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File 125055428168.jpg - (59.63KB , 800x600 , CH6-Title.jpg )
30849 No. 30849 ID: 95ab41

Chapter 6

previous chapters can be found in the archive
Chapters 1-3
http://tgchan.org/kusaba/questarch/res/7108.html
Chapters 4-5
http://tgchan.org/kusaba/questarch/res/18678.html
241 posts omitted. Last 100 shown. Expand all images
>>
No. 34231 ID: 6faa8c

>>34225
this then
>>34227
>>
No. 34233 ID: f44349

>>34223
ZAP THE FUCK OUT OF HIM
ALSO RUN
ALSO ALSO USE YOUR TINYNESS TO YOUR ADVANTAGE AND HIDE UNDER SOMETHING.
>>
No. 34237 ID: 87583b

ZAP HIM AND SCUTTLE LIKE YOU HAVE NEVER SCUTTLED BEFORE
>>
No. 34239 ID: e98c4f

ULTRA SCUTTLE!
>>
No. 34240 ID: 06fc25

Crab Battle.
>>
No. 34250 ID: 95ab41
File 125117712992.jpg - (76.90KB , 800x600 , CH7-12.jpg )
34250

>>34231
You give him all you've got. The creature lets out a series of shrieks and quickly retracts its hand. You take this moment to hop off the counter and quickly scuttle under something.
>>
No. 34251 ID: 6faa8c

>>34250
SOMETHING WIDER! HURRY! MAKE SURE HE CAN'T REACH YOU!
>>
No. 34252 ID: 87583b

SCUTTLE OUT THE DOOR OR INTO A HOLE OR SOMETHING BINKY
>>
No. 34254 ID: b8687a

Pinch his ass, Binky!
>>
No. 34255 ID: 1689ab

>>34250
Take no shit little dude! Punch his lights out! Yours is the claw that will pierce the heavens!
>>
No. 34257 ID: a3b36a

How many shocks can you deliver? Also, escape is your main option here. Unless you know of a way to kill him. Which I doubt.
>>
No. 34259 ID: 95ab41
File 12511777952.jpg - (20.35KB , 800x600 , CH7-13.jpg )
34259

>>34252
You scuttle into the cave in the back. It's very dark in here...
>>
No. 34260 ID: 6faa8c

>>34259
CHECK FOR GRUES
>>
No. 34261 ID: 87583b

Hide in the darkness! Spy into that crack, what's in there?
>>
No. 34262 ID: e8d8be

>>34259

What do your crab eyes see Binky?
>>
No. 34263 ID: 95ab41
File 125117809350.jpg - (20.49KB , 800x600 , CH7-14.jpg )
34263

>>34261
Done, and done. The crack is the way you got in here. Outside the creature is flipping things around, possibly looking for you.
>>
No. 34264 ID: 87583b

>>34263
Take a rest then, Binky. Let's check back on Electric Tongue and Glowing Balls.
>>
No. 34265 ID: 1689ab

>>34263
Scuttle along the wall, so if it opens the door to look in here, we'll be behind the open door.
>>
No. 34268 ID: 6faa8c

>>34263
Hide deeper in the darkness!
>>
No. 34269 ID: 95ab41
File 125117859933.jpg - (51.59KB , 800x600 , CH7-15.jpg )
34269

>>34265
Binky hides among some large square "rocks"

>>34264
>>34188
>"...So wait. You said this guard can't speak the same language as us? We might be able to get out of here then, if we can work on a plan without him hearing any of it."

"I suppose, got anything in mind?"
>>
No. 34271 ID: 6faa8c

>>34269
"What are you capable of? Your skills and such? How large are you, tall, wide?"
>>
No. 34272 ID: e8d8be

>>34269
I was gonna say use our tongue to seduce the guard into letting us out.
>>
No. 34273 ID: 95ab41
File 125117917111.jpg - (57.92KB , 800x600 , CH7-16.jpg )
34273

"If we could get the guard distracted, preferably out the door would be best. I could probably slip myself out of here... Though they've been pretty good at making sure there's a guard here at all times so far..."
>>
No. 34277 ID: 87583b

>>34273
Do you have any idea how we could do that?
>>
No. 34278 ID: bde1b8

>>34273
Demesi, how strong is the shock from your electric tongue? Maybe if you lured the guard over here, you could zap him. Although, if you can't take him out in a couple hits...
>>
No. 34284 ID: 95ab41
File 125117980039.jpg - (58.04KB , 800x600 , CH7-17.jpg )
34284

>>34277
>"Do you have any idea how we could do that?"

