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File 129204711018.jpg - (107.98KB , 912x547 , CQ2title1.jpg )
263558 No. 263558 ID: b6c6fc

the prequel
http://quest.lv/wiki/Crash_Quest

discussion
http://tgchan.org/kusaba/questdis/res/335842.html

>and so we rejoin our heroes, as it appears in the maws of danger once again. will they find hope on this strange new world, or simply new horrors beyond the scope of imagination . . . only time will tell.
159 posts omitted. Last 100 shown. Expand all images
>>
No. 265771 ID: 423100

>Fuze mentioned he's got pretty good aim too
>not proficient with guns
Yeah, right, give the gun to the guy that has to wear glasses to see properly, what could go wrong?

Hoft: BlasterGun. He can shoot straight and is strong enough to clobber someone with the gun in melee.
Oken: CutterBlade for versatility.
Fuze: stim pack, throwing knives
Mint: short blade, throwing knives (generic weapons for misbehavior).
>>
No. 265779 ID: 644ca1

Hoft gets the pirate banana, he gave up his shirt so he deserves something cool.
>>
No. 265800 ID: 2563d4

I disagree with giving Hoft any more druuugs after his questionable wisdom on their use earlier. The doc gets the drugs.

Mint gets the BlastGun on the basis that she's she only person proficient with it who's not Hoft, and between the Oken and Hoft need to make use of the short blade and CutterBlade.
>>
No. 265804 ID: 8f247f

Hoft: BlastGun. If we have limited ammo we need to make every shot count. Give it to the trained gunner.
Oken: CutterBlade if she can wield if effectively, otherwise short blade.
Mint and Fuze: knives.
>>
No. 265904 ID: fba40f

>>265771
This, basically
>>
No. 265991 ID: b6c6fc
File 129308408997.jpg - (117.54KB , 912x547 , CQ2page21.jpg )
265991

Me and Hoft are now armed and dangerous

Fuze informs me that the injector would almost definitely prove lethal.

now what?
>>
No. 265998 ID: 26d391

>>265991
Head down below, Hoft take point.

If the injector is lethal to furres but not pinkskins, then smash it - it's of no use to you, and could be used against you if a pinkie gets a hold of it. Unless you want to save it for Fuze's pinkskin friend later.
>>
No. 266002 ID: 9cb4b3

>>265991
Berate Hoft for having extremely poor trigger discipline.
>>
No. 266004 ID: 8555c2

I would have loaded them out. ordered lead to tail.
Hoft: cutter
Mint: blast
Fuze: knives & pack
Oken: short blade

Oken, point. She's not going to do any good behind Hoft. Neither is Mint or Fuze. Lineup is a bit fudged.

Downstairs
>>
No. 266016 ID: 1854db

It's designed to be used on humans, and they're bigger than us. So much bigger that it'd be an instant overdose for Astranians right? Well let's save it and give it to the friendly pinkskin if we run into him again. DO NOT EVER USE IT.

Also let's go down the stairs.
>>
No. 266102 ID: 2563d4

>>266002
Haha, yeah, way to point it at Oken's head with his finger in the trigger guard while looking the other way!

Down the stairs, Hoft leads, Oken should probably stay at the back in case we get someone coming up behind us again.
>>
No. 266370 ID: d6aefc
File 129316761765.jpg - (192.41KB , 912x547 , CQ2page22.jpg )
266370

Oken: "Hey! watch where you point that thing!"

Hoft: "oh, sorry. Can you tell Mint to stop staring at me like that, it's kinda creeping me out"

Mint: "Snowy, I'm a foot away, grow some balls and tell me yourself."

Hoft: " . . . "

>the team heads downstairs

* * *

*BLAM, BLAM, BLAM*


Pirate: "you MURDERED my beautiful Anita! I will have vengence! I WILL KEELL YOU ALL!"

hmmm, how will we get past this?
>>
No. 266372 ID: fba40f

>>266370
Poke the gun around the corner and fire once. Don't even stick your head out, at this range there's no way you can miss.
>>
No. 266380 ID: 8d8786

Uh I think he might have a grenade...
>>
No. 266386 ID: 701a19

>>266370
"Ain't murder! She hit first!"

