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File 127954352382.png - (36.25KB , 512x512 , splash4.png )
210119 No. 210119 ID: 99ffa5

258 posts omitted. Last 100 shown. Expand all images
>>
No. 224619 ID: a594b9

>>224605
Use SCIENCE on SUSPICIOUS TILES. By which I mean, use a scanning device or something to check for traps.
>>
No. 224675 ID: e40e60

>>224619
Or, you know, a rock. Whichever works.
>>
No. 225927 ID: 9b6c31
File 128362876347.png - (28.48KB , 512x512 , 289.png )
225927

I'll check what is causing the radiation!
Urgh.
I hate these suits. They are pretty bothersome.
There are some sort of... coffins here.
Radioactive mummies?

UNLIVING radioactive mummies?!

Let's open one of them.
>>
No. 225928 ID: 9b6c31
File 128362885963.png - (29.08KB , 512x512 , uranium_get.png )
225928

URA URA URANIUM!
Holy shit. This is quite of a find!

... This is probably waste. U-236. Goddamn. This is not very good for reactors or bombs. What a shame.
>>
No. 225929 ID: 55c4cf

If you can't use that, then dispose of it or something. Go explore suspicious tiles carefully.
>>
No. 225931 ID: 182a32

It may not make a good explosive, but it is a damn good poison. Take it. You want to remove those iron mine competitors right? Putting this in their well would do the trick.
>>
No. 225942 ID: ea2a3c

Uranium it's the poison that keeps on killing!
>>
No. 226014 ID: e40e60

>>225928
If there's U-236 here, there's probably some unused U-235 and maybe some DU (both of which are incredibly useful for military purposes) nearby. It's worth checking out.
>>
No. 226017 ID: c71597

>>225928
It's still something that can be useful. Lets look around and see if we can find some more of it.
>>
No. 226330 ID: e73926

Well you don't know which isotope it is yet, right? Take a tiny sample and check it out later.

Anyway where there's smoke there's fire! Are there any hints of why someone would leave uranium containers here or where they could be keeping their (hypothetical) weapons grade stash? Are there any hallways leading on from the radioactive coffin room?
>>
No. 226471 ID: 9b6c31
File 128372094711.png - (17.27KB , 512x512 , 290.png )
226471

Well, I guess that the Ancients were not that bright. Sure, they found a way to hop between worlds, but they might not have known what Uranium was. I don't think they had nuclear reactors or anything.

I am still not sure about exact isotope. I will run some tests when I get home.

I found little more of this, but I did not find anything that looks very useful. They probably just forgot these.
>>
No. 226532 ID: a594b9

>>226471
What a waste of time. We should collect it I suppose, just for the vague usefulness of having an invisible field of poison surrounding a mysterious rock that we launch into someone's city. HEH.

Let's check out the tiles next. Carefully.
>>
No. 227110 ID: 68ce23

Maybe the ancients used the uranium for some arcane reason that is yet to be discovered. Well you can loot it on the way out anyway. At the very least it makes good ammunition.

What have your companions been up to? Can they make heads or tails of the engravings? Let them know you at least found some sealed away uranium so they understand that this isn't some backwater temple. Check out the non-special hallway next.

For the tiles - are there any signs in the dust? Those guys you shot might have walked through there. If you can walk in their footsteps then maybe you'll be safe from any potential traps?
>>
No. 227566 ID: 9b6c31
File 128389397238.png - (31.26KB , 512x512 , 291.png )
227566

The engravings uuuuuh.
Uuuh. I cannot understand them. There is some sort of language ( looks kinda like English, but I still cannot decipher it ).

Anyway, I am checking the tiles now! They sure are SUSPICIOUS! There is still plenty of dust, so I guess they did not come this way. I think they used the silent passage.

I will put a stone on one of the tiles! For science!
>>
No. 227567 ID: 9b6c31
File 128389406742.png - (17.19KB , 512x512 , 292.png )
227567

Yup, a trap.
A SPIKE TRAP. Were there spike-traps in Indiana Jones-movies? I don't remember too well.

