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File 130099781375.png - (312.15KB , 1000x750 , 1.png )
290529 No. 290529 ID: f5e4b4

Some people say that the best stories are the ones with a good ending. Others say that it doesn't matter what's written in the last page, it's what you've read to get there.

But for me, the best stories are the ones that are still being written, dancing from mouth to mouth like a licentious maid. So let's begin a new story, one not even I know how it ends.

422 posts omitted. Last 100 shown. Expand all images
>>
No. 306842 ID: 0d7a83

Show him your STABS, or if that doesnt work tell him you'll let him out.
>>
No. 306914 ID: f5e4b4
File 130644009293.png - (230.65KB , 1000x750 , 83.png )
306914

"Ok, listen up, you slime ball. I'm goin' to open up the cells, so if you have half a brain in that rotten carcass that pretends to be your head, you'll stay in your cell, quiet like a good boy, and get a hooker or a dead dog or whatever you can afford once you're free. But if you try to cross me, I'm going to slice your eyeballs and make you eat 'em for dinner. Is that clear!?"

I can sound pretty intimidating while whispering. Mom made sure to teach me that.

Ehehehehe, I was just kiddin' cap'n *cough*. Just games, ya' know. Please, let ol' Slimes go, he's harmless as a puppy. *cough*. No need to get all violent.
>>
No. 306915 ID: f0e3ae

>>306914
let him go... wash hand ASAP.
>>
No. 306920 ID: 1854db

Sure. Give him a good glare as you sneak off (this time staying away from the bars)

Hey, think we could just knock out the guard? It feels wrong just straight up murdering someone who's sleeping, even if he is a guard.
>>
No. 306921 ID: 0d7a83

>>306914
uh I think slimes may have done something to our glowy red curse orb.
>>
No. 306923 ID: eba49f

The orb of suspiciousness reacts to spooky dark tunnels... and to sleaze? Are we about to be ambushed by a pastamancer?
>>
No. 306925 ID: 07416a

>>306914
Stab him in the throat. I don't trust this fucker at all and he needs to die. Throat makes sure it's... Relatively quiet. Then, quick as you can, slit the throat of the guard.
>>
No. 306927 ID: 2563d4

>>306914
Disregard sleazeball, focus on guard.

We can leave him here or whatever later.
>>
No. 306933 ID: 35e1a0

drop him, dash to guard and stab him in the neck.
>>
No. 306939 ID: 44b73c

Maybe the ball reacts to your emotions? ...no, then it probably would've started acting up as soon as you grabbed it.

I don't know why, but it appears to be immolating itself. Here's a stupid theory, maybe it's a pheonix egg!
Yeah, but I honestly have no idea. We probably just have to work with the theory that it's reacting to something... that is probably in this very hall. That, or it was on a timer from when you entered that secret passage.
>>
No. 307004 ID: eba49f

The timer bit seems the most likely at this stage. It seems a bit hard for some eldrich thing to be in a building full guards (who don't seem to be cultists).
>>
No. 307010 ID: a01cf8

It might react to the amount of death associated with the closest place or thing.
>>
No. 307146 ID: f5e4b4
File 130651861139.png - (173.35KB , 1000x750 , 84.png )
307146

I let him go and resist the urge to burn my hand off to get rid of the disgusting stench that bastard left on it. Then I sneak up to the guard and take care of him, quietly. For a moment, I consider the idea of just knocking him out, but I don't want to take any risks. Besides it must've been the encounter with that scumbag, but I feel pretty violent. I needed that. It was either that or punch a wall until I bleed.

Anyways, I can hear voices coming from down the trapdoor, and now I'm pretty sure I can recognize some of my crew among them.
>>
No. 307147 ID: 35e1a0

search the guard for a key and then open the hatch and peek into the lower room.
>>
No. 307149 ID: d96bc4

>>307146
Tell Bartholomew to point his gun elsewhere.
>>
No. 307151 ID: 441b13

That mortared-over spot looks interesting. Perhaps a hole from a former breakout? If you can't find the keys, perhaps that place is weaker than the others.

I sincerely doubt that the guard that's right next to the cell has the keys.. unprofessional sounding. Dont bother looking for them, get your pick on.
>>
No. 307173 ID: 1854db

Get down that trapdoor.

...wait don't we have lockpicks or something?
>>
No. 307174 ID: 35e1a0

we have a lockpick yes, but we don't know how to use it.
>>
No. 307190 ID: f5e4b4
File 130652845992.png - (148.09KB , 1000x750 , 85.png )
307190

The dead guy doesn't have any keys on him, but that doesn't matter. I have a lockpick AND I know how to use it. That prison lock is pretty cheap, wouldn't take me more than a few seconds to open it. And the trapdoor isn't even locked.

