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File 136278985985.png - (55.27KB , 700x700 , 205.png )
498850 No. 498850 ID: c4e5c2

Unity is 5 b-minutes away from reaching the factory.

"We'll be launching a couple of helicopter drones to check out the facility, first." she tells her allies.
>"What, right in front of the factory? Do you want to tip them off?" the other jetal asks.
"Do you have any other ideas?"
>"We're beating up a buncha simple minded drug dealers and gang muscle, not infiltrating a military compound. Figured we'd just walk in and do our thing. Not have you get all tactical on us."
1129 posts omitted. Last 50 shown. Expand all images
>>
No. 530819 ID: d38f67
File 137548761295.png - (162.83KB , 925x582 , 406.png )
530819

Ahead, and coming fast, she sees O-route, with various Do Not Enter signs. Just ahead of that, there are two people Alison assumes are operators standing at the side. One is a robot, one is a jetal.
>>
No. 530822 ID: 57a559

Wow Alison, your going at sonic speeds and still have the time to make note of the two operators in full detail your about the crash into?
Well, crash into 'em already. Or use another beam weapon to slow down.
>>
No. 530823 ID: 735f4f

Well neither of them look to have a huge amount of mass at a first glance.

We could try talking our way through nicely first.

Or just crash into them and start punching

Also we could try to fly past them if the exit is just a bit gate or something.

I know we have some operator privileges but who knows what reception we will get here.
>>
No. 530827 ID: b5df96

...do we even need to slow down or stop? You're supposed to drive through the O-route. Why can't we fly?

The operators can either get out of our way, or be punched through. Kind of hard to stop us, at this velocity, and behind a plasma spear.

If really necessary we could shed a division to stall them, I guess.
>>
No. 530830 ID: 04b86a

You know, we never really asked how to use O-Route. We were told to just drive a car in, so I guess we just fly down the tunnel?

I wouldn't worry too much about the Operators. I doubt we can slow down to a reasonable speed at this point, so the real question is whether or not we want to still be generating a sonic boom when we pass them. Not generating one would be the nice thing to do, of course.
>>
No. 530838 ID: b5df96

Oh, also, do our normal abilities still work in the unity-lobby? If so, Scanner should scan Polatt.
>>
No. 530859 ID: bc8d67

Aim to go up the side of O-Route opposite from the Operators and don't slow down for anything. Not even to engage them if they put themselves in your way. Loviro's Sword will take care anything from the front, so use all shields available to deflect any shots they take from behind.
>>
No. 530901 ID: a23afd

>>530819
Just fly past them. We will get alerted by that mysterious voice if we're breaking any rules.
>>
No. 530929 ID: 9ddf68

...you're traveling at supersonic speeds, by the time they notice you you'll have already past them. plus I don't think you could stop now since like I just said, your traveling at supersonic speeds.
>>
No. 530930 ID: d38f67
File 137550869208.png - (291.37KB , 925x582 , 407a.png )
530930

>Is there any reason to slow down for them?
No, Alison thinks, no there is not.

They appear to not care at all.
>>
No. 530931 ID: d38f67
File 137550870159.png - (64.99KB , 700x700 , 408.png )
530931

Alison starts using her thrusters sideways, to keep along the curve of O-route. However, at the very end, there is a long stretch of straight road. There were a number of more Operators, but they just looked exasperated at most.

She can see the end of it. Or rather, sense it. It's where the road just cuts out over the ocean, but Alison can sense that that acts as an invisible gate, and crossing it will lead to the upper world.
>>
No. 530932 ID: d38f67
File 137550874016.png - (54.90KB , 700x700 , 409.png )
530932

Sevener does not appear indifferent, however. Alison senses approximately 2.5 tons of jetalium, and an ongoing, powerful energy surge from her.
>>
No. 530936 ID: 9ddf68

wait, you mean she's charging up an attack? Oh the hell with it just shoot pass and dodge if you have to or use shields if you can't dodge. right now the only thing I'm a bit afraid of is her smashing the bridge leaving us trapped in here which if that doesn't kill us will give her a hell of a head start. Or she just needs to beat us for reasons because she is legal jetal or something.
>>
No. 530938 ID: 76b151

Core ejector.
>>
No. 530943 ID: a23afd

>>530932
Just speed up. Only our core needs to pass by. Actually, what you could do is split off two Divisions that then take the lead and kamikaze her with Sticky Jetalium and explode themselves upon her.

