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File 127877982017.png - (10.15KB , 785x458 , Chapter 3.png )
205793 No. 205793 ID: 35cea2

WIki: http://tgchan.org/wiki/The_Icon
Prelude: http://tgchan.org/kusaba/questarch/res/95660.html
Chapter 1: http://tgchan.org/kusaba/questarch/res/95893.html
Chapter 2: http://www.tgchan.org/kusaba/questarch/res/132287.html
Discussion 1 (Closed): http://tgchan.org/kusaba/questdis/res/374.html
Discussion 2: http://tgchan.org/kusaba/questdis/res/324607.html
350 posts omitted. Last 50 shown. Expand all images
>>
No. 238440 ID: a9bea6

Focus fire, it may be able to shrug off one but can it take several at once? get three tanks lined up and do a broadside, simultaneous fire. that much ordinance at the same time may just crack them. if that fails then increase number and try again with some some infantry guns as well as infantry breaker weapons. try to time shots so they all impact near the same time.
>>
No. 238442 ID: 2563d4

>>238438
Don't suppose any of the artillery or defences includes tankbusting missiles with a vertical trajectory? Because otherwise getting behind those is probably going to mean the air power that isn't going to get there in time. :/
>>
No. 238443 ID: a594b9

>>238438
Hmm. We have a bunch of reavers. Drop them on top of the huge snarren via gunships. They can climb in them and shoot them in the face.

Or we could just swarm them with bromeliads. 20 to each bigdog should work, right?

Maybe ram them with LUVs... or blow some craters in the ground to fuck up their footing.
>>
No. 238444 ID: a9bea6

oh and just about ignore the small snarren, the troops, main concern is focusing on the big things.
>>
No. 238452 ID: a09a03
File 128623543929.gif - (17.10KB , 400x324 , interlocking_fields_of_fire.gif )
238452

Try and make arcing shots with Breaker guns.

Toss grenades and satchel charges.

But most importantly, way more importantly than that last-ditch shit: USE INTERLOCKING FIELDS OF FIRE.

If all else fails, we'll need to use hunter killer teams with anti-tank rockets to hit the big monsters from the sides. This could be something as simple as moving a few feet from a fighting position to get a better angle on one that's attacking someone else. (See again: Interlocking fields of fire, which are useful as standard practice anyway because it puts the enemy in enfilade)
>>
No. 238458 ID: a09a03

>>238444
We definitely need to clear away the regular sized critters to give our troops freedom to hit the big guys, but on the bright side, we've finally got some serious melee power present at the front. (As soon as the melee troopers finish deploying, at least)

We've got over a thousand troops here. We can do more than one thing at a time.
>>
No. 238461 ID: 54af1f

Try to arc some seeker rounds under the shields. Concentrate all rail guns on those critters. Keep the treeline suppressed and use auto cannons on the other Snarren.

Have a light infantry team sneak forward and lay mines in their path. Start getting a power infantry team together to blow its feet off with Bangalore torpedoes if necessary.
>>
No. 238462 ID: 54af1f

Oh and get bombers in the air loaded with FAE and carpet bombs.
>>
No. 238506 ID: e40e60

>>238438
Hit those big guys with some indirect fire.
>>
No. 247675 ID: fb2c2c
File 128796183431.png - (114.67KB , 1800x1268 , Event Report 11.png )
247675

The MBTs use their guns to attack the squishy sides of the large Snarren. Most of them are down, but a pair of them have evaded the heavy fire and are now approaching dangerously close to the gunline in two different locations, a host of smaller warriors in its wake. Ordering the infantry and the lighter vehicles to target the big warriors' flanks will likely bring them down quickly, but would allow some of the smaller warriors to engage in melee.

The majority of kills are coming from the Fusion Casters and Autocannons mounted on the SLOWPOKES and BRICs. The sheer mass of infantry fire overwhelms a few smaller warriors, but they must focus their fire on a single one for several seconds to successfully bring one down.

