if we can kill her early.
>>
No. 512639 ID: 57a559

Huh, wonder if she's still sticking to the "Find shit out" plan or if she just wants to get this done and over with.
>>
No. 512645 ID: 19b3c3

>Anya
Huh. Well, that's sort of a good thing, since she doesn't want us dead, yet. It'll interfere with her learning as much as possible about the simulation.

...on the other hand, there's no reason she couldn't say, just capture your core and continue to the end of the simulation without killing you. So watch for that.

Also, there's the awkward fact that as a representative of the empire, she would technically be required to oppose us.

>what do
Technically, isn't an orbital invasion by barbarians more illegal than our crimes? I mean, c'mon, we're a criminal or unregistered. They're space invaders raining death from orbit.

Ask Anya if she wants to help you kill a spaceship.
>>
No. 512648 ID: 735f4f

We really want its battery and flying mods though. We are pretty sure that this whole plan has been to feed us high end mods without directly doing anything illegal on there end. So Anya probably has orders to not engage us yet. But this new guy is not part of that so she might just go blow his ass up.

We can either wait and see if the cops engage the ship and maybe take advantage of the confusion or we can go after it before they do.
>>
No. 512653 ID: c3663c
File 136959150414.png - (55.65KB , 700x700 , 321.png )
512653

Alison decides she'll try and find out how Sevener fights.

Except that all she is doing is standing there.

>"I think she's staring at us." Duelist says.
>"Is she expecting us to fight the ship first anyway?" asks Iso.
"I don't know. I would think that ship jetal is more illegal than us! She might be obligated to fight us anyway."
>"It might be the law, but from what I am seeing, belenosian cops treat the laws more as guidelines, at least in this simulation." the Historian says.

The ship descends just into view, but otherwise does not seem to want to break the awkward silence.

"A lot of civilian jetals are starting to create a circle. They're far off, though, no one's wanting to get close to us." reports Scanner.

"....... do you want to fight the spaceship, Anya?" Alison asks.
>"Yeah. You go in as the decoy, I'll back you up."
>>
No. 512655 ID: 735f4f

Hmm I don't like this situation at all.

Well figure we have a few options here.

1. We can go along with it and attack the ship.
2. We can make a break for it and leave.
3. We can attack Anya right here.
4. Hugs.
>>
No. 512657 ID: 9ddf68

Don't think we should attack Sevener if we don't have to, not yet anyways. But still make sure someone is always watching her as we fight so we don't happen to take a 'misplaced' energy beam to the back.

For now just shrug or something and just give a one word answer like "sure" or "alright" then lets just hit this thing like we planed to before Sevener showed up. Clarence or Strongarm acting as a battery gather any jetalium they can find while whoever isn't gathering uses there lighter mass to fly at the ship to hit it with an energy well, while we nail it from below with a Tera Beam.

If we do take it down without here help then well that just means there won't be an issue of who gets to absorb it then, I mean our kill, our core/jetalium. If she does help then we can just wait and see.
>>
No. 512661 ID: 19b3c3

Huh. My biggest worry- can EIN seize control of the Anya-body and force a betrayal, even if Sevener plans to play fair?

I would kind of think she has a way around that, since she wasn't compelled to do anything before at the bar. That, and for the moment our survival seems to be part of Ruby's plan, and he gets to order EIN around, right?

>what do
...I suppose if I'm ever going to get you to trust me again, I need to trust you.

That said, it seems silly to send the body with the core on the attack run. Unless we go for a three jetal flying attack squad, you'd think you'd want the core safely on the ground. Could we hand it off or switch, maybe?
>>
No. 512665 ID: 76b151

>>512661
There has been no evidence that EIN can cantrol a jetal. The things they have been listed as being able to do is 1) track them 2) look through their eyes.

Thats it.
>>
No. 512687 ID: e3aff6

We shouldn't be between her and the ship if we can avoid it, both because I don' trust her and because attacking from a different angle would work better as a distraction.
>>
No. 512700 ID: f2c20c

>>512653
Tell her you can send a decoy or two, but your core won't be going up there. She should understand that you would want to minimize risks at this point.
>>
No. 512740 ID: c3663c
File 136961234225.png - (96.28KB , 700x700 , 322.png )
512740

>"Can EIN control a jetal? We've never seen it happen." Clarence asks.
>"Supposedly, they can." Scanner says. "But it must not happen on a regular basis. And if they could, I would've thought that EIN would make all the civilian jetals out there swarm us all at once.

"I'll send my divisions up." Alison tells Anya. "I don't want to send my core alone up there."
>"Yeah, yeah."

>"Can we trust her?" Clarence asks.
"I'm not sure, but if she's to trust us again, I - we - are going to have to put some trust in her. Besides, she's had better opportunities to attack us than this already. You two go up, try to see about taking down the ship, I'll just act as battery or something, since I've got the core."

Clarence and Strongarm spend a few moments to get back to Alison's area, Alison of which spends that time resisting the temptation to hug Sevener. Once Clarence and Strongarm arrive, Alison tosses them a bit of mass to spread everything out. They go after the ship, which immediately starts launching plasma at them. The thrusters prove excellent at dodging, however, and Unity's divisions are able to avoid it. Sevener fires her thrusters up and goes after them next, trailing behind to presumably give support.

>"Slight problem, there's four cores. We just got in sight range of their cores. It's not just a single jetal after all." Strongarm says. "And the three others just launched out of the ship and are going for you, Alison. Want us to come back or keep taking the ship?"

Alison can sense them, and they are only about 300 kg each.
>>
No. 512742 ID: 9ddf68

I think you can handle them, and if not it is a lot quicker falling down then it is going up so I'm sure at least one of your two friends can come by and lend a hand if things start to get hairy.

I think they figured out you can do mass split or whatever it was called and believe that if they can distract you long enough your two 'clones' will be next to worthless (little do they know) but still these guys have s-class weapons and we are still under the effect of that orbital-EMP so our surge is kinda crap right now so we should still be careful about how we handle this.

As for battle plans just have Strongarm and Clarence hit the ship with plasma wells or have them do whatever comes naturally and we can start off our fight by using our thrusters to charge straight into the oncoming group to try and catch them off guard and hit them at close range with some missiles and maybe see if we can't core one on our pass by. Or hell lets see how powerful our new Jetalium and core magnets are and when we fly to them crack them to max and then when they get pulled in close slice and dice them.
>>
No. 512752 ID: 19b3c3

Small jetals? That's not a lot of mass to work with. Light means they'll be more maneuverable in the air, though.

They're probably packing a lot of firepower, though.

Could we catch them off guard, and use core + jetal magnetism to pull the closest right towards us for a taser disable, or a Loviro-sword coring? As we snipe or whatever-beam another, and reflect shield whatever the third throws at us?

If we need support from the others, you'd think they could just throw some beams our way. Or we could split the difference, and have one double back and hit the three from behind while the other helps Sevener.

>get the ship
It occurs to me the ship has a lot of mass controlled by a single core. Once they get to melee range they can probably begin stealing mass like we did with the hydra, and then burning that mass for continuous fire with the terrabeam and the plasma well.
>>
No. 512753 ID: 735f4f

They think that we can only control one body at a time so they figure by engaging our main body the other two will be useless. So we need to keep the ground ones occupied so they don't notice us carving up the ship until its to late.
>>
No. 512754 ID: 19b3c3

>>512753
Oh, that's a point. They don't know we're a CAI. They think our attention is divided. They may underestimate us. If we play carefully, we may even be able to use this against them- act as if we're distracted and working hard for control up to the moment we strike.
>>
No. 512759 ID: f2c20c

>>512740
It's fine.

Let's pick them off with the Sniper beam. At this distance it should be very effective.
>>
No. 512778 ID: 76b151

Alright I think our divisions can handle the ship. Especially with Anya backing them.

As our divisions got an eye of the actual cores could we get a summery on what they had on them? It'll be essential in planning the battle.
>>
No. 512948 ID: c3663c
File 136968879312.png - (141.21KB , 700x700 , 323.png )
512948

Clarence and Strongarm begin bombarding the ship, leaving Alison too little battery to effectively sniper beam without burning mass. It isn't a good time to go light, though, so she burns mass. The beam hits one, but the small jetals have high morphability and an exceptional core dodge. Even with the sniper beam, they're able to rebond their jetalium before Alison can properly bisect them.

Alison starts to turn on magnetism and begins moving to intercept them. They, however, had the exact same plan. A couple diverge so that they can surround Alison, and activate their own magnetism. Their thrusters are still on full power, and it looks like they are planning to ram into Alison at full speed.

>"We can stop firing for a second to let the battery recharge, but this ship isn't going easy on us! We're trying to get in close range, but it's tough, even with our thrusters." Clarence says.
>"Those damn thrusters are too good on low mass jetals." the Engineer states. "I don't even think a beam will do much good until they're nearly on us. Otherwise they'll have time to just dodge it. I'm unsure what we can even do."

Alison asks Clarence what the ship core has.
http://tgchan.org/wiki/Unnatural_Selection_Stats#Ship_Jetal_Statistics
Core Launcher was also on one of the previously absorbed jetals, and was supposed to be available with the most recent batch of items. If it's desired, it can be retroactively absorbed as well. As usual, one item must also be abandoned in order to gain it.
>>
No. 512951 ID: 19b3c3

>Core Launcher
Yeah, we should get that. Useful as an emergency way to transfer our core to a different division. Discard one of the three autogun As- we literally cannot produce bullets fast enough to operate all three at their maximum rate of fire anyways.

>Incoming!
They're either going to hit us with melee weapons from three directions at once, or explosive beamspam too close to dodge.

...could we summon the plasma well on our own position at the last minute so they all crash into it? As we blow ourselves backwards and down into the ground with the plasma-sword drill?
>>
No. 512953 ID: 76b151

Get rid of master musician then for core launcher. We can basically use it to switch bodies if they ever get a bead on our form and we actually have divisions nearby.

Battle plan:
If we can see the stuff they have on them we should target the one with the best weapons first. Use the sniper lasers to chop it up into bite size chunks. The instant the core is small enough activate both core and jetallium attract. For the others we're going to have to play dodge like a maniac. Try to use the deflector smart and bounce it into each other.
>>
No. 512954 ID: f2c20c

>>512948
Oh my god that battery. We must have it. Core Dodge S is nice too. I suspect it will be difficult for our boarding party to corner the Core.

We can use the Loviro-sword to basically drill through one of them, being sure to avoid destroying their core of course. Along with that, a kilobeam to take out a second one. For the third, how about a Mine?

(oh and yes, let's snag the Core Launcher module- give up one of our autoguns for it.)
>>
No. 512955 ID: f2c20c

>>512953
Using Core Magnet is good only if we don't have Jetalium Magnet activated. I mean, if we're pulling both, we're not gonna separate the core.
>>
No. 512956 ID: 57a559

>>512948
Stun gun the ship
Stun gun every jetal, eat them all.
>>
No. 512957 ID: 57a559

>>512956
Wait, forgot it's melee. Still, stun 'em. Don't underestimate nonlethal weaponry. I worked a baton and Prod like a motherfucker in Deus Ex.
>>
No. 512958 ID: 76b151

>>512955
Actually we can just eat the jetal around the core. Or use the Class A sword to surround it. We basically want to stop it from being ejected so we lose the stuff on it and the best way to do that is to get to the jetal before it thinks its completely lost.

Battle plan for the divisions:
Move so you are where the narrowest profile is, surround it. Start using the S class beams to chop through it. Kilobeams as they cost less surge. We want to reduce it as much as possible. Don't even bother going after the core. Once its small enough move in close and drop a well on top of it, use a megabeam as well.
>>
No. 512964 ID: 735f4f

Is our bendy plasma sword bendy enough to go three ways? If its morph-able enough we could use it at the last second to impale the incoming jetals. That or if we could use it to make a semi-sphere around us that they would collide with.
>>
No. 512966 ID: f2c20c

Oh right yes, the Stunner.

>>512954
Amending: use the Stunner at oh let's say 1000 surge on the second target instead of the kilobeam. So, sword-stunner-mine. The mine should, specifically, be a proximity mine.
>>
No. 512981 ID: e3aff6

I think it would help to start accelerating as quickly as possible towards one of them, so we have a few moments to deal with him before the others reach us.
>>
No. 513014 ID: c3663c
File 136970427150.png - (82.96KB , 700x700 , 324.png )
513014

Alison jets forward to one of them. That target slows down while the others catch up, so while they will still reach her at about the same time with impressive coordination, she does buy herself a bit of time. She expends a bit of mass to launch Loviro's sword, splitting it up around her such that it will spike each of them, should it go well.
>>
No. 513015 ID: c3663c
File 136970428071.png - (58.92KB , 700x700 , 325.png )
513015

And it would have, Alison honestly believes, except that they make one last, airborne leap at Alison. A split meter they reach Alison, they all eject their cores, so closely that Alison can't react. The jetalium husks get sliced through the plasma ring with no cores to detach, and the bisected bodies slam into Unity.

It's about then Alison realizes their plan. They had similar auxiliaries to the previous jetals and the ship, and they activated a combination of 'Explosive Shedding' and 'Sticky Jetalium', across their entire bodies. The stickiness proves powerful.
>>
No. 513018 ID: 19b3c3

>>513014
Plasma hula hoop.

>>513015
Run the core into the tail, sever / let go of the jetalium that is sticking to the suicide bombers. Use jets to fly the severed part of our body and our tail in opposite directions- and go to ground / throw up our shield to absorb the blast. Don't panic, we should have the minimum 7 second fuse timer to escape.

I'm guessing we'll lose 1/3 - 1/2 of the Alison body mass this way, but it beats getting blown up, or being forced to use core launch.

Turn off jetalium magnet (the bombs can't use theirs anymore, since they lost their cores) and turn on core magnet to try and capture the cores that ran for it.
>>
No. 513019 ID: 7e8516

Oh boy. Is it possible to use the sword to slice the jetalium off of your body right away and then boost out of there, or should you core eject?
>>
No. 513020 ID: 35edd4

Sword them off you, then sword into the ground for cover from the explosion.
>>
No. 513024 ID: f2c20c

>>513018
Yep.
>>
No. 513025 ID: 76b151

Oh good. They just lost those cores. Have your divisions intercept them. Use explosive shedding to detach the portions they are sticking to then use strength + thrusters to shove them away and head on up and away.
>>
No. 513028 ID: 19b3c3

Inform you division to make sure the ship does not recover those cores- it has way more mass than we do, and we cannot afford to let them use that tactic more than once. Intercept or fire on the cores if the ship tries to suck them up with core magnet (and/or have the divisions use core magnet).
>>
No. 513030 ID: 9ddf68

are they only sticking to your surface or are they sticking a little deeper then that? If they are only sticking to your surface shed your outer skin/jetalium like a snake after you turn off Jetalium magnet and then turn on core magnet and use max thrust to jump after the cores. if the dead bodies are sticking on more then just your surface skin/jetalium then just dump any jetalium that is stuck and then boost after the cores.
>>
No. 513039 ID: bdb3f8

Contract hula hoop of death and skim your own outer layer off seems like a plan. Use quick morph to minimize unnecessary mass losses.
>>
No. 513040 ID: 1ca9d2

Yeah, you have explosive shredding yourself, right? Really good time to use it. Timer doesn't matter, set it for a long timer, shed the bits they're sticking to, and get away as fast as you can. Maximum speed.
>>
No. 513053 ID: f29aa1
File 136972598950.png - (12.19KB , 472x410 , Untitled.png )
513053

>>513015
Adhesives can only bond to the surface layer.

Shed and Slip out of your skin, thrusting upwards.
>>
No. 513063 ID: 256f3d

Going by the description of what your Explosive Shedding module can do, you ought to have 60 b-seconds from the point they separated their cores from their husks before the husks explode. That is, unless they have a version of Explosive Shedding with a short fuse, which is something you can't rule out. Better just get separated from them and away as quick as you can any way you can.

Tell Clarence and Strongarm to stop firing on the jetal ship so you'll have more surge to get yourself free of this mess. Have them evade and pull back from the ship as well so it can't turn on its Jetalium Magnetism and pull them in. And tell them that if any of the ejected cores gets near them to try and grab it.

Turn off Jetailum Magnetism and turn on Core Magnetism so the ejected cores don't fly so far that you lose track of them. But if they look like they're going to end up close enough to the explosion that they might be killed then turn off Core Magnetism.

Since it looks like the sticky husks mostly adhered with the clothed portion of your body, and your clothes are loosely connected to you, you probably could slip backwards out of them to get away from the sticky mass. You just need to anchor the mass down, but since the mass is sticky you only have to slam your upper body against the pavement to stick them down. Then raise your arms up and fire full thrusters backwards on your tail section while pushing against the ground with your tail and sever the connection to your clothes. That ought to slip you right out from the sticky mass.

For any spot where the sticky mass touched your skin or hair, either shed that portion, loosen its connection to your body, or burn it for surge if you have to use Quick Morph to slip out. The force of you thrusting and pushing backwards will pull that portion of your skin away from you.

Make sure to turn off the plasma sword for this, since if you accidentally cut in the wrong spot a chunk might not be anchored to the rest of the sticky mass and remain stuck to you. You also don't really have spare surge to keep it going at the moment either.

As soon as you're free, thrust yourself along under the trajectory of one of the ejected cores so you might be able to catch it when it lands.

Is Quick Morph really 300 surge/b-second to use? Because that's more than any other weapon or module we have right now.
>>
No. 513076 ID: 04b86a

Am I the only one who's noticed the ship has 34 modules? That's way more than any other jetal we've seen aside from ourself. For comparison, we can hold 40 modules right now, but it was said at some point that our morphability affects it so lowering it down to, say, 20 would probably get our limit down to about the same as the ship jetal's.
>>
No. 513077 ID: 256f3d

>>513076
Good job spotting that. It might mean the ship jetal has its morph turned way up to cram all those modules in, and so its effective maximum surge and surge regen is suffering for it. Though it might also mean ship jetal is another special core jetal like us. Better ask Clarence and Strongarm how well the ship recovered from a hit to estimate its morph level.
>>
No. 513088 ID: 19b3c3

Point of clarification: we don't have to use explosive shedding to remove the adhesives parts of our body (and we really don't need to make the explosion bigger). We should just be able to slouch off any part of our jetalium that we cease exerting control over. Pretty sure Loviro explained this to us at the same point (when he was explaining that even though jetalium was alive and needed a core to stay so, we could put some in a pile for later so long as we came back to it before it dried out or whatever).

And using the quick morph ability to help with this isn't a bad idea, either.

And feel free to burn mass if you have to, since we're sacrificing mass to escape the bombs anyways.
>>
No. 513095 ID: 76b151

One thing of note, your thrusters are capable of up to a 5000 kg lift, which means you should be able to use them to produce force enough to shove these guys off of you after shedding what they are sticking too. You can also use strength if need be.
>>
No. 513149 ID: c3663c
File 136977548095.png - (234.97KB , 700x700 , 326.png )
513149

Quick morph is absurdly expensive to use, but Alison only needs it for a few b-seconds. She sheds off her outer layer as she burns much of it for Clarence and Strongarm to use, as little as she can manage and still reliably fire her thrusters to get off. Power move is also employed.

She also uses core magnetism to minimize the chances that the cores will be able to be picked back up, but between their speed they were moving at when they launched, and their launch providing vertical velocity, the magnetism only slows them down so much. Either way, Alison does not think that they are readily available to be picked up, considering they all split in different directions.

Their fuse seems shorter than expected, and something in the range of 500 to 600 kg, give or take, of explosives definitely hurts and almost interrupts Clarence and Strongarm's fight.
>>
No. 513152 ID: c3663c
File 136977551306.png - (15.96KB , 700x700 , 327.png )
513152

>I'm in a good position to nail him with a Terabeam, Alison, but we've got no battery. Can you siphon off, uh, about 500 kg? He's going to be damn tough to beat, since he doesn't give many chances like this." asks Clarence through the lobby chat. Alison has 655 left.
>>
No. 513154 ID: f2c20c

Yeah, sure.

Then let's zoom around with our thrusters as a light flight-optimized Jetal and look for more Jetalium to recover.
>>
No. 513156 ID: 9ddf68

how much jetalium is still left over on the ground for you to absorb because if there is enough for you to at least get back up to 300 kg I say go for it if not tell her to just use a plasma well instead.
>>
No. 513159 ID: 19b3c3

Agree, but warn them that puts you down to about 150kg. If it wouldn't be difficult to regroup with them close to the ship, I'd consider merging what's left of Alison's body into one of the divisions. Be nice if their beaming cut or blasted off a hunk of the ship for us to start absorbing.

Actually, we cut those 3 guys in half before they turned into bombs and ejected, right? There lower parts should still be laying around for us to eat, right? Or do we sense any other jetalium laying around from the earlier carnage?

Can anyone see what the deputized civy jetals are doing on the periphery? (Have someone check from Clarence's tailcam maybe). It's not going to be good if they noticed Alison is weak and they come running. (Although I suppose we could try to stealth ambush a few for mass if they made a run at us).

If they got ahold of the spaceship's core, after absorbing, offer it to Sevener. She helped, she gets to copy stuff too. And she can do whatever law-people do with space-invader cores
>>
No. 513160 ID: 735f4f

That would leave us with 155 kg just for our body right? Cutting it a bit close but if we can grab the ship and eat a bunch of it then it would make up for it. But we would be pretty vulnerable to Sevener and anyone else around for a bit.

If we do burn the mass we should check how close any possible hostiles are and make sure we are close enough to the ship to help eat the jetalium after they down it. Up side is we should be more than light enough at that point to move pretty fast.
>>
No. 513162 ID: 2f4b71

With the cores slowed (and moving ballistically), now's the time for the sniper beam.
>>
No. 513166 ID: f2c20c

>>513162
Dude no. That's murder.

Of course, with a more lightweight form, we could just chase them down now to see if they have anything useful. They apparently have a high class core dodge, so we'll get that at least.
>>
No. 513173 ID: 76b151

>>513166
actually as long as they aren't shattered the jetals will survive. It WILL however take them outta the fight. I say do it.
>>
No. 513175 ID: 19b3c3

Firing on cores should be non-fatal, if done right. (We've nicked them with plasma swords, and been hit by a sniper beam ourself).

However, we have no battery and we're burning most of our mass for the terrabeam at the moment, so that's not a good idea. Especially if those three cores are out of the fight for the moment anyways.

Biggest problem might be if they flew far enough for any of the civy jetals to pick them up. Then the civies will be a much bigger threat all of a sudden.
>>
No. 513252 ID: 256f3d

Sure you'll convert the mass, but it's going to take a bit of time to recover the surge and mass conversion pool needed to fire the TeraBeam. It might not be ready before this window of opportunity closes, so fair warning to Clarence about that.

To ready to fire the TeraBeam you're going to need to burn nearly two whole Jetalium Surge Conversion mass pools to fully fill the surge bank, plus let the conversion pool recover to at least 110kg, before firing. So depending on how much surge and pooled mass was left after you escaped the sticky bomb, it'll take approximately 30 to 50 b-seconds.

I'm assuming that you're running with cooling enabled right now to keep Clarence and Strongarm's thrusters and anti-G going as strong as possible, but if you're not then turn it on. Just make sure to turn it off when actually firing the TeraBeam, unless you've got 10K energy in the battery to spare.

Keep on the move while you're converting mass and turn on Jetalium Magnetism to see if you can scavenge some bits of mass at the same time. Look for cover, especially anything that looks like a pipe or tunnel down. Also have Clarence and Strongarm switch to explosive autoguns to keep the surge use down to speed this up.
>>
No. 513679 ID: d38f67
File 137004881350.png - (88.98KB , 700x700 , 328.png )
513679

From the feed and everyone's vision, the civilian groups along the perimeter of the recent blast zone have moved back some, and do not appear to be willing to make a move.

No jetalium remains that was around the explosion. If it was not destroyed, then it is out of jetalium sense range. Alison is sure there is still probably some jetalium lying around along the zone perimeter, but it would be getting dangerously close to the civilians, who would likely be tempted to make a move should they see Alison with such little mass remaining.

While Alison could shoot at least one core, it would cost some precious surge and battery. She would have to outright kill it in order to prevent civilians from getting it, and she believes that they will recover from a wound before they somehow get jetalium reinforcements to absorb.

"Alright. Go for it."

Clarence keeps herself in good position while the Terabeam charges, and fires it. The battery is taking the hit as well, and it is becoming troublesome to try to replenish it given the lack of jetalium to go around. Alison will start getting close to Clarence and Strongarm to merge with them.
>>
No. 513680 ID: d38f67
File 137004883813.png - (203.09KB , 700x700 , 329.png )
513680

The enemy jetal takes the hit, as Clarence promised. Sevener appears to have bending beams as well. She fires two curved megabeams such that they collide on each end of the tera beam, resulting in an explosion around the ship.
>>
No. 513681 ID: d38f67
File 137004885294.png - (40.77KB , 700x700 , 330.png )
513681

Strongarm gets to the other side to collide with the ship while it is apparently stunned after receiving the hit.

>"Got it. I got it." says Strongarm.

Ship-Jetal abilities are available for absorption.
http://tgchan.org/wiki/Unnatural_Selection_Stats#Ship_Jetal_Statistics
>>
No. 513682 ID: f2c20c

>>513681
Direct Upgrade: BATTERY!, Core Dodge S, Gigabeam S Bending (x1), Megabeam S Bending (x2), Thruster A+.

I'd like to pick up those class A Plasma Lances. Ditch the Sniper Beam B and one of our Class A autoguns.

I'm not sure if the autocannon is any good. We could drop one of the Kilobeams to pick one up to try it out.
>>
No. 513683 ID: 76b151

We obviously want that battery.

