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File 124710016222.gif - (9.62KB , 800x800 , title.gif )
4112 No. 4112 ID: c01408

"The only difference between saints and sinners is that every saint has a past, while every sinner has a future."
- Oscar Wilde
Expand all images
>>
No. 4114 ID: c01408
File 124710021160.gif - (8.97KB , 800x600 , 1.gif )
4114

My father, the late King Malto of the Grand Kingdom of North Piacevole, was executed when the forces of rebellion seized the capital and claimed for themselves control of the Kingdom. They claimed a great many things, as rebels must, of unfair treatment, overzealous punishment, iron-fisted rule, and of course, excessive taxes.
I do not know if these charges were true, for I was young and simple. But I escaped alive, and the rebels soon gave up their concerns for me when it became clear I had no chance to reclaim control.

My name is Muschio Malto, and I am a Prince without a Kingdom.
>>
No. 4116 ID: c01408
File 124710024922.gif - (7.19KB , 800x600 , 2.gif )
4116

I have lived the years of interim alone in a quiet home out in the woods, near the small town of Iniziare Citta.
But I had more ambitious plans than to live my life in solitude and poverty, so I sold my home, bought equipment fit for an adventurer, and set off to this wretched place. This subterranean, cliffside is known as the Den of the Red Fang, and inasmuch as I have come to understand it, that makes this a certifiable Dungeon.
And I have come here to clear it out.
>>
No. 4121 ID: c01408
File 124710034192.gif - (6.91KB , 800x600 , 3.gif )
4121

To be sure, it is no easy task, but I have heard of many an adventurer perform this feat, and with all the stories of them, how hard can it be? I have read many tales of such exploits, and it hardly seems much challenge at all.

Surely a man such as myself could complete this task with minimal effort.
Surely.
>>
No. 4125 ID: c01408
File 124710039861.gif - (12.42KB , 800x600 , 4.gif )
4125

So perhaps it is an easy task after all. Easy at least, for myself. For I am no ordinary man.

...though, I confess I have never gone dungeon-diving before. This will be my first attempt.

I feel somewhat under-equipped, lacking any armor to speak of and brandishing a weapon ill-suited to my tastes, but the blacksmith in Iniziare looked as though he had never even heard of a rapier. But father always taught me to make do with what I have, so here I stand, as prepared as I can be, to vanquish the inhabitants of this foul dungeon.
>>
No. 4129 ID: c01408
File 124710044949.gif - (13.46KB , 800x600 , 5.gif )
4129

So with all my understanding and confidence, I find I am left with but one minor, lingering question.

...how do I begin?
>>
No. 4131 ID: c80cec

>>4129
Examine CHEST and POTION.
>>
No. 4132 ID: 1afd58

>>4129
Take POTION.

Stab SPIDER for no REASON.

Open FIRST DOOR ON YOUR LEFT.
>>
No. 4133 ID: 489ca2

>>4129

Get ye flask.
>>
No. 4134 ID: e2680d

>>4129
In dungeons, everything you find may be useful.

Perhaps you could make use of the torch in case one of the paths are dark?
>>
No. 4140 ID: c01408
File 124710083126.gif - (13.49KB , 800x600 , 6.gif )
4140

Very well. I've taken the strange black POTION and added it to my inventory.
The chest seems tightly locked, and will not budge from its position. It's possible the thing's bolted to the ground.
>>
No. 4142 ID: 0a1f89

>>4129
LOOT EVERYTHING.
>>
No. 4144 ID: 1afd58

>>4140
Open first door. Look inside and go through if safe looking.
>>
No. 4151 ID: c01408
File 124710120033.gif - (13.81KB , 800x600 , 7.gif )
4151

This door seems to be blocked from the other side. A minor setback. I recall reading much of locked doors. Apparently, they are all over the place in dungeons.

Yes, this obsession with locks and keys seems familiar.
>>
No. 4155 ID: c80cec

>>4151
Pick up the strange mask-thing on the floor at your feet. Examine it for anything unusual.
>>
No. 4159 ID: e2cd75

>>4151
stick your hand in the hole on the wall
>>
No. 4161 ID: c01408
File 124710165387.gif - (6.61KB , 800x600 , 8.gif )
4161

>>4155
I am no culinary artisan, but I do believe this "mask" you speak of is in fact a piece of stale and mouldy bread.
>>
No. 4163 ID: fe9ad8

>>4151
Is there something sticking out of those planks(?) in the ceiling?
>>
No. 4168 ID: bc6db2

>>4161
Examine the POTION, is its stopper a reusable one?
If so, unstopper it and give it a smell (a rather indirect one if necessary by wafting it towards your nostrils rather than sticking your nose in and inhaling in case it is fuming).
>>
No. 4169 ID: 1afd58

>>4161
Well as Crawl has taught us, anything you find in the dungeon is good to eat. Pack that bread away for later, brohan.
>>
No. 4173 ID: c01408
File 124710201146.gif - (5.98KB , 800x600 , 9.gif )
4173

>>4169
Very well, I'll store the bread for later use.

>>4168
The flask smells strongly of OIL. It's probably oil.
But it might no be. I'm no roofer, so perhaps my understanding of the smell of pitch is misplaced.
Still, I say it smells like oil.

>>4159
>stick your hand in the hole on the wall
Are you sure about this?
This seems very foolish.
>>
No. 4176 ID: c01408
File 124710219751.gif - (6.59KB , 800x600 , 10.gif )
4176

Ouch!
Something bit me!

...well, that or I poked my finger on something. But of course, I'm not so clumsy! So clearly, there must be something alive in there.
>>
No. 4182 ID: 1afd58

>>4176
Well... try the door at the end of the hall. Maybe that one is unlocked.
>>
No. 4185 ID: da4b33

After that check the hole in the wall. Carefully.
>>
No. 4186 ID: c01408
File 124710249448.gif - (13.60KB , 800x600 , 11.gif )
4186

>>4163
>Is there something sticking out of those planks(?) in the ceiling?
Oh ho, correct you are! It seems there's something small and metal resting atop those metal slats which line the recess in the ceiling.
From the fresh air I smell, I can only assume this must be a subterranean vent, an architectural implement designed to keep this underground locale freshly-circulated. How clever, indeed.

Well, whatever that trinket is, I can't reach it.
>>
No. 4189 ID: add247

>>4186
try knocking it down with your beak...
>>
No. 4190 ID: b5b1e2

>>4176
Empty POTION into HOLE, then light on fire with TORCH. Let's show that hidden thing who's boss.
>>
No. 4191 ID: c01408
File 124710265948.gif - (5.02KB , 800x600 , 12.gif )
4191

>>4185
>After that check the hole in the wall. Carefully.
You must think old Muschio is a low-grade bolt, huh?

I'm not about to get my finger assaulted a second time!
>>
No. 4194 ID: 40dc56

can you open the door on the rightmost side?
>>
No. 4195 ID: c01408
File 124710292222.gif - (12.94KB , 800x600 , 13.gif )
4195

>>4189
Excuse me, I do not have a "beak". You must be thinking of some manner of BIRD.

>>4190
Burning that creature would serve no purpose. I have no use for its destruction, at least none that I can see.

>>4194
This one's locked. Needs some kind of key.
>>
No. 4196 ID: 7eda8b

>>4194
By kicking it down, if necessary?
>>
No. 4200 ID: c80cec

>>4195
Bollocks. What about that last door we haven't tried?
>>
No. 4201 ID: b5b1e2

>>4195
Try to lure it out with the bread then.

Can we open the MIDDLE DOOR?
>>
No. 4202 ID: c80cec

>>4195
also, throw STALE BREAD at VENT to knock TRINKET loose.
>>
No. 4208 ID: c01408
File 124710339550.gif - (13.15KB , 800x600 , 14.gif )
4208

>>4200
Of course! Two doors are locked, so the third one must be...

...also locked! With a very large key, it would seem.

I was always under the assumption dungeons offered one viable path.
>>
No. 4212 ID: 35cea2

Stick the stalebread in that hole. Perhaps you can lure the creature out and see what it is.
>>
No. 4213 ID: c01408
File 124710357236.gif - (12.43KB , 800x600 , 15.gif )
4213

>>4202
The mouldy bread does not appear to be a suitable tool for the job.

And further, the bars are so solid that the impact doesn't even jostle them.
>>
No. 4214 ID: c80cec

>>4213
Run at the wall, do a wall jump off it, and grab onto the planks in the ceiling.
>>
No. 4215 ID: ffcf66

>>4213
Check the spiderweb?
>>
No. 4216 ID: 036360

Use the bread as bait to lure out whatever is hiding in that hole.... hopefully it isn't too picky.
>>
No. 4217 ID: add247

>>4213
I'm gunna have to say take a 20 like anyone throwing something to knock something down. keep tossing it till you get lucky or the bread somehow goes through the cracks.
>>
No. 4218 ID: 7eda8b

>>4208
What's that in the spider web? we can't tell from here.
>>
No. 4219 ID: bffa2a

>>4213

Move the chest under grate.
>>
No. 4220 ID: c01408
File 124710388627.gif - (7.06KB , 800x600 , 16.gif )
4220

>>4215
>Check the spiderweb?
It would appear to contain a spider.

>>4214
I believe we have a failure to communicate properly. Those are not planks. They are bars.
>>
No. 4221 ID: c80cec

>>4220
Bars, whatever, makes no difference. Roll for ACROBATIC STUNT.
>>
No. 4223 ID: c01408
File 124710404840.gif - (5.84KB , 800x600 , 17.gif )
4223

>>4219
Okay, now I know we have a problem communicating. I already made it clear the chest would not move.

Honestly, would it kill you to pay attention? This dungeon is trying enough as it is!

Now since you all INSIST on me luring out whatever little beastie is in that hole, then I will reluctantly oblige and see if this mouldy bread can't serve some purpose.
>>
No. 4225 ID: 7eda8b

>>4220
Can you knock the object in the grating free with the tip of your sword? Perhaps if you also jumped?
>>
No. 4226 ID: fe9ad8

>>4220
I don't suppose you could reach the bars with your weapon, could you?
>>
No. 4231 ID: c01408
File 12471043467.gif - (13.48KB , 800x600 , 18.gif )
4231

Here little... monster. Come here.
Come to your uncle Muschio.
>>
No. 4232 ID: b5b1e2

Use sword to knock down trinket. Also poke sword in hole to try and stab the hidden monster.
>>
No. 4235 ID: c01408
File 124710459592.gif - (8.56KB , 800x600 , 19.gif )
4235

Well, that confirms my suspicions. There is indeed some sort of small animal living in that hole, and it appears to enjoy the taste of bread past-prime.

In my magnanimous wisdom, I forgive it for poking me.
>>
No. 4242 ID: 1afd58

>>4235
Stab monster through the head with your sword.

If your sword is unfit for stabbing, slash its head off with the sword.
>>
No. 4243 ID: ffcf66

>>4242
Don't kill it! Wait and see what it does.

Also, could one of those small rocks by the hole by chucked at the key to knock it down?
>>
No. 4244 ID: 7eda8b

>>4235
Awww. He's cute.

Heck if I know what you intend to do with it. Don't make any aggressive moves. (For example, do not stab him in the head)
>>
No. 4245 ID: 40dc56

give the animal some more bread
>>
No. 4247 ID: fe9ad8

>>4242
That seems a bit out of character. He just forgave it, plus:
>Burning that creature would serve no purpose. I have no use for its destruction, at least none that I can see.
>>
No. 4259 ID: c01408
File 124710553234.gif - (69.67KB , 800x600 , 20.gif )
4259

That seems to have done the trick. One tap with my broadsword and the trinket comes tumbling back to earth.

[Animated]
>>
No. 4267 ID: aaf584

>>4259
Use the key on the chest. Dance while you do it out of excitement.
>>
No. 4268 ID: 1afd58

>>4259
Try key on CHEST. If that doesn't work, then DOOR and DOOR and DOOR.
>>
No. 4270 ID: c01408
File 124710593637.gif - (13.24KB , 800x600 , 21.gif )
4270

That's funny, I don't see the key anywhere.
>>
No. 4271 ID: 7eda8b

>>4270
OH YOU LITTLE FUCKER.

Lure the critter out with more bread. This time do stab it.
>>
No. 4273 ID: bde1b8

>>4270
DAMMIT.

Lure creature back out with more BREAD.
>>
No. 4281 ID: add247
File 124710626116.png - (31.63KB , 350x350 , john facepalm.png )
4281

>>4270
you aren't very dexterous are you?
>>
No. 4286 ID: b5b1e2

Take snake as familiar. Ask if it knows how to retrieve the key.
>>
No. 4290 ID: c01408
File 124710650148.gif - (5.56KB , 800x600 , 22.gif )
4290

More disgusting bread did the trick.
It seems the little monster did indeed make off with my key. He still has it in-hand.

...In-claw.
>>
No. 4295 ID: ffcf66

>>4290
Ask him nicely to give it back.

If that doesn't work, bribe him with bread.

All else fails, make a nice leather belt.
>>
No. 4296 ID: 1afd58

>>4290
Grab it!
>>
No. 4299 ID: 7eda8b

Spank the key with the flat of your blade and hold it in place.
>>
No. 4309 ID: fe9ad8

>>4296
Let's at least try not to receive any more bites while dealing with this thing.
>>
No. 4319 ID: c01408
File 124710742244.gif - (6.16KB , 800x600 , 23.gif )
4319

I believe he and I have reached an agreement. He has his bread, I have my key.
>>
No. 4321 ID: c80cec

>>4319
Thank your little friend and try the key on the door on the right.
>>
No. 4324 ID: c01408
File 124710765629.gif - (7.67KB , 800x600 , 24.gif )
4324

I'm no locksmith, but this key looks like it's been bent.
Too bent to use in a lock.

