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File 131122332890.png - (215.38KB , 800x800 , 1.png )
328800 No. 328800 ID: c811c4

This stinks.

The chief just bit the big one. We ran out of food two days ago, gettin' sieged in this dungeon or barracks or somethin'. Only bout a dozen of us left, and with no leader it's a dozen ones, not one dozen. Everyone's on edge and we're right ready to kill one another.

And the siege? Harpies. God damned harpies. We're a buncha gnolls getting our ass handed to us by a buncha girly screechin' birds. Hit a new damn low.

This stinks hard.
Expand all images
>>
No. 328805 ID: 5b2a97

In your dream,
you are the Big Man, it's you.

Are you ready to be the Big Man, Clamp?
>>
No. 328808 ID: 35e1a0

whelp, ether you just went insane or you have been chosen. hello. how many are there? and what do you have to work with in here?
>>
No. 328809 ID: c811c4
File 131122444792.png - (81.04KB , 600x600 , 2.png )
328809

>>328805
Ready to be? I already am.

I'd have let myself get killed in combat like any self respecting gnoll would do, but no, I let myself get tied down in a promise to a late friend. I can't die here yet, I gotta find a way to get outta this hole.
>>
No. 328810 ID: c811c4
File 131122447882.png - (85.28KB , 600x600 , 3.png )
328810

Or at least my friend's kid. Good god, I didn't know things got this small.
>>328808
I bet insane. Gettin old'll do that. We got a dozen combat worthy. Decent gear, good weapons. Me, I find heavy armor to be for wimps. As for other stuff... well, we got an alchemist who chose a hell of a time to join us. Too bad she makes useless crap.
>>
No. 328812 ID: cd63e9

define useless. you'd be surprised what we can figure out a way to kill people with.
>>
No. 328813 ID: 35e1a0

useless how? some REALLY bad smelling shit could be used to ward them away long enough that you can get out. we need to look at everything you have as a resource. and they can't be out there ALL the time unless the local wildlife population is thick enough that they don't have to go very far at all to eat. and how strong are they? could you break murder one easy in a one on one fight but there is so many you can't win? or are they flying war gods?
>>
No. 328815 ID: 7aedd2

So this isn't your homeground? This dungeon you're in? Do you know the layout? How much of it have you explored? Is it possible that you might have hostiles to your back even as you have to deal with the harpies? I doubt the harpies will try to come into the dungeon and attack you, as they'd lose their mobility advantage if they went indoors, and you could just club 'em as they came through a doorway or something. So then they'll probably try to wait it out, in which case we need to know our surroundings and the conditions of our supplies. However, your original point is probably the biggest one.

We need to be acknowledged as the leader.

Which means rounding everyone up and giving a great display of dominance. A rousing speech, a refusal to die, combined with an unquestionable amount of Gnollish aggression.
>>
No. 328816 ID: 888e82

Can you give us a map of the area? With it we can set up some plan to fight back or escape.
>>
No. 328817 ID: 8e9158

Tell us what she has, we're pretty crafty.

Also, who's the little girl you got there?
>>
No. 328826 ID: c811c4
File 131122618621.png - (108.69KB , 600x800 , 4.png )
328826

Useless like you would not believe. Stuff like "Potion of Love" and "Essence of Gnoll". Don't want no harpy love, and th'only people who can fight're already gnolls. Man, least I think that's what "Essence of Gnoll" is. I don' even wanna know.

>>328815
Jus' a tiny barracks or something. I think dwarves, but there haven't been any dwarves around in ages. An' yeah, they're waitin us out. Eesh, you enrouch two inches on their territory and they'll chase you for days just to kill ya. Insane as me.

Anyway, we're outta supplies, we can't hold much longer before we start lookin' like steaks to one another.

I ain't a leader type. I just wanna hack an slash stuff, and from what I see, havin to be leader and maintain morale and stuff just messes up the art of good ol' fightin.

Also, I dunno this kobold's name or nothin. Mother died right after birth, hadn't settled on a name. Promised my friend I'd take care of his family. Messed up kinda hard on one part already, don't wanna mess up again.

>>328816
Lemme draw up a map real quick.
>>
No. 328829 ID: c811c4
File 131122622749.png - (71.22KB , 500x500 , 05.png )
328829

Arrows are exits. Two of em, tons of harpies out of each. The darkish spot in the upper left goes deeper. I don' wanna go deeper. From what I know, and believe me, I know, these abandoned dungeons have some nasty shit down low, and I don't wanna get sieged by harpies and uh.. driders or somethin weird.
>>
No. 328835 ID: 35e1a0

anyone good with a sling? could sling that essence of gnoll at a harpy and the others may think it IS a gnoll and attack it. depends on how smart they are.
>>
No. 328837 ID: 7aedd2

Well this is bad. You ran out of food two days ago so you're all getting pretty hungry and the temperament of gnolls has never been one of their greatest assets. Hopefully you've yet to let on that you've got a baby with you, else they'll want to devour it I'm sure. Filthy savages. I'm not really sure what gnolls think about cannibalism or what happened to the other gnolls you were with like the leader. And, quite frankly Clamps, whether you want to or not you've got to become the leader at this point, since your Crazy Head Voices are in YOUR head and being leader, even temporarily, is probably the only way you'll be getting out of here alive. Being a leader of gnolls, however, isn't so much different from your current mindset. You pretty much just fight and beat up whoever tries to create any dissent over your plans. And you get all the ladies. Or something. I really don't know.

When it comes to the harpies, going out either exit isn't exactly something recommendable unless there's no other option, as you'll not just be going into a bottleneck where they can surround you from the sides, but they'll also come at you from above. Are there any raw materials about? Wood or stone slabs that you might use as cover? How far are you from someplace 'safe'? I mean, it's one thing to be able to run a few miles from the harpies in order to make it to home base, as it were, but if they'll continue chasing you for days or until either you or they are dead, then running isn't an option at all unless you can lose them, which isn't likely when they can fly and spot you from above. Unless outside is a jungle. What IS the outside like? Open ground or thick undergrowth, something like that? And perhaps we could get the alchemist to make something that just gives off a lot of smoke to provide cover?

Failing all that it looks like you might have to gnoll-up and Go Deeper (tm)
>>
No. 328841 ID: 1854db

You can throw the potions at the harpies. How many are there out each exit, and how many potions do you have?

Was the father of the kobold a gnoll?
>>
No. 328842 ID: c811c4
File 131122778268.png - (92.92KB , 600x600 , 6.png )
328842

>>328837
Nah, they know I got a kid. Both parents are kobolds. I'm bigger than the other gnolls though, so they don't dare touch him. I think it's a him. Or make fun of me for gettin friendly with kobold's, either. Filthy savages? Maybe. We haven't bathed, and we don't go dressin up fancy with, er.. what're those things... monocles. Nothin' wrong with that.

But you're probly right about that leadership bit. Sure beats goin' into anarchy with our current position. Hell, I coulda probably been leader by now, but I always refused. Never my deal. Harpies might make it my deal.

First I'll go check on the alchemist and bring up smoke bombs. That's not a bad idea, and therefore the alchemist probly can't do it. It's all jungle out there. They won't be able to spot us through the sky, but trust me, they got some unbelievable trackers.

Well, we don't have any slings. We'd just throw it at a harpy. And if it worked, one harpy down, a hundred to go. Only got the two potions mentioned.

Oh great, it's Zeis, my favorite passive aggressive partner in arms.

>"Ey! I'm pretty sure I told ya to check out our food stores. I know we had some more in there."

"We ate them all."

>"Maybe if ya weren't so fat we could last another week."

Chief didn't have to deal with this. Maybe bein' leader wouldn't be so bad. Dunno how to go about it, though.
>>
No. 328843 ID: 314232

>>328842
Dude, she is so in to you.

But anyway, gnolls get ahead in life by clonkin' skulls. You should do that and become leader.
>>
No. 328844 ID: 35e1a0

just loudly proclaim you are the leader now and if anyone wants to argue about it. anyone who does you punch in the face. then ask again if anyone wants to argue. make sure you only punch hard enough to make it bleed, not break it. still need them able to fight.
also, you throw it out one door and when they all swarm the one that smells like gnoll you run out the other.
>>
No. 328845 ID: 252e1b

>>328842

"We've all been eating the same amount. And besides, what good would another week do us? They're not going to get bored out there. I don't even know why they give a fuck about what we do on the ground, they live in the air."
>>
No. 328846 ID: 1854db

Okay, the harpies can track you, and there's a hundred of them out there and only a dozen of you. There is no way you're getting out through the jungle. Your only hope is to go deeper in, I'm sorry to say. And hey, if you can kill a monster or something you guys will be able to eat it, right? It's better to venture into the unknown not knowing if you'll die or not than to venture out and know you will die.

Becoming leader? That could be as simple as showing you know what you're doing and telling people to follow you and take orders if they want to live.
>>
No. 328847 ID: 7aedd2

That might not be a 'she'. Anyway, them tracking you is possible but 'Jungle' is the best we could have hoped for... As long as you remain in the undergrowth they wouldn't be able to fly in after you, meaning they'll have to walk, and with their chicken-legs harpies ain't too good at walking. A forest would've prevented them from spying on you from above but they might've been able to still fly between the trees... Jungle means there's probably enough growth all around to prevent that. When it comes to tracking... Like I said before, do you have any raw materials around? If you lay down a huge smoke bomb at the exit you plan to use and make sure everyone sticks together (either by holding hands or keeping linked by a rope or something) with the last person obscuring your foot-trails with a broom, brush, or stiff leaf or something, you might be able to elude their tracking.

But yeah, make sure to express dominance. Someone throws something at you that some way resembles an insult? Bear your teeth and throw it back at them in a way that leaves their nose bloodied. As far as I know, being a gnoll leader means you don't take their shit.
>>
No. 328853 ID: 7aedd2

Another point: how far are you into the jungle? Most of my planning is based on the idea that harpies aren't going to be moving or maneuvering in the jungle, but if they've been chasing you through the jungle for days I clearly am mistaken.
>>
No. 328854 ID: 35e1a0

could also use the potion and have one fall in love with you. and then when she comes in convince her to tell the rest that you are gone through a back way. they fly off to see if they can cut you off and you just have to deal with an annoying hanger-on.
>>
No. 328856 ID: 1854db

>>328854
The potion is temporary though. We might be able to get a harpy to tell them that but they'd just come back to track us down and chase us again after the potion wears off and the harpy confesses they lied.

It might give us a head start but we'd just be going back to the same situation as before- chased by harpies for days.
>>
No. 328860 ID: 28f7b1

Name the kobold Chee.
>>
No. 328863 ID: 35e1a0

>>328856
depends how long it lasts. could have her tell the rest to go and she will stay as a sentry in case they double back. then she is with US and would have to fly all the way to the group and lead them back.and if it wears off we just kill her later.if it wears off but she acts like it is still in effect due to real love well then.... we'll cross that bridge later.
>>
No. 328866 ID: e3f578

>>328842
Name's Clamp huh? I bet you sure love clamping down on your enemies and shit.

Let's name the kid Bender for now, on account of the fact if we get out of this alive and we deliver this kid to safety, we're gonna get flat out drunk out this and go on a bender. Your friend, who I assume is the father and is alive somewhere else, can give him a proper, appropriate, and less symbolic name when he gets him safe and sound.

Harpies attack with their claws so you're going to have to defend your eyes and vital parts in decent armor. Get a fucking helmet it'll save your life. Then just hack and slash harpies because that's pretty much the best I idea I can think of. Use the hallways to thing the crowds, don't get surrounded, accept you're gonna have losses, but you're gonna make it out because you're all badasses. cut through 'em all. Hell, maybe cave in an entrance somehow.

What are the harpies so pissed at you about anyway?
>>
No. 328867 ID: c811c4
File 131123113046.png - (55.90KB , 600x600 , 7.png )
328867

We're pretty deep in the jungle. There's some clearings where lumber's gotten, but for the most part it's pretty thick stuff. Mostly we got cocky, resting in here, we were sure we lost 'em. Maybe worth a shot tryin again. Still. While a single one of us can take down multiple harpies, it just ain't good when they outnumber us so bad. Seriously, they gotta have somethin' better to do.

>>328860
That's the name of a weakling. I ain't the parent, it just isn't right for me to name 'im anyway.

>>328847
Got nothin' for raw materials. Anything of value here was looted a long time ago. Heh, maybe by us. I'll still check out the alchemist, but first thing's first.

"Hey! Meetin' over here! That goes to everyone!"
>>
No. 328868 ID: c811c4
File 131123123682.png - (106.12KB , 800x600 , 8.png )
328868

"I'm the Chief, now! Any problem's with that?!

>"Yeah, I got a problem wi-"
>>
No. 328872 ID: c811c4
File 131123148396.png - (102.67KB , 600x600 , 9.png )
328872

"Wrong! Any problems with me bein chief still?!"

"Anyone?!"

>"No, Chief!"

"Then throw this wimp on his bed till he sacks up!"

Okay, becoming leader was easy. It's staying leader I'm worried about. They got an even earlier retirement than other gnolls, if you catch what I'm sayin'.
>>
No. 328874 ID: 1854db

Ask who's real sneaky. We should get some of the deeper area scouted a little to see if there are traces of... anything down there. Maybe there's some stuff like barrels of explosive liquor or catapults or what have you.
>>
No. 328875 ID: 7aedd2

Well like I said, they're hungry and they're bored, which pretty much spells disaster for organized society. You've got to keep them occupied and give them a sense of progression. Show them that you're gonna get them out of here, one way or the other. Which means we've got to settle on a plan. Please, by all means, go into detail as to how you think they tracked you, what you know of the surrounding terrain, where your standard 'base of operations' is, and whether you think any of the plans listed has particular merits or any flaws you can see.
>>
No. 328881 ID: e3f578

I'm gonna ask again, what the fuck did you do to piss off these harpies?
>>328872
And who's this chump that defied you? Someone you know?
>>328867
Nothing wrong with a nickname, to identify with a cool form of affection, like the one I brought up, Bender. For the one that you'll go on when you when, Clamps. Where'd you get that name anyway?

As I said, find some way to protect all of your eyes, helmets or something. Birds love those shiny, juicy suckers. You should be able to make some out of barrels or things lying around.
>>
No. 328887 ID: c811c4
File 131123500193.png - (99.00KB , 600x600 , 10.png )
328887

>>328881
Sorry there champ. Lotta voices throwin weight around. We moved through their territory. Didn't even do anythin' in there other than leave footprints. Bitches acted like we burned their homes. Probly should've if we knew this would happen.

I'm wearing a helmet already. You know it best as my skull.

The chump's name.. well, his name is Chump, now. And yeah, only a dozen of us here, we know each other, maybe even more than we'd like. As for my own name.. dunno. My mother gave it to me, I assume. Never thought too hard about it, all us kids were too busy crackin' each others heads. Speakin' of kids, I'll name this one 'kid' until I find a parent. The dad died in the harpy mess, along with some others includin' the chief. The other chief, I should start sayin'.

>>328875
It being a jungle, it's real hard to move too much without breaking twigs and ruffling bushes. Not too hard to track, we just didn't think they'd go after us so hard. We're nomadic anyway, no base of operations. Least not for more than a couple days at a time. We got chased pretty far though, we're dangerously close to human lands. They don't take too well to gnolls comin by, but damn if they're as territorial as these birds.

Doesn't matter what plan we do. Toss a love potion, go in deeper, go out in a blaze of glory. Just gotta survive, I ain't breakin' a promise.

>>328874
Sneaky one would be Leaf. Sounds like a good start as any.

"Leaf."

>"Yeah, boss?"

"Scout the deeper area, let's get some eyes down there."

>"Sure thing, boss."

Heh. Not sure I'll get used to bein' called that.
>>
No. 328888 ID: 7aedd2

Get ahold of the alchemist and see about making those smoke bombs. If we make a run for it, we don't want to get bogged down at the exit, and potentially we can set smoke bombs down at both exits, then maybe pour some Essence of Gnoll at one (hopefully causing them to smell gnoll in the area and think we're trying to go out there) while you make a break out the other one. Problem with that is it means you'd have to have at least one person at the other exit when the operation started, and they'd have to catch up to everyone else.

You say you guys are nomadic... Does that mean you tend to roam cyclically though places you've been to before or do you tread out through ever-unexplored territory? You say you're close to human lands so you're somewhat familiar with the area. A good wide-scale map would be great about now.

