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Dusk Climber
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I think we should just blow all our money on FX now and buy stuff. It's important that we still have money to, y'know, buy food, but we'll still have $200 dollars left, which should be more than enough to last until our next paycheck. And then we'll have 12 FX to buy things with.
Personally, I was going to suggest Regeneration, not linked to anything, just continuously active, so that we heal even while off duty. It's a useful power.
After that, we can buy Fire Control, and use it in combination with our flame aura to chuck small fireballs. Once we have the power to throw fire, we'll have all our 'core' powers for this theme, and anything else we add (regeneration, ability to manipulate rock) is just added stuff to help our versatility. We can easilly upgrade the amount of fire we can throw with upgrades to the aura and control powers later.
On the other hand, if we'd rather keep some FX in reserve, we can just upgrade our fire aura for more burning, which would leave us with 3 FX. Or we could buy some minions, which would leave us with 1 FX.
Or we could forget the Regeneration entirely and buy a Boss, and have 2 FX. Mongo was pretty crazy powerful. The only problem with that being... at least for awhile, we'd have a minion who is more powerful than we are. That would be interesting, I bet.
I really think we should start upgrading our offense, though, with Regeneration being the last defensive power for awhile. We did really well against the Don -- we just couldn't actually damage him what was the problem.
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