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File 132176807161.png - (84.12KB , 800x600 , battlequest0.png )
366586 No. 366586 ID: 1a1779

554 posts omitted. Last 100 shown. Expand all images
>>
No. 378970 ID: 2563d4

>>378963
Use WEPONS on ALEINS.
I'm sure your shields are good against friendly-fire, right?
>>
No. 378971 ID: 9cb4b3

Kebe: Blast the alien as a feint and immediately follow up with a strike with that hammer/axe/whatever you have. Maybe target the upper shoulder so that they duck rather than teleport and then wreck their shit with that hammer.

Shout to the men to take them by surprise when they can, attack from wherever they aren't looking, the shields prevent them from reading your mind and they can't dodge or teleport away from attacks they don't see coming! Surround them, attack in melee then switch to ranged when they teleport away and there isn't any of your own men behind them.
>>
No. 378987 ID: 1b0f2f

>>378970

Come on this is the Astranians we're talking about. Of course their shields are protected against friendly fire. It's when that friendly fire melts the snow and shorts out the shields that they'll be in trouble.
>>
No. 379014 ID: 9cb4b3

>>378987
They're not protected against friendly fire, friendly fire will soak the shields like crazy because they're energy weapons.
>>
No. 379077 ID: 54af1f

Try to grab some distance and light them up.
>>
No. 379092 ID: b738b4

Kebe: Tackle that scellor in the legs. Knock it off-balance. Maybe your shield will disrupt its teleport ability. And if that's an ax you're carrying, bury it in the scellor's knee.
Sout: Turn and charge that scellor next to Kebe. Fire only if you have a clear shot. Knock that scellor down!
BlueTarget and Aimlok: Hit the deck!
Two marines in the upper right: Turn around and fire!
Everyone else: Regroup. Glue your backs to each other. Unshielded with shielded. 360 degree visual coverage. Shoot anything that isn't Astranian.

Fill the air with fire. Make 'em wear themselves out tele-dancing around your shots.
Watch for dropped grenades when they finally 'port out.
>>
No. 379096 ID: 1737f4

If I recall, the astranian shields disintegrate flesh on contact and only auto-deactivate if another astranian approaches... So would closing in with the scellor until they collide into the shields be an available tactic?
>>
No. 379264 ID: 1444d5

>all Scellor appearing directly between Astranians
Illusions.
>>
No. 379269 ID: 54af1f

>>379092
This.
>>
No. 379274 ID: 509c1a

>>379264
they are shielded, and immune to illusions.
>>
No. 379291 ID: 4bdd79

>>378963
Left alien gets axed. Middle alien gets shot by Blue. Right alien gets shot up by the agent standing next to Blue. Thank god that you have a clear line of fire on every target.
>>
No. 379317 ID: b738b4

If Astranian shields do do that, that makes the "tackle" plan even better. Though these scellor look like they're wearing at least basic armor.
It also looks like only the middle ayaar has a gun out. The others look like they're going to fight hand-to-hand.
Oh, and remember that scellor have those stinger tails. You don't know what ayaar stingers do, but it's definitely not going to help you.
>>
No. 379634 ID: a2853b

>>379096
>>379317
Squad: Juggernaut formation!
CHARGE!
>>
No. 379651 ID: 9cb4b3

>>379634
These guys teleport. That is the single dumbest plan.

When they teleport you'll run into each other and knock out your own shields going through with this plan.

If I didn't know any better I'd say this was the sort of "sabotage" shit people were warning about before.
>>
No. 379682 ID: b738b4

>>379651
Don't Astranian shields screw with the Scellor's psychic abilities? Even if it doesn't burn off one of their limbs, it could anchor them down. Or sever said limb if they try to teleport. And really, what option does Kebe have at this point? He's two seconds away from getting an ayaar tail stinger in the head.

Right now, the plan should be to keep these ayaar teleporting around, until they either trip up and get hit, or withdraw to recuperate. That'll give us a window to regroup, tend to the wounded, and get into formations that can counter these teleporting bastards.

