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File 125235152376.png - (30.19KB , 777x777 , 0BBQ Title.png )
39302 No. 39302 ID: aba0a3

[ For Quest Discussion please come to #tgchan on irc.rizon.net ]

Bubble Bucket Quest, Chapter 01.
168 posts omitted. Last 100 shown. Expand all images
>>
No. 45076 ID: 4e9b58

And see if "Emergency Cash" has any significance.
>>
No. 45077 ID: 8e61e3

Some information might be a good idea to have first. We should ask, if he remembers.
>>
No. 45078 ID: f71f97

Promise Bob that you'll help recover his memories. Sidequest rewards rule
>>
No. 45079 ID: 632862

Hmm, "my name is bob, same as the combination"? The combination must be 808.
>>
No. 45080 ID: f21281

>>45073
>Bob

Hmm. Either 808 or 202?
>>
No. 45090 ID: aba0a3
File 125306500587.png - (50.95KB , 777x777 , BBQ036.png )
45090

You leave the ghost to his moping just long enough to take the envelope off of the wall. Inside of the taped up envelope is 2 Points. You step back and set your hand on the desk.

"Bob, do you remember anything else? I'll try to help you if I can."

Bob turns his head, having assumed you left for a little bit. He sounds a little less anxious now.

"Well, I was doing all of the mining by myself because no one came into work, and this dark shadowy figure came up, and smashed my skull in. That's all I can remember beyond being pushed into a pit. I can't remember if I had a family, or anything else."
>>
No. 45091 ID: 4e9b58

Maybe if he comes with you into the mine it'll jog his memory. An extra set of eyes couldn't hurt either.
>>
No. 45092 ID: 1f66ea

>>45091
My sentiments exactly, let's do that.
>>
No. 45093 ID: aba0a3
File 125306575360.png - (42.02KB , 777x777 , BBQ037.png )
45093

You smile and pat the desk, "Come on, Bob. Come with me to the mine, maybe we'll figure out something."

Bob looks at the floor, "A-as long as you stay w-with me."

You both step out of the office.

[ Slight pause, will be back in 20-40 minutes. ]
>>
No. 45130 ID: 4e9b58

That means we can't teleport away. We'd leave Bob by himself.
>>
No. 45140 ID: aba0a3
File 125306890330.png - (33.91KB , 777x777 , BBQ038.png )
45140

When you get outside, the first thing you notice is that the glowing flower has... left. But there is a piece of paper where it was. Bob seems to have left your side.

Now he's too busy spazzing out over the skeleton in a mining jumpsuit that you found earlier.
>>
No. 45141 ID: 4e9b58

Uh oh, that's probably his body.
>>
No. 45142 ID: 43d730

>>45140
It's probably him.
See if he wants it buried or something when he's done, but check the paper in the meantime.
>>
No. 45143 ID: d51fa7

>>45140
Read Note
Hug Bob
>>
No. 45145 ID: aba0a3
File 125306922499.png - (56.86KB , 777x777 , BBQ039.png )
45145

You go towards Bob, and pick up the neon card.
>>
No. 45148 ID: 476456

Well, things are looking up.
>>
No. 45149 ID: 43d730

>>45145
Not sure if wait wat.
>>
No. 45151 ID: 1f66ea

>>45145
That Dimitri sure is one swell fella, we should go ahead and confront Bob now.
>>
No. 45170 ID: aba0a3
File 125307071340.png - (33.31KB , 777x777 , BBQ040.png )
45170

You finally make it to Bob, and you kneel down and try to set your hand to him. Normally people are unable to talk to ghosts, but for some reason, which may revolve around your being a psychic, you find you can.

You pet his head and ask, "What's wrong?"

