[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 132513614034.png - (24.75KB , 800x467 , BLACKCOMPANYTITLE.png )
375890 No. 375890 ID: 10d022

Welcome back, you sons of bitches! Last time we briefed Black Company was pushing into Zangano territory. In case you've somehow forgotten, they initiated aggressions by attacking and decimating one of our troop transport convoys.

So far, they have been slow to respond to our attacks. However, this will change, as the Zangano military is rising into high alert. Expect reinforcements to be more frequent and more swift, and positions more heavily guarded.

Previous thread: http://tgchan.org/kusaba/questarch/res/274466.html
Information thread: http://tgchan.org/kusaba/questdis/res/339164.html

By the way, let me finish sending information before you interrupt my transmission, you little fucks.
115 posts omitted. Last 100 shown. Expand all images
>>
No. 376539 ID: 6a5a08

rolled 3, 10 = 13

[Rolled a 4 (miss) for shooting Enemy Infantry in last post, forgot Act can be used to Move]

Let's roll! I'm gonna circle around towards the immobilized sniper's position with Dave, Fang and Candy will help with the enemies in cover.

[A2] move 2NE 2 E, fire at Enemy Infantry if not killed by Tank Splatter.
[D4'Dave'] move 5 NE, 8 E, expending acts and putting next to Sniper.
[D5;Fang'] move 5 E (once La2 move resolved beyond that point), spend 1 Act to move 2 SE, 2E, Bite Sentry
[D6;Candy'] move 2 SE 3E (once La2 move resolved beyond that point), spend 1 Act to move 3 E, 2SE, Bite Sentry

Dogs can leap over 'cades, right?
[Rolling for Bites]
>>
No. 376545 ID: 10d022

>>376539
Barricades, maybe. Not force walls.
>>
No. 376551 ID: 86699d

rolled 5 = 5

taking a shot at that damn rocketeer to the east, let's see how he likes a round to the gut
>>
No. 376555 ID: 0448b9

rolled 1 = 1

Just gonna take a quick shot to scare away the closest [I] to the east, and continue following behind our tank.
>>
No. 376575 ID: 888174

Man, those dogs are scary, sure bites to be those guys, heh.

Dropping into a crouch here to steady my aim a bit. Then I'll see who's left alive to shoot.
>>
No. 376582 ID: b0d1a8
File 132536931497.png - (84.66KB , 932x334 , Mason2.png )
376582

rolled 4, 4 = 8

I move onto the back of [La1] and throw two smoke grenades.
>>
No. 376584 ID: eb672d

rolled 4, 4, 7 = 15

Assessing... Enemy Engineer is not full of holes. Move two east, enter prone position, and fire NE at enemy Engineer to rectify the situation.
>>
No. 376588 ID: 10d022

ORDERS RECEIVED:
[La1] Can-Opener
[La2] EvilPerson
[A1] Sgt. Fryman
[I1] Pvt. Omikron-001
[I2] Pvt. Kursk
[I3] Pvt. Apollo
[I4] Pvt. Zak Unit01
[R1] Pvt. Suh
[T2] Sgt. Black
[M2] Sgt. Brosnikov
[S1] Pvt. Butts
[S2] Pvt. Nix
[S3] Pvt. Joker
[E1] Pvt. Mason
[E3] Sgt. Seven

ORDERS REQUIRED:
[La3] Kolland
[A2] Pvt. Suggestion
[I5] Pvt. Ritwuul
[T1] Pvt. Berger
[M1] Sgt. Ku'aki
[M3] Pvt. Bones
[E2] Pvt. SilverFayte
>>
No. 376589 ID: 6a5a08

>>376588

>>376539
>>
No. 376591 ID: c0bb4e

rolled 6 = 6

Going prone, and firing at the shield in front of me, if ti doesn't hit anyone.
>>
No. 376594 ID: 9a34be

rolled 1, 1 = 2

Moving NORTH THREE SPACES.

I then DEPLOY a FORCE WALL at MY POSITION FACING WEST, followed by THROWING A SMOKE GRENADE SIX SPACES TO MY WEST.