I'd try bending it back, but I don't want to snap it by accident.
>>
No. 4326 ID: c80cec

>>4324
Double bollocks.

Maybe it was made that way. See if it fits in one of the other locks. Let's try the chest first.
>>
No. 4328 ID: 7eda8b

>>4324
What use is it, if not as a key? Let's try.

Hold it on the tip of your sword and hold it over the torch to heat it up. Then lay it on the floor and press on it with your shield to bend it straight.
>>
No. 4331 ID: aaf584

>>4328
That sounds reasonable. I second the suggestion.
>>
No. 4338 ID: c01408
File 124710809991.gif - (13.12KB , 800x600 , 25.gif )
4338

>>4328
Hey, that just might work.
The key balances on the end of the sword. If that torch is worth the light it's putting out, it should soften the metal just enough.
>>
No. 4341 ID: c01408
File 124710825727.gif - (5.06KB , 800x600 , 26.gif )
4341

Yes... yes, excellent!
The key is flat as a board!
>>
No. 4342 ID: 7eda8b

>>4341
Careful not to try until it's cooled off.
>>
No. 4343 ID: aaf584

>>4341
Wait for it to cool off, use it on the chest first. Dance with excitement while at it.
>>
No. 4345 ID: 1afd58

>>4341
Flat as Ruby's Chest!
>>
No. 4346 ID: c01408
File 124710851634.gif - (6.60KB , 800x600 , 27.gif )
4346

>>4343
Dance? What is it with you and dancing today?
Adventurers do not DANCE in the middle of a dungeon without proper cause.
And this chest doesn't seem to match this key, anyway.
>>
No. 4347 ID: 7eda8b

>>4346
Try each of the doors.
>>
No. 4348 ID: c01408
File 124710874236.gif - (19.66KB , 800x600 , 28.gif )
4348

The key fits nicely in the lock for the door on the right wall.
There appears to be a small room beyond with a number of objects inside.

I can see a lever, some sort of writing board covered in crude scribblings, a metal cage, a stone fountain or well set in the floor, and a large MONSTER PORTAL. Oh my, this must be quite the important room.

There also appears to be some manner of diminutive critter here.
>>
No. 4352 ID: 1afd58

>>4348
If CRITTER.Disposition == HOSTILE
Kill(CRITTER);
Else
Befriend(CRITTER, bread);
>>
No. 4353 ID: aaf584

>>4348
Quick, quick, attack it with the power of dance!
>>
No. 4355 ID: fe9ad8

>>4348
Greet the critter, but have sword and shield at the ready. Also, what exactly is a MONSTER PORTAL?
>>
No. 4367 ID: c01408
File 124711024694.gif - (20.51KB , 800x600 , 29.gif )
4367

>>4355
A MONSTER PORTAL is, as far as I understand it, a necessity to every dungeon. It's where monsters are summoned through from to inhabit and protect the dungeon from intruders.
Couldn't keep a dungeon stocked with monsters without one, I suppose.

The strange little monster seems to be eyeing me.

...should I do something?
>>
No. 4370 ID: 7eda8b

>>4367
Keep your shield up and ready but don't make the first hostile move. There is a small chance that it won't attack you.

Say "Hello there. Do you speak?"
>>
No. 4371 ID: c80cec

>>4367
Engage COMBAT STANCE. Become ready to attack it if it tries to attack you.
>>
No. 4372 ID: c01408
File 124711063172.gif - (7.56KB , 800x600 , 30.gif )
4372

"Hello there. Do you speak?"

>"Heya, bub! What's shakin'?"
>>
No. 4373 ID: 7eda8b

>>4372
Bravely introduce yourself!

Then say "Who might you be?"
>>
No. 4377 ID: c01408
File 124711098778.gif - (8.59KB , 800x600 , 31.gif )
4377

"I am Muschio Malto! Ex-prince and now soon-to-be-famous adventurer."

>"Well that's too bad 'cuz I ain't ever gonna remember all that. I'll just have the boss put 'rest in peace' on your tombstone instead."
>>
No. 4379 ID: b5b1e2

>>4372
Ask him if he remembers how he got here, and what his life was like before.
>>
No. 4381 ID: b5b1e2

>>4377
FFFUUUUU-
>>
No. 4386 ID: fe9ad8

>>4377
How brutish! I suppose you shall have to start the vanquishing with this little critter.
>>
No. 4387 ID: c80cec

>>4377
Triple bollocks.

Tell him that talking like that is very rude, and that it's also impolite not to introduce yourself. All while entering DEFENSIVE STANCE.
>>
No. 4392 ID: c01408
File 124711139815.gif - (13.40KB , 800x600 , 32.gif )
4392

>"Bossman hired me an' stuck me here to keep an eye out for adventurers like you. Nothin' personal, bub, but now's the time where we all go on full offense and rip you to pieces. That's sorta how this is supposed to go. We're monsters, after all."
>>
No. 4394 ID: c80cec

>>4392
Fair enough, I respect your professional attitude. NOW HAVE AT YOU!
>>
No. 4396 ID: aaf584

>>4394
"Fair enough, I respect your professional attitude."
*Breaks wine glass*
"NOW HAVE AT YOU!"
>>
No. 4398 ID: 7eda8b

"So how much is he paying?"
>>
No. 4405 ID: c01408
File 124711183590.gif - (3.83KB , 800x600 , 33.gif )
4405

"So how much is he paying?"

>"Eh, not much. But it's a livin'. I'm not exactly your top-shelf variety anyhow. I take what I can get."
>>
No. 4407 ID: 7eda8b

>>4405
"Health plan? Dental? I can see how you'd be a stickler for dental, with a fine set of jaws like that."

"Think you might want to work for me instead? We can loot the place and your share can be double what you're making now."
>>
No. 4409 ID: aaf584

>>4407
Diplomacy seems applicable to fallen royalty. I second that.
>>
No. 4412 ID: c01408
File 124711305555.gif - (7.16KB , 800x600 , 34.gif )
4412

"Think you might want to work for me instead? We can loot the place and your share can be double what you're making now."

>"I know the odds, but 'ey. Do me right an' I won't raise the alarm, 'ow's that for a deal?
>I accept gold, jewels, baubles, musical instruments, and anything made of solid candy."
>>
No. 4421 ID: bde1b8

>>4412
"Well met, critter!" then shake his offered hand.

Ask him his name.
>>
No. 4452 ID: c01408
File 124711650929.gif - (20.58KB , 800x600 , 35.gif )
4452

I attempted to shake the creature's hand, but he seemed unwilling.

>"No no no no no, bub. I said you pay me, as in NOW, or I'm raisin' the alarm like I'm expected to."
>>
No. 4453 ID: c80cec

I don't think we have any money on us, do we. Let's give our pockets a quick check...
>>
No. 4456 ID: bde1b8

CHECK INVENTORY.
>>
No. 4460 ID: c01408
File 124711696151.gif - (21.96KB , 800x600 , 36.gif )
4460

Uh-oh.
I DID mention I spent everything I had on my equipment, right?
I've got no money whatsoever. I AM carrying:
A broadsword
A shield with an M on it (I didn't have it designed, it was just a fortunate coincidence)
Black fluid in a flask
A half-eaten loaf of rotten bread
A length of rope (I read adventurers always need these!)

and, of course, the ORB OF INFINITE PSYCHE.
>>
No. 4461 ID: 35cea2

>>4460

Mind describing what this orb does?
>>
No. 4468 ID: c01408
File 12471175142.gif - (5.10KB , 800x600 , 37.gif )
4468

>>4461
Everyone has their dark secret.
Mine is this orb. But you should know what already.

The Orb of Infinite Psyche contains the fractured remains of a large portion of my very consciousness. Without it, I would be paralyzed by indecision and incompetency.
Through this Orb, the innumerate many voices of my own mind come reeling back, splintered into unfathomable depths, a multitude throng of my very being.

You countless voices both entering and spawned from my head, sprouting ideas both good and bad in an unceasing, a cacaphonous chorus to guide me where my own remnant faculties fail.

I would be so lost without you.
>>
No. 4472 ID: 35cea2

>>4468

And then the /quest/ers was an orbs
>>
No. 4477 ID: c80cec

Looks like we're not giving him that orb, then.

It seems like we're unable to continue a diplomatic solution. Attack him, unless someone else in the thread comes up with a better idea.
>>
No. 4486 ID: ffcf66

>>4477
What thread? We're in an orb.

Tell him the black stuff in the flask is black gold i.e. oil.
>>
No. 4489 ID: 7eda8b

Hold out the bread.

"Now hold on just a second. Is this candy? I don't share your palate."
>>
No. 4502 ID: c01408
File 124711900985.gif - (20.71KB , 800x600 , 38.gif )
4502

>>4486
To be honest, I don't know what it's oil. It could be something else.

>>4489
>"That's bad bread! D'you think I don't know what CANDY is?"

>"If you ain't got nothin' I'm afraid my friends and I are gonna have t'turn you into mash. Nothin' personal bub. So if y'got a bribe y'better hand it over right quick."
>>
No. 4506 ID: 7eda8b

Welp! I'm out of ideas.

Stab him in the head.
>>
No. 4508 ID: ac41ba

>>4502
Try to damage the portal in a swing that is very visibly not aimed at him, then say "If we must, let's fight."
>>
No. 4527 ID: bde1b8

Apologize.

FLEE, close and lock door behind you.
>>
No. 4533 ID: 95ab41
File 124712151414.jpg - (29.02KB , 477x358 , DestroyLife.jpg )
4533

>>4506
>>
No. 4538 ID: c01408
File 124712195529.gif - (20.49KB , 800x600 , 39.gif )
4538

>>4508
I swapped hands to get a better angle of attack.
"If we must, let's fight."

The sword swings brave and true, but I confess I am not used to this style.
It taps uselessly against the portal's stone frame.

>"Nice swing there, bub."
>>
No. 4539 ID: bde1b8

>>4538
Thank him like a proper gentleman.
>>
No. 4541 ID: 7eda8b

Now I'm double out of ideas.

Throw the flask at his mouth. Maybe it's poison. Or at least he'll get bits of glass in his mouth.
>>
No. 4542 ID: c01408
File 124712224457.gif - (8.66KB , 800x600 , 40.gif )
4542

>"HEY BOYS! WE GOT A LIVE ONE HERE! GET A MOVE ON!"
>>
No. 4543 ID: 489ca2

>>4542

Swing your sword with hopeless abandon.
>>
No. 4544 ID: 7eda8b

Get out. Slam door shut behind you. Lock it.
>>
No. 4545 ID: c01408
File 124712266520.gif - (10.56KB , 800x600 , 41.gif )
4545

>>4543
>"KHUH."
>>
No. 4546 ID: 7eda8b

Quick! Yank empty cage over to doorway. Stand on it. Pull lever. Jump if you have to. Hurry!
>>
No. 4547 ID: 7eda8b

Also, say "And I'm not even left handed!"
>>
No. 4548 ID: 40dc56

>>4547
hah
>>
No. 4549 ID: c01408
File 124712364370.gif - (20.93KB , 800x600 , 42.gif )
4549

>>4547
>Also, say "And I'm not even left handed!"
It's true; I'm ambidextrous.

I estimate I have about ten seconds before horrible throngs of monsters start pouring out of that gate. That should probably be my primary concern at the moment.
>>
No. 4550 ID: add247

>>4549
use cage to reach lever if that /is/ a lever.

if not look in the water for something.
>>
No. 4551 ID: 489ca2

>>4549

Wreck that shit.
>>
No. 4552 ID: 7eda8b

>>4549
No confidence on the lever thing?

We were just hoping it would shut the portal down.

Cause if I have a portal that lets monsters in, I'm gonna have the on switch where nobody can reach above the doorway leading in.

Yeah. That's the ticket.
>>
No. 4553 ID: ffcf66

>>4549
Do we have any idea what that lever might do? Could it stop the portal?

If all else fails we could bolt for the exit before they emerge and come back later better-prepared.
>>
No. 4556 ID: c01408
File 124712467631.gif - (5.53KB , 800x600 , 43.gif )
4556

>>4552
>>4553
I've never read about a monster portal that had an off switch. The whole point is that it's readily available. Shutting it off would be pointless.

I could try for the lever anyway, if that's my only option. I'm trying to imagine possible good outcomes but I'm having trouble. And I'm in a panic.
>>
No. 4557 ID: 42a775

>>4556

Well, what are the odds it could make things worse?
>>
No. 4558 ID: 7eda8b

New plan. Clamber up behind the portal and push as hard as you can to knock it flat on its face.
>>
No. 4559 ID: 49677a

>>4556
Leave room, lock door.
In that order, if possible.
>>
No. 4570 ID: c01408
File 124712714343.gif - (19.97KB , 800x600 , 44.gif )
4570

>>4558
This is just about the most hair-brained plans ever!
Whose dumb idea was this?

Oh, well. Technically I guess it was mine.
>>
No. 4575 ID: 7eda8b

Push harder!
>>
No. 4577 ID: c01408
File 12471283182.gif - (12.31KB , 800x600 , 45.gif )
4577

>"'ey, zere an urfquake er sum'in? Why's everyfin' all crooked?"
>>
No. 4578 ID: 7eda8b

KEEP PUSHING

WE'LL TELL YOU WHEN TO STOP
>>
No. 4579 ID: c01408
File 124712886390.gif - (19.06KB , 800x600 , 46.gif )
4579

>"HEY! HEY HEY HEY!"
>>
No. 4580 ID: 7eda8b

Is... is it still going? Where the heck is the center of gravity on this thing?

