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371920 No. 371920 ID: e1359e

If you must weep from the harsh words of your fellow man, remember that he only compensates for the humiliation of his own tears.

-From the Final Peepings of the Prophet Jerem




Irol, Ik, and the Warriors have taken off from The Village after one night's rest. They have set off after the Monsters who destroyed their home in order to rescue their captured loved ones.
Expand all images
>>
No. 371921 ID: e1359e
File 132375070606.jpg - (306.35KB , 800x600 , 2.jpg )
371921

Ik is stuck gathering food for the men. She thinks that it is stupid busy work so that the others can stuff their stupid faces with stupid weeds.

Ik is tired because of the violent nightmares that she had.

Ik DOES NOT want to gather plants!
>>
No. 371924 ID: fd2703

>>371921
You'll make a legendary herbalist one day. But in the meantime, maybe you can go off and find something interesting in these woods!
>>
No. 371927 ID: 453e62

maybe you can find poison plants, then dump them into the cat's water. and win yourself.
>>
No. 371929 ID: e3f578

Ik your a child and not a single person is here to help or watch you a single day after attack. I understand and respect your independence but even you have to admit a bunch of men sending a small girl, alone and out in the wilderness is very pathetic and stupid of them!

Irol or your sister would at least annoy you with the fact that your too young to do these type of things all yourself with no protection! This is heartbreaking! No one here to tell you your a child and shouldn't be doing grown up, independent things, no one to fight that assumption :(
>>
No. 371935 ID: cdb8cb

No one is here to help. No one is here to see you take a nap!
>>
No. 371945 ID: e1359e
File 132375375830.jpg - (232.14KB , 800x600 , 3.jpg )
371945

>>371929

Ik knows these jungles like the back of her enormous beak! This is where she and Wailahn come to look for PYUNZIN MUSHROOMS.

Still, it is irresponsible for them to leave a little girl in the woods alone! She will give them a piece of her mind later.


BUT
>>
No. 371947 ID: e1359e
File 132375384440.jpg - (364.24KB , 800x600 , 4.jpg )
371947

>>371935

If she went to talk to them NOW, they would never let her sleep!

Ik takes this opportunity to try to get some much-needed rest. She has not slept for two nights in a row. She does not want to think about the night before last, though.
>>
No. 371963 ID: 453e62

oh, green red and yellow herbs. make some bitch ass healing stuff with those, then pass out.
>>
No. 372062 ID: 0583a2

don't be ridiculous. blue is for healing potions.

sleep, Ik.
>>
No. 372078 ID: 607593

>>371947
i would advise against sleeping alone here in the woods. Not just because of the recurring nightmares you'll probably experience when you do, but also because you don't know if you'll wake up safe and sound.

If you do have to sleep, you might want to wander back somewhere closer to the others. In fact, I think you could probably wander over into an abandoned house and sleep there instead. Somewhere safe to have your nightmares again.
>>
No. 372080 ID: 2f56b8

>>371963
This. Give us a good close-up of those green, yellow, and red herbs. If those are what I think they are, then you just hit botanical goldmine.
>>
No. 372082 ID: e1359e
File 132380350597.jpg - (170.55KB , 800x600 , 5.jpg )
372082

>>372078
Ik considers her options based on the most significant places that she knows of nearby.

First would be the ruins of the Gal Davai Temple. She has always wanted to go in those, but Wailahn would never let her!

The seconds place is a great big cave that she and her sister discovered a month or so ago. Ik is scared of that cave!

Finally, the house of Saochung the Hermit is nearby. The only person that Ik knows who met the Hermit was Donwar the Merchant, but Wailahn said not to ask about him. There are some very strange local myths about Saochung.
>>
No. 372116 ID: e3f578

Visit Saochung
>>
No. 372129 ID: 56f9e4

>>372082
go to the temple
>>
No. 372131 ID: 25d956

TEMPLE RUINS
>>
No. 372134 ID: 1854db

What sort of myths are there about the hermit?
>>
No. 372146 ID: e1359e
File 132383191359.jpg - (299.75KB , 800x600 , 6.jpg )
372146

>>372129
>>372131

Ik checks out that sweet temple to see if it is as sweet as she remembers.

It is.
>>
No. 372148 ID: e1359e
File 132383230501.jpg - (102.59KB , 800x600 , 7.jpg )
372148

They say that Saochung the Hermit is ten feet tall and will chase children away from his home with a glowing magic wand. His head is covered in spiky horns, too. They also say that the top of his head is cut off and you can see his brains!