"Unfortunately not off the top of my head..."

>>34278
You attempt to lure the guard over to your cell. He just stares at you and flicks his tongue out at you.

Someone appears in the small window in the door, pounding on it, yelling something in what you assume is Engsami. The guard grunts angrily back to who ever it is.
>>
No. 34285 ID: e8d8be

>>34278

And how do we know hes not into that kind of thing... Well at least we will have the distraction part down.
>>
No. 34287 ID: bde1b8

>>34284
Stick your head out of the bars. It made him start to come towards you last time.
>>
No. 34291 ID: 87583b

>>34284
Wait and see what happens
>>
No. 34292 ID: 6faa8c

>>34287
and if it doesn't, you get to see the girl!
>>
No. 34308 ID: 95ab41
File 125118094679.jpg - (48.91KB , 800x600 , CH7-18.jpg )
34308

>>34291
The guard gets up and walks to the door. He begins yelling seemingly very crossly with the person on the other side.
>>
No. 34309 ID: 95ab41
File 125118099751.jpg - (62.79KB , 800x600 , CH7-19.jpg )
34309

>>34308
Before the guard can even open the door it's upon him!
>>
No. 34311 ID: 87583b

>>34309
What? What's upon him? Look, Deme! Look with your adorable little eyeballs!
>>
No. 34328 ID: a3b36a

Is Tav doing the Knight in Shining Armor thing again?
>>
No. 34337 ID: 95ab41
File 125118329938.jpg - (109.10KB , 800x600 , CH7-20.jpg )
34337

>>34311
>What? What's upon him? Look, Deme! Look with your adorable little eyeballs!

You're not sure... but with great speed it grabs the guard's head and gives it a swift, strong twist, making a loud pop just before his body goes limp and drops to the floor.

The figure behind the door lets out a shriek and quickly flees.

The mysterious figure turns to face you and with a familiar voice, "You want me to get you out of there too I'm guessing?"
>>
No. 34339 ID: 87583b

>>34337
Err, yes, that would be nice.
>>
No. 34340 ID: 476456

Whaaaaaat
>>
No. 34341 ID: af0964

>>34337

"How did you do that?"
>>
No. 34342 ID: 277ca6
File 125118343862.png - (18.43KB , 350x350 , john oh god.png )
34342

>>34337
wow she is /fast/
>>
No. 34343 ID: 6faa8c

>>34337
The bazrs are like half her body width apart and she moved that fast without even you seeing...

Why is it that the only thing crossing my mind is that she must fuck like a tiger?
>>
No. 34344 ID: 87583b

>>34343
Implied flexibility.

Come on now, we're not here to fuck everything that moves. Let's alert SpeedyBitch to the predicament of no door, only hatch in ceiling.
>>
No. 34345 ID: 6faa8c

>>34344
She probably knows.
>>
No. 34348 ID: 95ab41
File 125118492398.jpg - (102.50KB , 800x600 , CH7-21.jpg )
34348

She claps her hands together a few times dusting them off.

>>34339
>"Err, yes, that would be nice."

"Ok, I'm find the key and get you out."

>>34344
You let Aggeia know about the hatch in the ceiling being the only way in or out.

"I... know... I was in a cell too remember?"

>>34341
>"How did you do that?"

"Which part? Squeezing through the bars? You'd be surprised just how many places us Lazuhreks can squeeze into~. As for moving fast, well... let's just leave it at; my job requres me to move quickly, so I do."
>>
No. 34349 ID: 6faa8c

>>34348
Wait... Tell her about Tav, give her a description. Tell her that if she finds him, then togetehr all three of us can escape!
>>
No. 34369 ID: 565cfa

"Alright, well... Get going then, I'll pray for you. Just try not to kill too many if possible, okay?"
>>
No. 34454 ID: 95ab41
File 125122752048.jpg - (71.09KB , 800x600 , CH7-22.jpg )
34454

>>34349
>Tell her about Tav, give her a description.

"Um... describing what a person looks like to a person with no eyes doesn't seem like the most effect idea. If I come across a Lohrke, I'll see what I can do."

>>34369
>"Alright, well... Get going then, I'll pray for you. Just try not to kill too many if possible, okay?"

("Try not to kill too many if possible"... you were REAL lucky that turned out as well as it did... your heart still hasn't stopped racing. You'll be ok if you can continue to avoid direct conflicts and stick with the sneaky stuff, but you're not much in a head on fight...) You think to yourself.