I believe it is too late to adopt an alternate plan.
>>
No. 4581 ID: c01408
File 124712921621.gif - (13.05KB , 800x600 , 47.gif )
4581

Well.

That went...

That went astronomically well, actually.

Judging from the blood, whatever monster was halfway out the portal got flattened by the... dimensional... severance of...
...whatever, he's dead, okay?
>>
No. 4582 ID: c80cec

Awesome. Take a minute to congratulate yourself before examining that well-like thing.
>>
No. 4583 ID: 7eda8b

Good job! Nice legs.

See? You can do this adventurer thing. We'll just have to work on making these calls less close in the future.

Let's take a look at that well.
>>
No. 4584 ID: c01408
File 124712997756.gif - (12.13KB , 800x600 , 48.gif )
4584

The well is... Well, it's a well.
If pressed, I would describe it as "well-like".

It contains lots of dark water, I can't see the bottom, it smells stale but drinkable, and there do not appear to be tiny goldfish inside.
>>
No. 4586 ID: 7eda8b

Now let's try that lever. Stand up on the cage and pull it.
>>
No. 4587 ID: c80cec

>>4584
Well that well wasn't nearly as interesting as I had hoped. Throw the switch above the door.
>>
No. 4588 ID: c01408
File 124713126736.gif - (14.50KB , 800x600 , poz.gif )
4588

What's this? A sudden weariness has come over me. I feel that... my mind needs some time to rest.
I'll give the Orb a break, and put this trainwreck of thought on pause for a short while.
>>
No. 4668 ID: c01408
File 124718033283.gif - (13.43KB , 800x600 , 49.gif )
4668

Well, back to it!
With the cage underfoot to bolster my reach, the lever gives and the writing board slides upward along a hidden track, revealing some manner of secret tunnel!

I've often read about hidden passages in dungeons. How perfectly fitting I should run into one on my first Dive.
But should I venture into the tunnel, or explore my currently-known areas more first?
>>
No. 4669 ID: 489ca2

>>4668

Check that tunnel out. We can always come back here later.
>>
No. 4670 ID: c01408
File 124718050615.gif - (13.16KB , 800x600 , 50.gif )
4670

Of course, of course, you're perfectly right about that.
Into the tunnel, then.
>>
No. 4671 ID: f95743

YOU HAVE FALLEN INTO MY TRAP
>>
No. 4672 ID: 099247

>>4668
Well aren't the doors where we just came from still locked? Poke ya head into the entrance room, see if anythings changed. If nothing then just head through the SEKRIT PAZZIG
>>
No. 4673 ID: c01408
File 124718086853.gif - (7.51KB , 800x600 , 51.gif )
4673

The passage continues on into a short, mostly empty hall.
There's what looks to be a scroll on a conspicuous pedestal, and some sort of scepter mounted on the wall, but otherwise the connecting tunnel is sparsely decorated.
>>
No. 4674 ID: f95743

TAKE IN THE SIGHTS UPON THE PEDASTAL, PRINCE OF BROKEN DREAMS.
>>
No. 4675 ID: 7eda8b

>>4673
Do the lines on the pedestal appear to have any meaning or purpose?

If not, try to read the scroll without touching it.
>>
No. 4676 ID: f95743

>>4675
THIS ONE OF US IS WISE. TAKE CARE OF OUR MORTAL COIL, HEIR OF SHATTERED MIND.
>>
No. 4677 ID: 35cea2

>>4673

That pedestal screams trap to me. Go into the next room, then throw a bit of moldy bread to knock off the scroll.
>>
No. 4678 ID: c01408
File 124718129687.gif - (9.56KB , 800x600 , 52.gif )
4678

The scroll on the pedestal contains some sort of runic inscription in a language made solely of tri-angular shapes.
Perhaps it is magical.
>>
No. 4679 ID: 35cea2

Can you remember the arrangement of triangles? If not, take the scroll via

>>4677

It might be valuble
>>
No. 4681 ID: c01408
File 124718165372.gif - (7.87KB , 800x600 , 53.gif )
4681

>>4677
No sense wasting time I suppose.
I'll just continue on to the next room then, shall I? Confront whatever immediate dangers are there, then try to use the bread as a disarming tool?
>>
No. 4682 ID: 35cea2

>>4681

Yes, proceeed into the next room. But first take a look at that sceptery object.
>>
No. 4683 ID: 7eda8b

Examine Scepter.
>>
No. 4684 ID: c01408
File 124718211356.gif - (9.65KB , 800x600 , 54.gif )
4684

KHHK-KHAAAAA!

INCREDIBLE PAIN
SOME KIND OF
SPEAR TRAP

GODS!
>>
No. 4685 ID: bde1b8

Well this will not end well.

Crawl back to the secret passage, if you can. You need to tend to that wound as quickly as possible.
>>
No. 4686 ID: 7eda8b

I see. This was to kill people approaching the pedestal from the doorway. How unfortunate it has nevertheless caught us.

Hold still to prevent further injury unless the mechanism is still moving. Examine wound. Are you stuck?
>>
No. 4687 ID: 35cea2

SORRY
>>
No. 4688 ID: 099247

OW FUCK

That shits gone and fucked our leg completely hasn't it?
>>
No. 4689 ID: c01408
File 124718262485.gif - (8.38KB , 800x600 , 55.gif )
4689

Hahh
hahh

I'm in incredible pain right now
It's really brought the world into a strange kind of clarity
I think that's adrenaline
I'm losing some blood here
My leg is staked to the wall by two metal spears

Frankly this level of pain is a sensation altogether new to me
>>
No. 4690 ID: 35cea2

Are those metal spears barbed? If not, try removing your leg from them, then bandaging the wounds with your shirt.

If they are, well you're fucked buddy.
>>
No. 4691 ID: 7eda8b

Try to stay calm. Can you tell what triggered this trap? If it's some kind of pressure-plate, could we try to pull our foot off it in the hope that the spears will retract? The spears are metal, so we're unlikely to be able to chop at them.

Have the spearheads met the wall opposite their source, or would there be room to pull your leg free that way? Are there barbs which would render this horrendously damaging?

Lastly, is this a world where magic exists to regrow a severely damaged or severed limb?
>>
No. 4692 ID: c01408
File 124718372669.gif - (113.94KB , 800x600 , 56.gif )
4692

>>4690
>try removing your leg from them
I-- I suppose I don't have any other choice.
I can feel metal against my kneecap.

Gods give me strength.

[animated]
>>
No. 4694 ID: 7eda8b

Use whatever cloth is available to put pressure on the wounds.

How far is this dungeon from a healer?
>>
No. 4695 ID: 67c611

>>4692
Not cool man.
>>
No. 4696 ID: 331584

Try to tear off a strip of cloth from your shirt to staunch the bleeding. If all else, try to crawl back to the flame room and cauterize the wound with the fire.
>>
No. 4697 ID: 099247

>>4694
This. Rip up whatever shitty cloth/clothing you have on you and bandage that shit tightly.
>>
No. 4698 ID: 489ca2

>>4692

Hold your leg in pain.
>>
No. 4699 ID: c01408
File 124718415891.gif - (8.47KB , 800x600 , 57.gif )
4699

I seem to remember that keeping a wound elevated helps.

This pain is really tremendous.
It's like nothing I have ever felt before.

It occurs to me briefly that I can't feel my toes.
>>
No. 4700 ID: bde1b8

>>4696
On the way TO the flame room, wash the leg using water from the well.

Assuming you can be conscious for all this. God give you strength, Muschio.
>>
No. 4701 ID: bde1b8

>>4699
I believe in you, Muschio!
>>
No. 4702 ID: 7eda8b

Wow. I can see the wall through your knee.

Okay, forget bandages. And definitely forget all that stupid cauterization crap. Tie a tourniquet just above the knee.
>>
No. 4703 ID: 7eda8b

For clarity: Tie TOURNIQUET using ROPE
>>
No. 4704 ID: c80cec

>>4702
>>4703
This. A tourniquet is probably the best course of action right now.
>>
No. 4705 ID: c01408
File 124718529386.gif - (8.63KB , 800x600 , 58.gif )
4705

Rope makes for a poor tourniquet, but I'm low on supplies and I need all the force I can get.
It's a start.

I can't stand up.
But I still need to cauterize the wound.
>>
No. 4706 ID: bde1b8

>>4705
Crawl to well, wash out wound first. We don't want you getting Tetanus.
>>
No. 4707 ID: 489ca2

>>4705

Drag yourself back to the first room and use the TORCH to cauterize the wound.
>>
No. 4708 ID: fb5d8e

Poor oil into wound.
Crawl back to entrance.
Light on fire with torch.
>>
No. 4709 ID: bc6db2

>>4705
I'd cauterize the wound.
If you can manage to crawl back to the entrance and heat up your sword with the torch again, you could use that.
Also it may be a good time to just grab the scroll, it's not like it can get any worse. Can it?
>>
No. 4710 ID: 7eda8b

I am not down with this cauterization plan.

With the tourniquet in place, we're hopefully not going to bleed to death. Setting our leg on fire doesn't seem a solid plan.

Muschio. Think clearly. How far is it from here to a healer?
>>
No. 4711 ID: c01408
File 124718561558.gif - (47.47KB , 800x600 , 59.gif )
4711

I can't make it back to the torch like this.
But I still have another trick up my sleeve, so to speak.

[animated]
>>
No. 4712 ID: 099247

>>4711
FUCK YEAH, CAPTAIN PLANET!
>>
No. 4713 ID: 8ce2bf

Heat up the sword and cauterize it in 1-2 second bursts.
>>
No. 4714 ID: bc6db2

>>4711
Hooray! Just heat up that sword and press it against the wounds. Bite a bit of the rope whilst you're at it to stop you dropping the sword and doing a half-assed job.
>>
No. 4715 ID: 8ce2bf

Also are there any other magical powers you happen to have up your sleeve?
>>
No. 4716 ID: fb5d8e

Drench scroll in oil.
Stuff oil in wound.
Light on fire.
>>
No. 4718 ID: c01408
File 124718604311.gif - (8.98KB , 800x600 , 60.gif )
4718

It's hardly even magic. Just a knack I picked up from the court wizard when I was a boy.
But a source of flame is invaluable.

The iron of the broadsword heats up quickly. If I can get this injury under control, I can seek a healer, or some sort of recovery magic, and I may not have to amputate the leg.

The pain is rather immense.
I realize now I can't feel my right foot at all.
>>
No. 4719 ID: 489ca2

>>4718

Do what you gotta do.
>>
No. 4720 ID: fb5d8e

Amputate leg in one swift motion.
>>
No. 4721 ID: bc6db2

>>4718
Bite some rope, do what you got to do.
>>
No. 4722 ID: c80cec

>>4718
That leg is too far gone. You're going to have to amputate above the knee. Do it quickly, and make sure it is cauterized.
>>
No. 4724 ID: 099247

Amputating the leg is fucking crazy, just cauterise the damn wound for now. If it gets worse then we'll think about amputation.
>>
No. 4727 ID: 7eda8b

If you can avoid getting blood on it, you should get the scroll. We already got hit by the trap protecting it. You'll feel better about this endeavor if you gain some hopefully magical item for your trouble. Perhaps the scepter too.
>>
No. 4728 ID: c01408
File 124718731931.gif - (299.49KB , 800x600 , 61.gif )
4728

There is no more lively sensation than that of pain; its impressions are certain and dependable, they never deceive.

Pain is only weakness leaving the body.

[Animated]
>>
No. 4730 ID: 35cea2

Swear profusely
>>
No. 4732 ID: 489ca2

>>4728

Fight through the pain.
>>
No. 4733 ID: 099247

I think this honestly deserves a sound

FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
>>
No. 4735 ID: c01408
File 124718797539.gif - (8.05KB , 800x600 , 62.gif )
4735

Pain pays the income of each precious thing. Pain nourishes courage, for after all, what brave man has ever lived who has had but wonderful things happen to him?

My leg should be all right for now. But there may be amputation in my future if I don't find some means of magical healing.

Though to my fortune, this is a dungeon, and I have read that many magical things are oft stocked therein.
>>
No. 4738 ID: 35cea2

>>4735

You're a badass. Now go grab that scroll, perhaps it's got healing magics.

Either that or it will summon horrible monsters to rend your limb from limb.

I'd risk it if I were you.
>>
No. 4739 ID: 7eda8b

Woah! Hold on a second. Something's different about the pillar.

Examine it slowly and carefully. Don't make any sudden movements towards it.
>>
No. 4743 ID: c01408
File 124718863368.gif - (5.34KB , 800x600 , 63.gif )
4743

Magical writings seem to have appeared on the pedestal.
They say...
>>
No. 4744 ID: 1afd58

do so
>>
No. 4745 ID: 7eda8b

...

...

...Take the scroll.
>>
No. 4746 ID: c80cec

Prepare yourself for more pain and then take the scroll.
>>
No. 4750 ID: 099247

Take the scroll, if we get nothing from it just keep going, i'm pretty sure that trap is the only one here
>>
No. 4761 ID: c01408
File 124719002697.gif - (8.11KB , 800x600 , 64.gif )
4761

Whatever language this scroll is in, I can't read it, so it doesn't do me much good right now.
Still, I'll take it with me.

I feel better enough to move now, but I can't walk. I'm sufficiently hobbled from the trap.
I can crawl, though. I should make it my first priority to do something more about my leg.
>>
No. 4762 ID: 7eda8b

Become aware of a suspicious line across the ceiling. We should be careful not to cross underneath it.