Hopefully the smoke will both annoy that infantryman, and block that sniper's LOS to the rest of our army...
>>
No. 376596 ID: 9a34be

>>376594
Or, I'll completely fail at doing both of those things. That works too. (Unless the place roll is only for the sentry, in which case I only fail at throwing a grenade)
>>
No. 376598 ID: 10d022

>>376594
This action seems like a good one to note that you CANNOT CHANGE YOUR ACTION once you have posted it. Perhaps you should DISCUSS it maybe in the BLACK COMPANY IRC at #BlackCompany on irc.rizon.net?
>>
No. 376599 ID: e75a2f
File 132537197066.png - (110.23KB , 1000x500 , 132533167750.png )
376599

"Bringin' guns to to tank fight are we? ASTI SPUMANZE, BEBE!"

[Move 4E (Stopping at 3E) to ram the force walls, spend 1 ACT to continue movement 2E to run over the Engy and the Tele, 1SE to run over the Turret, and 1E to run over the Inf, then spend a second ACT to move 2NE over the second Tele and the second Inf.]

"It's cool to be a robot. Did I do it right Cap'n?"
>>
No. 376601 ID: 6a5a08
File 132537270219.jpg - (159.12KB , 1000x500 , actualion.jpg )
376601

>>376598
In that case, my post was invalid. I believe this was my original action (as stated, beanbag shot missed, if the infantry was even still alive after the tank driveby).
Bottom two dogs were to move to designated locations after [La1] had moved, if such maneuvers are possible.
>>
No. 376602 ID: 6a5a08

>>376601
[La2], that is.
>>
No. 376603 ID: 10d022

>>376601
As this is your first mission I will allow that little blunder. But no more.

ORDERS REQUIRED:
[La3] Kolland
[I5] Pvt. Ritwuul
[S4] Pvt. Cross
[T1] Pvt. Berger
[M1] Sgt. Ku'aki
>>
No. 376604 ID: 6a5a08

>>376603
Alright, sorry sir.
>>
No. 376617 ID: 6f1d54
File 132537656541.png - (67.71KB , 394x500 , asda222.png )
376617

rolled 8 = 8

Moving to LA1, piggybacking until its destination point. Commencing suppressing fire upon nearest enemy combatant.
>>
No. 376621 ID: 46c430

rolled 3, 4, 9, 7, 7, 4 = 34

Remaining immobile, firing for effect with short bursts on the enemy engineer and infantryman directly in front of me!
>>
No. 376623 ID: 1cb01f

rolled 5 = 5

Moving 2E to join Pvt Mason and Ritwuul on L1, Then using Lift on the Rocket Trooper north of the tanks position.
>>
No. 376658 ID: 55c4cf

rolled [10] [3]

Move to I13.
Move shield to face sniper in O21.
Fire twice at Engineer in J13.


Instruct [S4] Lantern move behind me to H13.
>>
No. 376707 ID: 45db87

I'm just going to follow my...uniquely uniformed superior to H13, as instructed.

They just gave me this gun and told me to use it to make the bad people go away and I'm just going to do what I'm told until I figured out exactly what that entails
>>
No. 376714 ID: 10d022
File 132540438146.png - (139.37KB , 1000x500 , powerplant1-1.png )
376714

LOCAL: "Mierda! Mierda! Van a sus posiciones!"

[T2] hops on the back of [La2] as it moves and runs down an enemy medic and infantry. [T2] then lifts the enemy sniper at P2. [I1] manages to land a shot on the infantry before e is flattened, and a missed beanbag from [A2] soars by. [La2] fires a three-round burst at the enemy rocketeer at O7, severely injuring him.

[I2] tosses a grenade at the shield, which bounces off and detonates harmlessly, denting the force wall, as [M3] and [R1] go prone behind him. [M3] fires a shot at the force wall.

(1), (2), (3) and [A1] flank the southwestern force wall barricade. (1) and (3) leap on the enemy engineer and rocketeer behind them, pinning them down.

[E3] climbs onto the back of [La3] as [La1] drives off with [E1] and [I5]. [La1] rams through the force walls and roadkills an enemy engineer, two enemy telekinetics and two enemy infantry. [E3] tosses two misplaced smoke grenades, adding to the confusion. [I3] moves up as [S1] impacts a round into the wall by the enemy rocketeer's head, and shoots a bullet outline around him. [I5] finishes him off with a bullet to the chest as e rides up on the tank.

(5) and (6) run up to the sentry and begin to chew on wires as it deactivates. (4) runs up to the lifted sniper and discovers another sniper, emptying a jar into the dirt.

[I4] runs forward and drops prone, firing into the smoke as [La3] fires into the fog, grazing the engineer inside. [M1] enters the smoke and finishes off the wounded engineer, escorted by [S4]. [S2] botches a shot at the enemy infantry. [S3] crouches.

