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File 124932586848.jpg - (31.63KB , 640x480 , prolouge1.jpg )
21853 No. 21853 ID: 6faa8c

Sealed.
Trapped.
Sent hurtling through time.

Once a hive, and now a lone being.
Called 'Evil', named 'dissenter', abjured away from your lone goal.Trapped forever in this damnable box.

By a little goddamn fucking girl! I WILL FIND THEM AND KILL THEM!

...er, as soon as I escape. All I have is this little damn Orb someone placed in here with me...
314 posts omitted. Last 100 shown. Expand all images
>>
No. 26814 ID: 01383e

>>26807
I say perfect conversion, then- specializing to just one thing is just too confining.
>>
No. 26815 ID: 98dab8

>>26807
Mineral isn't biomass. But Perfect Conversion is the upgrade that I would recommend.
>>
No. 26871 ID: ed8d8a

Nah, specialization. do one thing and do it well, lest we fall into the dreaded bard trap.
>>
No. 26929 ID: 6faa8c

>>26815
>>26807
Perfect Conversion it is!

Biomass type no longer factors into conversion loss!

Time passes...
>>
No. 26939 ID: 6faa8c
File 124994014934.jpg - (78.33KB , 640x480 , map4.jpg )
26939

>>26929
1 week passed.

AREA 4: MINING ZONE AND SURROUNDING CITIES has been CONVERTED.

Excellent work, my friends. Half of the west is mine now. 2 more cities and we can begin our little war here.
>>
No. 26997 ID: 01383e

>>26939
ah, well then. The northern city is the next largest, and seems like a reasonable place to go from here.

Also, this is a LOT of humans. how are we gonna convert all that biomass come wartime? will we need spare converters?
>>
No. 27139 ID: ed8d8a

>>26997
The idea is we won't need to convert it, since it already serves us. Humans fight humans pretty good without our help.
>>
No. 27142 ID: 6faa8c
File 124995073482.jpg - (26.77KB , 640x480 , pinky.jpg )
27142

>>27139
This is true. I believe the former voice speaks of the dead bodies. But no worries! Once I have my own 'kingdom', then I can polotic my way into making the whole world fight. I shall destroy the word with words.

Hold on, I hear someone outside. Strange... I'll send a Dicey out to attend.

Oh, now this is just silly.
>>
No. 27181 ID: 01383e

>>27142
what...

what is it doing?

is it climbing the castle?
>>
No. 27187 ID: 6faa8c
File 124995448955.jpg - (49.16KB , 640x480 , crouchingmoronhiddendragon.jpg )
27187

>>27181
Seems so. Let's make this qui-what the flying fuck.
>>
No. 27188 ID: 98dab8

>>27142
well, eat it, I suppose.
>>
No. 27189 ID: 6faa8c
File 124995469347.jpg - (32.79KB , 640x480 , JESUSCHROIST.jpg )
27189

>>27187
Oh good sweet lord
>>
No. 27192 ID: 6faa8c
File 124995494744.jpg - (47.52KB , 640x480 , goddamnit.jpg )
27192

For the love of god, there's MORE?!
>>
No. 27200 ID: 01383e

>>27192
hit 'em with a thumper and some dicey's.

at the SAME TIME!

and, if that doesn't work, try the ol' telekinesis
>>
No. 27210 ID: 6faa8c
File 124995650337.jpg - (37.53KB , 640x480 , badanglessorry.jpg )
27210

>>27200
Two thumpers! Surely he can't handle two thumpers!
>>
No. 27219 ID: 6faa8c
File 124995693753.jpg - (48.00KB , 640x480 , AAAAAAAAAAAUHG.jpg )
27219

>>27210
HOW DID HE DO THAT?! Good lord, that wasn't anatomically possible!

Of course, that's probably why the thumpers were screaming so loud.
>>
No. 27222 ID: 01383e

>>27219
why and how do all these action heroes keep busting the fuck in here

Okay, the castle is alive, right? can we have it just crush him?
>>
No. 27223 ID: 01383e

>>27219
are... his eyes red? now that I look close, I think they are.
>>
No. 27229 ID: 6faa8c
File 124995757810.jpg - (26.58KB , 640x480 , HEYYOU.jpg )
27229

>>27222
If I had to guess, the first one floated onto the roof where the tentacles can't reach. This one, as a matter of fact, tore them right off.