Get these
Weapons
Gigabeam (Bending) S x2
Megabeam (Bending) S x2
AutoCannon A x2
Plasma Lance A x1

Auxiliary
Core Dodge S
Thruster A+

Get rid of these

Weapons
1 Kilobeam Class S
2 Megabeams Class S
1 GigaBeam A
2x Class A Autogun
1 Class A Plasma Shots

Auxiliary
Class A Core Dodge
Thruster A


After that start absorbing. We want about 4000 KG in total.
>>
No. 513684 ID: f2c20c

Oh yeah, also... absorb the Jetalium on that ship as well. I wanna get up to like 4000 kg total so each split is over 1000.
>>
No. 513685 ID: 19b3c3

Start replacing mass and battery Asap. Get Clarence in there, and move Alison to intercept the crashing ship. She's going to need to either regen a lot of mass quickly, or merge with one of the divisions.

After we've (crash)landed have Strongarm toss the core to Sevener. Thank her for helping- I mean for doing her job as a police jetal and taking down that big bad barbarian invader. Let her do whatever it is they do with those cores.

>upgrades
Discard: Core dodge B, thrusters A, 2 Megabeam S, 2 autoguns A, 1 kibobeam S, 1 Gigabeam A
Get: Core dodge S, thrusters A+, 2 Bendy Megabeam S, 2 autocannon A, 2 bendy gigabeam S

...and maybe drop the sniper B for a plasma lance A? We're running out of duplicates and non S-ranked stuff to discard.
>>
No. 513686 ID: f2c20c

...hey, I don't suppose we can scan Sevener can we?
>>
No. 513687 ID: 9ddf68

what do the plasma lances and jetalium bullets do?

Of course switch out the weaker classes we have for the more powerful ones (so we get ride of our core dodge B for the S class one, our EMP field for the ships A class EMP, the battery of course, and our thrusters for the A+ thrusters). I also think we should get rid of our 2 megabeams for the ship's bending versions as they seem more useful and drop the A class gigabeam and our of our S class Kilobeams for the two S class bending Gigabeams.

As for a plan of action have Strongarm absorb a good amount of jetalium to regain some of the mass we lost while having Clarence re-merge as soon as she can with us just incase someone tries to take advantage of the situation and attack us while we are detracted with the ship.

As for Sevener, If she doesn't attack us now that the ship is dealt with (she is a cop here and we're one of the if not the most wanted criminals in this world so she might be forced into attacking us just because we are both in public) then give her a quick thanks and Lets get out of here. It looks like most of the civilians around here wouldn't mess with us now even with the A class weapons they have, but even if that is the case don't let your guard down.
>>
No. 513689 ID: 19b3c3

Hey, idea. If we combine sticky jetalium with the jetalium autocannons and explosive shedding, does that mean we're basically spraying napalm? =D

>>513686
I don't think so. I'm pretty sure we had core detect A in the bar, and we couldn't then. Sevener must have core hide S or something.

>I'm not sure if the autocannon is any good.
I think it's just an autogun with a higher battery cost and the max mass of the bullets cranked way up. (Maybe the min mass too, but I'm less sure of that).
>>
No. 513741 ID: 01531c

>>513681
Now would be a good time to slice the ship apart into sections, blast them upwards, and latch on so you can each 'om-nom-nom' the entire ship's worth of Jetalium during your parabolic arc through the clouds.
>>
No. 513763 ID: 19b3c3

>>513741
Our antigrav may be magic, but it's not that magic. It scales with volume (and carried volume probably counts differently than absorbed), and we still need thrusters to overcome inertia, and we're pretty much completely out of battery.
>>
No. 513928 ID: d38f67
File 137012861647.png - (35.80KB , 700x700 , 331.png )
513928

The plasma lance is similar to a sword, except particularly larger. And significantly more battery intensive as well. Similarly, the autogun fires enormous bullets, and is only meant for high mass jetsls such as the ship.

Alison moves in to get some of the mass Strongarm is absorbing to get some jetalium around her core, once the ship crashlands into the ground.

She starts to absorb and discard her modules for others, and she is not sure what kind of absorbing to do. The ship has approximately 3000 kg left. If she absorbs the entire ship, Unity can get 600 kg from it in 18 real seconds, 1290kg in 8 real minutes, or 2910 kg in 30 real minutes. This is before what is nearly 400 kg required to refill Alison's battery before she can upgrade to the new one.

Alison gets her weapons, and tosses the core to Sevener.

>"Really?" she asks incredulously, while absorbing its weapons. Alison still cannot scan Sevener's modules. "You're really tempting me to just end the damn simulation right now, you know."
>>
No. 513939 ID: f2c20c

>>513928
That... may have been a mistake.

Tell her it's in exchange for covering you while you eat this entire jetal. Let's go half straw half gel. 19 minutes. Gel first.

Actually, wasn't there an Absorption Efficiency upgrade in one of the attackers? If Strongarm or Clarence can find that, it would probably help a lot.
>>
No. 513940 ID: 19b3c3

Is our absorption sped up at all by having all three divisions working in parallel? We should have all three of us absorbing, if possible. If this results in an imbalance, we can transfer jetalium from one body to annother, or we can move the core from the currently tiny Alison-body to one where it's screened by more mass.

Anyways, we at the very least need out battery fully charged and upgraded. If we don't get a big hunk of mass into Alison now, we need her to restack with one of the other divisions so the core isn't floating around with almost no mass to protect it. Especially with Sevener getting an itchy trigger finger batting arm.

Start with the 8-minute plan, I guess. Shift to the superfast mode if things go bad and we don't have time to finish.

>Sevener
Fair's fair. You helped take it down. Besides, there's nothing I can do with that core, officer.

I'll fight you if that's what you want, but I'd prefer to see this through. If anyone's getting out, we need to know as much as we can.
>>
No. 513944 ID: 735f4f

If you were that tempted you could have made a move many times before. Just like we could have if we wanted to.

Making real friends and working together is why we are one of the most successful contestants. Not about to go changing that just because someone left you a few suspicious notes about us.

That and we are pretty confident on our ability to defend ourselves.
>>
No. 513945 ID: 19b3c3

If Sevener tries to remind us that we can't work together, that someone has to die to end this contest, point out that nearly every rule we've encountered has some way to be broken. And if not, we'll cross that bridge when we get to it.

>we are pretty confident on our ability to defend ourselves.
Don't say that! We are out of surge and our core is floating in a mere 150 kg of jetalium. If she went all out, Sevener has a decent chance at destroying the Alison body and killing our core before the divisions could do anything.
>>
No. 513959 ID: b93170

Well sevener is a cop and the ship was a criminal wasn't she supposed to catch him as part of her job? We don't need the core and we thought part of the reason she came down here was to deal with the ship so that's why we gave you the core.

As for what to do have either strongarm or Clarence do the 18 second absorb and get ready to defend us should sevener attack, then have the other one ( the one further away ) do the half an hour absorb while Alison does the 8 minute absorb as she talks to sevener. This way we can still get some jetalium even if something goes wronge
>>
No. 513966 ID: d38f67
File 137014425103.png - (15.69KB , 700x700 , 332.png )
513966

>Jetalium Absorption Efficiency?
"One of the civilians had absorption efficiency. I may want to go find that one!" Alison says in the lobby.
>"We could use more mass anyway." Engineer says.

"You've had plenty of chances now. You can do more than I can with that anyway, officer. Why did you come here if you weren't after that?"
>"For fun and games. This is a nice bonus though. Everyone in here except me would like to thank you for that."
"You're all welcome."
>"I'm out, before I change my mind, or EIN decides to look through me. See you at O. Route."

Sevener leaves, and Unity is left. Alison faceplants herself to absorb the ship with the others, and she manages to absorb the entire thing before civilians attack, even as she switches to straw method after some time. The feed that Scanner watches indicates that some civilians are starting to coordinate together in one big attack, but everyone in the lobby is guessing that that can easily be broken up if Alison either leaves or attacks to grab some more mass.
>>
No. 513967 ID: 76b151

Send our divisions out to scout the crowd. Seek out anyone that has something special.
>>
No. 513969 ID: 735f4f

Get all the masses. If this fight has taught us anything its you cant have to much of that stuff anymore.

Now when she said everyone in here did she mean the police or the people in her head? Do system admins absorb people in there stages the same way we do? Would be good to know.
>>
No. 513970 ID: f2c20c

>>513966
Let's take 'em on. Let's experiment with the Plasma Lance and bendy-megabeams for dealing with the crowd. As usual, avoid fatalities.
>>
No. 513985 ID: 19b3c3

Let's break up that big group. We got three bodies, and weaponry and battery they can't hope to compete with anymore.

Be sure to experiment with the new stuff so we get a feel for it.
>>
No. 514003 ID: 9ddf68

sure, lets go over there and show them once and for all that unity isn't someone you want on your bad side. If we can finish them off or at least scatter them then we can probably move a little more freely through the city as no one would want to take us one except for the most insane or powerful of people (wouldn't be surprised if we got jumped by some non-jetals form this point on).

Also what time is it because there are some questions I would like to ask Priat Kij about the world outside this simulation so Sevener won't have such a large advantage over us in the information department. (I mean she has all of her clip notes and all we have is whatever we can dig up)
>>
No. 514006 ID: 9ddf68

oh also did anyone take pictures or record our little meetings with Sevener like we said we would so if she stabbed us in the back we could stab right back or did we just miss that opportunity... again.
>>
No. 514012 ID: 19b3c3

Huh. You know, part of me is wondering where those civy jetals found the nerve to attack after watching you beat down a spaceship.

>>514006
The most incriminating thing Sevener did was face us down and chose to not face us. Which is useless as blackmail since a hundred witnesses and who knows how many camera feeds already have it out there.

And there was nothing really damning in what she said either. And her use of the words "simulation" and "o-route" will have been picked up by the big brother word filter anyways, so once again, there's nothing to turn in.
>>
No. 514029 ID: bc8d67

We should attack, since we are really going to need mass to recharge. In addition to the 400kg that'll have to be burned to install the battery upgrade, an additional 634kg will have to be burned to charge it all the way up to 80,000. So we have to gather mass while we can, 'cause after this we probably are not going to get a chance at so many easy targets.

Hey, were battery upgrades part of the selection of modules Ruby was handing out? Because if they weren't, then we could bait these civvie jetals into firing their weapons, then swoop in to scoop them up after their surge or even batteries are flatlined. Send Alison in after shifting Unity's core to Clarence or Strongarm, then having them hide out of detection range while Alison zips around drawing and dodging fire and running in after enough jetals run down. This'd work even better if they got into a tunnel or sewer that'd run under the jetals' position, but still hide them.

With this new battery we really should start shifting to high morph; At least 90%. The surge penalties for doing so are relatively small compared to the battery's surge bank and regen, and the runtime energy cost of high morph is nearly negligible now. It'll be good to be able to easily shrug off laser sniper shots and change form nearly instantly, and after what we had to spend to get out of that jetal stickybomb, the cost of running at high morph doesn't look bad at all. We're also going to need high morph to effectively use our single remaining autogun to shoot down incoming missiles, since the autocannons' fixed rate of fire is too slow for that.

We are going to have to find out what the downsides of high morph are, though, since, besides the serge and runtime energy cost penalties, so far there haven't appeared to be any. Better have Scanner search the Internet for anything on that, and if there isn't any info available we may have to do our own tests. Shame we didn't ask Loviro for specifics before he was taken.

The battery use formula under Morph Notes on the wiki page is incorrect; It's cubed when it should be squared plus 1500
>>
No. 514030 ID: 76b151

>>514029
Sounds good to me. THough I do want to absorb a lot more mass. As long as they are still dithering I see no reason to hurry up that decision if it means more mass now.
>>
No. 514040 ID: bc8d67

>>513966
Oh, and also try to avoid using quick absorption during the fight unless we're dangerously low on mass. Aim to core and cleave, then leave the mass to collect afterwards for a more thorough absorption.

Perhaps afterwards one of you could hold and absorb the collected mass while the other two carry the absorber. Then we wouldn't be nailed down while doing slower absorbing.
>>
No. 514061 ID: 19b3c3

>she manages to absorb the entire [ship]
We got new mass numbers then? Wiki still shows 150kg.

>downsides of high morph
We're... squishier. Past a certain point, cranking up morph doesn't just make us into more malleable play-doh, it starts making us more like a gooshy fluid. Meaning we kind of end up a blob like the hydra psedo-noble we fought. Also affects how easily and how different weapons penetrate or damage us.

Which I think is somewhat of a disadvantage, especially with all the flying we do, now. We want limbs with some degree of rigidity behind them, and the ability to hold a shape.

If our new battery adjusts costs such that higher morph is feasible, I wouldn't mind sliding it up a little, but 90% seems too high, well into the goo-zone. Maybe we need to have Math and Engie look at the problem?
>>
No. 514066 ID: d38f67
File 137019050988.png - (17.30KB , 700x700 , 333.png )
514066

Unity's divisions scout the crowd. While there are a few odds and ends, there is no sighting of Absorption Efficiency. She goes on the offensive anyway, absorbing regularly, as it would be difficult to leave jetalium to absorb efficiently later. She doubts she is the only one with jetalium sense.

The civilians don't last long before they begin fleeing again, perhaps for good this time. Alison takes a break in the lobby to engage in hugs and just for the sake of taking a break. Duelist takes control of Unity for the time, and starts picking up cores to keep them safe and not killed.

"Engineer, what is having 100 morph like? Would we turn into goo?"
>"I don't think so. We would be able to hold 7 more modules if we go 100, but I believe the three headed snake we fought was only gooey because of low density. The ship, I believe, had high morph, and it was able to keep itself rigid, I suppose because of its high density."
>"I think that's the jist of it." Scanner says. "But even at high density, it is easier to have chunks blown off. High density, high morphability makes things more brittle I guess."

Morphability section updated:
http://tgchan.org/wiki/Unnatural_Selection_Stats#Morphability_Notes

>"How much mass would you like us to gather, Alison?" Duelist asks. "We are at around four thousand, but I'm certain we can get a good deal more."
"The public is getting antsy, they're... well, they're not saying the Ruby Emperor was wrong, but they're sure trying to say it without actually saying it. They want noble intervention."
>>
No. 514067 ID: 57a559

Tell the civilians that they serious could just ignore you. It's only when your trapped in a corner does everything get bad for everyone else. Just stop putting us in a corner jeez. Everyone would be happier that way. Can they imagine what would happen if you got noble modules? Because that's fucking stupid, your just even more of a threat now. Stop throwing shit at us you idiots, or asking for it anyway.
>>
No. 514068 ID: f2c20c

>>514066
4k is good. If we keep going we'll have to fight a noble, and that will likely result in losing most of our mass.

If we're gonna fight a noble, it should be shortly before we leave, and we would want to ensure we fight a Jetal noble so that we actually get something out of it!
>>
No. 514070 ID: 19b3c3

Hmm. 4k seems... reasonable-ish? 1000-1500 kg per division seems good. Once we start getting to 2000 kg per division we start getting too big to move around.

...actually wait, no it doesn't. We can just turn on the antigrav in cars or buildings to prevent crashing through the floor or crushing the car. We could get as big as we wanted as long as we were willing to pay the energy requirements of using anit-grav nearly continuously.

>Duelist starts collecting cores.
What do we do with those, I wonder. Just pile them somewhere safe? We'd have to do that before nobles or whatever arrive and start shooting at us.

>what do?
Well, if we keep farming mass, the souped up civies are eventually just gonna abandon this fight. The longer we wait, the more guarantee noble(s) will show up.

Maybe we should consider bugging out? What time is it now, anyways? Don't we have other appointments we wanted to get to?
>>
No. 514082 ID: 9ddf68

Well as long as we made it clear that unity isn't someone you want to mess with I think we can bug out now, I just wanted it to get to the point where the whole city was hunting us for the bounty, right now we are probably at the point where nobody but the most powerful of individuals or groups would even consider attacking us.

What time is it by the way and do you think anyone get killed during the fight. I mean we did everything we could to make sure we didn't kill anyone but there was a lot of cross fire from less experience jetals and that one massive explosion earlier?

and lastly are we still under the effects of the EMP blast or did it ware off by now?
>>
No. 514094 ID: 19b3c3

Oh, also, have the effects of the orbital surge halving beam worn off yet? If we end up fighting a noble, be nice to do so at full power.
>>
No. 514150 ID: 01531c

>>514094
>orbital surge halving beam
I don't recall that at all.
>>
No. 514158 ID: d38f67
File 137022452592.png - (64.04KB , 700x700 , 334.png )
514158

The orbital bomb that disabled half of her max surge has dissipated.

>"That's enough, Duelist, let's drop these cores and get out of here."

So he does, but the only modules of interest that Unity can absorb is Surge Overdrive and Signature Sense. Duelist goes down into the sewers, and deeper still, in the hopes that they won't be able to be found again.

"So. What next?" someone who Alison doesn't recognize asks. The time is currently 69:71. "That signature thing... means someone else could find us, no matter what we shapeshift to."

Surge Overdrive: Spend twice the surge on a weapon to boost its power. Typically, it will be well worth the cost and be more than twice as powerful. The downside is that only that weapon can be active, all other weapons will be disabled until the overdriven weapon is disabled.
Signature Sense: Requires Core Sense. This allows a jetal to detect a specific core's identification to a unique value, provided they can sense the core in the first place.

>>
No. 514161 ID: 735f4f

Oh man that overdrive and our sword will be nice. We should test it out and see if it affects the swords morphability as well as its power.
>>
No. 514163 ID: 76b151

Alright, up our morph to 80 so we can fit those two mods without dropping anything else.
>>
No. 514164 ID: 19b3c3

Hey wait, where are the divisions? Did they come along, or did we reabsorb them or what? (If we still have the divisions, we need to make them snazy jackets or something to fit in. :V)

>time
Okay, currently we have scheduled:

75:00, Priat Kij
81:00, payoff (delegated)
82:00, Undertool

Which means... we have a little over an hour and a half real time to kill before saying hi to the operator chief.

>upgrades
Yeah, get both of those. And uh, maybe just crank morph up to 70 to open up two slots in order to do so? We can experiment with that and see if we like it and if we want to put morph further up or back down.

>someone else could find us, no matter what we shapeshift to
Well, certain people will. We can at least prevent terror in the streets and being attacked by every civilian with shapeshifting.

Although, if it all it does is display a jetal's unique ID, wouldn't they have to know our ID first? ...although I suppose if we have an ID that can't be cross referenced on EIN that's enough. And our ID has probably been posted online or something by this point.
>>
No. 514165 ID: 76b151

As for whats next we might as well check our schedule and start heading towards our next appointment as I think we had something due at 70 hours.
>>
No. 514167 ID: 19b3c3

>>514165
Uh... a quick search of the thread says that's when we get paid for the jewellery heist. Not sure anything else is happening then.

...maybe part of the stat wiki should list appointments, since we can't seem to remember them. :V
>>
No. 514168 ID: f2c20c

>>514158
I like Surge Overdrive. That second thing could be good if we have a specific target we want to track... wait. We could use that to track the Sapphire Emperor in case he has body doubles or shapeshifts to escape.

Ditch Sniper B to pick up Surge Overdrive. Also I'm wondering if Jetalium Magnetism is much use. Can't we just use Core Magnetism for any situation in which we want a nearby jetal to stay put? We could ditch Jetalium Magnetism to pick up Signature Sense.
>>
No. 514170 ID: 19b3c3

>>514168
Jetalium magnetism is good for pulling jetals towards us (there's generally a lot more jetalium than core) which has tons of potential uses depending on the exact tactical situation, for recovering jetalium hunks for absorbtion faster, and for pulling ourself back together if we get pieces cut off. Don't discard it.
>>
No. 514190 ID: 9ddf68

I'm agreeing with putting our morph up to get both upgrades without ditching anything just to see if there is a big enough difference from our low morph to decide if having a high morph is worth it or not.

As for what to do, unless we need to go and physically pick up our cash from the jewel heist I say we head over to wherever we are going to find Priat Kij to see just how likely it would be for us to have a 'private' conversation with him since there still is one hell of a bounty on our heads

as for what to do in our down time... I guess check the news to see what they have to say about our little fight and maybe text polatt just to see if he thinks there is anything we should watch out for and maybe ask him about our jewel heist money and where we can pick that up should we actually have to go there in person and grab it.
>>
No. 514394 ID: d38f67
File 137031533614.png - (173.61KB , 1056x699 , 335.png )
514394

>"More phones would be useful. We could keep track of multiple feeds." Recluse says.
>"Yeah." Scanner agress. "For now, the feed we're on is just dealing with the aftermath. The cores were retrieved, the only casualties were in the big blast when everyone fired at us at once. Legally, we've been placed at fault, but there's a lot of people arguing in our favor that we weren't at fault, so there's that. The Ruby Emperor hasn't come back on TV, but Sapphire sent a messenger to say that there will now be sufficient reason to send nobles after us."
>"That's it, I guess. Sapphire doesn't have to hold back. I don't know what that would mean for Anya, if anything new." says Atlas.

Unity's morphability goes up enough to hold the new modules without dropping anything. It is now at 70, although she can't tell much of a difference other than being able to shapeshift faster. Alikson texts Polatt if he thinks there is anything else to watch out for, but he says no, the nobles, now, are the only thing Alison has to worry about.

Alison starts walking to the Harvest building, where Priat will be leaving at 75:00.

"Wait a minute. How are we going to do this?" Iso asks.
"Sleeper - the one who spoke up, earlier - brings up a good point. That headquarters is likely to have Signature sense, but I'm not sure how we're going to avoid that at any approach." Scanner says.
"The smog has largely cleared. But we can shapeshift again, and go out onto the streets. It would be less conspicuous than them sensing someone in the sewer." says the Recluse.
"Disagreed." The engineer says. "There are other jetals in the sewer. It is still more conspicuous with so few, yes, but if we go above ground, there is going to be a much larger chance of someone sensing our signature before we reach the Harvest building. And I don't believe we should spread out our divisions, at least not by much. Then again, with things like cleaning bots looking around in the sewers, we may as well try to see Priat by force with our chances of sublety."
>>
No. 514395 ID: 76b151

>>514394
Hmm do duplicates carry their controllers signature? It could be a good way to cover all the approaches. Clairence in the crowd above ground. Strongarm near the building and Alison underground. Everyone should shift to different forms though.
>>
No. 514397 ID: 9ddf68

if we do come in from the sewers we should try to look something like a cleaner bot then so it isn't as suspicious. If we do go above ground of course pick a form that hasn't been seen by the public eye yet and the only real advice I could give there would be just head straight for the harvester building and hope you can blend in with the crowds.

Also didn't we get a second phone in the chance that our other one was destroyed in a fight or did we never really get around to that?
>>
No. 514405 ID: 19b3c3

Speaking of cleaner bots, we got what looks like one on the left.

>fatalities
That sucks, but we did everything we could to try and avoid or minimize them (short of surrendering).

>send nobles after us
You know what? If any sapphire noble engages us, let's do something to tell them we know who we are and what they did. If we fight one of them, we'll morph so we're wearing our house emblem on the back of our jacket the same way they do. Diamondback naga, baby.

>approach
Uh, sewers and similarly clothed belnos morphs, I guess? We'll need new ones, I think.

Also, I think Priat is the kind of guy who might want to talk to us. Even if the building makes us, we may not be reported immediately.

...we remembered to morph away our smell receptors this time, right?
>>
No. 514456 ID: 04b86a

>casualties
Aw, geez, that sucks. I hope that jetal we cored right before we were surrounded wasn't one of them.

>Signature sense
Don't forget they have to be able to sense our core first, which requires better than a Class A Core Sense. The Harvest building might have some jetals with a Class S sense, but up on the streets we'll have more to worry about from the legality sensors.

>we may as well try to see Priat by force with our chances of subtlety.
Engineer has a good point. If we're going to be caught anyway, why don't we just walk in the front door and ask to meet him?
>>
No. 514650 ID: bc8d67

Warning: Over-thought massive wall-o-text incoming.

Really, we want time this to get as close as we can to the Harvest Building without detection by exactly the time Priat leaves, because if we are detected in this sector before then the Class A alert goes up along with all the building plasma shields, and he's going to be on the wrong side of them. That'll leave us having to fight through jetal, and possibly non-jetal, forces on the way there, punch through the building plasma shield, search through the whole Harvest Building for Priat, fighting off any opposing jetals and non-jetals in there as well, before the shield drops and he might be able to slip away. That does not sound good, and it also sounds like it'd have a high risk of fatalities of some sort.

Actually, in this case the best way to handle this would be to snatch Priat up after he leaves the building. Just shoot up out of a manhole and pull him from his car or snap him up off the sidewalk before he can scramble into a building and the plasma shields go up. Only problem with this idea is that we need someone to tail him and tell us where he is so we can intercept, but Polatt certainly knows a person who could do that for the right price.

There is a way you could move through the sewers with a much lower chance of detection, but it's not going to be pleasant: Dive into the sewage flow, walking along the bottom of the channel and navigating by GPS. You just have to make sure you aren't seen jumping in. Using a max range EMP would do the trick, but you have to check if it'll wreck your phone and other electronics first. If it will, then either get out of sight of the cleaner bots, or shoot them all with low caliber autogun rounds. If the flow slows you too much, recombine with Clarence and Strongarm to increase your mass and morph into a more hydrodynamic shape to push through.

The only risk of detection traveling this way is via a jetal with Jetalium Detection, but that'll just tell them there's a jetal moving around down there, not that it's you in particular, and we'll sense them as well if they jump in to investigate. And with meters of sewage blocking all light they won't be able to see you at all, and it might even impede Core Sense too.

Though, there might be Jetalium Detection for non-jetals, such as robot modules or stand-alone devices. Better ask Felix or Polatt about that, as well as about such things for Core Sense and Signature Sense, and especially if it's cheaper and more common for them, and if they're better than the jetal modules. A device with the equivalent of Core Sense S and Signature Sense would not be good for us.

Contact Polatt with your code-phrase and arrange for a dead drop in the sewers of three clean phones (one for each division, plus a spare) and two of the quietest flying recon drones he can get. Also tell Polatt that you need him to make sure this drop is not associated with you or him in any way. No offense to the Dead Batteries, but with the amount of heat on Unity it'd be surprising if none of them had been compromised by now to try and get a lead on where you are. You just can't chance this drop being connected to you and then end up being jumped by a stealth Noble when you go to pick it up.