And yeah, this spot on the wall looks suspicious, the mortar feels recent. The wall sounds hollow and it's easy to scratch, we could break a hole open just applying a bit of muscle to it.

So, should I try to open a breach in the wall, or just sneak down the trapdoor?
>>
No. 307191 ID: 35e1a0

check below first. then if it has a cell but no guards then have bart attack the wall. let those prisoners riot around and be a distraction while your crew uses the secret passage.
>>
No. 307207 ID: eba49f

In any case we want our crew out and armed before we let the other prisoners out. We don't want a riot while we are still vulnerable to getting mobbed.
>>
No. 307210 ID: f0e3ae

>>307191
while bart is breaking it down, you work on the lock.

>>307207
A VERY important point... crew comes first. Releasing the other prisoners will give us a cover to escape under.
>>
No. 307217 ID: 1854db

Trapdoor first.

Also I'm beginning to think that the orb is some sort of situational sensor. In here, it's showing danger- a red glow (because of the guards) and malicious intent- a black glow (because of the prisoners).
>>
No. 307218 ID: 2563d4

>>307190
Trapdoor.
>>
No. 307219 ID: 07416a

>>307217
Useful objects are not cursed.
>>
No. 307257 ID: eba49f

>>307217
Again, the orb failed to react to the portal that tried to eat us. Unless advancing machinery heralding darkness with sinister glowing spots and tentacles is harmless, it is either a unreliable danger sensor or not one.
The portal also freaked us out {strong emotion}, but the orb still did not react, so the orb did not react to emotions then either.
>>
No. 307260 ID: 35e1a0

>>307257
could be it responds to sentient thoughts. in which case it would ignore portals but react to people.
>>
No. 307262 ID: 1854db

Or it could be a sort of spiritual detection thing. Maybe there are ghosts around?

Anyway we should bring it out to look at it more closely.
>>
No. 307405 ID: f5e4b4
File 130662299171.png - (181.41KB , 1000x750 , 86.png )
307405

I open the trapdoor and peek through it. The lower level is pretty similar to this one, but it seems to be better guarded. And there, in the closest cell, I can see my crew locked inside. The corridor keeps going and going, with more guards and cells, but the one that interests me is right here.

Unfortunately, it seems that I'm not the only person interested in that cell. A robed figure stands in front of it, talking with a feminine voice. I can hear part of the conversation. There's some musicality in the voice of the robed lady.

"...just a name, nothing else. It's not like you're betraying anyone. It's a simple question, with an even simpler answer."

I can hear ol' Sam replying.

"Nah, forget it miss. We don't know nothin' about whatever yer talkin' bout. And even if we did, we ain't no rats, we ain't gonna speak a word."

"Such a pity. Only a couple of hours until dawn, and then you will all be hanged. But it could be avoided by just pronouncing a name. One of your crew members, one of your comrades escaped from the Watch Tower this morning, during the attack. I just want to know who is that person."

"No luck lady. Our lips are sedated. Or salted. Or whatever, we ain't talkin'."

Many people change their minds when they feel the rough caress of the noose around their necks, gentleman. But I have time, I'll wait here until you have a positive answer or I see the last one of you and your friends hanging from the gallows. Nothing personal.

Ok, seems like the guards and the robed woman are not leaving. Time to improvise a plan.
>>
No. 307408 ID: 44b73c

>>307405
'Kay, I'm making my guess that it's reacting to that robed chick.

So let's see. We could try sniping them from up here, we'd only be able to get one by surprise though. We could chuck down an explosive if we still have any, I forget. Or we could try and get down there and take them on hand-to-hand.

I'd say shoot the robe-chick first. She's an unknown quantity, and you can handle the guards.
>>
No. 307419 ID: 35e1a0

>>307408
if we start shooting we need a distraction. also the way robes wants just a little name makes me think name magic. knows a name and can find or control a person. also mark down your crew for bonus points for loyalty. try whispering to the orb "what must i do?" that don't work then tell all these prisoners that your men are downstairs and anyone who helps free them will get a chance to join. if they don't want to take it then finally play crazy. shoot gun guy and jump down. get orb out onto your hand, may offer anti-magic power. and charge over and kill the two people.
>>
No. 307432 ID: 07416a

>>307190
Have the dude start breaking down the false wall. Also, release the prisoners- after stabbing Mr. Grabby- and have doc waiting at the ladder to slit the throat of anyone who pops up.
>>
No. 307435 ID: ed9087

I think you should keep the orb hidden from the robed woman, she seems to be looking for it,
and we have no idea who she is.
For all we know, she could be some powerful wizard.