Seems to me that these mystic knights are related... Somehow.

>"HEY. YOU. MONSTER. YOU SEE THROUGH THESE, RIGHT? YOU HAVE ONE CHANCE TO SURRENDER BEFORE I RIP YOU APART."

He sounds hoarse from shouting a lot.
>>
No. 27235 ID: 01383e

>>27229
Well, do we want to trick him into surrender? telekinesis fly away? try to crush him with the castle?

How many minions can we use in a swarm attack?
>>
No. 27238 ID: 01383e

Is there any way to just... gas him or something?
>>
No. 27244 ID: 6faa8c
File 124995814651.jpg - (58.14KB , 640x480 , HEYYOU2.jpg )
27244

>>27235
We can summon quite a lot of minions, but... For some reason, I doubt that will work.

Tyka cuts in with a comment.
>"The last one was protected against your mind-affecting attacks. This one makes short work of your physical obstructions and is preferring to challenge you via a wakwak."

>"STAY THE FUCK OUT OF THIS, SHADE!"

>"And he has exceptional hearing."

I'll lead him into my throne room and launch him into the lake.

The Wakwak's veiw distorts and shakes.
>>
No. 27248 ID: 01383e

>>27244
yes, launch him into the lake. and then fly up.

jesus christ what is with these guys, I think we need to find all the monastaries and just start wiping them out.
>>
No. 27263 ID: 6faa8c
File 124995870061.jpg - (141.75KB , 640x480 , HEYYOU3.jpg )
27263

>>27248
"Come to my throne room. Don't break too much. I'll challenge you there, Knight."

There's a long pause.

>"YEAH, FINE."

And then the feed cuts out.

I shall find this one's home and destroy it personally. Enough is enough.
>>
No. 27287 ID: e335bf

>>27263
Just double checking, but it seems these knights are specialized.

The first had mental protection, was an anti-psychic knight.

This one is monstrously capable physically. So we could try to just control him, right?

Don't say anything to him when you try, just preface any interaction with this knight with an attempt to faltout take control of them.

If that fails, here's a thought:
These knights clearly exceed human abilities. They also have RED EYES. seems they may be some precursor to Altans (since we are in the past and all).

So, if taking its mind doesn't work, GO FOR THE EYES. If it has powers like yours, maybe it has weaknesses that come with it.

And while he is coming to the room, make something discreet looking (hide it in a wall or something) that pumps out a bunch of paralytic agents, sedatives and disasociatives (make sure to protect yourself from these).

Why fight fair?

And seriously, do some sort of autopsy or analysis of this guy, and integrate whatever gives him his physical supremacy into yourself, and try and add it to all you creations.

Mental powers are of course imminently important, but it doesn't hurt to expand our portfolio.

Who knows what the next knight can do. It could be hand to just be able to say 'Fuck it, I will rip you in half' and be able to do it.
>>
No. 27289 ID: 01383e

>>27287
It is my theory that they are demigods of some form.
>>
No. 27290 ID: 6faa8c
File 124996030755.jpg - (71.62KB , 640x480 , HEEEERE\'SCHARLES.jpg )
27290

>>27287
An excellent plan! I shall prepare hencefo-

"HEY, ASSHOLE!"
>>
No. 27294 ID: 01383e

>>27290
fucking

FLY UP

FIRST THING
>>
No. 27298 ID: 6faa8c
File 124996098810.jpg - (78.46KB , 640x480 , ThroneRoom.jpg )
27298

>>27290
>"REEEAAARGH!"

I send out my minions to handle things in the castle to make sure it doesn't collapse in his wake.

Meanwhile, I hold him with my telekinesis.

You knights are quite troublesome.

>"YEAH, WELL, FUCK YOU TOO! YOU'RE A MOTHERFUCKING ABOMINATION!"
>>
No. 27299 ID: 01383e

>>27298
you know, he does have a point boss. we're pretty abominable.

