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File 124710016222.gif - (9.62KB , 800x800 , title.gif )
4112 No. 4112 ID: c01408

"The only difference between saints and sinners is that every saint has a past, while every sinner has a future."
- Oscar Wilde
505 posts omitted. Last 50 shown. Expand all images
>>
No. 6890 ID: 670155

>>6884
Unless he was really confident.
>>
No. 6891 ID: c01408
File 124771860989.gif - (23.12KB , 800x600 , 124.gif )
6891

These things always feel worse coming out than going in.

[Animated]
>>
No. 6892 ID: bde1b8

Muschio, you have erased all doubts in my mind of your competence and ability. You are a true man, a true warrior, a true gentleman. I salute thee.

It would be a shame to lose such a badass, so for the love of god get looking for some healing items. Next time we dive we are bringing bandages for you, soldier.
>>
No. 6895 ID: 1f09d7

>>6891
You are truly a hero, Muschio.
Now find something to staunch the bleeding before you die.
>>
No. 6896 ID: 7eda8b

>>6891
That's because it hurts you more coming out! In the future, try not to remove a weapon unless necessary, or you have magical healing immediately following!

... Presently, search the desk followed by the chest for magical healing.
>>
No. 6900 ID: c01408
File 124771990446.gif - (12.41KB , 800x600 , 125.gif )
6900

The fact I am still standing, breathing, and circulating blood proves to me the sword bypassed any major organs. I should be fine, all things considered. The same cannot be said of the Gnollboss, whose lifeless body now concerns itself only with cruentation.
His final strike, and it was a flesh wound. How fitting.
Nonetheless, I'm still losing blood. I should find something to aid this problem.

The desk is empty, but the Gnollboss carries a key for the large chest in the corner. The following treasures lie inside the Boss Chest:
120 gold coins.
A roll of cloth bandages, which I decide to apply immediately.
An iron pick-axe.
Numerous food items, including a loaf of fresh bread, a raw leg of meat, several bottles of beer (empty), a bottle of Minotaur's milk, and a fist-sized piece of pungent aged cheese.
A handful of mimwit sprigs. Chewing on these is a ward for toothache.
A large jug of oil-looking substance. This one is labelled "lantern oil".
A small toy sword, carved out of wood.
And lastly, a strange, vaguely egg-shaped container with a latch and hinge, and inside a small smooth brown-yellow stone.

To be honest, I was hoping for something grander as this dungeon's final haul.
>>
No. 6901 ID: 35cea2

Examine that stone more carefully. Also don't forget to take Red Fang's sword.
>>
No. 6902 ID: bde1b8

Don't be too down, Muschio. For your first haul, this is pretty good. The gold should be able to get you some armor and bandages for your next dive, and hopefully some healing too.
>>
No. 6903 ID: c01408
File 12477202984.gif - (17.86KB , 800x600 , 126.gif )
6903

I apply the bandages as best I can to staunch the bleeding, and drag the corpse of the slain Gnollboss outside for carrion-eaters to make use of.

I've taken his sword as well, but it's long, and the flyssa is unbalanced, making it a poor fencing weapon. An unwieldy blade, suited especially to unwieldy fighters, like my defeated foe. Still, I might as well hold onto it.


...so.


...the minions are slain, the treasures are secured, the paths are all explored, the rooms are exhausted, and the dungeon boss is slain.
>>
No. 6904 ID: f75ca7

>>6903
Let out a war-cry, whilst giving proper heed to your condition. You are the hero of the day and the hero must always celebrate.
>>
No. 6905 ID: a3b36a

See if you can take the picture off the wall. It looks like it might be plot-worthy.
>>
No. 6906 ID: 1f09d7

>>6903
... I guess we won!
Go into town, checking the rooms as you go out for anything you missed.
Sell anything you don't want to keep. Buy healing/equipment. Find a new dungeon. Repeat until famous and/or rich enough to start a new kingdom.
>>
No. 6907 ID: 7eda8b

Let us lament the unsatisfying treasure after we've dealt with the more pressing issue of blood loss.

A vote, my fellow voices. Shall we risk testing the mysterious unpleasant smelling vial we retrieved earlier? I say we have no choice. Pour a splash on the wound.
>>
No. 6908 ID: bde1b8

>>6903
It looked lighter than your broadsword. I'd have thought that would make it a more apt weapon for fencing, whose styles are based on finesse rather than sheer might, but you are the expert.

Maybe you can trade it in later for a lighter blade than your broadsword. It looks too heavy for your style of fighting.
>>
No. 6909 ID: 0dc731

>>6903
Are we certain he is slain? He seems to have wandered off. Unless you dragged him off into the main room.
>>
No. 6910 ID: bde1b8

>>6908
Pardon my overuse of pronouns, Muschio. I was referring to Red Fang's blade through most of that.
>>
No. 6911 ID: 1e1932

>>6903

Go find another dungeon.
>>
No. 6912 ID: 7eda8b

Knock the skull off of its mountings with your sword, and search inside.
>>
No. 6913 ID: f21281

>>6903
Look behind bloodied parchment.

Also, fiddle with the skull on the wall. Maybe it's a secret lever!
>>
No. 6919 ID: c01408
File 124772122215.gif - (5.80KB , 800x600 , 127.gif )
6919

>>6904
>>6906
>>6911
>Go find another dungeon.
My dear fragments of self, I do believe you have forgotten why I came here.
But for this, I do not fault you. After all, your task is the present. Memory is yet my domain.
So allow me to bring clarity to this situation.