Seriously, we should have seen this coming the second BlueTarget said "teleporting."
>>
No. 379844 ID: f72f26
File 132660954849.png - (262.36KB , 749x561 , battlequest33.png )
379844

Kebe: "DIE HEATHEN!!!"
>>
No. 379845 ID: f72f26
File 132660968996.png - (285.40KB , 749x561 , battlequest34.png )
379845

Sout barely has time to see the green glow emanate from the Scellor before its movement speed triples.

*Crunch*
Kebe: "gryaah!"

Sout is knocked to the ground
Sout: "oof! it's augmenting its speed! shoot it!!"
>>
No. 379846 ID: f72f26
File 132660975006.png - (246.62KB , 749x561 , battlequest35.png )
379846

marine Gart: "how the hell-"

*BLAAAM*
>>
No. 379847 ID: f72f26
File 132660985907.png - (331.48KB , 749x561 , battlequest36.png )
379847

meanwhile . . .

marine Kebl: "Get out of my path, Agent!"

*Fwoooooooooooom*
Ayaar: "EeEEeeeeeaaaargh"
>>
No. 379849 ID: 9cb4b3

Press the attack, Kebl, keep torching that one, Kebe, go for the legs and see if you can't chop that bastard's leg off, the rest, gang up on them wherever you can and fire at them if there's nobody standing behind them.

Send these pitiful scellor bastards back to their precious undermind in failure and shame!
>>
No. 379856 ID: ed57e8

form up on the flamer, guard his flanks.
>>
No. 379904 ID: 2563d4

>>379856
Probably a good idea.
>>
No. 379965 ID: a461ff
379965

Kebe, pull out your gravity gun and blast that Guy for kicking you in the snout! Everyone not in melee go ranged and use full auto/shotgun/etc weapons when possible. Keep away from them and shoot the shit out of them as melee seems ineffective. Kebe, keep
Torching that one until there's nothing left, whoever is around kebl protect their flank!
>>
No. 380012 ID: b738b4

Looks like one of the ayaar is going to hit-n-run with prox-bombs. It also looks like whatever their armor and bomb casings are made of bypasses Astranian shields. That's probably why only one of them had a gun out. Engage at range, do not attempt to melee.

BlueTarget, AimLok, and that marine that was in the upper right should guard Kebl's flanks and back while he roasts that ayaar. Kebl's flamers will be vital to this fight.

Whoever's still up near Doctor Gaul should guard him. We're going to need a doctor very soon. Gaul should check on that marine that just took a bomb to the back.

Sout, take some shots at that ayaar that just kicked Kebe in the face. Even with Kebe on top of you blocking your aim, that scellor is still damn close. He will try to teleport behind you, so be ready.
>>
No. 380019 ID: 9cb4b3

>>380012
Please don't shoot Kebe in the back of the head.

That would be bad.
>>
No. 380037 ID: b738b4

>>380019
More like half-blind firing around the left side of his head.
>>
No. 381532 ID: f72f26
File 132721428245.png - (271.56KB , 749x561 , battlequest37.png )
381532

Sout: "Kebe get back in the action! KEBE!"

the specialist doesn't respond.

--------------

Agent hoplast: "damn! it moves too fast, we need support!"
>>
No. 381533 ID: f72f26
File 132721443887.png - (244.13KB , 749x561 , battlequest38.png )
381533

marine Orts: "Support on it's way agent!"

ayaar: "eh? kyaaaaaH."
>>
No. 381534 ID: f72f26
File 132721454622.png - (239.41KB , 749x561 , battlequest39.png )
381534

BlueTarget: "Agents rally on marine Kebl, his flame unit seems to be effectiv-"

marine Kebl: "negative! it's resisting my flames some how."

agent Aimlok: "He's drawn a detonator grenade!"
>>
No. 381535 ID: f72f26
File 132721460432.png - (217.26KB , 749x561 , battlequest40.png )
381535

*PZARP*

Target: "creature neutralized"


The Ayaar leader is fired apon
but too little effect.

marine Gart: "what the hell?
>>
No. 381536 ID: f72f26
File 132721466885.png - (214.92KB , 749x561 , battlequest41.png )
381536

Target: "he's absorbing your fire!"

marine Kebl: "aahhhhh!"

marine Gart: "Sergeant! it's using our own fire power against us what do we do!"
>>
No. 381539 ID: ee12a2

ENGAGE IN MELEE

DESTROY THE SCELLOR BASTARDS WITH RIGHTOUS JUSTICE

IN THE NAME OF THE ALLIANCE!

