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File 130185927864.png - (287.50KB , 800x600 , CH3-1.png )
293532 No. 293532 ID: 10c20a

Previous thread: http://www1.tgchan.org/kusaba/questarch/res/134929.html
36 posts omitted. Last 50 shown. Expand all images
>>
No. 361649 ID: 1854db

>>361645
We should endeavor to ambush the one by the supplies and kill it with a single, precise attack. It's out of view of the other two and we might be able to get something from that pile of stuff.
>>
No. 361650 ID: 1854db

...but y'know, first let's look closer at that pile of supplies, and see if there's anything interesting lying around near the tents.
>>
No. 361667 ID: 7c6697

Ambushing the one off on his own sounds like a pretty solid idea. Roqan is supposed to be all sneaky and agile, and the woods are right there to retreat into if things get dicey.
>>
No. 361676 ID: 4b5689

>>361645
Sneak over to the supplies and see if there are any foodstuffs that won't spoil during your travel there. Take a few if there are.

Don't attack any of the creatures in the camp and try to not attract any attention. You still have a long way to go and you need to drag the hugavid along with you, that gets much more difficult if you also have to avoid pursuit. Something you can avoid by simply not attacking anyone in this camp, which really wouldn't give you much.

Try to remember where the camp is though. You could lead others back here later to properly attack it.
>>
No. 361681 ID: 13ed99

you're a stealth dude. do your stealth thing.
>>
No. 361693 ID: 7cbc54

>>361645
If you take anything, take only what you need, and what can easily be taken with you. Also, keep an eye out for anything primitive warning devices, such as cans tied to a string rigged to jingle when disturbed. If necessary, you may need to toss a small rock to distract someone. Not AT them, but away from you so they hear the noise of it landing and go to investigate it. When they find nothing, they will simply assume it was wildlife. Remember, this is a sneaking mission.
>>
No. 361713 ID: 383006

Don't attack anything. Also, they can smell, so taking the meat is a really really dumb idea. Sneak over to the northern supply cache where it blocks you from the guard. See if you nab something small that looks like food and then sneak away. Pick something easy to carry and remove, but hopefully at least enough for both of you to eat. You hcan't have him starving to death.
>>
No. 361840 ID: 049dfa
File 131984376928.png - (183.39KB , 800x600 , CH3-12.png )
361840

I skulk through the woods, coming up on the what I assume is the supply hoard. Ugh, there's a thick smell of blood in the air and warm meat. There are many large sacks dropped around everywhere among some stacks of crates and a few barrels. The guard doesn't seem to have noticed me yet, so if I want to grab something, I'll probably need to either pick one thing to route through, or try to take the guard out, quiet-like, and I'll need to make up my mind quick.
>>
No. 361842 ID: 383006

Rifle through the closest sack that smells like food and then slip quietly away.
>>
No. 361850 ID: 1854db

>>361840
Take him out.
>>
No. 361855 ID: 1444d5

>>361642
>fresh blood on cleaver
>>361840
>smell of blood in the air and warm meat
>sacks strewn around
The question is, why after slaughtering the camp's original inhabitants would they hang around?
>>
No. 361858 ID: d49627

>>361855
I think these tall-elves are people who set up the camp, and they are bringing in their kills from elsewhere.
>>
No. 361900 ID: 049dfa

Kill him. There are thick woods all around, including between him and any help. He doesn't know you are there. This whole 'sneaky assassination' thing is exactly what you were character-created to do.

