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File 125366584021.jpg - (350.81KB , 800x600 , CBSF-Title copy.jpg )
49400 No. 49400 ID: 950eaa

>E2M2

>TRAIL OF BROKEN HEARTS
301 posts omitted. Last 100 shown. Expand all images
>>
No. 51947 ID: 8e18cd

Point and laugh at the lesser being.
>>
No. 51948 ID: 15f6d6

That fish looks like it really needs a hug. Give it a sprinkle of breads and then grab it. Fishes need hugs.
>>
No. 51957 ID: 950eaa
File 125400731775.jpg - (98.87KB , 800x600 , tunnel2.jpg )
51957

I don't have any bread crumbs, Doobie bread doesn't make crumbs! There's a set of stairs going up and one going down!
>>
No. 51964 ID: 950eaa

>>51957

Try the one going down
>>
No. 51986 ID: 950eaa
File 12540082329.jpg - (117.90KB , 800x600 , wet tunnel.jpg )
51986

Hmm, there are two gratings in here, and it's quite damp.
>>
No. 51988 ID: 6faa8c

>>51986
Red dots.
>>
No. 51989 ID: 6faa8c

>>51986
Red dots.
>>
No. 51994 ID: 950eaa
File 125400857978.jpg - (44.64KB , 800x600 , red gemeralds.jpg )
51994

Looks like some uncut gems! What should I do?
>>
No. 51995 ID: 0d3a22

>>51994
Pull 'em out. Use your front teeth if necessary.
>>
No. 52001 ID: 950eaa
File 125400909911.jpg - (58.20KB , 800x600 , that won't work.jpg )
52001

Hmm, that doesn't really seem practical, I might chip a tooth!
>>
No. 52004 ID: 0d3a22

>>52001
Aks Dribliza to use her swiss army knife multi-tool with the gemstones, then.
>>
No. 52017 ID: 950eaa
File 125401050975.jpg - (69.90KB , 361x600 , work dat gemrald.jpg )
52017

>>52004
((Leatherman would have been more appropriate))


She's getting it out, it looks like!
>>
No. 52035 ID: 950eaa
File 125401194640.jpg - (76.88KB , 361x600 , money shot.jpg )
52035

Uh oh! That may not have been the best idea on second thought!
>>
No. 52037 ID: c80cec

Well, uh, we should continue onward. Does the path continue in this direction, or do we need to go back up the stairs?
>>
No. 52038 ID: 632862

Book it! The gratings will probably drain the water away.
>>
No. 52058 ID: 950eaa
File 125401579237.jpg - (99.88KB , 800x600 , tunnel2.jpg )
52058

OK, where to now? The path with the gratings was a dead end!
We can go up these stairs or down the other passage in the flooded room!
>>
No. 52091 ID: b94893

>>52058
Down the stairs while we still can.
>>
No. 52098 ID: 950eaa
File 125402069681.jpg - (120.70KB , 800x600 , wet tunnel.jpg )
52098

>>52091
It's much the same as we left it!
>>
No. 52103 ID: d87afa

Go up the stairs in the previous room.
>>
No. 52111 ID: 7eda8b

Okay, check around upstairs, but if there's nothing interesting there, immediately get back in the boat and try the left passage from the flooded room.
>>
No. 52114 ID: b94893

>>52098
Use DOOBIEMANIUM TEETH to gnaw through the grate.
>>
No. 52115 ID: 950eaa
File 125402183858.jpg - (88.77KB , 1000x600 , 2pointperspective.jpg )
52115

>>52114
I think we went over this already.