Standing still is a bad move for her in that situation, so we should be able to either force her to enter the wall, or get out of our way.
>>
No. 530944 ID: b5df96

>>530930
Sorry about the cig, dude.

>>530932
Batter up. End of the road, literally.

Looks like Sevener doesn't want to make this easy for us. And if she can keep us from getting through, she's practically guaranteed her victory, even without killing us.

I doubt trying to just rocket past her is going to work. She's prepared, and I half expect her to try and redirect our velocity- hit a home run, send us flying. We won't have the battery and mass to make a second run.

Speaking of which, we're down to 1/4 battery, and only 1.3 tons of mass. She's got the edge, here.

>>530938
...quite the hail mary, and leaves us even more vulnerable to being treated as the ball, but that might be way to get us across the finish line. I'd be more comfortable if we left the body as a division to engage her, though.
>>
No. 530945 ID: 57a559

DIG AND UPPERCUT!
>>
No. 530951 ID: 1cf691

This is it! A mighty clash of wills! Batter versus the pitcher, will we get a strike out or a grand slam?

Get your GIGA DRILL sword in front of you and start spinning as fast as you can!
>>
No. 530957 ID: a23afd

>>530943
Oh and don't forget to have the divisions use Jetalium Magnetism, once they're close to Sevener.
>>
No. 530962 ID: 735f4f

She really wants us to fly in fast so she can home run us with that bat she likes so much.

How much mass are we at after the trip and all the eating earlier? If we have about as much as her then we can afford a fight. Also how many minutes left until the gate closes?

We will have to fight her eventually and if she tries to stop us from leaving then it might be now.

Honestly all she has to do is delay us for a bit and then jump in the portal right before it closes. Then she will be a day or more ahead of us and by then we might have our status revoked.

Am guessing that she is surging as much power as she can into that bat. I would say we could match it with our sword but we are using energy to fly.

If we can put enough energy into the sword to match hers then we can try going straight through. If not we should slow down and land.
>>
No. 530966 ID: 04b86a

Ah, Sevener. We really should have expected this.

FULL SPEED AHEAD.
>>
No. 531018 ID: bc8d67

Here's an idea to get Sevener out of the way without even attacking her, and avoiding whatever she's charging up: Deliberately miss the gate and use core magnetism or jetalium magnetism to yank her through it from behind. We have so much speed that even if she fires thrusters she wouldn't be able to stop it.

So here's the plan: Use quick morph just long enough to split lengthwise into three divisions, all with equal mass and form, and choose one at random to place our core in. Then split them away from each other, engage evasive maneuvers, and move apart so they'll pass Sevener at a fair distance but not so far that core magnetism will not be effective.

Activate core magnetism as soon as the first division passes Sevener. The effect of 1,300 kilos of mass moving at well past the speed of sound suddenly being attached to the small mass of her core and vice versa should be enough to send her hurtling backwards. It's likely too much to hope for that it'd rip her core right out of her body, but it just might do so.

Backup plan, in case core or jetalium magnetism isn't strong enough: Split off two very small, very low mass, highly maneuverable divisions that'll attempt to get near Sevener from separate angles, while the core body fires retro-thrusters and drags on the roadway to slow down a bit. The goal here is to get at least one division close enough to Sevener to form a plasma well right on her. Even if she avoids it, having a plasma well rolling around in front of the O-Route gate will keep Sevener away from a portion of it we could use to slip through.
>>
No. 531025 ID: 631f42

Start firing one of your larger cannons/gigabeams directly at sevener, then while she's busy easily deflecting that shot and focusing on it, detach a big junk of jetalium containing the weapon('s) and start flying off center. When she tries to hit you, she instead it's the extra chunk of jetalium, which for shits N giggles, should be rigged to explode. While she's focusing on that, just fly past her. (also feel free to detach multiple weapons and burn extra mass, it's not like we will need it when we go through the gate, Hell make tons of copies, and the one with the core be the only one not firing so its not obvious.
>>
No. 531092 ID: 2f4b71

>Core ejector
>Jetalium magnetism
>Division
Depending on how much we can abuse Division: time for the Macross Missile Massacre. Split into a swarm of independent Jetalium mini-missiles (or just ballistic blobs, if we can't hand thrusters to everyone). Sevener might be able to hit some of it, but not all of it. And as long as she doesn't hit the core, you can just reform behind her and carry on.
>>
No. 531128 ID: 57a559

You know what, I have an idea that reminds me of a scene ficus drew. Only it was with that bunny admin faction person instead of sevener.