In addition, the treeline behind the largest Snarren advances are beginning to spark madly with larger spells. The Howitzers and MLRS are hitting the targets there, but the treeline is too wide for them to take care of all of the mages.

>>238440
A pair of tanks attempt to focus fire on a large Snarren warrior. The shield flickers and is obviously weakened, but still remains to protect the warrior. The interlocking field of fire tactic is proving more effective.

>>238442
Unfortunately the MLRS cannot track well enough to score a hit on a fast moving big dog.

>>238452
>>238461
The seekers don't curve enough to hit the target behind the shield.

>>238462
It would simply take to long to arm the bombers and get them to fly halfway across the planet to the battlefield.

>>238461
Mines are more of a pre-battle thing, and infantry are already ready to lob grenades one the enemy gets too close. Also, it was not specified to bring explosive pike weapons in this engagement beforehand, so your other plan cannot be put into action.
>>
No. 247684 ID: 2563d4

>>247675
How are the science team doing at doing science to the science thing?
>>
No. 247685 ID: 1854db

>>247675
Use the LUVs to zoom around behind the big guys' shields.

As for the spells, let's take some strike teams in APCs in there to eliminate them. Powered Armor troops of course. 3 APCS full for each side. PMelee *and* gun wielding folk.

I'm thinking we could also swarm the big dogs with BROMs. Just overwhelm them.
>>
No. 247738 ID: 54af1f

Ok, split the tanks into 2 groups of six, they're to push out of the gun line at high speed, cross fire the Big Dogs and then blast the large spell areas with direct fire before pulling back.
>>
No. 247740 ID: 54af1f

>>247685
>>247738
In fact combine these plans.
>>
No. 247817 ID: 7c1d97

Oh god more fucking portals.

Howitzers and MLRs: Concentrate barrages on the largest spells, ignore the rest of the mages. MBTs, help them out.

Send the LUVs to flank only the two close large beasts, and try to keep them as far from the treeline as possible. Have them come back behind the wall and keep the engines running while they wait for the next group of giants to come in close. Ideally, they should jump out, swing behind the Snarren just as they get to the wall, fire, and then jump right back inside before the mages can shoot them down.

That takes care of the treeline and the big guys, so the Fusion Casters and infantry should just keep doing what they do and we'll be fine against the smaller Snarren.

Also, since it looks like the killing field is clear, save the two groups the LUVs will target, have the infantry lay down tons of cover fire on the treeline so that no mages will be able to shoot down the LUVs while they pop out.
>>
No. 247825 ID: a09a03

Continue focusing on the Snarren charge. Hopefully the magic will take awhile to complete. After we fend off the wave, we can attack with tanks and stuff.

If something 'orrible comes out, we can hopefully wipe out half of them with the Moon Gun. We've got one shot. That's more or less instantaneous, right?
>>
No. 250383 ID: bdca95
File 128848454087.png - (134.84KB , 1800x1268 , Event Report 12.png )
250383

The artillerypieces begin focus their fire on the portals, but only manage to down 4. The portals now appear to nearly fully materialized, each HOWITZER or MLRS turret will likely only be able to down one more portal each before they are completed.

The LUVs are rapidly loaded and sent forth to deal with the approaching larger Snarren. An attempt is made to make the charge as
>>247817
planned, though the desired timeframe is too small to pull it off perfectly. In addition, the treeline is too far to effectively suppress it. The southern border sends the LUVs out too early and many of the LUVs are lost to Dryad fire coming from the trees. The northern border charges the LUVs too late and the large Snarren warrior reaches the gunline. As soon as the large warrior is in melee distance, the frontal shield gets absorbed into his body. He no longer has an invulnerable side, but his flesh has become more resistant to our weapons and he continues to fight despite his massive wonds. His magically charged claws destroy a howitzer gun and a few vehicles before he is reduced to a bloody pulp by the combined arms fire of the entire northern gunline. His charged flesh appeared to be equally affected by both mass small arms fire and armor-piercing shots.

