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File 125045365568.jpg - (77.28KB , 300x300 , title.jpg )
30357 No. 30357 ID: 1f5d37

Spikesby Biteface has set out to do his master's bidding.
298 posts omitted. Last 50 shown. Expand all images
>>
No. 47182 ID: bffa2a

>>47177

Probably by local villagers for killing their children and the bird thing is this places version of scavenger. Well, still helping, no point in acting prejudiced.
>>
No. 47191 ID: 15f6d6
File 125338719264.jpg - (134.85KB , 462x285 , 2.jpg )
47191

Spikesby has no shot at the creature's wings, it keeps them well behind it.

The creature slashes Spikesby's arm before he manages to block the sword with his other claw.

He gets a solid slash across the monster's chest, but his tail catches air.

What next?
>>
No. 47197 ID: 6faa8c

>>47191
Fight defensively. He has one blade, you have two.
>>
No. 47200 ID: bffa2a

>>47191

Close the distance up. It has a reach advantage with the sword but you've got the natural close combat weaponry. Keep it's weapon and arm at bay with the blades then beak it in the face while stabbing it with tail. If you suffer a hit while closing up try to ignore it and just execute plan. You can bleed out later.
>>
No. 47204 ID: 64f8ae

>>47200
This is probably the best idea, I'd say get in close if he's being dodgy, then we can rip off his face with our face.
>>
No. 47208 ID: f4963f

>>47191
Seconding the Fight Defensively route. If you can keep his sword-arm tied up, you've got a second blade and a tail that can still hurt him.
>>
No. 47210 ID: bffa2a

>>47208

The tail is short, you have to be face to face for it to reach it's target. Target is faster than us. Trying to out dodge a dodger seems pretty counterintuitive.
>>
No. 47221 ID: 7eda8b

Try to push his sword aside and then close in with teeth and tail and claw.
>>
No. 47232 ID: 15f6d6
File 125338924899.jpg - (225.88KB , 692x428 , 3.jpg )
47232

Spikesby decides to eliminate the opponent's height and reach advantage by getting in close!

He pushes forward and leaps on his opponent, burying his scythes into the creature's chest, but in the process he is impaled on his opponent's sword.

The monster keeps smiling, blood spraying from between it's needlelike teeth and grabs on to Spikeby's claws, keeping him from drawing them out.

Then, then he begins to flap his huge wings. Spikesby feels the wind rushing past him!
>>
No. 47237 ID: 9e9b47

>>47232

Tail strikes to the face. He can't stop your tail now.
>>
No. 47239 ID: 64f8ae

>>47232
bite off his face
>>
No. 47241 ID: 7eda8b

Get real close so he can't maneuver his sword to hurt you more. Clamp your jaws on his neck. Slash one wing off with a scythe.
>>
No. 47242 ID: f4963f

>>47232
We're flying, aren't we? Ack. D:

Um... keep stabbing?

Nono. Spieksby Biteface? Bite his face.
>>
No. 47243 ID: bffa2a

>>47232

Bite his face, Tail stab his ballsack. Twist and turn your scythes. When fall comes try to land on it.
>>
No. 47260 ID: 01383e

>>47232
bite his head off!

go for the alien kill!
>>
No. 47287 ID: 15f6d6
File 125339102280.jpg - (211.42KB , 646x399 , 4.jpg )
47287

This asshole shouldn't have gotten into a facebiting contest with SPIKESBY BITEFACE!

It's pushed it's claws into his throat, though, and it's getting hard to breathe.

A horrid gurgling sound is coming out of its ruined face...

WHAT NOW?!
>>
No. 47294 ID: 64f8ae

slash him to bits now that your arms are free.
>>
No. 47295 ID: bffa2a

>>47287

Hey, it released your blades, lop his arms off and finsih him. Try to land on him.
>>
No. 47296 ID: 9e9b47

>>47287

Tail strikes! Tail strikes! Your whole body is a terrible weapon spikesby!
>>
No. 47298 ID: f4963f

Whackin' and hackin'? I'd say start with an arm, since we like being able to /breathe/.
>>
No. 47324 ID: 7eda8b

Go for a wing!
>>
No. 47335 ID: 15f6d6
File 125339273744.jpg - (285.12KB , 1080x675 , 5.jpg )
47335

Spikesby slashes at a wing. He RIPS and TEARS as his opponent gurgles and squirms, digging its claws into Spikesby's throat and trying to tear it free.