So, think you could take him to unconsciousness for the autopsy/reverse engineering?
>>
No. 27300 ID: 69d1ec

He can probably jump ridiculous heights, but i'll remind you to float out of sword range. At least a jump has a predictable path, unlike steps.
>>
No. 27302 ID: 6faa8c
File 124996148973.jpg - (80.41KB , 640x480 , ThroneRoom2.jpg )
27302

>>27299
>Unconsciousness
Ohohohoho no.

You have murdered my children, destroyed my home, and threatened my friends. I will take you apart, bit by bit, and see how your powers work.
And you will be awake for every minute of it.

>"You monster. Just kill me. I will reveal none of our secrets."

Very well.

I send a message to Tyka to prepare a long, smooth slab of marble.
>>
No. 27303 ID: e335bf

>>27298

Try and take over his mind.

Failing that, seed him, and lead him in a chase out of the castle, have it fly up, and then go join it. Wait a couple days, BAM super knight minion.
>>
No. 27304 ID: 01383e

>>27303
can we somehow have a super-knight AND dissect this guy?
>>
No. 27306 ID: e335bf

>>27304
Who says we can't put him back together again afterwards?
>>
No. 27309 ID: 01383e

>>27306
other than modern medicine?

his brain might die due to lack of oxygen if we're not careful, but otherwise.... seems viable.
>>
No. 27311 ID: 6faa8c
File 12499621006.jpg - (30.97KB , 640x480 , BEGINTHEOPERATION.jpg )
27311

>>27304
Entirely possible. I'll replace his operant musculature with a symbiote of my own make, allowing me to control him entirely. His heart will beat, and he will breathe, but everything, even his tongue, will be controlled by ME. He will watch as he murders in my name, unable to stop himself or scream a warning. Yes.

Yes.

He will learn.
>>
No. 27312 ID: 6faa8c

>>27311
<<Franken Fran is pleased by this outcome.>>
>>
No. 27317 ID: 01383e

>>27312
>>27311
Well, that went well.

I imagine achilles will be busy for a while.

any other voices wanna play some tic-tac-toe or something?
>>
No. 27322 ID: e335bf

>>27311
Be wary of hubris, bearer of the Orb.

These knights are still alien to you, their limits and abilities unknown. Perhaps it is best to completely seperate his mind from his body, and destroy it.

Additionally, in the process of subjugating and examingin his body, have you deduced how he was so physical able?
>>
No. 27325 ID: 9a71e2

>>27311
Make them auto-breeding and self-inserting, and set them loose on the world in cities you don't like.
>>
No. 27328 ID: 6faa8c

>>27322
It appears... that the ability is not inherent of his body.
Rather, it is the armor.The runes are memorized by the wearer, and he merely need think of them and they appear, conferring their power. This one was known among his kin as the Berserker. I will not give him his armor back. It will decorate my throne room with everything else. I will give my new friend a suit of normal armor, and remove the runes from his mind, along with his own identity.

In this way, he will belong to me, while still feeling the horror therein. He will be the first to fight any newcomers.
>>
No. 27330 ID: 01383e

>>27328
Armor, eh?

I wonder if we are careful if we could make a thumper with that runemetal
>>
No. 27335 ID: 6faa8c
File 124996340340.jpg - (41.63KB , 400x400 , Thumperplusplus.jpg )
27335

>>27330
HOLY SHIT THAT IS A GREAT IDEA.

I'll take the rune-knowledge.

GAINED NEW MINION UPGRADE: ZERKERTHUMP

Only have two of these guys, though.
>>
No. 27348 ID: 01383e

>>27335
oh god yes

they will destroy so much

give 'em visors as well, don't want them just going down like beetches.

so, scout for where these knights are coming from.
>>
No. 27357 ID: 98dab8

>>27328
>along with his own identity.
Awww... I'd rather he could remember his bonds with his family and friends as he slaughters them.
>>
No. 27383 ID: 6faa8c
File 124996634265.jpg - (24.22KB , 400x400 , CRYINGKNIGHT.jpg )
27383

>>27357
Solid point.