Blindfire at him. If that gun has a corner-sight then shoot his left arm so he drops that probable grenade.
>>
No. 266387 ID: 0405f3

>>266370
Either shoot his right arm or get back quick like becasue it looks like he's ready to toss an explosive!
>>
No. 266397 ID: 8c1304

>>266370
Ok, 3 options:

1st: (My vote) GTFO of that room 'till the grenade goes of, the assault him again.

2nd: >>266387

3rd: Do you know about baseball oken? try to home bat the grenade to him with your sword!
>>
No. 266404 ID: 92c327

Lets be dark and assholes for once, throw his "beloved" into the room while he's shooting at you and watch as he mutilates the corpse by accident.

Take advantage of his devastation.
>>
No. 266424 ID: 2563d4

>>266370
...is that a grenade?

That's a grenade.

Everyone out of the stairwell. You'll never dive for cover with a huge lump of Hoft behind you.
>>
No. 266427 ID: 192c6d

>>266370

Inform him that it was his horribly disfigured body that killed her. It is merely the toxins of the bugs that are warping his feeble pinkskin mind.
>>
No. 266435 ID: c7e280

>>266404
I'd agree with this but I'm more inclined to get them out of that stairwell since he appears to have a grenade. Big problem is that running up the stairs isn't going to dampen the explosion, especially not if its some energy explosive. They'll need to get out of that room and shut the door, and they don't have time for that.

>>266372
>>266386
So this makes more sense. If anything, laying down some suppression fire should force him back before he lobs the grenade. Unless he's suicidal. Hmm.
>>
No. 266438 ID: 8bbd68

Even if it is a grenade. Stairs+slope=grenade rolls back.

Wait until he runs out of ammo, if he closes in, blindfire around the corner.
>>
No. 266443 ID: c7e280

>>266438
That depends on a lot of factors. For one thing that doesn't look like a typical frag. We have no indication of the timer on the fuse, whether or not it has an adhesive applied, or if its triggered like a plastic explosive. Given the scenario shooting him before he tosses it makes more sense. Plus why let him burn through ammo? Mint can convert that into another weapon.
>>
No. 266444 ID: 192c6d

You could just... you know... SHOOT him.
>>
No. 266445 ID: 771ab3

>>266370
Easy: Human shield of horror. Send the boy's girlfriend tumbling down the stairs and shoot him while he's distracted. If she's too heavy, settle for the head. You certainly have the right tools to make her lighter.
>>
No. 266464 ID: 701a19

Hey, how advanced is medical science for both Astarans and Humans?
For example, science keeps pushing the line between living and dead back, and a person can be dead but not irreversibly so.
Would it be possible to, for example, cold-pack that pirate corpse, get it to a hospital, and have her recovered as long as it's less than a week?
Not that we would actually be able to do that in this situation even if it was possible and we wanted to; I just want to know if it's possible enough that this guy might believe it.
>>
No. 266472 ID: d6aefc
File 129324130424.jpg - (97.47KB , 912x547 , CQ2page23.jpg )
266472

>Fuze is pretty sure the pirates are to stupid to fully grasp the awesome potential of Astranian medical science

* * *

>Hoft blindly fires 5 shots before he is certain the pirate is dead
>>
No. 266483 ID: 8d8786

Niiiiiice
>>
No. 266490 ID: 8c1304

>>266472
K, wait 10 seconds or as much as one of your shiny grenades takes to blow up before going into the room.

Anyway, what are the tactical advantages of shiny grenades?
>>
No. 266493 ID: 701a19

>>266472
Fuze:
Wait, you can do that? o.0
I was thinking it might be close enough for you to bluff, but if you can actually do that then we can change tactics a bit. Have mint scrounge together parts to construct a cryokit; if somebody goes down from a wound that doesn't crack their braincase, then you can freeze 'em and take 'em with you for treatment.