If we assume that they'll continue following you indefinitely, then you've either gotta kill 'em all or lose 'em, and considering the numbers we're not killin' 'em. So the tunnel might be a good bet if we knew anything about it, so the scout is good. But the key to the jungle plan is that we have to LOSE THEM, not merely create some distance or else they'll catch up eventually (if they do continue the chase). If you and the others are somewhat knowledgeable about the layout of the land, you can perhaps split up into four groups of three and have a designated place to meet up at. Someplace with food. Assuming the harpies fly in a flock, they'd only be able to follow one path or else split up. But that IS an assumption and I don't know squat about harpy culture. The love potion idea doesn't seem to hold much water, as it hinges on the idea of somehow hitting a harpy with a love potion. Even IF we manage to throw one and douse it to make it love us, I'm pretty sure the other harpies aren't going to think everything's okay when that other harpy starts acting soft on us. Assuming it falls in love with us and not another harpy. And assuming it falls in love with all of us and not just the one who threw it.
>>
No. 328889 ID: 1854db

>>328887
Have a few men stationed at the corridor that leads deeper, just in case Leaf comes running with Hell on his heels.

Once that's set up we can talk to the alchemist dude and see if he can make a smoke bomb or... maybe a firebomb, to set the jungle on fire behind you? It'd be harder to find your trail after you torch it.
>>
No. 328907 ID: c811c4
File 131123982633.png - (55.79KB , 600x600 , 11.png )
328907

We move in a cycle, usually not goin' out of the jungle. I'll have someone draw up the region later, they know it better than me. I'm goin' to pay a visit.

"Alchemist."
>"Ah! Big gnoll. What do you need?"
"Smoke bombs."
>"Ahh, I do not know how to make them."
"You made a love potion and you can't make some smoke?"

Knew it.

>"I'm sorry... um.. what are the chances we'll be okay? I'm hungry."
"Not good. Can you at least tell me what this essense of gnoll stuff is?"
>"Yes. It is a limited mutagen. It is meant to give the strength and some attributes of a gnoll, but it may have some side effects. Never tried."

Arrrghh...
>>
No. 328908 ID: c811c4
File 131123988972.png - (86.82KB , 802x428 , 12.png )
328908

I'm thinking it may be good to properly introduce some of us. From left to right is Zeis, real good with a bow. Don't care much for her attitude, but she hangs tough in a fight, and that's what's important.

Then the scrawny one is Leaf. Real good tracker and spotter and the like, also a nice shot with a bow. You've seen him, he's also the sneaky sort.

Then there's Knife. Not much to say about him other than he's the only one who could almost stand toe to toe with me in melee combat. Seems even more averse to bein' chief than me, oddly.

These three are definitely the ones I'd want for any special jobs.

The remaining 8... well, nothin special. Not bad for gnolls, not good for gnolls. Then we got the two kobolds. A baby, and an alchemist worth right as much.
>>
No. 328909 ID: 484e3d

Um...Are you still just holding the kid?

Are you sure it's wise for a baby to see such violence?

Also >>328860 , better idea; Name him Chop.
>>
No. 328910 ID: 45df4f

Ask the alchemist how the love potion works.
>>
No. 328911 ID: c811c4
File 131124009102.png - (91.79KB , 600x600 , 13.png )
328911

>"SCREEEEEEEEEEEEEE

Oh for the love of! They only make that sound like that when they're about to attack! Looks like they're gettin cocky and gonna try and finish us off. Leaf should be comin' back before too long, but not soon enough. Not much time for thinkin' anymore, we either stand our ground or move deeper in. That or a real creative third option. And I ain't a thinker.
>>
No. 328912 ID: eba49f

While you are talking to the alchemist, maybe ask what she can make.

Also, ask whether the effects this 'essence of gnoll' are temporary, and whether it would have any effects on a gnoll.
>>
No. 328913 ID: 45df4f

>>328911

Use the love potion on one of the leading harpies and use your new influence on her to make her agree to let you all leave with your hides intact.
>>
No. 328914 ID: c811c4
File 131124035018.png - (61.20KB , 600x600 , 14.png )
328914

>>328909
Oh right, the kid. Chop ain't a bad name, but it still ain't my place to name 'im.

"Alchemist, watch the kid."
>"Ah, sure?"
"Oh yeah, and how about a firebomb?"

>"No idea, sorry!"
"And how does the love potion work?"
>"Dunno, it's my first!"

I'm not one to give up, but I have limits.
>>
No. 328916 ID: eba49f

Nice of the harpies to tell you when they are planning to attack. (Hopefully that means they are not too bright.)

Since two entrances are harder to defend than one, I suggest you retreat a short distance into the Deep tunnel and use it as a bottleneck. That would give you a single side to defend from while not leaving you backed into a corner. (If you are still in the barracks after the attack, you might want to close off one of the entrances).

If you kill any of the harpies, are your gnolls able/willing to eat them? Meat is meat, after all (unless it is poisonous or something).
>>
No. 328917 ID: 484e3d

>>328913

One harpy entranced, 99 more still going for the kill?

"Oh for the love of- What DO you know how to make?!"
>>
No. 328919 ID: c811c4
File 131124150566.png - (102.39KB , 600x600 , 15.png )
328919

"What CAN you make, Alchemist?"
>"Essence of Gnoll and Love Potions! I think."

>"Cl-Boss! Harpies comin in fast, they mean business!"

Leaving. I don't have time to fool around with the alchemist.

>>328916
Harpies. Incredibly dumb. All their mental facilities seem to go in the fight, too bad they don't have the bodies to reflect it.

Not a bad idea, though. I'll pull everyone back for a single bottleneck deeper in. Leaf better not bring any more friends to the party.

Harpies ain't poisonous, but they taste rancid as it turns out. Been two days since I've eaten though, and you know what they say about beggars.

>>328917
The hundred was just a guess, it ain't like I could get a perfect headcount. Could be at least 50, could be hundreds.
>>
No. 328920 ID: 7aedd2

Well them attacking you here is pretty much a good thing, since you can lure them into a bottleneck and remove their advantage over mobility and air superiority. Split your team up and cover both entrances/exits, yourself commanding one group and Knife commanding the other. Assuming they don't have any projectiles they'll have to come through the relatively narrow entryways at which point you've got them surrounded and you proceed to wreck them. Let's see how many we can destroy before they realize that on the ground they are no match for the mighty gnoll.

Oh, and have someone drag away every harpy body that falls. Food, after all. At least potentially. I don't know how dirty they are.
>>
No. 328921 ID: 484e3d

Um...We never actually got a good view of the ceiling, Can you give us an estimate of the height of this barracks and how many bird women women would fit?
>>
No. 328923 ID: 00d3d5

>>328919
Hit the harpies with love potions. Once they start tearing each other apart they'll probably keep at it until there's almost none of 'em left.
>>
No. 328925 ID: eba49f

Do the harpies have bows or similar projectile weapons? If so than you are going to need a few guys with shields. If you have spears, I think those are quite good for defending bottlenecks.
>>
No. 328928 ID: c71597

>>328919
Stand ready to cut them down and toss love potions at them. Then it becomes much easier to cut them all down.
>>
No. 328929 ID: 7aedd2

What makes people think that being doused in a 'love potion' will work? Don't such things usually get imbibed? (ignoring metagame knowledge) Also, who's to say that any harpy affected won't just fall in love with the harpy next to it?
>>
No. 328932 ID: c71597

>>328929
Nothing really. But they should be disoriented for a moment or two. That's when we strike.
>>
No. 328942 ID: 3735db

Try hitting one of the harpies with the essence of knoll potion. Maybe it will cause the other harpies to attack it.
>>
No. 328943 ID: 1ae77f

bottleneck is clever- I hear 300 good men in that kind of position can take out 10000 attackers.

don't forget that there are two entrances though. watch your rear.
>>
No. 328946 ID: 2563d4

Get the alchemist to chug the Essence of Gnoll.
If it works, extra manpower for the fight!
If it doesn't, all you've lost is a completely useless alchemist.
>>
No. 328951 ID: 1444d5

Mixing potions never turns out well. If you're going top toss potions at the harpies, toss both.
>>
No. 328960 ID: 35e1a0

yeah may as well throw potions to while they charge, only one essence of gnoll at first, to see how it works.
>>
No. 329027 ID: 1854db

Sounds like using the essence of gnoll potion on a harpy would result in the harpy becoming stronger. Better not.

Just go with the simple plan of using the choke point.
>>
No. 329044 ID: c811c4
File 131127737571.png - (109.01KB , 900x600 , 16.png )
329044

Thinkin' I'll go for the single bottleneck. Cause if we try an' defend two, then if one group fails the other'll get flanked.

Let's see.. looks like the entrance is about 13 or 14 feet. Two harpies could stand on each others' head with a few feet left over. Wouldn't be good, but I doubt they'd fight well flappin their wings on toppa each other. They ain't some graceful hummin' bird.

We only got one potion of each type. If I'm gonna play potion test drive, may as well be on some important harpy, cause it ain't gonna do much on a single one.

Shields. Good idea. Most of 'em fight bare clawed, but some invested in bows, they're the dangerous ones. Most our surplus was lost in some chase, so we only have a couple shield for th'twelve of us.
>>
No. 329046 ID: c811c4
File 131127742299.png - (190.04KB , 916x838 , 17.png )
329046

Leaf still ain't back. Seems like this is as good a place as any, around these crates. Wood's a bit rotted, but they're sturdy. Maybe use em as cover or something. I'd break 'em into makeshift shields, but we don't have any straps or nothin so it'd be pretty awkward.
>>
No. 329051 ID: e3f578

Lets smartly presume Leaf's dead, best you could do now is hope the baddies don't come up behind you now and the harpies don't force you to retreat.

If Leaf returns mid-battle with good news, then it's a goddamn miracle. If Leaf returns with bad news, it's... not so bad really. An extra fighter with the already present possibility of attack from behind. Even if we're attacked from behind, fuck it, try and get those motherfuckers to focus on the harpies in the chaos of battle.
>>
No. 329055 ID: c811c4
File 131128104894.png - (183.38KB , 800x600 , 18.png )
329055

>>329051
Man, I don't wanna think I sent him off to his death. But if he doesn't come back, he doesn't.

"Zies, you look like you got somethin' to say."
>"Yeah, "Boss." What're the chances we're gettin outta here?"
"Shitty."
>"Then it's no problem if I say that while we were in the harpy area, I just so happened to burn their nest."

......

>"What the fuck, Zeis!? You're gonna kill us all!"
>"Shut up Boulder, I'd damn well do it again!"
>"He's right! The harpies better eat you alive bitch, or I'll kill you myself!"

It's like workin' with children. That's not to say Zeis didn't fuck up hard. Already got half a mind...
>>
No. 329056 ID: 35e1a0

if you see anyone that looks like a leader. fancy hat or something. that is the one you want to use the love potion on. ... maybe rip your shirt apart and turn it into straps. so you can make shields.
>>
No. 329058 ID: 1854db

>>329055
hmm.

Put him in the front. He'll get to kill as many harpies as he likes before he dies.
>>
No. 329059 ID: 0d095c

Use em as a shield. If he complains, whack him against the wall until he becomes more shield shaped.
>>
No. 329060 ID: 35e1a0

hrmm... also if you see them you could yell out "we give gift if you stop and not attack!" and if they stop grab Zeis and hold him up "this one is traitor, he hurt your nest. take him without fight if leave us alone."
>>
No. 329065 ID: 84fe26

>>329055
Make sure Zeis Lives to regret it. The burden of every loss taken so far is shared by all.. but her share is going to be a heavy one.

You're the chief now. Its more important that you can show you're strong enough to control her, not simply kill her.
>>
No. 329066 ID: 1854db

>>329060
This could work. Maybe.
>>
No. 329067 ID: c46404

look, you've got a whole buncha harpies to kill now. everyone, including Zeis, should concentrate on that instead of arguing about what's done. after this is over, and if you're still alive, you can think about what to do with her.
>>
No. 329068 ID: 6e44d2
File 131128210257.jpg - (69.58KB , 300x300 , Greek-Phalanx.jpg )
329068

Yeah, pull back into the bottleneck and get ready to fight. Do you have shields? If so, do this. Otherwise, just get ready to kill a whole lot of harpies. Stand shoulder-to-shoulder with your crew and hack away. If beasties start chasing Leaf out of the depths, you'll at least have warning when he screams a heads-up to you. In that case, you'd be in a real bind, but there's still a chance you'd be able to survive, if you can get the harpies to fight the monsters without fighting you.
>>
No. 329070 ID: 2563d4

>>329055
Whoop-de-do. Promote her to second in command for initiative.
Then get back to being ready to kill a lot of harpies.
>>
No. 329073 ID: b7817f

Slap a few heads and tell them now's not the time. You can make her pay later, when your not getting assaulted by big ugly birds.
>>
No. 329076 ID: 28e94e

Zeis gets to stand in front and help block enemy fire. Shields and armor form a line behind him, followed by archers and unarmored fighters. Pile up crates along the wall if your front line doesn't fill up the whole tunnel.
>>
No. 329077 ID: 0d7a83

You need to keep her alive. Not because she deserves it but because she's now very useful for taking the blame for anything bad happening. If you remove her from the situation then the only guy left to blame is you, the leader.
>>
No. 329078 ID: c811c4
File 131128350928.png - (89.32KB , 800x600 , 19.png )
329078

Yep. Ain't gonna kill 'er, least not now. Remember, my priority is to live. Kobolds are in the back, hopefully safe. Ain't protocol for a gnoll to be so concerned with a promise, but I guess I was a lil' different. As for offerin' her up, well.. harpies are a real stickler for guilt by association.

>>329070
Hahahaha! Ol' chief woulda done somethin' like that! Maybe I should be more like him. Oh right, he's dead.
>"...boss, are you okay?"
I better not laugh out like that.

"Alright you saps! We're gonna kill every last goddamned harpy! Zeis, you better pull double your weight!"
>>
No. 329079 ID: c811c4
File 131128359581.png - (81.49KB , 600x600 , 20.png )
329079

>>329056
It'd be real nice if the harpy leader was so dumb to come down here 'erself. Good idea about the straps though. Better ta lose a shirt than gain an arrow in the eye.

"Line up, we're gonna do this like a team, first hero to charge in is the first dead one!"
>>
No. 329081 ID: 00d3d5

>>329055
Cold-cock him with your pommel, tie him up, then see if you can talk the Harpy leader into parlay.
We're going to try to negotiate with the harpies to get out of here in exchange for this fuckup who got most of you killed and said he would do it again.
If you have any booze then offer some to start the negotiation. If the harpy leader accepts then spike it with love potion.
>>
No. 329082 ID: 95b43a

continue with the plan to kill all the harpies. fuck negotiating, those disgusting feathery hags all deserve to die. I think. that's how they sound so far, anyway. I've never actually seen a harpy. anyway, sacrificing Zeis for a meager chance to get away with your lives seems cowerdly and pathetic to me. you're a warrior. do the warrior thing.
>>
No. 329085 ID: e3f578

Alright chums up, let's do this.

LEEEEEEEEEEEEEEEERRRROOOOOYYYYYYYYYY
JEEEEEEEEEEEEEEEEEEEEEEENKKIIIIINS
>>
No. 329091 ID: c811c4
File 131128560674.png - (155.82KB , 800x600 , 21.png )
329091

>>329082
You're speakin my language. Just lookin' at 'em pisses me off!

>>329081
I wish we had booze! Heh, not unlikely there is some deeper in. Hell, this was a dwarven outpost at a time, probly dug out a whole new wing just to store all their beloved ale.
>>
No. 329098 ID: 28f7b1

Expend two skill points to use Demon Slash
>>
No. 329099 ID: 35e1a0

with your strength think sideways slashes would work bestif you don't cut through one then you just slam it into the one next to it.
>>
No. 329100 ID: c71597

>>329091
Starts hacking and whacking their feathery assholes to death!
>>
No. 329101 ID: 1854db

>>329091
Ugh, they have weapons. Be sure to avoid being stabbed by that knife.
>>
No. 329102 ID: 28e94e

>>329091
Stab both of them at once, then kick them off and hopefully get a third.
>>
No. 329104 ID: d763e1

RIP AND TEAR. RIP AND TEAR.
>>
No. 329108 ID: 2563d4

>>329091
You are a gnoll. USE violence ON problems.
>>
No. 329115 ID: 89ca25

wait. try not to break formation. unless there are ranged attackers, because I doubt you'll pull off a Thermopylae with shity shields like that.
>>
No. 329126 ID: 7aedd2

Make use of superior reach. Fight.
>>
No. 329129 ID: c811c4
File 131129057857.png - (60.70KB , 600x600 , 22.png )
329129

Yeah, ain't a normal fight. Sure, these ain't the best shields, but we should still hold formation. Man, gotta do it all tactical like. Not the normal deal. Truth be told, we'll probly die either way, I doubt they sent their whole force out to us.

Man, I fucked up with the kid's mother. I gotta break another promise? How's she doin, anyway.
>>
No. 329131 ID: c811c4
File 131129068934.png - (43.43KB , 600x600 , 29.png )
329131

Oh fuck me she's lookin right at me. Goddamnit, I gotta keep cool gotta think of a way out. Ain't gonna do anyway to be chief and start runnin outta formation right after I say to keep formation.