Uuuh, so. They really don't want me to go there.
I think we could push through the spikes, but should check the remaining passage?
>>
No. 227568 ID: a594b9

>>227567
Bleh. Yeah let's check that other passage, and see if the earlier explorers missed something.
>>
No. 227571 ID: c71597

>>227567
Get some stuff to disarm the traps and then keep on moving. If it's trapped then it means it's valuble.
>>
No. 227579 ID: a594b9

Well, if we had supplies I'd suggest constructing a reinforced tube to shove into the corridor, blocking all the traps.

We don't have supplies though. Consider activating the traps at range with a weapon of some sort.
>>
No. 227660 ID: e40e60

>>227567
Destroy all the traps, preferably without use of anything that could cause a cave-in.
>>
No. 228696 ID: 9b6c31
File 128407069753.png - (32.02KB , 512x512 , 293.png )
228696

Fuck yeah! I took the laser from the helicopter and modified it a little! Trap-mechanisms are burning and melting!

... Now I am low on fuel. I probably won't need to use it again.
>>
No. 228697 ID: 9b6c31
File 128407077559.png - (83.26KB , 512x512 , 294.png )
228697

Well, work is done! Most of traps have been rid of I guess! I still have to be careful!

Weird... Suddendly wind is blowing out of there.
It ain't fresh air for sure.
>>
No. 228700 ID: c71597

>>228697
Might be poison. Better get into the rad suit again. Then get a prodding stick to make sure everything really is out and make your way down the hallway.
>>
No. 228705 ID: e40e60

>>228697
Gasmask on, it's probably something very toxic.
>>
No. 229217 ID: 9b6c31
File 128415802884.png - (34.30KB , 512x512 , 295.png )
229217

Yeah, better reach my gasmask!
I will tell Sister and Organist get to Doc. I wi


Wait a second, where the hell is my arm.

>"DEMONS FROM THE DEPTHS, LEAVE THIS PLACE OR BE PURGED! THE SECRETS OF THE ANCIENTS ARE NOT FOR YOUR KIND!"
>>
No. 229218 ID: 9b6c31
File 128415816051.png - (37.72KB , 512x512 , 296.png )
229218

>"LEAVE NOW, THE SECRETS HERE ARE NOT FOR A MORTAL LIKE YOU."

Huh? Somekind of golem or what?

Oww. My arm.
>>
No. 229219 ID: 97cb33

it isn't just a golem, it is an ANCIENT golem, thing must be ungodly powerful. tactical withdraw to sister and see what happens if this thing tries to fight her. good thing she tore your arm off so many times, you are used to it instead of massive pain.
>>
No. 229220 ID: a594b9

>>229218
Yell at it that you're not a demon, jesus christ why my arm oh god it hurts

Then get away from it, you are too squishy to fight it.
>>
No. 229231 ID: c71597

>>229218
Jesus fucking christ, can something not rip off your limbs for once? Seriously you should get regenerative limb powers because this fucking thing keeps happening.

Ok, pick up your arm, then run back to the laser and laser that fucking golem while yelling out to sister that you need some assistance here.
>>
No. 229248 ID: ef1ed7

Leap back to avoid its whips and get ready to unleash the hellish surprises concealed in your hat. You're not one for drawn out battles, but you've still got a hidden card that could make a difference. You put something powerful in it, right?

Ask this thing who the secrets of the ancient are meant for then if not the ones who can find, master and use them?!
>>
No. 229249 ID: e40e60

>>229217
Contemplate getting armor specifically to prevent having your arms torn off. Also run like hell.
>>
No. 229527 ID: 9b6c31
File 128421790747.png - (61.38KB , 512x512 , 297.png )
229527

Uah. Okay, I gotta just distract, get my arm, ask for Sister to fend it off while I pick up the laser.