Eject your core with a division of yourself so you slow down and halt while an Iso division in his gentlemanly suit goes flying at Sevener at the same velocity your going now? Can you do that?

Then when Sevener hits Iso morph a giant catcher's mit and jump for an instant out. I know you can['t do it that fast but it would be cool if you could pull it off.
>>
No. 531232 ID: f0357f

>>531092
>Division: time for the Macross Missile Massacre.
I like the idea, but the Division is limited to 2 divisions, IIRC.
>>
No. 531233 ID: a23afd

>>531232
That is correct. If we want to launch a ton of missiles, we'd have to use the actual Missile weapon we have.
>>
No. 531234 ID: f0357f

>>530931
Hey Alison, why did you turn off your sword/air-spike?
I can't think of anything that could stop that.
>>
No. 531250 ID: c13e4a

>>530932
SUPERRRRR TACKLLLLLEEEEE HUUUUUUUUUUUUUUUUUUUUUG!
>>
No. 531273 ID: 76b151

>>531232
Well what we could do is launch maximum missiles, divide our mass equally so we match the missiles as well. She won't be able to determine which are the divisions and which are the missiles with that.
>>
No. 531324 ID: 317eaf

>>531273
Not good. For all we know, she'll use an area of attack ability and nuke all the flying small things she wants.

Honestly, I think either a single duplicate whose sole purpose is kamikaze dive bomb, or just book it and hope we make it before dying, to be our best options here.

Too bad we don't have a tractor beam, we could just throw Sevens out of the way.
>>
No. 531325 ID: 317eaf

>>531025
Correction: This. Do this.
>>
No. 533588 ID: d38f67
File 137625217358.png - (66.69KB , 700x700 , 410.png )
533588

>Hey Alison, why did you turn off your sword/air-spike?
Alison was finding it difficult to see and steer through O.Route with plasma in her face, so she merely kept it warmed up but not in front of her.

A giga beam is launched towards origin is handed off to Iso, who takes on a division as Alison detaches him. She then thrusts off center towards her right, and then launches another division, controlled by Duelist.

Sevener sets off another energy surge in the form of a beam. While it would have been easy to avoid, it explodes prematurely, sending the resulting shockwave slowing everyone down, but not to a stop.

Duelist prepares to engage and distract Sevener, while Alison tries to get back on course and speed up.

Sevener's original surge continues building up, as she starts moving to intercept the trio.
>>
No. 533589 ID: d38f67
File 137625218653.png - (46.58KB , 700x700 , 411.png )
533589

There is no attempt to dodge on sevener's part, and she gets struck by the giga beam. She also lets herself be knocked backwards, and uses plasma to help her get under the bridge. Her intent becomes clear when Sevener then launches her original surge in the form of a beam that does not appear to be damaging or plasma based, but rather, it creates a colossal field of high intensity jetalium-magnetism right in front of the gate.

Alison, who sped up, knows that she will be unable to dodge it, so she launches her core backwards to Iso, as Duelist goes in after Sevener.
>>
No. 533590 ID: d38f67
File 137625219961.png - (92.19KB , 700x700 , 412.png )
533590

While the danger of getting literally ripped in half was marginal, Alison is still thrown up into the air. The beam does not last much longer, although Alison will need a moment to get back down.

Iso attempts to charge the gate as soon as the magnetic field goes down, him having the core.
>>
No. 533591 ID: d38f67
File 137625221454.png - (146.29KB , 700x900 , 413.png )
533591

Thrusters activate on Sevener to try to fly upwards. Duelist grabs her leg, but she does not hesitate to detach her leg while simultaneously bursting a thruster to kick him remotely. The thruster apparently does not shut down when detached.