Wait 30 seconds, then examine the probable-grenade to find out what it is, if it's live, and how to disarm it if needed.
>>
No. 266497 ID: f1df52

Keep quiet for a bit, listen to find out if anyone is responding to this noise.
>>
No. 266499 ID: 8555c2

Quiet and listen.
Does "purple glowy grenade crystal" mean anything to you?
Wait ten seconds anyway to let it go off if it was a timed weapon.
LOOT!
>>
No. 266711 ID: d6aefc
File 129333138718.jpg - (195.60KB , 912x547 , CQ2page24.jpg )
266711

>after waiting 30 seconds, Oken feels sure the grenade isn't going to explode

Mint: "careful Twiggy, that's an armed PressureBomb the slightest touch to one of those panels and BOOM! this whole room's toast."

Oken: " . . . "

Mint: " I should be able to disarm it, but one small mistake will be all it takes."
>>
No. 266714 ID: 2563d4

>>266711
...can you leave it alone and just pass through?
>>
No. 266715 ID: e973f4

>>266711
Okay, Mint, you can disarm it yourself while the rest of the party waits in a location separated from your own by some sort of wall.
>>
No. 266717 ID: 8d8786

Mint: Defuse bomb to show that you are a team player and have your usefulness.

Fuze & Oken: Evacuate to upstairs (and maybe cautiously check down the other set of stairs while you're there)

Hoft: Stand around corner of stairwell, wait for Mint to start disarming the bomb, count to five, then yell 'BOOM!'
>>
No. 266719 ID: fba40f

>>266717
ARE YOU TRYING TO GET OUR ENGINEER KILLED
>>
No. 266722 ID: 2563d4

>>266719
Unfortunately they are.

Do that but with Hoft actually standing guard should it seem likely to go off as you pass by.
>>
No. 266726 ID: 1e9d01

Do not attempt to disarm the highly unstable bomb that has dubious usefulness.
>>
No. 266729 ID: 701a19

>>266711
Gently move the body out of the room. Since it's not touching anything that's touching the bomb (besides the floor) you don't need to worry about setting it off.

After that, take some thread and tie it to that bug's leg. Walk away with plenty of slack, and give the string a jerk when you're a safe distance away.
Remember: Pulleys work, and you don't want an explosive moving TOWARDS you.
>>
No. 266730 ID: 192c6d

>>266711

Leave it be. If anything, we should head back and try to leave, now that we have some usable gear. The bugs or pirates might set it off ... and that means a few less things to deal with.
>>
No. 266757 ID: 2b7df1

After a certain shuttle incident, I feel that I would be remiss in my duties if I did not point out the obvious after the frantic combat and go "Hey, what's in the cabinets?"
>>
No. 266759 ID: 8555c2

Mint, if you are confidant you can disarm it, then go ahead and try. Otherwise loot the cabinets and see about dragging the body away and looting it too.
>>
No. 266770 ID: 771ab3

>>266472
unfortunately disarming it is the best option. If its left alone, it will very likely detonate on its own, or when someone goes through the door the pirate's slumped against. Besides the risk of being harmed when the explosion rattles the ship, its going to alert the remainder of the pirate crew, and possibly things outside, that something ELSE bad is happening.
>>
No. 266779 ID: 192c6d

>>266770
Actually, I'm fairly convinced we should be fine to leave it be. It seems to be stable for now.

The issue with disarming it is simple: Mint says that this whole room is toast if it detonates. In the off chance we screw up, it means not only our Engineer dies, but possibly everyone else (discounting any possible durability of pirate vessels).