They plummet to the ground, but not before long, and Spikesby lands on top. He staggers to his feet, his opponent still and silent.

The Golden groans, wheezing.

>>"help me. Please. I can help you."

What does Spikesby do?
>>
No. 47340 ID: f4963f

>>47335
"Wak wak wak! Wak wak wak wak wak."

Help her down.
>>
No. 47341 ID: 6faa8c

>>47335
Help her.
>>
No. 47344 ID: 7eda8b

Well, we didn't go through all that trouble to NOT rescue her. Lop off the heads of the nails pinning her.
>>
No. 47345 ID: 42b14f

>>47335
Help her down of course!

alternatively, pass out from blood loss
>>
No. 47348 ID: bffa2a

>>47335

Look lady, what did you think we were doing? We don't actually enjoy getting teared to pieces. So you go your way and we go die in a hole now, deal?

Pull the nails off with your beak and crawl in a hole somewhere. Hopefully the golden dosen't decide we make a good sacrifice or something.
>>
No. 47376 ID: 15f6d6
File 125339461980.jpg - (262.35KB , 857x570 , 6.jpg )
47376

Spikesby pulls the nails out of her wrists. Blood goes kinda everywhere a little bit. Spikesby feels really weak and tired. He's having trouble focusing...

He tells the Golden that he's going to let her down, and then they can each go their own way, but she doesn't seem to understand him. After he gets the last nail pulled out, he collapses, everything goes black...
>>
No. 47383 ID: 15f6d6
File 125339496443.jpg - (265.78KB , 1008x630 , 7.jpg )
47383

Spikesby wakes up, surprisingly not dead.

He feels... warm? Strange, certainly. The Golden is standing behind him, and the blood is gone. The other creature looks quite dead.

The Golden speaks to him.

>>"Y, you're a Snikt, aren't you? From Ryxix? My name is Glory. Thank you so much for saving me! I... My brother Ashleigh told me it was time I went off on my own, and I ended up here. I... Lady Radia's Nemesis found me almost instantly, and nailed me to that thing. Radia hates anyone who covers their face. I, I didn't realize I'd wandered into her territory. I healed you. Thank you! Thank you so much! Please, please let me come with you, just, I..."

She kind of trails off. What should Spikesby do?
>>
No. 47384 ID: 64f8ae

nooo drink her bloods for health
>>
No. 47390 ID: 43d730

>>47383
Add her to your hare- I mean see where she came from and if it is on the way.
>>
No. 47398 ID: bffa2a

>>47383

Draw that your going to go to lady Radia's place to get your soul sucked. She probably shouldn't follow because we're going to die. Thanks for saving our life by the way. Draw a helpful map of near surroundings as you know it with civilizations and danger marked for her. Leave her to study it and continue onward.
>>
No. 47408 ID: 64f8ae

indicate that she should uncover her face, for one.
>>
No. 47416 ID: 15f6d6
File 12533960271.gif - (55.61KB , 720x450 , 8.gif )
47416

Spikesby asks her where she came from...
>>"Wak wak wak wak."
But she doesn't understand him.

Spikesby then draws in the dirt what he plans to do. The grass and dirt are pretty difficult to draw in, but Spikesby manages somehow. While she's trying to decipher his scrawl, he heads off toward Radia's tower.

A couple of hours later, hears something behind him.
>>
No. 47417 ID: 7eda8b

Spin around.
>>
No. 47419 ID: 15f6d6

Animooted, btw.
>>
No. 47431 ID: bffa2a

>>47416

Turn around, give a long siiiiiiigh and stare at her with your head sideways. Continue staring until she get uncomfortable and continue staring more.

Is there a safe haven for goldies around here that Spikesby knows about or any civilization that might be dumb enough to take her? We might have to make a detour yet again.
>>
No. 47458 ID: 15f6d6
File 125339808795.jpg - (215.05KB , 900x900 , 9.jpg )
47458

Spikesby stares at Glory, trying to make her uncomfortable...

the sun is starting to get low...