Duelist, however, uses some amount of surge to quick morph a hook to grab onto sevener, thrusting back down, and using jetalium magnetism to make it harder for Sevener to get rid of him. He grabs on to Sevener's leg as well, to use her own thruster against her as it helps Duelist fly down.
>>
No. 533592 ID: d38f67
File 137625222869.png - (189.32KB , 700x700 , 414.png )
533592

Sevener fires a tera beam upwards, completely enveloping O. route's exit. Iso waits for it to decline, but Sevener is able to wiggle and morph out of Duelist's grasp and thrust upwards.
>>
No. 533593 ID: d38f67
File 137625224694.png - (339.51KB , 700x700 , 415.png )
533593

Iso's way is successfully blocked by Sevener, who zones him away with small beams and autoguns, leading to a surprisingly powerful blast that makes Alison feel like she's losing her battery. It hits Iso, who is frustratingly close to the exit. So frustratingly close, that the moment before he gets hit, he uses core ejection to launch the core to the exit. Alison is honestly taken aback that Iso would do such a reckless thing, although she reminds herself that she did a similar thing seconds ago.
>>
No. 533594 ID: d38f67
File 137625225985.png - (250.09KB , 700x700 , 416.png )
533594

But, Sevener does not appear to be able to throw any more beams out while her current is out. Instead, she opts to bend her beam around. While she thrusts herself forward after it.

Duelist also has been moving up, and manages to dive in front of the bending beam, just in time to get hit with it himself. In response to that, he launches the core once again, in a new trajectory to the exit.
>>
No. 533595 ID: d38f67
File 137625228035.png - (117.17KB , 700x700 , 417.png )
533595

Sevener blows up a chunk of her own jetalium to launch herself forward faster after it, using another charge to hit her backwards to stop her momentum.

Alison drops down and catches the core with her body, although Sevener had gotten herself positioned between the core and the exit.
>>
No. 533596 ID: d38f67
File 137625229539.png - (186.19KB , 700x700 , 418.png )
533596

Alison also catches Sevener's bat with her body while turning forward to get to the gate.

Sevener also uses the back end of her tail to form a beam right in front of Alison, preventing her from just wantonly shooting the core out to the exit that's almost within arm's reach.
>>
No. 533597 ID: d38f67
File 137625231228.png - (125.94KB , 700x700 , 419.png )
533597

So Alison brings her tail forward. Some days she might have preferred her shorter tail, as often it seemed odd having so much of her body lag behind.
>>
No. 533598 ID: d38f67
File 137625232730.png - (118.26KB , 700x700 , 420.png )
533598

Not today. With some quick morph assistance, she lengthens her tail further and coils it around Sevener's tail-beam, and once the core gets down to her bottom, launches it out.
>>
No. 533600 ID: d38f67
File 137625242459.png - (57.30KB , 700x700 , 421.png )
533600

Sevener, and everyone for that matter, saw it coming. She hits the core with an autogun a couple of times, and while Alison gets that feeling of nausea from the damage, the autogun did too little damage and helped move it faster into O route.

Alison's body and divisions drop dead as her core goes to what is probably not a better place, leaving Sevener behind, at least for the second. Alison thinks that could have gone better, but it was a success all the same.
>>
No. 533601 ID: 9ddf68

weather that could have gone better or not it was still freaking awesome.
>>
No. 533605 ID: 41690e

...well. She certainly didn't want us getting through. That or she decided killing us was easier than completing the mission.

Hell of an introduction for Polatt to jetal-fighting, though.

...of course, now we're on the the 'real' world, with no operator bonus, a deadlier EIN who can take control of anyone, Emperors who want us dead, and no Felix, Loviro, or Dead Batteries helping us. Gonna be crazy.
>>
No. 533609 ID: 2f4b71

>The thruster apparently does not shut down when detached.

Dangit, Operation Missile Swarm would have worked (well, would have functioned at least)!
>>
No. 533615 ID: c23ab0

>>533605

Time to roll! Roll like you've never rolled befo- we're screwed, aren't we.
>>
No. 533616 ID: b9d767

We didn't take too much damage, did we? Or does that not matter when we come out on the other side?
>>
No. 533629 ID: 41690e

>>533615
>>533616
We suffered superficial damage to our virtual core. Our 'real' core should be fine when it disengages from the harvester-sim and gets dropped into a vat of jetalium.

...well ignoring the people on the other side who will want to kill us, and Sevener following from behind.
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