Ik goes inside of the temple. It is very dank and humid, even moreso than the jungle around. It is dark, quiet, hidden, and rather cool in temperature. That makes it a pretty good place to nap!
>>
No. 372149 ID: 25d956

oh yeah, Ik can't read. Poke around some more. Is there an altar or something?
>>
No. 372232 ID: 3b77a8

look at the murals on the wall. Don't nap here, nobody knows where you are and they will get worried.
>>
No. 372233 ID: f54678

>>372148
Go back outside and check out the other two entry ways. Maybe they hold something of interest in them?
>>
No. 372237 ID: 0583a2

check for pressure plates.
>>
No. 373620 ID: e1359e
File 132435397214.jpg - (310.53KB , 800x600 , columns.jpg )
373620

>>372233 There is only one entrance to the temple. The temple merely has a number of columns supporting its facade.
>>
No. 373622 ID: e1359e
File 132435482754.jpg - (65.08KB , 800x600 , 8.jpg )
373622

Ik inspects the first half of the mural. It does not mean much to her aside from the Talun-men at the top. It matches her necklace!
>>
No. 373623 ID: e1359e
File 132435491271.jpg - (80.67KB , 800x600 , 9.jpg )
373623

Ik also takes a look at the other half. The Talun-men is featured ubiquitously in the embossment, as it is in the modern day. She is unable to read the text there.
>>
No. 373624 ID: e1359e
File 132435502304.jpg - (47.19KB , 800x600 , templeiterior2.jpg )
373624

Ik looked further into the temple ruins. There is a shrine to Talun, much more elaborate than the one in the HILL TEMPLE at the village. There are two doors, and Ik has heard strange echoes coming from either of them. She can not tell which one the sounds are coming from, though. It is too dark to see what lies beyond them.

Ik wants to find a nice place to lie down!
>>
No. 373626 ID: da3113

>>373624
If all she wants to do is sleep, then do it in the first room, where we can at least hear somebody if they get worried and call for her.
>>
No. 373629 ID: fd76ca

Hey, take a nap on the shrine. Looks like there's a nice round spot near the base.

Blasphemy makes the best bedside companion.
>>
No. 373707 ID: 437934

don't you wanna see what's making the noises? I sure do. I mean, what if they come to eat you while you sleep?
>>
No. 373725 ID: 2f56b8

Take a nap in whatever little aclove you can find.
>>
No. 373741 ID: 607593

>>373624
if the noises are from creatures that haunt the dark, you should probably get comfy near the entrances. You'll awake if you hear anyone calling you back to the camp, you'll have a quick escape route, and if you can't see any signs of recent activity near the door, the things making the noises probably won't get that close to the entrance.

but if your feelings of Adventure! have given you a second wind, then why the hell not? Explore!
>>
No. 373785 ID: b738b4

Uh, we don't even have a torch; Better stick to where there's light. Nap next to the wall the entrance is in. Wonder why this rather nice temple was abandoned.
>>
No. 374724 ID: cf49fc

Examine carvings before you lie down and rest.
I bet they're just "I've got a great big tonker on"
>>
No. 375316 ID: e1359e
File 132496262121.jpg - (40.87KB , 800x600 , 10.jpg )
375316

Ik does not want to examine the noises. She is TIRED! She thinks that it would be wise to find a place in the light because she is afraid of the dark. The front of the temple is rather well lit, though. She finds a secluded spot in the corner on the far side of the door where she can still hear the outside, but she is reasonably tucked away.

Ik yawns, peeping while yawning, and then quickly falls asleep.
>>
No. 375317 ID: e1359e
File 132496269287.jpg - (96.43KB , 800x600 , 11.jpg )
375317

Ik is in the GAL DAVAI TEMPLE. There are inscriptions on the wall and everything!

Ik hears VERY LOUD NOISES coming from the back rooms!
>>
No. 375318 ID: 4c07c6

See what is making them
>>
No. 375323 ID: e1359e
File 132496387858.jpg - (95.94KB , 800x600 , 12.jpg )
375323

It's WAILAHN! She is stirring the rice pot!
>>
No. 375325 ID: e1359e
File 132496390870.jpg - (104.45KB , 800x600 , 13.jpg )
375325

Ik waves to Wailahn!
>>
No. 375327 ID: 4c07c6

Move your eye back to where it belongs and go look in the rice pot.
>>
No. 375330 ID: e1359e
File 132496512583.jpg - (141.62KB , 800x600 , 14.jpg )
375330

Ik gives Wailahn a big hug.

Wailahn says that she loves Ik and that she wants her to get ready for dinner!
>>
No. 375331 ID: e1359e
File 132496517036.jpg - (88.33KB , 800x600 , 15.jpg )
375331

There is rice steaming in the pot. It smells delicious!

Ik is hungry!
>>
No. 375332 ID: 365adf

Commence nom-nom-nom of obvious trap.

Nom. Nom. Nom.
>>
No. 375336 ID: e1359e
File 132496633936.jpg - (160.18KB , 800x600 , 16.jpg )
375336

Ik and Wailahn sit down to enjoy their rice! They talk about all kinds of things, even boys which makes Ik embarrassed!