Damnit all, god damned fucking sonuvabitchharpies
>>
No. 329134 ID: c811c4
File 131129094186.png - (229.39KB , 800x600 , 23.png )
329134

"GRAWWWWWWWWWWWWWW"
>>
No. 329136 ID: c811c4
File 131129097849.png - (125.12KB , 600x600 , 24.png )
329136

>>
No. 329138 ID: c811c4
File 131129099051.png - (142.56KB , 600x600 , 25.png )
329138

>>
No. 329141 ID: c811c4
File 131129103524.png - (144.63KB , 600x600 , 26.png )
329141

>"SCREEEeeeeeeeee
>>
No. 329146 ID: c811c4
File 131129116774.png - (92.68KB , 600x600 , 27.png )
329146

CHOMP
>>
No. 329147 ID: c811c4
File 131129118736.png - (2.28KB , 600x600 , 28.png )
329147

>>
No. 329155 ID: c71597

>>329147
Yo dude, time to wake up. You're not allowed to die, remember? So get your ass out of that pile of dead harpies and get up on your feet.
>>
No. 329158 ID: e3f578

>>329146
Whoa dude, you turned your fucking head like a champ, clamp. Hope you got a good bite out of her and that's her blood. Looks like it she didn't even lower her dagger and there's blood spray everywhere.
>>
No. 329161 ID: 35e1a0

you now got plenty of food.
>>
No. 329163 ID: 7aedd2

GIVE 'EM THE CLAMPS
>>
No. 329168 ID: a24eca

ROW ROW FIGHT THE POWER
>>
No. 329169 ID: e3f578
 

>>329163
>>
No. 329171 ID: 0d7a83

Damn did you just lose an eye?
>>
No. 329179 ID: c811c4
File 131129533183.png - (332.67KB , 900x1050 , 30.png )
329179

Welp. Lost my temper again. No idea how much time passed. Coulda been minutes, coulda been days. Can't remember where the dungeon was either.

Promised the chief I wouldn't do that anymore. Scratch another broken promise. Anyway, I recognize this place. Looks like I'm alarmingly close to a rival gnoll camp. Mostly alarming because I seem to be missing my weapons.

No sight of harpies. But I smell 'em.
>>
No. 329180 ID: 0d095c

>>329179
This smell could potentially be because you are absolutely soaked in harpie blood. Dang. Ah well. Look at your tracks. Retrace your steps backwards through the forest you went crashing through. Look for broken blood spattered branches. And also look for something to bind your semi gaping woulds, and find an arrow extractor.
>>
No. 329181 ID: 44766a

So... you are a Berserker... good to know...
>>
No. 329182 ID: e3f578

What usually happens when you lose your temper? Is is just kill everything or do you occasionally do other things? You must have had a post-berserk adventure to figure out what you've done before, since this is a regular thing for you.

I hope you didn't end up getting married or removed anything.
>>
No. 329183 ID: 35e1a0

you have the knife from the harpy in your back. reach behind you and feel for it.
>>
No. 329185 ID: 28e94e

>>329179
Pull the knife out of your shoulder. It's tiny, but it's better than nothing. Follow your blood trail back to the dungeon and see if anybody isn't dead.
>>
No. 329186 ID: 7aedd2

Well that's disappointing. Anyway you've got to make a call here. Either your promises to your buddies matter, in which case you've got to go back, both to your gnoll pack and you're kobold child, or you're in it for yourself, in which case we advise you how to survive best without the others.
>>
No. 329188 ID: 2563d4

>>329185
That's a terrible idea unless you like bleeding to death.

Follow the trail without dislodging anything helping plug wounds.
>>
No. 329189 ID: b9bd4f

>>329179
You may want to pull some of those arrows sticking out of you out, check how much of the blood on you is your own. Look about, see if you can find any of the others. Also, go in the opposite direction of the other gnolls. See if you can't find some sort of landmark where you can meet up with the others.
>>
No. 329192 ID: 1854db

>>329179
Follow your bloody footprints back. You need to find the kid.

Unless you're carrying her.
>>
No. 329194 ID: eba49f

>>329189
Pulling out arrows only works if the arrow maker is stupid (which may well be the case with the harpies, but it is best not to count on that). Smart archers use arrow heads that detach from the shaft easily, so if someone tries to yank them out, the shaft comes off and the head stays in.
>>
No. 329196 ID: dee311

>>329189
arrowheads for warfare are usually designed so that you have to make the wound worse to be able to pull them out, so if that's the case, i am so very much not supporting this

did the harpies even have arrows?
>>
No. 329199 ID: c811c4
File 131129814850.png - (166.28KB , 600x600 , 31.png )
329199

Not a berserker actually. Got a case of the ol' Gnoll Blight. Ironic it's called that, since it kills most species. Some are immune, but for gnolls, well... temper. I've been tryin' to mellow out. Obviously hasn't worked perfectly. Sometimes I killed other gnolls. I'd rather not think 'bout it. 'cause right now, the last promise I could possibly keep is hinging on that kid, and I'd like to keep a promise intact before I die.

An' yeah, I ain't gonna pull anythin' out. Tried an arrow once. Head didn't come out. Better not chance it. Already used my shirt for the shield. Th'others better have made use of 'em, cause I sure didn't.

Now, gonna follow my tracks back, seems easy enough.

Oh. I've been busy. There's my sw- that ain't my sword. Gonna move on.
>>
No. 329201 ID: c811c4
File 131129819636.png - (130.78KB , 600x600 , 32.png )
329201

A river? Oh, man. And it's flowing north? Well, least I know where I am. Lemme get my bearings.
>>
No. 329202 ID: c811c4
File 131129835673.png - (89.24KB , 600x600 , 33.png )
329202

Red mark's our path, X is the dungeon. As you can see, we were tryin' to squeeze between the gnolls and humans, figured it was less dangerous than the harpies, assuming they didn't follow.

Green part's where I am. For those who're wonderin', we were passin' through the harpy region to do a little scufflin' with the other gnolls, maybe even take 'em over.

Fuckin' Zies.
>>
No. 329203 ID: 7aedd2

Welp, go grab that sword since a sword's better than no sword, and head back across the river and back towards the dungeon. You've promises to keep.
>>
No. 329205 ID: 35e1a0

are they edible? if so then at least everyone in the dungeon has meat now.
>>
No. 329206 ID: f21d31

Great let's get back there now.

But first, if it doesn't hurt to move, try washing away some of that harpy blood. AND GET THAT SWORD DON'T BE PICKY IT'S BETTER THAN NOTHING.

And where's the kid? If s/he's not with you, let's hurry back to find him/her.
>>
No. 329207 ID: 2563d4

>>329203
Ayup.
>>
No. 329209 ID: dee311

>>329201
wash off and get a drink if the water's clean, you probably need it. i bet you look like a bloodied hunk of easily-killed gnoll. also tasty.

then get moving again, maybe the gnoll camp could help you out. provided nothing terrible happened when you were blinking out. which is almost an inevitability.

might just be how it's drawn but the goggles on the alchemist at the gnoll camp looks a lot like the alchemist that gave chee a love potion. Only the one in cheequest had a lot of bandages. Which really makes me hope they're not the same alchemist.
>>
No. 329211 ID: e3f578

Wow, some of those harpies were decently attractive. Too bad they have to be batshit insane. I bet they're fun at parties.

Look for a way to cross around, I doubt even your tempered-self swayed through this mess with just his bare legs, unless this thing is shallow, then just cross it. If you can't find anything, now's the time to grab one of the swords and start chopping at trees to use as a bridge
>>
No. 329213 ID: 00d3d5

>>329202
Look for a surviving harpy to haul around with you. Keep it so you can train it to constantly piss Zies off with the understanding that any harm she does to it she gets 10 times worse.
>>
No. 329228 ID: c811c4
File 131130118306.png - (158.40KB , 600x600 , 34.png )
329228

Yeah, th'hell am I doing, I got a promise to keep, and ol' Clamp isn't gonna get hindered by a dinky river. Excruciating pain though, havin' the water whip around my wounds. Don't have time to whack trees, probably. Not with this dinky lil' sword anyway.

>>329209
Work on that optimism there, champ. I ain't easy to kill. Damn strongest gnoll either side a' that river. An'way, there's a reason why we call it the rival gnolls, And it ain't cause of competition to see who bakes the meanest muffins.

>>329213
It'd constantly piss ME off, too. I like your train o' thought, though. I bet there's more dead ones closer to the dungeon.

Smells like gnolls too, now. Zies? And others.
>>
No. 329229 ID: c811c4
File 131130122580.png - (121.56KB , 600x600 , 35.png )
329229

>"Well well, you did survive, "Boss!"

We don't put glitter in our ears and I don' recognize the others. Definitely the other camp a' gnolls, buddying up with Zies. I may not be a thinker, but I ain't dumb either.

"Long enough to see a turncoat."
>"Ha, no! I was always with this group."
"Since when do we do espionage?"
>"For as long as it's worked, dumbass. It'd be a damn shame to kill you here like planned, you could really fight. How about you come on to our side too? You're not chief material and you know it. 'sides, everyone else is dead."

That had better be a god damned lie.
>>
No. 329233 ID: 28f7b1

Rape everyone
>>
No. 329234 ID: 7aedd2

Well this sucks. Time to gnoll-up and say something intimidating like "Not everyone. You're still alive. For now." And then go buck-wild on them. I don't exactly see their reason for doing this, what profit they get from killing you or your pack. But whatever... There's only one way to react to such villainy.
>>
No. 329236 ID: 28e94e

>>329229
You have a weapon, and you outweigh all three of them put together.

Rip and tear.
>>
No. 329238 ID: 35e1a0

fake giving up and then at the last moment you jam the sword into one, strangle the other and then let go of the sword and grab Zies. knock her out and drag her back to the dungeon. if JUST the kid is alive then you kill her. if a good number of your people are still alive and the kid then she should be put on the bottom rung and become the town bitch.
>>
No. 329239 ID: 68b379

I want you to cut her. I want you to cut her so bad, but that depends on whether you think you can win this fight. If not you should probably at least pretend to be on their side for now. And pull that friggin' dagger out of your shoulder. Arrows may be barbed, but blades generally arn't dumbass.
>>
No. 329240 ID: 1854db

>>329229
You still have that dagger in your back. Any good at throwing? ...are you sure that these three are the only gnolls around? Maybe we should wait a minute before agreeing to this.

Just ask for them to show you. If they really are all dead, then there's basically no reason to stay 'loyal'. It would be joining up with other gnolls, past rivalry or not. Besides, do you really think you could protect the kid by yourself?

I would, however, like for you to warn them that if they keep Zeis around the harpies will want to kill them forever.
>>
No. 329243 ID: cd63e9

hold on, you kill them all you are on your own. offer to join the on the condition you get to kill zies. then tell them you have something in the dungeon you need to retrieve.
>>
No. 329245 ID: 00d3d5

>>329229
Decapitate one of Zies' buddies.
Then the other.

Zies lives so she can suffer. Also, so she can be used to rebuild your population.
>>
No. 329248 ID: fe51a5

>>329229
You smell the kid anywhere?
>>
No. 329253 ID: e3f578

>>329229
There's always Leaf, he could have survived when he went down, regarding your team of Gnolls. Let 'em know you got a goddamn promise to keep and want to know where the goddamn 'bolds are, then we can all fight to the death in glorious battle once you're sure the baby's safe. Alchemist is just a bonus if he lives.

I bet the situation with the bolds got worse, the alchemist probably retreated down into the dungeon mid-battle with the kid. That's the most predictable outcome because shit always gets worse.
>>
No. 329254 ID: f21d31

N-no...The kid! What did you do to him/her?!
>>
No. 329259 ID: eba49f

>>329240
I second asking them to show you. If nothing else, fighting three of them at once should be easier in a corridor than our in the open.
>>
No. 329261 ID: 07416a

>>329229
Ask them to show you. If they're dead, ask for Zies dead. They're just dicks, Zies is the traitor.
>>
No. 329270 ID: c811c4
File 131130421683.png - (211.02KB , 800x600 , 37.png )
329270

Survival says I tag with 'em. Buddy up and pretend, and hope they ain't onto me. An' it's Zies makin' the deal, she ain't gonna agree for me to join on principle that I kill 'er.

But I got my pride, and there's no joinin' em. They're gonna die, even if the entire camp comes at me. Cause it's what we do. I don't hate 'em, cept for Zies. I woulda killed 'em cause my chief wanted me to. Now I'm gonna kill 'em in the off chance she's lyin'. I don't smell the kid, so he ain't around dead or alive.

She ain't gonna squeal the truth till I beat 'er. No point in talkin, till then.
>>
No. 329273 ID: 00d3d5

>>329270
"I just carved my way through dozens of harpies, and you think you runty whelps will do anything but irritate me?"
>>
No. 329275 ID: 7aedd2

Use your right hand to wrench the offending sword out of the dying gnoll's grasp and swing wide with it while you figure out if your left arm is still functional.
>>
No. 329278 ID: 28f7b1

Rip their heads off and use them to stone Z
>>
No. 329279 ID: 68b379

Go left while swinging the guy on your sword into the one on your right.
>>
No. 329281 ID: 7aedd2

>>329278
What'd I ever do to you?!
>>
No. 329284 ID: 1854db

>>329270
Damn it. That looks like a bad wound. See if you can use that body you just gained as a projectile.
>>
No. 329285 ID: 28f7b1

>>329281
I don't know what you're talking about.
>>
No. 329287 ID: 40cb26

That sword you got cut with looks better than yours. Take it.
>>
No. 329294 ID: c811c4
File 131130668738.png - (150.20KB , 800x600 , 38.png )
329294

Left arm is shit. I can move it, but not like I have to. I ain't right handed...
>>
No. 329295 ID: c811c4
File 131130673306.png - (100.31KB , 600x600 , 39.png )
329295

...but nothing like that'll stop me from slicin' such a weak gnoll!

Problem is, I'm completely open, and Zies ain't some incompetent bumbler.
>>
No. 329296 ID: 7aedd2

You've got a face, right? Headbutt or Facechomp! Assuming she's close and not aiming an arrow at your eye, in which case you can tug the person you've now killed in the way
>>
No. 329300 ID: 40cb26

>>329295
Just pull the sword out quickly as you can and take as much if the gnolls guts out with it as you can. That should slow em down at least. Then take a choice piece or two off of Zies.
>>
No. 329302 ID: 35e1a0

yeah, this other gnoll is as good as dead, just doesn't realize it yet.u se leg to prey it off or yank it in the way.
>>
No. 329303 ID: 1854db

>>329295
Dodge forward, then.
>>
No. 329305 ID: 00d3d5

>>329295
Fling this still-moving corpse at Zies to knock her over, then disarm and pin her.
She'll suffer for what she did.
>>
No. 329309 ID: 68b379

>>329295
Now would be a good time to do a Super Combat Dodge Roll out of the way of that arrow Zies just fired at you.
>>
No. 329317 ID: 8df9db

>>329305

Seconding this.

Two for the price of one!
>>
No. 329320 ID: eba49f

Ask Zies
"Do you always get your team killed, or did you just betray us to idiots?"
>>
No. 329332 ID: 35e1a0

use right arm to swing left arm behind you.
>>
No. 329334 ID: c811c4
File 131131226857.png - (128.90KB , 600x507 , 40.png )
329334

Swingin' the weak one to Zie- crap, my neck wound!

>"God damn blockhead! Thought you liked living?!"

"You always end up killing your team, huh?"
>>
No. 329335 ID: 35e1a0

use right arm to swing left arm behind you.
>>
No. 329337 ID: 0d7a83

>>329334
I WARNED YOU ABOUT NECK DAGGERS BRO!!!
I TOLD YOU DOG!

...

Continue swinging like that. You should be able to smash Dead Gnoll #2 into Zies.
>>
No. 329338 ID: 1854db

Ha, this situation is better than it looks. Use your momentum to spin around with the body you're swinging. The body will impact her, she'll lose grip on the dagger or it'll get yanked out, and that'll be the end of the fight.
>>
No. 329339 ID: 40cb26

>>329334
Bitch.