Also call for the shuttle and get Kebe some medical attention
>>
No. 381546 ID: b6edd6

Attach other hostiles if there are any around, and attack them first.
He is apparently impervious to attack while using this shield power, but he seems to be using both his hands to do so. Have the marines advance on him with melee weapons. His response, whether to retaliate or teleport away, will likely involve him dropping his shield (at least briefly).
>>
No. 381553 ID: 118cf5

Stab his shit.
>>
No. 381576 ID: cf49fc

>>381539
Are you nuts? He PUNCHED a robot to shreds. Chuck an explosive at him instead. Also, move away from the other dead Ayaar, it's got a primed grenade.
>>
No. 381578 ID: 46c430

Chuck the primed grenade at him?
>>
No. 381650 ID: 369d34

>>381576
He didn't punch the robot to pieces. It was some kind of ranged energy weapon. And the downed Ayaar wasn't holding the 'nade. The one that was getting cooked just pulled a detonator grenade. It looks like he's already activated it, and if he dies it'll go off.

Call Sylf and have her come in as low and near as possible, ready for evac if it comes to that. If she gets a clear shot with the cannons, she takes it. And keep her shields up as long as possible. We don't need one of these Ayaar bastards jumping on board.

Sout, get out from under Kebl and grab his battle ax. Bury the ax in the Ayaar leader.

Everyone with melee weapons, quickly advance on the ayaar. Everyone without melee weapons, pour on the fire and keep them pinned.
>>
No. 381651 ID: 369d34

Oh, and throw every grenade you can find at their feet.
>>
No. 383728 ID: 73eb25

Don't you have any non-energy projectile weapons? Use them if you have them.
>>
No. 383746 ID: 73eb25

Also call for a medical ship and an extraction stat.
>>
No. 383834 ID: 54af1f

Get in close and use swords.
>>
No. 383843 ID: 369d34

A medical transport would be too far away. Have the gunship start decent, ready for an emergency evac if it comes to that.
>>
No. 384033 ID: f72f26
File 132825263065.png - (324.82KB , 749x561 , battlequest42.png )
384033

The Astranians have engaged in melee.

Gart: "Aaaargh!"
Kebl: "ergrg"

Ayaar Leader: "HA HA Ha! Is this all you are?"

BlueTarget activates a private channel.

Target: "he's too quick, we are out matched!"

Sout: "we need only distract him long enough for your agents to get a clear shot"
>>
No. 384034 ID: f72f26
File 132825272949.png - (195.25KB , 749x561 , battlequest43.png )
384034

sout activates public channel

Sout: Astranians! charge, for Astramarr!"

Ayaar Leader: "yes! get close you fools-

To late the last Ayaar notices his error.
as the Astranian marines draw close he sees their shield bubbles merge into one,
it is the last thing he sees before his eyes go blank.
>>
No. 384035 ID: f72f26
File 132825283499.png - (223.91KB , 749x561 , battlequest44.png )
384035

The Marines see the scellor freeze
why this happened they cannot say.
but they are hardly ones to ignore a golden opportunity.

the Astranians cut down the Ayaar leader, and cuntinue cutting well after it has fallen.
the alien does not get back up

with the last of the scellor dead the battlefield grows silent.
>>
No. 384038 ID: 5b0d85

Tend to the wounded.
>>
No. 384041 ID: 2563d4

>>384038
Check for any other Scellor first.
And get the engineers sorting the mechs.
>>
No. 384043 ID: 1b0f2f

SUDDENLY SOMETHING ELSE EXPLODES.
>>
No. 384080 ID: 54af1f

Your shields block their psi.

tend the wounded, 50% security. And get to salvaging quick before more show up.
>>
No. 384132 ID: ec8060

Oh, so your shields cut them off from the undermind, perhaps? Definitely need to look into projecting your shields onto them.
>>
No. 384143 ID: 4bdd79

>>384034
>shields turn scellor back into drones
>suddenly, shield launchers
>>
No. 384191 ID: 369d34

First things first, get Doctor Gaul up here to save who he can. Then get a casualty count.