Also, trying to fight with your only hand full is a bad idea, if the orb's going to do anything it can do it from your pocket
>>
No. 307464 ID: 1854db

If we want a distraction, releasing the prisoners upstairs would do it. Have them make as much noise as they like. We'll want to hide somewhere as they take the heat off us, and then we release our dudes and escape unscathed.
>>
No. 307492 ID: 099797

>>307464
After a breakout, they will search the place thoroughly for hiding stragglers. We can use them as a distraction, but if we do we need to escape during the breakout.

@Kanela What do you know of magical defenses? Is it common practice around here for wizards to have anti-projectile wards or such? Robes is almost certainly some kind of spellcaster, so the sooner we can get rid of her the better. Also keep in mind whether here is close enough to the other guards in the building for gunfire to be heard.
>>
No. 307690 ID: f5e4b4
File 130671252316.png - (163.85KB , 1000x750 , 87.png )
307690

Alright, first of all I use my lockpick to open the nearest cells. The inmates break out, roaring and causing quite the ruckus. Some guards come from the other side of the corridor and try to contain them, without success, but the noise will bring every last guard of the prison to this zone soon. And the prisoners are already running down the corridors, forcing the other cells open, releasing more inmates. This is going to get pretty chaotic really soon.

Meanwhile, Mr. Bartholomew breaks a hole in the fake wall, revealing an old passage down to the lower level, with an old, dusty ladder and everything. And yeah, the orb is vibrating hot in my pocket, like asking to be held, but I have no idea to what is it reacting.

>>307492

Well, I'm a Ninoth (commonly referred as Catfolk). We have a natural affinity with magic and mysticism. But personally I don't know squat about magic, and I wouldn't bet my hide on any kind of "natural resistance."

I don't have much time to think about the matter, though. The trapdoor is opening, I think at least one of the guards in the lower level is coming up. What should I do? Deal with him? Ask Mr. Bart to deal with him while I descend down the hole in the wall? Or something else?
>>
No. 307694 ID: 2563d4

>>307690
Unless you think you can OH YEAH out of the patch-job on the lower level with enough speed to actually catch them off-guard, the trapdoor's probably a better route.
>>
No. 307751 ID: 099797

You should kill the guard coming through the trapdoor. Your enemies will then expect an attack through the trapdoor, so you should send Mr. Bartholomew to break through the fake wall on their level to attack them with a gun (using the remains of the passage for cover rather than rushing out). Open the trapdoor and attack them yourself once they are distracted by his attack.
>>
No. 307752 ID: 35e1a0

and if the orb gets even more persistent when the robed figure gets closer to you then take it out.
>>
No. 307755 ID: 07416a

>>307690
Stab him in the neck. Then >>307751
>>
No. 307897 ID: f5e4b4
File 130678801987.png - (104.81KB , 1000x750 , 88.png )
307897

I lunge towards the ascending guard before he can even realize what's going on, and I put a clean end to his life. Easy job.

Then I tell Mr. Bart to jump down the wall hole and break through the wall of the lower level while I descend through the trapdoor.
>>
No. 307898 ID: f5e4b4
File 130678808856.png - (245.25KB , 1000x750 , 89.png )
307898

Of course, down here they were waiting for me... What the hell is wrong with her eyes!?

Well, how convenient. All this pointless interrogation and it turns out the kitty comes to me by herself. I really appreciate the gesture, dear, and I recommend you to surrender. Guard, seize her.

I can hear faint bumps coming from the wall. It looks like the mortared wall down here is stronger than the one in the upper level. I'm gonna have to hold them by myself until Mr. Bart manages to break through the stone.
>>
No. 307900 ID: e3f578

Probably another psychic guy. fffffuuuuck.
Get all defensive and ask a question or get into a snark duel. We have a decent chance at winnign one of those.
"You fight like a cow."
>>
No. 307909 ID: 2563d4

>>307898
Shoot her. Also, where's the Doc got to?
>>
No. 307911 ID: 1a3b5c

no no. she probably has a magic shield for bullets. shoot guard and then take out orb.
>>
No. 307919 ID: 07416a

>>307898
Agh, you were supposed to wait for Bart to start his kool-aid man impression before you dropped down.
>>
No. 307921 ID: ed9087