"Haha, I guess I am little overwhelmed here! Let's see if this hat actually works! Get disingrated by my awesome hat-weapon, Super-Mega Kinetic Revolver-Cannon ( now without recoil )!"
>>
No. 229528 ID: 9b6c31
File 128421799431.png - (76.91KB , 512x512 , 298.png )
229528

I hit the shoulder!

>YUURGH! YOUR WEAPON IS QUITE IMPRESSIVE, HUMAN!
>>
No. 229529 ID: 9b6c31
File 128421806487.png - (21.40KB , 512x512 , 299.png )
229529

>BUT I HAVE WEAPONS OF MY OWN!
>>
No. 229530 ID: 9b6c31
File 128421826495.png - (41.91KB , 512x512 , 300.png )
229530

Haha, it miss oh shit my hat.
>>
No. 229532 ID: 97cb33

the hat died in the line of duty, it will be remembered. now tactical withdraw.
>>
No. 229533 ID: c71597

>>229530
The hat died as a hero. Now back to the laser. And don't forget that arm. Growing a new one takes alot longer than just stitching it back again.
>>
No. 229534 ID: 9b6c31
File 128421894245.png - (44.14KB , 512x512 , 301.png )
229534

>laser
FFFFFFUUUUUUUUUUUUUUUUU
I left it there. Shitwaffles!

>DEMON, GO BACK TO THE ABYSS OR I WILL CUT YOU IN THOUSAND PIECES.
>"Hah! Your wires cannot even scratch me!"

Okay. I found my arm. Sister can fight for a while... Should I try to get that laser when that thing is distracted, or should I go to Doc?
>>
No. 229537 ID: e40e60

>>229534
Your laser uses helicopter fuel. You have barely enough fuel to get back. I say you grab the laser and GET TO DA CHOPPA. Also, what kind of weapons does the chopper have right now besides the laser?
>>
No. 229542 ID: 55c4cf
File 128422541433.png - (57.65KB , 512x512 , ripdreamhat.png )
229542

Poor hat. We will have to replace and mourn. If you can safely get your arm, get it otherwise go to the doc.
>>
No. 229543 ID: 55c4cf

I meant laser, not arm.
>>
No. 229628 ID: 3194a6

You need to get to Doc ASAP, Tory. Clean cuts bleed a LOT. You've done your part.

On the way out tell the Organist that he could try using your laser if he has to, but if he fires it for more than a few brief seconds you'll have no ride home.
>>
No. 229633 ID: c71597

>>229534
Tie up your wound so you don't bleed out and then get that laser. This fucking thing dies. Or maybe not, could just cut off most of its limbs and torso but leave it aware, could be something good to study, and then you could put it into a body that obey's you. So it can be forced to do your bidding while still aware.
>>
No. 229652 ID: 9b6c31
File 128424870518.png - (75.99KB , 512x512 , 302.png )
229652

Uh, the laser does not use helicopter-fuel. It uses chemical that is used to form the laser.

Anyway, I used my coat to seal my wound. It is not bleeding much anymore!

"Uuuh! Sister! I am going to visit Doc! I am having problems with my arm!"
>"You and your limbs... Go then, leave this to us!"
>>
No. 229654 ID: 9b6c31
File 128424880120.png - (17.32KB , 512x512 , 303.png )
229654

>"Organist... Tory is out of hearing-range."
>"DEMONS, THIS IS YOUR LAST WARNING. LEAVE THIS PLACE."
>"Excellent. We can finish this quite quickly then!"
>"Are you sure..?"
>"Leave it all to me."
>>
No. 229657 ID: 9b6c31
File 128424886184.png - (21.11KB , 512x512 , 304.png )
229657

>"Protector of the secrets, I am afraid that I have to end this shortly. I will end this now."
>>
No. 229658 ID: 9b6c31
File 128424901385.png - (166.99KB , 512x512 , 305.png )
229658