>EMP
Before firing our EMP we should find out if it'll fry any eletronics carried in either the body that activates it or in one of our bodies that's within range of another of our bodies that activates it. Have Clarence and Strongarm stand next to each other, hand off one ball-cam each to them to move inside their bodies, then move out of EMP range and have one of them fire their EMP. Retrive the ball-cams and check their feeds to determine if one or both of them are dead.

If it turns out either of the ball-cams are fried we'll have to be careful about using our EMP, and see about getting at least one EMP hardened smartphone so we don't lose our valuable Internet connection or drone links if we do have to fire an EMP while its in range. And even if our EMP tests check out we probably should get an EMP hardened smartphone anyway, just in case we get caught in an EMP from another source. Better ask Polatt about getting at least one, and preferably replacing all our phones with them if we have the cash for it.

>Signature Sense
Since a jetal with Signature Sense would have to be able to see through Core Hide A to even use it, we can be pretty sure it alone won't give us away. Even being spotted by a jetal with Core Sense would be enough to raise alarm and checks of the EIN jetal map, since the lack of a visible core would mean either we have Core Hide, which is at minimum a class A module, or are a jetalium division, and that would be met with demands to know where our core is at best. They could just open fire as soon as we don't show on the EIN map, since destroying a division wouldn't risk killing the jetal it's linked to and a non-EIN jetal with Core Hide is a valid target.

>Explosion fatalities
Man, that makes me wish we'd thought to point out to those jetals that the "circular firing squad" formation is a bad idea, no matter the weapon, and with masses of intersecting plasma beams it's downright suicidal.

The formula for battery use on the wiki page is incorrect. If it put in the mass and morph values as they are now I can't get the correct battery use out of it, even taking into account the two divisions taking 300 each.
>>
No. 514658 ID: 19b3c3

I agree we want to show up to meet Priat as close to the time he exits as possible. Not so sure snatching him is the best idea, though. It marks us definitely hostile to anyone watching (and possibly to him as well), and the operator jetals inside who have been leaving us alone due to that loophole that they can't fight each other might be able to action against us to defend a coworker. (Hard to say without knowing exactly what rules they have to follow, and how they're prioritized).

>Frying our own equipment with an EMP?
Couldn't we just protect them with a Faraday cage? If holding objects inside an air pocket inside our jetalium mass isn't enough, we could morph a more specialized chamber and use the taser mod to apply the current we'd need.

>could have warned the firing squad
...I kind of doubt they would have listened, though. Really, the only way we could have avoided fatalities all together was by surrendering, which wasn't an option.
>>
No. 514775 ID: bc8d67

>>514658
Okay, you have a good point: Snatching him up would be considered hostile, so attempting to talk to him first would be for the best. That still has the problem of getting close to him at the time he leaves without raising the alarm and putting him on the wrong side of a building plasma shield before that time.

Having someone watch for him as he leaves and tailing him would still be a good idea, since it'd be easier to get to him without being spotted by the scanners and jetals around the Harvest Building. But if we have to do this right outside that building, we should stop a fair distance away in the sewers and send one of our divisions up over the street. Make it a low-mass division, so it won't ping the Jetalium Detectors as bad, and it'll be very maneuverable if it is spotted. And if we are spotted, we'll just have to run up to Priat and ask our questions real fast. He's not a jetal, so if we stick close to him they won't dare bring out the big guns for fear of blowing him away.

>Faraday cage
It'd have to be formed right before firing our own EMPs, since if it's left up all the time it'd block all radio signals to and from our phones. And while it'd work for our own EMPs, if we get caught in an EMP from another source we'd still be in trouble. So getting at least one EMP hardened phone would be the smart move.
>>
No. 514822 ID: 2f4b71

>>514394
>we may as well try to see Priat by force with our chances of sublety

We're highly morphable, have powerful AG and thrusters. It's time for Plan Pinball.
>>
No. 515322 ID: d38f67
File 137072108756.png - (17.67KB , 700x700 , 336.png )
515322

Alison simply moves away from the cleaning bot througuh another route, closes off any smell receptors and dives into the sewage once everyone confirms there is nothing that can see her. She texts Polatt, crossing keywords to make sure no one's phone is comptromised.

Polatt, I need a drop, soon, of 3 clean phones and 2 of the quietest drones you can get me. Make sure the drop can't be linked to any of us. Can you do this?
>Absolutely.
Thank you. Do robots have any equivalent to core sense and signature sense?
>Yep. Their functionality is largely the same as jetals, cept they've got to spend energy to keep a lot of their stuff on that you don't have to. On the other hand, while they've got typically weaker firepower, but they don't need to worry as much about energy usage, so they can last longer when they're blasting. That's a real rough generalization, but it holds.

The drop is set, and goes smoothly. The drones are surprisingly tiny, and came with packaging due to how fragile they are. But a test run proves they are exceedingly quiet and hard to see. The phones are nothing special, just functional.
>>
No. 515324 ID: d38f67
File 137072111247.png - (11.06KB , 789x591 , 337.png )
515324

"We'll approach right at 75 o clock. If anything goes wrong, or he doesn't leave right then, then we'll go in by force. Otherwise, we'll try to snag Priat while he's leaving."

To minimize suspicions by having a jetal mass loiter around the building during exit time, Alison times it so that she will cross nearly right underneath the building exit at 75:00. She gets a lobby member begin driving the drone ahead to get a visual.

The gate that Alison passed by several times opens, and the belenos that leaves the building matches the exact description that Polatt gave. Priat does not move like a jetal, nor does Alison sense any jetalium from him. She does, however, sense approximately 170 metric tons of jetalium inside the building, but that may not be her concern at the moment.

The homeless man said that Priat was the only one that left at 75:00, and at first, that appears to be true.
>>
No. 515330 ID: d38f67
File 137072143238.png - (15.07KB , 789x591 , 338.png )
515330

Alison believes today is different.
>>
No. 515336 ID: f2c20c

>>515330
She's looking down. She knows where we are.

I say we back away fast, then surface a good distance away from the building. I uh... don't know what we'd do against a 170-ton jetal, or multiple jetals near that size.
>>
No. 515338 ID: 76b151

Oh you are right. She is looking at us.

Is the jetallium you are sensing dispersed or in a single clump? This might be where they keep extra jetal for operators.

Anyway have Claire approach the one with the cloak and Strongarm approach the plainly dressed one. Either might be a decoy. Explain you aren't looking for a fight and just want to talk for now.

As for what to discuss you are mainly looking to peacefully leave the simulation. Things are starting to come to head in here and you want out.
>>
No. 515342 ID: 19b3c3

Aw shite. Priat's with that Sapphire Noble from before.

And yeah, >>515336 is right. The noble has noted our mass. Which means we either need to move on (keep moving at a normal clip, don't act like anything is up), or head in and see what happens. We might be able to talk, or we might have to fight.

...this might be a big mistake, but I'm kind of leaning on going in. What's the room think? Talking to him worth risking fighting a noble? We're going to eventually have to fight some anyways. The big risk is if the operators inside that building join in...

>>515338
Not sure asking for a peaceful out is the way to work this, though. Sapphire should want us dead, and covered up. Not in the real (fake) world with him.

>170-ton jetal
I think that's the total jetalium inside the building. Remember Felix's scanner- this place was filled with jetals (although we didn't have core or jetalium sense back then). Wouldn't be surprised if they had jetalium reserves on hand, too.

>robots v jetals
Jetals also have the advantage of adaptability. You can slap new modules and mass into a jetal very quickly, (probably much faster than you can physically mod a robot), and a jetal can literally carry more weapons than it can use, since they don't all need to be formed at once. Robots have physical space restrictions. For jetals, the only limit is how much data you can cram in the core.
>>
No. 515362 ID: d38f67
File 137072568769.png - (20.37KB , 1125x585 , 339.png )
515362

>170-ton jetal
Alison can sense 30 or so cores, and there may be many she can't see. The mass she senses is spread throughout the building, and there is only one big centralized mass far up around the 40thth floor. Engineer believes that that is more likely just a jetalium reserve, rather than one enormous jetal.

There isn't any commotion going on that Alison can see, so she asks what the lobby things about going out and talk. Although it is a far cry from unanimous, most agree that it would be awful if Alison is this strong and still cannot handle a noble. So Alison gives the order to Clarence and Strongarm.

"Go up to them, but don't try to appear threatening. We just want to talk, so say that."

Clarence moves in front while Strongarm approaches the noble in the back.

>"We'd like to talk." says Clarence.
"Go back inside." the noble says, but Priat keeps walking to Clarence.
>"This building and its workers are not at your command."
"You are driving many people to their wits end, Priat. And you know best what happens when you make that final push over the edge. Go back inside."
>>
No. 515363 ID: 76b151

Tell him 'I believe we have Ruby's support in our endeavors. After all you are not the only power here. So I think Priat can get away with talking with us.'
>>
No. 515364 ID: 19b3c3

Try to diffuse this:

If your orders include keeping him safe, I would advise you that attacking me now would make this area considerably less safe.

Besides, as I understand it, there's as good as a death sentence on my head anyways. It's not as if anything I'm told will be a problem for long.

>>515363
I like the more obtuse "you are not the only power here." I do not want to openly call on Ruby while confronting the Sapphire noble. Seems potentially a recipe for disaster.

>if this goes bad
Priat is closer to Clarence than the noble. If the noble attacks him for not following his orders, Clarence should try to grab Priat and get him out of the way (use shields and thrusters, as necessary) while Strongarm counteracts.

Then Alison moves in to back up Strongarm, or Clarence hands Priat off so Alison can play defence and ask questions while the other two fight.
>>
No. 515378 ID: d38f67
File 137072915762.png - (14.62KB , 700x700 , 340.png )
515378

"You are not the only power here." Clarence says to the noble. "Priat can speak to us if he wants to. If you plan on keeping him safe, then us fighting won't help that at all."
"I have no obligation for his safety. Priat. If you assist that one, then one that one's protection as operator is destroyed, then you will fall as well."
>"It is like Unity said. You are not the only power here."

Something shuffles underneath the noble's cloak, but it settles, and he turns away.

>"You smell like the sewers. That is fine. Bring me down there, down farther than anyone can sense, and we will talk. There will be questions for you, as well."
>>
No. 515379 ID: 76b151

>>515378
Alright, lets go down. Down into the depths.
>>
No. 515381 ID: 19b3c3

I have no objections. We're willing to answer some questions if he is (he may get more than he bargained for, if we tell him the whole truth). Escort away!

Make sure at least one division is watching the noble as we leave. And keep our other eyes, tailcams, and the camera drone watching for anything from another direction.

Once we're underground, have the camera drone watch to see what the noble does before we start running out of range and have to recall it down a storm drain.

>smells like the sewer
Oh right, organic. Can't turn off his nose. If we're heading down into the sewers, do we still have that mask to lend him? Would make it somewhat less painful.
>>
No. 515398 ID: f2c20c

>>515378
We can drill down. We'll do it.

However, is it true that we'll lose our status as Operator? Because that is a serious problem. Then again, we were told that absorbing an Operator would give us operator status. So we might be able to regain it.
>>
No. 515400 ID: d38f67
File 137073181938.png - (41.97KB , 840x630 , 341.png )
515400

Priat declines any offer for a mask, saying it's unnecessary.

Alison takes him down.

"Is it true I am going to lose my status as an operator?"
>"If things continue as they are, yes, but if things continue as they are, it will not matter. You will not be here by that point." Priat replies.

She can no longer sense any jetals, and there are no more lights down this far. The noble only went into the building, and the drone's signal is lost. There is no sign that she is being followed, as far as she can tell.

>"This is far enough. There has been an alert that I have gone missing. You have approximately seven minutes to ask me what you will."
>>
No. 515414 ID: 735f4f

Start off with the simple questions like what to expect when we get into the "real" world. Try to find out if the physics are the same or not.

If need to we can let him know about the whole simulation inside another simulation clusterfuck that's really going on.
>>
No. 515416 ID: f2c20c

Alright, first, why is he paying the bum to keep an eye out, why are Loviro and the others prevented from remembering who he is, and how many layers down are we in the simulation? Information about the general layout of the layer above us would be nice. Where exactly will we pop out, and how hostile will people there be to us?

If he knows anything about the Sapphire Emperor's capabilities that'd be nice. Or about how strong nobles are. Or about how difficult it would be to get at those 170 tons of jetalium.
>>
No. 515422 ID: 19b3c3

(Uh, damn. It's been so long I've almost forgotten what we wanted to ask him about!).

Politics seems a good place to start here. What's his (and the operators) stake / position in all of this? Why does sapphire keep not killing us when he has pretty good reason to want us dead and erased? Does he know what Ruby's game is in helping us, or how far that is going to go?

Why did a locked up and forgotten political prisoner core have operator privileges, anyways? Seems kind of weird the operators are showing us some sympathy now but ignored the problem for 30 years.

Any idea what Sapphire's goons are going with, or why they care about, Vinyl? I mean, disposing of people the simulation brought back who shouldn't be sort of makes sense (even if we don't agree with it) but I don't see what they want with her.

What can we expect at the o-route? (Yes, it's tipping our hand, but by now everyone in the know must have guessed we're going for it. We've set off the big brother mind-reader word-watcher enough times).

What did he want to ask us? (We'll answer- within reason. We can't sell out allies, for example thing).

One last thing... what would he say if we told him even the 'real' world is a simulation?
>>
No. 515425 ID: 19b3c3

>why are Loviro and the others prevented from remembering who he is
Because knowing about him is part of knowing about the simulation, and they were trying to not be caught by the big brother mind reader word filter.

>how many layers down are we in the simulation?
One. Ignoring the fact this whole thing is a CAI simulation, we're one harvester sim level down from the 'real' world.
>>
No. 515438 ID: 04b86a

Let's try to avoid asking him questions we already know the answer to, like why Loviro couldn't think about Priat or why Sapphire hasn't simply had us killed yet. Hmm, come to think of it the reason Raz didn't attack us just now might be because he's not allowed to fight us without provocation, either. Heh, being an almost-but-not-officially noble has its perks.

So, questions:
1) What sort of defenses will we have to get past when using the O Route?
2) What sort of dangers will we face immediately after getting out of the Harvester Sim?
3) Is there any way of finding out who placed an anonymous bounty? It doesn't matter if accessing it will require illegal actions, I just want to know if it's possible.
4) Are there any nobles or advisors that we should make an attempt to talk to?

Let's try to avoid mentioning the CAI Fight. I'm not against telling him, but telling someone we just met about it is a lot different than filling a friend in.
>>
No. 515456 ID: d38f67
File 137073918947.png - (11.23KB , 700x700 , 342.png )
515456

Alison wastes no time, once she realizes he must be speaking in belenosian minutes.

"Are the physics in the real world the same?"
>"Yes. Some laws are different, and a few weapons have been upplayed here, but the biggest surprise you will find is that your operator powerup will not be around, real world and all. You will be weaker."
"How many layers down are we?"
>"This is the first sublayer. Up above is the real one. Below is, things are more abstracted."
"Where will we pop out when we go?"
>"We?"
"I."
>"Harvester building, similar location to this one. Your model has been placed in one of the deeper recesses of the building. You will be automatically placed in a jetalium reserve tank, to which you will have a small amount of time to absorb it and make your escape. Your operator status will not work as well up there, should it miraculously not evaporate as soon as you force your way though."
"How difficult would it be for me to get all the jetalium in the harvester building here?"
>"This world? You would have to fight all jetals on staff, all robots, and your operator status' last layer of thin ice will crack."
"How strong are nobles in the real world?"
>"Absurdly."
"And do you know any capabilities of the Sapphire Emperor?"
>"No. The only records of him fighting are in the last great war, and he has only gained power since then."
"Why does sapphire care about vinyl, anyway?"
>"I'm not familiar with her. I don't know."
"What are the operators stance in all of this, anyway?"
>"We are the closest faction that has achieved autonomy from the empire. The bounty office at a close second. We strive for neutrality, but sometimes, things are forced."
"What can we expect at the O-route?"
>"Operators who have no qualms about firing at you."
"Why did I get operator status, anyway? I thought I was some kind of locked up, forgotten political prisoner."
>"Only after the fact. Your model was to be tested in the simulation before dealing with the real world itself. Loviro fell out of power when you were in our hands. We simply did not give you up, and have simply had you on standby should we have needed you."
"Is it possible, in any way, to find out who placed an anonymous bounty on me?"
>"It is, but I will save you the trouble and say that it could easily have been Sapphire, who placed that bounty on you through a proxy that may or may not be alive now."
"Are there any nobles or such that we should speak to?"
>"That will be brought up later."
"What would you say if I said the real world was a simulation?"
>"I would not believe you."
"Okay. What did you want to ask me?"
>"I did not want to ask you anything. I said there would be questions for you. You never asked who I was. I doubt you know. I am not anyone, I am not alive, I am a placeholder individual. In this case, a backdoor. To the system itself. Before you get any ideas, I am only one way. I believe that is all the time we have to speak."
>>
No. 515458 ID: d38f67
File 137073923177.png - (19.20KB , 1020x664 , 343.png )
515458

For lack of a better word, Priat's image snaps away and is replaced by the Ruby Emperor.

Ruby is, apparently, a jetal. Unsurprisingly, his core can't be seen. His mass, however, falls somewhere in the ballpark of 20 tons.

"Good day, Diamond Jetal. Answer me carefully. Where do you stand in all of this? Your memory should have been wiped. I do not know why your 'father's' ambitions would take the place of your own, yet your actions seem to indicate this."
>>
No. 515459 ID: 76b151

Well.

I don't think we ever learned our father's ambitions did we?

As for our goal? We might as well be blunt. The death of Sapphire and protecting those we have befriended along the way to his demise.
>>
No. 515460 ID: f2c20c

>>515458
First, ensure he understands we have little reason to lie to him. Then tell him that the level above this is just another simulation, and you have to kill the Sapphire Emperor to get out of it alive.

That's basically the truth and might even get him on our side.
>>
No. 515461 ID: 2e24e5

Diamond? Do... we qualify as an Emperor?
>>
No. 515463 ID: 19b3c3

Huh. Priat was an avatar. Interesting.

...how can the operators be a force of neutrality if one of their commanders is controlled by Ruby? (Or whoever has his controls?).

Hello, Ruby.

>memory should have been wiped.
Technically I do not have memories of this world prior to waking up earlier today. Everything I know about it, I have learned today.

I don't know what Loviro's ambitions were, prior to being snuffed out by Sapphire.

But I do know my own survival depends on his death, by my hand. And from what I've seen, taking him out of the picture doesn't exactly seem like it would be a bad thing.

>Ruby is a jetal
Huh. Weren't we told all the emperors originally flesh and blood? Either that was a lie, or he's a replacement, or someone figured out a brain to core transference procedure.

>>515461
No, noble. Loviro was a diamond noble, and therefore so are we and Anya even through Sapphire murdered Diamond a ways back.
>>
No. 515470 ID: d38f67
File 137074228319.png - (9.72KB , 700x700 , 344.png )
515470

"Hello, Ruby. I thought emperors were flesh and blood?"
"Biologicals can turn into robots. Robots can not be a true jetal, but they can wield jetalium to a degree."
"I have little reason to lie to you. I don't know what Loviro's ambitions were. I'm going to kill the Sapphire emperor. How are the operators neutral, if you're in control of one of their commanders?"
"This meeting is more expensive to me than you could know. Many lines were crossed to set up this backdoor. Many more were crossed in using it. I hope you will not waste my time. Loviro would hope for the answer you give me, and that is a good start. Did he not say his ambition was for the very thing you are aiming for? He is vengeful. Of course he wants Sapphire dead. He has the motivation. Many people do. Yet, you? Why? I doubt he endeared himself so heavily on you."
"My survival depends on killing Sapphire. That's all." Alison says, opting to forego saying what level of simulation they're really in, without any evidence to prove she isn't just crazy.
"... a good defense is a better offense. Very well. Upon entering the world above, you will hardly be on par with a noble, let alone touching Sapphire. Yet, Loviro has made breakthroughs with you that have not been close to surpassed. I would suggest a few options to strengthen yourself upon exitting. The Empire has found the best security in making points of interest seem uninteresting. For instance, how the harvester building has nothing more than a few guards in front. There is an orbital jetalium factory and module creation facility you may attack. The Blackmap zones have an untouched city. You may be able to convince them to give you their weaponry. Lastly, our colonized planets have sparse control on the law There is little stopping someone of your capability in simply taking every gram of jetalium and module they have for your own. If it is not obvious, I will not help you directly. I would not dare hope you would succeed, but if I felt you had no chance, I would not have afforded this meeting."
>>
No. 515474 ID: 19b3c3

>Did he not say his ambition was for the very thing you are aiming for? He is vengeful.
He told me very little, initially. I think he wanted me to be able to chose. ...it would probably sadden him if he realized just how little choice I've had in all this.

I think part of him cared more that I had a chance than he get his vengeance.

>Need to get way stronger, for the real world when our cheating operator edge is gone, and for when we're facing an opponent as tough as a 20 ton jetal.

>take every gram of jetalium off the colonies
>planets worth of jetalium
...if we actually breached the o-route with that much jetalium, would it follow through? There must be a limit to what's available on the reserve to give to jetals emerging from the simulation.

Thank you Ruby, and goodbye. Do you have any idea what's coming my way right now?
>>
No. 515477 ID: 735f4f

Well he has given you a nice list of things to go for after we get out. Ask if there is anything we should avoid doing in the "real" world. Also should we mention Sevener at all? The thought of getting in a few minutes before she does and grabbing her core while she is helpless would make things easier.
>>
No. 515478 ID: f2c20c

>>515470
Orbital factory? Colonized planets? How do we get off-planet? Having Jetalium now won't be useful after we get through O-route, so modules are our best bet. I somehow doubt that annihilating the colonies will get us many useful mods...

I bet Sevener is going to go to the Blackmap zones, with that jetal ship's core to offer as trade for weaponry. So if we want to avoid friction with her we could avoid that.

I say we attack the module creation facility.
>>
No. 515479 ID: 19b3c3

>>515477
I think it's a safe assumption he's been in contact with Anya- after all, who do you think the anonymous benefactor handing out light absorption just as Ruby called the civies down on us was?

I presume you've been working indirectly with Anya as well?

>best idea
If we collect enough jetalium, and a big enough battery, and if we can keep expanding the limit on jetalium division we can field the whole team at once! (Well, we'll never be able to field all ~4000 or so we're carrying right now. But we could get like a dozen on the field or something).
>>
No. 515481 ID: 57a559

>>515470
Have you questioned the other prototype jetal yet Ruby? The one who turned herself in and assisted in the destruction of the ship? What are her aims if you have, or what aims do you suspect? Which side is she on? It's not Sapphires, if he may not already know.
>>
No. 515484 ID: 04b86a

>no evidence
Technically we do have two pieces of evidence: our texts with Sevener and our ability to flawlessly control three bodies at once. I still don't think it's a good idea right now, though. I thought of something to test when we finish the CAI Fight Sim, by the way: Try using the winner's resurrection to bring back someone we met in the simulation.

Two more questions. First, Raz has met us twice now and didn't fight us both times. Are the Sapphire nobles simply not allowed to start a fight with us?

Second, can Ruby hook us up with an Improved Absorption Efficiency module? We missed our chance at the one we encountered several hours ago.
>>
No. 515485 ID: 76b151

>>515484
Don't ask for modules, he just said he wasn't going ot help us directly.
>>
No. 515488 ID: 04b86a

>>515485
Oh, right, I forgot about that for a moment. We'll just have to hope the Undertool has a copy, then.
>>
No. 515489 ID: 19b3c3

>Try using the winner's resurrection to bring back someone we met in the simulation.
Yeah, I've been thinking that for a while, now.

Question is how many and who to try. Polatt seems obvious, cause he's our bud. Loviro might be more useful though- get a real, brilliant scientist with a (false) lifetime of real-world memories working on our problem. The problem is we don't know if it will work, and every slot we risking on someone from the simulation is someone (and all their absorptions) we can't bring back from the contest.

Another idea: mutual victory may be possible. We work with Sevener to take down Sapphire, then we let her kill us. On the condition that the system reinstates resurrection when they get back, or otherwise cheats to insure our survival, like they did implementing the winner's ressurection (we can't really do the inverse, where they take the dive and we res them, since glitcher is dead and we know from the logs that the system can overrule him reinstating resurrect).

>>515484
That's not evidence. The improved capacity could just be something Loviro built in (we're exceptional in a lot of other ways) and all our texts prove is that Anya believes the same delusion we do, or was humoring us (that, and the texts mostly weren't that specific).

>>515485
Agreed.
>>
No. 515490 ID: 19b3c3

Wait, wait wait!

Big important question: he can't help us directly. But can he do anything about Sapphire's failsafes? The emperors are all supposed to have catastrophic deadman's switches, right? You don't have a choice in what you're doing, but it would be nice if a lot of other people didn't have to pay the price if you succeed.
>>
No. 515491 ID: f2c20c

Well, if we're not gonna tell him about the layer above still being a simulation, can we at least ask him if he thinks this level of it feels a bit weird, even for a simulation? Someone else in here once told you it felt off.
>>
No. 515538 ID: 9ddf68

wait are these thing we should do before we leave on the O-route or after? If this is crap we should do before we leave tonight I don't think we would have enough time to actually get to ONE of them much less all before the O-route closes And we still are on a time limit to kill sapphire before or at least at the same time as Sevener.

If this is crap he is suggest we do after we leave the harvester simulation I say hit the city first, then go for the space station, and then drop the fucking space station (after we get our fill on jetalium) right on sapphire's head. most likely won't kill him but should weaken him enough for us to finish him off.

Things to ask ruby before we leave, ask him if there would be any groups or anybody outside of the harvester simulation that we should try and hook up with to give us a foothold or a kind of port in the storm once we take the O-route. Kinda like what the dead batteries are to us here in the simulation.
>>
No. 515551 ID: f29aa1

We asked Priat:
>"What would you say if I said the real world was a simulation?"
He gave us his answer:
>"I would not believe you."

I believe that was Priat speaking for Priat.

I want us to ask it again, and let Ruby speak for Ruby.
>>
No. 515552 ID: f29aa1

How dangerous is the real EIN?