Upstairs there's a bronze door, and more stairs? I'm not sure how far up or down we are.
>>
No. 52116 ID: 15f6d6

Go up the stairs I guess.
>>
No. 52117 ID: 7eda8b

Try to open the bronze door. If you can't, it's probably linked to the bronze lever (argh!) and you should explore up the stairs.
>>
No. 52119 ID: 15f6d6

FUCK. Let's go all the way back out, switch the damn bronze lever, and then come back and see what's behind the damn door.
>>
No. 52123 ID: 950eaa
File 125402302942.jpg - (114.02KB , 800x600 , moar levers.jpg )
52123

There are two more levers upstairs, and some rushing water!
>>
No. 52127 ID: 7eda8b

Pull one. Left one.
>>
No. 52130 ID: 950eaa
File 125402363543.jpg - (102.15KB , 800x600 , moar levers.jpg )
52130

The water level lowers as a door opens somewhere underneath me.
>>
No. 52131 ID: 7eda8b

Explore down the stairs.
>>
No. 52132 ID: 9e9b47

>>52130

Let's go down and see if the water drained from the room full of water. If so, we can enter the flooded doorway.
>>
No. 52134 ID: 950eaa
File 125402472082.jpg - (110.66KB , 1000x600 , 2pointperspective.jpg )
52134

I can hear rushing water now, what should I check next?
>>
No. 52140 ID: 950eaa
File 125402536859.jpg - (76.29KB , 800x600 , tunnel2.jpg )
52140

>>52132
On my way down I hear rushing water, and the stairs are flooded here, but the flooded room is just as we left it.
>>
No. 52141 ID: 9e9b47

>>52140

Look into the gem room to see if that's where the rushing is coming from.
>>
No. 52145 ID: 950eaa
File 125402575315.jpg - (82.07KB , 800x600 , mapdungeon.jpg )
52145

>>52141
It is, I can't go down there now.

Here's where I've been.
>>
No. 52150 ID: 9e9b47

>>52145

Let's check the second passageway off the main room.
>>
No. 52151 ID: 7eda8b

Looks like the second passage from the bathtub-rafting room is the only real unexplored place.
>>
No. 52164 ID: 950eaa
File 125402873124.jpg - (143.30KB , 800x600 , deadsergal.jpg )
52164

>A secret has been revealed!

This hallway slopea upward and continues on for a long wa- Oh my!
>>
No. 52165 ID: 9e9b47

>>52164

Let's search the body. Looks old enough that it's not still "runny"
>>
No. 52172 ID: 950eaa
File 125402951094.jpg - (42.99KB , 399x355 , locket.jpg )
52172

I found a locket in its hand with a tiny painting of another one inside. I'm not digging through it, but this was in its hand.
>>
No. 52173 ID: 9e9b47

>>52172

Listen to the door. If there's no water, lift the board and open it.
>>
No. 52174 ID: bd36a1

>>52164
step over the corpse and see if you can remove that large bar from the door
>>
No. 52184 ID: 950eaa
File 125402997724.jpg - (47.79KB , 800x600 , door.jpg )
52184

It leads outside!
>>
No. 52185 ID: 7eda8b

Score!

Look around.

Also, steal the sergal's hat.
>>
No. 52186 ID: 9e9b47

>>52184

See if we can trade the dead sergal's spear for gas.
>>
No. 52188 ID: b94893

>>52172
Look closer at the one in the locket.

Take the spear too.
>>
No. 52189 ID: 7eda8b

Hell, trade everything on the sergal. The dude doesn't need to know it's only a foot away.
>>
No. 52202 ID: b94893

Let's hang onto the locket and see if we can't find the one from the locket.

Might as well deliver the news.
>>
No. 52208 ID: 950eaa
File 125403163663.jpg - (133.03KB , 800x600 , picture.jpg )
52208

>>52188
Looks like a sergal, I can't tell them apart. There's light ones and dark ones.
>>
No. 52212 ID: 950eaa
File 125403205298.jpg - (139.10KB , 800x600 , shopkeep.jpg )
52212

KREEG GIVE YOU FIFTY FOR GLAIVE, IT NICE. NO WANT NASTY OLD SERGAL HAT. SO THERE DEAD SERGAL IN DOOR? KREEG GO BURY LATER. NO WANT DEAD BODY BY SHOP, DRIVE OFF CUSTOMERS.
>>
No. 52215 ID: 9e9b47

>>52212

Alright! Let's go and get the bike and some gas!

