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File 12525823463.gif - (698.01KB , 567x567 , 1.gif )
41101 No. 41101 ID: 58f84b

I can't do this anymore.
I can't. It's too much.

[animated]
109 posts omitted. Last 100 shown. Expand all images
>>
No. 45382 ID: 721be5

>>45292
Do you need us for any of this?
>>
No. 45390 ID: 64d98f

>>45201
Ride mechanical bull like a doctor.
>>
No. 45430 ID: 18212a

Pff.
I did those last few updates in the middle of the night. Was dead tired and seemed like a good idea; wasn't my intention to fall into railroading again. Will attempt to stop, but it'll have to wait until tomorrow as I've been up 30h straight.

The idea was that you get to choose the action from the list at the end of that crappy animation. I'll try my best tomorrow to get us off this railroad track.

Love,
Nahkh
>>
No. 45447 ID: f882f8

>>45430
Wait, what?

Oh, there is animation there! When I clicked it the first time it just sat at the first frame and never moved, so I thought it was just a static image. Which really didn't make sense.

I'm sorry Nahkh, I wasn't trying to be rude. I was just confused. That's not a bad idea at all.


Choose Special: Feint. Act relieved to see him, saying 'thank god you're here I really need your help!' Approach him as you say it until you're close enough to punch him in the gut when he's off guard. Then clobber him on the head hard enough to knock him out.
>>
No. 45771 ID: 18212a
File 125318337641.gif - (622.48KB , 567x567 , 47.gif )
45771

[Yeah gotta remember to mention whenever there is animation. Sometimes those gifs don't work right.]

[Animated]
>>45447
"Thank god you're here I really need your help!"
>"You locked out here or something?"
"Uhh, yeah."
A little closer...
>"But it's brass monkeys out here. How long have you been here?"
"... A while?"
Just a bit more...
>"You must be freezing. I just put the kettle on, want a cup?"
Wait, what? I'm close enough to deck him, what should I do?
>>
No. 45780 ID: b85a0e

>>45771
Special: Accept offer. Tea is never a bad thing. Plus it gets you inside the building where you can find a convenient closet or what-have-you for hiding an unconcious body/corpse, if such becomes necessary.
>>
No. 45786 ID: 18212a
File 125319767795.png - (40.34KB , 283x567 , 48.png )
45786

>>45780
"Yeah, thanks."
>"Well come on in then. I'm Ashcroft, what's your name?"
"It's, uhh..."
>>
No. 45795 ID: 9d41ab

Francheska Delahour
>>
No. 45810 ID: 18212a
File 125320344076.png - (58.35KB , 567x283 , 49.png )
45810

>>45795
"Francheska."
>"Nice to meet you, Francheska. The break room is right through here."

Ugh, the whole place reeks of disinfectant. I suppose it's better than the alternative.

>"It's nice to get visitors. There's nobody to have a proper chat with here during the night shift. Well, there's the night watchman but he's a bit of a nutter to be frank. So what were you doing out there when you got stuck?"
>>
No. 45811 ID: 66a5e1

>>45810
This is what I was worried about. The guy's going to ask questions, and eventually we've got to get down to the morgue and away from him.

But for now just tell him you were on a smoke break. That'd make sense, right? People still go outside to smoke?

You might be able to get away with something like, 'Oh hold on, I forgot something. I'll meet you at the break room in a minute.' but then of course you've got a time limit before he gets suspicious and inevitably alerts security. You could try talking with him until you can leave more naturally, but that risks the body being shipped out to the S3K facility if it's here, not to mention the longer you interact the greater the chances your ruse is discovered.
>>
No. 45821 ID: 18212a
File 125320539527.gif - (47.23KB , 567x283 , 50.gif )
45821

[Animated]
>>45811
"I was out having a smoke and I wandered in the open gate. It slammed shut behind me."
>"Sounds like it was malfunctioning. Must've been the damp from last nights rain."
"Yeah must've been. Thanks for letting me in."
>"You're welcome. We've all run into a spot of bad luck a few times. You were lucky though, the building is mostly empty and it could've been hours until I noticed you. Darjeeling okay for you?"
>>
No. 45826 ID: 7eda8b

>>45821
Become aware of mysterious figure... running... outside.

...That could really be anything, if those doors lead outside. If they don't, you should probably worry about it.
>>
No. 45828 ID: 5a815d

>>45821
OHSHI-

Abort! You've got company, intentions unknown.

