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File 129590919046.png - (58.33KB , 800x600 , blackcompanyrecruitment.png )
274466 No. 274466 ID: a032e7

Alright, here's the situation.

A rival faction in Central America known as Zangano started a conflict with us by attacking one of our troop transport convoys. We, the Black Company, controller of most of North America, retaliated with an attack on one of their bases, one of their broadcast stations, and a nearby air base. The broadcast station takeover was a disaster. The enemy did not suffer a single casualty and all of our forces were killed or captured, and the prisoners were relocated to a POW camp in the mountains.

In light of the severe lack of manpower, the Black Company is opening a second division. They will operate independently with different officers in command.
259 posts omitted. Last 50 shown. Expand all images
>>
No. 305739 ID: 13b3e1

(that is, as long as you have been active all 5 turns)

>KILLS: 5
>>
No. 305742 ID: 00d3d5

rolled 2 = 2

>>305737
>>305739
No viable targets in range; continuing to fall back towards APC.

Sentry targets the tank in front of it due to the complete absence of infantry in its LoS.
>>
No. 305838 ID: 45be60

Man down! another enemy TK snuck out from behind those barriers. T1, I am re-designating you Ma3 and making him your responsibility. If you have that thing under control already, recommend you just back up a smidge to let him know who's boss.

Ma2, we have a general idea where those enemy rockets are hiding. See if you can plow over those puny barricades and lob a round into their flank.

M2, get up there and see what you can do to get your partner on his feet again, but exercise caution that close to the tanks.

Team 1, looks like the command display is still a little glitchy. Ma1 should be even with M1 by my figures. Anyway, your squad is in charge of breaking through that engineer nest, unharmed if you can manage it.
>>
No. 306026 ID: 644ca1

rolled 5 = 5

(Turns out I'm fine it was T1 that got incapacitated. Get into the IRC people.)
"Holy shit that TK came out of no where! T1 you all right? Awww dammit... taste MIND BULLETS scum!"
Crawl one North-West while prone and HURT the enemy TK.
>>
No. 306047 ID: 55c4cf

rolled [3] [9]

Move 4 West, Fire two shots at T-Barrier guarding troops for the tank to possibly fire directly at.
>>
No. 306078 ID: b6c6fc

Medic!

help me out here, and we'll have a third tank on our side!
>>
No. 306155 ID: bb7a58

Reinforcements standing by.

or can I just magically emerge from the APC? I haven't quite grokked that.
>>
No. 306242 ID: fb78cc

rolled 5 = 5

>>305838
"Funny, that's just what I was planning. BREAK THE LINES! CRUSH THE INFANTRY!"

Keep those mighty threads rolling and move 3 squares west right through those thin barricades! Then fire the battlecannon north into the enemy formation, prioritizing the rocket guys that are presumably hiding behind the barrier there.
>>
No. 306555 ID: 45be60

rolled 6, 6, 7 = 19

[Botting begins now]
Squad 1!
I1 follows behind his medic and fires a burst at the sentry, hoping to finish off that shield and bring the gun down.

Ma1 proceeds forward 3 and reloads its unfortunately empty gun.
>>
No. 306560 ID: 45be60

rolled 2 = 2

Squad 2!
M2 expends an action to run to Ma3 and climb inside, then administers first aid to stabilize T1 inside.

S1 remains on overwatch, hoping get a shot off on any wounded enemy rocketeer foolish enough to pop his head up.

APC slowly moves forward 3 spaces, to meet up with E1 seeking resupply. Deploying R1 reinforcement at the APC.
>>
No. 307021 ID: 13b3e1
File 130646531697.png - (165.34KB , 1000x500 , 9map5-1.png )
307021

>KILLS: 8

COMM1: "Nightstrike, what's the status on those enemy reinforcements, over?"
NIGHTSTRIKE: "This is Nightstrike, Command. Uhh... it's not good. It- it doesn't look good, over."
COMM2: "ETA on reinforcements, Nightstrike. Over."
NIGHTSTRIKE: "I hate to be the one to break this to you, Command, but I'd say that ETA is 'any second now'. Returning to base. Over and out."
COMM1: "You're on your own here, forward. Good luck. Over."
>>
No. 307026 ID: 13b3e1
File 130646651311.png - (159.62KB , 1000x500 , 9map6.png )
307026

[ENEMY PHASE]

[ACTION PHASE]
>>
No. 307054 ID: 45be60

Lets mop these up and get ready for incoming.

M2, please get T1 patched up as best you can.
T2, see if you can kill that last rocketeer before he has a chance to reload.
Squad one, engage the engineer and his toys at your own discretion. Ma2 isn't gonna be able to provide you with cover fire this round.