Wailahn laughs. She says Oh! There was one thing that she wanted to ask Ik to do. It is important and she must not forget!
>>
No. 375337 ID: 437934

mkay! whatever it is I'm sure you'll get around to doing it.

also ask her why there are huge knockers flying in the background.
>>
No. 375348 ID: 1854db

>>375337
Those are Talun-men symbols you nuthead! They obviously don't look like tits at all.

But yeah, ask what it is.
>>
No. 375441 ID: cf49fc

>>375348
So they WERE just saying "I've got a great big tonker on"!

I KNEW IT.
>>
No. 375592 ID: e1359e
File 132504712261.jpg - (74.35KB , 800x600 , 17.jpg )
375592

Ik asks what.

Wailahn says that she just needs Ik to go into that cabinet and be very quiet and not come out no matter what she hears!
>>
No. 375594 ID: 1854db

No.
>>
No. 375597 ID: 4c07c6

wake up, this is going to turn into a nightmare
>>
No. 375603 ID: 5b26cc

Stay asleep. Nightmare or not, it may give us a clue as to where Wailahn went.
>>
No. 375822 ID: b738b4

No. You're going to stay by your sister's side, no matter what.
>>
No. 375850 ID: cf49fc

>>375592
Realize this is a nightmare. SUMMON THE DREAM WARRIORS.
>>
No. 375905 ID: e1359e
File 132514183253.jpg - (57.14KB , 800x600 , 18.jpg )
375905

>>375597
>>375603
>>375850
Ik is confused! She is already awake!
>>
No. 375906 ID: e1359e
File 132514188341.jpg - (103.88KB , 800x600 , 19.jpg )
375906

>>375594
>>375822
Ik REFUSES to go into the cabinet. Nope, not going in.
>>
No. 375907 ID: e1359e
File 132514196878.jpg - (197.47KB , 800x600 , 20.jpg )
375907

Wailahn BEGS Ik to reconsider! Please, I love you, go into the cabinet and cover your ears!
>>
No. 375908 ID: 365adf

No! You are a big girl and you are not afraid of a big drooling monst- OH SHIT A BIG DROOLING MONSTER!

But no. You are still not going in the cabinet.
>>
No. 375943 ID: 453e62

go... she is just trying to keep you safe.
>>
No. 375948 ID: 1854db

No, because we're going to BEAT UP THAT THING RIGHT THERE.
>>
No. 375974 ID: 437934

naw. don't. row row fight the powah
>>
No. 376008 ID: 32e092

Kick that dumb monster thing in the nuts!
>>
No. 376009 ID: cf49fc

>>375907
Nope. Not going in. And tell that guy to cover his mouth when he yawns, it's rude.
>>
No. 376011 ID: cdb8cb

IK HIGH KICK
>>
No. 376125 ID: e1359e
File 132522574770.jpg - (158.80KB , 800x600 , 21.jpg )
376125

>>375948
>>375974
>>376008
>>376011

Ik strikes a FIGHTING STANCE, and prepares to attack.
>>
No. 376126 ID: e1359e
File 132522582758.jpg - (134.90KB , 800x600 , 22.jpg )
376126

Ik springs toward the monster! She is determined to save Wailahn from its grip!

Ik feels powerful and proud. The beast will be no match for her!
>>
No. 376127 ID: e1359e
File 132522586634.jpg - (156.62KB , 800x600 , 23.jpg )
376127

Ik is snagged suddenly! She can not go on!
>>
No. 376129 ID: 1854db

Okay what. Thrash around wildly or something.
>>
No. 376132 ID: 365adf

Quick, press A+B but only once or it'll be a Throw Reject Miss!

You will likely collide with the ground face-first at this rate, put your arms out, palms spread wide to the ground like a push up and prepare to catch yourself!

Then twist around and bite the interfering hand!
>>
No. 376133 ID: b88147

yell out, say "Dammit Irol, lemme go!"
>>
No. 376137 ID: e1359e
File 132522707501.jpg - (93.16KB , 800x600 , 24.jpg )
376137

>>376129
Ik does this.

>>376132
Ik fails to do this, resulting in a nasty bump on the head.

>>376133
Ik shouts, "Irol, let me go! Let me go!"

Irol tells Ik that she is overreacting and that she needs to settle down.
>>
No. 376151 ID: 1854db

>>376137
Open your eyes and stare at Irol.
>>
No. 376158 ID: cdb8cb

Kiss Irol like you mean it.
>>
No. 376177 ID: 437934

kick that punk in the face.
>>
No. 376201 ID: cf49fc

>>376177
Do it!
>>
No. 376214 ID: e1359e
File 132527646267.jpg - (185.64KB , 800x600 , 25.jpg )
376214

>>376177
After a few jabs, Ik manages to land a kick in Irol's face. It feels great to kick him, however he is hardly phased by it.
>>
No. 376215 ID: e1359e
File 132527660553.jpg - (143.34KB , 800x600 , 26.jpg )
376215

Irol is much older and stronger than Ik. Despite her struggle, he manages to have her by the neck.