Is the scepter long enough to serve as a walking stick? Use your sword, if not.
>>
No. 4763 ID: 35cea2

Dip a bit of cloth into the black oily substance, then dab it lightly on the wound. It might help, but be on the safe side and don't apply too much.

Also try drinking a drop of it.
>>
No. 4766 ID: c01408
File 124719082737.gif - (6.09KB , 800x600 , 65.gif )
4766

>>4762
>Become aware of a suspicious line across the ceiling. We should be careful not to cross underneath it.
That would mean I can't continue down this path at all. Unless you know of another route my options are limited.
>Is the scepter long enough to serve as a walking stick? Use your sword, if not.
Not nearly long enough, and a sword makes a poor walking stick at best and a means to further self-injury at worst.

>>4763
A single drop of the elixir has no discernible effect. It tastes thick and gritty and just slightly sweet.
As eating pitch was never a childhood hobby of mine, this does not help me discern any further as to whether or not this mixture is actually oil.
>>
No. 4767 ID: 7eda8b

Try to obtain the scepter. Maybe something will happen that isn't bad.
>>
No. 4771 ID: 40dc56

maybe you could toss something towards the suspicious line to maybe trigger the trap at a safe distance?
>>
No. 4774 ID: 099247

Try and whack the ceiling area next to the slit in ceiling. Try and jolt the trap into activating with us at a safe distance.
>>
No. 4778 ID: c01408
File 124719200693.gif - (71.88KB , 800x600 , 66.gif )
4778

>>4767
All right, I might as well take the scepter while I'm here then.

Let me just --

[animated]
>>
No. 4780 ID: 099247

Don't let this be it!
>>
No. 4783 ID: bc6db2

>>4778
Damage report!
>>
No. 4784 ID: c01408
File 124719255655.gif - (8.70KB , 800x600 , 67.gif )
4784

I find that the harder I work, the more luck I seem to have.
>>
No. 4786 ID: 099247

>>4784
Holy fucking shit lol, i was hoping for that to happen. Can you get your head out of that?
>>
No. 4787 ID: 35cea2

>>4784

Yeah... Perhaps delving further won't be do any good. Time to cut our losses and get out of here.
>>
No. 4788 ID: 7eda8b

>>4784
Thomas Jefferson. Nice.

Pry your nose free and let your heart rate lower.

Have you obtained the scepter, or was it just a dummy?
>>
No. 4790 ID: c01408
File 124719300089.gif - (8.47KB , 800x600 , 68.gif )
4790

Unless the architect is a man with a fetish for fool's errands, this rod had surely better have SOME sort of magical invocation.
>>
No. 4791 ID: 7eda8b

What's that say on it? Looks like '-eali-' from here.
>>
No. 4792 ID: 35cea2

>>4790

Examine the LETTARS
>>
No. 4793 ID: c01408
File 124719326787.gif - (6.90KB , 800x600 , 69.gif )
4793

Fortune smiles upon me! The affixed bit of parchment declares that this is a rod of HEALING!
>>
No. 4794 ID: c80cec

>>4793
Cross your fingers then evoke that rod on your leg. This better not be some cruel joke...
>>
No. 4795 ID: 35cea2

>>4794

Considering the writing on the pedestal and the artpiece which the secret pass was hiding behind, I am getting the feeling this dungeon IS a cruel joke.
>>
No. 4797 ID: 099247

Okay so, two traps in the room and a convenient rod of "healing"? Fuck that. Don't use it.
>>
No. 4798 ID: 8ce2bf

Suck on the Rod of Healing to get the most healing out of it. Remember to use tongue.
>>
No. 4799 ID: 7eda8b

If we're going to assume absolutely everything in this dungeon is a cruel lie, we should really focus on crawling away from it and getting to the nearest town.

...if we are not, let's try to use the scepter on our leg.

Alternately, we could see if it closes the wound on the head of our monster friend first. Except that might drain the juice and bring him back to life. So maybe not.
>>
No. 4800 ID: f21281

>>4793
Move your thumb.
>>
No. 4803 ID: c01408
File 124719425695.gif - (10.90KB , 800x600 , 70.gif )
4803

Ah, now THIS is a magical device I know how to use! I was well-trained in magically-imbued items; though the scripts of arcane lore that comprise most scrolls still eludes me this healing rod serves a purpose.
With just one cast of its latent power, my bones begin to knit before my very eyes. The goddess of health must have smiled upon me, for my leg, though still severely weakened, is strong enough after a single application to prevent the need for amputation.

And keeping my limbs is always a cornerstone of good news.
>>
No. 4804 ID: 7eda8b

Heal to full leg health unless there is some reason not to do so.
>>
No. 4805 ID: c01408
File 124719489256.gif - (8.00KB , 800x600 , 71.gif )
4805

I don't understand. The wound still hurts!
It's almost as if there-

...what kind of jackanape makes a rod of MINOR healing?!
>>
No. 4806 ID: 7eda8b

Can't you use it multiple times?
>>
No. 4807 ID: 1afd58

>>4805
The same kind that leaves messages to reload extremely unpleasant traps?
>>
No. 4808 ID: c80cec

>>4805
Does using the rod again have anymore effect? If not, can we at least limp around now?
>>
No. 4809 ID: 227d44

>>4803
Check how many charges are left in it.
>>
No. 4810 ID: c01408
File 124719519344.gif - (9.21KB , 800x600 , 72.gif )
4810

AND IT ONLY HAD ONE CHARGE!
>>
No. 4811 ID: 227d44

>>4810
Oh FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
>>
No. 4812 ID: 1afd58

>>4810
RAGE FURIOUSLY AND DANCE AROUND ON YOUR INJURED LEG
>>
No. 4813 ID: 7eda8b

reaction image.jpg
>>
No. 4814 ID: c80cec

>>4810
Use RAGE to fuel RESOLVE and walk around on gimpy leg.
>>
No. 4815 ID: c01408
File 124719596381.gif - (11.37KB , 800x600 , 73.gif )
4815

I can stand, and I can walk (albeit with a beggar's hobble), but this antagonizing portcullis still impedes my progress.
>>
No. 4816 ID: 227d44
File 124719596928.gif - (10.41KB , 800x600 , lol i troll u.gif )
4816

>>4810
>>
No. 4817 ID: 7eda8b

>>4815
I don't suppose you could just lift or pry it upwards?
>>
No. 4818 ID: 35cea2

>>4815

Remember to be extra careful of traps from now on. Use the scepter to probe suspicious looking objects.
>>
No. 4819 ID: 2abfb1

examine doorway, is the door opaque? What appears to lie beyond if it is not?
>>
No. 4820 ID: c80cec

>>4817
Ah hell, it's worth a try.
>>
No. 4822 ID: c01408
File 124719651842.gif - (11.36KB , 800x600 , 74.gif )
4822

>>4817
Having had my face nearly crushed under it, I can posit with relative certainty that this gate is too heavy to lift.
Further attempts prove this theory to be accurate.

>>4819
I cannot see what lies beyond, for it curves again into a winding passage, like the one that led here.
>>
No. 4823 ID: c80cec

Try replacing the healing-rod. provided Muschio didn't smash it in his rage.
>>
No. 4825 ID: 2abfb1

>>4822
Re-examine pedestal in case we missed anything, if not, return to previous room where it may be advantageous to use sward to chip off a tooth from dead monster(s) there to have a solid (non-bread) item for tossing to test traps, especially one which can bounce.
>>
No. 4832 ID: c01408
File 12471994644.gif - (6.29KB , 800x600 , 75.gif )
4832

>>4823
Put it back?
Like this?

Come now, give them some credit. No one would be so stupid as to make a door that reopens like THAT.
>>
No. 4833 ID: 489ca2

>>4832

inb4 door opens
>>
No. 4834 ID: c01408
File 124719953833.gif - (8.81KB , 800x600 , 76.gif )
4834

>>
No. 4835 ID: add247
File 124719971718.gif - (3.56KB , 126x86 , john is not amused.gif )
4835

>>4834
>>
No. 4836 ID: 35cea2

>>4834

When you're done ogling the wall to your left, proceed on through.
>>
No. 4837 ID: 099247

Well. Best head onwards then!
>>
No. 4838 ID: f373c2

The last few adventurers who came through here might have fallen for the same trap.

Perhaps that's why the rod only had one charge left.
>>
No. 4839 ID: add247

>>4834
wiggle your sword in front of you to doublecheck
>>
No. 4840 ID: 7eda8b

Just to be certain: Is there any form of swinging door whatsoever on the passage before you? Perhaps a door that could be swung into the room to catch the portcullis should it slam downwards again for any reason.
>>
No. 4841 ID: f373c2

Anyway, the only thing to do is press onward. The only things behind us are locked doors and a dirty well, so there's no point in backtracking unless we find more keys.
>>
No. 4844 ID: c01408
File 124720439474.gif - (10.85KB , 800x600 , 77.gif )
4844

No more traps impede my progress. I travel safely and uneventfully through the tunnel to find a new room on the other side.

The room appears to be some manner of workshop or storehouse, perhaps serving both functions at once.
Some manner of monster sits wrapped in midday sleep and hunched on a box which barricades the door from whatever horrors might be on the other side.

There are a number of crafting implements here, notably a wooden mallet and logger's axe, as well as a two-man saw.
The chair against the wall, as well as the boxes themselves which lie in a haphazard array across the floor, may well have been fashioned by whatever craftsman to whom these tools belong.
>>
No. 4845 ID: c80cec

>>4844
What's that on the floor below you?
>>
No. 4846 ID: 7eda8b

What's that on the floor under you? Sawdust?

We have two options here. We can wake the monster and introduce ourselves, hoping that it must be in opposition with the remainder of the dungeon to have barricaded the door so, or we can kill it in its sleep... not gentlemanly, but speaking with the last monster certainly had no benefit, and we're now weakened by injury.
>>
No. 4847 ID: c80cec

>>4846
Or we can put the sword to it's throat and interrogate it.
>>
No. 4848 ID: c01408
File 124720491945.gif - (10.75KB , 800x600 , 78.gif )
4848

Oh ho, the floor appears to have been deftly scattered with brittle shells and seed pods. Treading upon them would make a ripplingly loud noise.

Perhaps the monster is trying to avoid being ambushed by adventurers such as myself, and has in this endeavor sought the employ of these hollow husks.
A clever ruse.
>>
No. 4849 ID: c80cec

>>4848
Can you reach down to the floor and gently sweep away some of the shells to make a path?
>>
No. 4850 ID: 099247

I don't suppose its too obvious to just throw your sword at the thing from here? I'm somewhat against the idea of it in case we miss.
>>
No. 4852 ID: 7eda8b

Perhaps we could brush the seeds away and place the tools in the tunnel to rob him of available weaponry before we wake him up. Might be a tad noisy, even if we're careful, but... he DID just sleep through an awful lot of screaming, if you don't mind me saying.
>>
No. 4854 ID: c01408
File 124720687643.gif - (7.79KB , 800x600 , 79.gif )
4854

Trying to brush the dried, brittle seed pods across the cold and smoothed stone floor may create the exact kind of noise that this guard is waiting for.

Of course, I suppose if I were extra careful, it MIGHT not make much noise...

This decision is not one I'm given to lightly. I'll leave it to my fractured half to decide.
>>
No. 4855 ID: 40dc56

maybe you can meticulously pick up each little crumb thing one by one. Can you stretch down there?
>>
No. 4857 ID: c01408
File 124720759257.gif - (9.88KB , 800x600 , poz2.gif )
4857

Why don't you all take a moment to think on that.
I'll leave this to my fractured consciousness and return to the dilemma at hand in due course.
>>
No. 4865 ID: 8ce2bf

Throw some oil out in front of the guard to slip him up when he wakes and use the time he spends stumbling to strike with your sword.
>>
No. 4879 ID: 1afd58

>>4857
Pardon, sir, but I seem to be in a bit of a pickle. You see, I can't venture further into the room here due to these blasted seeds and shells. Perchance, would you help me across? Then we could have our words like gentlemen, or resort to honorable violence, if that is more to your liking.
>>
No. 4880 ID: bde1b8

>>4879
This, then if it is violent, let it chase you back to the last room. Try and catch it with the portcullis trap.
>>
No. 4886 ID: f95743

WE HUNGER. CONSUME THE SLUMBERING GUARDIAN'S FLESH SO THAT WE MAY RECOVER FROM OUR...ACCIDENT.
>>
No. 4912 ID: f98e0b

We could back off and explore the other doors.
Or maybe throw the sword at the monster if you think you've got the strength to kill it that way.
>>
No. 5826 ID: c01408
File 124753185427.gif - (11.00KB , 800x600 , 80.gif )
5826

I've opted to attempt retrieving the shells one by one and storing them on my person, but this presents two unique problems.
The first is that finding enough pockets to store them in without clattering against each other and making the very noise I attempted to circumnavigate is becoming a true challenge.
The second is that by the time I am done clearing a path I may have died of old age.

>>4886
>WE HUNGER. CONSUME THE SLUMBERING GUARDIAN'S FLESH SO THAT WE MAY RECOVER FROM OUR...ACCIDENT.
I am sure that even the most saintly and willful man has strange thoughts; random firings within the brain that trigger the most bizarre impulses.
Most are lucky to have these fleeting thoughts pass as nothing more than faint flickers of the subconscious, a nomad thought thankfully lost to the seas of consciousness.
I can attest that it is much more unsettling to have these thoughts specifically dictate themselves to you.
>>
No. 5829 ID: 5c469d

>>5826
NOW IS NOT THE TIME FOR DICKERING ABOUT. CONSUME THE GUARDIAN'S FLESH, THAT WE MAY ONCE AGAIN BE WHOLE. IF IT IS THE INEVITABLE COMBAT WHICH STAYS YOUR HAND, THERE IS A PERFECTLY ACCEPTABLE BAG OF FLESH BACK IN THE ROOM CONTAINING THE MONSTER PORTAL.
>>
No. 5836 ID: 1e1932

>>5826

Why don't you try pressing your palms against the ground and shimmying yourself out of the hole that way?
>>
No. 5839 ID: f21281

>>5826
You have EXTREMELY LONG LEGS. I'm quite sure the distance of the shells is lesser than the length of your leg.