Hey demolition expert, want a ride? I've got a personnel carrier ready to escort you to the next support beam.
>>
No. 307058 ID: 644ca1

rolled 10 = 10

>>307026
"Hey rocket dude, taste MIND BULLETS!"
I move North-West 1 and North 1 while prone and then Hurt the enemy Rocket Soldier.
>>
No. 307068 ID: 701a19

rolled 9 = 9

>>307026
Sentry 1 fires on the enemy tank.
Deploying sentry 2 on top of the APC.
>>
No. 307077 ID: 644ca1

ooc: What enemy tank? We took their tank, it's ours now.
>>
No. 307145 ID: 460ce9

"Hahaha wow! That did the job, but I gotta reload now. Any chance the APC could move a bit closer to me for an eventual ammo resupply so I don't run out against those reinforcements we keep hearing about?"

Holding position and reloading Ma2 tank gun.
>>
No. 307229 ID: 44b73c

I hop out the south side of the APC, dash four squares west, and go prone.
>>
No. 307289 ID: 13b3e1

ORDERS RECEIVED:
[T2] Pvt. Black
[E1] Pvt. Seven
[Ma2] EvilPerson
[R1] Pvt. Littlebeast

ORDERS REQUIRED:
[M1] Pvt. Ku'aki
[M2] Pvt. Brosnikov
[Ma1] Plaxinov
[I1] Pvt. Minuteman
[S1] Pvt. Noipah
>>
No. 307311 ID: 55c4cf

rolled 2, 2 = 4

Return fire @ the guy two spaces west.
Heal self.

Have infantry buddy continuing his fire.

Move 1 West, 3 South.
Direct Shield northwest.
>>
No. 307339 ID: 17218f

rolled 2 = 2

>>307311
(the damage you took was to the shield, I don't think you have to roll to recharge that.)

[botting]
I1 presses up against the barricade, crouches, and gently tosses a grenade over the concrete, attempting to catch both the engineer and his sentry in the blast.
>>
No. 307340 ID: 17218f

rolled 1, 8 = 9

M2 attempts to heal T1 twice.

S1 continues to wait for a rocketeer to do something stupid.

Ma1 holds position.
>>
No. 307664 ID: 13b3e1
File 130670447651.png - (192.98KB , 1000x500 , 9map6-1.png )
307664

>KILLS: 10

LOCAL: rmblermblermblermble
>Enemy reinforcements have arrived!

[ENEMY PHASE]
>>
No. 307665 ID: 13b3e1
File 130670483745.png - (181.78KB , 1000x500 , 9map7.png )
307665

>Enemy reinforcements have entered the combat zone.

[ACTION PHASE]
>>
No. 307671 ID: f9092d

rolled 9 = 9

"I'd love to run those two guys over to use their own tank as cover, but is that the smell of incoming artillery?! REVERSING! WATCH OUT BEHIND!"

Move 3 squares east and fire the cannon at the enemy assault soldier standing next to the rocket guy for max blast impact.
>>
No. 307689 ID: 00d3d5

rolled 7, 10 = 17

>>307665
Reenter newly armed APC.
Restock turret.
Turrets fire on enemy infantry north of enemy tanks.

"Think we can steal two more tanks?"
>>
No. 307748 ID: 17218f
File 130672794499.png - (116.52KB , 378x414 , artillery goes here.png )
307748

Artillery, are you still up in those hills? I have one last a priority target point for you before this operation is over. I need close fire support on the west end of the bridge, got em all bunched up for you. Target as marked.

Gentlemen, pull back and regroup at the center of the bridge. We should have explosives incoming, and it's gonna be big. This means YOU Ma2.
>>
No. 307756 ID: 55c4cf

(Why did my character only move one space but still move the shield? The full 4 space movement would have made the shield protect her. Having her not move just got her shot. It's not like I had her shoot in between her movement. What ? ? ?)
>>
No. 307757 ID: 13b3e1

i forgot the movement :V retcon'd
>>
No. 307758 ID: 55c4cf

Move east 11.
Shield facing West Southwest.
>>
No. 307844 ID: 644ca1

"Artillery? Gladly pulling back as ordered sir."
Standing up and sprinting 4 east and 2 north-east up on the back of Ma1
>>
No. 308004 ID: d8d42e

rolled 7 = 7

Crawl 2 squares NW, fire a rocket at the northern enemy tank.
>>
No. 308437 ID: 13b3e1

ORDERS RECEIVED:
[M1] Pvt. Ku'aki
[T2] Pvt. Black
[R1] Pvt. Littlebeast

ORDERS REQUIRED:
[E1] Pvt. Seven
[Ma2] EvilPerson
[M2] Pvt. Brosnikov
[Ma1] Plaxinov
[I1] Pvt. Minuteman
[S1] Pvt. Noipah
>>
No. 308438 ID: 00d3d5

>>308437
-> >>307689
>>
No. 308494 ID: f9092d

I already posted my action as well. I can repost and reroll if you want :)

>>308437
--> >>307671
>>
No. 308802 ID: 45be60

rolled 10 = 10

[Botting squad 1]
I1 backs up NE NE E E and crouches, giving the demo dude a screen to work behind

Ma1 remains in position and fires a round at the north tank.