[T1] runs forward a bit after the departing [La1], holding his hand up forlornly, as [E2] runs north and throws a smoke grenade away from the battle.

>KILLS: 9

[ENEMY PHASE]
>>
No. 376715 ID: 10d022
File 132540615835.png - (133.45KB , 1000x500 , powerplant2.png )
376715

The civilians panic and begin to scatter every which way as Zangano forces return fire.

Enemy sniper at R2 takes a potshot at (4), missing, as enemy infantry at L19 moves to J18 and drops prone, firing a burst at [I4], all of which miss. Enemy infantry at N18 moves to J18 and fires a burst at [T1], scoring two hits, as enemy sniper at O21 fires at I4, missing wildly.

Two infantry drop their cigarettes and come around the corner, forming up by the demineralized water tank, as a rocketeer turns the corner and fires a rocket northward.

>[T1] is incapacitated.

[ACTION PHASE]
>>
No. 376716 ID: c4e86d

rolled 7, 9, 4 = 20

"You've got a rocket incoming, Kraken Tank!"

2 NORTH, 2 NORTHEAST onto the TANK.

"Let's roll right on through that alleyway, EvilPerson. We got some snipers to take care of."

BURST at the LIFTED SNIPER to the NORTH EAST
+1 LIFT
[8]x3 -1 BONUS
>>
No. 376718 ID: 86699d

>>376715
going down to F8 and flopping over prone.
>>
No. 376720 ID: e26d1f

MEEDIC!!

Dammit, there goes my deput.
>>
No. 376722 ID: e75a2f
File 132540852693.png - (120.66KB , 439x500 , 795840-MKFICIG.png )
376722

rolled 3, 3, 9 = 15

"We crashed the gate doin' eighty-eight sayin' LET THEM TRUCKERS ROLL!"

[Just look at the damn image. Firing 3-shot burst at Dickbag down south with the rocket.]

"Vengeance is mine, sayeth the lord!"
>>
No. 376723 ID: e75a2f

"Hey you! Freeloader on the back of my Tiger! Make like Hank Gritt and kill that candy-ass son-of-a-bitch what don't think how to manhandle tubes!"
>>
No. 376725 ID: 9a34be

I use both of my actions to SPRINT over to K4, and hop on the back of La2.
>>
No. 376726 ID: bfe7b2

rolled 1, 6, 9 = 16

Spend 1 Move to Stand, Spend 2 Move, moving to 13,D.
Spend 1 Act to Fire at 20,B.

"Care package; while it's hot !"
>>
No. 376728 ID: b0d1a8
File 132540989396.png - (56.83KB , 600x333 , Mason3.png )
376728

I jump off the tank and move north along the wall.
>>
No. 376730 ID: 46c430

rolled 3, 3, 4 = 10

Aw, shit! I weave between our men and the water tanks, burning 1 action to accelerate. I move 3 squares south, and then 5 east, and then use my last action to fire a 3-round burst at the enemy sniper! I'd go for the rocketeer, but I don't want to risk the civvie that's in the field of fire!
>>
No. 376731 ID: c4e86d

((Edit, fucked something up, I was crouched. Change my move to NE, NE, E, or disregard the entire post. Sorry.))
>>
No. 376737 ID: eb672d

rolled 4, 8, 8 = 20

Diagnostic:Minor damage to outer armor. Caused by the blast of a enemy grenade. Four shots fired at Unit 01; all misses.

Assessment: Stand up from prone position, get on tank La3 driven by Pvt. Kolland, watch as meat bag infantry is squished under glorious metal vehicle, then provide burst fire to assist Kolland in Eliminating enemy sniper.

Side Note: Meat Bag Enemy Units have tried to bring down Unit01 and failed. Commencing Robo Rage.
>>
No. 376739 ID: 5eea01

[Stand up, head NE for the side of the building, try to avoid the rocket blast. Sprinting, in fact, as there are no viable targets in range.]
>>
No. 376759 ID: 9f16b1

rolled 5, 8, 3, 2, 4, 1 = 23

Move tank 3 squares NE so it's next to the top wall, but not on top of the dog.
Fire a S.BURST at the enemy sniper at R,2.
Then fire another S.Burst at the same sniper at R,2.

>>376716
"Did you say something about snipers, I can't hear you over the sound of me firing this gun at snipers!"