In this simulation it seems to do absofuckinglutely nothing.
>>
No. 515578 ID: d38f67
File 137079380255.png - (12.18KB , 700x700 , 345.png )
515578

"All of that is for after I leave?"
>"Yes. Right now, you are adequate to leave O-Route. There is talk of increasing security there, but I doubt that will come. Too many jetals will simply get in each others way."
"How do we get off planet?"
>"Antigravity and thrusters to escape the planet. It will take time, so that is only if you are in no hurry, and confident in your calculations that you will not miss a planet."
"Oh. Do you know what's coming my way, right now?"
>"Simulated nobles, perhaps. Possibly real ones. But only if they can find you again."
"Have you been working with Anya, as well?"
>"No. She claims to be fighting simply to garner trust that she can take her place as a noble. She is on a good start with what she has accomplished today, and I gave her gifts. One was extended to you, the light absorption. She has to do little more now than subject herself to EIN."
"Does EIN even do anything in the real world? Here, it does... nothing."
The Emperor laughs uncomfortably loudly.
>"I will share with you yet another secret. There is no EIN in the simulation. It is manifested through a placebo effect. What existence it has is what is manifested in the people's beliefs. Even operators are told that EIN exists here, to strengthen its power without needing to worry about its upkeep. I am impressed at how accurate EIN has behaved, in ways it is almost like it does exist. And in many ways, it is completely broken. In the real world, you will not have that luxury. EIN will hold little reservation against taking direct control of robots and jetals. It is not common that when a crime takes place, EIN will simply grab the nearest robot with any weapon and attempt to stop it. It will be you versus the world up there."
"Is the Blackmap Zone the only place I can go to find a place that doesn't want to kill me?"
>"The closest. Yet bounties still apply there, and it is little more than an anarchy. I would not say that there will ever be a place where you are completely 'safe'. Now, I must leave."
"One more question, please. Can you do anything about Sapphire's deadman switch?"
>"I have been attempting to find out for many years. I am not altogether convinced that he truly has one. But he is an awful emperor. But, I would ask of you, is it fine to simply tolerate an immortal injustice to avoid a temperary disaster? That mindset is why tyrannies can exist. I no longer have patience for him, and will gladly handle any deadman switch knowing that someday, it will have been worth it. I doubt he has one set up that can kill me, and I will take the risk. Now, Priat must be kept track of again, and I must leave the simulation. I expect there to be a chance to see you again, but I do not know why."
"Thank you, Ruby. Goodbye." Alison says, when Ruby shakes Alison's hand.
>>
No. 515579 ID: d38f67
File 137079380964.png - (22.54KB , 700x700 , 346.png )
515579

He snaps out of view, and Priat does not take his place. Alison no longer knows what to do until her next appointment.

Alison asks the lobby what everyone thinks should be done. There are a few thoughts of simply running around absorbing jetals, but there is a lot of concern that robot nobles will not make it worth that.

Duelist believes that perhaps, while Ruby stated that those locations to visit were intended to be after the escape, they should exist here as well. Except, he adds, there is not quite enough time to visit those, since they don't appear to be something that the main highway can reach quickly.

Scanner says that perhaps another rest time is in order.
>>
No. 515581 ID: 76b151

Well we have been busy. We have S class weapons and have no idea where or when more will pop up. I think we can take a rest until our next appointment.
>>
No. 515601 ID: 735f4f

Its to bad we are so wanted. Would be nice to be able to go out and relax for a bit without worrying about getting shot at.
>>
No. 515616 ID: 9ddf68

think we could look up some of those places the Ruby told us about in the simulation? If we are just going to bum around until our next meeting we might as well see what we can learn about these places to help us make a decision for when we actually leave.

As for what to do to kill time, I'm not really sure what we can do. I don't think we can wonder around the streets anymore on the off chance someone might recognize us but I know we don't want to spend all of our time down here in the sewer. I say we try to find a way to sneak into the dead batteries base to freshen up a bit and maybe practice with some more instruments while we kill time. I say the dead batteries because we really don't know where we have to go to meet the guy anyways and I really don't think we have ever even seen our room they gave us either.
>>
No. 515623 ID: d38f67
File 137080392071.png - (18.19KB , 700x700 , 347.png )
515623

Scanner, Clarence and Guardsman for some reason starts using three smartphones to search for data on the space station and blackmap zones.

How easy would it be to sneak back into the Dead Battery building, Polatt?
>Checking with the boss.... no, sorry. Hate to say don't come here, but don't come here. There's a buncha people hanging around we don't recognize. Could push some of 'em off, but boss believes some of those jetals and robots are damn strong, and would rather you not fight here.
No problem, I understand.

However, upon having little to do, Polatt himself comes down to spend some time with Unity in the sewer, despite that it is not her favorite hangout point. At her request, a few instruments are brought, and chances are taken that the music will echo across the sewers.

Polatt eventually goes topside to get the money for the jewels, an amount that comes out to, after the various deductions from Alison's purchases up to this point, 3,447,000 empire dollars. Alison reminds herself that empire dollars are cheap, and inflation is powerful, so 3.4 million does not sound like a life's earning.

"I got a list, by the way. Undertool's. Says he bit off more than he think he was. Still says he'll see you, but there's gonna be some rules. Here's the list, and a phone he gave you."

Dear potential client - I am sure you will understand the precautions I am taking, given the value of myself. Therefore, I must take precautions.
Do not show up with more than 500 kg of jetalium. Shed some and absorb it after the meeting, if you must.
No accompanying visitors, including divisions you have.
Go in alleyway that is Shade Road at 82:00, no earlier or later. If you check clear, I will call the phone I have given you. Follow the directions there. Any diverting will cancel the appointment.
Additional rules, if they come, will be fed through texts into your phone.
Tampering with the phone will cause it to self destruct. Do not look at it sideways.

>>
No. 515626 ID: 9ddf68

normally I would say this is fishy but then again we do have a what $50 million bounty on our head but still it never hurts to stay on the side of cation

have you or someone in your party split off with around 500kg of jetalium while the rest of it stays with the core whoever splits will follow the directions Undertool gives while the rest of unity will follow them via sewer. Main unity will stay far enough behind as to not trip any jetalium detection measures that may or may not have been set up but still close enough that we won't strain our battery to much.

Also thank Polatt for stay with you and also ask him if this seems like a setup.
>>
No. 515628 ID: b14973

>>515623
Do not look at it sideways? what does that even mean?
>>
No. 515630 ID: 5a4eb6

He means no messing with it. Not that actually looking at it sideways will cause it to go boom.
>>
No. 515631 ID: 57a559

>>515623
but i want to look at it sideways.

Okay, so let's just do that. That a less conspicuous form as useless as it is, don't want to panic average civilians without detection abilities while we go to Undertools. That would be rude. Average male in a real trenchcoat, pants, etc. with little actual skin showing should be enough for everybody without detection abilities.
>>
No. 515639 ID: f2c20c

>>515626
I am sure he has ways of sensing if we have divisions hiding in the sewers nearby. So let's arrive with... no.

Nevermind. This is a trap. There's no way he feels concerned for his own safety. We have shown to never kill, and almost never attack first. If I were Undertool, I'd be more concerned about other people interrupting the meeting to try to take down Unity, in which case he would just want a remote meeting place and not give a fuck about Unity's mass, because we're bloody not going to attack HIM.

He's probably getting paid by a Sapphire noble or something to try and get us in a preset location without enough mass to defend ourselves. Let's not even do this. It's not like we have enough money to buy any mods better than what we have, anyway.
>>
No. 515644 ID: 735f4f

While we would love to meet this seems just to dangerous even if its not a trap. I can understand his precautions but if it is a trap we would be walking into it blind and alone.
>>
No. 515708 ID: bc8d67

This meet with Undertool is looking a bit trap-like. After all, if he has any sense he wouldn't be leading us to where his stock is, so killing him would be a waste of our time, and by now he knows we don't kill, or even attack non-jetals. He'd be more concerned about Nobles dropping in and getting caught in the crossfire, and reducing our mass wouldn't change that at all.

I'm unsure what Undertool can even offer us at this point; We never did get an idea of his offerings or what he could do for us. We might not even be able to pay for anything we'd want even if he does have it. 3.4 million dollars probably doesn't go as far as we'd like here. Better ask Polatt what he knows about Undertool's offerings, and what kind of money is thrown around for them, and to check with the boss if he doesn't know. I'd like to take the time to know if taking the risk here would actually give us something worthwhile.

If it turns out he could probably offer us something worthwhile, and we probably have enough to actually pay for it, then lets do it, but not with our core body. Send in a 500KG division in a nondescript form, and keep our core at least a half kilometer away at all times. If he doesn't call, or calls to say the meet is off, the we at least now know there's a way to detect devisions. And if we go in and it is a trap, then we only lose 500KG at most.

Oh, and stick that phone from Untertool in a sealed radio-proof container ASAP. If he is working for them, then he could have easily slipped a tracking device into that phone and we wouldn't even be able to check without triggering the self-destruct. Heck, it might be a complete surveillance unit and it's listening to everything we say, just so he'd know when we actually have it on us. Then he relays that info to Sapphire's men or whoever hired him, and we get a non-jetal Noble or three dropped on us out of nowhere.

May as well share with Polatt what Ruby said about EIN being a collective illusion in the simulation, and what it can do in the "real" world above. He might be slightly relieved that the EIN illusion actually can't take control of robots and jetals down here.
>>
No. 515710 ID: 76b151

Hmm, our divisions can operate up to a kilometer away and thats is pretty damn far. I think what we should do is have one of our divisions go to the meet.Even if its a pickup in a car we can follow via the sewers as most sewers do follow the roads.
>>
No. 515751 ID: 19b3c3

Hmm. Our original idea was to get body armor from the Undertool. But we're kind of well past that in power levels. And I'm not sure we could take it with us when we leave through the o-route.

...is there anything we could take with us, besides jetalium and core modules?

Another consideration. Can we even take our money with us? Simulated monies does not necessarily equal real monies. And if Ruby is right about EIN being everywhere in the real world, it's not as if we would have much a chance to spend it anyways. The Undertool may be our last chance to do anything with our cash.

>EIN seems to work here without existing
Well, it is the simulation. If enough people believe in it...

>>515710
Yeah, that seems the right approach. We can afford the battery for having them operate at range for a little while, I think. We should probably send the main body to the meet though, he probably has a scanner good enough to tell if a division shows up instead.
>>
No. 515910 ID: bc8d67

>>515751
While Undertool might not have modules worth taking into the "real" world, maybe he'll have things that could help us get through O-Route as soon as it opens; Preferably before Sevener, that way we could blow it behind us and waylay her for at most a b-day, if it doesn't shift to a new location until then, or for however long it takes to get to the new location if it shifts immediately. We just have to think something up.

Thinking about Undertool's request for a mass limit, it does make sense that he'd request that even if this isn't a trap. It's what he'd do if he had to deal with a powerful jetal; Cut it down to where his own protection could stop it if it turned on him. And if we send a single division in our stead it will not be any different for him, as long as we keep our main body well away. If we did go hostile, his protection would take out our division and Undertool would be well away before the rest of us arrived.

So I say send in a low mass division; One around 150 KG. If it's a trap, then Undertool will call to object, or not call at all. But if it's a legit meeting, then he would actually prefer a lower mass, since it'd be easier to take down, and allow it.

We are going to need a car on hand to transport whatever body is not going to the meet, though. This is in case the body going to the meet goes up on that supersonic highway. If that happens we won't be able to keep up on foot once it's going 600 km/hour.
>>
No. 518707 ID: d38f67
File 137187319750.png - (50.90KB , 700x700 , 348.png )
518707

"Thank you once again, Polatt."

Alison decides that she will send a low mass division in. Even if it isn't a trap, it is dangerous to go in herself with so little. Undertool may think a division is fine if it is alone, assuming he will be able to tell it's a division.

With that, Alison and Polatt move along the sewer far below the surface while Clarence moves upward to Shade Road at 82:00.

Clarence waits. The clock reaches 82:04, and there is no call from Undertool.

"Do you think it may have been a trap, Polatt?"
>"Never thought Undertool may be the sort, but under extentuating circumstances like these, could be."

>"Looks like a bust." says Clarence.
>>
No. 518708 ID: 76b151

GIve him another 10 minutes.
>>
No. 518709 ID: 735f4f

Have the division wait around a few minutes then head back. Might not have been a trap but was not worth the risk. Not sure if you should keep the phone for now or drop it here.

On the off hand chance it was a trap they might have planned for you to send a division. So keep a eye out in the sewers for anything odd just in case.
>>
No. 518711 ID: 19b3c3

Well, either it was a trap not worth springing on a division, or it was honest but our descion to send in a division instead of dumping mass broke the Undertool's rules.

Give it a little longer, than pull back. If the Undertool is a bust, what else do we have to do?
>>
No. 518712 ID: 9ddf68

wait, if nothing happens in the next 10 real minutes dump the phone somewhere and leave.

Have unity stick to the sewer for a bit while the division stays above ground just incase someone is tailing her. If nothing happens to the division after 10 more real minutes remarge somewhere off the beaten path and, uh I guess see what else we can do to kill time before we have to head to the O-route. Maybe ask Polatt if the is anything we could do to kill time both work (dead batteries) related and none-work related.

If he does show up remember the plan, have unity tail him from a distance and hope to god they don't take the highway.
>>
No. 518751 ID: f29aa1

>>518707
I think you should scrawl a message on the wall before you leave.
>>
No. 518785 ID: d38f67
File 137192138653.png - (50.91KB , 700x700 , 349.png )
518785

Clarence waits several real minutes, but nothing happens, and so she sets the phone down.

>You should scrawl a message on the wall before you leave
She also burns a message into the metal wall using an extremely low powered beam saying 'I waited', but Alison notes that that message in crass burn marks turns out to be far more creepy than she intended. Clarence offers to just burn the whole thing out but Alison realizes that she doesn't care that much after all.

>"Oh, you're being followed, Clarence." Scanner says, as Clarence leaves.
>"By who? I don't see anyone." replies Clarence.
>"I don't know, but there's some kind of invisibility cloak that I see shifting the light around a ways behind you." Scanner says, and Clarence continues moving without making it look as though she saw anything.
>>
No. 518786 ID: 19b3c3

Well, let's head our follower away a bit, and see what they do.

We need some place where we can have Clarence lead our tail into an ambush (and where we can help close the trap and/or help, as necessary). Either this is someone who has information that may be useful to us, or they're trying to tail our division back to the main core to attack us.
>>
No. 518796 ID: 9ddf68

Have scanner do her best to keep an eye on the stalker while Clarence just kinda walks for a bit, maybe have her talk a few other alley ways to see if this guy does anything. If there are still following but not doing anything after about 10 more minutes then have Clarence actually try and confront the guy somewhere with no civilians around with us being directly below via sewer so if it does turn into a fight we could quickly jump into action.
>>
No. 518807 ID: 76b151

Tentative plan: Clarence meets up with Strongarm who should have about half our mass. We should wait in a place where we can come up from behind the stalker as Clarence passes us by. Then Corner the guy for interrogation.

Do this in the sewers of course.
>>
No. 518809 ID: f8b37f

>>518807
I like this idea.
>>
No. 518955 ID: d516f0

>>518807
The guy following could have core sense. Might be a good idea for our main body to stay away.
>>
No. 518957 ID: d38f67
File 137200648765.png - (137.79KB , 1375x698 , 350.png )
518957

"Go slowly into the sewers, Clarence. Strongarm, start going upward to get behind the stalker, then we'll try to corner him. He probably has core sense, so I'll stay just out of range of that and come in if I'm needed. Strongarm, I'm going to have to talk to you about getting clothes that fit better later."
>"Okay."

Strongarm goes, and Clarence turns to meet the stalker once a decent position is reached.

>"Who are you?" asks Clarence, which is met with the stalker turning off her cloak.

"Nephiala, of the Sapphire nobility. You found me out. Do you intend on fighting me as well?"
>>
No. 518958 ID: 19b3c3

Is, is Strongarm wearing an eyepatch? Is he a pirate now?

Can we tell if this noble is a jetal or robot? Anything showing up on core or jetalium sense?

>Do you intend on fighting me as well?
Maybe? That kind of depends on what you're doing following us, or if you want to fight.
>>
No. 518960 ID: 735f4f

Depends on why you are invisible and following me around at night.
>>
No. 518965 ID: 57a559

>>518957
No, stop it, we don't care about fighting unless we have to. Thanks for ruining our meeting though, you probably spooked who we were meeting, or if that person tried to fuck us over by sending you, we might actually destroy him now and take everything he owns.
>>
No. 518966 ID: 9ddf68

not planning on fighting unless you give me a reason. Ans speaking of reasons care to give me one on why you're following me?
>>
No. 518968 ID: 735f4f

Unless she has been somehow tracking us forever she had to have known about our meeting. So either she is the Undertool, works for him, or was part of a trap the Undertool had set up.

Also could have been after the Undertool for the bounty and managed to find out about our meeting somehow.
>>
No. 519052 ID: d38f67
File 137204204782.png - (160.08KB , 1375x698 , 351.png )
519052

>Can we tell if this noble is a jetal or robot?
It is a robot. Scanner confirms that it is possible for jetals to sense statistics for robots, but as usual, special modules are needed for it.

"I don't care to fight you unless you're intending to fight me." Alison says through Clarence.
>"It would be silly to ask that only to make you fight."
"You did ruin our meeting, though."
>"You ruined me getting an easy jump on you. We're even."
"Why are you following me then?"
>"I was hoping your division would go back to your core."
"It's not."
>"I gathered as much, thanks. Alright. I'm outta here." she says, activates an antigravity module and starts floating away.

"Is that an eyepatch, Strongarm?"
>"Er, no, sunglasses. They are sunglasses. They're just.. not at a good angle. I'll uh.. get something else." he answers.
>"Actually, what are we doing, now? There is plenty of time to kill if we don't meet undertool, and we are in relative safety so long as we continue hiding well." Clarence says.
>>
No. 519054 ID: f2c20c

>>519052
Ask for another meeting spot, through Polatt.
>>
No. 519058 ID: 19b3c3

>sunglasses, not good
...well now I just feel bad for pointing it out.

Might be able to improve it by adjusting the shape, or exaggerating the size, maybe?

>I'm outta here.
Have someone follow her with a hover cam for a bit to make sure she's really leaving. And make sure she didn't plant a camera or anything to follow your guys.

If you get away clean, I suggest having one division try to double back, see if we can still make our meeting.
>>
No. 519107 ID: 9ddf68

Well for one have both of them split up just to make it harder for anyone following us to, well follow us just incase there is more then one person on our heels or she tries to double back. (I don't believe her for a second if she want through all this trouble just to say "fine I'll stop" just because you won the game of hide and seek)

Once we are sure we are in the clear we could
A) See if Polatt has anything for us to do
B) See if Polatt knows any good places to hang out that wouldn't draw to much attention to ourselves
C) find somewhere quite and have unity sit down like she's meditating and really just use the time to just hang out with people in the lobby. Just to talk or if you want to be progressive see what other people think we should do once we brake through the O-route.
Then when the time starts to draw near we head out for the O-route so we can hit it as soon as the clock hits 0:00

>>519052
seeing her just fly away like that makes me think of Marry Poppins for some reason.
>>
No. 519117 ID: f2c20c

>>519052
Warn her that if she comes after us again or follows us using that invisibility thing again there WILL be a fight.

...hang on, is it possible for Jetals to use robot upgrades like that invisibility thing? Maybe we have some reason to fight her after all. Not to mention also getting a good indication of how strong nobles are.
>>
No. 519291 ID: d38f67
File 137212881572.png - (24.32KB , 900x700 , 352.png )
519291

There is a fundamental difference between robotic modules and jetal modules, so Alison will presumably be unable to absorb a robot's powers.

Polatt, is there anything for me to do? Alison asks of him.
>Can't think of anything, sorry.
That's fine. We'll hang out if you like.
>Sure. It's a shame I won't be able to spend my money. Do you want it, Polatt?
Haha, I wouldn't complain. Though some people in our sim down there have bank accounts up there, so it's possible people down here have bank accounts up there. You get someone you trust down here who has a bank up there, give 'em your money and they trust you with their password, and you have yourself a transfer.

Alison proceeds to multitask hanging out with Polatt and hanging out with lobby members. By this time, most of the 4000 individuals have formed internal cliques that mind themselves that Alison has to admit to having paid little attention to, not as though she hasn't had more worrisome things to do than keep tabs on a hundred little groups.

Nonetheless, Gambler has made interesting games based on random objects found around the premises, and some hours are spent.

Alison still tries to maintain some degree of productivity, and delegates gathering popular opinion on various ideas, both for what to do now and what to do after getting past O. route.

Before hand, there is a 45% rate of people wanting to do nothing until striking through, and 35% wanting to gather more jetalium beforehand despite the risks involved, while the rest are undecided.

Mathematician brings up a chart of what to do afterwards. It is currently 91:00, and if Alison wishes to do anything beforehand, now would be the time. Duelist says perhaps time to say any goodbyes or, perhaps, see if Polatt would like to come along despite the chances of his survival are slim.
>>
No. 519298 ID: 19b3c3

>screw it all choice
That's a non-option. I'd bet everything I own there's time limit. Eventually the CAI battle will time out and kill us all. Or the same thing will happen if we're still here when the contest times out and hits the reset.

Besides, we still have friends outside. We can't leave them hanging.

>Go strait to kill
I doubt that would work. We saw how tough Ruby was. The others will be in the same league, and they'll have guards and nobles in the way.

>Get Sevener
Risky. Might be necessary if we don't get a better option, but I'd prefer not to turn on her if possible. We want her cooperation afterwards, not to cement her previous opinion of us. Although survival takes precedence over ghost relations.

...if we can get through the O-route first, we might be able to stall out people following us by doing something about the jetalium dispenser. (There's a system in place that gives real-world jetalium to the cores as they unplug from the simulation).

>games, cliques
Well, I'm glad people found things to do, and people to do things with! I was feeling a little bad that we had thousands of people who couldn't do anything.

>bring Polatt
...weren't we told that it would be impossible for a non-operator to use the O-route? Even if we got him through without being killed, he doesn't have a way to use the door! Unless we somehow uploaded him from his AI chip to our core and let him hang out with all of is.
>>
No. 519299 ID: f2c20c

>>519291
Let's see if we can transfer the money. We've got nothing to lose. ...we don't know anyone that HAS an account upstairs, do we. Fuck. Just spend it on drones. Double our drone inventory, get some more variety too. Like, get all the different types we can. Hey, can we buy some relatively mundane weaponry too from the Dead Batteries? Or gadgets? Like night vision goggles, or an electric lockpick.
>>
No. 519304 ID: 19b3c3

>>519299
Unfortunately, I don't think we can't take with us! Our modules stay, since they're data in our core which will be physically detached from the simulation hardware. Our simulated jetalium will be replaced with real jetalium from the stores available. (...ignoring the fact the real stuff is just another layer of simulation).

But we don't have a way to take stuff with us. We'd only get to keep equipment, gear or tools if the warehouse we come out in has them in stock and is even programmed to replenish us.

We might be able to buy some disposable gear to help punch through at the o-route, but I'm not sure where we'd get it after missing our opportunity to buy anything on the black market.

>91:00
9 b-hours, or ~3 real-hrs until the we punch through.

>other stuff, now that we're running out of time
We never found out what Sapphire's goons did with Vinyl. Or even if our Loviro survived. ...and I don't think we have time to do anything about either any more.
>>
No. 519305 ID: 9ddf68

alright then My Plans

SHORT TERM
talk to Polatt and see if we can't find someone through him that we can transfer our money from down here to the upper world, and seeing how we're doing this kinda last minute I bet this would take up most of our free time before we have to hit the O-route. Failing us finding anyone to do this, fuck it and give it all to Polatt

MID TERM
I say once we get out though the O-Route Sevener is going to be either just ahead of us or just behind us depending on how things play out once we get there (not sure since she's legal if she could just walk through or would have to fight it out like we're going to have to do). Either way I say grab as much Jetalium as we can since we're not going to be among the upper jetals anymore, we don't have any clue how long it's going to take before backup show up to stop us, and EIN is a real threat up there. So basically dine and dash

LONG TERM
I say head for the Blackzone first as we are going to need more then just jetalium to take down an empire and our battery can only carry so much jetalium. So I say we head for the Blackzone make as many friends and allies as we can THEN hit the Orbital Factory (with any friends we make if we can get any) absorb as much jetalium as we can then find a way to crash the damn thing on top of sapphire (if we think we could get him by doing that) or maybe even EIN (if it prove to be a big enough threat) then using everything we have gathered (jetalium, weapons, mods, friends) hit sapphire hard and fast and see if we can't finish this thing.

and some quick side notes.
I guess we could ask Polatt if he wants to come but I don't have a clue on how we could pull it off so I really don't want to push the issue.
Once we brake through the O-route lets always assume that Sevener is close to killing Sapphire herself so we shouldn't wast time if we can help it.
>>
No. 519449 ID: 01531c

>>519298
>Unless we somehow uploaded him from his AI chip to our core and let him hang out with all of is.
This is an idea that should be tested.
I wonder if it's possible to assimilate another jetal-core with your own, or if even a direct LAN data-dump.

Remember: Biologicals can upload themselves into AI chips, these topics should be quite commonly discussed by professionals.

To the Internet!
>>
No. 519466 ID: d38f67
File 137221194913.png - (12.88KB , 700x700 , 353.png )
519466

"The idea of staying here is respectfully declined. Many of us have friends that are on the other side. The other options of going straight to the kills of any kind are too risky." Alison tells everyone. "Duelist, we've been told only operators can get through O Route though. But... Scanner, please look through the internet, as it might be possible to upload him to a chip, and if we can get him into our core somehow, then maybe." Alison asks, and turns to Polatt in the fake real world. "Do you happen to know anyone with a bank account I could use?"
>"Sorry, girl. If I knew, I'd have told you right away. Sides', you did this in a day, I bet you could start from scratch and come out ahead by tomorrow."