Incapacitate the doctor and get down to the morgue ASAP. Find the corpse, locate the chip, evacuate the premises.
>>
No. 45840 ID: 18212a
File 125320865517.gif - (33.76KB , 567x567 , 51.gif )
45840

>>45826
>>45828
Righto. Taking him out-
[Animation]
>>
No. 45850 ID: 35a8b0

>>45840

Yeah. Figures. Go investigate! Take meatsh... uh I mean doc with you.
>>
No. 45866 ID: 18212a
File 125321279741.png - (34.91KB , 567x567 , 52.png )
45866

>>45850
"What was that?"
>"I don't know. Sounded like the window upstairs.
"I'm going to have a look, and you're coming with me."
>"Oh bugger that. The security guard is up there, he'll take care-"
>{A short scream and a drawn out growl echo from upstairs.}
>"Oh bugger me. What the hell was that?"
>>
No. 45869 ID: 18212a
File 125321364631.png - (43.23KB , 567x283 , 53.png )
45869

That sounded like a six to me. I've never seen em live.

"Hey, which way to upstairs?"
>"Don't be daft. You can't go up there."
*stare*
>"Left, next to the main entrance."

Ok, so which way do we go?
>>
No. 45883 ID: 35a8b0

>>45869

You do have your weapon with you, right? Good, because it is time to investigate!
>>
No. 45886 ID: 18212a
File 125321736167.png - (44.28KB , 567x283 , 54.png )
45886

>"What was that, Francheska?"
"Sounded like a furry. Core six I guess. I've got a gun, but I don't think that'll do much good."
>"A gun? Just who are you?"
"Just a trashman."

>>45883
Yeah I've got my pistol, butt which way to investigate? Upstairs or the morgue?
>>
No. 45887 ID: 43d730

>>45886
Can you take a level six?
The morgue would be very secure if you aren't up to fighting the thing.
>>
No. 45892 ID: 18212a
File 125321894530.gif - (25.54KB , 567x283 , 55.gif )
45892

[Animated]

>>45887
Depends on the specimen I guess. The core level just means how animal-like it is, not how dangerous it is. This one sounds big though. Like three- four hundred kilos big. I doubt my forty cal can take that down.
>>
No. 45896 ID: 78f329

>>45892
I'm not seeing any animation, and I waited about 20 seconds.

Head for the morgue. It's probably here to recover it's fellow abomination. Get the chip first, then get out. Who knows what vital intel might be on there?
>>
No. 45897 ID: 43d730

>>45893
Get the chip, see if the morgue is defensible, and CALL THIS IN
YOU NEED BACKUP
It can wait until you leave with the chip, though, if you leave.
>>
No. 45903 ID: 7eda8b

I had to take the gif apart in gimp before I could spot the animation. Extremely small discolorations on the ceiling. I guess representing footsteps.

So it's upstairs. So go upstairs.
>>
No. 45905 ID: 18212a
File 125322106895.png - (48.50KB , 567x283 , 56.png )
45905

>>45896
>>45897
Morgue, right.
"What's the morgue door like?"
>"Metal, small glass window."

>>45903
No U.


It's coming down the stairs.
>>
No. 45906 ID: 18212a

[Yeah sorry about the animation, looked bigger in 400% magnification :D)
>>
No. 45907 ID: 43d730

>>45905
To the morgue!
Drag whatsisface, too!
>>
No. 45908 ID: 78f329

>>45905
Then it's time for you to go downstairs. The sign for the morgue was back on the hallway you came through. Head down there, convince the doc it's the best way to stay safe.
>>
No. 45922 ID: 18212a
File 125322319467.gif - (35.90KB , 567x283 , 57.gif )
45922

[Animated]
>>
No. 45945 ID: bffa2a

>>45922

Tell blondie to run on ahead and hold open any doors. Shoot a couple times to slow it down and follow.
>>
No. 45959 ID: 18212a
File 125322590130.gif - (1.95MB , 567x283 , 58.gif )
45959

>>45945
"OPEN THE DOORS, RUN!"

[Animated]
>>
No. 45974 ID: 9d41ab

COntinue to run!
>>
No. 45978 ID: c1d4e9

>>45974
And lock the damn doors behind you!
>>
No. 45982 ID: e3f578

Are we programmed into cameras? We just got smashed! Maybe we can hack things and we just didn't know it.
>>
No. 46002 ID: c7c258

>>45982
Ooh, good point. We are from the Wire after all.