>"G̢ͧͣ̐ͦͮ̔̈̏̉̅҉͖̮̯̠̻̰̲̮̪a͚̰̙̬̲̜̘̺͓̰̙̩̟͇͔͖̰̗͐̃̾͒́͡͡Tͦͪ̓͛̔̌̂ͣͫ̎͐̚
̸̜̖̗̬̥͎ͣͭ͟ę̴̨̙͓̞̝̠̞̹̮͑̒͛̔̊̚̚̕ ̴̨̡̘̮͕̥͙͓͓ͩͮͭͤ͊̿͆ͧ̓ͤ̀͟t̨̞̱͖̩̞̬͓̖͍̖͓̫̺͖̹̓͋͛ͫ͋̐̀ͭ̆́̾́͆ͥ̉̃̉̕̕͠ͅO
͊ͯ̇̋̈ͪ̋͏̵̧̢̹̪̹̩̭͚͉͙̠͔̟̪͉̗̭̭̦͝ ̶̨̮̜͕̺̥̈ͥ̍̊͋̄̽̈͐̽ͪ̐̉̌E̸̛̬͉͓̹̼͇͖̫̣̹͓͉̘̓̾̄ͩ̐ͪ̈́͂͊͋ͫ̉͟͡͡ͅr̽̍ͩ͒̈ͫͭ
͉̲̫͚̟͊ͭ̌͆̐͌̎ͪ̑͘̕Â̧̺̭͇͉͇̘̱͇̥̩̼̭̈́̃ͩͬ́̓͋̀̊̉͜͜͠lͬ̂ͮ̓͊ͬ̆ͩ̔̎ͬ̾̓͒̊̚
̪̠̝̙̼̘̜̲̠͖̮̰̉͞͡ą̛̜̲̦̣͔̤̬͙̺̹̱̮̀ͭ̓ͬ̈͡͡"
>"WHAT IS THIIIIIIIIIIIIIIIIIIIIIII"
>>
No. 229659 ID: 9b6c31
File 128424905968.png - (152.54KB , 512x512 , 306.png )
229659

>"AAAAAAAAAAAAAAAAAAAAAAAAAAAA"
>>
No. 229660 ID: 9b6c31
File 128424916422.png - (82.25KB , 512x512 , 307.png )
229660

>"I haven't done this in so long time... What a shame. It is always so fun to use this."
>"Great. Now we just have to wait that Tory comes back."
>>
No. 229661 ID: 9b6c31
File 128424922427.png - (12.31KB , 512x512 , 308.png )
229661

>"Well, I can get to composing I guess".


Woah.
I almost forgot my arm, and when I went to get it...

Woah.
I... I am speechless.

I just don't know anymore.
>>
No. 229669 ID: a594b9

"GaTe tO ErAla"?

If you can compose yourself, walk back in and get your arm while grumbling about bloodloss.
>>
No. 229675 ID: 97cb33

yes, play it cool.
>>
No. 229708 ID: e40e60

Fuck your arm

Make one out of steel

Tear THAT one off bitches
>>
No. 229740 ID: a7a85a

>>229708

I guarantee it will just shift the limb loss habit to a different limb. What he needs is some invulnerability ointment for his skin. And bullet proof leave in conditioner.
>>
No. 229835 ID: 4953e3

Go get the Doctor, first, then come back for your arm. You do not want them to know you just saw that - they were trying to keep it secret for some kind of reason.

Also, who did that? Sister or the Organist? Looked like the Organist, but it got hard to tell in there.
>>
No. 229880 ID: d58802

Yeah go see Doc. This bears thinking about. You'll have to find out if they're actually trying to conceal something from you or if they just didn't want you close because that magic-looking trick could have hurt you.

Did it hurt you seeing that?

Nonetheless it might be a good idea to be more paranoid in the future. It seems like everywhere you go there's something trying to stop you or hurt you. Once you get some resources maybe you can invent a nice protective suit for yourself, like with threat detection and point defense forcefields to prevent surprise decapitations.
>>
No. 229986 ID: 9b6c31
File 128430991382.png - (33.99KB , 512x512 , 309.png )
229986

"Hey Doc, I got this little problem with my arm..."
>"Tory--- You lost your arm again?"
"Yeah."
>"So--- Where is it?"