"This is me." Bob says, trying to hide in his arms.
>>
No. 45174 ID: aba0a3

>>45170
talk = touch
>>
No. 45177 ID: 476456

"Aw that sucks, i'm sorry man."
>>
No. 45179 ID: 962d6b

>>45170
tell him he looks like he was, and still is, cute.
>>
No. 45180 ID: 1f66ea

>>45170
Yeah, try and comfort the poor guy.
>>
No. 45183 ID: 8e61e3

Apologize for his death for comfort, but note that they should move on..and while we're at it..we..should probably use some of Bob's old and torn clothing to finally deal with that hole in our chest that's no longer bleeding.. I can't imagine that being healthy to still keep it open. Makeshift bandage is better than nothing.
>>
No. 45187 ID: 4e9b58

Perhaps mention that you accidentally pulled him out earlier, so he knows it wasn't some random graverobber, then ask if he wants a proper burial? Better than nothing.

Also he might want his wallet back. Are there any pictures in it?
>>
No. 45200 ID: aba0a3
File 125307334721.png - (413.63KB , 777x777 , BBQ041.png )
45200

You try to comfort Bob.
>>
No. 45576 ID: 4e9b58

Yes, hugs come first.
>>
No. 46959 ID: aba0a3
File 125333947542.png - (464.69KB , 777x1444 , BBQ042.png )
46959

"Bob, as a ghost, one cannot be so surprised if they find their corpse. Cheer up, and take this, this is your wallet." You say.

"O-oh. Well thank you..." Bob squeaks.

"My family." He waits a very long time, and he takes shape of the picture of himself somewhat, even if still translucent and vague. "They are probably waiting for me."

"You should go to them, Bob." You say, doing your very best to mask the discontent in losing your only company.

Bob sheds a final tear as he glows and vanishes into the next plane, ending his existence as a ghost...
>>
No. 46960 ID: aba0a3
File 125333959460.png - (22.41KB , 777x777 , BBQ043.png )
46960

With Bob gone, you give a soft sigh. Although he was a friend, that was almost expected. At least Bob was happy, where ever he was now.

With a sense of respect, after tearing apart his uniform for your makeshift bandages, you bury his bones under the ground and out of sight.

You feel incredibly good. There's a slight speckle of some sort of power or energy in your aura. You can feel it. It makes you feel calmer.

The orange strips are ready for your bandages...
>>
No. 46962 ID: aba0a3
File 125333969525.png - (291.05KB , 777x777 , BBQ044.png )
46962

You remove your sling carefully and remove your bandages.
>>
No. 46963 ID: 8eabc1

>>46962
Critical failures on first aid rolls suck.
>>
No. 46964 ID: aba0a3
File 12533397949.png - (24.75KB , 777x777 , BBQ045.png )
46964

You are speechless.

What shall you do now?
>>
No. 46965 ID: 8eabc1

>>46964
Does it hurt still? Can I move it? Does it have any strength without muscles?
>>
No. 46966 ID: aba0a3

It still hurts about the same amount, but it is holding together on its own, and moving as an arm should or it would have scattered on the floor.
>>
No. 46967 ID: 8eabc1

>>46966
Hmm, I check for any cracks or breaks that might be causing the pain. And also I need to take off my shirt to see how far this bone-ified effect goes. :3
>>
No. 46969 ID: 632862

>>46964
and then Asali was a zombie.
>>
No. 46970 ID: ed8d8a

>>46967
>>46962
Why, I would say it goes to about the shoulder.
>>
No. 46971 ID: 7fdd91

We should probably get our barrings first. There isn't much to do about this new situation but to cover our wounds. After that, we should head into the mine using the combination that Bob told us.
>>
No. 46975 ID: 8eabc1

>>46970
But... we should be thorough and check just to make sure. In a world with talking flowers, assume nothing. =P
>>
No. 46978 ID: aba0a3
File 125334577948.png - (264.84KB , 777x777 , BBQ046.png )
46978

There's nothing wrong with your bones. You want to take a look at your wound, and to clean your shirt and miniskirt.

You step over to the well, and take off your clothing. You look at the wound, and find nothing there but black stains, just like on your face.

You clean yourself off, and wash your clothes.

Once your clothes are washed, you dry yourself off, and look towards the mine. The gate gives you a small tinge of sadness, as you miss Bob once again.