NEW MINION TYPE: CRYING KNIGHT

I only have one, but he's quite handy. Somewhere between a Dicer and a Thumper.
>>
No. 27384 ID: 01383e

>>27383
oh man, let's boost this guy up a bit so we can use him as an actually semi-effective countermeasure against other knights. they seem to just mow through our minions.
>>
No. 27390 ID: 69d1ec

Can you make minions capable of shooting projectiles? You should start planning for army scale warfare i'd think. Here, i made you a list of how things work more or less. Those who aren't directly connected are more or less equal, with the specific situation (terrain mostly) determining who is "stronger".

Cavalry > Shield Wall > Archers > Spearmen > Cavalry

That's rather simplistic, and seeing the kinds of minions you have you don't seem to fit, but you can expect human armies to have those kinds of troops, so if we could get minions that break that circle they'd be screwed.

If you have ranged troops that are also as good as any melee warrior, cavalry that somehow doesn't care about spears (burrowing? flying?). That kind of thing.
>>
No. 27391 ID: 9a71e2

>>27383
Totally remember how you did that so you can make the Weeping Legion, protectors of the people turned vile plague.
Cackle.
>>
No. 27392 ID: 6faa8c

>>27391
>>27390

I'VE GOT IT.

I shall take my cult, if the time comes, and do this operation on them. I will use my own tactical ability to have them function not as hundreds of individuals, but as one being. An army like that... well, it's quite powerful.
>>
No. 27393 ID: 98dab8

>>27390
Generally, people forming a shield wall will also be given spears to break a charge. A better model might be

Cavalry>standard infantry>pikers>cavalry

Archers are quite distinct, functionally, from these groups, and don't fit in with them. Shield walls don't actually do much against archers if there's more than one group of them. Nothing much short of a full-on turtle formation will help at that point.

Of course, the perfect warrior is a dragoon with spear, sword, mace, and bow, and is great at using all of them.
>>
No. 27582 ID: e335bf

....you said the enhancements are in the armor, right?

Do you still have the armor from the first knight? Or know roughly where it is? It seems something handy to slavage and integrate into either your troops, or wear it yourself, as these knights seem to have a perfect track record of making their way to you.
>>
No. 27583 ID: 9a71e2

>>27582
You should probably look into some kind of cloaking thing, yeah.
Although that might just make them wander around your castle slaughtering minions.
>>
No. 27612 ID: 4b96a7

>>27393

Wouldn't it be too weighted down, and lack much in the way of defence?

Unless you could find a way of launching one right into the middle of a melee.
>>
No. 27646 ID: 98dab8

>>27612
Armor, of course. And a shield of some sort.

>Unless you could find a way of launching one right into the middle of a melee.
>Dragoon
Um, yeah.

And most weapons aren't that heavy, actually. The mace might be, but even so, as long as these weapons are worn properly when not in use, armor is a much bigger weight problem. I would suggest Half-plate for optimal utility. Of course, such versatile warriors would require significant t investment, and if we wanted to truly minimize deaths, full plate would be entirely justified.
>>
No. 27648 ID: 6faa8c

>>27612
Thumpers can and were thrown into combat when the Altan made war.

Being able to create soldiers from dead bodies made the Operaters realize it was silly and we stopped warring after a brief period of conflict... up until recently, when the humans took Mars from us.

At any rate, I will use the Crying Knight to capture more armor of this sort, having him lead the way to the monastary.
>>
No. 27679 ID: 98dab8

>>27648
I believe he was referring to me "perfect warrior" model, rather than any extant unit type.
>>
No. 27766 ID: 6faa8c

Well, whatever the matter, I pull the location of the temple from Charlie's mind and have Ziz set out. They've made me angry, now...
>>
No. 27767 ID: 6faa8c
File 125001986849.jpg - (33.21KB , 640x480 , Onourway.jpg )
27767

>>27766
:V
>>
No. 27795 ID: 6faa8c
File 125002137043.jpg - (170.75KB , 1000x1000 , berserkerhalls.jpg )
27795

>>27767
A map from my scouts indicate this one is much more heavily defended.
>>
No. 27807 ID: 1312dc

Have your minions sabotage those ballistas before the attack. Some cutting on the rope while they're unloaded (which they should be most of the time) and they should break as soon as they try to load them to defend against you.
>>
No. 27809 ID: 6faa8c

>>27807
An excellent plan. I give the Scouts some small knives and they set to work at dusk.