The hallway outside your cell room is long. There is a large double door on one side, one of the doors is slightly ajar. There are two doors on the opposite wall, one is the door you just came through and the other is on the other end of the hall. You hear a faint weeping coming from down the hall and foot steps quickly growing fainter from the behind the large double door.
>>
No. 34455 ID: 6faa8c

>>34454
To the weeping. If we can free people and cause chaos, then more people can escape and infrastructure damage becomes more likely.
>>
No. 34457 ID: 7eda8b

Load the Toph!

Uh. Examine what's beyond the door while trying to remain hidden. Can you only hear things that make sounds, or can you echolocate?
>>
No. 34475 ID: 95ab41
File 125122988646.jpg - (84.71KB , 800x600 , CH7-23.jpg )
34475

>>34457
You sneak down the hall, pausing at the door to poke your head in. There is another room with two doors on the opposite wall, the one on the right is moving, as if someone in a hurry failed to slam it shut.

>>34455
You use echolocation to see. Your hearing and sense of touch is very good and make for early warning devices.
You approach the door at the far end of the hall and put your face up to the small window in the door. There appear to be two more cells in here. There is another guard, it smells like an Engsami. You think you catch the scent of a Lohrke in one of the cells, most likely the weeping one.
>>
No. 34477 ID: 6faa8c

>>34475
>A lorhke
>Weeping

THAT'S OUR MAN! We must save him. Or at least let him know Deme is alive and relatively well!
>>
No. 34484 ID: 95ab41
File 125123069249.jpg - (84.67KB , 800x600 , CH7-24.jpg )
34484

>>34477
Ok then... if this is the guy the Nedynvor was wanting you to look for, how do you plan to go about that? The key to the cells should probably be in the Guard quarters, which, if you recall from the last few times you snuck out of your cell, was on the next floor up somewhere. The guard sounds awake and grumpy.
>>
No. 34488 ID: 6faa8c

>>34484
Is there any way you can take out the stupid gaurd? Or maybe we should wait and get the keys.

Hmmmmmmmm.
>>
No. 34489 ID: a3b36a

Can you take out the grumpy guard quickly and quietly? If not, perhaps you should look for a weapon.

Also, might check how many guards are in the guard quarters.

Start planning some sort of distraction to draw them out of the quarters so you can get at the keys.
>>
No. 34490 ID: ed8d8a

The guards seem to be pretty far away from the cell doors in this layout. Depending on how the upper floor is set up, it is possible we could pull the prisoners out of their cells before anyone could get to the doors.

In any event, we must work quickly before the alarm is fully raised.
>>
No. 34495 ID: 87583b

Let's head to the next floor up, or see if there's a crawlspace or otherwise some sort of drain system we can get into. How about that little hole in the wall back from our prison room? Can we squeeze through there and then move between the walls?
>>
No. 34507 ID: b8687a

fffffff

I've got to go. I'll be back later.

Until I return I want you to remember these guidelines:

Don't kill unless absolutely necessary. Don't let yourself be spotted unless absolutely necessary. SNEAK, BITCH.

How's your backhand? You think you can knock out someone with one strike to the back of the head/neck? If so, do that when sneaking up on people.

Use crawlspaces, dumbwaiters, vents, drains, whatever you can fit into whenever possible. USE YOUR ADVANTAGES TO YOUR... um... ADVANTAGE!

Hell, sneaking out and waiting until nightfall might be a good idea, less light coming in from the windows is a good thing to be sure.
>>
No. 34514 ID: 7d87d9

We can't blindly rush in. We don't even know if it is our man. It might just be another prisoner or at worst a trap. Sneak in and remember the basics of CQC
>>
No. 34526 ID: a3b36a

>>34514
>We can't blindly rush in.

I see what you did there. You've got to keep an eye out for those little sayings.
>>
No. 34530 ID: 7eda8b

Can you imitate an Engsami? Picked up enough words to tell him to open up, maybe? Then ambush him.
>>
No. 34531 ID: bffa2a

>>34484

Forget about this for a while, you were seen when you killed the other guard. Your primary goal now is to put some distance between the cells and you or to kill the witness. Go, fast.
>>
No. 34569 ID: d442b4

Incidentally, why have the Engsami not killed us yet? They don't seem the prisoner taking types.
>>
No. 34570 ID: 6faa8c

>>34569
They gotta eat, and meats best freshly killed.
>>
No. 34658 ID: 87583b

Dead engsami are going to put people on higher alert than KO'd engsami.