You close and open your skeletal hand, moving your fingers around. Do you want to keep it like this, or wrap your makeshift bandages around it to hide your condition?... Or just carry on...
>>
No. 46979 ID: 6550ad

I would hide it for now, we can remove the sling anytime we need to use both hands.
>>
No. 46980 ID: 7fdd91

Well, walking around with this wouldn't exactly be the best thing socially.. It'd be better to wrap it in the makeshift bandages in a way where we'd still be able to use the limb as needed. At least until we find some clue as to what condition this is.
>>
No. 46981 ID: 276781

Hide it. But before doing so, is there any way to test latent abilities our skeletal arm may possess? (Death touch, drain touch, some form of necromancy, etc.)

Also, try hard to clear memory fog, see if that gives us any answers at all. Have we always been this way, did we do something that caused this, or do we not remember anything at all?
>>
No. 46985 ID: aba0a3
File 125334813485.png - (21.60KB , 777x777 , BBQ047.png )
46985

You wrap your new bandages around your skeletal arm, and stretch it out. The pain is pretty much gone. Your strength was coming back, not that you were incredibly strong to begin with, but it's a good feeling. You hang your bag around your shoulder and to your bag so it's less awkward to carry. Now you have both arms available.
>>
No. 46986 ID: aba0a3

>>46981
No, this arm being like this is completely new to you. Whatever happened last night when you are drunk must be the reason.

You have no necromancy oriented abilities, or your scales would have turned black. The Styx clan are the only clan who can deal with such dark magic.
>>
No. 46987 ID: 641541

>>46985
Try to peek through the =w= door with Clairvoyance.
>>
No. 46988 ID: aba0a3
File 125334891737.png - (22.30KB , 777x777 , BBQ048.png )
46988

>>45074
>>45079
>>45080

>CLICK, WHIRR!

The gate to the mine responds, activating in response to the password.
>>
No. 46989 ID: 276781

>>46985
>>46986
May as well put the code in the door and continue on... cautiously, of course.

Must've been a hell of a drinking binge.

Not only waking up on this island, but with a terrifying skeletal arm as well... does our clan have any sort of bad relationship with the Styx, something that might have made one decide to fuck with our arm - or are we just a raging jackass while drunk?
>>
No. 46992 ID: aba0a3
File 125334960983.png - (40.85KB , 777x777 , BBQ049.png )
46992

You definitely have never had any problems with the Styx clan to your recollection. You are also, as you've been told, are a pretty laid back, and flirty drunk.

What lays in front of you is a dark mine.
>>
No. 46993 ID: 6550ad

Go inside, carefully.
>>
No. 46994 ID: aba0a3
File 12533504573.png - (38.09KB , 777x777 , BBQ050.png )
46994

You update your map, and enter the mine...
>>
No. 46996 ID: aba0a3
File 125335139213.png - (26.21KB , 777x777 , BBQ051.png )
46996

The mine is pitch dark.

...You can't see a goddamn thing, this is probably not a good idea to go in here. Where should we go instead.. unless you're very confident about exploring everything without any visual references in this darkness. (Which you don't want to do).
>>
No. 46997 ID: 5eea01

Well....it damn sure looks like this way is blocked until you find a light source. The only place we haven't explored is the...'diskownt' place. It's scary, but it's not like you have a lot of choice here.
>>
No. 46999 ID: 962d6b

>>46996
yea I fear you may be eaten by a grue... or glue... I dunno. Back to Diskownt? brave the scares?
>>
No. 47000 ID: 276781

>>46999
Perhaps our skeletal arm would serve as an effective scare tactic to ward off the proprietor, should it decide to look at us as a meal.