Use both of your arms to do a hard swing with the sword all the way back around to your left. The momentum of the body it was on should land it on Zies, and the momentum of a big ass swing should cut him down well.
>>
No. 329342 ID: 35e1a0

could also fall backwards. using your size to pin.
>>
No. 329349 ID: c811c4
File 131131392924.png - (139.90KB , 600x600 , 41.png )
329349

Gad - damn! Awkward as hell, but she flies off and messes with the knife too before lettin' go! Gonna turn an' face her. Fallin back on her is just askin' to fall on her sword.
>>
No. 329350 ID: 35e1a0

spin left, let your arm go limp. and let it FACE SMACK.
>>
No. 329353 ID: 1854db

That is not going with the momentum and spinning >:|

Let go of the sword so that the body falls between you, giving you time to spin around and apply fisticuffs.
>>
No. 329362 ID: c811c4
File 131131511438.png - (122.05KB , 750x600 , 42.png )
329362

>>329353
Hell, it was awkward enough tryin' to hit 'er when she was so close. Here's some momentum!
>>
No. 329365 ID: 35e1a0

nice. now while they are stunned turn around and follow it up. use their belts and clothes as bandages and rope.
>>
No. 329368 ID: 1854db

Now we're talking. Keep her off balance. Also, she twisted that dagger in you, you're bleeding a lot. Fix it somehow.
>>
No. 329369 ID: 0d7a83

>>329362
Continue applying fists until she is sufficiently subdued.
Then politely question her on the validity of her previous statements.
If those statements turn out to be correct; brake her fucking spine. If not; do it anyway.
>>
No. 329370 ID: 7aedd2

The other two are dead as dead can be. You don't recover from those wounds. Time to subdue and disarm Zies and then drag her (possibly literally) with us back to the dungeon
>>
No. 329391 ID: c811c4
File 131131818441.png - (85.39KB , 600x600 , 43.png )
329391

>"I'll fuckin' kill you!"
>>
No. 329393 ID: 32af50

Demand the location of kobold cub and then rip off her traitorous skin, slowly.
>>
No. 329394 ID: c811c4
File 131131823325.png - (149.83KB , 800x600 , 44.png )
329394

And that's that. Question is, what do I do with her. I'd rather not drag her off to the dungeon. Not without a leash or somethin'.

"It true ou- my companions 're dead?"
>"Fuck off."
>>
No. 329395 ID: 1854db

>>329394
Squeeze that wrist.
>>
No. 329397 ID: 32af50

Beat her silly until you get answers, THEN follow my previous command. :3
>>
No. 329399 ID: e1c562

you can rip up their clothing to make rope to tie here up, and also leash.

once she's secure you can use what's left to bind your wounds
>>
No. 329401 ID: 7aedd2

You're at a disadvantage with one arm heavily out of commission. Break one of her wrists or something. And yes it'd be best to get some rope and bind her before we drag her along, but first we need to break her. cripple her and knock her unconscious then you can bind her and see if she and the other two gnoll have anything you have need of.
>>
No. 329404 ID: 30ae11

Keep an eye on her other arm and her legs, she might try going for a hidden blade or something

"Wrong answer." *Snap her wrist* "Now, since you won't give me what I want, what should I do first? Slowly gouging out your eyes and cutting off your limbs inch by inch. Or eating you alive?"
>>
No. 329408 ID: c811c4
File 131132069560.png - (53.28KB , 600x600 , 45.png )
329408

>>329395
>>329401
>>329404
SNAP

>"FUUUCK!"
"Stay still for a minute or I'm breakin' your ankle, too."
>>
No. 329411 ID: c811c4
File 131132114523.png - (170.00KB , 600x600 , 46.png )
329411

"Where's the pup?! I haven't had my fill of meat after the siege, and you're lookin' tasty, and I ain't in the mood for moral dilemmas."
>"Fuck, just kill me already. I ran as soon as you tantrum'd your way out of the dungeon. Left everyone behind."
"So you don't know if they're dead."
>"... they're not, to my knowledge. Our other hunting party couldn't find them. They left the kobolds behind though, and we found them. No, we didn't kill them."
"You'd better keep talking, or I'm gonna start choppin' limbs and eyes."
>"Erk... we were going to raise the pup as a slave. We think it's got Gnoll Blight though. Probably won't live another week."
>>
No. 329413 ID: 32af50

FUCK!

"WHERE IS HE?! WHERE?!" Grab another wrist in a threatening manner.
>>
No. 329414 ID: 3c585f

>>329411
if the kid has gnoll blight, it's time to give it some gnoll mutagen. you said gnolls couldn't die from gnoll blight, right?
and then do one of those hilarious montages sequences.
>>
No. 329415 ID: e3f578

Gnoll blight... the only chance it'll live is if we give it some Gnoll's essence to make it more like you.

Look around, I got a bad feeling about an ambush.
>>
No. 329416 ID: 7aedd2

Okay so it looks like we're in something of a dilemma. Your primary target is the child, but the kobolds are with the main enemy camp. You could use Zies here as a hostage, drag her along with you to convince the others that you've defected (with one hand on the back of her neck ready to snap it if she tries to raise any sort of alarm), walk in, take the kobolds, and leave. Make up some other story about these two guys. Or you could go reunite with the rest of your pack and try to think up something better.
>>
No. 329417 ID: 1854db

>>329411
We can't take on an entire enemy camp. We need to either send her back to them and have her tell them if they want the pup as a slave they need to feed it an Essence of Gnoll potion... or go back to the dungeon and see if we can track our group. Perhaps Leaf found a way out, and led them to safety.

We could hedge our bets and do both. Send her back with instructions on how to save the kid, and then go looking for our dudes.
>>
No. 329420 ID: c811c4
File 131132235097.png - (167.90KB , 600x600 , 48.png )
329420

Of course, that potion.

"We had some essence of gnoll. That might work, but I need to find the alchemist. She's with your camp, right?"
>"..... she was a useless alchemist."
"And? Ya said she wasn't killed."
>"...just kill me already."
"Where is she."
>>
No. 329421 ID: c811c4
File 131132252872.png - (167.95KB , 600x600 , 50.png )
329421

>".............. we thought it'd be funny.... to hide the pup and.. tell her we sold the pup to the humans, and we let her go. She went north, to the nearest... human town..."
>>
No. 329422 ID: 1854db

>>329421
Slit her neck and MOVE! Catching that kobold is first priority.
>>
No. 329423 ID: 30ae11

Punch her in the face. Really. Fucking. Hard.
>>
No. 329425 ID: 32af50

...Kill her.
>>
No. 329426 ID: 0d7a83

Don't leave her alive. She'll only cause trouble later.
>>
No. 329429 ID: 30ae11

>>329422
 She doesn't deserve a clean nor a quick death. Slice off her ears, slash out her eyes, and stab her in the chest in various places. That should guarantee a long and painful enough death.

"That was for the Ol' Chief, and this is for the Harpies' nest. I hope you enjoy your slow ride to Hades, Zies."

Ok, do you still remember the alchemist's scent?
>>
No. 329430 ID: 7aedd2

Three different things to do..
>Reunite with your pack
>Get Alchemist
>Get Kobold Child

I'm personally for trying to sneak into the Gnoll encampment with Zies as hostage/cover, but if other people have ideas then i'm all for it.
>>
No. 329431 ID: fe51a5

But WHERE is the pup??
>>
No. 329432 ID: 46c430

>>329431
THIS!
>>
No. 329433 ID: 830e2a

How about tie some weights on her feets and then throw her down a river?
>>
No. 329434 ID: 7aedd2

What's more important, thinking up clever ways to kill her or actually trying to accomplish something?
>>
No. 329435 ID: cd63e9

get the pup, then get the alchemist. those are the two most time sensitive things that you have to do now.
>>
No. 329437 ID: 1854db

Getting to the pup isn't time sensitive. She's got a week. The alchemist, however, could get caught by humans within the hour.

We need that potion.
>>
No. 329438 ID: 7aedd2

>>329437
Except the gnolls, having no reason to keep a kobold child whom they think has an incurable illness which will result in its death, might just decide to help themselves to a little snack. Savages.
>>
No. 329439 ID: 30ae11

>>329434
I see your point, but we still can not risk letting her live to try and kill us again.

If we plan on sneaking the pup out of the camp without anyone noticing or without Zies, we're going to need Leaf (if he's still alive).
>>
No. 329441 ID: 7aedd2

>>329439
Well it's not so much sneaking inside, rather you walk in arm-in-arm and she, being a known double-agent, validates that Clamp is now on 'their side', and you walk in, take the kobold child, and walk out. And if she makes any funny moves, we snap her scrawny neck.
>>
No. 329445 ID: c71597

>>329421
Kill the bitch and then go towards the humans. You're getting that fucking alchemist and nothing is going to be allowed to stand in your way.
>>
No. 329448 ID: d7b78f

She could be lying. Just to throw you off track. Her party doesn't come back, they kill the pup just to spite you.

How good are you at tracking? Cus if you can find a single kobold in a forest then do it. If not, I say we go back for the other gnolls first, we need that tracker. To see if there is a kobold going north, to track it down if there is, and to skip that entire mess of tracking if he cant find a trail.

Plus, do you expect to take on the entire camp by yourself to get the kid back?
>>
No. 329450 ID: c811c4
File 131133089874.png - (92.74KB , 600x600 , 51.png )
329450

"Kid's still at your camp, yeah? And how far's the alchemist?"
>"Yes, and the alchemist got a day's head start."

Shit. I really was out for awhile.

"Tell me where the camp and human town would be."
>"Alright. It's...."

She goes on to explain the locations. I don't know if I can trust her, but it's all I've got.
>>
No. 329451 ID: c811c4
File 131133099838.png - (90.45KB , 600x600 , 52.png )
329451

It ain't like she couldn't be of use. Maybe use her to sneak in, maybe keep 'er alive so I can make sure she's tellin' the truth. But that's assuming I can control 'er. Nothin' saying that as soon as the moment comes she won't stab me in the back. Hard to wrap my head around it, it ain't like she joined us just last week. Saved each other's asses a couple times.

I may not be like other gnolls with my sense of promises and honor an' crap. But I don't think these gnolls are monsters and would eat the pup. I dunno, no saints among us. Either way I need the alchemist. I hear human's are okay with 'bolds cause they're hardly seen as a threat in small numbers, so that ain't the problem. Problem's when some 10 foot gnoll comes paradin' around. I got her scent at least, but I ain't much of a tracker.

Pup, alchemist, or gettin' help by seekin' out my mates. These are my options, and so far it seems to be leanin' to the alchemist.

One thing's for certain. Keepin' Zies under my foot is askin' for trouble, and I don't want to get cocky. The three of 'em got that way, and look at 'em now. I ain't a hero. Jus' wanna keep a single promise is all. And to do that, I need to survive. An' that's what I'll be doin' for as long as I can. Time to replace my sword, 'cause I'll be fightin' more gnolls before this is over. I'll take on the whole rival clan if that's what it takes. For now...
>>
No. 329452 ID: c811c4
File 131133105001.png - (130.86KB , 600x600 , 53.png )
329452

SHUNK

"Goodbye, Zies."
>>
No. 329453 ID: c71597

>>329452
Well lets go find the alchemist first. You might not have to fight through a bunch of enemies to get to her, and you only really need the potion, so that makes it easier and safer to transport. After that you can return to your group and see if they're willing to help you get the pup back.
>>
No. 329454 ID: f26849

THE WITCH IS DEAD!!!
>>
No. 329456 ID: 0d7a83

>>329452
Good, thats one less thing to worry about.

In before necromancers bring her back.
>>
No. 329464 ID: 00d3d5

>>329452
Ah, too bad. You could have strapped her to your chest like armor and charged into their camp since whatthefuckIdon'twanttofightthatcrazyguy, but with that no longer an option I'd say go for the alchemist.
Just walk up to the town guards with your weapons sheathed and ask if they've seen your kobold alchemist friend. It would take a really stupid guard to pick a fight with a polite giant Gnoll.
>>
No. 329465 ID: e1c562

I feel sad, even though bad gnoll was bad :<
>>
No. 329478 ID: 2563d4

>>329453
Sounds reasonable.

Don't forget your dagger.
>>
No. 329495 ID: 6d3aaa

>>329465
She directly caused the deaths of Clamp's old chief, allies, and the two Kobold parents, the bitch got what was coming to her.
>>
No. 329520 ID: 53d6c9

>>329464
>could have strapped her to your chest like armor
>no longer an option

He can still do that. The blood will add effect.
>>
No. 329522 ID: eba49f

>>329520
It would be rather heavy to carry someone around, and make cruddy armor anyway.
>>
No. 329525 ID: e3f578

>>329520
>>329522
Skin her then and make a new shirt out of her, she's owes you a shirt anyway, you ripped yours for a shield to use to clean up her mess. then wear her armor.
>>
No. 329592 ID: cd63e9

>>329525
what the hell is wrong with you?
>>
No. 329594 ID: eba49f

>>329525
We don't have time to mutilate our dead enemies, silly.
>>
No. 329595 ID: 90abeb

she's a bit too much on the skinny side to wear her skin/armor, isn't she?
>>
No. 329669 ID: c811c4
File 131137979557.png - (107.03KB , 600x600 , 55.png )
329669

Ain't gonna skin her, geez! I may not think much of a meat corpse, but wearin' her just feels wrong. Ain't that kinda gnoll. I do need a shirt though, and much of our stuff was abandoned at a camp. Right on the way to the human town. Harpies probably took stuff of value, but it's worth a shot. Ain't got a whole lotta time to screw around though. Alchemist better be alright.
>>
No. 329670 ID: c811c4
File 131137981901.png - (139.65KB , 600x600 , 56.png )
329670

Nice! 'pparently harpies were so caught up in the chase, they din't care to take a damn thing. Even left the arrow removers. Still hurts like a bitch.
>>
No. 329671 ID: c811c4
File 131137987817.png - (157.18KB , 600x600 , 57.png )
329671

No more time to waste. Ain't gonna make another stop till I get to that village, don't care if night comes by the time I get there. Which it probably'll be.
>>
No. 329672 ID: c811c4
File 131137993329.png - (125.41KB , 600x600 , 58.png )
329672

....or city. God damn, it ain't some crumb on the map. Really does look like it could have a slave business, specially with the river comin' right through it. Wonder if they got a soft spot fer gnolls.
>>
No. 329673 ID: 7aedd2

Well on the bright side you're rather civilized, don't look too much like a filthy barbarian at the moment, and hopefully you speak their language. If anything happens you can always raise your hands above your head and shout 'I come in peace!' and if they still come at you hostile-like, well your sword's on your back so having your hands up means it wouldn't take all that much movement to get to it pronto. So, think you can do a quick circle around the city to see if you can find the kobold's tracks and/or scent?
>>
No. 329674 ID: 0d7a83

>>329672
Clamp, lets be honest, nobody has a soft spot for gnolls. Not even gnolls. Especially not gnolls.
>>
No. 329675 ID: 2563d4

>>329672
Best way to find that out is to probably approach via the road, all civilized-like.

And the visibility is mutual so if they start drawing bows you can peg it back to the forest.
>>
No. 329683 ID: c71597

>>329672
Probably not, your lot doesn't tend to make good slaves, or that good slavecatchers really, too brutal on any prisoners.

But they are humans, and fond of commerce. So if you go up there like you have legitimate buisness and don't get hostile then you might get through the gates.
>>
No. 329684 ID: eba49f

>nobody has a soft spot for gnolls.
I do~

Anyway, I agree that stating that you are there for business seems worth a try.
>>
No. 329686 ID: e3f578

>>329592
You've people have suggested far worse in regards on how to treat Zies, there was that torture bullshit, rape bullshit, all perfectly fine in regards to Gnoll culture apparently.
I merely wanted to make good use out of recycling available material that happens to be on a used corpse that would be very comparable to the standard of orcs chopping off heads and putting 'em on pikes. Nobody gives orcs grief for that, nope. Plus, you know, sorta an extreme joke of a low moral code, i.e. like ya'll doing above. A dirtbag can't even be a dirtbag, geeze.

Got a white flag or something you can make a white flag out of? Write a big fat "Peace" or "Consumer" on it to announce that you're a merchant gnoll meaning to spend some money. Which I assume you do, since the harpies left a lot of good shit behind.
>>
No. 329688 ID: c811c4
File 131138417062.png - (142.94KB , 600x600 , 59.png )
329688

Bit of a walk. They see me, of course, and I see a few bows stickin' out of the towers. I'm in range though. If they were to shoot me on sight, they'da done it by now. Open hand towards the target's a pretty universal sign of peace though, and I'm up to them without holes in my face. Good start, considerin' yeah, no soft spots for gnolls. My bit about that was a little bit of gnoll humor.

Alchemist's smell could be here, I dunno. Too many smells.
>>
No. 329689 ID: c811c4
File 131138420809.png - (77.40KB , 600x600 , 60.png )
329689

...now I know where Zies got that helmet at. Good thing I don't wear 'em.

The one on the right speaks first.
>"What're you doin here, gnoll?! This better be good, cause you're only this close because nothing else ever happens around here. Remember that."

Heh. Ton of 'em starin down at me, and it smells like fear. Well, here goes.

