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File 129169537839.jpg - (399.24KB , 800x600 , CBSF-Title copy.jpg )
262574 No. 262574 ID: 8f70ca

Instruments of Destruction
293 posts omitted. Last 100 shown. Expand all images
>>
No. 300424 ID: 0e23bd

Exhale sharply, close your burning eyes, and back up while putting on your mask. If you can't do that with your eyes closed then just peek when you need to. Continue moving back as necessary to stay out of this stuff while you use your scanner.
>>
No. 300428 ID: eba49f

Beware its deadly dust! (In other words, I second the gas mask / backing up)
>>
No. 301358 ID: b6ca92

>>299860
Awww, shit. Zero-G means that convection won't be happening, so that dust is going nowhere.
Screw the gas mask, i hope you can scroung up a full-body enviro-suit, because you're about to go swimming in poison/acid.
>>
No. 301628 ID: 940ab2
File 130461149778.jpg - (145.68KB , 1000x600 , hall3.jpg )
301628

The hallway continues on.


Th-this place is a tomb.
>>
No. 301629 ID: 8c73c8

this must be the owner of this place. look around. maybe under what looks like a giant blanket.
>>
No. 301631 ID: 9af61d

Yeah check under the blanket, you dirty girl.

Oh by the way it could be undead.
>>
No. 301634 ID: 544dd4

>>301628
Looks to have had a nose or crest that extended well past the skull. Odd.

However, I doubt this place was designed as a grave, the scannerlock and the fact that this fellow looks a bit... undignified for having been a proper interment is evidence against this.

It also looks like he couldn't have stood up in here while alive.
>>
No. 301675 ID: 940ab2
File 130462584347.jpg - (127.17KB , 1000x600 , foot.jpg )
301675

There's an ugly foot under there. It's definitely tall enough to have stood up in here if it was alive though.
>>
No. 301676 ID: 1854db

>>301675
Well that's kinda boring. Let's continue further in.
>>
No. 301683 ID: 43d730

>>301675
Roll into ball.
Jump into hand.
Receive upgrade.

That said, >>301676
>>
No. 301689 ID: a41aaf

Well, at least it's not fused to a telescope with a hole in it's chest cavity. Onwards!
>>
No. 301699 ID: eba49f

Wait... A thought about the dust... I just remembered that numerous types of dust are flammable, some explosively so.

You should retreat out of the dust cloud and try firing your weapon down the hallway on its lightest settings (aiming away from any 'windows' or thin looking parts of the wall. If we run into anything further down the corridor, we don't want to be unable to shoot it without frying ourselves.
>>
No. 301702 ID: 8c73c8

>>301699
good point.
>>
No. 301722 ID: 0e23bd

>>301689
Don't mention that! We don't want to give Imli nightmares. Particularly not something so Gigeresque.
That being said, I support finding out what we're dealing with in the way of the powdery substance before you proceed further, Imli. Oh, and are you getting any kind of recordings of this for your after-mission report?
>>
No. 301746 ID: 544dd4

>>301675
Actually, take a look at his teeth, you can tell a lot about a creature from it's teeth.
>>
No. 301749 ID: a41aaf

>>301699
Combustion might be a bad idea. Imli can still breath and the pressure is low, so the ppO2 could be higher than normal. I'm not too hot on my low pressure stoichiometry so I'm not sure exactly what effect that would have on the combustion wavefront, but using up what little O2 remains in the air may not be conducive to continued respiration.

Testing a separated sample would be a good idea though, but I'm not sure if we're carrying anything that might help with that.
>>
No. 301758 ID: 180ec2

I don't think Imli has the equipment to perform science, let alone !!science!!.
>>
No. 301810 ID: 34c044

Just get out of there, Lohrke girl. It's too dangerous to go there.
>>
No. 301830 ID: 868a23

>>301810
yeah this, it's looks like it can only get worse from here
>>
No. 301833 ID: 0d09e9

You should definitely leave.
>>
No. 301860 ID: 2563d4

You should definitely keep going.
>>
No. 301862 ID: 4d21cb

Keep going, old corpses can't hurt you.
If you're afraid of such things you should go home
>>
No. 301886 ID: 265663

Keep going! There's nothing down here that's still capable of hurting you.
>>
No. 311186 ID: f23e51
File 130766534335.jpg - (90.73KB , 1000x600 , hall4.jpg )
311186

There are two more doorways here, and another body
>>
No. 311188 ID: 180ec2

Hmm. Look up. Are those eyes or stars up there? Also, search the body for loot and/or information. See if you can tell how it died, if it's something obvious enough.
>>
No. 311195 ID: 0d095c

Examine it for wounds, then continue.
>>
No. 311225 ID: 9cb4b3

>>311188
How about this: Don't look up, you don't want to be freaked out by whatever you see.