The fact that it still works normally, that is.
In any case, I'm all for taking the GTFO route. We don't seem to get along with darkness too well.
>>
No. 47002 ID: aba0a3
File 125335414415.png - (20.67KB , 777x777 , BBQ052.png )
47002

You exit the mine, and go out of the mine site in order to strut back to the DISKOWNT building. You step up onto the porch, and take out your hammer, just in case. A lot easier to hold with both hands.
>>
No. 47003 ID: 6550ad

Knock on the door. If there's no response, proceed to go inside cautiously.
>>
No. 47004 ID: aba0a3
File 12533561647.png - (71.00KB , 777x777 , BBQ053.png )
47004

You knock on the door!
>>
No. 47005 ID: 6550ad

Alright, screw subtlety, go inside and fuck shit up.
>>
No. 47006 ID: 641541

Hmm, that was a little forceful. Peer inside from a medium distance, letting your eyes adjust to the darkness inside.
>>
No. 47007 ID: aba0a3
File 125335666053.png - (15.20KB , 777x777 , BBQ054.png )
47007

You enter the Diskownt building, and are greeted with an empty shop counter, and a sign that says closed. Nobody's here, beyond the random noise now and then from rodent like creatures.
>>
No. 47008 ID: 641541

Stand near a wall and listen out for anyone approaching from behind, and ask politely if anyone's there.
>>
No. 47009 ID: 6550ad

Jump over the counter.
>>
No. 47010 ID: 5eea01

If there's a bell, ring it. If not, knock on the counter and yell "I have money."
>>
No. 47013 ID: aba0a3
File 125335866881.png - (15.12KB , 777x777 , BBQ055.png )
47013

You approach the counter quietly, and back up against it, "Hello? Is anyone there, I have money!"

After a long moment, you hear a very faint, "Read sign," from deep inside of the building, in the darkness.
>>
No. 47014 ID: 5eea01

RTFS
>>
No. 47015 ID: 641541

Read the sign but don't sacrifice your view over the counter as a result!
>>
No. 47016 ID: 6550ad

Say to the darknes: "The sign says FREE MUFFINS PANCAKES INSIDE"
>>
No. 47017 ID: aba0a3
File 125335886922.png - (16.05KB , 777x777 , BBQ056.png )
47017

You lean over and read that closed sign.
>>
No. 47018 ID: 641541

Place the fork 'n' knife gingerly upon the counter.
>>
No. 47019 ID: 6550ad

Put the fork 'n' knife on the counter and yell "There you are. Now, where are my pancakes?"
>>
No. 47020 ID: aba0a3
File 125336075746.png - (18.21KB , 777x777 , BBQ057.png )
47020

You take the fork and knife you have in your pouch and slide it onto the counter.

"Already had some silverware! Come and get it?"

You state, sort of confused at this 'store,' so far.

The closed sign slams across the counter, and out of the way, when the clatter of the fork and knife being picked up hits your ears. You back up to see over the counter when a large monster slithers somewhat outside of his counter.

"Thank! Here." The creature drops 1 Point down to Asali with one of his four arms, and he draws his arms back, and smiles nice, wide, and fang-filled.

"You here shop?"
>>
No. 47021 ID: 641541

"Sure! What do you have for sale?"
>>
No. 47022 ID: 6550ad

See if you can buy a flashlight. And pancakes.

And ask where do you are, and where is the nearer civilized settlement around.
>>
No. 47023 ID: aba0a3
File 125336119368.png - (24.87KB , 777x777 , BBQ058.png )
47023

"Sure, what do you have?" You ask, calming down a bit, and putting your hammer away. It seems you were afraid of this place for nothing... Maybe.

Skraig nods, and he puts his utensils aside, and pulls a piece of paper out, "These what have! Diskownt for you."

He seems excited, even if he has cheap junk. He likes to buy and sell.

"Skraig also want bottle. Stranger have bottle?"
>>
No. 47024 ID: 47a878

Considering we can give this creep the bottle, we may as well buy everything he has in stock.
>>
No. 47027 ID: af9412

Just buy all the buckets you can afford, it'll be awesome.
>>
No. 47028 ID: 641541

Definitely buy the pretty light! And maybe the bucket... Buckets are always good to have.

I don't think the cone would fit, though.

...Unless it's part of a drill?
>>
No. 47032 ID: 6550ad

Sell him the bottle and buy everything.

And what about the pancakes?
>>
No. 47033 ID: 47a878

...ask him why that list is blood-smeared?
>>
No. 47034 ID: aba0a3
File 125336355024.png - (46.53KB , 777x777 , BBQ059.png )
47034

You buy everything, which costs 7 Points.