"I'm here for trade. We got some, uh... lumberin' operation, figure you guys might enjoy a little trade route."
>"Gnoll, we got all the lumber we need, the forest is right there. Far as we're concerned, the only thing you guys export is death and war. Try amusin' us one more time, then it's to the gravepit."

Welp. It's kinda true, come to think of it. Ain't known for our mean businessmen.

"Lookin' for a kobold that came through here in the last day."
>"Ha, a gnoll lookin' for a kobold? Funny stuff. Archers! Ki-"
>"Wait! Gnoll, describe it! We have a few comin' in frequently."
Left one suddenly got a weird tone in his voice, there.

"Short. Well, okay, most are. Eesh, they look the same. This one's an alchemist though. Probably came in lookin for a kobold pup."
>>
No. 329691 ID: c811c4
File 131138430964.png - (77.43KB , 600x600 , 61.png )
329691

...their eyes sparked at that last bit. Dunno if that's good. They whisper to each other, like I can't hear 'em, left one piping up first.

>"Think it's the same one?"
>"Gotta be. Damned gnoll bastard must be tryin' to get a slave back or something."
>"Good! If he pulls it off, good, if he fails and dies, good!"
>"Hey, yeah."

He turns to me.
>"Alright, gnoll! Follow us. One wrong move and the vultures are getting a real treat!

Well that's unexpected.
>>
No. 329692 ID: 2563d4

>>329691
Well, what's the worst that can happen?
>>
No. 329693 ID: 7aedd2

Wow, EVERYONE IS DICKS. Well I guess there's really not much you can do. I mean, a lot of their talk is bluster meant to intimidate you into a role of submission, as they probably know that even with their archers you could probably take a few guys down with you. So they probably won't (or at least they SHOULDN'T) be too quick to order your death. However, ultimately your life is now in their hands and they can end it, even at some cost of their own. So it'll pay to be polite and compliant. They seem to want you to get rid of some kind of sticky situation on their end... but once you're of no use to them... Well, at that point you'd best skedaddle.
>>
No. 329700 ID: 0d7a83

>>329692
Way to go jinxing him there. Anyway guess you might as well go with them. Sounds like you'll have to deal with something dangerous, but so what you have a fuckhuge sword.
>>
No. 329712 ID: e3f578

Claim you ain't gonna do shit to them. Get the alchemist, leave, go save the kobold pup from where it really is and from Gnoll's Blight, maybe save your friends in a dungeon along the way, get the pup to a safe place, then die in glorious battle with the rival Gnolls. OR win a glorious victory with the rival Gnolls. Tell 'em this so they'll be more relaxed around you since they'll know what you're all about, plus they're bored guards and the Tale itself will probably make 'em lighten up a bit towards you too.

Daydream about the glorious battle. Yes, it's gonna be so good.
>>
No. 329722 ID: 97147b

>"Good! If he pulls it off, good, if he fails and dies, good!"

Sounds like they're gonna make a game out of this.
>>
No. 329737 ID: c811c4
File 131138776659.png - (151.22KB , 700x600 , 62.png )
329737

>>329712
I'd love to live out my success and glory through words, but I'd live it out in reality. And that's what I plan on doin', so we're gonna walk in silence. Which is what the walk was like, tons of people starin' out me outta their windows. Almost got stage fright. More gnoll humor.

I'm sat down, and there's the alchemist. Utterly terrified. The human doesn't seem to be anything but jovial.

>"My word but you're a big one! Oh, but my manners! I am Gareno, mayor of this fine city. I hear it you are friends of my dear Sholkus! Any friend of her's is a friend of mine, gnoll or not! Dear, this IS a friend, right?"

She nods frantically. So that's her name. She's makin' frantic hand gestures at me under the table. That sign language? Too bad I don't know it.

>"So! What can I do for you, friend?"
>>
No. 329742 ID: 35e1a0

"yes, Sholkus can make a potion known as 'essence of gnoll' and i believe i need it to save someone's life."
the dude is bad news. Sholkus is trying to signal you without looking like he is signaling you. listen HARD for anyone else in the room.
>>
No. 329744 ID: 7aedd2

Let's assume this guy is dangerous and possibly has access to powerful magics. There has to be a reason why the guards want this guy 'dealt with' and the kobold is terrified of him. Plus the fact that he doesn't seem at all worried about your presence. Now we COULD Jump the gun with the element of surprise and just deliver a neck-snapping thrust-punch, but i'd feel better if we had a better read on this guy's potential abilities before we did so. Can you tell us what the gestures of the kobold look like? If it's a sign language we don't know it's probably hopeless, but if he's making throttling gestures or crosses or something we might make sense of it. In the mean time, we'll have to make smalltalk while we attempt to learn more. Tell him that you're aware his city has been having problems with the band of gnolls that lives a short distance away and that you represent an alternative, and possibly you and he can work together to eliminate them and work out a cooperative existence.
>>
No. 329746 ID: 1854db

...dear? What's going on here? Oh god she used a love potion on him didn't she... Wow. Just wow. Maybe we shouldn't let on that she's an alchemist.

Say that you've got a favor to ask her- she said she knew of something that cured Gnoll's Blight, and you need that cure.
>>
No. 329749 ID: 02de21

>>329737
>...dear? What's going on here? Oh god she used a love potion on him didn't she... Wow. Just wow.
Ahahahaha!

That's so awesome that it might very well be true.

Step careful.
>>
No. 329752 ID: a22f27

Can you describe her hand signals to us in detail?
>>
No. 329766 ID: c811c4
File 131138953287.png - (151.82KB , 700x600 , 63.png )
329766

The gestures are complex and not repeatin'. Certainly nothin' like slitting a throat or somethin'. An' I dunno about this guy. Don't know much about mages, but he doesn't have the look of a fighter in 'im. Don't hear anyone else other than some soldier's tolling around on duty.

"I am trying to save someone, I believe Sholkus had the medicine I need."
>"Ah yes! If my dear is alright with this, you may have it."
"I would also like to bring her along."
>"No. She is to stay.

Can't read those gestures, but they just doubled in speed. Too many to describe in detail. A flurry of stubby kobold fingers is all I can say.

>"She has brought attention of a kobold pup to me who was lost to the slave market. I am doing all I can to find this one, but the fools at the docks never kept their records straight. She must stay so she can recognize the kobold in question."

Fantastic.
>>
No. 329778 ID: 22a82e

>>329766
The you're staying too. To "assist" your kobold pal.
>>
No. 329782 ID: 00d3d5

>>329766
"That's actually why I'm here. He's been captured by the nearby gnoll tribe, and I need the medicine for him before I go rescue him."
>>
No. 329784 ID: 1854db

>>329766
Say something like "Well in that case I'll just take the medicine for my kid back at the tribe, unless you think there's a way I can help."

That should clue in the alchemist on where the kid is.
>>
No. 329787 ID: 35e1a0

"of course, i need the medicine for a kobold pup as well, it has caught gnoll blight" stare REALLY hard at Sholkus. should get the hint.
>>
No. 329790 ID: 7aedd2

Well what the other voices have already said is probably true... she probably gave this guy one of her love potions. Gads those things are terrible creations. Maybe this'll teach her some caution? Not likely. Anyway, we don't really need her, just the potion. However, I'm willing to bet that the guards are upset that their mayor is 'like that' with a kobold, as it's rather unseemly for a public official I'm sure. So they want us to take care of it, or her, somehow. You can explain the 'mix-up' with the kobold child, and, hey, If the Mayor is so eager to please his kobold, why doesn't he take charge of the operation and send out a battalion of Knights to the gnoll camp to rescue the poor child? And I'm sure he'd want to be there to oversee it and show his support of his darling kobold's whims. And while everyone's out you can snatch both kobolds and be on your merry way.
>>
No. 329804 ID: c811c4
File 131139180284.png - (45.68KB , 332x345 , 65.png )
329804

Okay, here's somethin' I've given the foresight to think about. I don't want to leave the alchemist here, at least not for a lengthy period. My promise is to look out for 'em, but not to raise 'em. I need an exit plan, and this is the only kobold I can trust to take good care o' the kid. Hell, she ran to a human town just for the pup, wrong as it was. In order to fulfill the promise, I want to get the kobold outta here, too.
>>
No. 329807 ID: c811c4
File 131139182425.png - (153.75KB , 700x600 , 64.png )
329807

Sholkus suddenly bursts out.

>"YES! I mean yes the pup is definitely definitely missing and sold as a slave there is no mistake about it and anyone who says differently is a bumblehead.

Uh... gonna take that as a hint. Guess I'll try the assist route.

"Uh, well, I would like to have that potion for my pup back at my camp.

Okay, that look on the alchemist shows she got the hint.

"If I find the kobold's pup, you'll let Sholkus go, right?"

>"Oh heavens no! I must be frank, Sholkus and I will be staying together for long after! It is frowned upon, this forbidden love, but we will be together. Do keep this a secret. I already receive enough trouble from people who think my love has changed me, but it simply will not do if our affair is made public! I already have all the guards on high watch around her, due to assassination attempts!"

"I hear ya got a gnoll problem, then. Well okay, I know you do. But I ain't with em. At war, in fact. Perhaps we can cooperate?"

>"Of course! If you have any information to there whereabouts, that would be superb! And of course, if you would like to join the fray, you are welcome. If we can eliminate the threat, I can post more resources to finding the pup!"

Man, that's convenient. But then humans would be enroaching on what should be gnoll territory, and possibly settling there if they actually take it over. Guess I could go back and get the pup first, but that could be spending time I might not have. Can't help but feel it wouldn't go too hot if I asked to speak with her in private, but it'd be real nice about now.
>>
No. 329809 ID: 35e1a0

point across the room and at a window and yell ASSASSIN! when they both look grab the kobold and RUN!
>>
No. 329819 ID: 7aedd2

Get the mayor to start making a WRITTEN CONTRACT ceding the appropriate land to the gnolls to live in and hunt in and all that jazz in return for promises that they'll not kill any humans or poach on human land, etc etc. We can finalize things later.. The question is whether we go after the pup before the fray or after/during. Also don't bring up trying to get Ms Alchemist out again. She got herself into her situation with deciding to invent a potion that VIOLATES THE FREE WILL AND MIND IN THE WORST POSSIBLE WAY. I mean, think about it. Someone could just chuck a potion at you and you become their 'willing' slave for the rest of your life. Is that really something you want to reward? She reaps what she sows.
>>
No. 329821 ID: e3f578

>>329807
Oh, she spilled some love potion on him. Idiot. Try to imply to the bold you get what happened now, using the word potion in emphasis in a sentence. Then try another sentence with reference to a cure of the potion, with cure being used as a pun soon after. Then ask the man if there's another alchemist you can see in the city for painkillers where we can get a cure for him.
>>
No. 329830 ID: 1854db

>>329807
Haha yep she used a love potion on him alright. That will probably not last forever. If you can get a written agreement that our tribe will take over the rival tribe's territory and will not attack any humans passing through, but the humans would not be allowed to build a settlement there, then this could be very, very good for us. This is assuming our tribe is still alive. Let's bet on it for now. If we're wrong, well, we'll deal with that when we find out.

Even after the love potion wears off I imagine he'd be okay with the agreement.
>>
No. 329836 ID: 1854db

...oh, and I didn't say outright but we should reveal the location of your rival tribe so that we can bust in and grab the kid.

In order to get the alchemist out... well, that's gonna be tricky. The only option I can think of is to wait until the potion is gonna wear off, make sure these two are the only other people around and be there to grab him and keep him from doing anything hasty. Then we just calmly explain the situation. You'll still be doing him a favor, and we can take the kobold off his hands so he doesn't suffer any further embarrassment. It would be helpful to know when the potion's gonna wear off though...

Maybe the potion lasts a long time? I wish we had some details on that.
>>
No. 329845 ID: 22a82e

God dammit, Sholkus.

We need to get her to sweet talk him somehow. Involve her in the negotiations, and I bet he'll do whatever you want.
>>
No. 329849 ID: 7aedd2

What exactly is a girl YOUR AGE doing trying to do SCIENCE anyway? There are at least two things wrong with that. Unless we're erring when we presume that 15 years is still in the 'child' section of aging in your species. Anyway, you need to pay your debts in whatever ways you can, no matter how embarassing it might be. How fit are you? I mean if you're completely recovered you could try helping the guy.
>>
No. 329857 ID: c811c4
File 131139462079.png - (81.24KB , 600x600 , 66.png )
329857

>>329809
I like you're thinkin', but the town gate ain't right around the corner.

>>329819
Man, when you put it like that, that is nasty. I wouldn't want to get hit with any of that stuff. But it doesn't seem right that Sholkus would use somethin' like that, least not on a human mayor. I could see it for someone that wanted a grab for power, and Sholkus ain't that someone. But if I don't rescue her, I gotta find another way to get someone to take the pup in.

I'll question her when I get a chance, but that can wait. And now that it's mentioned, it's also pretty weird she can make a love potion, yet virtually nothing else. Ah, I remember her sayin' that it was no permanent thing, so... oh. That means he could snap into it any second. Better hurry this up...

"Alright. I'll tell you where the camp is at, but I want it out of human hands. Written contract. You give it to my tribe, and in return, we won't attack your lands-"

>"I think that is a wonderful idea!"
Thanks, Shol.
>"Haha! Then so be it, we will create the contract immediately!"

>>329821
Pretty sure she knows the love potion's been used.
"Nice. Another question. Do you have an alchemist in shop? Would help taking out the other gnoll camp."
>"But of course! I can arrange for good sized force for you before the night is over."

Well, there's that option, too. I don' wanna be anywhere around though when the mayor gets his senses though.
>>
No. 329862 ID: 7aedd2

Well until we get some private time with the alchemist it's not really possible to figure out what the circumstances were regarding his dosage or how long it'll last. Perhaps we can get some words to her when he goes to inform the troops. But yes, the faster we act, the better, both in terms of keeping the potion from wearing off, getting a contract made quickly, the welfare of the kobold pup, and making sure your mates don't wander off too far. When it comes to terms of the contract, make sure of the following

-Establish a clear demarcation line between the Gnoll lands and the Human lands, with allowances for either side to expand on their side away from the border (If the human lands are north and the gnoll lands are south, then the humans can expand anyway but south, and the gnolls can expand any way but north)
-A mutual defensive pact. That is to say, if one side is attacked by an outside force, the other will help them out
-Establish possibilities of trade
>>
No. 329888 ID: 00449f

It's really too bad we don't know how long this shit lasts, hurry and make the contract, he can't back down once he signs it.
>>
No. 329896 ID: c811c4
File 131139730517.png - (159.58KB , 700x600 , 69.png )
329896

Ya know, I never thought I'd be pallin' around with humans to take out gnolls. Not like I think there's a thing wrong with it, just never actually occurred.

We spend some time discussing the specifics, he's real agreeable to established borders, trade routes and mutual defense. Real good for short term, but again, I gotta worry about what'll happen with the love potion goes off.

>"And there is the signature! The deal is done, I hope the best to us!"

There's a smell... best ignore it.

"Let's go see about getting those guys. Sooner we move, the better."
>>
No. 329900 ID: c811c4
File 131139746574.png - (110.87KB , 600x600 , 66.png )
329900

>"But we cannot yet, Sholkus has not eaten! Feast with us."

Steak. Chicken. I've barely eatin' for three days now. I guess I should be polite about this. Manners and all.
>>
No. 329901 ID: c811c4
File 131139754782.png - (157.98KB , 800x600 , 67.png )
329901

>>
No. 329902 ID: c811c4
File 131139758891.png - (131.60KB , 800x600 , 68.png )
329902

>"How is the steak, dear? I made the cooks make it just for you!"
"It is very good, thank y...ou..."

I need that steak. I need that steak.
>>
No. 329904 ID: 35e1a0

calm down, once that chicken hits your stomach you should be feeling a LOT less hungry. just need to hold out for a bit. and i REALLY doubt she can eat it all. she will eat a bit more and then when she is finished, ask if you may have the rest.
>>
No. 329905 ID: cded1d

>>329902
NO! LEAVE THAT STEAK ALONE! BAD CLAMP!
>>
No. 329906 ID: 1854db

>>329902
Cover your nose and eyes.

Try very hard to communicate that you have been traveling without rations and if he can spare any more food you would be more fit for fighting later.
>>
No. 329907 ID: 22a82e

>>329902
Fight the urge, bro. One faux-pas and our deal goes down the shitter. Just enjoy your chicken.
>>
No. 329910 ID: 7aedd2

Resist, man... The Mayor will freak out if you in any way slight his dearly beloved. But if you can't resist, at least throw a distraction like "WHAT'S THAT?!" while pointing away and then devour it whole while their attention is elsewhere.