I'd feel much safer leaving it behind as a "gift" to anything that's coming after us. Not to mention that if it does go off and attract things to the ship, that'll hopefully serve as a larger distraction than ourselves (i.e.: not get eaten)
>>
No. 266784 ID: fba40f

Disarm the damned thing already
>>
No. 266790 ID: 701a19

>>266779
You know we're heading AWAY from the exit, right? We're probably going to have to come back this way.
>>
No. 266791 ID: 540013

Just leave it be, why risk our lives? If you're careful enough you can loot the room without triggerting the grenade.
>>
No. 266798 ID: 8f247f

Still not seeing any compelling reason to risk disarming the bomb, unless the door behind it is where our stuff is being kept or something contrived like that. Unless we NEED to use that door just leave it.
>>
No. 266853 ID: d6aefc
File 129339525596.jpg - (233.57KB , 912x547 , CQ2page25.jpg )
266853

I can't ask Mint to risk her life like that!, but what if I have no other choice?

>Oken can't decide, she chooses to search the cabinet while she makes up her mind

>Oken finds: long coat, clothing(x4), book, battery, GravBoots(x4), MedKit, knife, blast jacket, RayGun (7/10), CarboSteel crowbar, gloves (x2), 87 vapins (money), StunPistol (8/20), hat, HandLaser (14/20), HandLaser (16/20), flight goggles, NanoStitcher (40/50), Tazer (45/50), AntimaterCannon (5/5)/(0/100), ShieldBattery (x4)(47,48,48,49/50), SpaceCompass! (36/50).
>>
No. 266855 ID: dad664

>>266853
Wooo, jackpot!

Also ask Mint if she's being serious or just pulling your leg with a really inappropriate joke.
>>
No. 266857 ID: 701a19

>>266853
Is that everything that they took from you?
If not, what are you missing?
>>
No. 266872 ID: 5541c7

Its like you were late for christmas! Anyway, I say we detonate that thing from a distance, its to dangerous like that, the ship might be uneatable or someone can have an accident...
>>
No. 266911 ID: 8f247f

>>266853
Get dressed. After getting out of the room with the bomb obviously. And have everyone grab their weapon of choice. Also if it works that way give everyone a ShieldBattery to use.
>>
No. 267110 ID: ca7c4e

the pressurebomb's panels need to be depressed to trigger, right? what if the bomb was shorted out by electrical current or exposure to some other energy source that wouldn't apply force?
>>
No. 267288 ID: d6aefc
File 129351389285.jpg - (121.13KB , 912x547 , CQ2page26.jpg )
267288

Mint assures me she isn't joking about the pressure bomb

>Oken carefully brings all the equipment upstairs
>Characters are fully combat ready!

Mint: "Snowy pass me that shield belt, I can divide the batteries amongst each of us"

>Hoft ignores Mint

Mint: "using that AntimatterCannon indoors is quite possibly the stupidest thing you-"

Hoft: "shove fatty, today we're gonna have some fun!"

last time I saw Hoft this exited he was trying to blast my head off, I should probably be careful about what I say around him

we have most of our gear back, we're missing a few things, but nothing essential.
what should we do now?
>>
No. 267291 ID: b7798b

We need to meet up with spess pirat bitchnuts. He's outside the ship, right? Are we currently below murk level or above murk level? If above, can we cut through the hull with the cutter?
>>
No. 267293 ID: 5541c7

>>267288
Pose as a team because... oh, sorry, I appear to be late...
>>
No. 267297 ID: 8bdb6a

Turn your shield generators on now unless there is a pressing reason not to do so, in which case you should turn them on at the soonest possible opportunity or at least when you smell trouble.
>>
No. 267298 ID: 701a19

>>267288
Define "nonessential".
>>
No. 267299 ID: dbe1d7

>>267288
Question: Will you guys be able to find anything to EAT on this planet? Your pinkskin pal will be just fine, most likely, but you guys have the worst digestive systems ever.
>>
No. 267340 ID: 192c6d

>>267288

Fuze: Pants are a waste and should be worn to keep your dainty ears warm. Besides, your Undies of +3 Fabulousness are all you need.

Hoft: Way to pose in a totally non-suggestive manner. No wonder Fuze is standing over there.