Uuuuh.

"Just wait a sec!"

----------------
So, I got my arm! Sister and Organist are now with us, Doc will soon stitch my arm back.
>"So--- I heard yelling--- What was it?"
>"Just an ancient golem armed with wires. It cut off Tory's arm."
... And my hat.
>"Yes! Then Sister managed to send it to hell through mysterious spell! Good show!"
They are not telling the truth.
"Good--- I have made--- progress. Worm is now--- immobile and I am "rewiring"--- ventral nerve--- cord."

Good to hear.
>>
No. 230028 ID: a594b9

>>229986
Hm, I wonder why they're hiding that? Maybe we can ask later... very carefully. After you get your arm stitched up, let's go see what the golem was guarding.
>>
No. 230029 ID: 9b6c31
File 128431877897.png - (56.08KB , 512x512 , 310.png )
230029

I don't like stitching my hand back that much. It is better than being armless, but it is pretty uncomfortable.

Yeah. I am not too sure why are they hiding. Organist is weirder lad than I thought... Pulling out money and resources out of thin air and sucking things though his hand.

So, Doc said that he would be still working on the worm? Should I go ask about it really carefully or should I just go investigate this temple more?
>>
No. 230030 ID: 46c430

You know, it's just an utterly random idea, but you might want to think of getting a labcoat that won't stain with blood. You seem to be developing a habit of getting your arms lopped off.
>>
No. 230033 ID: c71597

>>230029
Looks like you have more than 1 demon living under your roof.

Go back in there and see what the golem was guarding. Let doc get his work done in peace.
>>
No. 230037 ID: f86272

Doc seems to be doing an excellent job on that worm. How well can he be trusted? I think you should hold off on any questioning until you can do said questioning under your own terms, the kind where you have particle cannons pointed at the subject.

At this point I guess all you can do is explore onwards and claim the secrets of the ancients that the golemthing spoke about.
>>
No. 230038 ID: a594b9

>>230029
Continue exploring the ruins.
>>
No. 230135 ID: 6a9fdc

Utilizing SCIENCE!, obtain armor skin. Because seriously you need to stop having your arms cut off. How can you gesture dramatically without arms? How can you throw ze switch or pull ze lever without arms? Answer: some sort of neural interface or maybe some mechanical tentacles. But it's easier with arms!

Actually mechanical tentacles are great for all occasions. Give 'em claws, or guns, or blades, or all of the above! And a spare hand is always useful when SCIENCE!ing.
>>
No. 230137 ID: 97cb33

i think we CAN trust them. they probably have a good reason not to tell you. if they wanted to kill you they had more then ample opportunity. sister has only ripped off your arms when you were in range of getting back to the doc.
>>
No. 230307 ID: 9b6c31
File 128440079882.png - (47.46KB , 512x512 , 311.png )
230307

Doc can be trusted. He is my best friend, doctor, co-worker. He has saved me countless times.

Anyway, here we are! We went through the trap-filled hallway ( there were still some traps, but we disabled them. )
We arrived in big room. REALLY BIG room. There are stuff like some metallic objects, tiles ( from the ceiling? ), scrolls which seem to be destroyed by time and some chest. And oh boy, there sure are lots of engravings!

There is some sort of gate in the room. It is pretty huge, but I don't think it is that gate they were talking about.
>>
No. 230309 ID: 97cb33

you have any brighter lights? anyway, let's try the chest.
>>
No. 230310 ID: ae1866

>>230307
Oh god.
Oh GOD.

Are the engravings of cheese and things being struck down?
If so, run. Run as far as you can. Blow any explosives you have to collapse the entrance to this place and forget about it.
>>
No. 230311 ID: 8bc4cf

Take some quick photos of the engravings. Never know when this place will self-destruct and you can decipher them later.

Have a quick look at the metallic objects and those chests. This is getting good, but remember to watch out for more traps or guardians.
>>
No. 230312 ID: c71597

>>230307
Ok, lets get this properly set up. Collect evertyhing and get records of it, then put it in safe storage boxes and take it back to your tower for further research. Get photos of every single square cm of this entire place, and take a few bore samples of the stone in select places for dating purposes and stuff.