Search for new vantage points and/or available nodes!
>>
No. 46412 ID: 18212a
File 125326981054.gif - (624.97KB , 567x283 , connecting.gif )
46412

[animated]
>>45982
>>46002
Node lost, resetting connection.

>>45974
>>45978
Direct feed restored.
>WHERE THE HELL DID YOU GUYS GO?
>>
No. 46413 ID: 18212a
File 125326994071.gif - (180.67KB , 283x567 , 59.gif )
46413

[animated]
>>
No. 46414 ID: f4f969

>>46412
The node got destroyed. We had to find a new one first.

>>46413
Seems the door is not going to last long. Any other exits?
As an aside: how heavy is that furry you bagged on your last mission? Could you carry it without getting slowed down?
>>
No. 46419 ID: 18212a
File 125327537675.png - (39.02KB , 425x850 , 60.png )
46419

>>46414
Well hurry up already!
The target was a full grown man, way too heavy to easily carry.

"Any exits out of here?"
>"No. That's the only exit."
"Shit, this isn't gonna last long."


>"LiTl PiG litl pig LET me CoM IN."
>>
No. 46420 ID: 43d730

>>46419
Phone in help.
Nab that chip, or tell the one guy to do it while you guard the door.
Are there any of the following in the area: Fire extinguisher, large uncovered wires, crowbars (though melee should be a last resort), or sashimi?
>>
No. 46421 ID: bffa2a

>>46419

I don't think the little window is bulletproof. Shoot it in the eye.

"Not by the hair of my ass chin chin" *bang*

Scout around for jagged protursions for it to imp- Oh, right.. morgue. Umm, got anything flammable in there? I'm sure it's bad form to build a fire in front of the only exit but so is dying because of furries.
>>
No. 46424 ID: 18212a
File 125327973845.gif - (542.61KB , 425x850 , 61.gif )
46424

>>46420
I don't have a goddamn cell!
"Do you have a phone?"
>"Y-yes but it's upstairs."
"Well FUCK."

"Ok listen up, that thing is after that body the fire brigade brought in. Know where it is?"
>"Y-yea."
"There's a chip in the back of his head. I need you to get that for me. Can you do that?"
>"... Sure."
"But before you do, get me everything flammable. You have flammable chemicals here right?"
>"I think so."
"Now move!"

I don't see any exposed wires or fire extinguishers, and I have my telescopic bo for melee.

>>46421
"Not by the hair of my ass-chin-chin."
[animation]
>>
No. 46425 ID: bffa2a

>>46424

... Oh... I would start smoking now if only to calm my nerves. Try not to swallow the cig when it inevitably bursts in. See what flammable liquids you can find and throw sheets in front of door. You'll probably want to time this right.
>>
No. 46434 ID: 9d41ab

Continue to shoot through the door? We can't really retreat without doctor scientist not being able to find us when he gets back.
>>
No. 46435 ID: 43d730

>>46424
I would have left the window in, but that also works.
DON'T, I repeat DON'T get anywhere near that hole.
Wait for it to put something through and shoot the shit out of that.
>>
No. 48722 ID: 18212a
File 125354394551.gif - (586.08KB , 567x1134 , 62.gif )
48722

>>46434
>>46435
[animated]
"WHY DON'T YOU JUST DIE?"
>>
No. 48744 ID: bd6ea1

>>48722
How do they get so mutated?... Just stay out of reach and keep its focus off bashing the door. How much ammo do you have on you?
>>
No. 48747 ID: 18212a
File 125354998012.png - (238.65KB , 567x850 , 63.png )
48747

>>48744
I don't know! I've never heard of one this bad.
I have two shots left. And that's it.

>"I found this, will this help?"
Oh I love that man.
>>
No. 48752 ID: e36292

>>48747
KILL IT WITH FIRE!
>>
No. 48759 ID: bffa2a

>>48747

You need to hit it with the jar. Don't you dare to fuckin miss. Start smoking several cigarettes if you haven't already. Remember, fire kills slowly and it seems horrible enough to chase you around on fire. I'm not sure if that's better.
>>
No. 48772 ID: 18212a
File 125355395946.gif - (214.91KB , 567x1134 , 64.gif )
48772

>>48759
>>48752
[animation]
>>
No. 48778 ID: bffa2a

>>48772

Hmmmm, anybody got a little quip to put in before we run away from angry fireball?