Straight-up murder this dude and then you don't have to worry about making noise rifling through the supplies. The other guys will never even know, you could do it with bells on and they'd be none the wiser.
>>
No. 361959 ID: 4b5689

>>361840
Go through one of the sacks. Don't attack or kill him, you don't know anything about them really, they could bleed acid or explode on death or something insane like that. That and you would have all of them following you if you kill one.
>>
No. 362068 ID: 13ed99

slit his fucking throat and stash his body away somewhere. afterwards, before examining the supplies, take care of the other two.
>>
No. 362115 ID: 383006

Hey guys, I would like to remind you that these guys have murdered pretty much everybody they've run into. I really don't think we can win, especially not without making noise.
>>
No. 362117 ID: 3bd8ec

Yeah I would, uh. Not try to fight this dude.
>>
No. 362127 ID: 857d4b

Don't fight him. Stealth mode activate.
>>
No. 363402 ID: b12a32

How frightening! Stay low, I'd advise simple stealth, not assasination.
>>
No. 363404 ID: 210977

no no no. time to go all assassin's creed on his ass.

it's pokin' time.
>>
No. 363516 ID: 67bd53

Are their trolls in Assansins creed? -.V.-
>>
No. 363519 ID: 67bd53

Knife it in the back
>>
No. 363521 ID: 1854db

>>363516
Please avoid needless discussion in the suggestion thread.
>>
No. 363522 ID: 67bd53

My bad. Anyway, hope things go smooth.
>>
No. 371910 ID: 049dfa
File 132374575876.png - (88.87KB , 800x600 , CH3-13.png )
371910

>>361842
>>361959
>>362117
>>362127
>>363402
I decide to rifle through the closest sack. It smells very strongly of blood and fresh meat. I tear a hole in the burlap with my claw, slowly, so as not to make very little sound.

...
>>
No. 371911 ID: 1854db

>>371910
GEE WHAT A SURPRISE.

So, wanna ambush and kill this guy? Or run like a little sissy coward?
>>
No. 371912 ID: 049dfa

Look, that is totes a dead Vataruk. You gonna let them get away with this? Fuck no.

Gank the lanky fucker.
>>
No. 371914 ID: b6edd6

Aren't we here to find and possibly rescue Chord? Attacking one of the guards could draw attention, which would be counterproductive.
>>
No. 371915 ID: 049dfa
File 132374898754.png - (186.36KB , 800x600 , CH3-14.png )
371915

>>371911
I already thought about that. I decided it'd be best to avoid confrontation with any of the things at this moment and decided to inspect the contents of the sacks.

>>371912
I... don't think this is a Vataruk. The eye looks wrong and the bone structure is off. I think it's one of the Beast-kin from that village. I suppose this would explain what happened to the people from that vil-

A muffled voice breaks the silence, yelling something in the human language.

"Zurkan!"

"Oh, a Vataruk?" The voice is coming from the barrel below me. "I seem to be in a bit of a pickle, as it were."

"Hnnnn" Zurkan, it's turning this way!
>>
No. 371916 ID: 1854db

>>371915
Body parts and live prisoners...?

Hide. Ambush from a hidden state and good angle, never on impulse unless there is no other option. If you can anticipate his investigation and keep out of sight then get him as he tells the noisy barrel to be quiet, do so.
>>
No. 371917 ID: 3b77a8

tell it to shut up and then prepare for a fight.
>>
No. 372086 ID: 049dfa
File 132380930334.png - (205.31KB , 800x600 , CH3-15.png )
372086

>>371916
>>371917
"Ah! Shut up!" I whisper at the voice, shaking the barrel a bit.

"Huh?" it replies.

No time left, I slink back into the forest as the creature turns and slowly lurches over to the talking barrel. It smacks the side of it with it's weapon and says something in a language I've never even heard before. The voice says something back in the same language.

Who, or whatever is in that barrel knows how to speak my language, and what ever it is these things speak. If I'm going to try and take down the creature, should I strike the moment it's back is turned, while it's still closest to the forest edge, or observe it and see where it goes before striking?
>>
No. 372090 ID: 1854db

These things can't possibly be that slow all the time. How would they be able to fight?

Personally I think that the more planning and observation you do while stalking a target, the more likely you will succeed in killing it.
>>
No. 372151 ID: 8c0848

We need to get the dude out of the barrel. Shank that troll thing when you get the chance.
>>
No. 372160 ID: 049dfa

Shank the dude immediately. If they're keeping someone in the barrel you can find out what's going on from him after you kill this guy.