Alison doesn't say anything, but she thinks Polatt gets the following vibe that perhaps Alison is wishing that tomorrow night won't come, so to speak. But the value of money is debatable.

>"Found something." Scanner says. "There's a module for extra AI compartments. It's usually used for backups, but it's possible to get someone's main conscious in there, or so it claims. It's a D class thing to buy, but is locked up and requires governmential intervention to actually use it for anything."
"Polatt," Alison starts, "Do you know of anyone that can break open an AI Compartment jetal module, so I can back anyone up? I want to offer you a pass through Oooout of this world, if you would like to come with me, but I would need a way to bring you with my core."
>"You know I'd choose you over the dead batteries, much as they've done for me. Cept the only person I know who has the resources for that is Undertool. Cept, you know, I could always snoop out his location and you make 'im. Might be a little ugly, but nothing too much. If you want."

>"If we get two of those modules, we might also be able to bring Felix, if he wants." Scanner mentions. "And it comes with a good chance to cut out halfway through. It's a lot to do in three real time hours."
>>
No. 519469 ID: 76b151

>>519466
lets do it. We owe undertool for selling us out.
>>
No. 519472 ID: 57a559

>>519466
Alison, resist instinctual desire to devour Iso whole.

Yeah, sure Polatt let's do that. I mean, we are pretty badass at this point, we could probably just force him to do business with us since that's the only way that's going to happen now. We could use the excuse that he set us up with a Saphhire ambush if people have problems with that, including Undertool if he's the one with a problem.

Just tell Polatt to be careful, he's probably one of the toughest-cleverist people in the sim, including topside. No point in bringing Polatt along if we get him killed.

The fact that he's become so attached to you to abandon his old game saddens and concerns me. He'll be gone after we kill Sapphire no matter what we do unless we glitch him through.
>>
No. 519475 ID: 19b3c3

>>519469
Did the Undertool sell us out? The noble might have found the location of the meet some other way. (Like they dug through enough phone records, or the decided watching the biggest black market guy around to see if he set any meets might be worth it).

>make 'im.
We could always just throw money at him too, when we find him. If we're not strait up robbing him he's less likely to fight back or anything, even if we had to violate his secrecy to get in.

Also, there's no reason we can't leave a good hunk of our funds with the DBs as a goodbye present. They've treated us well.

>may cut out halfway
...does that just ruin the module, or does that kill the person we were trying to upload? Could we use Surge Overdrive to increase the efficacy? Could we improve the function by taking advantage of our enormous parallel processing power? (Normally one AI would be managing the module. We have a CAI!).

>Felix
...well, He's an operator, actually. Although without an upload to us, he's a brain in a jar in the real world. He'd probably want to go after Sapphire after what happened to Vinyl, but I'm still not sure how'd we find her or get them back together. (Unless Polatt and Felix make it out with us, and then we use the special stage 7 resurrection mechanic to pull her and Loviro out?).

>Do it?
Why not. One last crazy thing to try before we have to punch through the O-route.
>>
No. 519476 ID: 76b151

>>519475
Them bugging him is a possibility yes... but they were waiting for us there. Undertool never even called at the appointed time. Which means that at the very least he knew the Sapphire Nobel was right there.
>>
No. 519481 ID: f2c20c

>>519466
I'd like to point out that we'd have to either sacrifice mods or raise our Morphability again to use that option. It's not that bad an idea though.

Wait, isn't Felix biological? How would we get him in it? I think we should give it a shot regardless. Could be an interesting diversion.
>>
No. 519489 ID: 9ddf68

OK then our plans for the night starts with a lovely little smash and grab at undertool's place (unless he would be willing to sell) followed by a nice relaxing sprint through the O-route and then we finish the night out with a wonderful Dine-n-Dash at wherever the hell we wake up at. Hell if we get stuck here for whatever reason we could make a killing with criminal workout videos.

Well If Polatt want's to come with us then sure why not but at the same time I'm a little curious as to why, I mean he has known us for less then a day and has been with the dead batteries for how long and he's already at the point where he would throw it all away just because of us? just trying to make sure he isn't just caught up in the moment or something but still if so, god damn Alison you have a very scary charm on others, good trait for a leader to have. Oh and as for Felix, give him a call and see what he has to say on the idea of us bring him with us, and also if he knows anywhere we could get the mod a little more quickly (hey if we can just get the mod and skip having to track down and find undertool, especially with only 3 real or 9 b hours left I'm all for it)
>>
No. 520843 ID: d38f67
File 137279461790.png - (13.79KB , 700x700 , 354.png )
520843

"I can't promise much, but I don't have anything better to do, so I'll try. But, Polatt, I'm concerned. It doesn't seem right that you'd just leave your whole game over me, who you've known for less than a day."
>"... I'm infatuated, let's leave it at that." Alison will leave it at that, as she will never get used to having such personable conversations in front of thousands.

>Alison, resist instinctual desire to devour Iso whole.
Alison is vegetarian.

>Does cutting out halfway just ruin the module?
Alison believes scanner meant that she may have to go to O route before she manages to get Undertool's unlocks, so the module should remain fine.

"Felix is biological. Does that cause problems?"
>"Oh. Yes. There is a way to get a brain into an AI, but that just makes a copy of the brain, and takes a long time. So..." Scanner reports.
"Okay, we'll have to skip that, but thank you for the research."

Polatt leaves Alison with a few drinks while he goes searching.
>>
No. 520844 ID: d38f67
File 137279462645.png - (14.90KB , 700x700 , 355.png )
520844

Alison starts getting nearer to the street level. She gets a text from Polatt at 96:31.

>Talked to Carat, next guy who was gonna see Undertool. Things were iffy, but the more we think about it, the more we think we might be able to pull it off. Carat thinks Undertool's in the Kuria-Tara building, a classic front of a casino hiding some nasty big operations behind it. Hence, the law's not gonna stop you on that one, can't promise nobles won't, but the plan involves using the forcefield against 'em. See, Carat knows someone who hates Kuria-Tara, and is willing to, with your help, mess up their defense mechanisms.
>[i]Plan is, Carat enters at 97:25. You enter at 97:40 from the underside, bringing Tyr - our insider who hates Kuria-Tara - with you. He'll pass you the module. Says he can fangle some wires around inside of 10 minutes. Then at 97:41, Tyr jumps down the hole you made getting up there, Carat leaps out a window, and at 97:41:20 you blow the main power supply out. Tyr'll point you where. When that happens, the backup generators go up. What Tyr'll do is put everything up on the same link so to speak so that when the power comes back on, the Kuria-Tara static plasma shields will be fired up as well. Thing about those, is you can't turn 'em off without just doing a buncha damage to 'em. So until they wear themselves out, no one enters the building, and more importantly, no one leaves. Undertool will either go in a panic box, or up to the roof to prepare one of the choppers they've no doubt got up there on standby for when the plasma shield goes down. Tyr says he'll try to arrange for some drones to spot anything going on in the outside of the building. So you go up to Undertool, break open the module, and get out, stuff me in, and head to your next place. Sound good?"

That leaves little time until O. Route, but Alison is reminded that she doesn't have to be there right at 0:00, she just has to pass O. Route before 2:00.
>>
No. 520854 ID: 9ddf68

well it's either that or stand around doing nothing until it's time to hit the O-route so might as well, only real worry I have is the Sevener will get a bit of a head start on us but unless she attacks our core while we're still under (which would be out of charter for her somewhat) shouldn't be to big of a problem, but still once we're down with this job we're going to need to hall ass towards the O-route, Oh and if we still haven't found a way to get our money topside just give it all to the dead batteries since we wont be using it.
>>
No. 520860 ID: 19b3c3

>Alison is vegetarian.
By choice, not instinct!

...although who knows what instincts an AI construct of a probably mythical creature should have.

>Plan
I see two problems.

1) How much does Tyr hate Kuria-Tara? It seems like this harasses them, causes them an inconvenience, costs them some reputation and money. But it doesn't look like it hurts them real bad. If he really hates them, I don't think he's telling us all he plans to do. Which could go badly for us.

2) How much the nobles may have planned ahead. One thought to stake out our meeting with the Undertool, assuming it would be likely we would show. If they know where the Undertool is though, there are decent odds a noble may be waiting in the same building with him too, just in case we show. In which case our shield plan would trap us inside the plasma shields, fighting a noble. And potentially placing everyone else in the building in a lot of danger.

>Money
I still say we bring some to pay off the Undertool (if we're buying at gunpoint, rather than strait up robbing, there's less of a chance of him causing problems). The rest, if we don't have a way to bring with us, we can leave with the dead batteries.

>doesn't have to be there right at 0:00, she just has to pass O. Route before 2:00.
...yeah, still don't want to wait too long, though.

>Are we doing this?
Yeah, it's worth it. We owe it to Polatt to try, and in the bigger picture, it's worth knowing if we can get people from the CAI-simulations out. Potentially a whole new population to save, and/or people with a new set of perspectives / skills / knowledge to draw on that may prove useful in getting through all of this.
>>
No. 520869 ID: 57a559

>>520860
You eat digital data that simulates food Alison
Eating cow is technically vegetarian because that shit ain't real meat. Philosophically similar to making tofu steaks and stuff like that, only you're you get the real taste... probably. What the sim thinks taste like steak anyway.

No blood for food Alison in sims.

One of my bigger issues is what Tyr actually hates. Does he hate the casino front part (for like throwing him out), or the Undertool dealings part? When you hate a business that is also a front, it really gets confusing. Another is, well, are we attacking and questioning Undertool or just stealing a lot of everything if we can including Polatt's mindride? Anything interesting we might want to prepare for stealing?
>>
No. 520885 ID: 76b151

The reason Alison chose vegetarism is because at the time the other option was eating people. I'm sure she would be fine with non-sapient food. Or not. Depends really.

As for the plan it looks alright. Hopefully we don't get bogged down too long though.
>>
No. 520957 ID: 9b57d3

>>520844
The only reason we'd want to reach O.Route at exactly 0:00 was to make sure Sevener doesn't get a head start. However, this sort of operation might be worth it. I mean, Undertool might have some mods we can nab...

Besides, the only other thing we can do is just laze around and waste time. Let's not laze around.
>>
No. 521467 ID: d38f67
File 137298758637.png - (11.73KB , 700x700 , 356.png )
521467

Does Tyr really hate Kuria-Tara? It seems like this is just sort of an inconvenience.
>My contact seems to trust 'im, and I trust my contact, so it just depends if you trust my trust. Won't just be an inconvenience, though, cause you'd be in the basement. Undertool will be at least on floor 50, and I think Tyr's expecting you to just fight your way up. KT's one of the toughest syndicates around, but I'd be surprised if they could land a scratch on you. They got a small army in there, but they're all weaklings.
Did you type 50 floors? Not 5? Or 15?
>Yeah. Unless Undertool tries to make his way to the roof. Sorry.

All Alison wants to do is bring a friend along, she doesn't want to go up a mile high skyscraper of pushing robots down elevators, blowing jetals out windows and whatever else she has to do to get to undertool. Then again, it's not often she gets to do things like that in her spare time.
>>
No. 521468 ID: 19b3c3

Geeze. Maybe we should try to stealth our way up a few floors. Or just fly up the elevator shaft. Bypassing will be faster than fighting everything. Although the potential mess looks bad enough that I'm not worried about Tyr.

The real risk is if Sapphire's goons know this is where the Undertool is, and one of his nobles decided to wait there in case you show.

...actually, I kind of expect it. Sapphire has more resources than the dead batteries. If we could find the Undertool, so could he.

But whatever. We're gonna try this. We can handle basic security if they get in our way, and we'll have to fight nobles eventually. At least in here we have our operator advantage.
>>
No. 521470 ID: 9b57d3

It's fine. We can just fly up and blast through the floors/ceilings. I wanna do it.
>>
No. 521474 ID: d38f67
File 137298921715.png - (53.55KB , 972x612 , 357.png )
521474

She'll do it.

At the arranged time, Tyr meets with Alison as he hands her the module and she begins lifting herself up into the Kuria-Tara building. Tyr plugs himself in to the computer.

>"Got it." he says at 97:36.
"Thank you. I will be blowing this place up at 97:41."

Atlas speaks up in the lobby.
>"If these guys are any threat, at all, they can probably sense the jetalium in here. We should move it out of here and just go through the front door or something so they don't find us out down here. We have the time. And explosives made out of jetalium to blow this thing up remotely."
>>
No. 521475 ID: f33d93

It would probably be best to cooperate with the plan. We could probably blow this thing to smithereens withing a few minutes if we didn't have to go inside.
>>
No. 521476 ID: 19b3c3

Altas' plan seems like it could work, so long this place doesn't have security cams that will alert the law to our presence before we get inside. (Although from the description of this place, I doubt it). We might need a disguise again though, even criminals might not like a recognizable Unity walking in the front door.

Actually, we can even do better than timed jetalium explosives. We want to make absolutely sure the explosives aren't found or disarmed ahead of time? Copy the trick the spaceship's friends used. Leave a division as a little jetalium suicide bomber. (It won't even hurt if the controlling personality bugs out when the body converts).

>Tyr hands her the module
...wait, what module? I thought we were doing this to get a module from the undertool.
>>
No. 521504 ID: 9ddf68

>>521476
I like the suicide bomber plan but to make them even harder to find have them become something small like that dog thing you were when you first woke up here in this simulation or one of those fox things you saw on the news right before you joined the dead batteries, and yeah we're going to have to disguise ourselves again especially considering that the entire city and then some saw you in this form during the jetal hunt for you so if we're going for subtlety then we need to use a new form.
>>
No. 521579 ID: 9b57d3

>>521474
Let's stick with the plan. Entering from the front door means everyone from the street sees us, and there are a LOT of jetals out there with strong mods. They would pummel the forcefields to get at us.

>>521476
Getting the module wasn't the problem, it was breaking it open. We're gonna force Undertool to do that.
>>
No. 521638 ID: d38f67
File 137304836518.png - (6.10KB , 898x541 , 358.png )
521638

Alison declines the idea, and forms a drone for Iso to explode in while she begins disguising herself.

Tyr heads back down the hole while Iso maneuvers himself to a strategic exploding spot, and Alison starts moving up.

Options for moving up without bursting through floors are limited, however, and Alison is presented with a choice. Stairs or elevator.
>>
No. 521639 ID: 76b151

Elevator. It'll be faster and as they are next to one another you can switch over should they try to drop an elevator car on you... that is if you decide not to simply go straight through it via plasma sword.
>>
No. 521641 ID: 19b3c3

Normally, I would say stairs. Because the elevator is always a trap. They can cut the power and leave you stuck, or the doors can open to an ambush, or their can be a bomb hidden on the outside of the elevator, or they can cut the cable and try to drop you.

But seriously, if anything happens, you can cut or blast right through the elevator and fly up the shaft. That would be slightly harder to do on the stairs, and you might have to content with people shooting from the stairs at you as you go by, or 50+ floors of stairs collapsing down towards you.

>For Iso
Suicide bombing the junction should work. But if anything happens, or we're discovered, or we suddenly need a bigger blast? He can do a lot more damage with some of our weapons than the explosive jetalium.
>>
No. 521642 ID: 57a559

>>521638
I'm afraid of the elevator, they can shut it down and trap us then we have to go through the shaf...

I realize there's no downside about going up the shaft with our build. Elevator.
>>
No. 521647 ID: 9ddf68

this is probably the only time it would be better to pick the elevator then the stairs so lets go with the elevator.
>>
No. 521649 ID: 19b3c3

The only way I see the elevator being a problem is if it somehow has a self contained shield strong enough to trap us in.
>>
No. 521676 ID: 9b57d3

>>521638
With our speed, it's faster to run up the stairs. Unless the elevator is REALLY fast. I guess we could- oh! We could use sticky-body to climb up the shaft. There's usually an access hatch on the roof of the elevator, so we won't even need to cut holes in anything yet. Only real issue is that the elevator shaft doesn't give us any cover. Not that that'd be an issue for anything that would pose a threat to us.

It'd be pretty inconvenient if they dropped the elevator while we were in it, so I really think we should just climb up the shaft.
>>
No. 521708 ID: d38f67
File 137306103084.png - (15.81KB , 537x612 , 359.png )
521708

The elevator is chosen. Elevators in this world are exceptionally fast, and Alison will not have to expend more energy flying up, so she does not enter the shaft right away. She can always change her mind if they drop the elevator.

The brightly colored control panel awaits Alison's input.
>>
No. 521711 ID: 735f4f

Ok hold the close door button down and keep it down. Then hit the button for the floor you want and hold it down. Don't let go until the elevator starts to move. That overrides the system so it wont stop on other floors and such.

At least on earth it does.
>>
No. 521713 ID: 9ddf68

we don't have a card... shit

think we need the card or would that be for 'restricted' floors only (look the floor undertool is on [50]) so try a floor just a few below 50 and then we can just take the stairs the rest of the way.
>>
No. 521721 ID: d38f67
File 137306303548.png - (13.50KB , 700x700 , 360.png )
521721

Alison holds down the close door button as she enters floor 45. The screen on the console begins scrolling a new message.

Please insert ID card to continue, or the Help button for assistance.

Alison presses floor 40, and gets the same message. Then 30, which triggers the elevator to begin moving up.

It gets to floor 6 before stopping. The console beeps.

Please be courteous. Release the Close Door button.
>>
No. 521723 ID: 19b3c3

>>521708
Huh. Don't elevators usually sort the numbers by row, not column? 01/23/45 instead of 05/16/27 etc.

>Please be courteous. Release the Close Door button.
Oh. Someone wants to get on the elevator.

On the one hand, that's not good. If we're attacked, it's not exactly safe for anyone else to be in the elevator with us, and not everyone in this building is going to be a tough security person. And there's also the chance that whoever wants to get on does want to attack us.

Refusing nets us a small stealth penalty, but oh well.

If you can, override and keep going up. Problem is, most elevators (at least on earth) don't give you the option not to stop and let people on. We may not have a choice. In which case, all we can do is pretend to be a civy, and hope that's not security or a noble.
>>
No. 521732 ID: 9b57d3

>>521721
We really should just climb up the shaft. Use Sticky Jetalium to do it, we don't need to fly!
>>
No. 521744 ID: 9ddf68

fuck it let them in... but don't stand in front of the door when it opens incase it's a noble.
>>
No. 521773 ID: d38f67
File 137307044097.png - (9.87KB , 700x700 , 361.png )
521773

>Don't elevators usually sort the numbers by row, not column?
Alison's terrible secret is that she does not know how to operate an elevator. But she has to enter the floor number and then press enter, and doesn't know how that can be messed up.

Alison keeps the button pressed, and the console claims that the elevator is not going to budge until she gives a good reason why the doors are remaining shut.

After not thinking of one, she lets go of the button, and a jetal comes in. He steps by Alison, punches in '63' and enters his ID card and a four button password after giving a cursory glance to see if Alison wasn't looking.

The other terrible secret is that she was, and saw 3212 entered.

>"Floor?" he asks.
>>
No. 521774 ID: 9ddf68

say 30 and see if you can't steal his card when he's not looking then get back on. Maybe have Bandit (that was the mouse guy's name right?) try his luck since that would be up his ally, plus we haven't really talked to him much in a while.
>>
No. 521776 ID: 19b3c3

Our options are to either tell him an unsuspicious floor (30 or below) and let him pass us, or try and bluff to get him to take us to a higher floor.

If the bluff fails, things kind of turn to a fight though.

Other alternatives might be pickpocketing him (did Bandit ever practice that in freeroam? ...is he even with this group? I can't remember). Although that's hard, as many jetals have hidden extra cameras like our tailcam. Or just quickly attacking him (plasma blade coring) and stealing his mass, keycard, and identity (morph to look like him).
>>
No. 521783 ID: 9b57d3

>>521773
30.

It occurs to me that if there are security measures in the elevator, that there would also be some in the stairs. We probably made the right choice here.

We should definitely steal his ID before he gets off. I'm... not sure if we should take his Jetalium. Are we abandoning the moral high ground? Scan him to check for useful mods, I guess. Also to see if he's a threat.
>>
No. 521795 ID: 19b3c3

>>521783
Actually, come to think of it, pickpocketing is only gonna work if he's wearing real clothes. If his clothes are jetalium extrusions, he'd feel it. And if he's already stored the item in an internal cavity, there's no way to reach it without attacking him.

>moral high ground
We would only be attacking him to get the card for our stealthy break in (to limit how many people we'd have to fight, and the collateral damage), and prevent him from raising the alarm. Regrettably, that would include hiding his core, and his jetalium (quickest way to do that is absorb).

We've also already committed to fighting security forces in here if and when we're discovered, anyways.

I mean, the alternative is we let him escape higher than us, and then we break in to the higher floors, climbing or flying up the shaft.
>>
No. 521816 ID: 76b151

If you can, have Bandint pick his pocket. Otherwise take him out.
>>
No. 521858 ID: d38f67
File 137308293081.png - (14.44KB , 700x700 , 362.png )
521858

He has approximately 250 kg and no modules past class C.

"30."

Alison calls on Bandit to pickpocket his wallet, nab the ID card, and put the wallet back in the jetal's pocket with enough dexterity to make Alison's bunch be forever wary of Bandit. The clothes proved to be normal after all.

The elevator reaches floor 30.
>>
No. 521859 ID: 76b151

>>521858
Step on out, then pry the doors open and fly up.
>>
No. 521860 ID: 735f4f

Hmm I am worried if the elevator had a complex enough system to yell at us that it might notice him being in two elevators at once.
>>
No. 521861 ID: 19b3c3

Right, this is your stop, get off. A simple bye will suffice.

Wait a beat for this guy to reach his floor and get off, and then reboard the elevator, and use the keycard and keycode to get to floor 50.
>>
No. 521882 ID: d38f67
File 137308719060.png - (11.96KB , 700x700 , 363.png )
521882

"Goodbye." Alison says, stepping out.

The building shakes as Iso explodes. The door stops shutting and the lights go out.

>"Uh..." the Jetal says back, but the power comes back on and the door shuts behind Alison.

There is another elevator door, so Alison presses the button for the other elevator.
>>
No. 521883 ID: d38f67
File 137308720244.png - (8.59KB , 700x700 , 364.png )
521883

Floor 50, the ID and the password are entered.

Accepted. Backup generators are online. Stairs are recommended for future transit. the console reads, and the elevator starts accellerating upwards.
>>
No. 521885 ID: 19b3c3

Well, okay, we got 50 floors up before stuff started. Of course, now security will be annoyed, and it won't take long to notice someone who's not supposed to be there in a secure zone, or that you've stolen an ID.

Question now is how we find the Undertool. We know he's on floor 50 or above, but not where. Or even what he looks like.
>>
No. 521908 ID: 9ddf68

once the doors open (assuming people don't just try and gun you down where you stand as soon as the doors open) walk out like you have a purpose and see what security looks like then if you don't see undertool right away duck off somewhere where nobody is around and morph into a guard then quickly search for undertool.

As for what undertool might look like... My guess would be the guy with a lot of guards around him so start with that, maybe text polatt to ask if he has a clue to what undertool looks like.
>>
No. 522102 ID: d38f67
File 137313949506.png - (19.36KB , 1067x610 , 365.png )
522102

Polatt is texted.
Do you know what Undertool looks like?
>Nope. I've seen pictures, but he changes his looks a whole lot. Could look like anything. Not even positive anymore if he's biological, come to think.

Alison comes out of the elevator, and a security guard bursts out of the back room before Alison has a chance to think about shapeshifting. He is robotic.

>"What's your business?"
>>
No. 522105 ID: 735f4f

Tell undertool Unity is here for her appointment.
>>
No. 522108 ID: 19b3c3

I... damn. No writing, no indication what kind of office this is, no names, no mailboxes. Nothing we could use to bluff a legitimate reason as to why we're here.

And dangit, what kind of elevator opens into a waiting room / security checkpoint and not a hallway?

Best thing might be to avoid his question by acting like a flustered civilian. I'm sorry, do you know what that shaking was, or why all the lights went out? The elevator just stopped until the backups kicked in! Is something wrong? Buy time to google- find out what's on the 50th floor, and make up a name and reason for being here.

Worst case, we can always default to violence, but then all of building security is gonna harass us. If it comes to that, try and avoid destroying his AI chip. Probably somewhere in his head or chest.
>>
No. 522109 ID: 19b3c3

>>522105
Hmm. If we go the obvious route, we can always try to intimidate our way through. You'd be better off not trying to fight me. I doubt your entire security team could stop me, and all you're going to do is wrack up injuries and expensive collateral damage.

I mean, you guys did see that televised fight, right?
>>
No. 522130 ID: 9b57d3

>>522102
Say "I think I might be at the wrong floor, which office is this?"
>>
No. 522135 ID: 19b3c3

>>522130
Oh, that's excellent, actually. Add it to part of the unsure civilian act, blame it on the elevator acting weird after the power outage.
>>
No. 522156 ID: 735f4f

I don't really see the point of trying to pretend we are just civilians. We are a jetal with a ton of mass and crazy high class mods. If anyone scans us which they will they will notice what is up.

Also if we do pull it off it just means we get yelled at and are back in the elevator again. Where do we go from there?
>>
No. 522465 ID: d38f67
File 137323594953.png - (22.92KB , 975x608 , 366.png )
522465

Alison does note that the elevators are in plain sight of the front desk, so this floor must be a completely dedicated, single purpose operation that, given the lack of signs anywhere, everyone is supposed to automatically know.

While she might be able to pull off acting as a confused civilian, that act would involve her getting back on the elevator. The security guard is putting on a show of wanting her to get out, and quickly. So instead, she walks forward.

"I'm here to say that Unity is ready for Undertools appointment."

The robot pulls out a beam sword and starts charging. Alison breaks his arm and tosses him into the elevator. He seems like a powerful robot, and Alison is tempted to use a quick sniper beam to cut the elevator cable. However, she also thinks that if Undertool is able to run, she should conserve her energy.
>>
No. 522466 ID: d38f67
File 137323596379.png - (15.45KB , 1065x614 , 367.png )
522466

Alison goes up to the receptionist, who is frantically tapping at something under the desk, and a lot of doors in the back are heard slamming open or closed.