"Oh hey OFFICER - should we roll the partyvan on towards the back of the building or come assist with the frontal door assault? We could also be on standby to try to create a new door where needed. By create door I mean drive through a wall of course."
>>
No. 376762 ID: 53371f

rolled 9 = 9

I spend 1 move point to crouch, and face directly southwest to the prone enemy soldier positioned on 17-J, and fire a single, aimed shot.
>>
No. 376763 ID: 53371f

>>376762

South EAST I meant, god damn it.
>>
No. 376768 ID: 6a5a08

rolled 9, 6 = 15

[A2] moves 4S, spends Act to move 2S and go Prone.
(4'Dave') Bite Lifted Sniper x2
(5'Fang') Spend 2 Act to move next to enemy Rocketeer and Sniper.
(6'Candy') Move 5S, spend 1 Act to move 2S, 2SE, 1S, Leap at Sniper if possible, if not end turn.
>>
No. 376770 ID: 10d022

ORDERS REQUIRED:
[A1] Sgt. Fryman
[I5] Pvt. Ritwuul
[T2] Sgt. Black
[M1] Sgt. Ku'aki
[M2] Sgt. Brosnikov
[M3] Pvt. Bones
[S2] Pvt. Nix
[S3] Pvt. Joker
[S4] Pvt. Cross
[E3] Sgt. Seven
>>
No. 376771 ID: 6a5a08
File 132543277085.jpg - (180.40KB , 1000x500 , actualion2.jpg )
376771

>>376768
Ninja'd and forgot the illustration.
>>
No. 376773 ID: 6a5a08

rolled 3 = 3

Rolling for Leap if it still counts.
>>
No. 376774 ID: f5e4b4

Comrades, we're exposed and doing nothing in this corner, let's regroup!

I get up and sprint to D9, then point the shield to the east.
>>
No. 376776 ID: f72f26
File 132543529753.png - (195.13KB , 681x850 , Fryman3.png )
376776

rolled 5, 6, 1, 9, 5, 4 = 30

Kassandra moves up to attack rocketeer from right

1:Alexi bite rocket man
2:Alexi bite rocket man
3:Kassandra bite rocket man
4:Kassandra bite rocket man
5:Lawyer bite Engineer
6:Lawyer bite Engineer
>>
No. 376778 ID: a1d7ad

rolled 8 = 8

"Hey, looks like one of the snipers is still alive, TASTE MIND BULLETS!"

Move 2 East(or 2 North-East if the dog is in the way) while remaining prone once the tank has stopped and then Hurt the remaining sniper.
>>
No. 376793 ID: 17012e

Nice job cracking them open, let's keep the pressure up. I need eyes on the sides of the building asap, so we don't get any more surprise rockets popping out around the corners. Don't press on beyond that till this side is secure though.

Keep an eye on the infantry sliding around the back of the water tower. Fryman and his pups are still tied up, he may need support back there.

Once the hostiles are under control, if a chance to hold up a civie presents itself, do it. We are after any quick intel we can get on the inside, but you do not, repeat DO NOT have permision to harm any of them.
>>
No. 376795 ID: 0448b9

rolled 4 = 4

That [I] fellow on J17 is really pissing me off. Going for another aimed shot...
>>
No. 376807 ID: c0bb4e

rolled 5, 5 = 10

"Did someone call for a medic?"

I move NE, rotate my sheild to face SE, then attempt to stabalize, and heal T1
>>
No. 376851 ID: 6f1d54
File 132546353020.png - (111.31KB , 441x500 , asda222.png )
376851

rolled 4 = 4

Continue piggybacking LA1 to its next destination. Disembark, proceed towards towers/tanks to utilize as cover while engaging rogue [I] in that location.
>>
No. 376853 ID: a2fa74

>>376770
Well, since I put my first turret in the square I started (Which isn't showing up for some reason) I'm going to put my second on top of the tank's turret.
GUNS WITH GUNS ON THEM.
Then I'm going to crouch on top of the tank for partial cover.
>>
No. 376854 ID: a2fa74

rolled 10, 9 = 19

>>376853
(Setting up the two turrets. Forgot to roll last round. First for first, second for second)
>>
No. 376861 ID: d6d6cb
File 132546954561.jpg - (5.74KB , 110x193 , bcmv2.jpg )
376861

Man, those guys in front got rolled, heheh.