Have Sylf come in for a landing. You're taking what's left of your troops and heading back to base. You'd get wiped out if you encountered more Scellor as you now are. Command also needs to know about how that shield bubble froze up that ayaar.

Send the two utility bots to salvage the data recorders from the mech wreckage. See if Cudd or Kebe are still among the living, and if either one can get on their feet. You're going to need someone on scanners.
>>
No. 384194 ID: 73eb25

Tend to wounded, call for evac.
>>
No. 384224 ID: f72f26
File 132834042508.png - (189.54KB , 749x561 , battlequest45.png )
384224

Doctor Gaul declares Marine Gart, Marine Kors and one of the agents dead.

Gaul: "I've patched up Kebl and Cudd, their wounds are serious but they insist on remaining deployed on the field"

Sout: "and Kebe?"

Gaul: "his whole muzzle is shattered, the life support in his suit is the only thing keeping him alive he needs to be taken back to MedCamp."

Sout: "thank you Doctor, I-"

Target "Sargeant,I feel the need to tell you one of the alien bodies is missing."

Orts: "impossible! I cut that one down and good!"

Sout: apperently not cut down enough . . .
>>
No. 384226 ID: 5b0d85

>>384224
Call the ship and get Kebe back to medcamp ASAP then. We also need to report our findings, mainly that astranian shields can kill them when fully encompassed like that. Get the wounded looked after, the rest need to press onward, no time to delay.
>>
No. 384232 ID: 73eb25

Evac, now.
>>
No. 384235 ID: 2563d4

>>384224
Then get the mechs recovered (or scuttled, as necessary) before the inevitable reinforcements show up. Everyone who isn't dying should stay and defend the engineers.
>>
No. 384335 ID: 369d34

Dammit. That ayaar still had enough juice in 'em to teleport out. Mark my words, you'll be seeing that bastard again. At the worst time, most likely.

Get Cudd on scanners again, if the scanners weren't trashed. There's landmines out there to be detected. If the scanners are trashed, have 'em direct the utility bots to salvage what you can from the mechs. The gunship'll blow up what you can't take, from the air.

Think taking what's left of the ayaar's gear back to Command would help? Command might be able to get something out of their sensor and comm equipment.
>>
No. 384685 ID: f72f26
File 132850376241.png - (147.76KB , 749x561 , battlequest46.png )
384685

Cudd delivers his progress report to command

Ekia: "Exellent, Cudd your success here is a great victory for our operation."

Cudd: "thank you Commander but Sargeant sout deserves the credit, if not for the courage and sacrife of his team we would all be dead."

Ekia: "hmmf, shouldn't you be resting? I've been told your injuries are quite severe."

Cudd: "As much I'd like that, I'm not gonna abandon this salvage and let Sout's men die for nothing, Doc Gaul will keep me alive at least long enough to see this through."

Ekia: "Sounds like your a busy man with things to do, keep me informed. . . oh and have those alien bodies delivered to my ship.

Cudd: "yeah, sure."

Ekia cuts the com link.

Ekia: "Mook! another glass of the Vectalis 218."
>>
No. 384689 ID: f72f26
File 132850394719.png - (195.66KB , 749x561 , battlequest47.png )
384689

Tactica Command: "Commander-Ritualist Are you going to provide the sargeants requested reinforcements?"

Ekia: "it's your mission you deal with the technicalities"

Tactica Command: . . .

Ekia: " what's the matter Tactica Command? are you still sore about being wrong? if I didn't know better I'd say you are disappointed at thier survival!"

Tactica Command: "sending troops into certain death is against Astranian Law"

Ekia: "that was your prediction not mine, a prediction that was incorrect I might add."

Tactica Command: " . . . I shall be more thourough with my analysis in the future."