>"Uh, uh, Undertool will, uh, be with you shortly. Please wait. Please don't kill me."
>>
No. 522471 ID: 735f4f

Now are you frantically pressing the button that lets your boss escape out the back while everyone else gets fed to me like a meat grinder or is that the button that does not get you killed?

It would be nice if we could do this politely but after your boss tried to team up with Sapphire to ambush me I have a feeling that wont work out.

Make sure to say this last part really loudly.

Maybe have Guardsman help with the intimidation.
>>
No. 522476 ID: 19b3c3

I'm not here to kill anyone.

...although if you're raising alarms and arming security measures there, I'd really rather if you stopped, please. I'm pretty sure you guys don't have anything that can stop me, and fighting will just get people hurt and cause a lot of property damage.

I really am here just to see him.

>>522471
We don't know the Undertool sold us out to Sapphire (any number of ways they could have got a noble there. They cracked our or his communications, they watched criminals we might reach out to, the big brother simulation mind reader thing...). And I'm not sure announcing our vendetta with an emperor is going to calm anyone down.
>>
No. 522484 ID: f0357f

I got a bad feeling that saying the words "undertool" and "unity" just screwed us over, BIG TIME.
>>
No. 522492 ID: 735f4f

We are giving him one last chance to prove that the earlier meeting mess was not his fault.

If we did not drop the names then we would be stuck chopping people and the building up. We probably will have to anyway but you never know.
>>
No. 522494 ID: 19b3c3

...might be safest just to stick our tailcam through the slot and see what she's doing on her screen, actually.

(Well, we could break the glass, or plastic, or transparent aluminum or whatever, but we really don't need to).
>>
No. 522496 ID: d38f67
File 137323922596.png - (10.79KB , 700x700 , 368.png )
522496

"Is that the button to not be killed or the button to raise the alarm and let important people escape? I'd rather you stop if it's the latter, and there's no need if it's the former, because I don't intend on killing anyone." Alison sticks her tail through the slot to see what is on her screen, but it is nothing but what appears to be a video game.

She stops pressing the button and begins scooting away at a speed of what seems like a foot per hour.

>"It's rude, but we may want to force her to give information on where Undertool is going. I believe she knows more than the average receptionist would, and whatever is happening back there is happening quickly." says the Duelist.
>>
No. 522499 ID: 735f4f

I would prefer a bit of rudeness to having to blunder around with no information about what we are getting into. Cut a hole through the glass and get into there with her and hostage it up.
>>
No. 522503 ID: 04b86a

Loop our tail around her neck, that seems reasonably threatening.

Tell her that we're not mad about the Undertool's little double cross earlier, but we really do need his services for something, so we suggest she help us out and give us directions to where he is and tell us where he's going.
>>
No. 522526 ID: 19b3c3

...rudeness is preferable to other alternatives. We want to avoid a big battle in here. We cause a lot of collateral damage, and there will be a lot of non-coms in this building at risk.

So yeah. Lean on her. No torture, though.
>>
No. 522530 ID: f5680f

>>522496
Well, our policy of not killing people doesn't mean we can't cause bodily harm. Threaten to break her legs if she doesn't tell us where Undertool is going, immediately. If she lies, we'll break her arms too.

Also just try to smash through the glass.
>>
No. 522532 ID: 19b3c3

>>522530
...I'm pretty sure we can manage to be intimidating without actually doing anything. I mean, she knows we're powerful. And she's already afraid of us. It's all in how we present ourself, or what we appear to be thinking. Body language, assumed intent. We never even have to threaten her directly while asking the questions, if she believes what we want her to.
>>
No. 522548 ID: 35edd4

>>522532
In the spirit of this: Smash glass. Step through. Stand uncomfortably close to her and rest your hands on her shoulders. Ask the questions.
>>
No. 522608 ID: 9ddf68

while asking her where undertool is, ideally play with one of your beam swords as if you where board and always keep eye contact with her and have a big smile on your face, that should help her talk to you a little easier. And always use a pleasant non-threatening voice as you talk to her.
>>
No. 522611 ID: f0357f

>>522496
Morph into Guardsman, let him do his trick!

Also have Bandit pocket the videogame with a tendril of jetalium while the victim is distracted.
>>
No. 522615 ID: 735f4f

Advance on her slowly while getting through the glass which ever way is the fastest and say.

So far the only damage I have caused here is a broken arm. As a S ranked noble jetal I could have just destroyed the entire building if I wanted revenge. I want to give your boss a chance to make good but if a bunch of goons wander out in a second its going to get messy.
>>
No. 522952 ID: d38f67
File 137334048457.png - (18.03KB , 700x700 , 369.png )
522952

Alison's tail is conveniently close to the receptionists neck, so she will try to intimidate her before pulling out Guardsman if it comes to that.

"Let me rephrase. I don't intend on killing anyone, but I can be convinced otherwise."
>"Uh, uh, there's a spiral staircase through that door straight ahead, just follow the big hallway! They're probably taking him up there, but I don't know for sure!"

Alison is sensing a great deal of jetalium in the building, however, and much of the jetalium on the 50th floor is going upwards in what may be the staircase.
>>
No. 522953 ID: f5680f

>>522952
Let's go for it.
>>
No. 522954 ID: 23b97a

Thank you.

...if you can, advise your people not to try and stop me. I don't think you actually can, and all fighting's going to do is get people hurt and the building damaged.

We don't have a better lead. Let's go.
>>
No. 522957 ID: 735f4f

Just what is the receptionist? Is she robot or jetal or just um normal?

Its just that anyone in here could be the undertool and while its probably the large jetal wandering off upstairs it might not be. Wouldn't it be funny if the undertool was the one non cyborg in the room.

Also didn't she have two horns a second ago?
>>
No. 522969 ID: 9ddf68

>>522957
one horn is behind unity's tail

Anyways thank her and you should also tell her it would probably be best if she went home for the rest of the day as she looks a little stressed.
>>
No. 522984 ID: 23b97a

> it would probably be best if she went home for the rest of the day
That would just come across as mean and rubbing it in, as what we just did to the building shields make it impossible for anyone to leave.
>>
No. 523089 ID: ea4b0b

>>522952
I feel like we should leave her something, but I have no ideas. Dang.
>>
No. 523845 ID: d38f67
File 137359779464.png - (50.71KB , 939x648 , 370.png )
523845

Alison will deduce that the receptionist is biological, as she is working under the assumption that robot heads aren't as squishy as hers.

"Thank you. Please continue being smart." Unity says. Alison would have liked to leave her something, but she is informed that money would look bad. It's too impersonal for Alison's tastes anyway.

The next room leads into a hallway, as told, but the exitway is blocked by a trio of robots.

>"Another step, jetal fool, and you'll be on the receiving end of this little addon I've come to call 'the Jetaliminator!'"
>>
No. 523849 ID: f5680f

>>523845
Is he serious? It probably shoots anti-jetal fluid, but we already have the mod that protects us against that.

Just shoot his gun with a relatively low-power blast and continue to advance. Or just plain ignore it, for maximum intimidation factor.
>>
No. 523875 ID: 23b97a

Scanner, google? Is that what the anti-jetal sprayer looks like?

Because seriously, just telling him we're immune will be the best thing ever.

Seriously, just step aside and let us talk to the Undertool. If you don't, all you're doing is charging up your own repair bill, and the buildings, when we blast our way through in 3, 2, 1...
>>
No. 523876 ID: 57a559

>>523845
"Undertool sold me out. As far as I'm concerned, you're working for a con-artist, and I'm going to get my deal plus compensation. I am one of the most single powerful jetals in this world thanks to that riot of A-grade civvies going for me. I got got enough A mods I can't even count. DO YOU WANT TO FUCK WITH ME?"
>>
No. 523878 ID: 23b97a

>Undertool sold me out
...for the dozenth time, we don't know that.

And if he did, we don't care. We just want him to unlock some shit and/or sell some other shit to us. We're not here for vengeance.
>>
No. 523891 ID: 735f4f

We should have rank S protection against whatever that thing can throw out. So just keep headed in his direction and ignore it.

Ask them if the stuff it shoots is eco friendly
>>
No. 523892 ID: 9ddf68

we have shields just keep walking, or if you don't want to chance it just use the sniper B to slice his arm off and then just keep walking and the best thing about being a jetal is that we don't even need to use our hands to shoot the thing. We can just shoot it out of our eyes like we have laser vision.
>>
No. 523938 ID: f0357f

>>523845
>Jetaliminator
>Jetal+Eliminator
"That's a terribly awkward name. Jetaliuminator sounds much better, don't you think?"
>>
No. 523945 ID: 57a559

>>523878
I know we don't know that, but do they know we don't know that? And do they know the correct answer?
>>
No. 523986 ID: c23ab0

>>523938

Jetal illuminator? That's dumb.
>>
No. 524130 ID: bc8d67

Before we blithely provoke him and take a hit from his stupidly named gun on the chin, let us review the description for the jetalium acid resistance module: "Provides near complete protection against most forms of anti-jetalium concoctions." So the first part means we're gonna lose at least a bit of mass here, and the second part means we have a tiny, but non-zero, chance to lose a heck of a lot of mass here. Honestly, I don't want to take the chance that this guy has an uncommon anti-jetalium formula loaded in that thing's tank. Heck, it may not even be an anti-jetalium fluid launcher at all; Might be some other anti-jetal tech we don't know about. But either way, we'd end up using less mass by burning it to recover energy from neutralizing this joker quick than standing around.

Stand still and say nothing. Then quickly activate Loviro's Sword and spike it straight down the barrel of that gun and out the other side. Form a disc shaped bulge along the spike's length that's wider than the bore of that gun, to block and destroy anything it fires. Then slice down to knee level, and split the beam into a widening "V" to slice their legs out from under them. Charge forward, grab "Mr. Jetaliminator," slice his limbs off and hold him so he's facing away from you; We're gonna want to ask him questions, and he might have a line to Undertool we could speak through. Neutralize the other two before turning the sword off.
>>
No. 524131 ID: 6b40ea

>>524130
If you wanna take him out wouldn't it be quicker and faster just to shoot him in the gun? The plasma sword has an energy surge delay. He'd get a shot off. We can just snipe the gun in half.

Or outright disable him by turning on the EMP.
>>
No. 524155 ID: f0357f

>>524131
So you want to prevent them from having an 'energy surge detected!" moment of warning?

I like this plan. The longer we go without using an energy surge, the more peaceful we'll seem to long-range sensors!
>>
No. 524156 ID: f0357f

>>524155
>>524131
That being said, have one of your guys form a gun barrel out/inside of your stomach (hidden underneath your shirt) and shoot down the barrel of that gun using your eyes and other sensors to triangulate.

Maybe raise one hand to mockingly ask a question before you "surrender"?
>>
No. 524209 ID: bc8d67

>>524131
Uh, the plasma swords don't have any delay from activation to forming. It's part of why I chose it instead of firing bullets, in addition to it vaporizing any possible anti-jetal fluid that comes out of the barrel of that gun. But >>524155 has a point about not setting off energy surge detectors all over the place, so lets go with bullets for this one. However, lets make it a really big bullet; A shell, in fact.

Form the autocannon in your torso instead of the autogun, and fire a 1 KG explosive jetalium shell down that guy's gun barrel. Make it sticky jetalium as well, if that won't get stuck in the autocannon barrel.

But if things get hairy enough that wading in and ripping these bots apart or shooting them down with only bullets isn't going to work so well, don't hesitate to pop an EMP to try and stop or slow them down.
>>
No. 524214 ID: 6b40ea

>plasma sword A don't have any delay
>does have an energy surge
The energy surge is a delay. They're detecting the energy build up in order to use the weapon. A build up that takes a moment of time, and is that is not instantaneous.

Kind of quibbling technicalities, though.
>>
No. 524903 ID: d38f67
File 137400002163.png - (113.26KB , 700x700 , 371.png )
524903

Alison keeps on walking, and launches a 1kg autocannon bullet into the robot's weapon. Energy surges come from all three of them.

The first robot's weapon explodes in his face before it fires, a reflection shield is put up at an angle by the Engineer, and the other two robot's weapons are deflected back at them.

There is approximately 2 tons of jetalium split between five through 10 jetals that are falling down the stairs.
>>
No. 524905 ID: c95833

Well. Sucks to be them. Hopefully their AI chips were protected from that.

If any of the security troops have a working communicator, we could attempt to talk to whoever's running this. "I only wish to see the Undertool. All you're doing by throwing your security at me is getting them hurt and raising your repair bill. Unless you think you're a match for a noble or a spaceship, stay out of my way."

>5 to 10 jetals falling down the stairs
Step through the door, cut off the spiral staircase so they all fall, and slice / shot them up quickly? I doubt they have any addons we need, but we can core them and gel absorb.
>>
No. 524907 ID: f5680f

>>524903
"Nice try, boys."

So, all moderate-mass jetals coming at us. I doubt they're a threat, if all the other guards are any indication. Still, we could take their mass, that'd be handy for splits.

Let's get to the stairs and get some threat assessment going. I think using the Loviro sword against these guys to core them in rapid succession would work pretty well, along with some precision Blaster shots to disable those not within swording distance.
>>
No. 524908 ID: f5680f

>>524905
Gel absorb would take 4 real minutes, and get us about 800kg. That's too long. Light absorb would get us about 400kg and would take 12.5 real seconds. Which is acceptable.
>>
No. 524909 ID: 9ddf68

I just kinda thought we where going to use anti-gravity and or jet boaster to just shoot up the stairwell (if it would let us) and see if we couldn't find undertool on the way up.

Failing that when we run into the group tying to intercept us we could try asking where undertool is. First nicely then with a little more 'feeling' behind it.
>>
No. 524911 ID: c95833

>>524908
Yeah, I misspoke. I meant the faster absorption method.
>>
No. 525750 ID: d38f67
File 137434057899.png - (41.40KB , 700x700 , 372.png )
525750

"I'm only attempting to see Undertool." Alison says while she walks by, under the offchance that higher ups are listening to the robots at the moment.

Unity decides to stop spending a whole lot of time in the building and simply fly upwards, cost or no cost.

There are a good deal of robots in the mix, too. Even biologicals arms themselves with weapons to fire at Unity, and while the jetals attempt to stay at range, Alison is able to core them and light absorb their jetalium to regain any mass and energy spend going up, while there are troops on every level going upward.
>>
No. 525752 ID: d38f67
File 137434059193.png - (20.46KB , 700x700 , 373.png )
525752

Scanner sees a larger pack between all the other opposition and Unity, and says that may be Undertool and his entourage. They're about to reach the top of the stairs, and may get onto the roof.
>>
No. 525760 ID: a23afd

>>525752
Let them. There's no escape, even if they make it up there. We will follow shortly behind.
>>
No. 525764 ID: c95833

Well, that's easy enough to stop. Take away their exit.

...splat the door with a big glob of sticky jetalium! Let's see them get that open quickly.

If we're dealing with robots and squishies with weapons, wouldn't a nice blast of our EMP disable most of that?
>>
No. 525774 ID: 9ddf68

well hurry up we want to take out the exit before they can leave, also how big is your emp blast?
>>
No. 525968 ID: fd7000

Can we beat them up there? Fly up there as fast as you can and hold the door open for them. Be polite! Ask then where we are going in such a hurry and why the whole building is lit up with a delightful laser light show.
>>
No. 525997 ID: d38f67
File 137442456351.png - (12.13KB , 700x700 , 374.png )
525997

>EMP
Alison forgot about that. She fires one off, and the robots in front of Undertool are paralyzed, blocking Undertool's route outward. With that, she is able to catch up. Undertool backs up against the wall. The biological troops back away, as they do not have weapons sufficient to harm Unity, and the jetals back away, knowing that they will probably just feed her.

>"Unity, is it. I expect you're sour about our cancelled appointment."
>>
No. 525998 ID: a89260

Just shrug and say. "Nope, just thought I would reschedule."
>>
No. 526000 ID: 57a559

>>525997
Can we lie and trick him into thinking we thought we were set up to get trapped by Sapphire? I'd like to get something for our inconvenience by complaining a lot at him.

If he doesn't know anything about that (like that wasn't even the reason the meeting was cancelled because that Sapphire noble was mad skilled at being unnoticed), ask if sending a division instead of a core build is what cancelled it. Because, well, you know, there was no actual rule against that, just that we weren't allowed divisions along with the cored mass. Sorry, but according to your instructions, using a division to conduct business and just having the cored mass relax somewhere else was totally legit. The distance between where the core mass and the meeting was couldn't reliably set up an ambush on our part. So, dick move if we're just trying not to get ambushed ourselves because of a set up by Undertool or a third party interfered to cause an altercation, which actually happened, and we avoided a fight because of our division thing.

So not cool Undertool. We consider that unprofessional. Even if the Sapphire follower wasn't assisted by Undertool, we consider it all very unprofessional (we don't, we understand paranoia and safety is very necessary, but fuck being understanding. We want something for our inconvenience.)
>>
No. 526004 ID: f0357f

I think he is trying to escape the building because it is set to explode.
>preset explosives
+
>undertool hunting nobles
+
>unity detected alarm nobles
=
>nuclearboom!
>>
No. 526007 ID: c95833

>>525998
Nonchalance is the right way to approach this.

>I expect you're sour about our cancelled appointment
*shrug* You didn't want a cloaked noble following me to your appointment. I understand.

If you're willing to deal now, we're good.
>>
No. 526008 ID: d38f67
File 137442704003.png - (38.38KB , 700x700 , 375.png )
526008

"No, I'm just rescheduling. The earlier appointment sounded like a trap by a sapphire noble."
>"Nah."
"I don't recall breaking any rules."
>"I didn't have my lawyer come to cover all the angles. The spirit of the rules were broke. Can't say I was too comfortable doing dealing with a jetal like you, no offense. Still am not, I'd say. Course, looks like you really wanted that appointment. I normally don't take walk in reappointments like this, but I can be convinced in light of recent events. What do you need?"
"I have a module to store an AI inside that I need broken so that I can actually use it. Can you do this?"
>"Easily. Now I know you're thinking I'm in a lot of trouble right now, but this is nothin' compared to the trouble I could get in for doing this. So I'm going to want some compensation, if you get my drift. What's it worth to you?"
>>
No. 526010 ID: c95833

Huh. We've got loads of money, but what's the going rate on illegal module hacks?

Math?

(If I had to guess a number, I'd say just throw a million at him. We have 3.7 and change).
>>
No. 526012 ID: 76b151

Since we're here we might as ask for his available mods for sale as well.
>>
No. 526013 ID: d38f67
File 137442900248.png - (12.61KB , 700x700 , 376.png )
526013

"One million dollars."
>"Sounds kind of cheap. Lot of inflation recently, you know. Could buy a car for that much, that's about it."

"Math?"
>"No idea! Is there much reason to keep any money at all, though?"

"What other mods do you have, first?"
>"None. That's the trouble with unexpected walk-ins after I flee for my life, you see. Limited stock."
>>
No. 526015 ID: 9ddf68

how much do we have again?
>>
No. 526016 ID: 76b151

Be threatening!

Consider the reduced cost the price of making me come all the way here, travel expenses.
>>
No. 526019 ID: a23afd

>>526013
We have 3756500. There's no way we can actually use it for anything other than this so let's just offer him all of it.
>>
No. 526032 ID: d38f67
File 137443098873.png - (20.19KB , 700x700 , 377.png )
526032

"I had to spend favors and resources just to get this meeting. 2 million, then. I don't think I am going to leave without that broken module."
>"2 million... fine."

Undertool takes the module and money from Alison and pulls out a pad from his trench coat, puts in a few buttons, and then hands the module back to Alison.

>"There you are."
"That's it?"
>"Like I said. It's easy, it's the trouble that makes it pricey. Then for you, dear client, that's it?"
>>
No. 526033 ID: 76b151

Yes, thank you for your time Undertool.I'd say I'd keep in touch but I'll be out of town for the forseeable future.
>>
No. 526034 ID: a23afd

>>526032
Does he have anything else we can spend the rest of this on? If not, maybe we can buy some jetalium? Speaking of which, none of those jetals have any good mods, do they? Huh, ask why Undertool didn't have any better equipment on his jetal guards. You'd think he would have the resources.

Also check the time, please, to see how long we've got until O-route opens.
>>
No. 526035 ID: 76b151

>>526034
He just said he doesn't really have anything in stock right now.
>>
No. 526041 ID: a23afd

>>526035
He said he doesn't have any mods. I expect that there are SOME things that won't take long for his guards to go fetch.
>>
No. 526042 ID: c95833

Well, unless you have anything else in stock I'd be interested in after all, yes, I believe that's it.

(How long do we have before the building shields go off again and our escape window is open?).
>>
No. 526044 ID: bdb3f8

Just thank him graciously and be on your way.
>>
No. 526048 ID: d38f67
File 137443285314.png - (38.53KB , 700x700 , 378.png )
526048

The time is currently 98:00. Alison is doing well on time, and should be able to reach O-route with a bit of time to spare, given it may take about an hour and a half in belenos time. Alison did not find any useful mods off the jetals she beat up on the way upwards.
"Is it that you don't have any modules on you right now, or they're still on floor 50?"
>"Didn't bring any. This appointment for mundane materials, bombs and stuff. Didn't bring anything for jetals."
"I would have expected better equipment on your guards."
>"Wish I brought mine. All these were Kuria guards protecting their guest. That's me."

Alison might not be against the idea of what could be heavy explosives, but there is only one or two real minutes expected before the shields drop. She can hear a loud hum on the other side of the door, so this is certainly a roof access door.
>>
No. 526049 ID: a23afd

>>526048
Let's just buy some jetalium off the guards, then jet.
>>
No. 526058 ID: c95833

Eh... two minutes doesn't seem enough time to send people back down a bunch of floors to get heavy explosives. Besides, it's too close to the o-route window- we can't get there in advance to set up explosives. We'd have to use them as we attacked, and we've got energy weapons that strong anyways.

Besides, you we run the risk something is going to show up when the shields go down, anyways.

Time to go. Say this, >>526033 and jet.
>>
No. 526086 ID: d38f67
File 137443752699.png - (89.09KB , 943x613 , 379.png )
526086

Alison opts to not spend any longer here, since any jetal guards around are staying well out of convenient range.

"Thank you very much, Undertool, that will be all. I would keep in touch, but I will be out of town for the foreseeable future."

Alison pushes one of the robots over the railing and opens the door to the roof access. That reveals that the low him was actually a continuous beam being fired on the shields to wear it down faster.

"Looks like a Sapphire noble." Scanner says.
>>
No. 526089 ID: 57a559

>>526086
None nonchalantly shrug and go "Eh"
Can you shoot out? Anybody know if we can shoot out?
>>
No. 526093 ID: 76b151

>>526086
the plasma well probably can breech that shield, its made for that after all.
>>
No. 526094 ID: a23afd

Activate Overdrive on your Kilobeam and fire back from your side, but only when the shields are about to drop. Is it a jetal? I would love to take its mods.

Or maybe Overdrive the Lovirosword instead, if it can overpower beam weapons like other beam weapons can.
>>
No. 526096 ID: c95833

...oh. This isn't good. There's a bunch of people in that building, this is going to be very damaging, and without shields, they're helpless.

Shout a warning back down. There's a noble up here! I strongly suggest people evacuate the higher floors before the shields come down!

Can we tell if that's a jetal or a bot?

Best thing I think to do is just stand there. Then the second the shield comes down, throw up our reflector shield. Boom!

Firing our own beam would have the undesirable effect of a beam-beam explosion, which would probably kill anyone on the top few floors of this building.

...in fact, we probably want to take this flight to the air, or across the rooftops, as soon as we can.
>>
No. 526122 ID: c23ab0

This is implying the noble is fighting us at all, and not simply trying to take Undertool out building, entourage and all.

Oh well, even if they aren't fighting Alison, they will be shortly.
>>
No. 526148 ID: d38f67
File 137444472643.png - (126.64KB , 725x611 , 380.png )
526148

If it is a jetal, then Alison can't sense him. Otherwise, it is a robot. Either way, Alison yells back to Undertool that a noble is firing onto the building, and tells him to spread the word, since the noble's intentions may or may not be focused on Alison.

Alison is well stocked on jetalium, with 4.3 tons of it on her person. The stairs must have been made for such things, as they held her up decently despite walking on two feet. She lifts up and starts floating up higher on the building, and the noble follows suit, continually blasting the building.

It is currently impossible to shoot outward. As far as anyone can tell and research, there is no such thing as a plasma shield that allows for one way firing.

As Alison starts getting to the edge of the platform towards O-route, the plasma shield begins flickering. It looks like she will have to go on the offense.
>>
No. 526149 ID: 76b151

If i remember the size of the plasma well you'll probably be able to spawn it right on top of him.
>>
No. 526151 ID: a23afd

>>526149
...we DO have enough surge to Overdrive the plasma well...
>>
No. 526158 ID: c95833

>plasma well
Made for hurting building and big things. Even if we engulf the noble, that won't hurt him as much as some of our other options.

Beams aren't a good idea. A beam-beam reaction would make a big explosion that could seriously damage the shield-less building and kill a lot of people.

I think our best response is to throw up the reflection shield, and then move away from the building ASAP. Engage where their won't be so much collateral damage.
>>
No. 526159 ID: 76b151

>>526158
Wut? Of course it'd hurt him. The reason its meant for buildings is because it moves slowly.
>>
No. 526164 ID: c95833

>>526159
It's also less concentrated / intense than pretty much all of our beam weapons.
>>
No. 526165 ID: 76b151

>A concentrated orb of plasma
>typically are highly classed for the massive amounts of damage they can inflict on otherwise beam-resistant buildings and structures.

That doesn't say low damage to me.
>>
No. 526241 ID: 9ddf68

the shield sounds like a good opener to me. Besides we're trying to get to the O-route and still have to download Polatt into our device and still have to break out of this simulation into B-world A before 2:00 so if it's quicker just to lose this guy do that since we can't take his mods as he is a robot and we can't even regain any mass we may lose in said fight (not that we'll need it for much longer but still). So I say just turn on our shields once the building's shield goes down and when he's stunned make a brake for it. We may have some time for a fight but not enough for me to see justifying a pointless fight with so lets just get our of here as soon as we can.
>>
No. 526382 ID: 317eaf

Got a crazy idea.