"Huff and puff this" "smoking kills"
>>
No. 48780 ID: bd6ea1

And now CLEANSING FIRE.
>>
No. 48785 ID: b10848

JARATE!
>>
No. 48789 ID: 18212a
File 125355677944.gif - (196.36KB , 567x850 , 65.gif )
48789

[animation]
"Wanna go for a ride in my BMW?"
>>
No. 48797 ID: 7eda8b

Monster: Actually attack. Don't just stand there while she does things to you.
>>
No. 48802 ID: 18212a
File 125355839636.png - (76.17KB , 425x850 , 66.png )
48802

>"Did you kill it?"
"Don't think so. Just scared it off. C'mon, we don' have that much time."
>>
No. 48810 ID: 931ee5

Find the dead furry, get the chip, and get the fuck out of there.
>>
No. 48813 ID: 43d730

>>48810
But not through that door.
Have you called in a team yet?
>>
No. 48815 ID: bffa2a

>>48802

I take good doctor has the chip already? Then let's get out through the only exit available before it returns to block the way. Take the back exit again since that's closest. Mayby retrieve goldies cell along the way.
>>
No. 48829 ID: 18212a
File 125356116037.png - (141.57KB , 1134x425 , 67.png )
48829

>>48813
Look I told ya already, we don't got no fuckin phone.
>>48810
>>48815
"Cmon, hurry up."
>"Look, do you want me to break it by mistake? Then hush. How's the hand?"
"Huh? Oh. Fine."
>"It doesn't look fine. Let me take a look at it."
"Get the damn chip."
>"Would you care to tell me who you really are, "Francheska"?"
>>
No. 48831 ID: 43d730

>>48829
An overachiever.
Can we go somewhere that isn't in imminent danger of death by ripntear to discuss this?
>>
No. 48838 ID: 18212a
File 125356275291.png - (260.33KB , 567x567 , 68.png )
48838

"Can we go somewhere that isn't in imminent danger of death by ripntear to discuss this?"
>"Would you at least tell me your real name? Ah, there we go. Slippery little bugger aren't you? Hand me that sample dish would you?"
>>
No. 48839 ID: b198ee

>>48838
You might as well tell him. It'll put him at ease. Hand him the dish and say, "Joanna".

Also don't let him keep the dish. As soon as he's done sealing it or whatever, get it from him. This is your discovery, your ticket into the BlutJägers, not his!
>>
No. 48845 ID: 18212a
File 125356421328.png - (176.98KB , 567x567 , 69.png )
48845

"Joanna."
>"Nice to meet you, Joanna. Here, this is yours. Now, how do we get out?"
>>
No. 48970 ID: bffa2a

>>48845

We sneak through the back and pick your phone on the way. Stay behind me and be ready to run.
>>
No. 49243 ID: 18212a
File 125364037446.png - (78.62KB , 425x850 , 70.png )
49243

"We sneak out the back. Do you have the remote for the door?"
>"Yeah."
"Good. Is your cell in the break room?"
>Nod
"We'll get that along the way. Stay behind me and be ready to run. I've only got two shots left but this piece of shit did fuck'all to it, even point blank. I might as well be holding a piece of cardboard."
>"I noticed such, yes."
I need a bigger gun.
>>
No. 49244 ID: dd77ac

>>49243
That's not the Traveller! :O

Ask him if there's a shotgun in the guard station. They usually keep them there in video games.
>>
No. 49259 ID: bffa2a

>>49243

Hey, doctor. Can you carry an airtank? Just in case the thing gets you in it's jaws. It will be totally cool. For us we mean.
>>
No. 49270 ID: 18212a
File 125364344960.png - (72.49KB , 567x283 , 71.png )
49270

[
>That's not the Traveller! :O
>So sure are we, my little magpie? The Traveller needs guidance, little one. Lost are we.
]
"Is there a shotgun in the guard room?"
>"I don't know, I'm just the pathologist! There is a weapons locker, but the night guard has the key."
"Well can you carry an airtank?"
>"An airtank? Sure, what's that, around five kilos? But we don't have one, it's not like the dead need a respirator."
Muffled voices from upstairs: "Oh, you poor darling, did the mean woman hurt you?" "It BurRns us. Hurt." "Aww, mommy will make it all better. Did you get your little brother?" "No, moTher. SorRry mother. MeaN womn stoPS me." "Oh dear. We can't have that can we?"
>>
No. 49276 ID: dd77ac

>>49270
I'm nobody's magpie. Get back to your thread!