>>247684
The are currently too preoccupied with watching the battle. From a safe distance, of course.

>>247685
The idea is put on hold for now due to too high risk. The volume of anti-armor spells coming from the treeline when the LUVs charged is too much to handle at the moment, not to mention the fact the Snarren are still charging.

>>247825
The firing will be instantaneous, but it will be some seconds before the shots reach the planet. This generally isn't too much of a problem unless the target is moving extremely fast or unpredictably.
>>
No. 250386 ID: fba40f

>>250383
Take out the portals to the south with the ground artillery, and the ones to the north with the Moon Gun. The Moon Gun will probably take out a nice big chunk of forest as well, and the guys on the northwest corner could use some help it seems.
>>
No. 250403 ID: 46c430

>>250386
This plan sounds pretty good, but I am a little uncertain if it's wise, considering two things: The portals might complete and spit out whoever's coming through before the moon cannon can blow them up, and it might not have a big enough blast radius to destroy all the portals to the northwest. And considering the northwest has lost a gun, I don't think we should risk an untested weapon on that flank. Take out the three portals to the northwest with the howitzer and MLRS turrets, and shoot at the middle portal at the southeast with the moon cannon.
>>
No. 250405 ID: 2563d4

>>250383
>They are currently too preoccupied with watching the battle.
Oh, they are so getting an unsatisfactory performance review this year.
>>
No. 250421 ID: fba40f

>>250403
Good point. Follow this plan instead.
>>
No. 250467 ID: 1854db

>>250383
Move troops to reinforce the directions the spells are in! We have some leeway on the eastern front.
>>
No. 250949 ID: df2fbd

>>250403
I was going to say this until I saw you say it.

Moon Gun the south. If it's only a matter of seconds, then it should beat those portals to the finish line, and if it doesn't, it will completely ruin the day of whatever decides to come out of there.
Further reasons for hitting the south side with the Moon Gun: there's three big snarren grouped over there, whereas the north only has two.

Total barrage on the north side with conventional artillery. Have the tanks and the railgun turrets form, one the west side, one of those interlocking fire patterns that worked so well before.

Also, can we have a time check on those reinforcements? As soon as they arrive, we should do a counter-push to intimidate them and break the attack. Since they'll arrive AFTER we obliterate the south side with our ludicrously expensive and hideously powerful MOON CANNON... we can't expect too much courage out of them.
>>
No. 250950 ID: df2fbd

Not too much out of our foes, I mean.
>>
No. 251852 ID: 470b54
File 128881514740.png - (125.05KB , 1800x1268 , Event Report 13.png )
251852

The artillery batteries destroy the northern spells while the Moon Cannon destroys one of the southern portals along with a large Snarren warrior. Troops from the sides are pulled to reinforce the northwestern and southeastern corners of the area. From the northwestern corner, the surviving mages have joined the Snarren charge, trying to take cover behind their shielded allies. There are too many enemies for the northwest corner to handle, it is likely they will be overwhelmed.

The undamaged spells have finished casting, and the mages pile into the portals. Several moments later, the exit portals appear in the middle of the camp, and about 20 of the Dryad's elite mages storm out. A SPAAG and several PROFESSIONALS and LIGHT INFANTRYMEN are killed.

>>250949
The reinforcements will arrive in approximately one hour.
>>
No. 251861 ID: a09a03

Throw the 88 Reavers into the fray in the Northwest sector. Hopefully the enemy will mistake them for Bobs. Unload the MLRS turrets into the aliens attacking that area.

>portals open and aliens pour out and start killing the scientists
Oh god it's just like Half Life. Pull the other scientists into bunkers/dugouts.

Redirect the artillery to fire antipersonnel munitions amongst the entrance portals to thin out the enemies arriving through them.

Pull a Forge Caster tank off the firing line to hose down the Dryads at the middle of the camp. Support with some BRICs and non-melee Power Infantry.