Just step over them.
>>
No. 5840 ID: 4714be

Unless pouring the contents of the bottle on the pods would quiet them, I'm at a loss here.
>>
No. 5842 ID: 8ce2bf

Take off your clothes and oil them up. Proceed to throw them at the guard's face, and then apprehend him with your sword and ask him what he is doing here.
>>
No. 5843 ID: 7eda8b

Quietly jump over the husks.

Ready your sword and board.
>>
No. 5846 ID: e84fc5

Tear off strip of cloth.
Soak strip of cloth in black substance.
Put strip in vial of black stuff.
Strike sword on rock to make spark (no doubt waking the brute).
Attempt reasoned discourse with brute, apply fiery death when needed to aid negotiations.
>>
No. 5848 ID: c01408
File 124753373424.gif - (11.00KB , 800x600 , 81.gif )
5848

>>5839
>>5843
The problem here is that the aperture of this portal does not provide a very adequate foundation for that kind of mobility.
But very well! I shall attempt to overcome the shells by sheer dexterity!
>>
No. 5849 ID: fb5d8e

Wait. Light the seeds on fire.
>>
No. 5853 ID: 4714be

>>5848
Given your current injury, this seems like it may be a bad idea.
>>
No. 5855 ID: f21281

>>5848
Turn around, enter room backwards.

You can stretch your legs out better, place your toes on the floor past the shells, then shove yourself back from the hole to teeter onto the flats of your feet.
>>
No. 5862 ID: 0dcc29

>>5848
>sheer dexterity
>just had a spike driven through leg

That's not going to work dear Muschio. Might i suggest covering the dry, crisp and cracking shells with the oil to muffle the sound. Or at least cover areas that you can step into and across.
>>
No. 5863 ID: c01408
File 124753514416.gif - (35.05KB , 800x600 , 82.gif )
5863

No better time to take a chance.
For chance is the providence of adventurers.
[animated]
>>
No. 5864 ID: 1e1932

>>5863

Brilliant work, Muschio! You did good.
>>
No. 5865 ID: 8ce2bf

>>5863
Accidentally fall over backwards now.
>>
No. 5866 ID: 7eda8b

Attempt to assess moral standing of monster based on appearance alone, and other nearby clues.

C'mon, Sherlock.
>>
No. 5867 ID: e84fc5

Prepare to coup de grace enemy. Wake him and convince him to join with us as a lackey.

Your eloquent nature should ensure the task is completed successfully and in short order. In the unlikely even of failure are readied sword can be used to drive the point home.
>>
No. 5869 ID: 4714be

>>5863
Maybe this time we should skip the pleasantries with the dungeon dweller and go right to the vanquishing part.
>>
No. 5870 ID: ffcf66

>>5863
Hurrah!

The monster looks unarmed. Maybe we should take one of those weapons and put the other two back in the tunnel where it can't easily get at them, then wake him up.
>>
No. 5871 ID: 8ce2bf

Grab monster and put your sword to his neck and ask him what he's doing here.
>>
No. 5873 ID: c01408
File 124753574772.gif - (11.57KB , 800x600 , 83.gif )
5873

The time for confrontation has come. But by what means?
Should I attempt to reason with this beast, or forego pleasantries and simply take steel to flesh and solve the dilemma in that manner?
>>
No. 5874 ID: 4b2399

>>5873
Put your sword to his throat and try to wake him. We don't know anything about this guy yet.
>>
No. 5875 ID: 1e1932

>>5873

A little diplomacy never hurt anyone. Let's see if we can talk to him without him trying to kill us.
>>
No. 5876 ID: 8ce2bf

>>5873
You want to know if he is friendly but not to take any chances. Keep your sword at the ready and wake him up by calling out.
>>
No. 5877 ID: 2abfb1

>>5873
Striking down an unconscious man...creature...monsterthing is very uncouth. Disarm him, then waken him. Tie him up if he seems hostile (you do have rope).
>>
No. 5882 ID: c01408
File 124753652730.gif - (11.08KB , 800x600 , 84.gif )
5882

Very well, I shall spare the monster until it is awake enough to give proper answer, or at least proper challenge.

>"Ho, monster!"
...now what do I say?
YOU'RE the decision-making half! This is your job!
>>
No. 5884 ID: 2abfb1

>>5882
Be crafty. "Sleeping on the job, eh? What if an adventurer were to come through here? You'd be in quite a lot of trouble. You're lucky you have me to cover for you."
>>
No. 5885 ID: 1e1932

>>5882

"...What's shakin'?"
>>
No. 5887 ID: 7eda8b

Oh man he's got scary looking eyes.

"I have come here to rid this place of its evil. I noticed you here with a barricade against the door. What allegiance do you hold?"
>>
No. 5888 ID: 4b2399

>>5882
"Wanna go to a club where people wee on each other?"
>>
No. 5892 ID: e84fc5

I have spared your life only because I believe you can serve me, but I need food and you can serve me dead too.

I am prince Muschio Malto the Third, rightful born ruler of North Piacevole, Scion of the very Gods themselves who decreed that my line rule over you mere mortals by divine mandate.

Serve me loyally and true and your rewards shall be wealth, happiness and prosperity beyond the imaginings of such a lesser mind than yours.

Oppose me and your reward will be a swift death and the knowledge that your form will sate my hunger.
>>
No. 5897 ID: c01408
File 124753718576.gif - (6.94KB , 800x600 , 85.gif )
5897

I'll attempt a ruse to outwit the monster.
"Sleeping on the job, eh? What if an adventurer were to come through here? You'd be in quite a lot of trouble! Well, you're lucky you have me to cover for you!"
>>
No. 5900 ID: c01408
File 124753732498.gif - (7.26KB , 800x600 , 86.gif )
5900

...
>>
No. 5903 ID: 4b2399

>>5900
Get ready to swing that sword like the motherfucking fist of the north star...
>>
No. 5904 ID: 2abfb1

Not the talkative sort, eh? Maybe he doesn't speak the same language?
>>
No. 5905 ID: 1e1932

>>5900

You're going to scare it if you go waving that thing around.
>>
No. 5907 ID: 7eda8b

"Hello. Do you speak?"
>>
No. 5910 ID: 0dcc29

"You don't even speak? Useless! Go make yourself useful and move that junk out of the way of the door"

I don't think we'll get another bout of silence. Get ready to attack.
>>
No. 5921 ID: c01408
File 124753830272.gif - (7.51KB , 800x600 , 87.gif )
5921

Seeing my attempt at placation through rusement has failed, I prepare to strike -- but I hardly have time to move the sword before the monster grabs the blade itself in its gigantic stony phalanges!

It yells something in a tongue I can't understand.
>"βδЉ ФЫЃЛЙ ЭПР?!"
>>
No. 5923 ID: 2abfb1

>>5921
>"βδЉ ФЫЃЛЙ ЭПР?!"
Oh well in that case this must all be a misunderstan--haHAHHH!"
>>
No. 5924 ID: 7eda8b

Oh no! Get the axe!
>>
No. 5926 ID: 0dcc29

APPLY SHIELD TO FACE.

(The monsters god damn)
>>
No. 5928 ID: c01408
File 124753857982.gif - (6.91KB , 800x600 , 88.gif )
5928

>>5924
I CAN'T!
I PUT THE AXE IN THE TUNNEL SO THE MONSTER COULDN'T GET IT !
Like you TOLD ME TO!
>>
No. 5929 ID: 1e1932

>>5921

"What?! I don't understand a word you're saying!"
>>
No. 5932 ID: ec1a70

>>5926
This, your sword isn't your only weapon
>>
No. 5933 ID: 7eda8b

Bash the shield into the monster's face while pulling back really hard on the sword.
>>
No. 5936 ID: 8ce2bf

Break the vial of oil into his eyes.
>>
No. 5937 ID: 4714be

>>5928
>Maybe we should take one of those weapons and put the other two back in the tunnel
Which one did you take then? Regardless, apply it to our adversary.
>>
No. 5939 ID: f98e0b

MUSCHIO
Pull yourself together
Remember why you're here
and SHIELDBASH the bastard.
>>
No. 5941 ID: c01408
File 124753939674.gif - (10.76KB , 800x600 , 89.gif )
5941

When one option is occupied, a good fighter always considers the other!
The shield proves just as good a weapon as the ones it was crafted to deflect, and the monster's face bears the brunt of my shield-bashing assault!
My sword is again freed!
>>
No. 5942 ID: 1e1932

>>5941

Pick that sucker up and pose in a defensive position!
>>
No. 5943 ID: e84fc5

Remember to use your natural weapons and FEAST ON THE FLESH OF YOUR FOES.
>>
No. 5944 ID: 0dcc29

GO! Don't relent, drive forward and run it into the box and follow up with a thrust.
>>
No. 5949 ID: c01408
File 124754004965.gif - (11.49KB , 800x600 , 90.gif )
5949

Time to take on a defensive position. I don't know what the creature may attempt next.
>"ЦВЕТА В МОЕЙ ГОЛОВКЕ!!"
I step back, but the creature is clearly enraged.
I am only thankful its mobility seems even more limited than my own.
>>
No. 5951 ID: 8ce2bf

Throw the vial of oil into his open mouth.
>>
No. 5952 ID: 7eda8b

"English! I only speak English! Everyone for a hundred miles speaks English! The monsters that came through a portal to another dimension even spoke English!"

Try to make some kind of I-don't-want-to-kill-you gesture.
>>
No. 5953 ID: 5c469d

>>5949
very carefully, yell "ВЫЙДИТЕ ЗДЕСЬ СТАЛКЕРА" at it.
>>
No. 5954 ID: f21281

Sexually proposition it.
>>
No. 5955 ID: 0dcc29

>>5952
Actually, i change my mind, this seems like a good idea.

Try to relax yourself and show some peaceful body language. Maybe it's not hostile..? I mean it only attacked us when we drew our weapon.
>>
No. 5956 ID: c01408
File 12475411251.gif - (7.43KB , 800x600 , 91.gif )
5956

>>5953
I have no idea what that means or how to pronounce it, and neither do you!

The creature shrieks a banshee's wail and tenses to pounce like some feral cat!
My impulses tell me to throw the flask -- so lacking time for further contemplation, off it goes!
My aim is straight and true!
>>
No. 5957 ID: 0dcc29

>>5956
Can you project that tiny flame? Maybe you could ignite the oil? Assuming its oil
>>
No. 5958 ID: c01408
File 124754162164.gif - (24.93KB , 800x600 , 92.gif )
5958

The potion has something of an unexpected effect.
>>
No. 5959 ID: 4714be

>>5958
Maybe you should stick to killing things instead of befriending them. You certainly have a knack for it.

Also, inspect those crates.
>>
No. 5960 ID: 7eda8b

Good thing we didn't drink that, huh?
>>
No. 5961 ID: 7eda8b

Search what's left of the body. Try to move the crate.
>>
No. 5962 ID: f75edf

>>5958

Wipe off the wall. Your psyche can't see a thing.
>>
No. 5963 ID: c01408
File 124754244538.gif - (17.97KB , 800x600 , 93.gif )
5963

>>5959
>Maybe you should stick to killing things instead of befriending them.
I thought that was what dungeon-divers DID.
Monsters are killed, treasure is looted, fame is garnered. Is that not how it works?
That was my understanding.

The room has become a rather macabre phantasmagoria of viscera and blood.
>>
No. 5964 ID: 1afd58

>>5963
Adventurers also butcher monsters and eat corpses.

GET TO IT BUCKO
>>
No. 5965 ID: 1e1932

>>5963

Shove the body aside and check out the contents of the boxes/barrel.
>>
No. 5966 ID: 7eda8b

>>5963
Well, evil is vanquished. It seemed prudent to be certain of evil intent before ending a life. However, it may be unworkable to assess each potential target.

Ah well. Let's investigate the barrel. Can it be moved? Can the crate be moved? More importantly, can you stomach working with these things?
>>
No. 5967 ID: c01408
File 124754410528.gif - (10.95KB , 800x600 , 94.gif )
5967

>>5966
>More importantly, can you stomach working with these things?
Please. Fear and disgust are those curious sentiments which dwell solely in the domain of the living. If I had any reason to shy from proximity with my foe, it existed only for the duration of their life. I have no reason to fear a corpse, save that its executioner may still be nearby.
And I have no fear of myself.

So let us then proceed to the most worthy aspect of adventuring: the spoils!
After pillaging the boxes and barrels, I have discovered the following supplies:

One un-balanced knife or dagger.
One metal can, weld-sealed, contents unknown.
One wooden tool with a flat, sharp metal head, purpose unidentifiable.
One small wooden carpenter's mallet.
One box of metal nails.
One engraver's tool.
Twelve planks of wood, approximately three feet long each.
And 43 golden coins stamped with their weight, as is custom, and on the opposite face, an image of a dwarf.
The dwarf is laughing.
>>
No. 5968 ID: 1afd58

>>5967
Well, with regards to the carpenter's mallet:
Don't try using it to drive nails alone, as it will tear up the wooden head of the mallet.