Leave the body alone and get out of here, there's no telling how long this place will still be stable with only a corpse plugging the hole in the hull between you and death.
>>
No. 311252 ID: 0448b9

Ohmygod what are you doing.
>Inspect the body and keep your guard up. Way up.
>>
No. 311349 ID: 1854db

>>311225
I think she'd be fine if she just glanced up to see if that was a window or an alcove. But yeah, do a cursory inspection of this second corpse if that's just another window.
>>
No. 311429 ID: 2563d4

>>311195
Yup.
>>
No. 311437 ID: a41aaf

Both bodies are covered, so at some point something/someone alive came through here that was large enough to cover them, and knew them well enough to care to do so.
>>
No. 311898 ID: 9f0bea

That might be another of those windows that look out into endless void, Imli. Take a deep breath, steady your nerves, and give it a look. If it is, suspect that you've somehow transitioned to a place floating in that void, and prepare to run your cute posterior back at the next sign of trouble. That preparation made, examine and/or loot the other corpses.
>>
No. 325772 ID: 8aa931
File 131053180428.jpg - (123.14KB , 1000x600 , hall5.jpg )
325772

>>311195
This one has wounds that look like they were made by an energy weapon. I'm sure about that.

There's two more doors. That hole up there is like the other one I saw earlier. I'm not going to go look at it. I want to get out of here.
>>
No. 325773 ID: 55c4cf

Try the door that is more left.
>>
No. 325775 ID: 221021

Hmm, if you really want to leave I guess you can, it just seems like a waste to not get anything from all of this, not even some kind of key item or artifact.
>>
No. 325794 ID: 1854db

>>325772
Try to open the door facing away from the horrible hole.
>>
No. 325947 ID: 383006

Just get the fuck out of here. Sometimes things are a death trap. This looks like one of those things.
>>
No. 325978 ID: 271a3e

Yeah, probably time to leave.

I mean, for all we know one of these guys will have a deadhand-rigged grenade on them... and I somehow doubt we could survive something of that magnitude. I mean, we could get murdered by one of these people's pets, much less them or their weapons (which are likely some high tech shit.)

However, on the off hand chance that this place is deserted we may want to seal it up after we leave, place a marker or something for our people. Good salvage here at least.
>>
No. 326029 ID: cd40f3

It's doors, open them.
The place is deserted, nothing to be afraid about.
>>
No. 326133 ID: 5693e4

you came here to solve mysteries, not run away from them. open the door.
>>
No. 326247 ID: 2563d4

>>326133
Quite.

Even though technically /quest/ went the wrong way to follow the mystery we're supposed to be solving a long way back.
>>
No. 326266 ID: b45c90

>>325772

Raah! The Anunnaki grave
>>
No. 327168 ID: bcf350
File 131093077503.jpg - (86.77KB , 1000x600 , room1.jpg )
327168

Through the door to the right there's another room with what looks like some giant personal effects floating around. no bodies in here, though. There's what looks like another door on the far wall.
>>
No. 327169 ID: 383006

Peek through the giant window in the giant door.
>>
No. 327176 ID: 1854db

>>327168
Get a closer look at the giant square personal affect. Jump up to it if necessary. Keep in mind you'll need to rotate in midair so- actually maybe we shouldn't get it that way. Instead, try throwing something at it.

Suddenly I'm wondering how the corpses and blankets were still on the ground, when everything else is freely floating.
>>
No. 327305 ID: 2563d4

>>327169
...gingerly. No going crazy if it's space.

>>327176
Yeah, uh, let's really, really not let go of any surfaces.
>>
No. 327307 ID: bcf350
File 131095226186.jpg - (57.04KB , 1000x600 , room2.jpg )
327307

It looks like there's a hallway running parallel to the one I just came through on the other side.
>>
No. 327308 ID: bcf350
File 131095235462.jpg - (54.34KB , 800x600 , picture.jpg )
327308

The square thing is a picture. And they were kind of floating around, just near the walls and floor. Those 'blankets' look like what they were wearing.
>>
No. 327313 ID: 180ec2

Have you ever seen anything like those things? These look like aliens that screwed up with some kind of interstellar engine and tore a hole in space.