You give Skraig the Bottle, and in exchange he gives you Some Kind of Stick.

This gives you a total of five items, one of them will have to be stored in your pocket dimension.

Items in your pouch can be used at any time, anything in the pocket dimension can only be exchanged when everything is clear. If there's combat, or a time consuming situation, the items here are inaccessible. Which item(s) will you keep on hand?
>>
No. 47036 ID: 641541

I'd say leave the invitation and stick in the pocket dimension for now.
>>
No. 47038 ID: 276781

>>47034
Did Skraig say anything about the stick, or does he know anything about it?
If it's significant, we might want to keep it out. If it's just a regular old stick, we may as well stow it until we find a use for it.
>>
No. 47041 ID: 47a878

If we put that bucket on our head, will it still use up one slot of the active inventory? If not, we shall do so!
>>
No. 47042 ID: aba0a3
File 125336497093.png - (25.97KB , 777x777 , BBQ060.png )
47042

Skraig shrugs about the stick, and continues to eat like a gentleman.
>>
No. 47045 ID: 57a81c

>>47042
Thanks Skraig for his assistance and politeness, but indicate we really must be on our way, politely of course.
>>
No. 47046 ID: 47a878

Get the drill, stick, bucket and light in your active inventory and get the fuck out of there before he gets the idea to take you for dessert. Don't turn your back to him, to be sure.
If he makes some moves, teleport out of the store and make a run for it. You already saw him eating somebody/you in your vision earlier, better not letting it come to that, baby.
>>
No. 47052 ID: 15f6d6

Drill stick, light and hammer in active inventory
>>
No. 47054 ID: 47a878

That hammer is already in the weapon-slot and doesn't seem to use up one inventory-slot.
>>
No. 47144 ID: 632862

>>40148
This could very well be him eating a rat. Just like he is now.
>>
No. 47156 ID: 47a878

>>47144
Sure, it could be. I would rather not want to find out. He seems to be one messy carnivore, he would eat a cute Bubble Touched, I'm sure.
>>
No. 47198 ID: aba0a3
File 125338749553.png - (18.84KB , 777x777 , BBQ061.png )
47198

You thank him politely for his help, and begin to walk out. Skraig speaks up after finishing his meal.

"ONE SEC, uh. Skraig look cakes of pan. Stranger do Skraig favor. Find Skraig big fresh bone."

You agree, reluctantly. Where are you planning to go now?
>>
No. 47199 ID: 15f6d6

Lets get that femur we foolishly buried earlier and give it to him. The ghost is gone, so it's not like we're going to get haunted.
>>
No. 47203 ID: b8a1ab

>>47199
He said fresh bones. I doubt that's fresh.
>>
No. 47212 ID: 6550ad

>>47203

Let's try anyway. Let's go for the bone.
>>
No. 47240 ID: aba0a3
File 125338935110.png - (16.62KB , 777x777 , BBQ062.png )
47240

>>47212
>>47199

Yeah, Skraig probably wants the marrow. Those bones aren't fresh.
>>
No. 47257 ID: 6550ad

Hmpf, alright... It's not like I like that stupid bone or anything.

Head toward the mines, using the flashlight to light your path.
>>
No. 47299 ID: aba0a3
File 125339125895.png - (53.01KB , 777x777 , BBQ063.png )
47299

With your flashlight, you get a pretty weak, and short traveling light to give you an idea of what's in front of you. You begin walking into the mine...
>>
No. 47304 ID: 62ec90

Shotguns with Hammerhead rounds normally work best in mines. They like to spawn lots of shit right in front of you.

Stay to the edges, and keep an eye out for loot-ables behind crates.
>>
No. 47342 ID: aba0a3
File 125339298653.png - (103.06KB , 777x777 , BBQ064.png )
47342

You step along the tracks, looking forward.

This has been the worst hangover ever, and probably the start of something much worse.

"I shouldn't drink anymore," You grumble to yourself, eyes on what the flashlight was revealing to you...
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