You may wish to place the unbalanced knife on top of the nail head, with the flat of the blade, and then strike the blade with the hammer. This will safely diffuse the force on the hammer and protect it from damage, while still driving the nail.

It will, however, wreck up the knife rather quickly.
>>
No. 5969 ID: 4714be

>>5967
How much of this can you actually carry with you?
>>
No. 5970 ID: 1e1932

>>5967

Shake the can, and listen to the sound it makes.
>>
No. 5971 ID: 35cea2

>>5967

Let's examine one of those coins more closely.
>>
No. 5973 ID: c01408
File 124754542545.gif - (5.55KB , 800x600 , 95.gif )
5973

Something inside the can jingles around, a tinny sound of metal on metal.
>>
No. 5974 ID: 1afd58

>>5973
Take flat-edged tool, point metal flat end against can lid, whack with mallet. If this makes a cut in the metal, continue until you cut open the top enough to get whatever is inside, out.
>>
No. 5975 ID: 1e1932

>>5973

Use one of the sharp objects in front of you to break open the can.
>>
No. 5976 ID: 7eda8b

>>5974
This seems reasonable.
>>
No. 5977 ID: 7eda8b

Become aware that you might have done less well with your preferred weapon. While rapiers are by no means as flimsy as some believe, one still may have had difficulty penetrating the carapace of your first opponent, or killing him as quickly, and may have been bent by the powerful hands of this more recent one.
>>
No. 5978 ID: 5c469d

>>5956
in regards to
>>5953

fine. if you insist, i'll start namefagging again.
>>
No. 5979 ID: 1afd58

>>5978
Hey, you used to comment in Driblis Quest a lot.

I recognize the name I can't read.
>>
No. 5980 ID: 4714be

>>5978
He means that as we are the voices in his mind as described here:
>>4468
It is unlikely that a fraction of one's consciousness would be fluent in a language you aren't.
>>
No. 5981 ID: c01408
File 124754898198.gif - (6.95KB , 800x600 , 96.gif )
5981

The absent artisan's tools prove effective enough in dissembling the can.
Now to part this versimilitude and discern the contents.
>>
No. 5982 ID: c01408
File 124754917042.gif - (4.88KB , 800x600 , 97.gif )
5982

A single silver key was trapped inside the can.

Who on earth would put any manner of key inside a can and seal it? What sense does that possibly stand to make?

I'm reasonably sure this is the only time anyone's ever run into something like this.
>>
No. 5983 ID: bde1b8

>>5982
Hmm. Check the other door out of here, the one the creature was guarding. See if it is locked. If it is, try the silver key.
>>
No. 5985 ID: 1e1932

>>5982

Try that key out on the door in the first room.
>>
No. 5986 ID: c01408
File 124755056589.gif - (13.31KB , 800x600 , 98.gif )
5986

>>5983
I drag the heavy crate out of the way and inspect the door, which is unlocked.
It leads to a familiar-looking antechamber.
>>
No. 5987 ID: ffcf66

>>5986
Well!

Use key on the last locked door. Weapon out, just in case.

If the door doesn't work, use it on the chest.
>>
No. 5989 ID: 7eda8b

Try the key on the chest first.
>>
No. 5990 ID: c01408
File 124755085326.gif - (13.00KB , 800x600 , 99.gif )
5990

Unsurprisingly, the small silver key does not fit in the truly mastodonic boss-lock.
>>
No. 5991 ID: 1e1932

>>5990

How about on that little box then?
>>
No. 5992 ID: c01408
File 124755260088.gif - (12.84KB , 800x600 , 100.gif )
5992

Ah, the key does indeed fit the lock to the small chest, however!
What sort of fulgent delights lie within?
The tirocinium of my rewards! My heart is arace with ferine anticipation, and even my lexiphanic tendencies cannot properly illustrate my gullosity.

In naked words: my first treasure chest!
>>
No. 5993 ID: ec1a70
File 124755280439.png - (139.90KB , 224x298 , Merman wat.png )
5993

>>5992
>>
No. 5994 ID: c01408
File 124755295476.gif - (10.67KB , 800x600 , 101.gif )
5994

Excuse my lexiphanicism. It's a habit of my conscious half.

This chest does not disappoint, for there are indeed treasures within.
I count the following:
Another flask, this one filled with some strange and cesious liquid.
Another small bag containing no less than 35 golden coins.
An amulet of some sort, attached with thread and carved from some manner of os.
A lacinated piece of fabric, of no apparent value.
>>
No. 5995 ID: 1e1932

>>5994

Take it all. You never know when this sort of stuff might come in handy.
>>
No. 5996 ID: c01408
File 124755363772.gif - (11.51KB , 800x600 , 102.gif )
5996

I'm agglomerating a fair deal of treasure so far, and into my inventory it goes.
With the treasure chest cleared out, I return to the goods from the other room. What of these, if any, should I take with me?

Other than the gold, of course.
Even my passive half has initiative enough to take that.
>>
No. 5997 ID: ec1a70

>>5996
I have to say the left 3 objects, they could be useful for all kinds of things, especially the knife for a quick weapon in an emergency.
>>
No. 5998 ID: f44349

DEFINATELY pocket the knife.
Make sure to hide it somewhere on your person Idunno, in a boot or up your sleeve or something. Make sure wherever you hide it, it can't stab you if you trip or something.
Trust me you'll be glad you have it later.

Hm...
Maybe the hammer and chisel too.
Never know when you'll need to break something!
Plus the more weapon-like objects you have on your person the harder it is to disarm you.
>>
No. 5999 ID: c01408
File 124755511836.gif - (12.85KB , 800x600 , 103.gif )
5999

>>5997
Very well. I've never trained in daggers and I've no intention of becoming a perissotomist, but they seem simple enough to use.
Besides, it would compliment the languid pace I find myself locked into when using this clumsy broadsword. A secondary weapon would surely help.

I also pocket the triagonal metal-edged scraper-tool and the wooden carpenter's mallet.

Now, this leaves me with a conundrum. I have explored every venue of this place that I know is accessible, with only one path I can find still uncharted, and requiring a large key which I have still not yet found.
I must take a pause now, and consider exactly where it is I have not yet searched, or my quest will meet a frustraneous end. And that simply will not do.

I must think on this.
>>
No. 6000 ID: 408036

>"ЦВЕТА В МОЕЙ ГОЛОВКЕ!!"
Is the creature's head still relatively intact? What's left of it? Anything unusual about the top of the skull?
>>
No. 6002 ID: f95743

WE ARE STILL NOT YET SATED. DO YOU NOT FEEL THE HUNGER, THE CRAVING? THE DEAD ONE HAS BUT ONE MORE WAY OF SERVING US. FEED AND BE REPLENISHED.
>>
No. 6003 ID: 408036

>>6002
Are you, perchance getting your inspiration from a certain Biomass in a certain game thread a few months ago?
>>
No. 6004 ID: f95743

>>6003
WE KNOW NOT OF THIS BIOMASS YOU SPEAK OF.
>>
No. 6005 ID: 408036

>>6004
Pity. Spoke pretty much in the same way.
>>
No. 6028 ID: a3b36a

What happened to the monster's helmet?
>>
No. 6038 ID: 7eda8b

We could try to put the amulet into the lock. Maybe it's the key.

Alternately, we could painstakingly chisel open the lock.
>>
No. 6047 ID: c01408
File 124759476084.gif - (16.00KB , 800x600 , 104.gif )
6047

>>6028
I can't be sure it's a helmet, unless of course cloth is the new fashion in protective headgear.
It might just be... a hat.

In either case it's still where I left it amid this messy aceldama.
>>
No. 6049 ID: 5c469d

>>6047
people don't wear enough hats these days. you can help rectify this problem. put it on. the blood simply gives it character.
>>
No. 6050 ID: c01408
File 124759579495.gif - (5.07KB , 800x600 , 105.gif )
6050

>>6049
I, um.
Hm.
Well.
I don't think it's quite for me.
It's a bit too heavy, too.
>>
No. 6051 ID: 775790

>>6050
You look like and old lady-butcher. Take it with you in case you need to infiltrate a meat factory.
>>
No. 6052 ID: 8ce2bf

>>6050
You must wear the hat forever, it looks great on you.
>>
No. 6053 ID: c01408
File 124759630521.gif - (5.40KB , 800x600 , 106.gif )
6053

>>6051
>>6052
Absolutely, a thousand times, no.
It's too heavy, it looks terrible, it musses my hair, and I can't be expected to sneak up on unwary monsters if I'm jingling like a belled cat.
>>
No. 6054 ID: 1afd58

>>6053
Did we TELL you that you could think for yourself?
>>
No. 6055 ID: 4714be

>>6053
Jingling? Perhaps you should inspect the hat closer.
>>
No. 6056 ID: ec1a70

>>6053
oh fine you wuss.

Try uhh, putting the amulet in the keyhole of the big door or something. If that doesnt work we might have to just destroy the lock and bust in the door.
>>
No. 6057 ID: f95743

>>6053
WHY WOULD WE REQUIRE A PIECE OF DECEASED FLORA UPON OUR CRANIUM?

REGARDLESS, THE KEY WE SEEK IS GREATER THAN ANY WE HAVE FOUND SO FAR. IT CANNOT BE HIDDEN TOO WELL.

PRINCE, WE STILL HUNGER. PERHAPS WE POSSESS MORE...PALATABLE NUTRIENTS?
>>
No. 6059 ID: c01408
File 124759670320.gif - (6.34KB , 800x600 , 107.gif )
6059

>>6055
Well I'll be. This substandard piece of haberdashery hides a rather large key.
The guard must have tucked it there for safekeeping.
>>
No. 6060 ID: 8ce2bf

Pour out a tiny bit of the cesious liquid to determine its characteristics. Is it adhesive? Does it burn through the fabric? Any smell?
>>
No. 6061 ID: 4714be

>>6059
So does this mean the hat won't jingle anymore?
>>
No. 6062 ID: f95743

>>6059
THIS IS THE KEY WE SEEK. GO TO THE DOORWAY OF DARKNESS AND UNLOCK THE SECRETS WITHIN.
>>
No. 6063 ID: 775790

>>6059
Jingling suggests more than a single piece of metal. Search the hat some more.
>>
No. 6064 ID: f95743

....ALSO, CORRECT OUR EARTHLY PRISON'S CREST OF HAIR. WE MUST REMAIN IMPOSING TO CRUSH THE SPIRITS OF OUR ENEMIES. ALTERNATIVELY BATHE US IN THE LIFEBLOOD OF THE VANQUISHED.
>>
No. 6068 ID: 8ce2bf

Can we project our flame or is it limited to our fingertip?
>>
No. 6070 ID: c01408
File 124759798047.gif - (5.42KB , 800x600 , 108.gif )
6070

>>6063
How astute. The inner brim of the hat contained, additionally, three golden coins, each stamped as the others. This brings my total gain up to 81 pieces of gold.

>>6063
I am no alchemist, but here is what I can tell of this unidentified potion from simple observation:
The cesious liquid is viscid, homogeneous, opaque, dull, and smells vaguely of bromidrosis.

It stains fabric, but does not eat away at it.
>>
No. 6075 ID: bde1b8

>>6070
Does it do anything to metal?
>>
No. 6076 ID: f95743

>>6070
CONSUME IT. OBSERVE ITS EFFECTS ON OUR

NO. DON'T DO THAT. FIND US ANOTHER WE CAN SAFELY SUBJECT TO TESTING.
>>
No. 6077 ID: c01408
File 124759861553.gif - (5.49KB , 800x600 , 109.gif )
6077

>>6075
>Does it do anything to metal?
From what I can tell, the fluid madefies metal.
>>
No. 6079 ID: 0dcc29

>>6070
Right. Well. Try the door it was guarding, maybe it unlocks on this side? Failing that head back into the front room and try the key on the two doors there.
>>
No. 6088 ID: f95743

THE DOORWAY, SHATTERED PRINCE. THE DOORWAY.
>>
No. 6090 ID: c01408
File 124759909421.gif - (18.93KB , 800x600 , 110.gif )
6090

>>6079
Perhaps I have not been as clear as I should. This is my fault, of course, for I still control the perceptive and mnesic aspects of my mind, it should be my full responsibility to keep you informed of the situation so that you may in turn guide me in how to act upon it.

To review:
The door in the anteroom and in the storage room or workshop are the same door. It was inaccessible when I first encountered it because it was blocked from the other side. I later learned the blockage was a guardian monster and a large crate upon which the beast had perched.

With the crate removed, passage through this portal is now unhindered.
>>
No. 6091 ID: f95743

TO THE ANTECHAMBER. ONE FINAL DOORWAY AND YOU HAVE PASSED THE FIRST TRIAL.
>>
No. 6093 ID: 4714be

>>6090
Would your newfound key work on the remaining locked door?
>>
No. 6101 ID: c01408
File 124759979426.gif - (13.05KB , 800x600 , 111.gif )
6101

There appears to be but one path left open for me, and I now possess the key.
Beyond this door, undoubtedly, lies the chamber of the Dungeon Boss. I have heard tales of their kind.
So many tales.
Countless.
Day after day, poring over those texts.
Endlessly.

Whatever lies beyond this door, I am certain it is a greater danger than the creatures I have fought thus far. And so I must be sure that I am ready.
In whatever challenges are to come, I must remain sharp and keen. My skills with this sword are not as grand as I had hoped, but with some ingenuity and lateral tactics I am sure far more difficult battles than I have seen can still be easily won.
I must use my every asset to my advantage. If necessary, what I have learned and looted thus far will aid me as well.