Mint & Oken: Okay, let's carefully retrace our steps and follow Don Pirate out of the ship. It should be easy since he's likely to have blasted a way out already.
>>
No. 267341 ID: 8f247f

>>267288
If I'm reading >>266853 right the AntimaterCannon only has five shots in it. Let's keep it in reserve for when we need it instead of wasting it on the first bugs we come across.
>>
No. 267342 ID: 197650

Is it possible to blow a hole in one of the walls with that great big cannon, without blowing yourselves up?
>>
No. 267343 ID: 2563d4

>>267288
>GET BEHIND ME, DOCTOR! ENTIRE TEAM IS BABIES!

Backtrack to find the pinkskin Fuze used diplomacy on.
>>
No. 267387 ID: 5c9b39

>AntimatterCannon... indoors...

Doesn't that reaction spit out hard radiation, like the kind that shreds your cellular DNA? Sounds more like mobile artillery than room clearer.
>>
No. 267388 ID: 9b6c31

>>267387
Yes. When matter and antimatter collide, they will annihilate eachother and procude ohgodsomuchenergy and gamma-radiation.
>>
No. 267473 ID: b6c6fc
File 129360094230.jpg - (121.24KB , 912x547 , CQ2page27.jpg )
267473

>Fuze prefers to keep his pants on his legs

I think we're missing my keys, a coat, some machine parts and some other stuff, it's not really that important I don't think

we have enough food and water to last us 2 days, we probably can't eat or drink anything from the planet, but I think we have enough resources to figure something out

Oken: "Ok people, I think we can use the CutterBlade to-"

Hoft: "I've got a better plan!"

>Hoft activates the shield belt, everyone else ducks for cover

>Hoft charges the AntimatterCannon
>>
No. 267476 ID: 3297aa

We should probably do something about Hoft's batshit craziness before he gets everyone killed.
>>
No. 267477 ID: b6c6fc
File 129360130432.jpg - (123.05KB , 912x547 , CQ2page28.jpg )
267477

*ding*
(AntimatterCannon is now fully charged, 4/5, 100/100)
(AntimatterCannon has 2 forms of fire, laser barrage or destructor beam)

Hoftt: "hey guys I found us a door!"
>>
No. 267483 ID: 8d8786

Door leading where? And by the way we don't exactly want to just head in the direction that other not-quite-pirate dude went, as that'll for sure put us in Arclite's path as well.
>>
No. 267487 ID: 0b5a64

Can we posit where on the outside of the ship we will be absconding to, in relation to where we are to meet pirate mc. piratepants?
>>
No. 267503 ID: 9cb4b3

>>267477
Did that go straight through the other side of the ship? Can you see outside?
>>
No. 267547 ID: 2563d4

>>267477
Stop wasting ammo, Hoft. Given the size of the flora, I dread to think what the fauna on this planet are like.
>>
No. 267549 ID: c2c011

>>267477
Yay, an exit. Onwards to adventure and shit. Go cautiously though. No pirate in the area could have missed that.
>>
No. 267557 ID: fe688c

>>267547

He's not wasting ammo, he was charging it.

Though I'm curious as to why it's saying 4/5 when it's fully charged.
>>
No. 267559 ID: 192c6d

>>267477

Mint, it's time to smack Hoft upside the head and tell him if he does that again, he could get us ALL killed!

We understand that yes, it's nice to have a big shiny toy, but if he's not going to be responsible about them, he won't be able to play with them.
>>
No. 267584 ID: b6c6fc
File 129365554339.jpg - (109.19KB , 912x547 , CQ2page29.jpg )
267584

>Mint smacks Hoft upside the head

Mint: "your new toy is going to get us all killed if you keep waving it around like that!"

Hoft: "Hey! I didn't risk the death penalty stealing this thing from the armoury, just so I could never get a chance to use it!"

it looks like Hoft's "door" does in fact lead outside
>>
No. 267586 ID: c2c011

>>267584
Excellent. Tie up some rope so you don't fall to your deaths when getting out. Oh, and check to make sure there's no pirates waiting at the bottom before you go out.
>>
No. 267597 ID: a41aaf

>>267557
>Though I'm curious as to why it's saying 4/5 when it's fully charged.
The x/5 is the charge that allows it to chew ammo out of the scenery. The x/100 is the ammo it fires. Think of x/5 as magazines and x/100 as rounds. Unless there is an additional alt-fire mode that uses x/5 to do something excessive and nifty (which I guess could be thought of as "use up an entire magazine at once").
>>
No. 267749 ID: 8555c2

Wait wait wait. The rest of the ship. The other pirates. More loot!