Ekia: "yes, you do that, let us now dwell upon the present! it is time for our bombardment and the absolute destruction of the scellor!"

Tactica Command: " a direct assault with the carrier will put you in danger and risk that we cannot afford to lose: your ship"

Ekia: "Danger from what? the scellor have no ability to stop our fleet, if they could not beat us at orbit, what could they hope to do now, was it not your prediction that we would be victorious? are you telling me you are again incorrect? I'm starting to lose faith in your brilliance . . . have you nothing to say? no flaw in my plan to illuminate?"

Tactica Command: . . .
>>
No. 384691 ID: a2fa74

>>384689
"Very well, Eika. Have it your way. I will, however, note in the log that this is entirely your action and against my advisement."
>>
No. 384694 ID: 5b0d85

Tactica Command, what are the chances of the ship's victory? We cannot afford to lose the ship and you, as their AI, cannot let them man a suicide mission, but at the same time, a fight without the flagship will lack a desired punch.

How about this: Can a couple of the ships overcharge their shields and fly low against the ground directly over the scellor base in a shield-run, cutting off a sizeable chunk of them from the undermind and thus killing a fantastic number of weaker scellor and at the very least, drones, while the other ships and flagship then bombard the scellor after the "shielding run" and destroy whatever ones are left when the ones that are left are still stunned from the shielding?
>>
No. 384721 ID: 2563d4

>>384689
So get some scout craft or such out there ahead of the carrier so you can judge just how much resistance the Scellor can put up. If they get shot down in a barrage of AA fire, you know to stop.
>>
No. 384731 ID: 41cd22

Ekia's right. It's high time for some good ol' fashioned aerial bombardment. What kinda doof deploys a force without mortars or whatever anyway?
>>
No. 384766 ID: 5b0d85

Remind Ekia that if the shields of the ship fail she will need to activate her own shields immediately, and offer to do this for her so that her own shields go up instantaneously.
>>
No. 384786 ID: 1b0f2f

>>384694

Careful the Skellor may be armed with water pistols.
>>
No. 385063 ID: 369d34

TacticaCommand, in previous engagements with the Scellor, where a Commander-Ritualist and a TacticaAI were leading, how often was the outcome of a battle significantly different between what the AI and the Commander-Ritualist predicted? And how much of that difference was due to lack of intelligence of the Scellor forces? Of lack of knowledge of the situation and battlefield? Basically, something is wrong here because the Commander-Ritualist's predictions are falling out of line with your own, to a statistically significant degree.

Anyway, to answer Ekia, say that none of the Scellor primary ships were destroyed outright, only a few small ones. The Scellor were not trying to engage our carrier and its escorts in orbit, they were hurrying to get to the ground. They wanted to be down here.
And our knowledge of scellor psychic abilities is incomplete, as evidenced by Sout's encounter with the ayaar. What is to say that they couldn't do to our carrier's weapons what they did to his marines' shots.
>>
No. 385711 ID: f72f26
File 132893557685.png - (298.70KB , 749x561 , battlequest48.png )
385711

>Tactica Command, what are the chances of the ship's victory?
Calculations predict a 93% success rate, however my current data has proven insufficient to make accurate predictions.

>Can a couple of the ships overcharge their shields and fly low against the ground directly over the scellor base in a shield-run?
Negative this would expose unacceptable danger ratios to our valuable starships

>TacticaCommand, in previous engagements with the Scellor, where a Commander-Ritualist and a TacticaAI were leading. . .
there has been no prior situation that meets those parameters this is the first.

Tactica Command: "Commander Ritualist none of the Scellor primary ships were destroyed outright, only a few small ones. The Scellor were not trying to engage our carrier and its escorts in orbit, their objective was to reach the surface. They wanted to be down here perhaps they have a type of atmospheric advantage.
And our knowledge of scellor psychic abilities is incomplete, as evidenced by Sargeant Sout's encounter with the ayaar. The Scellor could employ similar powers to deflect your carriers weapons."

Ekia: "our Shield can withstand our own power, there is no Danger, the only mistake would be to allow the Scellor a reprieve on the eve of victory. no, they die tonight.