Anyways, definitely try to head upstairs. That's where all the locks are.
>>
No. 34796 ID: 95ab41
File 125125121461.jpg - (86.94KB , 800x600 , CH7-25.jpg )
34796

>>34495
>How about that little hole in the wall back from our prison room? Can we squeeze through there and then move between the walls?

These water drains are tight fits, but I can wriggle through them. I'll crawl in the one in the first room and check it out.

They appear to be linked. At their junction there was another chute that links them with the walls on the upper floors I think, and another on each side that leads further down.

It appears that I'm back at the weeping room.

>>34489
>If not, perhaps you should look for a weapon.

The gear they took from me would most likely be in the storage hold. I'm not entirely sure where that is in relation to my current location though.

>>34531
>Your primary goal now is to put some distance between the cells and you or to kill the witness.

I have no idea what the witness looks like, so I wouldn't know who to find. I can hear some commotion from the room with the Nedynvor in it. They're probably already down here looking for me.

>>34569
>Incidentally, why have the Engsami not killed us yet? They don't seem the prisoner taking types.

They, however, are the slave trading, ransoming types. Problem with me is, they're trying to ransom me back to the Lazuhreks. Which is a negotiation they'll be at for a while, since I haven't been back to the forest for years...
>>
No. 34799 ID: 45afb1

>>34796
Can you make an inaudible noise that may effect the guards head in some way, such as giving him a severe headache or something that will make him highly disoriented?
>>
No. 34800 ID: 87583b

Keep looking through the drains. Are there any other rooms you can look into?
>>
No. 34805 ID: f4963f

>>34796
How easily could you take out that brute in the chair, do you think? He'll probably wake up if we free Tav.
>>
No. 34806 ID: bffa2a

>>34796

Yeah, I'm not feeling too good about this. He looks tough, awake and you admit you would need and advantage to take one on. Unless he gets distracted long enough for us to squeeze through I'm going to suggest looking into other rooms. Getting your stuff back sounds good but during your previous escape attempts what went wrong?
>>
No. 34876 ID: 95ab41
File 12512577798.jpg - (70.01KB , 800x600 , CH7-26.jpg )
34876

>>34799
>Can you make an inaudible noise that may effect the guards head in some way,

Inaudible? No... very loud? Yes... but I wouldn't be able to talk very well after that and it'd probably defeat the whole stealth element...

>>34805
>How easily could you take out that brute in the chair, do you think? He'll probably wake up if we free Tav.

Not very. He IS awake, which is the problem... if he were asleep I could sneak in easy enough.

>>34806
>Getting your stuff back sounds good but during your previous escape attempts what went wrong?

I don't really know my way around this place so well... so while I end up trying to find the whole reason I tried to break in here in the first place, they eventually cornered and overwhelmed me...

>>34800
>Keep looking through the drains. Are there any other rooms you can look into?

The next room up appears to be the room over the cells. There doesn't seem to be anyone else in here right now.
>>
No. 34879 ID: 87583b

>>34876
Can you pick that lock with your claw?
>>
No. 34882 ID: 64f8ae

>>34876
Let's go in, and see about getting Deme out.
>>
No. 34911 ID: 95ab41
File 125126022327.jpg - (94.18KB , 800x600 , CH7-27.jpg )
34911

>>34879
>Can you pick that lock with your claw?

I guess I could always try.

What the hell kind of lock is this!? There's no key hole or anything... just this weird symbol etched into it
>>
No. 34915 ID: f4963f

>>34911
Well crap. Try gnawing on it a bit? How strong is your jaw?

Have you seen anyone else let out of or thrown into a cell? Have the guards been carrying any strange-looking objects around? There's got to be a way to open them.
>>
No. 34916 ID: 87583b

Can you turn the weird symbol or have you "seen" anything like it, possibly on a guard?
>>
No. 34921 ID: 7eda8b

>>34911
It appears to be a symbol of something biting something.

...maybe gnawing on it might not be a bad plan. Though it can't be THAT simple, can it?
>>
No. 34922 ID: 95ab41
File 125126114151.jpg - (68.17KB , 800x600 , CH7-28.jpg )
34922

>>34915
>Have you seen anyone else

...

The lock is made of metal. My teeth aren't strong enough to gnaw through that.

>>34916
>Can you turn the weird symbol or have you "seen" anything like it, possibly on a guard?