Aim for the guard, wait till he tries to dodge, then shoot him at the end of the dodge.
After that, yeah, take out the orb, it might distract her while Mr. Bart breaks the wall.
>>
No. 307924 ID: eba49f

Shoot the guard then demand to know what is going on with the orb (don't take it out just yet though). As long as Robes is not casting a spell, the small delay from talking works in our favor as gives Mr. Bartholomew time to break through the wall to properly flank her.
That, and she just might actually say something worth knowing about the orb.
>>
No. 307951 ID: f5e4b4
File 130680251483.png - (179.29KB , 1000x750 , 90.png )
307951

I quickly pull out my gun and shoot at the guard, the loud thunder of the gunfire reverberating over the roar of the riot taking place over us. But it's all noise and no results. The robed figure raises a hand just as I pull the trigger, evoking a barrier in front of her and the soldier, stopping the bullet in place.

"Ehehehe, I don't think so!"

"Shut up! You fight like a cow!"

"EHEHEHEHEH!

Mr. Bartholomew hasn't been able to break down the wall yet, and I don't have time to reload, the guard is already charging, lining up the halberd towards me. I have to do something, and fast!
>>
No. 307954 ID: 1a3b5c

just need to wait until the last moment then side step and push the blade to the other side with your blade. then after he runs past you stab him in the back.
>>
No. 307955 ID: e3f578

Lambaste her for not properly following snark duel etiquette and that her comeback defense laugh is not a good comeback at all. It doesn't even have any class!

Just, don't take this tough fight too seriously or get pissed off. You need your A game here woman and pirates fight there best when they're witty rather than when they get mad at psychics/wizards. Surly as a renowned Captain and Thief you know this but even pros need reminders in dire situations.

That's right, don't take the tough fights seriously. Feel free to take the guard seriously and prepare to block and counter. CQC is the only way you're gonna get past their shields.
>>
No. 307956 ID: 07416a

With a halberd he'll be telegraphing his moves all over the place. Just wait, get inside his guard, then show him your stabs.
>>
No. 307970 ID: 1854db

Use your acrobatics.
>>
No. 307978 ID: 441b13

>>307951
Draw the orb. Aim it menacingly at them.
>>
No. 307980 ID: eba49f

>>307978
No. Robes here seems to be looking for the orb, and can use magic. Taking the orb out where she can tele-grab it is exactly what we shouldn't do (at least not until we know what she would do with it, or until we have a loaded gun so we can shoot her while she is distracted snatching it)
>>
No. 307981 ID: 35e1a0

>>307980
the orb is bonded to us. it is most likely a ruby slipper. this is the wicked witch after it, just because she wants it doesn't mean she can just take it.
>>
No. 308122 ID: f5e4b4
File 130688655316.png - (327.13KB , 1000x750 , 91.png )
308122

The guard is clumsy and tells away his movements years before doing them. He charges with the halberd like a bull, so I dodge and kill him like one.

"Ehehehe, that was fun! But enough playing around, I have a lot of work to do, and I need that orb. Time to die, sweetie!"

The wall is starting to crack down, Mr. Bart will be here in a matter of seconds. But I might not have that much time left...
>>
No. 308126 ID: 35e1a0

use orb to deflect lightning bolt.
>>
No. 308128 ID: abb743

>>308126
Yeah do this. As massively retarded as it is as a plan the orb is the only thing you have on you that might have some magical properties. Of course you should also try dodge the attack if you can, but that corridor is kinda small for diving about.
>>
No. 308129 ID: 46c430

Throw your knife at her? Him? It?
>>
No. 308132 ID: eba49f

She looks like she is summoning lightning. You have a metal sword. If you can quickly detach the sword, you can stick it in the body and then crouch behind it, providing the lightning with a better path to the ground.
In any case, you should be ready to throw your knife at her at the same time Mr. Bartholomew breaks through and shoots at her. That shield looks like it only blocks in one direction.
>>
No. 308134 ID: 1854db

>>308122
Go "Wait wait wait, I can give you the orb, here, let me toss it over."
and pull it out then make a tossing motion with it. It will of course not leave your hand. Act confused and shake it.

Another idea I have is to throw your dagger at her to force her to cast a shield spell again instead of that death lightning.
>>
No. 308141 ID: e3f578

>>308132
I almost like this plan but it feels complicated and I kinda think that the metal sword won't be enough to attract the lightning thanks to being thrown by a mage.