Another point... When you go outside with everyone, try to single out whoever's highest in rank in the guards (or alpha status) for a private talk. Tell him (or possibly her) that you are aware of their problem with their mayor and you know how to take care of it, you just need some time so please bear with us. They need to trust you for at least a little bit so that they don't try to stage a coup or put some other plan into effect right away. Buying time, that's what we're doing.
>>
No. 329914 ID: 40cb26

>>329902
Control yourself. Think of a giant celebratory feast that you'll give yourself after you get out of here and after you save that bold pup. Right now we need a head with less hunger and more cunning.

"Thanks for the food but I'm feeling restless, if Sholkus can help me choose an alchemist right now I'll feel better. She can bring along her food and eat it on the way. If she is ok with that, of course."
>>
No. 329937 ID: 00449f

NO CLAMP NO!
>>
No. 329950 ID: c811c4
File 131140201881.png - (129.57KB , 600x600 , 70.png )
329950

>>329904
>chicken hits your stomach
>eat a bit more
>>329905
>LOOK AT THAT STEAK
>>329906
>words words rations
>>329907
>something something chicken
>>329910
>WHAT'S THAT? Devour it whole!
>>329914
>GIANT.
>CELEBRATORY.
>FEAST.
>>329937
>DO IT CLAMP
>>
No. 329951 ID: c811c4
File 131140204031.png - (101.94KB , 600x600 , 71.png )
329951

KERCHUNKA
>>
No. 329952 ID: c811c4
File 131140209493.png - (184.06KB , 700x650 , 72.png )
329952

"Mayor. That meal was nice. If you'll excuse me, I am going to make preparations with your commander. I believe his hall was out and to the left. If you'll excuse me. Good day."
>>
No. 329955 ID: 00449f

Oh never mind, lol.

[Ethereal-y hugs Clamp for his endurance.]
>>
No. 329959 ID: 7aedd2

Ladies and gentlemen, THIS is why people who go into berserker frenzies are generally not the first choice when it comes to diplomats. Though he's doing spectacularly well under the circumstances. All right, let's see about meeting with that commander and neutralizing any plans they might have going through their heads...
>>
No. 329960 ID: 0d7a83

>>329952
That was really quite remarkable, well done.
>>
No. 329961 ID: 35e1a0

how was the wood?
>>
No. 329964 ID: 1854db

>>329952
You'd... better... yeah. Exit the room. Then pick splinters out of your mouth.
>>
No. 329971 ID: c811c4
File 131140460089.png - (99.73KB , 600x600 , 73.png )
329971

>>329961
Exactly like a - wait a minute. No.

Okay, so, still hungry. Should fix that later. Just needed to get out. Alchemist could come later, but that's low priority since the love potion should go away on its own. Off to the war room, pretty sure I saw the capt'n...

>"Gnoll! I heard about ya! Cause I was eavesdroppin'! Damnded mayor, first gettin' friendly with a kobold, then a gnoll?!
"I'm gonna take the kobold away."
>"Damn good, I could hug ya! But I won't, cause yer a gnoll and probably'd snap my neck! Whattaya need?!"
"We're gonna take out the gnolls closest to this town. It's a large encampment. Probably 40, 50 gnolls. If you were listenin', you know-"
>"Darn right I know! Agreein to land with a mangy, savage, rotten gnoll like it was some kinda free gold deal! No offense to ya! Now what's keepin ya from just takin' the gnoll land and forgettin' about miss kobold, huh?"

Huh. He's got me there.
>>
No. 329973 ID: 7aedd2

Tell him that you know how to reverse what's been done with the mayor and the kobold, and unless they want to live forever in shame of their public figurehead being in love with a kobold they'll help you out until you can get it done.
>>
No. 329974 ID: 1854db

>>329971
How about we agree to do something about it before we leave? Just say you're not sure how to go about it without pissing off the Mayor and ruining the assault plan alongside getting some guards on your ass. Ask if he's got any ideas.

Also ask if he's got any rations to spare.
>>
No. 329975 ID: 00449f

HE SAID HUGS, PROVIDE.
>>
No. 329976 ID: 7e3889

Because you made a promise.
>>
No. 329978 ID: 40cb26

>>329971
"Came here for the bold. Getting the bold. Got reasons. The rest is just extra. Mayor likes her but won't later, help me get the bold out without trouble. If he starts not liking her sooner you're going to help me sooner. Got it?"
>>
No. 329981 ID: 5a5d47

>>329975

GIVE HIM THE CLAMPS
>>
No. 329984 ID: 7aedd2

>>329975
>>329981

NO YOU FOOLS! 'THE CLAMPS' IS HIS SIGNATURE KILLING MOVE!
>>
No. 329990 ID: c811c4
File 131140692496.png - (110.22KB , 600x600 , 74.png )
329990

Ain't ever hugged anyone before, and I'm not gonna start with some human.

"I can reverse what's been done to the mayor. Help me out, and I'll get your mayor back to normal."
>"Gnoll, you are in OUR town, and if we want yer help, we will damn well get it!"
"Came for the bold, gettin' the bold. I made a promise. And unless you want your mayor lovin' that kobold, you'll help me out. By the way, got any rations?"
>"Gnoll! Lookin' for promises, gettin' kobolds, wanderin' around here asking for food like ya own the damn place! Gnoll, you are not a gnoll! You wanna be a gnoll, gnoll?! Gnoll's don't fight gnolls with humans gettin' gnoll territory for other gnolls from humans fightin gnolls killin' gnolls, gnoll! You fight with us you are ONE of us, and we do not complain about food! Ain't smart, you bunch, and if you came for the 'bold, then good! We can get rid of 'er, and she'll stay gone since it's apparent she's on yer side! Gnoll, meet me and my men in one hour at the front gate, and we will set off immediately! Far as I'm concerned we're marchin' to a trap of yers, but I've had it with the mayor! If he tries to ruin this town to find his precious little kobold, that'll be a good enough justification to strip 'im of his title without some bloody coup happening!"
"What."
>"One hour! Front gate! Remember your damn sword cause ya seem to be too thick'eaded to remember yourself!"

Nasty love potion or not, it made this work like a sword in its sheath. Am I forgetting anything, or should I just wait and prepare for the march?
>>
No. 329996 ID: 40cb26

If you got any money go buy some grub. Otherwise just stay outta trouble and wait.
>>
No. 329998 ID: 7aedd2

There's always the chance that they try to dispose of you during/after the fight, but aside from that... Just resupplying, if you care to and think you can get away with it, but quite frankly I'm quite keen on the idea of getting on the friendly side of this human community. It may be tough but I think it'd be worth it. So compose yourself well in the following battle... fight hard, show your worth, and maybe you'll show them that it pays to have an ally on the wilder side of things. And when the opportunity presents itself, you go in and you find that child and you fulfill that promise.
>>
No. 329999 ID: 7e3889

Ask him if he'd like to say "gnoll" a few more times.
>>
No. 330003 ID: 1854db

>>329990
Forgetting anything... You could go see a medic and get some better treatment for your wounds.
>>
No. 330014 ID: c71597

>>329990
You should get that essence of Gnoll potion before you leave. In fact, maybe even more than one. You can see if anyone in the company volounters to test out the new awesome combat drugs before the assault.
>>
No. 330015 ID: 28c07f

> Gnoll Gnoll Gnoll Gnoll Gnoll Gnoll Gnoll.

...I dunno what either.

Um...Perhaps a shield, medical supplies and see if you can find a moment with the alchemist alone to get real details.
>>
No. 330017 ID: c811c4
File 131141756556.png - (77.51KB , 600x600 , 75.png )
330017

Ain't any gold on me. Useless metal, and I didn't think I'd be shoppin' around here. Medic was a good plan though. Nice girl, said it didn't matter I was a gnoll, said I was a livin' being all the same. Bandages are off now, she gave me a salve, seems to work. Don't wanna wait in the meanwhile at the front gate. May have permission, but people gawk at me enough anyway. Hm.. I hear stuff. Capt'n and the mayor arguin' about something.

>"Mayor! What do you mean, you give permission to send twenty?! This is the entire gnoll camp!"
>"I need many to protect Sholkus!"
>"We got 80 good men ready to go!"
>"And sixty of them are gonna be on guard for Sholkus!"
>"Mad! Fine then, I will prepare them to guard her!"
>"Excellent, I knew you would see my point! Now, I am going to make my rounds and prepare for bed. Guard her personally, make sure she does not fall into the wrong hands!"
>"Yes, sir!"

Twenty guys? Ain't any way we're takin on the whole camp with just that many. Maybe find my group. It's a longshot, but there isn't a damn choice. Huh, someone's passin by, looked like a messenger. Well, not for me. This chair is pretty much the most comfortable thing I've ever sat in, and I ain't gonna move.

THUD THUD CLANKACLANGGGGG
>"GAHHH!"
Th'hell's the capt'n doin?!
>>
No. 330018 ID: c811c4
File 131141761227.png - (87.71KB , 600x600 , 76.png )
330018

"...uh. Sholkus. What're you doing."
>"Clamp! The armored man said to run away with you as fast as possible!"
"What."

>"Captain! What is going on out- what happened?!"
>"The gnoll, sir! The gnoll forcibly took Sholkus and ran!"
>"WHAT?! You fool! After him! Send your guards, stop him at all costs!"
>"Yes sir!"

You know, there's been a lot of advice runnin' through me head of late. Landed me in some real unusual positions. But ya know, I think I don't need to guess what the options are.
>>
No. 330019 ID: c811c4
File 131141763869.png - (179.60KB , 600x600 , 77.png )
330019

Runnin' ain't cowardly if standin' still's suicide! Damned legs, meant for stamina, not raw speed!

>"After him!"
>"Don't shoot, we could hit civilians!"
>"We can't catch up, he's too fast!"
>>
No. 330021 ID: c811c4
File 131141771823.png - (142.43KB , 600x600 , 78.png )
330021

>"Shoot him!"
>"My bow broke!"
>"There's too many guards in the shot!"
>"The gate is malfunctioning, it won't shut!"

... there wasn't a whole lot of guards in sight trying to block me off, and most tumbled outta the way if they got close. Mayor starts shoutin' crazily off way back there.
>"All men! Assemble, hunt down the gnoll and bring back the kobold alive!"
>>
No. 330022 ID: c811c4
File 131141773316.png - (95.55KB , 600x600 , 79.png )
330022

Out of sight, in the trees! The hell was that? Whatever. Got the kobold.
"You DO have the potion, right?"
>"Yes! I made sure to have it in case... that."
Hoo. That's a relief. And, Leaf?

>"Boss?! You're alive!"
"Agh, Leaf. What a sight. And you're... lookin' good."
>>
No. 330023 ID: 7aedd2

Well that's disappointing. Stupid alchemist shouldn't have left the mayor's side. The Captain's move was somewhat predictable, but it would've been best for us if we had managed to sneak Sholkus out and said that the OPPOSING gnolls had taken her. I guess, though, that the captain didn't want to fight and lose any men, so he opted to do that which would mean no combat at all. At least he seemed to clear your path for you. ...Guh, I suppose we should've worked harder with that guy. Leaf... Leaf doesn't look right. Looks at the end of her rope, or possibly bewitched in some manner. Be on guard as you try to determined what's happened to her and the rest of the gnolls.
>>
No. 330024 ID: 28c07f

Great work, C-man.

But...now...we need to do a covert operation to get the kid back from the Gnolls, We can't storm in through the front gate anymore.

Get some info from Leaf and let's see if we can devise a plan.
>>
No. 330026 ID: 2563d4

>>330022
Well, let's hear Leaf's tale on the way back to the rest of your lot. If they're still alive.
>>
No. 330056 ID: c71597

>>330022
Ask Leaf what's up. You're going to need your crew with you to get the kobold pup away from the enemy clan.
>>
No. 330093 ID: c811c4
File 131144476842.png - (56.07KB , 600x600 , 80.png )
330093

"Leaf, tell me what went on after I ran out.'
>"Sure thing. Well, I was deeper in the barracks, and it turns out it's an old travelling tunnel that leads west, to the main dwarven homelands! It's probably a long time before we'd see any dwarves, but it would've been a long time before an exit anyway, and when I got back... well, Blitz, Claw and Scale are dead. We thought you were too. But the harpies lines were broken, and it looks like they gave up, at least for now. Anyways, our rival clan "took" us in after they caught up to us. They aim to expand, so they aren't killing people they conquer. They got 60 or 70 gnolls in total, pretty damn big for a single clan. We're in with them now, I hope you don't blame us, but our real allegiance is still with you."
"Nice. I'm tryin' to get the pup out. You know its whereabouts?"
>"Yeah! You lucked out, that clan's got a full time matron, takes care of the kids. She doesn't let any of the other gnolls even look at the pup. If you want to do take the pup back though, I'm with ya. Knife would be too, as well as at least a couple others of us."
>>
No. 330094 ID: c811c4
File 131144479066.png - (68.34KB , 600x600 , 81.png )
330094

I may not get a better chance soon to get an explanation from Sholkus.

"Sholkus. Love potion. Explanation. Go."
>".... I'm sorry! He was gonna sell me into slavery for the town money! I had to spill some onto him! It's definitely temporary though which is why I was so scared, it could've worn off at any time!"
"So you turned him into a slave for a limited time to avoid being a slave forever. Good enough for me. How do you know how to make somethin' like that, though?"
>"Well, it's actually my sister's creation... to be honest, I don't even really know how to make one, the one I had was just a gift from her!"
I smell a human.
>"Boss, human comin' in fast!"
"I know this one, calm down. He's alone."
>>
No. 330096 ID: c811c4
File 131144480915.png - (70.89KB , 600x600 , 82.png )
330096

>"Gnolllll! How'd you like that, huh? Mayor says we only get some twenty guards! Well tah hell with that, I pin the blame on ya and suddenly he mobilizes the entire damn force for us! Hope you didn't get so cocky to think you actually woulda made it out of my guards' grasp!"
So that's what the messenger that passed by said.
>"We're gonna march on the camp! A hundred strong! You with us, or you gonna pitter about with your weak lookin' friends?"

So. Still on my side, I guess. Seems like joining in a frontal assault is an option, as is a stealth mission, likely in the chaos of the fight with this human force.
>>
No. 330098 ID: 65c63c

exterminate the shit out of that clan.
>>
No. 330100 ID: c71597

>>330096
Go and get the fight started, then find the pup and give any surviving enemies one chance to surrender. If they don't take it then it's massacre time.
>>
No. 330103 ID: 00d3d5

>>330096
"Oh, I'm gonna slaughter those guys. One minute."
Turn to your friends
"Leaf, take Sholkus around to the far side of their camp, then go gather the others. When the fighting gets near the camp itself sneak in and tell their matron you need to get her, the pup, and the kids to safety and haul 'em to where I left Blitz, Claw and Scale.
Sholkus, when you get the pup give it the other potion."
Turn back to the guard
"Alright, lets go."
"Ok,
>>
No. 330110 ID: 7aedd2

Hmm wow these politics sure have gotten interesting. There are quite a few options we can utilize at the moment. We could ignore the humans and possibly join up with the current gnoll regime, if they ignore that we killed Zies and two of the others (which they can't actually prove), but then we'd be shunted down to being a grunt again. I'm for making a bit of a 'reorganization within the company', and by that I mean we roll with the humans, eliminate all of the earring-wearing leadership of the gnolls, then take the place as our own, with us on the top and a clear alliance with the human community.

Tell the solider that it would've been better if he had said that the ENEMY gnolls had sneaked a spy in and that the spy had taken the kobold hostage, rather than directing the mayor's wrath at Clamp. However, all in all, it was an excellent motivator to get the mayor truly invested in the venture. Give him a grin and a pat on the shoulder, tell him it was a true gnollish act.

Tell Leaf to go back to the gnolls and talk quietly with the rest of the group that's loyal to you. Get them to stick around the area the matron is (she sounds useful) and during the battle just sit tight there and protect the non-combatants... they'll be joining YOUR clan soon enough. Tell no one she's not sure isn't loyal, and once the human forces break through we'll join with them and mop out the rest of the opposing gnolls.

Once again there's some possibility of betrayal, but considering the knight commander himself came out to meet you in the darkness it does seem as if he's showing some trust in YOU. It must be the charm you exude.
>>
No. 330112 ID: e3f578

>>330096
I'm also gonna guess the contract will still be on as well, that Mayor's a businessman after all and you signed a contract that didn't mention NOT stealing his "lover" so it's not void. Which I imagine he'll be grateful for getting rid of once the damn thing wears off. If he gets pissed because you stole a potential slave, I've got excuses to cover that too.

Let's fucking march. When we get close, have the forces stop and send Leaf in to warn your buddies to turn-turncoat to live... THEN GLORIOUS BATTLE. Then promises. but then MORE GLORIOUS BATTLE!
>>
No. 330113 ID: 40cb26

Man this woulda been perfect if your clan wasn't there too. Still works out just need a bit more caution this way.