All the while, Ik can hear Wailahn screaming so loudly that her voice has failed her, yelling "NO! GET AWAY! STOP!" Then the words become unintelligible shrieks.

Ik is beginning to fade. Irol is holding her neck tightly. She feels helpless!
>>
No. 376217 ID: 453e62

kick him in the crotch.
>>
No. 376225 ID: a01ee1

>>376215
>ask what symbols mean
>tell him he's choking you
>if he doesnt stop, crotch-kick
>>
No. 376309 ID: e1359e
File 132529380090.jpg - (172.65KB , 800x600 , 27.jpg )
376309

>>376225
Ik does not know what symbols to ask about. Either way, she can no longer breath! She tries to yell to Irol, but she can not muster enough breath to do so. The room is spinning around her and Wailahn's screams become more faint.

>>376217
Using this as a backup plan, Ik kicks Irol repeatedly in the groin, but it has no effect on him. It is as if the world has declared war on her and the devil's maniacal laughter has drowned out her humblest cry for mercy.
>>
No. 376310 ID: e1359e
File 132529392103.jpg - (62.73KB , 800x600 , tiltyourmonitor.jpg )
376310

...

Ik feels safe now, but colder. Even though she slept, she is not at all rested. The echoes in the temple have stopped.
>>
No. 376311 ID: e1359e
File 132529398576.jpg - (155.68KB , 800x600 , 28.jpg )
376311

Maybe she should go find the others. She is spooked...
>>
No. 376312 ID: e1359e
File 132529403151.jpg - (80.35KB , 800x600 , 29.jpg )
376312

Ik also sees that maybe she is not the first one to find this excellent hiding place.
>>
No. 376316 ID: 453e62

let out a warpeep and attack!
>>
No. 376319 ID: 0d7a83

Oh look it's one of those guys who took Wailahn...

UNSTOPPABLE RAAAAAGE.
>>
No. 376322 ID: 1854db

Maybe we should just run very fast and far away.
>>
No. 376350 ID: b738b4

Glance around to see if this guy has friends. Get to your feet as fast as you can, and make a break for anyplace that this guy isn't. Keep anything you can between him and you.

Ready your shears, and cut him if he gets a hold on you. Enough to make him let go.
Evade until you have a clear path out of the temple, then run for it.

Get back to camp and smack Irol's beak off for sending you out alone.
>>
No. 376389 ID: e4003e

We are cornered. Fight or Die! Peck at his eyes!
>>
No. 376788 ID: 6d546b

>>376389

this, except don't just peck at his eyes, peck them out.
>>
No. 377895 ID: 344b85

>>376312
well, you should use caution when approaching him. give him a chance to prove that he's not here to harm you, otherwise vigorously apply those pointy metal things you were using to cut plants to his eyes and other soft bits.
>>
No. 378620 ID: 742815
File 132608683315.jpg - (151.61KB , 800x600 , 30.jpg )
378620

Ik peeps angrily, attacking the STRANGE MAN. She pounds on his chest and attempts to jab at him with her shears.

STRANGE MAN easily catches her arms. He is much older and stronger than she is, and also has military training.

"Stop!" he says. He threatens to hit Ik but does not. "Stop to not be stupid! Calming!" He does not speak Ik's language very well.

STRANGE MAN sounds urgent and anxious, rather than smug as he had earlier. Ik still recognized his voice well.
>>
No. 378622 ID: 453e62

peep dejectedly, drop the shears and look at the ground.
>>
No. 378623 ID: 8c0848

>>378620
Kick him in the side of the knee, knock his leg out from under hi- Is he wearing a thong?
>>
No. 378630 ID: eb672d

Best calm down. You are not that strong and it's better to figure out what the guy wants. We will have our chance sooner or later.
>>
No. 378632 ID: 0d7a83

>>378620
Grab his thong. Yank.
>>
No. 378643 ID: 9cb4b3

Clearly his thong is the source of his power. You should cut the straps of the thong with the shears.
>>
No. 378662 ID: 1854db

>>378620
Would his voice happen to belong to someone who came in later in the incident, and stopped it?
>>
No. 378677 ID: 0adc60

I'd tell you to jut our your lower lip, but, y'know.
>>
No. 378836 ID: b738b4

Alright, calm down before you hurt yourself.
Think. If he'd had wanted to kill you, you would have never woken up. You're in no position to try and fight or run now, so better just listen to him.
Now, where do you remember his voice from?

...And do not try to pull his pants down. Really, don't do it.
>>
No. 378860 ID: 1b0f2f

Oh my god his pants are right there in reach TIME TO BECOME A WOMAN
>>
No. 378871 ID: 742815
File 132617779008.jpg - (274.53KB , 800x600 , 31.jpg )
378871

>>378622
Ik is not dumb enough to drop her weapon and take her eyes off of the potential threat.