Now you could try and use the body as a shield or insulator but... no wait no the first plan was better. Just get as far as fuck away from the bolt as possible with a matrix backwards dodge and leave your sword in the corpse.

Then say "It's seems your clock is off, hun."
>>
No. 308145 ID: 2563d4

>>308132
Magic laughs at your silly notions of lightning that follows low resistance rather than where the wizard wants it to go.

Put the sword in her body while she's busy doing a different thing with the hand that she raised her shield with and generally being a poncy show-off.
>>
No. 308146 ID: e3f578

Okay, another plan. "Want the stupid orb bitch? TAKE IT!" and shove the damn thing on her face or somewhere else if you can't get a good shot.
Curse yourselves together, go on crazy shenanigans as you learn the meaning of friendship or gut one another in your sleep.

But no seriously your gonna make lose focus if you take out the orb and offer it for a second, get closer, then BAM motherfucker. Even if she knows it's cursed and will kill skin it off your corpse, she's cocky enough or worried about its to let you close.

She will be fucked when you're both end up attached to it because she can't zap you with lighting without it being a conduit.
>>
No. 308166 ID: 330059

I say use the dead body as a shield. Doesn't rely on stupid shenanigans involving the orb somehow saving you or psyching out an insane mage who probably knows everything about the orb and won't be fooled by tricks for even a second. Also, for those worrying about the lightning conduction through you, it's a magic attack, which probably won't act like real lightning. Besides, it's probably a one hit kill spell, and dodging's not likely to work unless you can cling to the ceiling......DOH!

On second though, jump up and hit the ceiling! It works for Batman, right? I'm serious, in a closed corridor most people don't just jump UP. It's almost certain that miss witch will miss! :P
>>
No. 308182 ID: 07416a

>>308146
Yes what this dude says he is a plangooder
>>
No. 308187 ID: f0e3ae

>>308122
use the corpse as a shield, be ready to dodge, and try to buy time by talking...

Specifically say "all you want is the orb? if we fight there is a chance I could escape with it. Let me live and I will give it to you". Hopefully she says yes and you can keep drawing it out. Say "alright, uh, how do i make it detach from my body? it started glowing red in the catacombs and was stuck to my skin since" and/or "ok, no funny business... what guarantee do I have that you wont just kill me after i hand it over?, would it be harmed if I just tossed it past you and ran away in the other direction?"
>>
No. 308539 ID: f5e4b4
File 130704665805.png - (412.13KB , 1000x750 , 92.png )
308539

I slowly pull the gem out of my pocket, holding it on my open hand in front of me.

"You want this thing, fine, take it then!"

Any plan I could have in mind, any intention of using the gem as a ruse to get some time is suddenly erased from my mind when a surge of energy invades my body.

"GRAAAAAAAGHHHH!"
>>
No. 308540 ID: f5e4b4
File 130704674089.png - (465.85KB , 1000x750 , 93.png )
308540

"EeaaaaaAAAHH!"

"Eheheh... such... a pity. I was going to do you a favor and give you a quick end. I hope you think about this moment when you'll be begging for death. We'll meet again."
>>
No. 308541 ID: f5e4b4
File 130704679029.png - (162.65KB , 1000x750 , 94.png )
308541

I feel like I've been hit by an entire airship. Slowly I start recovering my vision and breathe normally, but I still feel pretty shaken. I hear the sound of the wall breaking down next to me.

"Wha...Who... Did I miss something?"
>>
No. 308542 ID: 35e1a0

it's a magic eater and re-director. eats the magic from any source nearby and then blasts it. perfect anti-mage weapon. well now let's see about letting the crew out.
>>
No. 308545 ID: 28e94e

>>308542
This.
>>
No. 308552 ID: ed9087

Make a note to get that orb looked at by a wizard ASAP.

Lets finish what we came here for!
>>
No. 308554 ID: 2563d4

>>308541
Hey, a clear shot at her back.
>>
No. 308556 ID: f9092d

Get Bart to throw you a gun and chase after the fleeing lady! You don't stay in this business by leaving enemies alive, she'll just come back with an even bigger hook than yours.
>>
No. 308571 ID: 1854db

>>308541
Tell him to shoot her!
>>
No. 308576 ID: a41aaf

Another vote for freeing your crew and following her. You'd essentially be clearing your escape route as you go, so you can always fall back to the tunnel.
>>
No. 308586 ID: eba49f

>>308542
It definitely acted like that here, but there is one minor thing that doesn't fit with that. When we stepped out of the catacombs, the orb immediately extinguished, and when we stepped back it in immediately relight significantly faster than when we first entered the catacombs.
>>
No. 308590 ID: 35e1a0

>>308586
first time we entered it activated due to mage presence, second time it was already activated so it could charge better.
>>
No. 308604 ID: e3f578

Shoot the bitch in the back. Don't give a fuck about honor or wit she isn't playing the game fairly.
A villain with decent challenge and BAM she doesn't even have fun with it so screw her.
>>
No. 308696 ID: d8d42e

Who cares how it charges. You now have a ball that fires FRICKIN LAZER BEAMS. What's not to like? We can figure out how it works later.