Unfortunately, Spikesby doesn't know anything at all about Radia's territory, so he has no idea what sorts of towns there are around here.

He hasn't seen the slightest sign of civilization since he's come here though. He can tell which way Radia's tower is, but other than that he's in the dark.

What now? Should he just keep going, knowing she's going to follow him? Keep an eye out for a town? Turn around?
>>
No. 47460 ID: 43d730

>>47458
Attempt to communicate that she return home.
Continue walking.
>>
No. 47464 ID: 476456

whatever, just keep going.
>>
No. 47466 ID: bffa2a

>>47458

Indicate again that your going to Lady Radia's place. If she shows no inclination to stop following don't follow a straight path anymore. Walk in a long pattern of a closing circle @ trying to find any safe place to dump her. Hopefully you'll find one before reaching destination.
>>
No. 47467 ID: 7eda8b

If that's how it's going to be, shrug and continue on to your destination. Maybe she can help.
>>
No. 47480 ID: 15f6d6
File 125339938284.jpg - (249.00KB , 1440x900 , 10.jpg )
47480

Spikesby makes sure she understands that he is going toward Radia's tower, and then keeps going.

He continues forward, taking a somewhat circuitous route.

Several days later, Spikesby can see a small village on the horizon. He can also make out Radia's glass mountain, but it is at least a week away.

Spikesby and Glory have reached an Understanding. She can interpret his gestures and sounds for other people they meet.

Glory also explains that she can't remove her mask. Golden are given as infants to a random Wizard, who is told to take what they please. The Golden's parents then bind a mask to their body. It amplifies their Adept abilities and allows them to gain access to a variety of powerful magical abilities. Unfortunately, it's impossible to remove.

Glory doesn't know what the Wizard she was given to took from her. She just knows she's scared and feels safe around Spikesby. She says that she knows he'll keep her safe.

Does Spikesby have anything he wants to talk with her about? Where is he heading anyway? The Village or Radia's Tower.
>>
No. 47489 ID: bffa2a

>>47480

The village.

Say that you think the wizard removed her COMMON SENSE. Indicate again that the Radia can probably smell our soul and we are not welcome in the treehouse club anymore. We are going to die and anything within a days walk of us is going with us.

There's a nice ophian city back there that probably won't nail her up on first contact. A town near Radia with her covering her face is probably not the best place to be in. You doubt they'll even let her stay for a minute without trying to kill her but it's the only option if she insists on following. We might have to kill people to keep her safe and that kind of defeats the point on rescuing her in the first place.

Above all else please don't walk into Radia's tower like this. In fact you wonder how you've avoided the flying things this long. She really should leave this area.
>>
No. 47498 ID: e14717

She may be perfectly fine if she doesn't get too close. Let her follow, and at this point it's doubtful you've developed a strong soul, that info might even be wrong.

But go to the village first.
>>
No. 47499 ID: f4963f

>>47480
Ask her where she'd rather go. Gesture to the town, then the tower, and then make an inqusitive gesture. See what she prefers.
>>
No. 47503 ID: 15f6d6
File 125340208151.jpg - (184.91KB , 545x457 , 11.jpg )
47503

Spikesby indicates again that he's going to Radia's tower, but he begins heading toward the village. He indicates as well that maybe Glory lost her Common Sense. She doesn't seem too upset by his suggestion, but politely disagrees.

When he indicates his soul theory, she starts laughing out loud.

>>"Don't be silly Spikesby! If youd've had a soul, that Nemesis would have attacked you right away. Besides, I'd be able to smell it on you, and you smell like a monster to me, no offense."

Well, it seems like Spikesby hasn't gotten a soul yet. It will probably just take time. He wonders if other magical creatures will be able to understand him once he gets one. He has a lot to think about as he walks closer to the village.
>>
No. 47508 ID: 7eda8b

No more sidequests. Let's go to the tower.
>>
No. 47510 ID: 15f6d6

>>47499
She says she'd much rather go to the village. She's pretty sure Radia will just kill her.

Thanks for playing, everybody! I had a lot of fun and hope you did too.

If you have any questions/comments/critique or anything else, please do tell. There is a discussion thread and I'm sometimes on IRC.

See you next week!
>>
No. 47511 ID: d75180

>>47503
No soul? Monster? That's harsh man.
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