Shit, they've got reinforcements. You've gotta get out of there. Just run for it, out the back door. Then find a phone or call it in somehow.

Unless... we are connected to the Wire...
>Attempting to access local emergency response grid
>>
No. 49278 ID: 304aee

>>49270

Do you have a spare magazine? If you do you should rush them!
>>
No. 49279 ID: bffa2a

>>49270

I take it that you don't want to go out with a bang.

Grab phone and run. You can call for help while you run. You need power armor from the sound of things.
>>
No. 49292 ID: 18212a
File 125364794946.gif - (189.13KB , 567x283 , 72.gif )
49292

>Attempting to access local emergency response grid
[animation]
"Nine one one, what is your emergency?"
>>
No. 49299 ID: dd77ac

>>49292
We need a Code 16 at the county coroner's office. Staff are reporting one confirmed Core 6 furry in the building with at least one other present as well. Requesting that forces be dispatched to the vicinity immediately.
>>
No. 49309 ID: 18212a
File 125364945336.png - (320.81KB , 567x283 , 73.png )
49309

"Roger the code sixteen. I've alerted the fire brigade. Are you at 2121 W. Harrison?"
>>
No. 49317 ID: f31556

>>49309
One moment please, finding out.

>Searching for GPS application in the S3K direct feedback chip and cross referencing results to Google maps or the contemporary equivalent.

If that doesn't work, "Hey Joanne, are you at 2121 W. Harrison? Ask the good doctor if you don't know."
>>
No. 49326 ID: 18212a
File 125365138860.png - (319.50KB , 567x283 , 74.png )
49326

>"Hold on one sec, finding out."
>ls /dev/gps/*
No files found.
>audiocastd hold
>"Hey Joanne, are we in 2121 W Harrison?"
"Huh? Yeah."
>audiocastd resume
"Hello? Are you there sir?"
>"Yeah, we're at 2121."
"Fire brigade eta three minutes. What's your situation?"
>>
No. 49328 ID: bffa2a

>>49326

Dead in one! Joanne get a fuckin move on!
>>
No. 49332 ID: f31556

>>49326
Situation's grim enough to warrant a joke about the convenience of our location.


>Search for any other available nodes in the building, including fire alarm/sprinkler systems, automated cleaning, light controls, and automated handicap door controls.

If possible, turn on all lights outside and open up the front doors behind the monster. Activate the fire alarm too, maybe it won't be able to handle the noise.
>>
No. 49341 ID: 18212a
File 125365451028.png - (334.43KB , 567x283 , 75.png )
49341

>"Dead in one."
>audiocastd exit
>"Joanne get a fucking move on!"
"I found it!"
>wirescanner -tlocal -no_warning
Scan results:
wlan/Wire Public Access
slocalmachine/Pathological database (0A:65:FD:10:00:00:19)
-restricted
wlan/Wire Emergency Services
wlan/Ia_Ia_Cthulhu_Fhtagn
-restricted
wlan/Borg_Collective
-restriced
slocalmachine/mah_toaster (0A:65:D0:15:27:00:02)
slocalmachine/env_control (0A:65:FD:10:00:00:25)
-restriced
>sshcrack.bin -FxAR 04:65:FD:10:00:00:25
.---. .-. .--. .-.
: . : .' `. : .; : : :
: :: : .--. `. .'.--. : :,-.,-. .--. .--. : : .--.
: :; :' .; ; : :' .; ; : :: :: ,. :' .; :' '_.': :_ `._-.'
:___.'`.__,_;:_;`.__,_;:_;:_;:_;:_;`._. ;`.__.'`.__;`.__.'
.-. :
`._.'

SPReAD ThE LoVE!

.
.
.

System accessed, bon apetit!
~envcon -l +extern
External lights on
~envcon -d open front1, front2
Opening front door
~envcon -E fire_global start
Activating all fire alarms
~disconnect
>>
No. 49345 ID: f31556

>>49341
(Check the discussion thread.)