Check to see if these doors are stuck, locked, and/or too big to move. We might have to leave and get some scientists to check this place out if there's nowhere else we can go. There's definitely secrets in here worth finding, but we may not be able to get them alone. If we can it would be great, though.
>>
No. 327314 ID: 9c538a

This doesn't look like a trap of any sort. It just looks like a tragedy. That big giant star cave outside looks pretty dangerous though. Avoid at all costs.
>>
No. 327315 ID: 383006

>>327313
Pretty much this. We should probably axe the dwarves about it too.
>>
No. 327318 ID: 2563d4

>>327307
Examine doorhandle, see if you have a chance in heck of opening it (and if it slides or hinges).
>>
No. 327319 ID: 1854db

WHOA let's not open that door. It's got debris on the other side of it. That could mean a hull breach.

Try the other door we didn't pick.
>>
No. 327321 ID: bcf350
File 131095577989.jpg - (53.58KB , 1000x600 , hall6.jpg )
327321

I've never seen anything that big or that weird looking. I don't think the dwarfs would know much, it's not made of rocks.
The door lock thing flashes and doesn't open when I try to open it. I'm going to look at the other door then.
Through the other door is a sharply curved hallway, with a big double door like in the main hall at the other end, and a door similar to the one in the room in the middle. It should theoretically lead to the same corridor.
>>
No. 327326 ID: 07416a

>>327321
Through the door! FORWARD HO!
>>
No. 327327 ID: 180ec2

Go look in the double doors first, there's probably more stuff in there.
>>
No. 327328 ID: 35e1a0

yeah, it probably wont. warped space and shit.
>>
No. 327332 ID: 1854db

Check through the window of THIS one. Be prepared to see stars though.
>>
No. 327347 ID: bcf350
File 131096045703.jpg - (83.48KB , 1000x600 , window3.jpg )
327347

Both these doors do the same flash and not open thing the one in the room did. Looking into the window; it looks like the same hallway. It looks like the same junk floating around at least.
>>
No. 327350 ID: 1854db

Bluh. I guess this is a dead end.

...wait, is that a LIGHT coming out one of those doors?
>>
No. 327362 ID: 383006

Is there anywhere we haven't been that we can get to? Honestly at this point I'm inclined to jet. We can axe bout it later.
>>
No. 327377 ID: bcf350
File 131096474576.jpg - (110.81KB , 1000x600 , window4.jpg )
327377

>>327350
I think so
>>327362
Unless anybody can think of a way to get down there, I think this is a dead end.
>>
No. 327380 ID: 07416a

>>327377
...You have a gun. Get as far down the longest hallway you can find and then use it on a door.
>>
No. 327385 ID: 9c538a

Yes fire a gun at the door while the room is filled with toxic volatile highly flammable gasses.
>>
No. 327388 ID: 1854db

I suggest making a very small hole in the door before we shoot out the window. Just to check something.
>>
No. 327402 ID: 180ec2

Hmm, I know it's a longshot, but try knocking.
>>
No. 327405 ID: 383006

I think we should probably just leave.
>>
No. 327466 ID: 51853c

USE YOUR FEET
>>
No. 327475 ID: 2563d4

>>327377
Isn't one of those gizmos in your inventory a cutting tool?

Make a Lohrke-sized hole. If it's hard vaccuum on the other size at this scale you could stop for a picnic on the way out and still not have problems.
>>
No. 327552 ID: bcf350
File 131101186466.jpg - (88.95KB , 1000x600 , hole.jpg )
327552

>>327402
predictably, nothing happens.

I'll cut a little test hole. There's a whistling sound and it seems to be sucking the crap through it.
>>
No. 327561 ID: 51853c

if it leads to vacuum, that hole is big enough to suck your entire body through it. get the fuck away from it.
>>
No. 327563 ID: 0d095c

>>327552
Fuck me you just masered a whole in a void lock. RETREAT. It's going to pull out ALL THE AIR. Run for it!
And when you get back to the entrance, SEAL THAT TOO, else it'll drain the PLANET of air given enough time.
>>
No. 327567 ID: 180ec2

Yeah is there any way to seal that back up that's a VERY VERY bad thing. If possible grab some things and weld them over the hole. If that doesn't work we're probably going to have to abandon ship unless you have an oxygen supply handy.
>>
No. 327573 ID: 383006

There was a big tray in the other room. You should slap that over the hole then get the hell away.
>>
No. 327574 ID: 00f7d9

We have to seal that with something, or at least close the door, if we have a large enough object floating around? if not, we should retreat to the door and seal that.
>>
No. 327591 ID: 9cb4b3

GET OUT OF THERE NOW. FUCK DAMN. WHAT HAVE I BEEN TELLING YOU. GET THE FUCK OUT OF THERE AS FAST AS YOU CAN WHILE MAINTAINING YOUR GRIP ON THE FLOOR.
>>
No. 327603 ID: bcf350
File 131101791856.jpg - (116.13KB , 1000x600 , hall5.jpg )
327603

The doors shut behind me. Now I'm back in the other hallway.
>>
No. 327608 ID: 1854db

>>327603
Good, the door should refuse to open once there's no air left on the other side of it.