Ask if he's got a backpack for sale.
>>
No. 52217 ID: 7eda8b

Can either of you use a glaive effectively? If not, sell it.
>>
No. 52218 ID: 9e9b47

Drain the old gas out of the bike first.
>>
No. 52224 ID: 950eaa
File 125403289050.jpg - (176.59KB , 800x600 , shopkeep.jpg )
52224

>>52217
Kreeg says he has a nice one he will sell for twenty boldroons. I don't know if Dribliza can use a glaive, she is back inside the room with the levers, she wanted to sit down.
>>
No. 52227 ID: 9e9b47

>>52224

Yeah let's get the backpack. Sell the glaive, and let's head back to get Dribliza.
>>
No. 52231 ID: 7eda8b

I wouldn't really trust her with a sergal glaive against an illithid with a shotgun and mind powers anyway.

Sell, buy the backpack, fill up the motorcycle or something.
>>
No. 52242 ID: 950eaa
File 125403434385.jpg - (164.98KB , 1000x600 , 2pointperspective copy.jpg )
52242

I'll get Dribliza before I make any decisions. She says she can use a polearm but that one is a bit long, but extremely high quality.
>>
No. 52243 ID: 7eda8b

I'm a little unclear. Can you two use the motorcycle as a means of conveyance or not?
>>
No. 52253 ID: 950eaa
File 125403538767.jpg - (90.59KB , 800x600 , thinkin.jpg )
52253

Hmm, that doesn't seem like the best of ideas.
>>
No. 52259 ID: 43d730

>>52253
There is a clear answer to this.
Sell glaive, buy sidecar.

Wait, then we can't use it to joust with.
>>
No. 52261 ID: b94893
File 125403604548.gif - (2.10KB , 121x127 , facepalm quickman.gif )
52261

HESHKA!?

OH GOD NO... WHY!? WHY DID IT HAVE TO BE HESHKA!?

I wonder if he knows...
>>
No. 52271 ID: 7eda8b

Well, shit.

Have we found any evidence whatsoever of where the truck went?
>>
No. 52277 ID: 9e9b47

>>51512

Use this dude's idea and see if we can alter the bathtub. Maybe we can get some wheels from the ruins, buy some tools and parts from Kreeg, and see if we can't rig up a doofy sidecar. Get a cushion too.

>>52271
Well, Kreeg said a slaver with tentacles went towards Fish Town. The problem is, Tex might just decide to go to Ikkybig anyhow.

But yeah, sell glaive, buy backpack.
>>
No. 52296 ID: 950eaa
File 125406431916.jpg - (237.20KB , 800x600 , shopkeep.jpg )
52296

Kreeg says he will weld me a side car for Thirty boldroons.
What should I sell?
>>
No. 52297 ID: c80cec

>>52296
Is that gem you pried out of the ceiling of any value?
>>
No. 52300 ID: 8e18cd

Leave the medallion for yourself. It may be valuable to someone else.
>>
No. 52301 ID: 950eaa
File 125406531982.jpg - (194.26KB , 800x600 , shopkeep copy.jpg )
52301

>>52297
KREEG NOT GEM CUTTER, DON'T WANT THAT

I'll keep the locket for myself.
>>
No. 52303 ID: dae139

>>52301
It's a gas station, right?
Ask that freak if he can do any modifications on our new bike. If he can't do it himself he might know of a mechanic who can.
>>
No. 52310 ID: 950eaa
File 125407148548.jpg - (231.86KB , 800x600 , kreegweld copy.jpg )
52310

KREEG DON'T MESS WIT ENGINE TOO MUCH, KREEG WELD GOOD! YOU WANT KREEG MAKE TUB CAR? GO ON SIDE OR PULL BEHIND?
>>
No. 52311 ID: 9e9b47

>>52310

Hell yeah! Let's sell the glaive and pay him 30 boldroons. Let's pool the other 23 coins and see how much gas we can get. We may have to just worry about a backpack later.
>>
No. 52312 ID: dae139

>>52310
On the side obvious, that includes some wheels hopefully.
Can he weld the Sergal helmet above the front wheel, as some kind of ornament?
>>
No. 52314 ID: 7eda8b