Go to the starting level and take a peek in each room. Don't open the doors.
>>
No. 267777 ID: b6c6fc
File 129369407958.jpg - (98.92KB , 912x547 , CQ2page30.jpg )
267777

hmmmm we don't seem to have any rope, I guess we'll just have to be careful

>Oken scouts out the tunnel

Pinkskin: "hey you guys need a lift?"
>>
No. 267779 ID: 66f84d

Oh man, Pinkie from earlier.

I say why not; he's been pretty cool so far.
>>
No. 267780 ID: 344432

>>267777
Jump in, it's not like you guys have a better alternative.
>>
No. 267785 ID: 70e5c6

>>267777
He knows we have weapons, including one which could probably pop his ship like a zit.

He's still offering us a ride.

Why not? :D
>>
No. 267790 ID: a41aaf

Your options are wonder around a wasteland full of bugs, with no food, or hop in the only ticket out of here with the only guy who hasn't shot at you yet (and which you could probably hijack anyway).
>>
No. 267802 ID: c2c011

>>267777
Get in, get information about where you can find stuff that will allow you to survive or get off planet. See if Oken can fly the thing. Consider stabbing the pinkie and dumping the corpse overboard while you take all his shit.
>>
No. 267811 ID: 2563d4

>>267785
And he told us where to find our weapons.

Let Fuze do any talking, though.
>>
No. 267822 ID: a41aaf

>>267811
>Let Fuze do any talking, though.
Definitely.
>>
No. 267835 ID: 1854db

Sure, why not... just don't leave anything behind.
>>
No. 267840 ID: 42dfa5

>>267802
>Consider stabbing the pinkie and dumping the corpse overboard while you take all his shit.

Do not do this. Unless you like the idea of being stranded on a world you know nothing about with nothing but a sub-orbital vehicle and no intel.
>>
No. 267873 ID: c2c011

>>267840
That's why I said that we should find out all of those things before the stabbing. Like where there's a space port, if they're semi friendly and shit like that.
>>
No. 267944 ID: b6c6fc
File 129376649813.jpg - (115.04KB , 912x547 , CQ2page31.jpg )
267944

>Oken, Fuze, Mint and Hoft board the skimmer

Fuze: "thank you good sir, we are indebted to you"

Pinkskin: "don't mention it."

can we truly trust this man? I'm not sure

Pinkskin: "now strap in tight folks, we're gonna have to jet, I don't wanna be withen a 1000 kilometers when they get that ship back online!"
>>
No. 267945 ID: 4d2d2e

Yes I think you can trust him. Strap in, and remember you owe him, and there's probably something he wants that you do have.
>>
No. 267947 ID: 2563d4

>>267944
He's getting you away from the people who want to drain your precious bodily fluids. If the destination turns out to be somehow a worse place, you're not exactly helpless this time.

Strap in.
>>
No. 267950 ID: cc240c

>>267944
You don't necessarily have to trust him - nothing wrong with a healthy dose of suspicion - but right now, he's your best option. Strap in.
>>
No. 267961 ID: b6c6fc
File 12937726553.jpg - (117.24KB , 912x547 , CQ2page32.jpg )
267961

>Oken, Mint and Fuze strap themselves in

>Hoft uses destructor beam
>>
No. 267962 ID: b6c6fc
File 129377278484.jpg - (144.55KB , 912x547 , CQ2page33.jpg )
267962

Hoft: " I don't think we'll have to worry much about the pirates . . . "

chapter 1: END
>>
No. 267968 ID: 8555c2

Fuck yeah.
>>
No. 268002 ID: 8d8786

Surely whilst firing, he must've yelled "Destructooooo Beeeeeaaaam!"
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