>>378623
>>378632
There is no thong. Ik can not tell if the man is wearing undergarments, and she does not care.

STRANGE MAN explains in very broken Augernian (a southern dialect that Ik is only vaguely familiar with) that he is lost and he was left behind by his soldier friends. He uses mostly gestures and his own language. He says that the "big bird" beat him too much. Ik thinks that he means Lopsan the Miller. He ran away from the mill and hid in the ruins.

He insists that he DID NOT harm big sister peep. Ik knows that she heard his voice there, but she could not understand anything. Everyone was shouting and Wailahn was screaming.

STRANGE MAN continues. He says that he needs to get back to his friends. He can tell Ik where slaves are taken.
>>
No. 378874 ID: 0adc60

explode from frustration, then bring him to Irol because you can't deal with this shit right now.
>>
No. 378896 ID: 32e092

>>378874
Leading this guy back is probably a good idea. The main group can take him and is probably better equipped to hear what he has to say anyway.
>>
No. 378900 ID: b738b4

>>378896
Yep, definitely get him back to Irol. It's a long shot, but maybe he can write in your language better than he can speak it.
Keep your distance, get your stuff, and head outside. Then motion for the STRANGE MAN to exit and stay in front of you while you point out where you're both going to go. Always keep plenty of distance between you, and your shears at hand. If he makes any sudden moves, run.
>>
No. 379115 ID: 742815
File 132626259093.jpg - (234.06KB , 800x600 , 32.jpg )
379115

>>378896
>>378900
Ik leads Cat Strangeman back to Irol and the others. She remembers her way back based on the direction of the distant Rainbow Jungle.

Strange Man keeps talking to Ik in his strange foreign language.

"Ona vesaya tel, yam peti contretjeta yam menash ves foni shesti."

"I don't understand you. Stop talking!" Ik says.

"Paketjeta ya bish ozajeta shiyeda..."

"STOP!" Ik says again, but Strange Man keeps on talking.
>>
No. 379116 ID: 742815
File 132626291961.jpg - (426.99KB , 800x600 , 33.jpg )
379116

When Ik arrives at the camp, things have changed quite a bit. Irol, Toh, Kinpat, and Vimán have made two tents from jungle wood and some of the linen that Ik found yesterday.

Irol does not look happy. "Ik, get away from him! He's dangerous!"
>>
No. 379117 ID: 1854db

Do as he says and back away from the bad man who is obviously trying to trick you.
>>
No. 379121 ID: ed57e8

"he's as dangerous as you are dumb"
BUUUURN
>>
No. 379156 ID: 0adc60

chill the fuck out, we gots a prisoner.

IS IT CAN BE INTERROGATION TIME NOW FOR REALZ
>>
No. 379300 ID: b738b4

"He had a chance to easily kill me. Twice. He came willingly, and he's unarmed. That doesn't sound dangerous. And, as far as I can tell, he says he knows where the slaves were taken. We should hear him out."

Did you ever get the story from Lopsan how this guy came to be up a ladder, tied to a chair on the second floor of the mill? Why he was up there? In hindsight, that's suspicious.
>>
No. 380261 ID: 742815
File 132676510218.jpg - (265.85KB , 800x600 , 34.jpg )
380261

>>379121
"HE'S AS DANGEROUS AS YOU ARE DUMB!"
>>
No. 380262 ID: 742815
File 132676558009.jpg - (160.33KB , 800x600 , 35.jpg )
380262

Irol is shocked by the rebuttal, "What has gotten into you, Ik?"

Ik has been angry at Irol since they left the village, "I told you to kill him when we were in the mill! I told you to cut his head off! You didn't, and now I could have been dead. Someone has to pay for what happened to Wailahn!"

"Ik, settle down. Vimán, tie up-" Irol begins, but Ik cuts into his order.

"Shut up! I am sick of you treating me like thresh! You don't know how I feel!"

Vimán ties up Strangeman, who offers no resistance but still calls him something foreign and nasty sounding.

You are now the will of Irol again. As usual, knowledge of Ik's which is unknown to Irol will be ignored.

How should Irol deal with Ik?
>>
No. 380265 ID: 9c7c3b

Reach back like a pimp... and sit down to discuss your feelings.
>>
No. 380266 ID: cf49fc

>>380265
Or like an Internal Affairs officer, and give her a promotion to actual responsibilities. Also, some counseling over her horrific nightmares might help.
>>
No. 380291 ID: e3f578

Yell at Ik that how dare she imply she doesn't know how you feel. Your parents are gone too, you barely even have the gift of hope that they may be just slaves. So many of your friends, dead by these people. Does she think you haven't been hurt? Doesn't she think you just give no shits about the people you love? How dare Ik. How. Dare. Ik. The child card can only go so far and this is a moment you need to vent your concerns like a hurt adult to her, and don't hold back because she'll get hurt or cry. No more skipping around the bush because she's a child.