Tactica Command: "very well I hope your strategy succeeds Commander-Ritualist Vhanione Ekia."
>>
No. 385712 ID: f72f26
File 132893563439.png - (181.77KB , 749x561 , battlequest49.png )
385712

Ekia: "charge weapons captian Prep!"

Prep: "Commander-ritualist! at this range our scanners won't be able to pierce the towers's interferance, we'll be firing

blind!"

Ekia: "we won't be needing scanners Captain, we already know the exact locations of the scellor camps"

Prep: "What? how!"

Ekia: "I'm too tired to explain it to you, just hook the targeters up to my neural feeds, and assume it's magic."

Tactica Command: "Captian Prep, Commander-Ritualist has used psychic projection to locate the enemy."

Prep: "Commander, are you alright?"

Ekia: "I am tired Captian, tired of these aliens, tired of this war, of thise whole ordeal. let us insinerate their corpses and

be done with it

Tactica Command: "Commander-Ritualist has been under a great deal of mental strain. I will let you know if her decisions become

errational."

Prep: "Tactica Command what about the custamary surrender ultimatum, isn't it standard procedure?"
>>
No. 385715 ID: 5b0d85

"We already gave them a chance to surrender before this entire ordeal began, Prep. They rejected the notion, they have killed our men and must not go unpunished. As they said themselves, death is not a deterrent for them, so this is our only course of action.

Without further ado, we should destroy the scellor forces in one fell swoop lest we give them any time at all to prepare."

Be wary of the tower firing upon us when we engage the enemy, place at least a ship or two between the capital ship and the tower so that it does not have a direct shot, and obliterate the hell out of those scellor.

Ekia: drink an energy smoothie and summon up some strength to deliver a rousing speech to the troops:

"You have your marching orders, Soldiers! Search and destroy, search and destroy! Any resistance we encounter is to be crushed, the Alliance does not run from our enemies, kill them all! I order all of you to leave nothing but charred green stains upon the snow in our wake!"
>>
No. 385716 ID: 73eb25

"We will follow standard procedure unless otherwise directed by Commander-Ritualist. Commander-Ritualist, do you have any objections to sending the Customary Surrender Ultimatum?"
>>
No. 385721 ID: e3f578

>>385712
Scellor do not surrender. They don't care about death. It would be a wasted courtesy that would give them an advantage to evacuate whatever mindless drones they can muster. End them. We shall feel no guilt ending their lives, for they shall begin anew.

Ekia, don't let Tactica command insult you with the word irrational. Threaten it with a reprogramming and mind wipe.
>>
No. 385723 ID: 1b0f2f

>>385712

Oh my god you are the angriest bunny rabbit ever squeeee
>>
No. 385724 ID: 369d34

...Frickin' protocol...
Transmit standard surrender ultimatum at 125% speed. End it with, "You have five seconds to reply 'we agree' before we open fire, starting now." If they do not reply, or reply with anything other than "we agree," open fire.

Hmmm... Ekia is using psychic projection for targeting, against one of the most psychically astute species known... Expect trickery and illusions. Even if she says it's a kill, you're going to want close-scan confirmation, ASAP. If you've got launch-able sensor drones, use them.
>>
No. 385751 ID: 1e3433

>Scellor do not surrender
>Therefore in this case the protocol serves no purpose but to warn the Scellor of our coming
>People still voting for following protocol
?
>>
No. 385756 ID: f70e5e

hey man, protocol is protocol. not following the protocol rules of the great Astrian empire would belittle the entire Astrian race. transmit the demand for surrender, it'll be fun to see them panic. sides its not like they have anything that can stop you.
>>
No. 385764 ID: b6edd6

We have already requested their surrender in this fight, as seen in these logs:
>>366593
>>
No. 385782 ID: 8dae80

Oh just shoot them.
>>
No. 385783 ID: 2563d4

>>385712
You kind of did the talking bit in space. Now you're into the shooting bit. You really ought to get on with that rather than giving the Scellor more time to prepare.