I did not come here to CLENSE this dungeon.
>>
No. 6920 ID: c01408
File 12477212448.gif - (16.79KB , 800x600 , 128.gif )
6920

...but to CLAIM it.
>>
No. 6921 ID: bde1b8

>>6920
...Wonderful. I salute you, Muschio.
>>
No. 6922 ID: 1f09d7

>>6920
Oh. Awesome.
Then I guess we won.
>>
No. 6923 ID: f21281

>>6920
So...does that mean we're evil, boss?
>>
No. 6924 ID: 1e1932

>>6920

I think...you're going to need to do some remodeling.

And also a little expansion. This doesn't really seem like a dungeon so much as a small underground house. There's only like 5 rooms to it.
>>
No. 6926 ID: 35cea2

>>6920

Rather on the small side though, don't you think?

Feh, we can upgrade later. Right now I suppose we should start cleaning up the place a bit. Possibly make a gruesome trophy from Red Fang
>>
No. 6927 ID: 7eda8b

I see. Apologies for not finding a solution which kept the monster portal intact, o Prince.
>>
No. 6928 ID: e2680d

>>6920
Badass.
>>
No. 6929 ID: c01408
File 12477214124.gif - (8.10KB , 800x600 , 129.gif )
6929

When I was very young, I asked my mother what I would have grown up to be, if I were not the Prince.

She told me,
"Muschio. Whatever you desire, that you shall have tenfold. If you want to be a soldier, you will become a general. If you want to be a monk, you shall become pope."


I wanted to be a villain.
>>
No. 6931 ID: c01408
File 124772144542.gif - (4.01KB , 800x600 , 130.gif )
6931

And I do not intend to stop until I have become the Devil.
>>
No. 6932 ID: e2680d

So, what should the first order of business be as the owner of this place? Perhaps we should hire some adventurers with what we have acquired.

Spread our influence slowly, so as to not attract attention too early.
>>
No. 6933 ID: 831f1d

Shit just got real.
>>
No. 6934 ID: ac4254

You Magnificent Bastard.
>>
No. 6935 ID: f75ca7

That's pretty badass. Onward to awesome and chapter 2.
>>
No. 6937 ID: d6fbbc

Y'know, if you'd told us this earlier, we might have been able to avoid destroying that monster portal.

Just sayin', you should keep us up to date if you want the best decisions.
>>
No. 6938 ID: bde1b8

>>6937
This. We accidentally lost you an infinite minion generator, dude. Major set back there.
>>
No. 6939 ID: 3ccb64

>>6938
It's not like we did it because we thought it was the best idea, we just didn't have any choice.
Besides he never said it generated infinite minions.

Also your opinion is invalidated for posting "this."
>>
No. 6941 ID: ac4254

Not like that would have ruined the dramatic effect that it had or anything.
>>
No. 6942 ID: 7eda8b

>>6938
Even with the benefit of hindsight, I can think of no solution which would have left both it and us intact, once the first monster raised the alarm. If we had acted quickly to dispatch it the moment we realized it would not be reasoned with, we could have avoided the alarm entirely. However, that is in the past.
>>
No. 6943 ID: f75edf

>>6937

What we had was a gate that summoned infinite monsters, not necessarily minions. We don't know how the blasted thing works or how the beasts reason. Who says they would accept us as their master just because we killed their former boss?

Regardless, we have Infinite Psyche and a high resistance to piercing damage on our side. We can try to dupe some goons into working for us until we can find a better source for minions.
>>
No. 6944 ID: 1e1932

/tg/chan said "Hooray! We have defeated the monsters!"

Muschio said "No, Anon. I AM the monsters."

And then /tg/chan was a villain.
>>
No. 6955 ID: 408036

Did anyone else see this coming the moment he started talking about pain?
>>
No. 6956 ID: 408036

>>6955
Just to clarify, the pain he felt from the trap?
>>
No. 7016 ID: f95743

YOUR VICTORY HAS BECOME A REALITY. CONGRATULATIONS, SHATTERED PRINCE. NOW, TO IMPOSE OUR WILL UPON THOSE BENEATH US. WE REQUIRE SERVANTS.
>>
No. 7017 ID: 90be3d

Ok, so we have a bunch of gold. We should take that gold to town where we hire a mage to summon us some imps. Then we use the imps to dig for more gold and expand our little domain.

Set up a barracks and a chicken patch, then go for bile demons and demon spawns, later mistresses.
>>
No. 7086 ID: ed8d8a

>>7017
Well, mistresses are not strictly required till you get a torture chamber built, but it is always nice to have some eye candy around anyway.
>>
No. 7120 ID: aef236

>>6920

*sigh* What are you doing you idiot? Don't you uderstand how the system works?

Dungeons exist to lure adventurers.
Adventurers specialize in stabbing the inhabitants of said dungeons in the face.
You are now an inhabitant of a dungeon.

You will get killed eventualy. Get out of there. Now.
There are safer ways to power.
>>
No. 7265 ID: 7eda8b

>>7120
This one does have a point. You did walk into this place with an attitude of 'how hard could this be?' after all.
>>
No. 7401 ID: 670155

>>7265
>>7120
He doesnt really have an evil reputation yet, nothing is preventing him from using the dungeon as his base of operations.

aside from the lack of a lock on the front door.
>>
No. 7417 ID: b2c34e

>>7401

It has nothing to do with his reputation. It's about how every hero in a 500 miles radio is going to be magnetically attracted to the dungeon with the solely purpose of slain every living thing within it for a handfull of XPs.
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