"Someone has to pay for what they did to Waihlin? Really Ik? IS that what Waihlin or your parents taught you, that when misjustice is done, someone, ANY one, has to pay? I am not some sadistic peepin' fuck, unlike you. I do not want that memory, slicing someone's head off, in my mind. I have no clue of this cat man's direct involvement. He can't tell his side with the language barrier. He might just be some dumbass teenager that was just following his scumbag father around with his tribe as they took people captive and got left behind, or he could really be a slave wrangler, who the peep knows. Whatever, I am not going to be ANYTHING like them and stick some stranger's head on a pike out of some pathetic desire for vengeance. That is NOT how us peeps are. Ik, do you even comprehend what that is? Life is to be RESPECTED, no matter what happens."
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No. 380355 ID: beb6d7

nigga best chill the fuck out before she get bitch slapped to oblivion.

oh yeah, also, thanks for the Strangeman. it is interrogation time.
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No. 380357 ID: c4ec0e

>>380262
Ignore her for now. Discussions can be held at nightfall.

Right now, you need to strip a prisoner down this thong, tie him up and find out what he knows.
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No. 380465 ID: 369d34

So Ik thinks you don't know how she feels? Well you're going to fix that.
Have a seat, and tell Ik that you want to hear how she feels. Right here, right now. Then share what you're thinking and feeling. Don't hold back. She's going to get everything that's running through your head.
'Cause if you two are going to be generally antagonistic to each other, she may as well head back to the village right now. That kind of behavior will be nothing but trouble for all of you.
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No. 382115 ID: 742815
File 132752086858.jpg - (185.11KB , 800x600 , 36.jpg )
382115

>>380357
The group is already a day behind the invaders. Once Toh and Kimpat return from their hunt, it will be time for everyone to start moving again. Irol simply does not have time to have a heartfelt talk (or yell) with Ik at this moment.

Still, he does not like to see her this way, and he knows the worry that she feels. "Ik, I can't say that our loved ones will be ok, but I will trot though hell before I let them hurt anyone else. This is about protection, not revenge. Maybe you should get some rest. You look tired."

Ik does not say anything. Irol's experience with women is limited, but if she is silent then that is probably a good thing, right?

>>380266
Irol likes this idea. He regrets sending her out for greens (particularly since she did not really bring back any) and thinks that she would do better with a more involved duty. What should he assign to her?

He will have to deal with it later. There is a lot to do. Here is the checklist:

-Break camp
-Record supplies
-Interrogate Strangeman
-Eat supper (this can be done on the move)

What should Irol do first?
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No. 382121 ID: 807ed3

>>382115

>INTERROGATE INTERROGATE INTERROGATE

okay, sure. let's do that.
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No. 382148 ID: 95f225

>>382115
Record Supplies, then interrogate.

We gotta know what we are working with here ehh?
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No. 382246 ID: 369d34

>>382148
This, pretty much.

In addition to speaking with the man, try communicating through writing. Use a charred stick from the fire on the tent canvas to write. Even if he doesn't understand, drawing visual aids would help.

Irol, if you do end up sending Ik out again for greens, go with her, or send one of the fighters along. Maybe put Ik in charge of tracking your supplies as well?
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No. 382248 ID: 369d34

>>382115
Their army, or whatever it is, has to deal with wrangling slaves, which will slow them down. You'll be able to catch up sooner rather than later.
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No. 382361 ID: 742815
File 132761247168.jpg - (218.03KB , 800x600 , 37.jpg )
382361

Irol quickly jots down the supplies that they have using some scrolls donated to him by some of his family's former clients back at the village. He also tells Ik to wait for Toh and Kimpat to return, and to help them with whatever they ask.


SUPERIOR SUPPLIES

FOOD - four day supply of perishables, +2 days of preserved items (to be adjusted when Kimpat and Toh return)
SHELTER - Two fields tents, fully transportable. Total of EIGHT tenant capacity.
WATER - Swang River within walking distance (ALL DRINKING AND COOKING WATER MUST BE BOILED PRIOR TO USE. SEE CHARCOAL.)
CHARCOAL - Ten lumps. About enough for four twenty-four hour burns with wood.

INFERIOR SUPPLIES

CASH - 253 pa (25 parang, 3 pa). Donated from the village, plus combined from Irol and the warriors' personal budgets.
CLOTHING - About three outfits each, with cloth leftover for emergency coverage. Irol and wear Kimpat's clothing and vice versa. Each warrior has his own set of armor.
WEAPONRY and TOOLS
- 1 Woodcutter's axe
- 1 Pair of textile sheers
- 2 Military spears
- 1 Battle axe
- 1 military short bow (twelve arrows)

LIQUID and POTENTIAL ASSETS: Cash, raw textiles, small animal furs, and pyunzin mushrooms


Irol finishes and signs the inventory sheet.

Now, onto the interrogation. How should this be done? Irol believes that it should be done tactfully in order to maximize useful information and avoid angering the already-snarky prisoner. Strangeman did not resist Vimán when he was tied up.