Success! The Ballistae will now fail hilariously when used.

I am now one day from arrival.
>>
No. 27852 ID: 98dab8

If the bunkers are where their bunks are, send thumpers through the wall straight to there, during the night. Slaughter them before they have a chance to get there rune-armor on. The Crying Knight can follow through the hole they made.
Diceys should go over the north wall nearer the Library, thus surrounding them.

Our own brilliant personage can fly along the walls, dealing with those already armored. Our mental abilities will prove decisive in that theater.
>>
No. 27854 ID: 1312dc

>>27852
Shouldn't we send something sneakier than thumpers to deal with the sleepy ones first?
>>
No. 27860 ID: 98dab8

>>27854
We could send the Diceys first, I suppose. But rapidity of slaughter takes precedence over stealth in my mind, I'd rather send everything at once.
>>
No. 27888 ID: 01383e

>>27860
also, the thumpers have a fair chance of simply bringing the barrack room down on their heads, killing all inside immediately.
>>
No. 27914 ID: 6faa8c
File 125003232637.jpg - (200.37KB , 1000x1000 , berserkerhallsplannangaems.jpg )
27914

>>27888
>>27860
>>27852
Does this look good?
Red is Diceys, Blu is Thumpers, Green is myself.
>>
No. 27919 ID: 98dab8

>>27914
Looks good to me.

>>27888
Even if the roof falls, there's no guarantee that the people under it are dead. They are pretty much out of the fight though, so we don't really need to do anything differently.
>>
No. 27923 ID: 6faa8c
File 125003462120.jpg - (32.11KB , 600x500 , phaseone.jpg )
27923

>>27919
Dropping the roof might be useful, but I'm here to show them how worthless their lives are, not steal their shit.

The attack begins at night. Several minutes ahead of Ziz, myself, and the Thumpers, Diceys climb the outer wall.
>>
No. 27937 ID: 6faa8c
File 125003530226.jpg - (115.64KB , 600x500 , bloodbath.jpg )
27937

>>27923
They make quick work of the northwest tower crew, then split up: Half move on to the next tower, the rest go on to assault the training halls.
>>
No. 28207 ID: 6faa8c

SHOT CANCELLED ACTION:
STRUCK BY INSPIRATION
>>
No. 28575 ID: 01383e

STOP WITH ALL THE SUSPENSE

what is the product of the fae mood already!
>>
No. 28581 ID: 6faa8c

>>28575
((It's right here))
>>28212
>>
No. 28582 ID: 01383e

>>28581
ah. well, I'll go read that, but I really liked this one as well.
>>
No. 29033 ID: 6faa8c
File 125018726893.jpg - (120.42KB , 640x480 , BURNMOTHERFUCKERBURN.jpg )
29033

<<With the reaction to Talent as it was, I've decided to alternate between the two. With that, I will now continue our interrupted program. Enjoi!>>

AHAHAHAHAHAHAH! HOW EASY THE MIGHTY FALL, WHEN A TRUE FOE ARRIVES!
>>
No. 29036 ID: 6164e0

>>29033
Ok, got that fort cleared out fully, or just partly?

If fully, try and investigate any clues on these magic armors you have been encountering. Its unlikely you will find anything out here, but might as well check.

If partly, take the chance to observe your ++ minions at work, and observe the crying knight at work.
>>
No. 29053 ID: 6faa8c
File 125019149740.jpg - (19.98KB , 640x480 , outofpracticeargh.jpg )
29053

>>29036
>Observe minions

Oh, they're having fun.

Well, not the knight, clearly, but they are quite effective.
>>
No. 29055 ID: 01383e

>>29053
man, go minions go.

I wonder if they have any more of that cool magic armor, or maps to other forts like this.
>>
No. 29056 ID: 6164e0

>>29053
Its good to see our minions where they belong, obliterating our enemies with impunity.