Look through the window and watch what happens in the hallway. See how long it takes before the air stops moving in there.
>>
No. 327610 ID: a3adf9

try the other door.
>>
No. 327673 ID: bcf350
File 131102278784.jpg - (71.88KB , 1000x600 , room2.jpg )
327673

Looks like the air from the hall is moving into the other one through the hole I made. The hall was really big and the hole was really little, so this is going to take a long time.
>>
No. 327688 ID: 1854db

Hmm that doesn't look like it's going into space. It just looks like it's going into a vacuum. That hallway is sealed off, I bet.

Go make the hole bigger, from a distance. Your gun can do that, right? If not, go make the hole just slightly bigger.
>>
No. 327697 ID: 9cb4b3

>>327688
NO. WHAT THE FUCK IS WRONG WITH YOU. YOU ARE TRYING TO GET HER KILLED.

IMLI. GET THE FUCK OUT OF HERE. LEAVE THIS PLACE. WE'VE SEEN ENOUGH. LEAVE.
>>
No. 327699 ID: 6cae7c

I'm against both being suicidal and being a pussy. try to block the stream of air by stuffing something into the gaps, or welding it shut or something. if you manage it, good for you, explore further. if not, you'll probably suffocate in here, so back off.
>>
No. 327701 ID: 1854db

Guys, increasing the air flow != diving headfirst into space. If there is a slow air leak in the hallway, that debris will block it up. If there is a GAPING HOLE, then we will be able to tell by looking through the window later on. If there is no leak at all, the air flow will slow down and stop.

We don't have to expose Imli to vacuum to find out if it's possible to pressurize the hallway.
>>
No. 327712 ID: 354f09

It's going to be a long time, she said so herself.
Explore that room.
>>
No. 327719 ID: 383006

JUST GET THE GODDAMN FUCK OUT OF THERE ALREADY.
>>
No. 327720 ID: c891d3

>>327673
Okay can we leave now finally?
>>
No. 327721 ID: 180ec2

Hmm, do you guys have good biologists? Maybe cut off a tissue sample of the alien guy on your way out. We should leave, but we don't want to go empty handed.
>>
No. 327727 ID: bcf350
File 131102921476.jpg - (196.96KB , 1000x600 , door.jpg )
327727

Eew, no. I'm not touching those things. I will gladly get out of here however. Is there anything else I should do? I'm ready to call it a day.
>>
No. 327729 ID: 383006

>>327727
Call it a day. Let's go check out the dwarfhole to see if they know anything about anything.
>>
No. 327741 ID: 2563d4

>>327727
Since you've cowardly run away and achieved nothing here, get your wide arse back up the river and down the magma direction so we can see about actually solving the disappearances you were sent out to investigate.
>>
No. 327742 ID: 180ec2

Yeah, this should be good. Maybe contact some scientists or archaeologists about this discovery, though.
>>
No. 327745 ID: c891d3

>>327741
Sounds good.
>>
No. 327763 ID: 5d03c8

why so apprehensive, Imli?
>>
No. 327797 ID: 5a5d47

>>327742

Yeah, this. Definitely a job for some scientist types. Make a note of the place.
>>
No. 339733 ID: a660d0
File 131328561499.jpg - (277.87KB , 800x600 , CBSF copy.jpg )
339733

I'm going to head back to town and let the people in charge know what's going on.
>>
No. 339736 ID: 1854db

I told you we should've explored more! Look at that 1/2 secrets! LOOK AT IT
>>
No. 339760 ID: 9c538a

>>339736

If one of the secrets was learning the effect of explosive decompression on Lorhke anatomy, I'm glad we didn't find it.
>>
No. 339765 ID: 1854db

>>339760
Explosive decompression doesn't even exist!
>>
No. 339803 ID: 253a7f

http://www.afn.org/~afn04133/d1inter.htm
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