Moving over to B15 (2 move), and dropping into prone (1 move). Going to provide some cover fire for A1 if those hostiles around the water tower try to flank him.
>>
No. 376864 ID: 2be5ee

Alrighty gents, turns out the office i'm stationed at has a leaky roof and ancient equipment- so i'm just calling to request a unit to pick up a pack of smokes for me cus i'll be busy fixing stuff
>>
No. 376900 ID: 45db87

Staying in place, going prone.
>>
No. 376923 ID: 55c4cf

rolled [7] [7]

Move to G12.
Aim shield Southeast towards enemy soldiers.
Attempt to heal T1 on F11 twice since he is already stabilized.
>>
No. 376932 ID: 10d022
File 132549162918.png - (137.48KB , 1000x500 , powerplant2-1.png )
376932

[I3] moves after [La2] as it rolls forward, firing a burst into its flank vengefully as it mows down a sniper, and (4) rips out the throat of the sniper under its turret. [I1] moves up against the wall ahead of [E1].

[S1] moves east and goes prone as [M2] moves southwest, and [M3] and [M1] move up to the downed [T1] and get him back on his feet again. [R1] moves southwest and fires a rocket at the force walls covering the enemy engineer and rocketeer, downing them as [A1]'s team of dogs downs the enemies.

[La3] rolls forward and flattens three enemy infantry as [E3] climbs on its back, then fires a burst at an enemy sniper, which misses. [La1] backs up and drives forward to fire at an enemy rocketeer, landing a single shot. [S4] drops prone and [I2] fires a shot at the dead infantry under [La3]'s rear tread, and [S2]'s stray sniper bullet bounces off the demineralized water tank, leaving a dent. (5) and (6) move up and prepare to engage the enemy. [S3] heads west and drops prone. [I5] climbs off [La1] at its destination and fires a shot at an enemy infantry, narrowly missing.

>KILLS: 16

[ENEMY PHASE]
>>
No. 376934 ID: 10d022
File 132549348227.png - (134.64KB , 1000x500 , powerplant3.png )
376934

[I4], who also climbed on back of [La3], fires a burst at the enemy sniper as well, neutralizing him.

>KILLS: 17

Enemy rocketeer at N22 goes prone and reloads. Enemy infantry at J moves to L, goes prone and fires a shot at (5), killing it. Enemy infantry at K22 goes prone and fires a burst at [I5], grazing him. Two civilians, three enemy infantry, and an enemy telekinetic exit the building. One infantry moves to O9, crouches and fires a burst at [E3], missing. Another infantry moves to M14 and fires at (6), killing it. The last infantry moves to N10, goes prone and shoots [I3].

>[La1] incapacitated
>(5) killed
>(6) killed

[ACTION PHASE]
>>
No. 376935 ID: 1d6a0a

rolled 9 = 9

"They got me! I'm... I'm... Completely fine, bruises ain't stopped anyone from throwing a GRENADE before! Kraken flank around north without me, I have a score to settle."

MOVE EAST TWICE, PRONE
THROW GRENADE at CROUCHED INFANTRY to the SOUTHEAST.
+1 for CROUCH/PRONE bonus
[7] - 1 = [6]

"Eat frag!"
>>
No. 376937 ID: a2fa74

rolled 1, 1, 8, 8, 4, 5 = 27

>>376934
North 2
Burst fire once each on infantry and TK to the east
>>
No. 376946 ID: 5eea01

rolled 5, 9, 6 = 20

[Turn to face S]
"Mason, get down!"
[Crouch, Wait for Mason to go prone or step aside, burst fire on the soldier that came out of the building.]
>>
No. 376947 ID: 8eea59

I go prone. Not much I can do, really, but there is little sense in being a bigger target than I could be.
>>
No. 376948 ID: 45db87

rolled 7 = 7

I have no idea what that guy at O14's doing but I know that it frightens me. Taking an aimed shot at him and hoping what I'm doing isn't a terrible idea.
>>
No. 376949 ID: 5eea01

[Er, I mean the guy directly south at O9. Derp.]
>>
No. 376959 ID: 46c430

rolled 8, 6, 5, 3, 3, 9 = 34

Oh crap! I keep firing at the enemy rocketeer until he dies! (Two short bursts aimed at N22, be specific. If he dies to the first burst, I just shoot at the infantryman at L23 with the second.)
>>
No. 376962 ID: d6d6cb

Rising to crouch and moving to D16.
>>
No. 376964 ID: 6a5a08

rolled 5, 1 = 6

(4) moves over [La2] to N5. Waits until [I3] Grenade resolved. Leaps onto Prone Infantry and Bites.
[A2] climbs onto back right corner of [La2] and goes Prone.
"The psychic guy's working some crazy voodoo shit on that other tank, be careful man!"
>>
No. 376969 ID: 747969

rolled 1 = 1

"Thank you Bones, Ma´am, I won´t let that happen again."
After nodding to each of them, Berger moves 1 E, 2 SE and uses his last move to crouch. Afterwards he uses Lift on the infantry on M14
>>
No. 376970 ID: bfe7b2

Spend 3 Move, moving to 13 G.