Anyway, let's look around the fort, see if we can find anything interesting, be it rare metals or information or such.
>>
No. 29064 ID: 6faa8c
File 125019277911.jpg - (34.97KB , 640x480 , lolnoarmorforu.jpg )
29064

>>29055
>>29056

I'll recover the religious texts and maps, as well as any armo- wat.

It appears that if the owner dies, their armor degrades quite rapidly. But not the weapons. Wat.
>>
No. 29069 ID: 01383e

>>29064
wat

I don't even

this is an OUTRAGE

DESTROY THE PI-

ER

DESTROY THE CAS-

GAH

DESTROY IT!
>>
No. 29075 ID: 6faa8c
File 125019416244.jpg - (57.29KB , 640x480 , argarble.jpg )
29075

>>29069
AAAARGARBLE

ZIZ, DESTROY IT
>>
No. 29089 ID: 01383e

>>29075
your castle is eating the smaller one?

I can't quite tell.
>>
No. 29096 ID: 6faa8c
File 125019669620.jpg - (30.46KB , 640x480 , molikerape.jpg )
29096

>>29075

That's... a good way of putting it.

Eeeeew.
>>
No. 29098 ID: 01383e

>>29096
well this is akward.

uh.

do you still want to get the maps?
>>
No. 29103 ID: 6faa8c
File 125019712279.jpg - (117.88KB , 1000x1000 , worldmap.jpg )
29103

>>29098
Got them.

oh good lord it sounds like a toothless man eating a watermelon

Let's see here...
>>
No. 29104 ID: 01383e

>>29103
not too descriptive. think that dot is us? are there oceans around us?
>>
No. 29105 ID: 6faa8c
File 125019723281.jpg - (177.09KB , 1000x1000 , worldmap.jpg )
29105

>>29103
Herpyderpy
>>
No. 29107 ID: 6faa8c

>>29104
probably, yes, that dot is us. I can feel some mystic malarky is at work here. Again.
>>
No. 29110 ID: 01383e

>>29107
well, it seems getting those on our side of the mountain to work for us is to our benefit then, making it into an us VS them scenario.
>>
No. 29145 ID: 6faa8c

>>29110
Well-put. Although it is a sobering thought, seeing all that land and possible cities and armies that may be arrayed against me... Well, we will cross that bridge when we get to it. I'll have Ziz fly back to our normal location.
>>
No. 29276 ID: 6faa8c
File 125021868157.jpg - (78.72KB , 640x480 , map5.jpg )
29276

>>29145
We land with no difficulty. But there's someone there.

"You survived the fire?"
>"I ran as hard as I could, lord. I saw your great creation... and I followed it as best I could."
"I see. Your diligence is to be rewarded. I need a man to lead my next great conversion..."

THIRD CITY-STATE CONVERTED
>>
No. 29280 ID: 01383e

>>29276
sorry for being gone so long, I had to get my tooth pulled.

That last city is large, and the last in our projected capital area. Might I suggest a transition to some kind of giant bio-converter/fortress?
>>
No. 29292 ID: 6faa8c
File 125021953550.jpg - (61.27KB , 640x480 , thredend.jpg )
29292

>>29280
Once it's converted? Yes. It shall be my hideous capital with Ziz perching atop it. Lots of teeth and squirty, gassy bits.

But for now... I am tired. It has been so very mong since I slept. I must retire to my cocoon, lest I collapse. Good night, people of the orb, and thank you.
>>
No. 29293 ID: 6faa8c

>>29292
MORE

NEED MORE FEEDBACK

You guys like how this is going so far?
>>
No. 29297 ID: 01383e

>>29292
sounds good, enjoy der sleepen.

>>29293
I like it, playing the villain is always fun.

It makes me want to make a post-apocalypse quest involving heavy chemestry/military stimulant use, as the main character is a chemist.
>>
No. 29316 ID: 01383e

>>29297
also, come to think of it, I suggest making it more clear when we can and cannot give actions and suggestions.
>>
No. 29319 ID: 98dab8

>>29293
I like it.
>>
No. 29350 ID: 6faa8c

>>29316
I really should. I keep forgetting.
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