Also have Prep-hare written up for insubordination.
>>
No. 385789 ID: 369d34

Dump the protocol; We already gave them a chance to surrender before they landed. Granted it wasn't to protocol, but they've already made their intentions clear. They don't get a single extra second to prepare.

Open fire!
>>
No. 385811 ID: cf49fc

>>385783
Ensign Prep is merely doing his duty to make sure his commander hasn't gone suicidally insane or been mind controlled. Recommending promotion to political officer status.

Also, transmit surrender monologue. As long as it's only a few seconds long, we can just zoom over and bomb them before they reply.
>>
No. 385824 ID: 1e3433

>>385756
>hey man, protocol is protocol.
Protocol only applies when it applies, giving the enemy a chance to surrender when when they might surrender is viable, giving a enemy who doesn't fear death a chance to surrender is stupid.
>not following the protocol rules of the great Astrian empire would belittle the entire Astrian race.
Protocol was made to give a a guideline to victory, that surrender doesn't apply in this case says nothing about the Astranians, it does however say a lot about the Scellor.
>it'll be fun to see them panic.
Tactica Command's job is to assure victory, not fun.
>sides its not like they have anything that can stop you.
They can still escape, it serves no tactical purpose other than forewarning the enemy.
Frankly I think you are either malfunctioning or corrupted.
>>
No. 385869 ID: a2fa74

Why should you comply with protocol? It's not like you're from a society where conformity and strict adherence to the rules is beaten into the populace since birth.

Oh, wait, yes it is.
>>
No. 385888 ID: a1d7ad

There are a few rare times when even an Astarian should breach protocol, this is one of those times.
>>
No. 385891 ID: cf49fc

>>385888
No it is NOT. We've established that the Scellor are defenseless and incapable of threatening us through our shields.

There is no reason to break protocol. Any further attempts to break protocol should be logged. Attempting to break protocols at this time is irrational.
>>
No. 385901 ID: 1e3433

>>385869
>It's not like you're from a society where conformity and strict adherence to the rules is beaten into the populace since birth.
This is more of a roleplaying argument, thing is you're trying to play like Zane when we're a cultureless A.I. whos entire job is to weigh pros and cons. Although even Zane was capable of going against rules when the situation called for it.
>>385891
>No it is NOT. We've established that the Scellor are defenseless and incapable of threatening us through our shields.
What? Did you miss that someone is missing a arm? Or that they took out our heavy units and that we have people missing?
>There is no reason to break protocol.
They won't surrender, the only thing we will be doing is warning them, therefore there is every reason to break protocol.
There is no reason to send a surrender ultimatum.
>Attempting to break protocols at this time is irrational.
I am seeing no rational in sending a surrender message other than Scellor sympathizing.
>>
No. 385904 ID: cf49fc

>>385901
I see no RATIONAL reason to violate protocols. Are you malfunctioning? A few men on foot killing blowing a few armored vehicles is different from a HEAVILY ARMED ASTRANIAN WARFLEET. They can't possibly reach orbit in time to attack us before we bomb them even with the message. We have them outnumbered, outgunned, and outclassed. We are going to follow protocols and send the Ultimatum. Then, IF AND WHEN they refuse, we'll bomb them to ashes instantly.

If, by some random fluke in the universe, they DID intend to surrender, and we bombed them to nothing, command would probably be PISSED. Ergo, we'll do this tiny, insignificant thing so that we do not end up being erased and the command staff do not end up in front of a firing squad.
>>
No. 386008 ID: 5b0d85

>>385891
>>385904
We already know the answer for the scellor and besides, shooting them here until they stop moving isn't even murder as they just respawn back at scellor HQ anyways AND they've ALREADY TOLD US that death is, at best, an inconvience for them. Hell, they BRAG about how unkillable they are. Surrender is NOT an option when KILLING them is meaningless and we don't have the time or resources to take them prisoner, scellor trickery would make sure to that.

It's time we put our lasers where their mouths are and not give them a chance to prepare, any second not spent shooting these unkillable bastards is a second another one of our mortal men may die.