Once you have it all safely hauled back to your tower you can properly research it in a safe and controlled enviorment.

Oh, and set up some solid defenses here as well. We're gonna want to further explore this place and see what we can make it do once we have examined our findings here. This seems like a really good hit so we can't let anything be wasted simply by sloppy research standards or something like that.
>>
No. 230319 ID: a594b9

>>230307
Engravings first. Find out what this place is before we touch anything.

Besides, the chest could have a trap on it.
>>
No. 230355 ID: e40e60

>>230307
If the engravings feature random objects and/or dwarves, get out of there NOW.
>>
No. 231107 ID: 9b6c31
File 128457360980.png - (32.53KB , 512x512 , 312.png )
231107

I don't have camera with me. Damn. What a shame!
Well, chests are pretty fucking heavy ( I cannot move them around ) and are locked. I might be able to open it with laser! Metal objects are not very interesting. Most of them are rusted and they don't seem to have any kind of function.

Anyway, to the engravings. No cheese or dwarves, just depictions of ancients. There quite bit of information about the Void, portals, dim

Wait.
Wait.
HOLY FUCKING RAILCANNON SHOOTING SHIT. I just...
This explains little bit more about making portals and the void! Justjustjust awesome!
I AM SO EXCITED!

Okay, I took notes about the engravings. I cannot wait to get to my tower and test this shit!
>>
No. 231120 ID: e40e60

>>231107
Get a camera or sketch fucking everything.
>>
No. 231122 ID: c71597

>>231107
Ask if Sister and the Organist can stay here and make sure nobody can disturb the place while you get your gear.

Go back to the tower, get your archelogical digsite gear. If you don't have that then curse and get what you have as well as a few more guys to help with carrying stuff around and crap like that.

Then make sure you take photos of every single square cm in here. And once you have that then cut off the walls with engravings and take them back with you as well. So take everything here, even the stuff that's nailed down.
>>
No. 231344 ID: 9b6c31
File 128467084838.png - (53.37KB , 512x512 , 313.png )
231344

Yeah, I gotta take photos!
--
Yeah, I got my equipment! A camera and uuuh. A spade. That's all I got.
>>
No. 231345 ID: 9b6c31
File 128467097432.png - (39.25KB , 512x512 , 314.png )
231345

Excellent. I took photos of the most important stuff here! Some of the information is crypted, but I think I can break it. Now I will have some sort of timesink until I have to visit Mr. What-was-his-face again.

So, what now? Should I got and decipher them or still check out that toxic pool? Chests are heavy, so I cannot haul them to my tower.
>>
No. 231349 ID: a594b9

>>231345
Wait, the temple is under the tower? Are there ruins under every location you can warp to?!

Open up the chests with the laser.
>>
No. 231352 ID: c71597

>>231345
Check out the pool. And get zombie minions and whatever living minions you have left to carry the chests back to your tower. That's what minions are for after all.
>>
No. 231359 ID: e40e60

>>231345
Investigate the pool, carefully. Be ready to run from whatever the hell pops out.
>>
No. 231373 ID: 4953e3

>>231345
Well instead of taking the chests, see what is inside of them. Maybe we can take that.
>>
No. 231461 ID: 15c0dd

Is there any way you can use an x-ray or millimetre radar to check the content of the chests first? If they have more angry golems or something dangerous inside then it would be good to know before unsealing them.

Go check out the third passage as well. I presume that's wherr the pool is.
>>
No. 231933 ID: 9b6c31
File 128492399374.png - (9.70KB , 512x512 , 315.png )
231933

I forgot the tools for opening the chests ( I was way too excited ). Opening a chest with laser would be a bad idea as it might damage whatever is inside the chest.

Anyway, I found the pool. And huge pool it is! I don't know how deep it is, and I am not too eager to find out ( yet ).