S1 moves NW and drops to the pavement.
>>
No. 308828 ID: 45be60

rolled 7, 5, 5 = 17

[squad 2]
M2 continues to administer stimulants and pain-killers to get T1 back up to strength with both his actions.

T1 attempts to get the front end of his new toy pointing north and fire a round at the center of the enemy tank column.
>>
No. 311796 ID: 400170
File 130777067397.png - (220.15KB , 1000x500 , 9map7-1.png )
311796

ARTILLERY: "Bombardment confirmed. Better stand back, forward, the ground is about to get real friendly with you. Danger close, I repeat, danger close. Over and out."
LOCAL: "Well, that makes my job easier."
COMM1: "Forward, I think you put some holes in that bridge, over. Not enough to collapse it, unfortunately, but those tanks sho-- oh, the tanks exploded. Alright, over."

>KILLS: 9

[ENEMY PHASE]
>>
No. 311799 ID: 400170
File 130777149208.png - (202.28KB , 1008x500 , 9map8.png )
311799

Enemy Rocketeer suddenly remembers the grenade shrapnel buried in his chest and promptly dies.

>KILLS: 10

[ACTION PHASE]
>>
No. 311982 ID: 644ca1

rolled 5 = 5

"Whoa, that artillery sure packs quite a punch. Moving in to clean up."
Move 4 west and then Lift the enemy Infantry.
>>
No. 312213 ID: 7a7db6

Nicely done Artillery, we can take it from here.

Ma2, tempting as it may be to run those last two over, hold your position. The bridge is no longer sound, repeat, no longer sound. Don't want you lasting this long just to drop into the water at the last minute. Fire on the enemy infantry from your current position.

Ma3, looks like you are having some trouble there. Just drive forward from where you are, and leave a corridor for the guys on foot to fire through. Don't worry about clipping the sentry, but avoid your living allies or I'm not letting you keep that shiny new tank.

Clean up time people, only two left, and they're both hurt. Don't do anything stupid and we'll be home in time for dinner.
>>
No. 312339 ID: 39beab

rolled 1 = 1

"come on guys, move up and shoot things so we can take the barricades and plant the explosives!"

Fire the tank cannon at the enemy assault infantry! Boom!
>>
No. 312783 ID: 7bfeb5

rolled 3 = 3

my action totally ignored... oh well.

Move NW 3, climbing on the back of MA1, and fire at the prone rocketeer.
>>
No. 312793 ID: 00d3d5

>>311799
No line of sight.
No movement would provide line of sight.

Pass turn.
>>
No. 314277 ID: 400170
File 130835198367.png - (205.77KB , 1000x500 , 9map8-1.png )
314277

>KILLS: 12

COMM1: "That's all of 'em, forward. You can go ahead and make 'em safe. Looks like we crushed their reinforcements, and the bridge looks ready to topple on its own. Whaddya say we blow the charges we got and see if it goes down anyway? Head back to base, over."

[MISSION SUCCESS]

AFTER ACTION REPORT:

Medals:
Most Consecutive Hits: [Ma1] Plaxinov (3)
Most Consecutive Kills (multiple turns): [Ma2] EvilPerson (4)
Most Kills: [Ma2] EvilPerson (6)
Highest Accuracy: [Ma1] Plaxinov (66%)
Most Teammates Stabilized: [M2] Pvt. Brosnikov (1)
Most Teammates Revived: [M2] Pvt. Brosnikov (1)
Most Bullets Dodged: [Ma2] EvilPerson (3)
Most Total Damage Dealt: [Ma2] EvilPerson (26)
Most Damage Taken: [Ma2] EvilPerson (4.5)
Most Incapacitations: [T1] Pvt. Fryman (1)
Most Shots Fired: [Ma2] EvilPerson (6)
(medal results may be contested given accurate proof)

Fryman promoted to Sergeant
Black promoted to Sergeant
Seven promoted to Sergeant
Ku'aki promoted to Sergeant
Brosnikov promoted to Sergeant
EvilPerson promoted to Sergeant
Circle promoted to Major
>>
No. 314373 ID: b6c6fc

Kick ass! let's break out the beers an celebrate!
>>
No. 314392 ID: 17218f

Can I award some sort of "came through when it really mattered" award to Fryman? Killing that tank driver when he did was vital, even if he spent the rest of the mission unconscious and pointing the wrong way.
>>
No. 314410 ID: 7bfeb5

>>314277
Aw, no promotion for me yet. Well that's hardly surprising, I didn't even really do anything.

...But I totally have infinite accuracy, since I apparently never fired :P
>>
No. 314514 ID: 644ca1

We did it, to bad there wasn't a most lifted rockets medal or something, but whatever, we won!

Let's go celebrate our first mission being a success.
>>
No. 314544 ID: 2556ae

And so the 4 month mission ends.

Hooray! I even did well. The again I was driving an armor-clad fuel-burning, cannon-firing, infantry-crushing monster machine.
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