Open fire and don't look back.
>>
No. 386040 ID: cf49fc

>>386008
Shut up, your ludicrous desire to "inconvenience" the Scellor gets even more absurd with each word you say. This is the first engagement between Astranian and Scellor battlegroups.

Ergo, BLOWING UP VALUABLE INTELLIGENCE IS STUPID IF WE HAVE A CHANCE OF GETTING IT UNSCATHED. TRANSMIT THE DAMN ULTIMATUM.
>>
No. 386041 ID: e3f578

>>386040
Quit sayin' words like shut up and accusin' people of things. He just saying what he thinks is right for this situation.

An "inconvenience" and other negative actions for the scellor is just what we want as we play this side of the conflict. I see no large logical drawback if we don't warn them. Less chance of evacuation for them, increased chances of success for this side if their numbers are efficiently eliminated.

Command can be swayed by words and sappy crap about Astranian patriotism. It's a prejudiced regime that gives less of a shit about other cultures every passing day.
>>
No. 386044 ID: 5b0d85

>>386040
>First engagement
>The scellor have already surprise-attacked a squad of troops JUST NOW and nearly slaughtered the lot of them after
>Not to mention the attempted mindrape/assassination of comfybat

You keep saying things but none of it is true.

The OPENING OF THE QUEST was their chance to surrender, and they said in their first communication with us that they don't care about dying and cannot be killed forever, so giving them an extra few seconds to surrender now is pointless.

Even if they did get the chance to surrender, we would have to give them ten seconds max to surrender to ensure that no scellor trickery takes place, and given they no doubt know we are coming seeing as how they are, you know, PSYCHIC, if they haven't made a communication telling us that they surrender we can assume that they're not going to surrender ever.

Besides, a surrender from them would just be an excuse to get in our ships and try to take things over from the inside once ONE SHIELD goes down, so we can't risk taking them alive in the first place, they're far too dangerous.
>>
No. 386047 ID: 99477c

Transmit no ultimatum. Surrender is ultimately meaningless for both reincarnating immortals and those lacking the self-perception to be described as 'individually sapient'.
>>
No. 386155 ID: f72f26
File 132910964673.png - (245.67KB , 800x600 , battlequest50.png )
386155

>question registered
> processing data . . .
>conclusion reached

Tactica Command: "unknown elements are proving a critical risk to all operations.

The enemy continues to oppose.
the enemy remains a threat.
the enemy retains an unknown qualifier.

All opposition must be removed.
All threats must be removed.
All unknown qualifiers must be removed.

Conclusion reached.
All enemies must be exterminated.

Surrender protocol: overruled."
>>
No. 386156 ID: f72f26
File 132910986958.png - (275.41KB , 749x561 , battlequest51.png )
386156

Tactica Command:
"The value of the mission must not be comprimised.
The Safety of Goldencharge must be preserved.
The casualty rate must be minimised.

I will not fail you again Commander-Ritualist Ekia."

Ekia: "observe the Scellor Tactica Command, observe how they burn, yet no matter the fire they will never truly die. they will go on to live a thousand lives, each as meaningless as the last. each scellor the witting and unwitting pawn of their precious hive mind . . . "

Tactica Command: "I do not understand. "

Ekia: "with all thier mindless obedience they remind me of you Tactica Command, and that troubles me, I would like you to think about what that means."

Tactica Command: . . .
>>
No. 386159 ID: f72f26
File 132910991180.png - (10.57KB , 749x561 , battlequest52.png )
386159

end of thread 1
>>
No. 386164 ID: 5b0d85

Woo! Go Astranians!
>>
No. 386167 ID: ed57e8

the odds of that being an elaborate ruse is rather high. they were told to move as soon as the volcano blew, they had no reason to stay in the location.
>>
No. 386168 ID: 1854db

Oh hey, the astranians get the longest turn and we end with the apparent elimination of their enemy.

WHAT A SURPRISE.
>>
No. 386169 ID: 5b0d85

>>386167
Explain the bodies then.

They can't make psychic projections through astranian shields.

This should probably be continued in /questdis/
>>
No. 386177 ID: ed57e8

>>386169
what? visuals aren't projections. why would a hologram need to be on the enemy ship to look real?
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