Shall I enter now?
>>
No. 6102 ID: c80cec

>>6101
Step through the portal.
>>
No. 6103 ID: 1afd58

>>6101
Ponder to yourself the short length of your tenure in the dungeon. Hope that your life will continue afterwards.

Then, head in.
>>
No. 6104 ID: f95743

THIS IS YOUR TRIAL BY FIRE. IF YOU CANNOT PASS THIS, YOU ARE USELESS TO US. DEATH OR VICTORY ARE THE ONLY ALTERNATIVES. PREPARE AS YOU WILL, BUT ENTER. YES, WE WILL NOW SEE WHETHER YOU ARE AS WORTHY AS YOU THINK.
>>
No. 6106 ID: 0dcc29

>>6101
Strike the iron of destiny on the anvil of determination, Muschio! Enter that room!
>>
No. 6109 ID: c01408
File 124760033265.gif - (17.91KB , 800x600 , 112.gif )
6109

The room smells of fire and ash. A bloodied tapestry stitched of unknown skin hangs draped on the wall.

And there, in his throne of bone, sits the Gnollboss known as Red Fang.
I am in his den now.

>"Well, well, another soldier come to try to clean me out, 'eh? Came all by yourself, did you? Very foolish, eh? Very."
>>
No. 6110 ID: 670155

"weeeell i tried to reason with all your henchmen. Didn't work out so well....for them."
>>
No. 6112 ID: 1afd58

>>6109
As far as I can see, you are alone as well, Sir Gnoll.
>>
No. 6114 ID: c80cec

Get face-to-face with the skull trophy on the wall and say

>UNHAND HER DAN BACKSLIDE!
>>
No. 6115 ID: 4714be

>>6109
I would say you've done a fair enough job of cleaning him out thus far.
>>
No. 6116 ID: c38331

>>6109
Your tapestry is pedestrian and out of style, you sniveling container of festering simian fecal evacuate!
>>
No. 6118 ID: 4714be

>>6115
Also, calling you a common soldier? How insulting.
>>
No. 6120 ID: c01408
File 124760130286.gif - (5.07KB , 800x600 , 113.gif )
6120

"I am no common soldier! My name is Muschio Malto, and I've come to slay you!
I've survived your traps and bested your guards. You'll find that no more are coming.
Your reign over this land will end today, Red Fang."

...that's about all I can think of.
I may have a complex vocabulary but I get so tongue-tied around people. I just don't know how to talk to them.
But I think that came out all right.
>>
No. 6123 ID: 1afd58

>>6120
>around people

He's not a PERSON. He's a GNOLL.

KILL HIM.
>>
No. 6126 ID: c01408
File 124760179440.gif - (8.58KB , 800x600 , 114.gif )
6126

>"What difference does it make who you were? All you are now is a corpse! You dare step into the den of Red Fang? Then I'll sup upon your blood by nightfall!
>Come then! I need no others to aid me, aye?! I'm more than a match for any gilded prince on my own, and I'll be surprised if you last thirty ticks!"
>>
No. 6127 ID: f95743

>>6123
WHETHER IT IS A PERSON OR NOT IS A MATTER OF NO CONSEQUENCE. YOUR ULTIMATE GOAL IN THIS PLACE IS THE END OF THE CREATURE BEFORE YOU. DESTROY IT ANY WAY YOU SEE FIT, BUT DESTROY IT YOU MUST. THE OTHERS WILL GUIDE YOU FURTHER. WE WILL SPEAK AGAIN IF YOU PROVE VICTORIOUS.
>>
No. 6128 ID: 7eda8b

We don't know what the potion does, so throwing it at him is, as before, a method of sheerest last resort. (A pity we didn't save the last potion for this foe)

There is absolutely no chance whatsoever that this opponent will surrender in good faith, nor accept any sort of bribe in the form of money which he no doubt feels belongs to him. Further negotiations seem pointless, but I can't think of any particularly clever technique to defeat him.

...

Stab him in the head.
>>
No. 6129 ID: f42c4e

>>6126
DISTRACT HIM. Quickly, say how nice that painting is. Or say that Red Fang is an unusual name. And then when he does a speech, chop his head off!
>>
No. 6131 ID: 0dc731

>>6126
>using the word sup in place of the word eat
>ending a sentence in aye
>referring to seconds as ticks

Kick this unwashed, uneducated cockney bastard's ass from here to town and back. He's breathing our air, we don't need any more reason than that; that he's the end boss is just a happy consequence now.
>>
No. 6132 ID: f42c4e

>>6126
Redfang! Need we battle? I have bested your guards! I am more powerful than they were! Think of what we may achieve, TOGETHER. Join me Redfang and we shall loot the most luxurious dungeons of the entire world!
>>
No. 6136 ID: 7eda8b

>>6131
>>using the word sup in place of the word eat

Let's be fair. "I'll eat upon your blood" doesn't have the same ring to it.
>>
No. 6138 ID: 0dc731

>>6136
Well, how about, "I'll be drinking your blood from your skull," then?

Or just a simple, "You'll be dinner when I'm done with you," for that matter?
>>
No. 6139 ID: c01408
File 124760278450.gif - (12.68KB , 800x600 , 115.gif )
6139

>>6129
"You know Red Fang is an awfully strange name. How did-"

>"NO MORE TALK, BOY! Taste my blade!"

[BOSS FIGHT INITIATED!]
>>
No. 6140 ID: 8451e5

>>6139
Oh yeah? And you fight like a cow!
>>
No. 6142 ID: f42c4e

>>6139
He fights with one hand, but with no shield? Use this to your advantage. Block and strike as he strikes! If he parries, try using your shield to bash him in the face.
>>
No. 6143 ID: c80cec

We have a considerable advantage. We have a shield, he does not. Block his attack, then riposte.
>>
No. 6144 ID: 0dcc29

COMBAT OPERANDI: GROOVING SHIELD SLAM!
>>
No. 6148 ID: 34d3ad

>>6139

Throw DAGGER.
>>
No. 6149 ID: 8ce2bf

Volley the vial of vile liquid at this very villainous vole's eyes with virile verity, verily this venture will invoke our veracious victory!
>>
No. 6152 ID: 0dc731

>>6149
Unless it's a healing potion. We never tested it in more ways than dipping things in it. If it's a healing potion, we might screw ourselves over.

I saw we raise our shield, charge, pin him against his table and slip the dagger between his ribs a few times.
>>
No. 6154 ID: 8ce2bf

>>6152
It smelled of body odor and was sticky, and he isn't even hurt yet so even if it could somehow heals him through his eyeballs it won't have an effect.
>>
No. 6155 ID: 0dc731

>>6154
What I mean is, we might need it. Considering how forward he's being, he must think he has some advantage over us. Besides, most medicinal herbs smell and taste foul too.
>>
No. 6157 ID: 8ce2bf

>>6155
We don't really have a way of knowing if it will harm us or heal us as it is. We could try only splashing half of it onto him and then we would know.
>>
No. 6270 ID: 408036

Throw the dagger, shield-rush him while he's dealing with it.
>>
No. 6294 ID: f44349

NO BOSS FIGHT IS COMPLETE WITHOUT DRAMATIC MUSIC!
http://www.youtube.com/watch?v=eFAaxkc03T8&feature=PlayList&p=6A997D261EEFE0E1&playnext=1&playnext_from=PL&index=59

Also, keep the dagger until we can figure out what he's capable of. Just have at him for a bit until we figure out what tricks he's got up his sleeve.
>>
No. 6301 ID: 408036

>>6294
Point is to take him down before he has a chance to show us. Fair fight would be stupid.
>>
No. 6302 ID: f39593

>>6301
Xom's right. Kill it before it kills you.
>>
No. 6304 ID: 408036

>>6302
Way I figure, if he deflects/catches the dagger and we're fast enough, we'd be able to get him just as he does it, unprepared for a shield to the face. If he just takes it, hey, that's one for us. Slam the dagger pommel with the shield for good measure. If he sidesteps it, the situation is a little worse for us, but it's harder to defend against two things at once than to attack twice. If we are quick enough, we should succeed. That said:
1. Sheathe sword. 2. Start running w/ shield bared. 3. Throw dagger.
It's not a cautious manoeuvre, but if the Red Fang is a more skilled warrior than us, we don't want him to put us on our heels.
Other notes: He looks like he might jump, so don't dash until he's off the desk. If he jumps at us, bat away with shield while he's in the air, pin down. His empty hand is suspicious, so he either fights with both claw and sword, or might throw something. Keep shield readied.
>>
No. 6307 ID: f39593

>>6304
Agreed
>>
No. 6310 ID: c01408

>>6304
Bedtime spoiler warning:
He's already lunging over the desk. If you look in the lower-right you can even see Muschio's head. There's no way Muschio will have time to sheathe his sword, then draw, aim, and throw a dagger.
>>
No. 6312 ID: 408036

>>6310
Same thing can be done with the sword I guess.
>>
No. 6318 ID: 0f9ee7

>>6312
Swords aren't balanced to be thrown, the result of that action would be pretty lousy.
>>
No. 6320 ID: 41f1b5

just bash him in the side of the head with your sheild, then cut his head off. It's been a long hard day and you just want an ice cold one and a whore
>>
No. 6543 ID: c01408
File 124770578574.gif - (22.24KB , 800x600 , 116.gif )
6543

In a flash, the Gnollboss leaps over the table and is sending a flurry of blows my way with his thin flyssa. His style is fully aggressive, and his speed and agility are so overwhelming he's keeping me pinned down just trying to deflect his attacks! My shield shudders with every impact and I nearly stagger from the ceaseless assault.
I'm too slow with my injured foot to be a match for his dexterity! I have to come up with a better plan.
>>
No. 6549 ID: 1f09d7

>>6543
We'll need to catch him off guard somehow. Knock him off balance, distract him, something. There's no way we'll get anywhere as long as he's pounding on us!
>>
No. 6553 ID: 7eda8b

Back into the [bottom right] corner. He is right handed, so as he comes at you, the wall will get in the way of his wide, slashing style, and will also prevent him from using his superior mobility to come at you from unexpected angles.

He will assuredly move [upwards and to the right] to get a better angle against you and to put you at a disadvantage. You are ambidextrous, of course.
>>
No. 6573 ID: c01408
File 124770713875.gif - (20.59KB , 800x600 , 117.gif )
6573

>>6553
Against my every natural instinct, I allow the Gnollboss to back me into a corner. He counters by moving clockwise around me for a better angle. He begins stabbing and slashing once more, spinning wildly in a whirlwind of destruction with every blow. But his mobility is now severely limited by his position, stuck between me and the table.

...well, now that I'm backed into a corner, what do I do? I'm still staggered beneath his furious attack, and one missed block could mean the end for me!
>>
No. 6589 ID: 831f1d

>>6573
He keeps attacking high, so we should attack low - go for his legs.
>>
No. 6590 ID: 0787eb

>>6573
Focus entirely on using your shield. Bring your sword in a swing from the side, but don't waste your focus aiming it. If he moves to block it, shield-bash.
>>
No. 6592 ID: 0314f4

>>6573
Catch him off-guard with a cunning jape, run him through when he is distracted.
>>
No. 6614 ID: 7eda8b

As you say, his mobility is limited. His sword is also long and curving. As he draws back, push forwards, getting inside his reach. Handle yourself as the Romans, with tight movements, favoring the thrust instead of the cut. He cannot dance backwards. The desk pins him. Raise your shield against his sword, allowing for a savage thrust to his underbelly.
>>
No. 6660 ID: 0dcc29

Brace corner with back for support, try to kick his legs out whilst defending.
>>
No. 6695 ID: c80cec

>>6693
Quickly! Finish him while he is wounded and reeling!
>>
No. 6697 ID: 0dcc29

>>6693
ENDED.

This might not be it dear Muschio, brace yourself for a possible counter-attack
>>
No. 6699 ID: c01408
File 124771085618.gif - (52.87KB , 800x600 , 118.gif )
6699

It happens in an instant. He spins to strike, and I see my opening.

He turns clockwise. I sidestep out of the corner and do the same.

He strikes high.
I strike low.

[animated]
>>
No. 6700 ID: 7eda8b

>>6693
The thrust, o prince! The cut wounds, the thrust kills!
>>
No. 6704 ID: f75ca7

>>6699
Damn, the prince don't mess around.
>>
No. 6716 ID: c01408
File 124771148178.gif - (16.91KB , 800x600 , 119.gif )
6716

I intend to go in for a follow-up backswing and finish him off while he staggers, but rather than cause reeling, the injury only seems to infuriate the Gnollboss. He goes into a frenzy, stabbing the pointed flyssa at me, his arm pistoning the blade in my direction like a furious machine. He howls in a growling dialect I cannot understand.

Again, I feel pinned.

[animated]
>>
No. 6723 ID: 1f09d7

>>6716
He's stronger and faster than you, Muschio, so you'll have to out think him!
Use your brain!
...
Wait, we're your brain.
SHIT WE'RE DOOMED
>>
No. 6727 ID: 7eda8b

Stay on the defensive. Parry anything your shield can't block. He'll make a mistake.
>>
No. 6728 ID: f21281

>>6716
He's got to get tired eventually. We've got a shield, he's striking blindly in rage. Wait it out until he's exhausted enough to finish him off?
>>
No. 6737 ID: 0dcc29

QUICK MUSCHIO!

ORAORAORAORAORAORAORAORAORA!
>>
No. 6739 ID: c80cec

>>6716
>MuschiosLaserShootingShield.gif

He will hesitate for a second eventually. Use that opportunity to strike.
>>
No. 6785 ID: c01408
File 124771331577.gif - (28.54KB , 800x600 , 120.gif )
6785

>>6727
>>6728
Very well, then!
As you say, the best offense is a good defense!
I'll just block until...