>>330103
This almost works, but there needs to be a distraction so your folk can get out and the others get good and dead. You get there before the guards show up, challenge the leader or even the whole damn asshole clan to come and kick your ass. Then you back up lead them to where the guards are coming from, and shit goes down. Tell this guy here what you're gunna do so you don't get attacked with the rest of them.
>>
No. 330116 ID: 00d3d5

>>330113
Showing up with the guard gives his people time to get into position, and starting to slaughter the camp gives enough distraction and credence to the matron-napping part of the plan.
>>
No. 330117 ID: 2563d4

>>330096
>Gnoll
>Stealth
Nope. Get in there with them and smash stuff.
>>
No. 330122 ID: 7aedd2

Nabbing the matron and the young gnoll pups (I'm assuming the Matron has more wards then just the kobold pup, and we don't really want to kill all the lineage of our would-be clan) is possible, or we can just have 'our people' defend it and make sure that the human soliders know that within the gnoll encampment there will be a number of allies that'll be 'defending a vital resource'. We should probably have some way for them to signal the humans or otherwise stand out so they don't get shot on sight. Wear a piece of cloth around their left bicep or something.
>>
No. 330128 ID: c811c4
File 131145039559.png - (177.92KB , 800x800 , 83.png )
330128

I get Leaf to go deliver the message to anyone trustworthy by his judgement. We'll be wearin' ribbons around our bicep to show whos side we're on, and of course I tell it to the Capt'n, along with the situation to spare the kids and matron. Sholkus is going too, but told to hide out at a meeting spot behind the camp. I doubt she's welcome in the camp.

I can only hope the clan leader is crazy enough to actually agree to a one on one challenge though. Could avoid most of the death, hopefully the pup can get away, and hey, if I actually win.

We march on. It's almost a couple days walk, and we're going to close in on them first thing in the morning. I'm expecting Leaf to report back soon.

"You know, that was some real gnoll thinkin' back at town you did, Capt'n."
>"Was that a compliment, gnoll?! Cause I don't want you sayin' that every again!"

Heh. Here comes Leaf.
>>
No. 330129 ID: c811c4
File 131145042731.png - (174.38KB , 600x600 , 84.png )
330129

>"Boss! I got us a map of the camp. It's right through some cliffsides! A lot of the terrain is impassable, but there are two main entrances, as well as a tiny path at the right, here."

Hm. It's not as easy as pulling the matron or pup out. If we split the force through all three paths, the enemy clan can't escape, but neither can my own. They'll be forced to hold position and defend, and hope these human troops are well disciplined or the enemy gnolls don't realize they've switched back to me. If we go through one or two, anyone can escape.

Also, this is a large enough force, scouts likely saw us an' they're gonna be waitin' for us.
>>
No. 330130 ID: 7aedd2

Have the 'army' take the two main paths but make it seem like the tiny path has been overlooked so that they think they have a way out. But have a force waiting around where path leads to kill or capture any fleeing enemies. When fighting an enemy, if you leave them nowhere to run they'll fight to the last, but give them the belief that they can get away and some may turn tail and walk into a bottleneck ambush where we can get them to surrender en masse. Our greatest worry is how to keep your gnoll-insiders from being ordered to the front lines and forced to face us. I mean, it's possible for them to switch sides whenever they meet our advancing force, but it doesn't keep them where we want them 'protecting' the matron and her wards. Guess they'll have to find their own way to deal with it. Perhaps if they 'aggressively volunteer' to 'defend the children'...?
>>
No. 330131 ID: 00d3d5

>>330129
Have Leaf rush ahead, gather your people, and get the matron and her wards out and to safety before your force arrives. If they can't get out in time then have everybody wrap their arms in bandages from palm to shoulder and hole up at the very back. Tell the guard captain to have his men not start a fight with anybody whose arms are all bandaged.
>>
No. 330132 ID: 65c63c

I gots a little preposition.

the humans take the main two entrances, since they're well-armed and have superior numbers, so they can handle the brunt of the force. you enter through the side entrance, taking your men with you. perhaps with some more support from the humans if that's necessary- I don't know how large this side entrance is, or how well-guarded it's going to be.

either way, when the humans attack and engage the rival gnolls, you make your entry from the side entrance, and the gnolls loyal to you work their way towards that entrance too.

when you meet with Knife and the rest, your people can choose: join the main battlefield, kill enemies trying to escape from the side entrance, come with you to recover Pup/challenge their chief, or retreat if they're unable to fight.
>>
No. 330134 ID: 2563d4

>>330132
>the humans take the main two entrances...you enter through the side entrance, taking your men with you
Yeah, that works.
>>
No. 330135 ID: 6e44d2

Have the humans take the two large paths, you and your squad should go down the narrow path. No escape. Issue a challenge to the clan leader if the opportunity presents itself.
>>
No. 330137 ID: 1854db

>>330131
We already have them poised to go turncoat during the battle. I don't think we need to do more than that, to be honest.

I think we should allow the chance for some gnolls to flee. That way you can recruit them after the battle, cowards though they are you'll still need numbers.
>>
No. 330142 ID: 40cb26

>>330129
Bit of a tight spot, here. Trick is going to be what your clan mates can do and work with that.

We split the humans force up on the west and the large east paths. We have your clan mates warriors focused on the east area near the path, when fighting starts the switch sides and join up with your humans. All of them together should make short work of them. Now, you are going to come in from the small path, and all of your clan mates who can't fight will be headed that way. You cover their escape until the combined forces conquer the east end. At that point you lead the charge west to surround them and join all your fighters up.

The matron and pup is a bit of a worry, she should go down that small path in the northwest along with anyone else who isn't fighting. They should keep out of the thick of it but you are going to have to make your way there yourself to make sure they don't get hurt.
>>
No. 330165 ID: c811c4
File 131145571805.png - (140.17KB , 600x600 , 85.png )
330165

Alright. Leaf is going on ahead. We're going to meet at the thin path at the east, all humans will come up through the main routes. Hopefully they can get the pup. If not, their to defend the children and matron. The capt'n and I seperate ways and wish the best.

So far the side path is empty. None of my clan have come, yet. Yells are heard off in the distance, and it's already begin. Someone's comin' up, though.
>>
No. 330167 ID: c811c4
File 131145575049.png - (123.08KB , 600x600 , 86.png )
330167

>"Kaha! If it isn't the Chief of Traitors! I was wondering if you'd show, after poor lil' Zies was killed!"
"Who're you."
>"Why, I'm the Chief of Awesome! I'd ask ya to join me, but, well, Chief of Traitors after all!"
>>
No. 330168 ID: 1854db

>>330167
Heh. "If you're Chief, why aren't you fighting with your pack? Trying to run away? Fight me alone instead, we'll see who's truly awesome."

Attack him no matter what he says. He looks wimpy, but he has two swords... I'm predicting a fast combat style based around dodging and parrying then counterattacking. You're going to have to plan your strikes carefully to make sure you don't leave yourself open after a swing.
>>
No. 330170 ID: 40cb26

What an arrogant little bitch. Charge at the chief like a simple brute, then feint to your left while blocking the chief with your shield and gut the fucker over there. No way in hell are you going to let yourself get surrounded here.
>>
No. 330171 ID: 7aedd2

This guy is seriously their chief? Well that's just magnificent.

"Well you being here sure makes my plan easier. Now will you face me one-on-one like a proper gnoll or do I have to slaughter your other goons first?"

Beware of archers or anyone else looking to strike from the shadows. We already know he employs double-agents, so we can't assume this guy's anything honorable.
>>
No. 330184 ID: c2d9fb

>>330167
I know it may be a bit early to suggest this, and not necessarily your style, but that guy's grin is antagonizing. When you're done with him, take his fangs.
>>
No. 330187 ID: 44766a

"Chief of Traitors?"
>>
No. 330190 ID: 18b1b0

I CHALLENGE YOU TO MORTAL KOMBAT
>>
No. 330195 ID: 00d3d5

>>330167
"I would imagine that killing your people in the name of justice would sort of make me an ill fit anyway.
Shall we fight, or are you going to sit back and make your minions die first?"
>>
No. 330204 ID: c811c4
File 131146006785.png - (159.16KB , 600x600 , 87.png )
330204

I dunno. Three of 'em. I fought three relatively weak one's and got kinda messed up, and these guys're the best around.

"The Chief? Why aren't you fightin' with your pack? Runnin' away? Fight me, we'll see who's the best, or do I need to slaughter your goons first!"
>"Kahaaa! This guy serious? What a laugh! Guys, laugh with me. Kakha ha haaaa!"
>"Haha."
>"Heh heh."
"Chief of Traitors?"
>"Maybe 'Chief of Brain Density's a little more fittin'! Half your underlings defected after allying with me! That's quite a track record for disloyalty under your silly lookin' arms! And now, ya brought half the humans ya'd need to wipe me off the map! I don't need to fight! I was just takin' a stroll out here, pup! Charge 'im, Gravel!"

...pup?
>>
No. 330205 ID: c811c4
File 131146010606.png - (137.94KB , 600x600 , 88.png )
330205

Pup?!

>"Ooooooh! Nice swing there brodude, but it's a darn shame you got cleeeeeeeaved!"
>>
No. 330208 ID: 1854db

>>330205
That sword might still hit you in his dying throes. Be wary. Also I don't see his other bodyguard- be ready to block a sneak attack.
>>
No. 330209 ID: 44766a

Man this guy is an ass... Kill him.
>>
No. 330210 ID: 7aedd2

Fallback, crouch, use shield to defend against unexpected attack.
>>
No. 330211 ID: 35e1a0

DOOOOOOOOOODGE!!!
>>
No. 330212 ID: 6a5a08

Chill out, Clamp. Get mad now and you might accidentally kill the pup in your rage. Remember your promise, keep a cool head, and take these guys down.

Remember, you were also injured and poorly equipped when fighting the other ones. You got this.
>>
No. 330215 ID: 40cb26

This fucker doesn't even give half a shit about his own guy. Let's make him give a shit about half of him, then. Shield bash the top half of the fool you just cut right into that smug bastards face. Kill the other one while he's distracted and it'll be one on one.
>>
No. 330216 ID: 1854db

>>330212
Hey, you're right. This guy probably knows you lose your temper, Clamp. Ignore him, and stay focused.
>>
No. 330217 ID: 706c9a

he's taunting you. stay calm just to piss him off.

ask the other guy why he's willing to serve under this supermassive bag of douches.
>>
No. 330228 ID: cd63e9

there is something wrong here. for now just keep calm and murder your way twords there chefie .
>>
No. 330235 ID: 00d3d5

>>330205
Laugh.
"Meh, can't blame 'em for survivin'.
Hey, minion. Stay outta this and I won't kill ya."
>>
No. 330237 ID: c811c4
File 131146386218.png - (112.28KB , 600x600 , 89.png )
330237

>>330215
"Kaha! What a showboater!"

>He's trying to get you mad.
"I know. It's working. I always thought you had to be crazy to be Chief of a gnoll clan, and by that measure, he's the best chief I've ever seen.

Other guy's closin' in. I've no intention of talkin', and I'm pretty sure he doesn't either.
>"You next, Steel! Show this nondescript pile of muscle a thing or two abo-"
>>
No. 330242 ID: c811c4
File 131146404930.png - (139.05KB , 800x600 , 90.png )
330242

SHUNKA

>"Awhhh come on! I don't remember including sucking swords as part of your training regimen!"
>>
No. 330243 ID: c811c4
File 131146407504.png - (48.06KB , 600x600 , 91.png )
330243

>"Alright Chump Chief, so you can fight a little. Let's play a little game of 'What are you gonna do about it?' Since I knew they were traitors, they're locked down in the back of our camp by much of our force that isn't tanglin' the humans. Your friends aren't dead, yet! My bro's have been given the order to simply pin them in a standoff. And here's the game! If I'm not back alive within 10 minutes, they're ordered to kill them all! And it's been about 6, and it's a three minute run to 'em. Remember, I have to be alive! But I'm sure as hell gonna try an' kill you! So! I'll give ya 5 seconds ta think about it, Chief of Brain Density! What are you going to do about it?!"
>>
No. 330244 ID: 02de21

>>330241
Cut off his hands. He'll be alive, but hopefully much less of a jackass.
>>
No. 330246 ID: 6a5a08

>>330244
Yes. Cut off his hands, and carry him back into the camp.
>>
No. 330247 ID: 40cb26

What you're going to do is get there before the time is up and kill them first. If he's there it isn't like he'd spare them if got there and lived. Charge him with your shield, bash him if you can but just keep running. No need for cute lines just fucking run.
>>
No. 330248 ID: 00d3d5

>>330241
"So you've got your men surrounding your men. Brilliant."
Bash him with the flat of your sword, then haul him to the back of camp at a dead run. Tell them he's alive - for now.

If he really thinks they're traitors then he's planning on killing them anyway - IF he hasn't done so already. The stringent time limit and the distance are supposed to put you under pressure. If he meant a word of it he would have brought at least one of them to give his claims credence.
>>
No. 330250 ID: 1854db

>>330243
Smash his head in, throw him over your shoulder, and run full tilt back to the camp. He'll be back alive, and you'll be the new chief since you beat him in single combat. How's that for following orders?
>>
No. 330251 ID: 2563d4

>>330243
You're going to ignore that and kill him because trickster whose minions just got slaughtered, duh.
>>
No. 330253 ID: 44766a

Just break his back in a way that does not kill him.
>>
No. 330264 ID: cd63e9

he's either lying about sparing your men if you you don't kill him or lying about having your men bottled up. kill the crap out of him.
>>
No. 330270 ID: 966224

I agree that this calls upon some bodily mutilation.
>>
No. 330281 ID: 6e44d2

I think this calls for a hands-off kind of an approach. Employ your cutting wit so we can loosen his grip on the situation.
>>
No. 330290 ID: c71597

>>330243
He's probably one of those quick and agile little fucks. Try to pin him and break his fucking legs, then run to the camp, tell them to surrender or they're about to join their chief in being dead crazy gnolls.
>>
No. 330293 ID: 7aedd2

Kill him and drag his body with you. When they see you've got him dead, you can tell them "I don't care what he told you. If you kill my friends now, you die like he has." I mean, really, if he's dead, why would they continue to follow his orders?
>>
No. 330305 ID: fdec8f

Rip his vocal cords out so that he can never troll again.
>>
No. 330430 ID: e1c562

yeah I'm gonna support breaking his limbs
>>
No. 330460 ID: bccf7b

>>330243
First Rule of FUCK YOU:

"Alive" doesn't always mean "capable of speaking".

Take his tongue. Then take what's left to his camp.
>>
No. 330470 ID: c440c8

Say you call his bluff, gnolls have neither clocks nor a decent sense of time.
>>
No. 330472 ID: 252e1b

Just kill him, he's either bluffing or lying and there's nothing you can do about it either way.

If you kill him fast, you can rush and see for yourself.
>>
No. 330481 ID: 7aedd2

I'm serious when I say that the other gnolls aren't going to sacrifice their own lives in order to follow the order of a dead man. If you show them his head, they know that they have two options. They can follow the guy's last order and try to kill your friends, in which case they KNOW they will die, or they can NOT follow the order, in which case they might live.
>>
No. 330505 ID: c811c4
File 131149220746.png - (113.21KB , 800x600 , 92.png )
330505

>>330281
>Cutting wit.
Ain't none of that in me. I got a cuttin' sword.

Gonna slice this looney! Ain't gonna pull my punches either, he dies, I'll work with it, I manage to take off a limb or break somethin', I'll work with him "alive."

>"Kah! Attacking me anyway?! Nervy or stupid! The two you killed showed me how you fight, and you are slow!"
>>
No. 330506 ID: c811c4
File 131149224841.png - (117.05KB , 600x600 , 93.png )
330506

>"C'mon c'mon c'mon, smile or something, grandpa! One on one fight, isn't that what you wanted?! You should be loving this! You call yourself a Chief?!"

God damn, he looked like he was an agile type, but he's practically a blur here!
>>
No. 330508 ID: c811c4
File 131149246957.png - (120.89KB , 600x600 , 94.png )
330508

This ain't gonna be nearly as easy as it should be, the guy ain't some bungling log of a fighter!

>"Yer not enjoying yourself at all, here! I was told ya simply became chief cause of desperate situations, but come on! You thinkin to take my position?! I hope not, you're no clan leader! No gnolls here are gonna follow a Chief that hates fightin' as much as you, bringin' his human buddies to do the dirty work!"
>>
No. 330510 ID: 1854db

>>330507
His face is within biting distance.

Alternatively you could clamp down his sword under your sword arm, and use that immobilization to grab him. Then he's yours.