>>52311
This seems good. The Glaive's too big for us.
>>
No. 52329 ID: b94893

>>52312
NOT A GOOD IDEA.
>>
No. 52340 ID: 950eaa
File 125407361613.jpg - (130.11KB , 800x600 , bathtub sidecar.jpg )
52340

Umm, Ok, there we go!
>>
No. 52341 ID: 9e9b47

>>52340

Awesome! Let's go then. Fill up the gas tank, but make sure to DRAIN the old gas first.
>>
No. 52342 ID: 7eda8b

>>52341
It can't be THAT old, can it?
>>
No. 52344 ID: e4190e

>>52341
Hmm... can Doobies drink gasoline?
>>
No. 52466 ID: b94893

>>52341
The crash looked pretty fresh to me.
>>
No. 52469 ID: 9e9b47

>>52466

I mean I figured it was better to be safe than sorry. I suppose it can't have been there too long, so it probably wouldn't hurt to just leave the gas in there.
>>
No. 52715 ID: 950eaa
File 12540933714.jpg - (174.48KB , 800x600 , bathtub sidecar.jpg )
52715

OK, fuel is two more "coins" and we are ready to go! Is there anything else we should do before leaving?
>>
No. 52720 ID: 43d730

>>52715
Pose as a team.
See if you can purchase shades for this purpose.
>>
No. 52723 ID: 8e18cd

>>52715

This is the best thing to grace this board, ever.
>>
No. 52725 ID: c80cec

>>52715
See if he has any goggles/sunglasses for you two before you go.
Then thank Kreeg for doing business with you and be on your way.
>>
No. 52771 ID: 950eaa
File 125409767576.jpg - (82.26KB , 800x600 , goggles.jpg )
52771

>>52725
There are none that will fit me of course, the Doobie morphology is uncommon, but Dribiza can wear some, they're ยค5.
>>
No. 52776 ID: bd36a1

get a pair of goggles and break them in half, then hold the lenses to your eyes when you drive, you don't want to get bugs in them!
>>
No. 52785 ID: 7eda8b

Just tough it out. Let's get going in the direction we heard the truck was headed.
>>
No. 52787 ID: 950eaa
File 125410000457.jpg - (79.26KB , 800x600 , confus.jpg )
52787

>>52776
But I'm not driving!
>>
No. 52792 ID: 632862

>>52787
Yeah, I guess you can just cover your eyes.
>>
No. 52796 ID: c80cec

>>52787
Yeah, don't worry about it just get going.
>>
No. 52799 ID: 950eaa
File 125410107992.jpg - (72.11KB , 800x600 , where to.jpg )
52799

Where to?
>>
No. 52811 ID: 7eda8b

>>52806
No. The green people are Moks. The guys in the armored fighting vehicles.

We go to Fish Town.
>>
No. 52819 ID: c80cec

>>52811
Oh yeah, durr. To Fishtown!
>>
No. 52829 ID: 950eaa
File 125410735136.jpg - (115.92KB , 800x600 , the road.jpg )
52829

Ok, we're off! Should we bother stopping at anything we see or should we ignore everything and go straight through?
>>
No. 52831 ID: 43d730

>>52829
Just a montage.
>>
No. 52832 ID: 9e9b47

>>52829

If there's something interesting, sure, stop and check it out.
>>
No. 52838 ID: 7eda8b

We've wasted too much time already. Only stop if you see something that looks like a weapon, a weapon store, or a clue about where the truck went.
>>
No. 53283 ID: 950eaa
File 125418565998.jpg - (290.69KB , 800x600 , CBSF copy.jpg )
53283

>>
No. 53310 ID: 9891a9

>>53283
>E2M1
:C
>>
No. 53348 ID: e16a45

>>53283
This is not a montage.
>>
No. 53506 ID: 1c907d

I will miss you Kreeg. ; w;

Really well done, we actually got some secrets for once. Good show, team!
>>
No. 53678 ID: 950eaa

oops I made a typo
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