I can't turn it. It looks to be set in there. I KNOW I've heard guards walking around with some sort of keys jingling around all the times they've thrown me down one of these blasted holes.
>>
No. 34924 ID: 87583b

>>34922
You're REALLY lucky they haven't killed you yet, with all the times you've been captured.

Let's explore some more, if we can. Back to the drainpipe!
>>
No. 34931 ID: f4963f

>>34922
>Seen
Well obviously with your echolocation, silly. You say they're carrying keys, but are the objects actually key-shaped?

How refined is your echolocation anyway?
>>
No. 34932 ID: 95ab41
File 125126236960.jpg - (71.47KB , 800x600 , CH7-29.jpg )
34932

>>34931
I really don't know what they're shaped like unless I can touch them. If I can find an unaware enough guard somewhere, I might be able to lift the "keys" off him or something.

>How refined is your echolocation anyway?

I can tell the general shape and size, size, and distance of something. My nose usually tells me what it is, failing that, my hands.

>>34924
>Let's explore some more, if we can. Back to the drainpipe!

Ok, there's another chute leading to the right, and the chute leading back down, where should I go?
>>
No. 34935 ID: 87583b

>>34932
To the right!

Also, did you search that guard you killed? He might have had a key.
>>
No. 34936 ID: 7eda8b

Just trying to find a pry-bar might be more productive. Let's keep looking around to find tools and such.
>>
No. 34951 ID: 95ab41
File 125126539957.jpg - (56.44KB , 800x600 , CH7-30.jpg )
34951

>>34935
>Also, did you search that guard you killed? He might have had a key.

You know... for some reason that thought hadn't occurred to me...

This room appears to be a very small store room of some sort... it smells like... animals... and vegetables... some sort of food storage?
>>
No. 34953 ID: 6faa8c

>>34951
Hey, there should be a shocker crab nearby. Just lettin' ya know.
>>
No. 34954 ID: 87583b

>>34951
Can you see anything sentient in there? Also, would it be possible to go back and check the guard or do you figure they've moved his body by now?
>>
No. 34955 ID: f4963f

>>34951
What animals can you smell specifically? Do you smell or hear anything that might be an Engsami?

Also, do you smell anything that smells like ozone or crab?
>>
No. 34956 ID: 7eda8b

Gorge yourself!
>>
No. 34987 ID: 95ab41
File 125126913347.gif - (1.17MB , 800x600 , CH7-31.gif )
34987

>mildly animooted

>>34956
>Gorge yourself!

Don't mind if I do! No sense sneaking on an empty stomach right?

>>34954
>Can you see anything sentient in there? Also, would it be possible to go back and check the guard or do you figure they've moved his body by now?

Nothing sentient in here but me I'd say, and the body's most likely been moved, I doubt they'd just leave a fallen comrade lying in the middle of the floor. Bad for morale.

>>34955
>What animals can you smell specifically? Do you smell or hear anything that might be an Engsami?

There are far to many smells in this room to pinpoint anything other than dung... ugh... I don't hear any Engsami, though some of the animals seem to not be taking to my presence very well and are making some noise...
>>
No. 34991 ID: 87583b

>>34987
Miiiight want to get back out of there.

Quickly.
>>
No. 34995 ID: 7dcac7

Thundah Thighs. My god. How does it crawl through the drains like that?
>>
No. 35015 ID: a3b36a

>>34995
My guess is very suggestive shimmying.
>>
No. 35022 ID: 4e49f2

Just posting to say that journey quest is the best quest on tgchan.

That is all.
>>
No. 35023 ID: 1f5d37

Journey makes my life happy every time it updates. It is my primary reason for coming here. Also, I am now furry for Aggeia.
>>
No. 35042 ID: 64d98f

>>35023
We're all furry for Aggeia.
>>
No. 35043 ID: e9bd6a

>>35042
No we're not.
>>
No. 35045 ID: 64d98f

>>35043
Says you. :3c
>>
No. 35048 ID: e9bd6a

>>35045
Do you have some confusion about what the word 'all' means? =/
>>
No. 35049 ID: 448a65

No fighting.
>>
No. 35050 ID: 57b584

Keep fighting.
>>
No. 35052 ID: 64d98f
File 125130667263.jpg - (11.33KB , 265x297 , whinewhinewhine.jpg )
35052

>>35048
Do you have some confusion of whether I care?
>>
No. 35053 ID: e9bd6a

I don't think that even qualifies as fighting. Level of emotion is way too low for that classification.

Nevertheless, continuation of the conversation is inadvisable and inappropriate. You needn't worry about hearing from me again in this thread.
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