"Ugh why did I bring this thing-"
>>
No. 376973 ID: a1d7ad

>>376969
"Private Berger, get your call sign right, you are T1."
>>
No. 376974 ID: 9a5057

"Nice job [A1] Fryman, change of plans. Looks like you are the one supporting the others now. There are two enemy infantry on the far side of the water tanks from you. Send your pups around the back and they'll find 'em. Give them something to think about besides [I5] Ritwuul shooting back point plank. You were going to do that, right Ritwuul?

"Medics, be advised, La1 driver is unconscious and needs medical assistance. Somebody is going to have to climb in there to help him.

"I have secured a drone deployment to observe the area. Stand by for incoming intel on the far side of the plant."

[Activate UAV Recon for scan on enemy turn.]


"Oh, and Pvt. Suh? If I understood your dossier correctly, you brought that thing to whack people over the head with."
>>
No. 376975 ID: a1d7ad

rolled 6 = 6

"Damn, why are all the fun targets always out of range!?"

Move 2 South-West to N4 while still prone and then lift the enemy infantry at N10
>>
No. 376976 ID: 4f6150
File 132552512156.png - (22.74KB , 155x244 , [La2]Move.png )
376976

rolled 3, 1, 2, 3, 3, 10 = 22

>>376964
"Yeah I think they one-shot Mako/Can-Opener. I'll get away from the wall just in case they have more TKs inside. Suppressive fire coming your way guys! Get ready to finish them off!" - *dakkadakkadakkadakkadakkadakka-CLICK*

Wait for A2 to mount the back.
Reverse 2 squares SOUTH WEST to L3:M4.
Fire S.BURST at O,9 enemy
Fire S.BURST at N,10 enemy

"Damn, 1st ammo belt ran out, gotta reload..."
>>
No. 376977 ID: 6a5a08

>>376976
"If a TK gets too close for comfort, I'll try and nab him with this stupid beanbag gun. Don't think there's much else I can do with this thing."
>>
No. 376985 ID: 86699d

rolled 5 = 5

Taking an aimed shot at the soldier at M14, hopefully with those 2 down we can save the tank
>>
No. 376994 ID: b0d1a8
File 132553806351.png - (31.72KB , 472x242 , Mason4.png )
376994

rolled 5, 10, 9, 8, 1, 2 = 35

>>
No. 377018 ID: 0448b9

*Sneaks over to G16*
>>
No. 377022 ID: eb672d

rolled 1, 10, 8 = 19

Enemy sniper eliminated. Scanning for further targets..

Unit [I5] requires support against two hostiles. Moving 1 SE, 1 E to L 19 and entering Prone state.

Firing Burst at southern infantry.
>>
No. 377057 ID: c0bb4e

Stand up, and sprint twice to get to N16.
>>
No. 377095 ID: 9a34be
File 132556570950.png - (27.43KB , 155x244 , 132552512156.png )
377095

rolled 1, 8, 3, 5 = 17

I wait for [LA2] to finish moving, and for both [I3]'s Grenade to resolve (So I don't get hit with it in midflight), and [T2]'s Lift to take effect.

I then slide off the tank and run three units south, and attempt to put a force wall down at the shown position (purple line), or if it cannot be placed not on a tile, then at tile 7,M in the same orientation. With my second action I fire a burst at the lifted soldier.

Rolls: Place Force Wall (5+ required), 3x Burst (6, -1 for lift = 5+ required)
>>
No. 377103 ID: f72f26
File 132557022647.png - (195.94KB , 681x850 , Fryman4.png )
377103

rolled 10, 9 = 19

everyone sprints up

1: Alexi leaps an infantry man
2: Kassandra leaps an infantry man
>>
No. 377105 ID: 6f1d54

rolled 3 = 3

Retreating behind [LA3] to J16, commencing suppressive fire on enemy [I]nfantry at M14.