"Joanne, you've got a fire brigade on the way. It'll get there in three minutes. Try to keep the thing distracted and in the building so it can be dealt with. And for moot's sake, don't get killed!"
>>
No. 49348 ID: 18212a
File 125365586636.png - (327.91KB , 567x283 , 76.png )
49348

>>49345
[first off, here's a clearer version for the ascii splash, the rest looks fine right?

________ __ _____ .__ \______ \ _____ _/ |______ / _ \ ____ ____ ____ | | ______ | | \\__ \\ __\__ \ / /_\ \ / \ / ___\_/ __ \| | / ___/ | ` \/ __ \| | / __ \_/ | \ | \/ /_/ > ___/| |__\___ \ /_______ (____ /__| (____ /\____|__ /___| /\___ / \___ >____/____ > \/ \/ \/ \/ \//_____/ \/ \/

]
Hah! The alarm is distracting it big time.
"Hey blondie, we're leggin it!"
>>
No. 49353 ID: f31556

>>49348
Oh fine, I guess you might as well get out of there. It's after the corpse in the basement, so that'll probably delay it long enough for the fire brigade to get there.

And besides, you need to get that chip to the brass.
>>
No. 49449 ID: 6c80cf

>>49348

GTFO
>>
No. 52483 ID: 18212a
File 12540825723.png - (67.64KB , 850x850 , 77.png )
52483

>>49353
>>49449
>*SLAM*

OSHIT
>>
No. 52490 ID: 931ee5

How illegal is what you just did?

If not very, wait for the fire brigade to show up.
>>
No. 52515 ID: 18212a
File 125408520295.png - (98.70KB , 850x850 , 78.png )
52515

>>52490
FUCKING VERY, BUT THAT'S NOT THE PROBLEM RIGHT NOW! SHIT!
>>
No. 52519 ID: 931ee5

>>52515
Bullets -> eyes.

GO FOR THE EYES, BAXTER, GO FOR THE EYES!
>>
No. 52543 ID: e8e979

>>52515
Yell out, "You can have your little brother! He's downstairs behind you."

Then pull the doctor out of its reach and run.
>>
No. 52544 ID: 18212a
File 125408615722.png - (96.69KB , 850x850 , 79.png )
52544

>>52519
I can't get a shot in. It's taking everything we have to keep this door closed. If you have any ideas I'd fuckin love to hear em.
>"AAAGH!"
>>
No. 52550 ID: bffa2a

>>52544

Two bullets, two people, you do the math. Go on your own terms.
>>
No. 52555 ID: 931ee5
File 125408655876.jpg - (51.93KB , 475x331 , jurassic-park-1-laura-dern-sam-neill-ariana-richar.jpg )
52555

Frantically tell the doctor to boot up the door locks.

Nah, but seriously,

~envcon -d close all
~envcon -d lock all
>>
No. 52559 ID: 43d730

>>52544
Make forward motions at the doctor, then on the count of three dive forwards, roll, and try to de-eye the critter.
Then leg it.
>>
No. 52565 ID: e3f578

What room are you in? What fucking room are you in? Look around, there has to be something. We might just have to let the beast in to escape.

If it plays by tropes, it will slow down and just circle you before deciding to eat and mash you. It's in the predator handbook.
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No. 52606 ID: 931ee5

>>52555
Oh, also, I meant that the envcom stuff was for US to do, not for you to get the doctor to do. We did, after all, open the front door, so I figure that it would not be beyond our abilities.
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No. 52629 ID: 18212a
File 125408887186.png - (109.45KB , 850x850 , 80.png )
52629

>>52555
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No. 52691 ID: 18212a
File 125409139645.png - (276.10KB , 850x850 , 81.png )
52691

"I *WHEEZE* I think we lost him."
>"..."
"The *huff* fire brigade will be there just about now."
>"..."
"You all righ'?"
>"Am I all right? Ha. He he hee hehe"
"Huh?"
>"Ha ha ha *cough* *wheeze* Am I all right? HA HA HA"
"Heh."
>"HEE HEE HEE."
"Hehehe."
>"I AM ALIVE! WHOO HOO!"
"Yeah!"
>"C'MERE!"
"Huh?"
>>
No. 52692 ID: 18212a
File 125409149484.png - (322.29KB , 850x850 , 82.png )
52692

~CHAPTER ONE END~
>>
No. 52694 ID: e8e979

>>52692
Ahahahaha, score!
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