The beam is coming from his face and he has a nice long tail. What if we morphed our own tail a little longer, the new length hidden behind our body, waited until the building's shield gave out, threw out a shield angled so that the bulk of the blast would go straight up...

and at that exact moment, we grab his tail with ours and pull him directly to us? The angle should throw his mouth up, turning his beam to the sky. If we do it quick enough, we should be able to rip him apart and maybe inject some explosive jetalium into any gaps in his armor. At the very least, we can probably slam his mouth shut and stop that beam attack.
>>
No. 526389 ID: 317eaf

>>526382
Addendum: We can use the ultra-awesome sword to cut said holes, if there aren't any naturally. And then inject the explosive jetalium, or I don't know, fire a beam directly into the hole we make. We're a jetal. We can do stuff like that.
>>
No. 526728 ID: d38f67
File 137463527963.png - (214.58KB , 946x601 , 381.png )
526728

>Plasma well
While it can be moved around remotely, it must be formed within Alison's contact, and so will not be able to be summoned outside of the shields. It would certainly help in breaking the shields, but Alison sees no need to rush it.

Alison starts morphing. She gets to her snake form by the time the shields fail. Her tail drops low, and she fires a somewhat strong beam outwards as the wall fails. Alison reflects his beam, and the noble does something that seems to weaken Alison's once it reaches him, like a dissipator rather than a reflector.

The noble's beam is stronger than Alison thought - her reflector cracks somewhat, and grazing plasma burns much of her.
>>
No. 526729 ID: d38f67
File 137463528729.png - (97.23KB , 700x700 , 382.png )
526729

At the same time, Alison used her beam weapon to cover the fact that she pulled her tail forward to latch around the noble's, and yanks him down. It catches him off guard enough for Alison to pull away from his beam.

Alison uses that to pull them together and activate her sword. The robot's tail launches plasma that breaks through Alison's tail, but she is able to keep it from being disconnected.

Alison launches Loviro's sword, and provided that he does not employ previously undisplayed evasive maneuvers, Alison should be able to strike him. The disadvantage robots have is that they cannot have their midsections bisected and end up as functional as a jetal.

What follows is the noble creating what is by far the biggest energy surge Alison has detected thus far. She is not, however, able to detect what it is.
>>
No. 526730 ID: a23afd

>>526729
Oh just use the loviro sword to multi-pierce him like we did that bounty hunter. A robot cannot deal with that.
>>
No. 526731 ID: 57a559

He's just a robot, his AI is stored somewhere.
Just make him into a torso. You can probably cut off his head and he'll be fine. He just lost all of his expensive gear and shit.
>>
No. 526732 ID: 9ddf68

split Loviro's sword into three and use it to slice off his head and arms and then use the second sword you got and use it on the underside of your tail you're using to grab on to this guy and slice of his legs, then just let him drop and try to get out of here before more of his friends arrive.
>>
No. 526742 ID: c95833

Hairsword! Whoo!

Not sure what we can do about that energy buildup. It has to come out of somewhere (face, hands, torso?). We could probably do something by severing limbs, or just wrenching them in directions where firing won't help (hold him spread eagled, if you will).

Unless it's a self destruct. We're kind of fucked if that's the case.
>>
No. 526744 ID: 76b151

Our quickest approach would be the autocannons since they don't require a charge up time. Go with half mass, non explosive since we want to recover it. I doubt the noble will be cannon proof
>>
No. 526746 ID: 735f4f

Biggest energy surge sounds a lot like a self destruct. This could be very bad.

Try to cut him in half and disengage as fast as possible.
>>
No. 526756 ID: bc8d67

Considering the noble is just about to lose, that gigantic surge most likely some form of last-ditch "fuck you" weapon or module. No idea whether it's a self-destruct, a battery flattening one-shot that'd leave the noble incapacitated, or if it was only held back 'cause it'd cause massive collateral damage. But no matter which one it is, you do not want to be next to that noble when it goes off. Even removing it's limbs probably wouldn't help, since such a weapon likely the kind that doesn't even have a way to aim it and doesn't need one.

First priority here is to get the noble's body as far away from you as fast as possible. Secondary is to get it up and away from the unshielded Kuria-Tara building Undertool is in to minimize collateral damage. Third is to get it away from the rest of the shielded buildings here.

Split Loviro's sword four ways to slice through the noble's neck, shoulders and waist to sever all it's head and all its limbs from its body; Use the other class A plasma sword to cut through the noble's waist at the same time if that'd be quicker than using Loviro's sword alone.

At the same time use Quick Morph for a b-second to form a low mass division behind the noble. Whoever is controlling the division should get a good grip on the noble's torso and fly away using anti-G and maximum thrust to move as fast as possible. If using two divisions would provide twice the thrust, then form two low mass divisions instead of one.

Once the divisions are clear of your body, fly as fast as possible away from them. Aim to crash through one of the Kuria-Tara building's windows fly out the other side. The bulk of the building ought to provide at least a little protection from whatever the noble set off.
>>
No. 526900 ID: bc8d67

>>526756
Also put up a reflective shield between your core and the noble when, or right about when, the noble goes off.
>>
No. 528254 ID: d38f67
File 137495281118.png - (58.71KB , 700x700 , 383.png )
528254

Alison sheds off her hair which forms a new division that is in control of the plasma sword. Duelist uses quick morph to chance into something practical while attempting to bisect the noble and push him away. Meanwhile, Alison attempts to get as much distance as she can from him, firing autocannons as well to hit the noble, and herself, away. In fact, Alison burns through the rest of what remains of her surge with the exclusive purpose to gain distance. The noble's energy surge only seems to collect on itself, growing in potential power.

The robot uses its plasma dissipator again. It does not come close to disabling Loviro's sword, but it does make bisection difficult. The Duelist keeps at it, as the energy surge does not show signs of stopping.

>"I think it's going through! He's collecting a lot of energy, but I've almost got --"
>>
No. 528255 ID: d38f67
File 137495282652.png - (20.41KB , 700x700 , 384.png )
528255

Alison is pretty sure that she is now flying faster than she ever had intention to.

Also, she is pretty sure that she just lost a huge portion of her mass. Duelist's division is completely annihilated. She can't move, and everything out of her left eye is white. That is an improvement over her right eye and tailcam, both of which are offline. She was hearing a deafening explosion, but that is becoming quiet. She thinks that is because she is going deaf rather than the noise going away, but from a practical perspective, it sounds the same.

The good news is that she is still alive, with around 1.2k tons remaining. She regains feeling enough to move, although her body feels numb. She will be able to morph normally, if slowly, to begin regaining her senses. If she goes to O. Route, she is going to have to hope that the operator's first reaction is not to explode themselves.
>>
No. 528257 ID: 76b151

Lets hope we can get some mass from the Operators. Jeesh.

Alright, head to the O-Route.
>>
No. 528262 ID: 9ddf68

first things first is to regain your senses so we can do more then flail about. then lets give Polatt a call and meet him on the way to the O-route. We can decide what to do next after that.
>>
No. 528271 ID: c95833

...cell phone. Internet connection. Assuming it's not fried, that there's any local infrastructure left standing, and the airwaves aren't flooded with EM static... we need to know what's going on. How big was that blast? How much damage? We were right next to a populated building without shields. Everyone inside is probably dead.

>go to the o-route
...don't we have to regroup with Polatt first? Otherwise this was a waste of time.
>>
No. 528308 ID: bc8d67

...Damn. Just... Damn. We expected that to be big, just not anywhere on the scale of a nuke. Guess we have to move the bar up on how much collateral damage Sapphire is willing to inflict to try and take us down.

Start morphing to regain senses first so you can see where you're flying. Fire full thrusters and activate anti-G to begin deceleration and to keep yourself from plowing into the ground. Try to gain altitude while slowing down to reduce the chance you'll slam into or smash through a building.

If your phone still works check the GPS map for where you are and also check the time. With an explosion that large there's a chance you were thrown several kilometers away. If it was away from O-route then you'll need to know that. Then text Polatt that you're still alive, got the module unlock, then set a meeting point and fill him in on what happened while en route.

If all your phones are toast then just morph into a random jetal and make a landing. You can figure out how to contact Polatt once you're on the ground.
>>
No. 528321 ID: a23afd

>>528255
Use jetalium sense even before you're ready to move, to get an idea of where you can go to get some of your scattered bits back.
>>
No. 528325 ID: d38f67
File 137496249746.png - (116.32KB , 700x700 , 385.png )
528325

>Jetalium sense
Alison does not sense any jetalium in range whatsoever, besides herself.

Cell phone coverage exists. Polatt's phone, however, is disconnected.

Her vision reorients, and the white goes away. She is on some rubble, and has to hop up with thrusters to keep above waves of debris landing on her. And there is a lot.

Once Alison gets above the smoke and debris level, Alison can't help but notice that there's quite a lot of room between her and the next building over.

Her hearing returns, and there's sounds of crashes and sirens. Scanner looks over the internet, and finds it's in a state of panic.
>>
No. 528327 ID: d38f67
File 137496258648.png - (11.88KB , 700x700 , 386.png )
528327

Scanner gets an aerial mapping from a news site of the blast. Several blocks appear completely obliterated, and large scale disaster forces are being mobilized to clean up and locate survivors.
>>
No. 528330 ID: 76b151

Holy. Fucking. Hell.

Why are the Nobles suddenly going suicidal on us?

Also how did we survive something like that?

Alright, hopefully Polatt wasn't in there. Lets head to where we might expect him to be and pick him up then head ot O-Route.
>>
No. 528333 ID: c95833

...good gods. Hundreds dead, just like that. Although I suppose that's less than the death toll of your average stage, but still. That's horrible.

What's his name certainly got what he wanted. That place he hated is completely gone. Ground zero, and without shields. Everybody in there died.

Not sure there was anything we could have done about that, though. I just hope they aren't willing to resort to tactics like that in the 'real' world.

...where was Polatt's last know location? Was he in the blast radius?
>>
No. 528334 ID: a23afd

>>528327
Shit. A lot of people just died. Time to go. Get to Polatt's last known location so we can get him in the AI box, then we go straight to O-route, picking off any Jetals we sense along the way to bring our mass back up.
>>
No. 528335 ID: 5869f6

By the Nine...
So much destruction...
So much loss...
>>
No. 528336 ID: 8fbeb2

Ok let's get the hell out of here before we get blamed for this
>>
No. 528337 ID: f0357f

One upside: from their perspective, this will all be "reset" to yesterday.
>>
No. 528339 ID: 04b86a

>>528327
...Daaaaaamn. That's a lot of damage. If we weren't running low on time I'd suggest helping out. Can we ask the Dead Batteries to help find survivors? It'd be a bit of good PR for them if nothing else.

>>528330
>Why are the Nobles suddenly going suicidal on us?
It's not like they have anything to lose by doing it. Sure, it riles up the people in here, but the one that just blew himself up is still alive outside of the harvester sim.

Now get down into the sewers and find Polatt. Even if his body was crushed his AI chip must have survived that blast, so all we have to do is find it quickly.
>>
No. 528350 ID: d38f67
File 137496462432.png - (101.64KB , 700x700 , 387.png )
528350

The blast radius is considered to be everything lost inside of 1.5 km, and varying damages up to 5 km away. Losses are expected to be in the millions due to the capital's density. Alison doesn't think she could have done anything about that other than survive it.

Polatt's last known location, and where he was supposed to meet, is approximately 70 meters above the new ground level. The sewers are visible. For the time being, Alison gets out of the open and shifts away. Nonetheless, people are expecting that Unity was the one behind the explosion. There is absolutely no mention on the internet that there was ever a noble involved.

Lobby chatter believes that all this be reset, however, so if Alison waits long enough, Polatt can be recovered. It may require waiting for the next day, however, as the reset does not appear to be immediate. Alison can also assume that the noble was not actually killed. He will simply wake up in the real world again.

Alison does get in contact anyways for the dead batteries to let them know what happened. A lot will be coming their way to help search for Polatt. In the current state, trying to find a needle in a haystack would be an understatement to trying to find his AI chip, if it survived the blast.
>>
No. 528354 ID: c95833

...we don't have till the next day, though. If we miss the window to get through the o-route, that gives Sevener a 100 B-hour head start on us to complete the objective. Consider how far we've come in one day. She'll win for sure if we leave her.

Our choices are either to cut and run now, or search as much as we can before heading to the o-route. I say we search.

If we search, we should be clever. Use divisions, and drones. Get someone online and see if there's a way we can rig up a scanner for his cell phone signal or battery, or for his AI chip.
>>
No. 528357 ID: 04b86a

>>528350
>Needle in a million haystacks
Okay, time for unorthodox methods, then. Max morph, low density, use that one battery Engineer said not to use if you have to (we can switch between batteries we've absorbed pretty much whenever, right?). We can just seep our jetalium between the rubble and feel around for Polatt.
>>
No. 528361 ID: a23afd

>>528350
>70 meters above the new ground level.
That's almost 230 feet. He's toast, unless that was all unreinforced concrete. If we wait a day, we will lose this CAI Fight, unless we can convince Sevener to also wait, or convince an Operator to reset things IMMEDIATELY. Oh, and waiting a day would result in nobles trying to kill us some more, and we can't survive any more attacks like this.

Make for the O-route. If the Dead Batteries miraculously find Polatt or his AI chip before we leave, we can wait for them to deliver him to us. Or head back at maximum velocity to grab him as fast as possible, by leaving behind most of our mass and traveling with a low-mass form.
>>
No. 528384 ID: bc8d67

>>528361
Yeah, even with an armored torso Polatt's AI chip couldn't have survived that blast. Don't even bother trying to dig for it. Only way to get him back now is to wait for the reset, and even then we may not get back a Polatt who knows us 'cause we don't even know how far back the reset goes.

If Felix is still answering his phone, call him up and grill him about simulation layer resets: Where are they're controlled from, who can activate them, how soon after a disaster are they triggered, and how far back the reset is. Also grill him on what happens when the O-route access point is destroyed while it's active: Does it shift to the backup site and remain active, or will it close and remain closed until the next day.

Actually, there is one way for sure we can keep Sevener from using the O-route for a b-day; Blow it up. It'll shift to a new location then, and might even close so it'll be another b-day before it opens again. We'd have to go back to where we found out where O-route is again after the reset to make sure of where the O-route will be though.

Unfortunately the first problem with such a plan is it'd mean another b-day in here for Sapphire's nobles hunt us down, but that's not the biggest problem. The biggest problem is it gives Sapphire another b-day to try and kill us in the layer above, where we can't do a damn thing to protect ourselves.

All in all, unless by some miracle you can maybe trigger the reset early, there's no way to get Polatt back without taking an unacceptable risk that you'll be killed before he's restored. Most you can do now it maybe leave a message with Felix for Polatt after the reset explaining why you couldn't wait for him and you're sorry.

Right now the best course of action is to get to O-route as fast as possible, get through it as soon as it opens, and leave an explosive package behind as we go through to blow it up. That the best chance to keep Sevener in here for another b-day.
>>
No. 528401 ID: f0357f

OK, Polatt is prob unrecoverable.
Time to pick a new guy to ride in the AI chip!

Who should come with us through O-Route?
>>
No. 528414 ID: 04b86a

Don't forget, guys, Polatt is missing, not dead. If we decide that his chip must be intact down there, then it will be. Or, at least, I think that's how it works. Maybe. Then again, people in the sim knew Loviro to be dead and he was still classified as missing, so maybe the sim knows that Polatt's dead and us saying he's just missing won't be good enough.

And Sevener getting a huge headstart on us isn't a problem. Not because we'll be able to catch up, but because we're about to lose our Operative status and won't be able to leave the harvester sim at all if we don't leave tonight, not to mention all of the operatives who will suddenly be both allowed and required to hunt us down and kill us.

I say we should throw a comment onto the internet that we weren't the cause of the explosion, and that that's what the noble intervention they were clamoring for several hours ago looks like.
>>
No. 528417 ID: c95833

>>528414
...I don't think making a public statement on the net is a good idea. Either no one would believe we were us and it would have no effect, and/or it would give our enemies a way to track our location via our phone once we'd identified ourselves.

>If we decide that his chip must be intact down there, then it will be.
That's an interesting point. We have between 3 and 4 thousand minds in here. If we decide we're going to find his chip, intact, against the odds, that may well be enough to force the simulation to make it so.
>>
No. 528419 ID: a23afd

>>528414
Well, we could also state quite plainly that we don't have that kind of power. The strongest weapons we have are on par with the ones the jetal ship from before was using. Also we've never killed anyone, even when they were trying to kill us! Why would we start now by killing so many people for no reason?
>>
No. 528421 ID: 2f4b71

>1.5km wide crater from what is essentially an air burst

OK, so the Nobles are happy to pop something on the order of 150kilotons in a densely populated area. And Allison can survive the immediate local effectcs right in the face.
>>
No. 528430 ID: bc8d67

>>528417
Well, in that case we're not going to give up on him until we absolutely have to leave for O-route. We're gonna give it our all to find him!

Put Math and Engi on figuring out a cone of probability of where Polatt's body would most likely be, both in direction and depth of the rubble, based on his last known position, the epicenter of the noble's blast, and how many buildings were between him and there.

We should also shift forms to that commonly used by a disaster response jetal, just so we aren't moving around in a known Unity form.

>>528414
Yeah, lets use all but one of our phones to start spreading everywhere that it was a Sapphire noble robot self-destructing when it was about to lose a fight with Unity that did this instead of just letting it happen; The ultimate sore loser dick move. Vent that your friend Polatt was caught in the blast zone and you definitely didn't want that and you're going to dig him out. Perhaps spreading that around will shift the simulation so he actually survived.

>>528421
Not right in the face; She was fleeing as fast as possible while Dualist's division dragged the noble away. She also lost about three metric tons of mass from the blast.
>>
No. 528499 ID: 19fc1f

Is there an error there? You said 1.2k tons of Jetallium. Is that 1.2k pounds? 1.2k kg? Or 1.2 metric tonnes? I doubt we have 1200 tons...
>>
No. 528519 ID: c95833

>>528499
1213 kg. We have a page tracking these details in the wiki for a reason.

(And please don't use the subject field for suggestions).
>>
No. 528581 ID: 9ddf68

how long would it take us to get to the O-route form here? cause I feel we should arrive at the O-route no later then 1:00 because that way we have a slight buffer incase something tries and slow us down on the way over. In the worst case scenario where we can't find Polatt... We do have to leave the harvest simulation TONIGHT otherwise we might not get another chance and if we throw everything away now for ONE guy that we barely even know, we'll be proving to Sevener that she is right about us and we'll always sacrifice everyone just to try and save someone. So if we do have to leave Polatt behind... leave him all of our money... we could also try and be ballsy and when we leave the harvester simulation we could try and steal his AI up in World A since he'll still be plugged in from there.
>>
No. 528597 ID: bc8d67

>>528581
Unfortunately Polatt doesn't have an AI chip plugged into the simulation. He's a simulation construct, created by the simulation on this layer and only existing in the simulation. The only way to get him out is to load him into that AI module, making him part of Unity's core, before she leaves.

I do agree about setting aside a margin of time to get to O-route. We'll hope and hold out for a miracle with Polatt, but not so far as to risk losing everything.

Though even if we can't get Polatt out now, once the reset goes through he'll be back alive in world B. And that means if we can find some way to get back into world B before Sapphire dies, we could get Polatt out. It's a very long shot, but it's possible.
>>
No. 528605 ID: c95833

>>528597
...we don't have any information that tells us Polatt is a simulation construct and not a prisoner of the simulation. Considering the purpose of the simulation is to lock up a troublesome populace, and to provide processing power borrowed from real minds, the safe assumption is to assume people are prisoners until proven constructs. After all, a prisoner provides the system with resources- a construct costs resources. One's going to be more common that the other, and we've already seen the nobles cracking down on the people we knew to be constructs and removing them.

The problem with planning to grab Polatt's AI chip off the rack when we exit the simulation isn't that it may not be there. It's that there will be be millions of chips and brains and cores all plugged in. It'll be a bigger needle in the haystack than searching this entire debris field.

Which, incidentally, what has protected Unity from a Sapphire noble up a level from just located our helpless core plugged into the simulation and crushing it. They don't have a way to locate us.
>>
No. 530354 ID: d38f67
File 137538510565.png - (13.07KB , 700x700 , 388.png )
530354

>If we decide that his chip must be intact down there, then it will be.
Unfortunately Alison and the rest of everyone does not have the mental capacity to simply, and with full confidence, decide that that is the case.

>Post an internet note arguing innocence.
Alison doesn't think that the internet is taking this very seriously. She has spare phones that she will not be able to use soon, so she will drop this one to prevent being tracked.

>And Alison can survive the immediate local effects [of the explosion] right in the face.
There are a few reasons why that could be the case, such as having far more mass than any other single jetals in sense range, and that her operator status may have given her a boost for that.

There is not much to do at the time other than give what search she can, but Alison decides that she will not wait past O. Route, or even try and closely cut its closing time.

A text is given to Felix, but it is not returned. Alison sends another text, saying that if he is alive and Alison leaves without him, then to please tell Polatt that she's sorry she couldn't find him.
>>
No. 530355 ID: d38f67
File 137538511425.png - (14.72KB , 700x700 , 399.png )
530355

Which turns out to be the case. At 99:50 Alison heads out. She lays low, quickly traversing the sewage again, getting in position. But at 00:00, scanner reports that the internet froze. Not offline, just everything stopped updating.

After poking her head out of the sewer, Alison takes a look around. The sky is gone, and everything is frozen. A voice comes up in Unity's head.

Attention Operators. O. Route will be online for 2 and a half hours. Due to a noble's unauthorized self destruct, we will be in reverse for the first two hours of operation, during which no one may enter or leave the simulation. The noble in question has moved back to the upper level, and we will remove his copy here from this world.
Once 2 hours have passed, the simulation will go forward. The remaining, and additional, 50 minutes of O. Route time will allow swaps between the upper and lower world levels. Please stay out of all non-operator sight.


The world starts moving again, but Alison notices that everything is moving in reverse after all.

"If the world moves back 2 hours, then we may have a chance to save Polatt." Engineer says. "But we'll have little time. The simulation will start going forward again just before the noble exploded. We'll have to grab Polatt and immediately use everything we've got to fly to O. Route. It should be possible."
>>
No. 530356 ID: 60ad76

>>530355
can we use the two hours to grab mass?
>>
No. 530358 ID: 76b151

sounds like our best bet.
>>
No. 530361 ID: b5df96

>the internet
...I approve of that mod's sense of humor.

>use everything
How much 'everything'? If we arrive with no battery and no mass, we're dead anyways. We can probably expect to start out at full battery when we get out, but we'll only be given the mass we bring with us. There are ways to acquire more in the real world, but we need something to start with.

...will the reversal allow us to recover mass? Or what happens if we cross paths with the old us? Could we steal our own mass on route to recover Polatt?

Definitely thinking we should do it, unless things get real crazy. (Don't forget other operators- Sevener included- might guess we're trying this and attempt to intercept us).
>>
No. 530363 ID: 735f4f

Sounds like a plan. It looks like they are going to rewind just the world and the non operators. With the noble being removed at least we do not have to worry about him.

We might want to heed that warning about staying out of sight. We are still technically a operative and we want to stay that way long enough to be able to leave.

Unless of course we can use the time to grab more mass or do something else important. Have a feeling the time rewind will not give us back what we lost.
>>
No. 530367 ID: 04b86a

We'll have 10 normal minutes to fly across the city, possibly fight our way past Operator resistance, and get through the O-Route. Even if we can fly that fast we'll be cutting it very close.

Engineer thinks it's possible, though, so I totally support doing it.
>>
No. 530372 ID: d38f67
File 137538703919.png - (24.24KB , 700x700 , 400.png )
530372

>Can we use the two hours to grab mass?
Alison has no idea. However, engineer calculates that moving to the end of O Route with the current time constraints would take a lot of jetalium and energy, leaving little room to fight operator guards at the end of it. She would like to try to save Polatt, though.

So Alison decides to breaks the law and goes up to a jetal.

>"tahw"
>"gnineppah si tahw"

It appears to work. Engineer claims a headache when attempting to wonder how this even works in the jetal's perspective. He walks along, instantly loses a great deal of his mass, while Unity feeds back mass to him while getting mass her self or something.

Alison says not to worry too much about it. She can get mass. A lot. That operator voice comes on.

Someone is doing something. Please stop. Unity, I thinking of you. Please stop.

"They can't tell it's us?" Engineer asks.
>>
No. 530373 ID: 57a559

Why is it asking politely?
>>
No. 530375 ID: 01531c
File 137538740124.jpg - (131.80KB , 930x601 , railgun.jpg )
530375

>>530367
>Even if we can fly that fast we'll be cutting it very close.
Fly?
I think you mean
EXPLODE

I'm dead serious, think of how far away that Noble's Self-Destruct moved Unity, and how quickly!

Just while time is reversed, discreetly build a cannon in an abandoned building nearby where Polatt will be, power it up with a spare battery, and FWOOMPH-BANG goes the Unity and Polatt-Chip!!!

G-forces, what're those?
>>
No. 530381 ID: 04b86a

Ah, polite requests. Our one weakness.
>>
No. 530393 ID: a23afd

>>530372
Uh, I suspect we will get in a huge amount of trouble if we continue, but we probably really need the mass. I'd like to note that we can leave a bunch of Jetalium near O.Route and retrieve it later at increased efficiency. Ask Engineer to calculate the optimal mass for us to be at when we grab Polatt. What we want to do is use thrusters and antigravity to accelerate to ludicrous speeds in a light jetal form on the trip back, then grab the jetalium we dropped and absorb it on the way to the end of O.Route by absorbing it via the Light method, or spend some free time to absorb some via Gel. This plan will likely allow us to absorb less mass overall and get in less trouble.