Seriously, if he goes anywhere it's just going to be right back to his post.
>>
No. 372302 ID: 0e2986

>>372090
I agree with this, also, don't under any circumstances attack! We don't know anything about these guys except that 1 of them succeeded in killing your behemoth of a partner. Observe and study.
>>
No. 376244 ID: 049dfa
File 132528548943.png - (207.42KB , 800x600 , I AM THE NIGHT.png )
376244

>>372151
>>372160
The creature returns to its post. Someone is in that barrel, I have to act, and act now!
>>
No. 376245 ID: 049dfa
File 132528559410.png - (195.66KB , 800x600 , CH3-17.png )
376245

>>376244
*SPLUNK*

I dig my STABBING BLADES into the creature's neck. If it's vitals are in the same places as other creatures with its body type, this should work.
>>
No. 376247 ID: 049dfa
File 132528573820.png - (157.37KB , 800x600 , CH3-18.png )
376247

>>376245
It opens its mouth as if to attempt to scream, but only a gurgling hiss escapes its lips.

I twist around to its front, raking the blades through its throat as I go. Once in front, I drag it down till my feet lightly touch ground, lowering the body to the dirt silently. The others don't seem to have heard anything or noticed my presence yet.
>>
No. 376251 ID: 1854db

>>376247
Good work. Speak quietly with the guy in the barrel to see if you can inform him of the situation, and see if you can get the barrel open without making any suspicious noises.

Maybe we can move the corpse and put like, a sack over any bloodstains to prevent them from *immediately* sounding the alarm if one of the other guards comes over here.
>>
No. 376253 ID: 9a49f4

Tell the person in the barrel to be silent and try to pry it open with those big claws of yours.
>>
No. 376255 ID: c2c011

>>376247
Time to move, get the sacks off the barrel with the dude in, tell him to keep quiet. Then try to pry the lid off as quietly as possible, get him out, grab some supplies and then get out of there. Ask questions once you're at a decently safe distance.
>>
No. 376298 ID: 049dfa
File 132529183926.png - (159.07KB , 800x600 , CH3-19.png )
376298

>>376251
>>376253
>>376255
I crawl back over the supply pile to the barrel that was talking. I carefully slide the CORPSE BAG off of the barrel, then begin working my claws under the sealed lid.

"Who ever you are, be quiet. I'm getting you out of there." I informed the prisoner.

"Oh, wonderful! It seems they were trying to wait until I was weak from dehydration and able to be eaten or something."

Miyerine's Judgement! This guy just doesn't shut up! At least he's whispering. I get the lid loose and pry it open. What the...

"Whew, it feels moister out here already! Thank you miss!"
>>
No. 376314 ID: 9a49f4

Awesome, we got a slime friend that might or might not be Joshua!

Get our new slime friend to safety and ask him what happened in a whisper.
>>
No. 376318 ID: c2c011

>>376298
He probably has some valuable intel and stuff. But before we can get out of here and start interogating him we need to take a few supplies. After that it's time to get back to our prisoner and ask this guy what he knows, slime guy might know human talk as well, so then we could interogate that guy as well.
>>
No. 376783 ID: af997f

Yeah I'm all for escaping with the prisoner as well. This camp isn't huge, they'll find the body sooner or later, and trying to stealth kill all of them might be pushing our luck some.
>>
No. 376785 ID: 6d546b

not yet. there's still killing to be done.
>>
No. 376796 ID: 453e62

ask how vulnerable he is to the giant swords, if not very then he can distract them while you attack from the shadows.
>>
No. 377025 ID: bf6893

Hide the body if you haven't already, preferably getting your new ally to help. Then search it for anything and everything. Don't stop to figure out what's valuable and what isn't, just take it all and go, as stealthfully as possible. Consider a gag on your new ally for this purposes.
>>
No. 377956 ID: 1c7e54

Get him out, grab some food and get back to the human; once you're a safe distance away, find out what you can about the camp and enemy placement, then see if you can't secure the area with a three-pronged attack.
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