For now.. I don't expect shooting her to work, but do it anyway. Also free your crew and get out of here.
>>
No. 308858 ID: f5e4b4
File 130713989811.png - (279.59KB , 1000x750 , 95.png )
308858

"Shoot her before she can get away!"

"Shoot her? Who is her?" Asks Mr. Bart, with a confused look in his face.

The corridor is empty. Of course, wizards and witches, if there's something they can do well is disappear.

But hey, that went better than expected. I free my crew, who burst out of the cell in clamors while Mr. Bartholomew gives them weapons. Now I have all my people back, and turns out this red sphere is actually pretty useful. I sure showed that bitch.

Alright, enough of self-congratulations, we're still inside of the prison with a riot going on. We could try to climb back to the superior level and get back to the secret passage, or try to fight our way down to the back exit. Or maybe try some other idea.
>>
No. 308861 ID: 7aedd2

Grab the hottest guy or gal nearby (whatever suits your fancy) and give him/her a passionate kiss, then shout to everyone "THIS IS MY CREW. I TAKE CARE OF MY OWN!"
>>
No. 308862 ID: 1854db

Did you reload your gun?

Anyway let's get back through the secret passage while the other prisoners keep the guards busy.
>>
No. 308875 ID: 35e1a0

:3
yeah with the other guys taking the guards attention you want to be sneaky so to the passage!
>>
No. 308877 ID: 2563d4

>>308862
Let's call this plan A.
>>
No. 308881 ID: e3f578

>>308861
Pfft, no. That isn't classy. Shit like that should be saved for something to be all happy about.

Too much crew to go through the catacombs. Back entrance is the best idea, then head to the ship. It'd take a good army to stop your crew and the guards should eventually stop giving a fuck and retreat.

I'm starting to wish we had Miss Redhead along for Demolitions. Could just make a door then.
>>
No. 309075 ID: 099797

>>308881
Keep in mind that this is the same city watch that captured the crew during a frontal assault the first time.
>>
No. 309705 ID: f5e4b4
File 130740195599.png - (220.84KB , 1000x750 , 96.png )
309705

Yeah, the back entrance should be easier to reach than backing up to the secret passage.

"Alright, men! Getting in was the hard part, getting out of this shit hole is a piece of cake! Because they can't stop us! Let's see them try! "e'll bring the whole place down if we have to!"
>>
No. 309706 ID: f5e4b4
File 130740205812.png - (298.67KB , 1000x750 , 97.png )
309706

BAAAAUUMMMM

...And this is what happens when I leave her alone for too long.
>>
No. 309710 ID: f5e4b4
File 130740210494.png - (205.07KB , 1000x750 , 98.png )
309710

Yeaaah! Another hit, keep firing, this is getting fun! Hey, there's someone peeking through the hole... It's Kanela! Get closer, let's pick them up. All according to plan, of course!
>>
No. 309711 ID: f5e4b4
File 130740216248.png - (199.25KB , 1000x750 , 99.png )
309711

We managed to get everybody on board before the guards reacted to the attack and started to shoot us. And we can fly out of here before they get their ships ready to tail us...

But I think we shouldn't come around this city for some time.
>>
No. 309715 ID: 35e1a0

drop ballast rapid rise, full speed ahead.
>>
No. 309717 ID: 1854db

>>309711
JUST AS PLANNED HAHAHA
>>
No. 309793 ID: e3f578

Celebratory lesbian sex with your Master Gunner is totally called for.
>>
No. 310129 ID: f0e3ae

>>309793
more like celebratory orgy with everyone and everything on board!
>>
No. 310131 ID: 7aedd2

No orgy.
>>
No. 310141 ID: 55c4cf

three orgies in fact bring in snaketits i miss her
>>
No. 310153 ID: ed9087

Celebrations aside, you should convene with your crew and figure what you're going to do next,
and talk about the mysterious undroppable orb that shoots energy beams, seeing how everyone you just rescued witnessed it.
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