>communicating through writing

Irol orders Vimán to untie one of Strangeman's arms and then gives him a blackened stick from the fire ring. Irol would rather not write on the tents, but a nearby sandpit works well enough.

Strangeman seems to speak a few words of Irol's language, though it is in Empire Dialect. He can still understand it. What should he ask, and how should he draw or write?
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No. 382377 ID: 807ed3

any nearby settlements? we'll need to trade, and ask for help, even.

so, a group of strange men come over withoutt warning and slaughter or enslave everyone in the village. then, one of them shows himself to the remnants of said village and claims not to be hostile. why would he do such a thing?
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No. 382435 ID: 369d34

>>382377
Any towns or villages in the way of the advancing cat-guy "army," or whatever it is, is going to end up like Irol's village. Any that are out of the way would be too far out of the way. Irol and company would fall too far behind the cat-men if they went to them. Best Irol could do is rally the survivors of the villages that have been attacked.

Ask what the strange man's name is. It'll be awkward if you keep having to dance around that missing bit of information.

You'd like to know how he came to be tied to a chair, up a ladder, on the second floor of the mill. It's doubtful that Lopsan carried him up there on his back. Did his "comrades" leave him behind to be killed by the angry villagers?
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No. 382532 ID: dff4ce

>>382361
It might be best to get to know him first. Ask his name and some information about himself, if all possible. Nothing that will lead him to believe you'll harm his friends and family, but enough to make it seem like idly conversation.

Diving right into the gist with heavy questions tends to invoke a dark response. You can learn more about a potential enemy through a ping pong game than through a heavy hand. We tend to forgot that.
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No. 385184 ID: 742815
File 132867366606.jpg - (203.04KB , 800x600 , 38.jpg )
385184

>>382377
Irol knows of two villages nearby, and one larger city, Dipti, which is in the direction from whence the invaders came. Irol remembers that Saochung the Hermit lives somewhere around here. Other than that, Irol's village and those nearby lie on a trade road which begins at Dipti and runs EAST through the Colored Jungle and into the steppes.

Irol and Vimán begin to interrogate the prisoner. Vimán does not talk much, and Irol thinks that he is a bit slow in the head.

>What is your name?

Irol asks Strangeman what is name is. "Name. Your name!" he repeats.

After a few clarifications, the foreigner sits up and proudly says in his heavily accented voice, "Zavatje ya Pavolo Paninkosvi."

>How did you get in the windmill?

Pavolo begins to draw in the sand...
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No. 385186 ID: 742815
File 132867384852.jpg - (106.39KB , 800x600 , 39.jpg )
385186

Pavolo seems to be quite the artist.

It looks like Irol's suspicions were correct.

Irol is still unsure of whether to trust the foreigner. He needs more information, and maybe a way to assure that this guy is legit. What should he ask, and how should he test Pavolo?

Pavolo seems to understand simple words and phrases of Augernian if Irol speaks in the Empire Dialect. He does not understand Irol's peasant accent.
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No. 385214 ID: 86fe4d

ah. makes sense. I don't think these people would have anything to gain from tricking you, so he's probably telling the truth.

he may not want to help you- after all, that might mean fighting against his own kind, possibly even having to kill one of them- so you should let him leave.

the big city might have more survivors to unite with.
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No. 385246 ID: 369d34

Well, maybe Ik will stop wanting Pavolo to die outright if she knows this.

Pavolo's story makes the most sense. His army would have no reason to leave him behind as a trick. It looks like he just fell afoul of two horrible "comrades" when he objected to their assaulting Wailahn.

Try asking where he and his army came from.
Also ask if the army attacked Dipti.
Maybe ask why they're attacking villages and capturing slaves.

Irol, do you have any idea what's down the trade road to the east?
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No. 386321 ID: 742815
File 132917117693.jpg - (210.92KB , 800x600 , 40.jpg )
386321

Irol continued to interrogate the prisoner, though it seems more like an interview now.

>Did you attack Dipti

Pavolo says "Dipti has attacking. I am not with attack in Dipti."

>Where did you come from?

"Serat."

>Why are you attacking villages are taking slaves?

Pavolo says, "Seratsvi come out from endless Desert. Take east home for Seratsvi people."

Irol will tell Ik about this - anything that will make her less hostile toward the prisoner is helpful. Irol only knows that the Colored Jungle is to the east, followed by the steppes, which extend someways east and then form a crescent to the south as well. Irol can attempt to draw a map, but he is not the most familiar with the surrounding area beyond the village and its jungle home.

Irol wants to acquire a MAP.

What should they do with Pavolo?
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No. 386528 ID: 33444c

>>386321
Free him.