The liquid itself is... somewhat familiar. It sometimes seeps from my Void-Reactor. I have no fucking idea what it is.

I think I can see something in the liquid. It is unnerving.
>>
No. 231937 ID: e40e60

>>231933
GET OUT OF THERE NOW.
>>
No. 231941 ID: a594b9

>>231933
Use extreme caution. Let's set up a sentry to guard the entrance to the temple, so we can make sure nobody else comes and fucks everything up. Then we come back with proper tools to open the chests, and some kind of probe to send into the pool.
>>
No. 231945 ID: 445998

What does Sister have to say about this pool? Maybe it's some kind of void-waste. Your new void knowledge doesn't mention this stuff at all? Could it be used to store something horribly dangerous?

What's the surrounding area like? Any idea what the pool was made for? The Ancients seem to have been an absolutely crackers lot if they leave uranium and void goo all over the place.

Are there more passageways?
>>
No. 231946 ID: 175f4a

yeah, pretty sure that is some kind of... void-born creature. what do you do with the stuff when it leaks out of your reactor?
>>
No. 231967 ID: c71597

>>231933
Fuck yeah. These people probably used some motherfucking epic void engines and shit then.

Stake your claim on this place. Dig a tunnel down here from your tower and wall up the tunnel worm entrance. And get that worm thing to act as a guard of this area. You're gonna want to pick over this place and make sure no pebble goes unturned or some spot is missed. And make sure you keep several copies of the information here on several servers as well as several hardcopy documents.
>>
No. 231972 ID: 6a17b0

>>231933
When you stare into the void, it stares back at you.
>>
No. 232082 ID: fd6d7e

>>231937
>>231946
>>231972

What the hell are you guys seeing? I stretch the levels like silly putty and only get a few reflection highlights.
>>
No. 232254 ID: 9b6c31
File 128500789893.png - (51.02KB , 512x512 , 316.png )
232254

Oh, it was just my reflection I guess. No worries.
>>
No. 232258 ID: c71597

>>232254
You know boss, your reflection is looking kinda crazy. How about you get out of this place now and get your set up for longterm archelogical work and cataloging. Then there's gonna be some decoding and stuff, don't want to miss out anything that is written anywhere in here.
>>
No. 232259 ID: e40e60

>>232254
inb4facebittenoff
>>
No. 232260 ID: 175f4a

yes, just leave for now.
>>
No. 232265 ID: 9b6c31
File 128500941390.png - (3.50KB , 512x512 , black.png )
232265

( I don't really do anything with that liquid. I simply dump it into the reactor! )

This is so fucking weird. It looks crazy, so it might be better if I just backed off and took a break. I mean, that reflection doesn't even look like me! It is ugly and has eyes wrong way!

Goddamn this liquid is cold.
>>
No. 232266 ID: 9b6c31
File 128500956649.png - (99.72KB , 512x512 , 318.png )
232266

W H A T T H E H E L L D A M N T H I S L I K E A R E A L L Y B A D T R I P.
>"H e l l o T o r y."
W H A T T H E F U C K I S T H
>>
No. 232268 ID: 9b6c31
File 128500963765.png - (23.90KB , 512x512 , 319.png )
232268

Oh fuck I am so confuse I cannot think straight or even breath properly fucking shitsuck
>>
No. 232270 ID: c71597

>>232268
Wait what the fuck? Did you fall into the god damn fucking pool? Don't tell us you just took a dip into the very fucking essance of the void itself? Because if you did then there had better be some fucking rad superpowers coming out of this mess or there's gonna be a grumpy blue ball.
>>
No. 232271 ID: a594b9

>>232268
Get out of the black water you goddamned idiot!
>>
No. 232272 ID: 175f4a

for a genius you can be a real dumb-ass sometimes.
>>
No. 232273 ID: 9b6c31
File 128500994523.png - (45.75KB , 640x400 , stage_clear3.png )
232273

[[Thank you for playing, see you in next thread. Please visit discussion-thread. It is so empty.]]
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