Also since when was there a Quartz emperor? I thought it was just Ruby, Sapphire, Emerald left now.
>>
No. 530396 ID: b5df96

>Why's it asking politely?
Because the operators don't want to get involved. They've been playing the part of a third party- tacitly following the rules when really cutting us a break.

If we blatantly break operator rules, instead of just civil laws, they'll be forced to come after us.

So I think we should knock it off.

What are our other options? Could we steal mass from our own past selves? Could we sneak in and steal from the stores that were dispensing jetalium and mods on Ruby's orders? (not like they could defend against us now). Could we arrange an alternate means of fast transport to conserve mass and battery? (Swipe a race car or jet or something).

>>530393
There is no Quartz Emperor. It was just a screenname.
>>
No. 530398 ID: 9ddf68

think we could just divide, have our second half grab Polatt, do the chip thing, and then WE can rush off and leave via O-route or is this one of those things that wont work like a standard mod? (where if one of our clones gets it we get it to) I'm just seeing if we can get a bit of a head start on our mad dash out of here or not.

The only other Idea I can think of is to grab a car and hope the superhighway goes by the O-route and use that as a shortcut... if traffic is low...Polatt can drive.
>>
No. 530403 ID: 735f4f

We could be destabilizing the whole rewind process doing this. So might be better off to stop while we are ahead and pick up the mass we need from undertools guards once time resumes.

So unless we absolutely have to lets stop for now and stay out of sight. Also they asked nicely.

I like the cannon idea. Lets see if we can build a glider or something on a high roof so we can just use thrusters instead of having to keep up anti grav.

Can we talk back to the voice?
>>
No. 530407 ID: 04b86a

>Also since when was there a Quartz emperor? I thought it was just Ruby, Sapphire, Emerald left now.
There used to be a Quartz emperor, but he died in a nuclear meltdown he was somehow responsible for. The guy with the screen name was just making a historical joke.
>>
No. 530423 ID: 01531c
File 137539105166.png - (23.54KB , 597x301 , Capture.png )
530423

>>530393
>use thrusters and antigravity to accelerate to ludicrous speeds
>>530398
>grab a car and hope the superhighway goes by the O-route
>>530403
>build a glider or something on a high roof so we can just use thrusters instead of having to keep up anti grav

You are all morons!

The only true way to succeed would be to blast ourselves from "Point Polatt" to "Point O", and hold our super special A-rank sword in a cone in front of us act like an Air-Spike for countless metal/concrete walls we'll be flying through!!!
>>530375
>>530375
>>
No. 530623 ID: bc8d67

If what you're doing can be detected by the Operators who're monitoring the simulation rollback, then it's very likely so serious that it's reverberating through, and has extremely serious repercussions for, the whole simulation. Immediately disengage and get out of sight.

Best guess for what happened there is that, because they couldn't possibly have the storage to make continual backups of the entire simulation, in order to get it back to the state it was in before they have to run it backwards. This means that even a relatively tiny change in the simulation during a rollback could leave it completely unlike what it was at the time it's shooting for. Mess with it and who knows what will come out.

Unfortunately, this leaves next to no options for getting jetalium. The only sources in the world right now that wouldn't potentially break the rollback are Operative jetals and possibly the jetalium storage in the Harvester building. We can't take the risk of losing our Operative status by attacking them; At least, not until right before we're about to go through O-route. So unless Sevener shows up and drops a load of jetalium for us we're not getting any during the rollback. We'll just have to nab what mass we can en route to O-route.

When it comes time to get to O-route it shouldn't take as much energy and mass as we would think. If it's only about 30 km away we'd just have to average 360 km per real hour to get there inside of 25 b-minutes, which sounds totally doable. We can use anti-G and max thrusters rocket up one of those straight streets, gaining speed and enough altitude to get us over the majority of the buildings. Then we'll morph out to as big a glider form as possible, cut anti-G, and bank towards O-route while continuing to thrust up to a speed where we'll get there in good time, then cut thrusters and glide the rest of the way. And if there's a reasonably straight approach to the O-route gate, we might even consider using Loviro's Sword as an air-spike, like >>530423 said, turn on full thrusters, morph into a narrow aerodynamic form and just plow right through like a plasma tipped arrow.
>>
No. 530766 ID: d38f67
File 137547696886.png - (12.02KB , 700x700 , 401.png )
530766

Alison is still confused as to how other operators see Unity, but they do seem to leave her alone. Alison cannot appear to speak to the voice after an attempt to do so.

>Steal from your past self
It seems that Unity was duplicated after all, most likely as a simulation construct.

>Make a giganctic rail cannon
This idea is probably one of Alison's favorites ever, and she is hating the circumstances she is in due to it being extremely risky to break the rules by getting as much jetalium as she can carry to make such a thing.

As long as she makes it through O-route, it won't matter, so mathemmatician does his thing.

"Math, please speculate what we can get to using our battery." After absorbing that jetal, Unity has 1.4k jetalium and a full battery.
>"200 per b-second for both gravity and thrusters is expensive, but if we use a whole battery and just shed mass, then, uh, it will take about 48- real seconds to burn the whole battery, at which point... let me convert to real time, here... uh... uh, hold on... uh... 480 meters per...?"
"Per real hour?"
>Second. We'll be going at about half a kilometer per real second. I think. The thrusters will give us about 10 meter per second acceleration. And... yeah. If we the sword to break through stuff, then... it won't actually take much longer. With that acceleration, we'll probably get around full speed at around the same time we get to the starting road of O. route.
>"Air resistance will slow us somewhat, but we can mitigate some of it. We never tested it with antigravity. If people can just 'get rid of gravity' then I can believe that they also just 'got rid of air'. Why not." Engineer sounds oddly mad.
"But what if we DID have the cannon?"
>"I don't... a lot... 25 minutes is plenty of time." Math says.
>"If we have that much extra time, we could play it safer and just take out a few more jetals in a few minutes before charging." says Scanner, to which the Guardsman echoes a 'yeah!'
>>
No. 530772 ID: 9ddf68

... Uh, well it's now or never so sure why the hell not.
>>
No. 530775 ID: 60ad76

>>530766
or you could shoot yourself right through the exit
>>
No. 530776 ID: 735f4f

Honestly how many times in life do you get the opportunity to make a giant rail cannon to shoot yourself out of?

Yeah its crazy but so is this whole backwards time stuff. Lets abuse the fake physics while we still can. Am half expecting shopkeep to show up halfway through building the cannon at this point.

So split up and hide somewhere we know a bunch of mass will be when the time stop ends. Then we gobble up as much as we can and build a cannon.
>>
No. 530782 ID: a23afd

>>530766
We have 50 b-minutes after the clock starts rolling back forwards. That's about 16.5 real minutes. It will take like 2 real minutes to get back to O.Route if we use thrusters and the L-sword, which our natural surge regeneration can handle. Using thrusters and antigravity is only useful for a short burst, because we can't regenerate it naturally.

Oh, during the first half of the journey, we should be continuously burning mass to recharge the battery(so that we can accelerate faster by having less mass), but time it so that we reach O.Route with about 20k battery left- that is effectively how much we battery could use by blowing all our surge at once with Cooling active. Of note is that after we run out of surge, burning mass directly to recharge the battery will cover ANY surge regeneration, so we can't run out of battery at that point so long as we have mass. Don't use surge conversion on the trip, mind you, as natural regen covers this plan.

I want to reach O.Route with as much mass as possible without suffering any operational difficulties.
>>
No. 530788 ID: d38f67
File 137548152216.png - (16.83KB , 700x700 , 402.png )
530788

"I'll think about that." Alison tells Scanner.
>"Wait a minute." Math says. "No. I'm wrong. Thrusters and gravity use surge. We recover that at 148 per b-second, and we don't really need anti gravity for this, so if we just... we're fine. We're fine.
>>530782
"We're fine! We'll do it." Alison says.

She stops messing with the reverse simulation and waits for the two hours via Lobby Party activities. Alison thinks on it, but unless she breaks rules she doesn't want to break, she sees no way to make a gigantic rail cannon. It's rather depressing, but she'll live.
>>
No. 530789 ID: d38f67
File 137548152952.png - (18.98KB , 700x700 , 403.png )
530789

Alison proceeds to sewer-stalk a particularly fat group of jetals nearby where Polatt will be, and nabs them as soon as the simulation goes forward again. It goes by without a hitch, she leaves the cores some mass, and runs to Polatt.

"Hello Polatt!" Alison grabs him out of the driver's seat.
>"Er- hi. Aren't you supposed to be up in that building?"
"It's fine. I've got the module broken. Also we have about 50 b-minutes right now for my escape so please get in my chip."
>"How - you... nevermind. Wait, 50 b-minutes? Do you kn-"
"It's fine! Where's your AI chip?"
>"In my chest, right where the heart would be."

Alison does not have much time left, but if there is anything else to do before she leaves the simulation, this has to be the time.
>>
No. 530793 ID: b5df96

Absorb Polatt. Let's see if he shows up in the lobby.

Proceed with hugs and introduction if he does.

In the meantime, finish absorbing those jetals so we can fly for the exit.
>>
No. 530796 ID: 735f4f

I think we have got all the big things we were after. So off to the exit.
>>
No. 530805 ID: 04b86a

I can't think of much else to do. Maybe one last text message to Felix, thanking him for his help and saying we hope to see him again one day?
>>
No. 530810 ID: b5df96

...text stock prices from 2 hours in the future to the dead batteries as a going away present? They could make some fast money in short trading.
>>
No. 530817 ID: d38f67
File 137548757057.png - (16.46KB , 700x700 , 404.png )
530817

Alison absorbs Polatt by punching his chest in, grabbing the core, and using the module to transfer his conscience over to her.

>"Well I'm gonna say it and just say even though you said this is how it was, it looks like a million jetals in here."
Alison gives him complimentary hugs for being part of the team now.
"Welcome."
>"Hello."

Duelist takes control of Unity for a moment to get things started, and to send one last thank you to Felix.
He responds with "If you've got to do what you've got to do, then do it well. "

>Text stock prices from 2 hours in the future to the Dead Batteries as a going away present
Alison wishes someone thought of that. But now even if she looked up stock prices, she could only have data for 50 b-minutes from now.
>>
No. 530818 ID: d38f67
File 137548759694.png - (127.35KB , 962x608 , 405.png )
530818

She is relatively certain that she made a sonic boom at some point in time, just in case she wasn't getting enough attention plowing straight through buildings.
>>
No. 530819 ID: d38f67
File 137548761295.png - (162.83KB , 925x582 , 406.png )
530819

Ahead, and coming fast, she sees O-route, with various Do Not Enter signs. Just ahead of that, there are two people Alison assumes are operators standing at the side. One is a robot, one is a jetal.
>>
No. 530822 ID: 57a559

Wow Alison, your going at sonic speeds and still have the time to make note of the two operators in full detail your about the crash into?
Well, crash into 'em already. Or use another beam weapon to slow down.
>>
No. 530823 ID: 735f4f

Well neither of them look to have a huge amount of mass at a first glance.

We could try talking our way through nicely first.

Or just crash into them and start punching

Also we could try to fly past them if the exit is just a bit gate or something.

I know we have some operator privileges but who knows what reception we will get here.
>>
No. 530827 ID: b5df96

...do we even need to slow down or stop? You're supposed to drive through the O-route. Why can't we fly?

The operators can either get out of our way, or be punched through. Kind of hard to stop us, at this velocity, and behind a plasma spear.

If really necessary we could shed a division to stall them, I guess.
>>
No. 530830 ID: 04b86a

You know, we never really asked how to use O-Route. We were told to just drive a car in, so I guess we just fly down the tunnel?

I wouldn't worry too much about the Operators. I doubt we can slow down to a reasonable speed at this point, so the real question is whether or not we want to still be generating a sonic boom when we pass them. Not generating one would be the nice thing to do, of course.
>>
No. 530838 ID: b5df96

Oh, also, do our normal abilities still work in the unity-lobby? If so, Scanner should scan Polatt.
>>
No. 530859 ID: bc8d67

Aim to go up the side of O-Route opposite from the Operators and don't slow down for anything. Not even to engage them if they put themselves in your way. Loviro's Sword will take care anything from the front, so use all shields available to deflect any shots they take from behind.
>>
No. 530901 ID: a23afd

>>530819
Just fly past them. We will get alerted by that mysterious voice if we're breaking any rules.
>>
No. 530929 ID: 9ddf68

...you're traveling at supersonic speeds, by the time they notice you you'll have already past them. plus I don't think you could stop now since like I just said, your traveling at supersonic speeds.
>>
No. 530930 ID: d38f67
File 137550869208.png - (291.37KB , 925x582 , 407a.png )
530930

>Is there any reason to slow down for them?
No, Alison thinks, no there is not.

They appear to not care at all.
>>
No. 530931 ID: d38f67
File 137550870159.png - (64.99KB , 700x700 , 408.png )
530931

Alison starts using her thrusters sideways, to keep along the curve of O-route. However, at the very end, there is a long stretch of straight road. There were a number of more Operators, but they just looked exasperated at most.

She can see the end of it. Or rather, sense it. It's where the road just cuts out over the ocean, but Alison can sense that that acts as an invisible gate, and crossing it will lead to the upper world.
>>
No. 530932 ID: d38f67
File 137550874016.png - (54.90KB , 700x700 , 409.png )
530932

Sevener does not appear indifferent, however. Alison senses approximately 2.5 tons of jetalium, and an ongoing, powerful energy surge from her.
>>
No. 530936 ID: 9ddf68

wait, you mean she's charging up an attack? Oh the hell with it just shoot pass and dodge if you have to or use shields if you can't dodge. right now the only thing I'm a bit afraid of is her smashing the bridge leaving us trapped in here which if that doesn't kill us will give her a hell of a head start. Or she just needs to beat us for reasons because she is legal jetal or something.
>>
No. 530938 ID: 76b151

Core ejector.
>>
No. 530943 ID: a23afd

>>530932
Just speed up. Only our core needs to pass by. Actually, what you could do is split off two Divisions that then take the lead and kamikaze her with Sticky Jetalium and explode themselves upon her.

Standing still is a bad move for her in that situation, so we should be able to either force her to enter the wall, or get out of our way.
>>
No. 530944 ID: b5df96

>>530930
Sorry about the cig, dude.

>>530932
Batter up. End of the road, literally.

Looks like Sevener doesn't want to make this easy for us. And if she can keep us from getting through, she's practically guaranteed her victory, even without killing us.

I doubt trying to just rocket past her is going to work. She's prepared, and I half expect her to try and redirect our velocity- hit a home run, send us flying. We won't have the battery and mass to make a second run.

Speaking of which, we're down to 1/4 battery, and only 1.3 tons of mass. She's got the edge, here.

>>530938
...quite the hail mary, and leaves us even more vulnerable to being treated as the ball, but that might be way to get us across the finish line. I'd be more comfortable if we left the body as a division to engage her, though.
>>
No. 530945 ID: 57a559

DIG AND UPPERCUT!
>>
No. 530951 ID: 1cf691

This is it! A mighty clash of wills! Batter versus the pitcher, will we get a strike out or a grand slam?

Get your GIGA DRILL sword in front of you and start spinning as fast as you can!
>>
No. 530957 ID: a23afd

>>530943
Oh and don't forget to have the divisions use Jetalium Magnetism, once they're close to Sevener.
>>
No. 530962 ID: 735f4f

She really wants us to fly in fast so she can home run us with that bat she likes so much.

How much mass are we at after the trip and all the eating earlier? If we have about as much as her then we can afford a fight. Also how many minutes left until the gate closes?

We will have to fight her eventually and if she tries to stop us from leaving then it might be now.

Honestly all she has to do is delay us for a bit and then jump in the portal right before it closes. Then she will be a day or more ahead of us and by then we might have our status revoked.

Am guessing that she is surging as much power as she can into that bat. I would say we could match it with our sword but we are using energy to fly.

If we can put enough energy into the sword to match hers then we can try going straight through. If not we should slow down and land.
>>
No. 530966 ID: 04b86a

Ah, Sevener. We really should have expected this.

FULL SPEED AHEAD.
>>
No. 531018 ID: bc8d67

Here's an idea to get Sevener out of the way without even attacking her, and avoiding whatever she's charging up: Deliberately miss the gate and use core magnetism or jetalium magnetism to yank her through it from behind. We have so much speed that even if she fires thrusters she wouldn't be able to stop it.

So here's the plan: Use quick morph just long enough to split lengthwise into three divisions, all with equal mass and form, and choose one at random to place our core in. Then split them away from each other, engage evasive maneuvers, and move apart so they'll pass Sevener at a fair distance but not so far that core magnetism will not be effective.

Activate core magnetism as soon as the first division passes Sevener. The effect of 1,300 kilos of mass moving at well past the speed of sound suddenly being attached to the small mass of her core and vice versa should be enough to send her hurtling backwards. It's likely too much to hope for that it'd rip her core right out of her body, but it just might do so.

Backup plan, in case core or jetalium magnetism isn't strong enough: Split off two very small, very low mass, highly maneuverable divisions that'll attempt to get near Sevener from separate angles, while the core body fires retro-thrusters and drags on the roadway to slow down a bit. The goal here is to get at least one division close enough to Sevener to form a plasma well right on her. Even if she avoids it, having a plasma well rolling around in front of the O-Route gate will keep Sevener away from a portion of it we could use to slip through.
>>
No. 531025 ID: 631f42

Start firing one of your larger cannons/gigabeams directly at sevener, then while she's busy easily deflecting that shot and focusing on it, detach a big junk of jetalium containing the weapon('s) and start flying off center. When she tries to hit you, she instead it's the extra chunk of jetalium, which for shits N giggles, should be rigged to explode. While she's focusing on that, just fly past her. (also feel free to detach multiple weapons and burn extra mass, it's not like we will need it when we go through the gate, Hell make tons of copies, and the one with the core be the only one not firing so its not obvious.
>>
No. 531092 ID: 2f4b71

>Core ejector
>Jetalium magnetism
>Division
Depending on how much we can abuse Division: time for the Macross Missile Massacre. Split into a swarm of independent Jetalium mini-missiles (or just ballistic blobs, if we can't hand thrusters to everyone). Sevener might be able to hit some of it, but not all of it. And as long as she doesn't hit the core, you can just reform behind her and carry on.
>>
No. 531128 ID: 57a559

You know what, I have an idea that reminds me of a scene ficus drew. Only it was with that bunny admin faction person instead of sevener.

Eject your core with a division of yourself so you slow down and halt while an Iso division in his gentlemanly suit goes flying at Sevener at the same velocity your going now? Can you do that?

Then when Sevener hits Iso morph a giant catcher's mit and jump for an instant out. I know you can['t do it that fast but it would be cool if you could pull it off.
>>
No. 531232 ID: f0357f

>>531092
>Division: time for the Macross Missile Massacre.
I like the idea, but the Division is limited to 2 divisions, IIRC.
>>
No. 531233 ID: a23afd

>>531232
That is correct. If we want to launch a ton of missiles, we'd have to use the actual Missile weapon we have.
>>
No. 531234 ID: f0357f

>>530931
Hey Alison, why did you turn off your sword/air-spike?
I can't think of anything that could stop that.
>>
No. 531250 ID: c13e4a

>>530932
SUPERRRRR TACKLLLLLEEEEE HUUUUUUUUUUUUUUUUUUUUUG!
>>
No. 531273 ID: 76b151

>>531232
Well what we could do is launch maximum missiles, divide our mass equally so we match the missiles as well. She won't be able to determine which are the divisions and which are the missiles with that.
>>
No. 531324 ID: 317eaf

>>531273
Not good. For all we know, she'll use an area of attack ability and nuke all the flying small things she wants.

Honestly, I think either a single duplicate whose sole purpose is kamikaze dive bomb, or just book it and hope we make it before dying, to be our best options here.

Too bad we don't have a tractor beam, we could just throw Sevens out of the way.
>>
No. 531325 ID: 317eaf

>>531025
Correction: This. Do this.
>>
No. 533588 ID: d38f67
File 137625217358.png - (66.69KB , 700x700 , 410.png )
533588

>Hey Alison, why did you turn off your sword/air-spike?
Alison was finding it difficult to see and steer through O.Route with plasma in her face, so she merely kept it warmed up but not in front of her.

A giga beam is launched towards origin is handed off to Iso, who takes on a division as Alison detaches him. She then thrusts off center towards her right, and then launches another division, controlled by Duelist.

Sevener sets off another energy surge in the form of a beam. While it would have been easy to avoid, it explodes prematurely, sending the resulting shockwave slowing everyone down, but not to a stop.

Duelist prepares to engage and distract Sevener, while Alison tries to get back on course and speed up.

Sevener's original surge continues building up, as she starts moving to intercept the trio.
>>
No. 533589 ID: d38f67
File 137625218653.png - (46.58KB , 700x700 , 411.png )
533589

There is no attempt to dodge on sevener's part, and she gets struck by the giga beam. She also lets herself be knocked backwards, and uses plasma to help her get under the bridge. Her intent becomes clear when Sevener then launches her original surge in the form of a beam that does not appear to be damaging or plasma based, but rather, it creates a colossal field of high intensity jetalium-magnetism right in front of the gate.

Alison, who sped up, knows that she will be unable to dodge it, so she launches her core backwards to Iso, as Duelist goes in after Sevener.
>>
No. 533590 ID: d38f67
File 137625219961.png - (92.19KB , 700x700 , 412.png )
533590

While the danger of getting literally ripped in half was marginal, Alison is still thrown up into the air. The beam does not last much longer, although Alison will need a moment to get back down.

Iso attempts to charge the gate as soon as the magnetic field goes down, him having the core.
>>
No. 533591 ID: d38f67
File 137625221454.png - (146.29KB , 700x900 , 413.png )
533591

Thrusters activate on Sevener to try to fly upwards. Duelist grabs her leg, but she does not hesitate to detach her leg while simultaneously bursting a thruster to kick him remotely. The thruster apparently does not shut down when detached.

Duelist, however, uses some amount of surge to quick morph a hook to grab onto sevener, thrusting back down, and using jetalium magnetism to make it harder for Sevener to get rid of him. He grabs on to Sevener's leg as well, to use her own thruster against her as it helps Duelist fly down.
>>
No. 533592 ID: d38f67
File 137625222869.png - (189.32KB , 700x700 , 414.png )
533592

Sevener fires a tera beam upwards, completely enveloping O. route's exit. Iso waits for it to decline, but Sevener is able to wiggle and morph out of Duelist's grasp and thrust upwards.
>>
No. 533593 ID: d38f67
File 137625224694.png - (339.51KB , 700x700 , 415.png )
533593

Iso's way is successfully blocked by Sevener, who zones him away with small beams and autoguns, leading to a surprisingly powerful blast that makes Alison feel like she's losing her battery. It hits Iso, who is frustratingly close to the exit. So frustratingly close, that the moment before he gets hit, he uses core ejection to launch the core to the exit. Alison is honestly taken aback that Iso would do such a reckless thing, although she reminds herself that she did a similar thing seconds ago.
>>
No. 533594 ID: d38f67
File 137625225985.png - (250.09KB , 700x700 , 416.png )
533594

But, Sevener does not appear to be able to throw any more beams out while her current is out. Instead, she opts to bend her beam around. While she thrusts herself forward after it.

Duelist also has been moving up, and manages to dive in front of the bending beam, just in time to get hit with it himself. In response to that, he launches the core once again, in a new trajectory to the exit.
>>
No. 533595 ID: d38f67
File 137625228035.png - (117.17KB , 700x700 , 417.png )
533595

Sevener blows up a chunk of her own jetalium to launch herself forward faster after it, using another charge to hit her backwards to stop her momentum.

Alison drops down and catches the core with her body, although Sevener had gotten herself positioned between the core and the exit.
>>
No. 533596 ID: d38f67
File 137625229539.png - (186.19KB , 700x700 , 418.png )
533596

Alison also catches Sevener's bat with her body while turning forward to get to the gate.

Sevener also uses the back end of her tail to form a beam right in front of Alison, preventing her from just wantonly shooting the core out to the exit that's almost within arm's reach.
>>
No. 533597 ID: d38f67
File 137625231228.png - (125.94KB , 700x700 , 419.png )
533597

So Alison brings her tail forward. Some days she might have preferred her shorter tail, as often it seemed odd having so much of her body lag behind.
>>
No. 533598 ID: d38f67
File 137625232730.png - (118.26KB , 700x700 , 420.png )
533598

Not today. With some quick morph assistance, she lengthens her tail further and coils it around Sevener's tail-beam, and once the core gets down to her bottom, launches it out.
>>
No. 533600 ID: d38f67
File 137625242459.png - (57.30KB , 700x700 , 421.png )
533600

Sevener, and everyone for that matter, saw it coming. She hits the core with an autogun a couple of times, and while Alison gets that feeling of nausea from the damage, the autogun did too little damage and helped move it faster into O route.

Alison's body and divisions drop dead as her core goes to what is probably not a better place, leaving Sevener behind, at least for the second. Alison thinks that could have gone better, but it was a success all the same.
>>
No. 533601 ID: 9ddf68

weather that could have gone better or not it was still freaking awesome.
>>
No. 533605 ID: 41690e

...well. She certainly didn't want us getting through. That or she decided killing us was easier than completing the mission.

Hell of an introduction for Polatt to jetal-fighting, though.

...of course, now we're on the the 'real' world, with no operator bonus, a deadlier EIN who can take control of anyone, Emperors who want us dead, and no Felix, Loviro, or Dead Batteries helping us. Gonna be crazy.
>>
No. 533609 ID: 2f4b71

>The thruster apparently does not shut down when detached.

Dangit, Operation Missile Swarm would have worked (well, would have functioned at least)!
>>
No. 533615 ID: c23ab0

>>533605

Time to roll! Roll like you've never rolled befo- we're screwed, aren't we.
>>
No. 533616 ID: b9d767

We didn't take too much damage, did we? Or does that not matter when we come out on the other side?
>>
No. 533629 ID: 41690e

>>533615
>>533616
We suffered superficial damage to our virtual core. Our 'real' core should be fine when it disengages from the harvester-sim and gets dropped into a vat of jetalium.

...well ignoring the people on the other side who will want to kill us, and Sevener following from behind.
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