Tell him he's welcomed to travel with you or leave of his own accord, though you will be watching him regardless of either action.
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No. 386537 ID: 369d34

>>386528
It's either this, keeping him prisoner, or killing him. You don't have the resources to haul a prisoner around, or really any good reason to. Killing him... Do you really have it in you to order an unarmed, bound, prisoner to be killed? No; Free him, with the provision that if he wants to travel with your group he has to help out. And that if he tries anything hostile, he gets a sword in the gut.

So this army is the tip of the proverbial spear of an invasion force. Probably followed by groups of colonists. It sounds like Dipti was attacked by another Seratsvi army, and may have fallen. Damn, this means your village isn't going to be safe for long.

Irol, since this is a trade road, there should be a village, or at least an inn, approximately a days walk from each other along its length. There's a good chance there'll be a map there, if it hasn't been burned down.
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No. 386564 ID: 8b538b

Pavolo is a pretty cool guy. tell him he can do whatever he wants.
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No. 386663 ID: c3ec0a

>>386321

Set Pavolo free.
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No. 387927 ID: 742815
File 132976349967.jpg - (246.13KB , 800x600 , 41.jpg )
387927

>Set Pavolo free

Irol tells Vimán to untie Pavolo. Irol tells him that he is free to go.

Pavolo stretches after he is untied. Vimán tied the ropes excessively tightly, leaving ruts in the strange man's fur. He seems to hesitate.

Irol says again that he can go.

"They handle me badly like you are," Pavolo says. Irol wonders where he learned to speak Augernian. He uses the imperial formal 'you'.

Pavolo says that he wishes to desert his army. He will can stay with birds if the do not beat him anymore. Pavolo also struggles to say that he has "warrior dancing" and "dark sight" and that he eats "small foods".

Irol considers the alternative cost of having Pavolo as part of their party. It would be useful to have an interpreter, but he is not sure if Pavolo is trustworthy. There is also the matter of Ik.
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No. 387932 ID: 9c7c3b

We'll keep him on a trial basis. One offense and he's either gone or dead in a ditch somewhere. Ik can just deal with it.
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No. 387938 ID: e3f578

>>387927
Ik can go screw herself for her blood thirstiness for all I care. I get she's a kid in a really bad situation but seriously fuck her attitude. She can't think like an adult if she wants to unreasonably murder everyone of a race.
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No. 387952 ID: 5c8475

last time I checked, we were accepting any and all war refugees?
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No. 388011 ID: 742815
File 132978258678.jpg - (113.98KB , 800x600 , 42.jpg )
388011

>>387938
Ik has become quiet the handful. Irol figures that Ik likely was not the best kid even before the town was attacked. He thinks that it is time to finally have a talk with her.

>>387952
"Any and all" is a stretch to Irol. So far he has only accepted people of his own kind. He had planned to help avian Augernians. Pavolo seems to be of sound mind, but his people are still the enemy.

Irol tells Pavolo that he has only one strike before he will be killed, but otherwise he may accompany his party as long as he does work.

Before he goes to Ik, Irol would like to assign a task to Pavolo. What should it be?

Typo corrected. At least I think that that was the only one.
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No. 388040 ID: 369d34

Well, he could go gather plants like Ik was doing, if you could describe which ones to cut. Don't send a guard with him. If he comes back, that's good. If he doesn't, then no loss. Come to think of it, did Ik leave some things in that temple? Ask him to get them, if she did leave them behind. Oh, and ask if he's any good at hunting or has any other skills.

"Dark sight" sounds like he can see well in low- or possibly no-light environments. "Warrior dancing" and "small foods" you're not so sure about.

It's looking like Pavolo wasn't in that army willingly. He might be a conscript, or a slave who joined up to earn his freedom.
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No. 388076 ID: 5c8475

man, I dunno. ask Pavolo how he could be helpful.
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No. 388121 ID: 53cc90

>>388011

Ask Pavolo to climb into a tree to gather pet eggs.
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No. 388554 ID: d84d24

>>388040
This would be a good test for now.
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No. 388980 ID: 742815
File 133023418676.jpg - (358.39KB , 800x600 , 43.jpg )
388980

>>388040
Irol sends Pavolo to gather greens as Ik was supposed to before presumably becoming distracted. Irol spends some time carefully describing and pointing out which ones are dangerous to eat and which ones are safe or especially desirable. Pavolo strangely seems quite willing - even eager - to help, and promptly embarks.

Before effectively putting everyone's lives into the strange man's hands, Irol wants to find out more about Pavolo. Something seems fishy about him to Irol.

For now, Irol wants to go tell Ik about what he has learned about Pavolo, and that he will be joining them in their further travels.

"Ik, I need to talk to you. I know that you are scared and worried, but we all are..."

Ik? ...Ik?
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No. 388981 ID: 742815
File 133023425036.jpg - (149.36KB , 800x600 , 44.jpg )
388981

Oh God, where's Ik?

End Chapter 2
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No. 389068 ID: 5c8475

OH NOOOOO IK IS GONE LE GASP

...but who cares about her?
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