[On laptop, can't make fancy image :(]
>>
No. 377110 ID: 55c4cf

rolled 9 = 9

Sprint to 016.
Use Stabilize on Mako.
>>
No. 377123 ID: afa628

I sprint to K16, orienting my shield south east.
>>
No. 377128 ID: 10d022
File 132558503910.png - (142.97KB , 1000x500 , powerplant3-1.png )
377128

STUFF HAPPENS.

>[La2] stabilized
>UAV recon launched
>KILLS: 14

[ENEMY PHASE]
>>
No. 377133 ID: 10d022
File 132558647715.png - (123.41KB , 1000x500 , powerplant4.png )
377133

Enemy infantry at M14 shoots at [M3], and misses.

[MISSION SUCCESS]
>>
No. 377136 ID: 10d022
File 132558695049.jpg - (14.15KB , 300x235 , takeover complete.jpg )
377136

AFTER ACTION REPORT:

Medals:
Most Consecutive Hits: [La2] EvilPerson (3)
Most Consecutive Kills (multiple turns): [La1] Can-Opener (5)
Most Kills: [La1] Can-Opener (5)
Highest Accuracy: [T3] Sgt. Black (3/3 100%)
Most Teammates Stabilized: [M3] Pvt. Bones + [M1] Sgt. Ku'aki (1)
Most Teammates Revived: [M1] Sgt. Ku'aki (1)
Most Bullets Dodged: [I4] Pvt. Zak Unit01 (4)
Most Total Damage Dealt: [A1] Sgt. Fryman (8)
Most Damage Taken: [T1] Pvt. Berger + [La1] Can-Opener (2)
Most Incapacitations: [T1] Pvt. Berger + [La1] Can-Opener (1)
Most Shots Fired: [La2] EvilPerson (15)
Least Competent: [I3] Pvt. Apollo (6 shots missed, 2 hit friendlies)
(Medal results may be contested given accurate proof.)

Can-Opener promoted to Sergeant

YOU ARE NOW HOLDING A BASE IN THE AREA. Soldiers may volunteer (and officers may voluntold soldiers) for base guarding duty. These soldiers will be the ones who deploy on-site should the base be attacked. While they are defending, they may create new characters to deploy in other battles. You may only have one character in a battle and cannot have two characters with the same name, even if one is deceased.
>>
No. 377146 ID: 6a5a08

rolled 2 = 2

I guess I'll flip a coin or something?
Heads I stay, Tails I go.
>>
No. 377153 ID: bdb3f8

...Well okay then! Area secured. Apparently.

I am looking for volunteers for rear guard duty. I need some dog teams for patrol duty, and it will be a chance for snipers and engineers to actually set up their tools at a leisurely pace.
>>
No. 377158 ID: d6d6cb

Yeah, you can count me in for guard duty, assaulting with one of these big ass rifles is hard.

Much better to lay down some mines and find a good spot.
>>
No. 377159 ID: 5eea01

Unless I am specifically needed to assist in guard duty, I would continue on the offensive team.
>>
No. 377203 ID: 4f6150

"Hey you all, my bro Sgt.EvilPerson said you need some solid guys to hang around this bullet damaged building. I'm totally up for that. Also brought a huge pack of beer with me so everyone who stay behind can still have a good time."

*Puts down the beerbox*

"Private SinisterGuy reporting in."
>>
No. 377300 ID: 82e5f4
File 132563927353.png - (72.05KB , 800x600 , pvtbob.png )
377300

Notification: Delivery successful. Have uploaded specifications. Awaiting further instructions from appropriate superiors.
>>
No. 377305 ID: 5eea01

...Hello, little friend. Are you lost?

Sir, I found a military crab bot.

...can I keep it?
>>
No. 377512 ID: 0448b9

>>377136
*Sigh*
I'll defend.. I need some practice actually hitting things with this gun.
>>
No. 377667 ID: 9a34be

I'll defend as well. I am assuming Engineers will have time to set up turrets and walls risk-(and roll-)free?
>>
No. 377705 ID: 2be5ee
File 132579604587.png - (8.33KB , 514x271 , officersmokey.png )
377705

GUESS WHO JUST GOT THERE OFFICE UP AND RUNNING, also, what did i miss?
>>
No. 377718 ID: 6a5a08

>>377705
We took over the Power Plant, sir.
>>
No. 377961 ID: 5eea01

I found a friend! :D
115 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password