[animated]
>>
No. 6786 ID: c01408
File 124771337210.gif - (20.33KB , 800x600 , 121.gif )
6786

...KHHK-KHAAAAHHH!
>>
No. 6787 ID: 0dcc29

>>6786
Well we're surely living up to our name of The Tragic Prince.
>>
No. 6788 ID: 1f09d7

>>6786
DON'T DROP YOUR SWORD
THIS IS THE PERFECT TIME TO STRIKE
>>
No. 6789 ID: 831f1d

>>6785
>>6786
FFFFFFFFFFFFFFFFFFFFFFF-

If we're still alive afterward, counter attack like a madman.
>>
No. 6790 ID: 670155

Run yourself through all the way and go for his ribs.
>>
No. 6791 ID: 4714be

Looks like YASD...
>>
No. 6792 ID: 7eda8b

MUSCHIO. FOCUS. YOU ARE NOT YET DEAD. THIS IS YOUR THIRD IMPALEMENT OF THE DAY. THE PREVIOUS DID NOT KILL YOU. FOCUS.

Grab the hilt of his sword tightly. With your other hand, retrieve your weapon and sever his arm at the wrist.
>>
No. 6793 ID: f21281
File 124771366072.gif - (22.07KB , 800x600 , console2.gif )
6793

>>6786
>>
No. 6796 ID: 0dcc29

>>6792
That sounds pretty good.
>>
No. 6815 ID: f75ca7

>>6792
Yes, do that. It is the manly way.
>>
No. 6872 ID: c01408
File 124771746328.gif - (72.63KB , 800x600 , 122.gif )
6872

>>6788
>>6790
Pain of mind is worse than pain of body.
Pains of the body can be ignored. They can be overcome through the power of mind.

I will taste of pain, nourished by its purity. I will soak up this pain as a bud soaks up sun, and that pain will be gone.

And then I will bloom, into a most terrible thing.

And I am become pain.
And suffering.
And wrath.
And death.

[Animated]
>>
No. 6873 ID: c01408
File 124771747836.gif - (174.84KB , 800x600 , 123.gif )
6873

And here is my sting.
[Animated]
>>
No. 6874 ID: 227d44

>>6873
Muschio, you are badass.
>>
No. 6876 ID: f44349

>>6873
Told you you'd be glad you had the knife.
Also, DAYUM SON. THAT WAS BADASS.
>>
No. 6877 ID: 7eda8b

Dig the blade deeper and twist it free, then stab him again.
>>
No. 6878 ID: c80cec

>Victory!!!

You got:
120 XP!
10 AP!

You receive the following:
1 Rapier
1 sack of gold coins
1 mortal wound
>>
No. 6879 ID: 35cea2

Remember that you're dying. Desperately search around the room for some healing objects.
>>
No. 6882 ID: f75ca7

>>6879
Yes. No time to celebrate, heal heal heal.
>>
No. 6884 ID: 7eda8b

Hold the sword in place. You'll do more damage if you pull it free. With your other hand, search through his desk. He must have had some means of healing available. He would not have the only magical healing implement in his dungeon be the trapped item.

He could not have.
>>
No. 6890 ID: 670155

>>6884
Unless he was really confident.
>>
No. 6891 ID: c01408
File 124771860989.gif - (23.12KB , 800x600 , 124.gif )
6891

These things always feel worse coming out than going in.

[Animated]
>>
No. 6892 ID: bde1b8

Muschio, you have erased all doubts in my mind of your competence and ability. You are a true man, a true warrior, a true gentleman. I salute thee.

It would be a shame to lose such a badass, so for the love of god get looking for some healing items. Next time we dive we are bringing bandages for you, soldier.
>>
No. 6895 ID: 1f09d7

>>6891
You are truly a hero, Muschio.
Now find something to staunch the bleeding before you die.
>>
No. 6896 ID: 7eda8b

>>6891
That's because it hurts you more coming out! In the future, try not to remove a weapon unless necessary, or you have magical healing immediately following!

... Presently, search the desk followed by the chest for magical healing.
>>
No. 6900 ID: c01408
File 124771990446.gif - (12.41KB , 800x600 , 125.gif )
6900

The fact I am still standing, breathing, and circulating blood proves to me the sword bypassed any major organs. I should be fine, all things considered. The same cannot be said of the Gnollboss, whose lifeless body now concerns itself only with cruentation.
His final strike, and it was a flesh wound. How fitting.
Nonetheless, I'm still losing blood. I should find something to aid this problem.

The desk is empty, but the Gnollboss carries a key for the large chest in the corner. The following treasures lie inside the Boss Chest:
120 gold coins.
A roll of cloth bandages, which I decide to apply immediately.
An iron pick-axe.
Numerous food items, including a loaf of fresh bread, a raw leg of meat, several bottles of beer (empty), a bottle of Minotaur's milk, and a fist-sized piece of pungent aged cheese.
A handful of mimwit sprigs. Chewing on these is a ward for toothache.
A large jug of oil-looking substance. This one is labelled "lantern oil".
A small toy sword, carved out of wood.
And lastly, a strange, vaguely egg-shaped container with a latch and hinge, and inside a small smooth brown-yellow stone.

To be honest, I was hoping for something grander as this dungeon's final haul.
>>
No. 6901 ID: 35cea2

Examine that stone more carefully. Also don't forget to take Red Fang's sword.
>>
No. 6902 ID: bde1b8

Don't be too down, Muschio. For your first haul, this is pretty good. The gold should be able to get you some armor and bandages for your next dive, and hopefully some healing too.
>>
No. 6903 ID: c01408
File 12477202984.gif - (17.86KB , 800x600 , 126.gif )
6903

I apply the bandages as best I can to staunch the bleeding, and drag the corpse of the slain Gnollboss outside for carrion-eaters to make use of.

I've taken his sword as well, but it's long, and the flyssa is unbalanced, making it a poor fencing weapon. An unwieldy blade, suited especially to unwieldy fighters, like my defeated foe. Still, I might as well hold onto it.


...so.


...the minions are slain, the treasures are secured, the paths are all explored, the rooms are exhausted, and the dungeon boss is slain.
>>
No. 6904 ID: f75ca7

>>6903
Let out a war-cry, whilst giving proper heed to your condition. You are the hero of the day and the hero must always celebrate.
>>
No. 6905 ID: a3b36a

See if you can take the picture off the wall. It looks like it might be plot-worthy.
>>
No. 6906 ID: 1f09d7

>>6903
... I guess we won!
Go into town, checking the rooms as you go out for anything you missed.
Sell anything you don't want to keep. Buy healing/equipment. Find a new dungeon. Repeat until famous and/or rich enough to start a new kingdom.
>>
No. 6907 ID: 7eda8b

Let us lament the unsatisfying treasure after we've dealt with the more pressing issue of blood loss.

A vote, my fellow voices. Shall we risk testing the mysterious unpleasant smelling vial we retrieved earlier? I say we have no choice. Pour a splash on the wound.
>>
No. 6908 ID: bde1b8

>>6903
It looked lighter than your broadsword. I'd have thought that would make it a more apt weapon for fencing, whose styles are based on finesse rather than sheer might, but you are the expert.

Maybe you can trade it in later for a lighter blade than your broadsword. It looks too heavy for your style of fighting.
>>
No. 6909 ID: 0dc731

>>6903
Are we certain he is slain? He seems to have wandered off. Unless you dragged him off into the main room.
>>
No. 6910 ID: bde1b8

>>6908
Pardon my overuse of pronouns, Muschio. I was referring to Red Fang's blade through most of that.
>>
No. 6911 ID: 1e1932

>>6903

Go find another dungeon.
>>
No. 6912 ID: 7eda8b

Knock the skull off of its mountings with your sword, and search inside.
>>
No. 6913 ID: f21281

>>6903
Look behind bloodied parchment.

Also, fiddle with the skull on the wall. Maybe it's a secret lever!
>>
No. 6919 ID: c01408
File 124772122215.gif - (5.80KB , 800x600 , 127.gif )
6919

>>6904
>>6906
>>6911
>Go find another dungeon.
My dear fragments of self, I do believe you have forgotten why I came here.
But for this, I do not fault you. After all, your task is the present. Memory is yet my domain.
So allow me to bring clarity to this situation.

I did not come here to CLENSE this dungeon.
>>
No. 6920 ID: c01408
File 12477212448.gif - (16.79KB , 800x600 , 128.gif )
6920

...but to CLAIM it.
>>
No. 6921 ID: bde1b8

>>6920
...Wonderful. I salute you, Muschio.
>>
No. 6922 ID: 1f09d7

>>6920
Oh. Awesome.
Then I guess we won.
>>
No. 6923 ID: f21281

>>6920
So...does that mean we're evil, boss?
>>
No. 6924 ID: 1e1932

>>6920

I think...you're going to need to do some remodeling.

And also a little expansion. This doesn't really seem like a dungeon so much as a small underground house. There's only like 5 rooms to it.
>>
No. 6926 ID: 35cea2

>>6920

Rather on the small side though, don't you think?

Feh, we can upgrade later. Right now I suppose we should start cleaning up the place a bit. Possibly make a gruesome trophy from Red Fang
>>
No. 6927 ID: 7eda8b

I see. Apologies for not finding a solution which kept the monster portal intact, o Prince.
>>
No. 6928 ID: e2680d

>>6920
Badass.
>>
No. 6929 ID: c01408
File 12477214124.gif - (8.10KB , 800x600 , 129.gif )
6929

When I was very young, I asked my mother what I would have grown up to be, if I were not the Prince.

She told me,
"Muschio. Whatever you desire, that you shall have tenfold. If you want to be a soldier, you will become a general. If you want to be a monk, you shall become pope."


I wanted to be a villain.
>>
No. 6931 ID: c01408
File 124772144542.gif - (4.01KB , 800x600 , 130.gif )
6931

And I do not intend to stop until I have become the Devil.
>>
No. 6932 ID: e2680d

So, what should the first order of business be as the owner of this place? Perhaps we should hire some adventurers with what we have acquired.

Spread our influence slowly, so as to not attract attention too early.
>>
No. 6933 ID: 831f1d

Shit just got real.
>>
No. 6934 ID: ac4254

You Magnificent Bastard.
>>
No. 6935 ID: f75ca7

That's pretty badass. Onward to awesome and chapter 2.
>>
No. 6937 ID: d6fbbc

Y'know, if you'd told us this earlier, we might have been able to avoid destroying that monster portal.

Just sayin', you should keep us up to date if you want the best decisions.
>>
No. 6938 ID: bde1b8

>>6937
This. We accidentally lost you an infinite minion generator, dude. Major set back there.
>>
No. 6939 ID: 3ccb64

>>6938
It's not like we did it because we thought it was the best idea, we just didn't have any choice.
Besides he never said it generated infinite minions.

Also your opinion is invalidated for posting "this."
>>
No. 6941 ID: ac4254

Not like that would have ruined the dramatic effect that it had or anything.
>>
No. 6942 ID: 7eda8b

>>6938
Even with the benefit of hindsight, I can think of no solution which would have left both it and us intact, once the first monster raised the alarm. If we had acted quickly to dispatch it the moment we realized it would not be reasoned with, we could have avoided the alarm entirely. However, that is in the past.
>>
No. 6943 ID: f75edf

>>6937

What we had was a gate that summoned infinite monsters, not necessarily minions. We don't know how the blasted thing works or how the beasts reason. Who says they would accept us as their master just because we killed their former boss?

Regardless, we have Infinite Psyche and a high resistance to piercing damage on our side. We can try to dupe some goons into working for us until we can find a better source for minions.
>>
No. 6944 ID: 1e1932

/tg/chan said "Hooray! We have defeated the monsters!"

Muschio said "No, Anon. I AM the monsters."

And then /tg/chan was a villain.
>>
No. 6955 ID: 408036

Did anyone else see this coming the moment he started talking about pain?
>>
No. 6956 ID: 408036

>>6955
Just to clarify, the pain he felt from the trap?
>>
No. 7016 ID: f95743

YOUR VICTORY HAS BECOME A REALITY. CONGRATULATIONS, SHATTERED PRINCE. NOW, TO IMPOSE OUR WILL UPON THOSE BENEATH US. WE REQUIRE SERVANTS.
>>
No. 7017 ID: 90be3d

Ok, so we have a bunch of gold. We should take that gold to town where we hire a mage to summon us some imps. Then we use the imps to dig for more gold and expand our little domain.

Set up a barracks and a chicken patch, then go for bile demons and demon spawns, later mistresses.
>>
No. 7086 ID: ed8d8a

>>7017
Well, mistresses are not strictly required till you get a torture chamber built, but it is always nice to have some eye candy around anyway.
>>
No. 7120 ID: aef236

>>6920

*sigh* What are you doing you idiot? Don't you uderstand how the system works?

Dungeons exist to lure adventurers.
Adventurers specialize in stabbing the inhabitants of said dungeons in the face.
You are now an inhabitant of a dungeon.

You will get killed eventualy. Get out of there. Now.
There are safer ways to power.
>>
No. 7265 ID: 7eda8b

>>7120
This one does have a point. You did walk into this place with an attitude of 'how hard could this be?' after all.
>>
No. 7401 ID: 670155

>>7265
>>7120
He doesnt really have an evil reputation yet, nothing is preventing him from using the dungeon as his base of operations.

aside from the lack of a lock on the front door.
>>
No. 7417 ID: b2c34e

>>7401

It has nothing to do with his reputation. It's about how every hero in a 500 miles radio is going to be magnetically attracted to the dungeon with the solely purpose of slain every living thing within it for a handfull of XPs.
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