Also, you may as well tell him that's fine, you don't wanna be chief after you get the tribe out of the fire.
>>
No. 330511 ID: 7aedd2

Okay he's in a PERFECT position for you. Thrust forward with your body AND thrust both arms forward, then bend the elbows and lock his arms to the sides, then give him THE CLAMPS!
>>
No. 330516 ID: e3f578

What is he talking about this is GLORIOUS BATTLE, this is what a Gnoll wants and your getting it, so what if you got human back-up, you can still get your kill on
And we got promises to keep too, so back-up is needed. Your Clamp The Gnoll, Not just The Gnoll. PArt Clamp, Part Gnoll. Part violence, part promises. And are you gonna let a Chump like this stop you from being motherfucking Clamp? No your gonna go for the legs, using your legs. Trip the bastard, he's too busy looking at your arms and weapons to know what you're doing with your feet.
>>
No. 330518 ID: 40cb26

Your teeth, his neck, KERCHUNKA!
>>
No. 330519 ID: dee311

>>330518
Yes! Go KERCHUNKA him until he is the dead!
>>
No. 330520 ID: a25a41

Remember that time where you fucking bit a harpy that stabbed the dagger in your neck? Do it again.
>>
No. 330523 ID: 1854db

>>330520
Except he should stay conscious afterwards.
>>
No. 330524 ID: cd63e9

remember back at the castle when you took a big bite out of a wooden table? his neck is weaker than wood.
>>
No. 330525 ID: c811c4
File 131149680586.png - (72.14KB , 600x600 , 95.png )
330525

>"Your move, gramps! Show me what you got! Bet ya my life if ya make a move, you die!"
>>
No. 330526 ID: c811c4
File 131149687574.png - (94.14KB , 600x600 , 96.png )
330526

He's fast. Too damn fast to try n' bite, I know that much. No mobility for that or any legs. Never was good at the footwork. But I ain't lettin' him get away!
>>
No. 330527 ID: c811c4
File 131149695277.png - (148.19KB , 600x800 , 97.png )
330527

"Got hi-"

>"Kahaaa! My name ain't Wind for nothin'!"
>>
No. 330528 ID: c811c4
File 131149703676.png - (93.60KB , 600x600 , 98.png )
330528

He... his arm cleared my shield, an' I didn't even see...

>"What do they call you, huh? Lumberer? Musclebrain?! Or did yer mother not even love ya enough to think of anythin' appropriate to say in public?!"
>>
No. 330531 ID: c811c4
File 131149740780.png - (159.51KB , 600x800 , 99.png )
330531

>>329981
>>329163

LIKE HELL!

"They call me
CLAMP!
"

>"Wha-"

KERSNAP
>>
No. 330532 ID: 6868bc

>Clamp.
>>
No. 330533 ID: 7aedd2

GIVE 'IM THA CLAAAAAAMPS!
>>
No. 330534 ID: 1854db

>>330531
You'd better not die, dammit.

Drag him by the neck over to the camp where everyone's fighting. You need to find a medic, seriously.
>>
No. 330535 ID: 0d7a83

YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAA--oh dear severe chest wound.
>>
No. 330537 ID: 7aedd2

Hold him high with a hand and let the other gnolls know you have slain their leader... Let them surrender to you.
>>
No. 330539 ID: f0acad

Leave sword in so you dont bleed to death.
>>
No. 330540 ID: dee311

Eat his flesh! (Do not actually eat his flesh. Instead go do whatever it is you need to do to not die or something.)
>>
No. 330544 ID: c71597

>>330531
Ouch, that one has to be painful. But since you insist on not wearing any sort of armour I'm guessint this might not be the first time, getting back to the camp on time might be difficult now though. Time to show everyone why Gnolls are badass, sling him over your shoulder and run to the camp.
>>
No. 330552 ID: 46c430

If we're planning on leaving him alive, pull his arms out of the shoulder sockets too while you're at it, you only paralysed him from about the waist down.
>>
No. 330555 ID: e63976

you aren't allowed to die, Clamp. if you die now, you'll be in a world of shit.
>>
No. 330556 ID: 509555

MEEEEEEEEEDIIIIIIIIIIIIC!
>>
No. 330558 ID: eba49f

DEATH HUG DEPLOYED!
But yes, pulling the sword out now would likely cause too much bleeding.
>>
No. 330568 ID: bccf7b

>>330528

It's only a grievous sword-wound. You'll be fiiiiiine~
>>
No. 330576 ID: 6a5a08

I'm hoping that wound is too high to get the heart, but from the looks of it it might have hit a lung. Not entirely sure how gnolls have their organs arranged.
>>
No. 330629 ID: 40cb26

Rip off his damn head and start running, you need to take control of what is left of his clan. They don't have to do what he said if he ain't the boss, but you need to get there before they follow his orders.
>>
No. 330656 ID: c811c4
File 131154372054.png - (116.30KB , 600x600 , 100.png )
330656

He's harmless without the swords.

Ain't gonna lie. I think he got my lung. Could be worse. Doesn't matter anymore, I gotta get to the fight. Chiefs' change like one changes clothes, I'm not thinkin' this one gained loyalty beyond death.
>>
No. 330657 ID: c811c4
File 131154374313.png - (141.01KB , 600x600 , 101.png )
330657

>>
No. 330658 ID: c811c4
File 131154377386.png - (67.45KB , 600x600 , 102.png )
330658

>"The chief is dead! The chief is dead!"
>"Fall back!"


>"Clamp?! Hey, he's over here, help him!"
Heh, sounds like Sholkus already came.

Good, clans' backin' down, Captn' should get 'im to surrender. Didn't plan on this, but it's lookin' like it's alright. Sholkus can get to cure that pup, and take 'im off to a good home. Ain't feelin' like I'm gonna be so lucky, but I don't care about it.
>>
No. 330660 ID: c811c4
File 131154379051.png - (95.44KB , 600x600 , 103.png )
330660

Promise fulfilled.
>>
No. 330661 ID: c811c4
File 131154381852.png - (1.10KB , 600x600 , 104.png )
330661

>>
No. 330663 ID: c811c4
File 131154383622.png - (216.72KB , 600x600 , 105.png )
330663

>>
No. 330664 ID: c811c4
File 131154385556.png - (97.11KB , 600x600 , 106.png )
330664

... I'm not dead.
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No. 330666 ID: 35e1a0

i see. looks like at least one person likes you enough to save you.
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No. 330669 ID: 40cb26

Nope, life ain't going to let you off the hook that easy. Don't try to move you need your rest, but try to talk and get someone in here we need to know what the hell has gone down.
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No. 330672 ID: 1854db

>>330664
Look around, see if you can get someone's attention. Ask for an update on what's happening.
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No. 330674 ID: eba49f

Doing well for a guy who run through. You are alive (if wounded), and you don't even look tied up, so whoever healed you probably likes you.
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No. 330678 ID: 7aedd2

That's the great thing about lungs. You've got something like five separate lobes! And being a gnoll, I don't know, you probably have like eleven spares.
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No. 330679 ID: 6a5a08

Of course you aren't dead, you're a hero.

Heroes don't get off the hook that easy.
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No. 330684 ID: c71597

>>330664
What, you thought that would be enough to kill you? Hehehehe, fate isn't done with you yet. There is a pup in need of your training and guidance among other things. You also need to lead your people into a brigther tomorrow, best chiefs are the ones that don't want the position.
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No. 330700 ID: 00d3d5

>>330664
Yea, you're alive. Don't look so pissed about it.
Seems like you've got loyalty on your side; that'll make the rest of this so much easier.

Find out how long you've been out and what's happened since then. See if the Gnoll Essence fixed the pup's impending Gnoll Blight death.
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No. 330717 ID: c811c4
File 131154716267.png - (86.21KB , 600x600 , 107.png )
330717

>>330666
Hah, that's a surprise.

I ain't a hero, though. Just lookin' after all I had left.

"Hey! Anyone 'round?"
>"Ah, you're up, finally."
"Where's the pup?!"
>"Paint me impressed, first thing you do when you wake up from a near mortal wound is ask 'bout a baby kobold. She's fine. Also, it seems you killed our old chief. By the ridiculous laws that be, you are the new one."
"Can you take care of the kid?"
>"Of course, that's what I do around here. Leave the pup's care to me, for now, everyone's waiting, and some runts are getting antsy to make themselves chief. You should eat, too. You've been out for nearly a day."
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No. 330718 ID: 35e1a0

holy mother of mammeries!..
i mean, yes, can you sit up? eat a thing if you can find one.
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No. 330723 ID: 1854db

>>330717
FOOD?! WHERE?

What other ways can Chief status be transferred? You can probably beat the shit out of anyone challenging you but you've said you don't really want to be Chief. So if we can give it up without dying that'd work out well for you.
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No. 330725 ID: 40cb26

>>330717
...Keep impressing this one. I like her.

Ok so Chief, lets ask details about how the battle went down since we missed most of it. And what become of the humans. Between your very large mouthfulls of food of course.
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No. 330726 ID: 7aedd2

She's kind of cute, if ridiculously busty. Well anyway, time to get better, which means EATING, and then once you're well it's time to beat down any and all challengers. Plus make certain your deal with the humans is still solid.
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No. 330727 ID: fbd140

she must be the matriach or what have you. does that make her the mate of the chief..? ah, perhaps you shouldn't ask her that. for now, eat, check on your allies, and beat up some cocky younglings.
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No. 330732 ID: 6e44d2

Eat. Enforce your authority. Keep being bad ass.
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No. 330738 ID: 252e1b

First things first, issue the order stopping attacks on the humans. You agreed to that, and if you want the land claim to remain valid they need to abide by it.
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No. 330748 ID: 2563d4

>>330732
Good life advice, those.

>>330738
I guess that one's kind of important too.
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No. 330777 ID: eba49f

Also make sure that the bold kid has taken the potion or otherwise been cured.
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No. 330789 ID: dee311

>>330717
NOW you can think about steak
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No. 330794 ID: 2fca8a

Oh great. >_>

Yeah go eat something C-man, doctor's orders. X3
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No. 330795 ID: 2b8edc

>>330732
>>
No. 330832 ID: c811c4
File 131155566667.png - (114.06KB , 600x600 , 108.png )
330832

Yeah, most woman in a clan are just as much warriors as the guys, and it doesn't do a womanly figure much favors. So when there's a girl that doesn't have to follow that life... doesn't matter right now, I got more important things to worry about than hookin' up.

The matters of how a chief becomes chief varies a bit from clan to clan. Rare to see a Chief live long before a stronger guy takes the mantle.

"I don' really wanna be Chief. Ain't my thing. Who else can be Chief around here?"
>"No one, and don't you dare back out of this. You saw the scrawny dick that got in charge, and that was the only guy who could keep the clan from falling apart. Everyone else is run of the mill, and you are going to be the Chief whether you like it or not!"

Gah, I ain't arguin' about this right now.
"Where are the humans?"
>"Their leader said as long as your Chief, another reason why you don't have a choice, they'll most likely honor some contract they made with you. They've already left, but they'll keep in contact now and again. Now, anything else, or are you going to make me carry you to eat?"
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No. 330833 ID: c811c4
File 131155569753.png - (91.41KB , 600x600 , 109.png )
330833

"No."
>"Egh, it's a good thing your fight with Wind wasn't a battle of manners! Being Chief isn't a speed eating contest!"
"Yeah yeah. You said somethin' about runts acting up? I'll deal with 'em. You said the pup's fine? I wanna see it after dealin' with the upstarts."
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No. 330835 ID: c811c4
File 131155572983.png - (48.00KB , 600x600 , 111.png )
330835

"So, you guys wanna challenge me, huh?"
>"Uh, you know what, I think we're good.
>"Yeah. We're with ya, Chief."

Off to see the pup, then.
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No. 330836 ID: c811c4
File 131155579538.png - (32.13KB , 600x600 , 112.png )
330836

"The pup?"
>"She's okay, boss! Looks a little different, but real healthy!"
"Alright. Gonna keep 'er around here for awhile, she'll be taken care of, but eventually she's gotta go live with a proper kobold home when she's sure to be good enough to travel."
>"What's her name?"
"Never decided. Think I'll go with the mothers' though, in good memory of my late friend, the pup's father."
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No. 330838 ID: c811c4
File 131155581922.png - (73.44KB , 600x600 , 113.png )
330838

"Her name's Shabin."
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No. 330840 ID: c811c4
File 131155589897.png - (120.69KB , 600x600 , 114.png )
330840

And here I am, sucked into bein' Chief. Given the nature of the human contract, I really dunno if it'll hold. That's for another time though, plenty of work to be done here before I start worryin' about stuff like that.

Even after the casualties, this clan is larger than I've ever seen. Crazy as Wind was, he seemed to know a thing or two about management. Actually some dedicated blacksmiths and workers along with the matron, with a decent infrastructure beyond "smash raid kill." He set up this camp to expand gnoll territory beyond just a simple nomadic clan, looks like.

Important thing is the kid is good, and I'll make sure she's raised tough enough to hold her own.

As for me... well, I just gotta keep on survivin'.
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No. 330841 ID: c811c4
File 131155595816.png - (45.87KB , 600x600 , 115.png )
330841

Oh, my! That wasn't just a silly dream, was it...

CheeQuest Intermission 1 : End
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No. 330843 ID: fbd140

nope. you better seek help from this guy, Chee. he's got invincible balls of steel, and they're big enough to provide you with full cover.
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No. 330845 ID: 1854db

The question is, why were we able to see it?

I think that Clamp is one of the souls inside you, Chee. Maybe if you get good enough at soul manipulation, you can single him out and send him to Shabin. That would be a touching gift, I think.
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No. 330849 ID: cd63e9

I don't think that was just a dream. could be something piced together from bits of memory from the souls
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No. 330852 ID: eba49f

>>330845
That is the most likely, but it is also possible that he was in the (quite wide by the looks of it) area when Tom went out of control, and we got some of his memories.
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No. 330855 ID: 835f6d

...

Oh.


*tosses theory out the window*

If we have Clamp's soul then we should be epic at physical combat. =/
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No. 330863 ID: eba49f

>>330855
It could just be that Chee has the body of a tiny cobold kid, and that Chop is, well, Chop.
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No. 330864 ID: 7aedd2

Aaaaand we're back to the soul-stealing monstrosity. Ah well, it was nice while it lasted. I'll raise a glass to you, Clamp
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No. 330885 ID: 3f0613

>>330841
I knew it! I knew this was a CheeQuest thing!
I KNEW IT

Also, that explains everything.
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No. 330892 ID: 94c0d7

...wow, didn't see that coming. o.o
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No. 331054 ID: baf2f2

And the moral of the story is that love potions are amazingly applicable weapons and tools.
Let's go buy an arsenal from the alchemist.
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No. 331069 ID: 7aedd2

>>331054
Whoa whoa whoa, where the heck do you get that? That's absolutely terrible. Love potions are the most evil thing imaginable. The kobold may have used it to avoid enslavement and things may have turned out 'well' in the end, but what is enslavement of the body when compared to enslavement of the mind and free will? A physical slave can only be forced to do so much, but a slave of the mind as one would be under the influence of the love potion (even temporarily) has essentially lost their mind and free will and would do everything in their power for the holder of their leash, including betraying all their friends and ideals they might have so firmly believed in before the enchantment took effect. It cannot be argued for it to be anything other than evil, and YES I'm taking this too seriously.
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No. 331073 ID: 6868bc

A love potion is evil if used for evil. Just like a sword or a bucket of water can be. A sword you kill a hundred people with is more evil than a love potion you use to save lives, by (just as an example) making a rampaging racist paladin fall in love with you so he doesn't kill your whole town! And you could, like, drown someone with a bucket of water I guess. If they held still.
C'mon now, this sort of argument has been retreaded countless times. Potential for evil use does not make something evil.
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No. 331079 ID: 7aedd2

>>331073
We should PROBABLY move such philosophical/ethical discussion to a discussion thread, so this will be MY last contribution here. A sword or other weapon (as the ones that exist in the mundane world) can only rob you of your life, but magical things that can enchant you and take your mind and free will robs you of your very character and ideals. Nothing mundane can truly take away your ideals, your morals, those things that dwell in your heart of hearts, but magic such as the love potion can cause you to sacrifice all that you believe in on a whim, and thus *I* believe that the potential misuse (and to an extent all use would be 'a misuse') of such things ought to justify their being prohibited.
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No. 331102 ID: e3f578

You know the thing that freaks me out? Not whether he's a soul inside us or not but the fact that we helped him in some weird time paradox thing.

Chee bro, we can go back in fucking time and change minor events! I bet you before our little fiasco the gnolls ended up in a lot more chaotic situation than how we solved it. Orrr we exisisted in some form long ago besides you and totally helped that guy and we exist nonlinearly...

Chee have we ever told you about the future in the past before when this necromancer chaos started? Back when you were just the old unskilled you? It totally explains why we never got you to flirt with others, we just gave up or were shipping you with some smuck in the future and knew we couldn't perma change events!
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