Bring 4 of the other Forge Caster tanks to the NW corner to stop the assault.

Gas up the dropships.
>>
No. 251862 ID: a09a03

The moon gun didn't really have the impact I had hoped for. How do the bombs work? We're out of SC, so we don't have them? Or can we drop some Interceptor weapons and reload them at a later date?

There's probably no way to drop a nuke without killing our own dudes.
>>
No. 251879 ID: fba40f

>>251852
Move some infantry inward to deal with the new threat. Reinforce your northwest side. Looks like this battle is almost over.
>>
No. 251884 ID: 2563d4

>>251852
>...several PROFESSIONALS are killed.
That'll teach 'em to stand around gawping when they should be busy in the anomaly.

>>251861
This, basically.
>>
No. 251952 ID: 54af1f
File 128883470133.png - (17.23KB , 704x671 , Icon counter attack.png )
251952

Just holding the line isn't working. We need to counter attack I think.

Pull units off the Eastern side back to deal with the portal. Launch one artillery volley at the portals, then switch it to the North West Corner. Under the cover of this, the South Eastern Forces sally out, destroy the portals then pull back.

Meantime the forces in the South West, joined by as many central forces as can be spared once the central portal is down move out in a hook around the line of the charge, and roll up it, defeating the enemy in detail.
>>
No. 251955 ID: fba40f

>>251952
This plan can not possibly go wrong.

Also, see if you can combine it with >>251861.
>>
No. 251969 ID: a09a03

>>251952
>>251955
Worth a shot.

Also, this is conclusive proof that we need to engineer better infantry. The dryads have got 20 soldiers in our midst, and the Snarren appear to be attacking dozens at a time... whereas we have over a thousand troops, many of them cyborgs, 600 of which are in powered armor, supported by 60 armored fighting vehicles, 40 light vehicles, and 300 robots, plus artillery support. (Speaking of artillery, weren't we supposed to have 12 MLRS vehicles?)

The Snarren, since they're so spread out for fear of our (nonexistant) orbital support, appear to be locally outnumbered by at least ten to one, with our forces in a heavily fortified defensive posture, benefiting from prepared fighting positions, barbed wire, land mines, and preplanned zones of fire for heavy weaponry and vehicles, and they're kicking our ass.

This is unacceptable. Win or lose, we need to make genetic engineering a much higher priority.

Also guns. Bigger, better guns.
>>
No. 251974 ID: 31e5bb

>>251969
yeah, the main advantage the snarren have are their powerful as fuck shields which need strong weapons to breach. making infantry guns nearly useless. if we had heavier guns then we would be golden.
>>
No. 251982 ID: a09a03

>>251974
We've got heavier guns, though. The BRICs each carry 4 giant-ass guns, plus more on the tanks and APCs and turrets, plus artillery, mortars, HMG teams, etc, etc.
>>
No. 251983 ID: 31e5bb

>>251982
BIGGER! we need guns that shoot bullets the size of mach trucks.
>>
No. 251984 ID: 46c430

>>251969
>>251974
Or we could research better melee weapons, armor, and techniques and train specialists for the inevitable hand-to-hand combat that will always pop up as long as we fight guys who focus on it.
>>
No. 252138 ID: 2563d4

>>251984
We're probably going to get forced off-planet, probably off-universe, as soon as we've finished with the artifact. We'd specialise in that just in time for the strategic situation to change.

Besides, gunning melee experts down before they can enter melee range is an equally good counter.
>>
No. 252215 ID: fba40f

Alternatively, we could try just slapping together some Javelin-type gun to bypass their shields, which would not only be far more practical in the short term but would also be useful against other targets (such as Breakers).
>>
No. 252254 ID: 5f0943

>>252138
> We're probably going to get forced off-planet, probably off-universe

I don't really see that happening just yet.
For one, the anomaly battle takes place in the middle of a fuckhuge forest.

If they really want to force us off planet, they will have to destroy Ryxix.
Ryxix, unlike the anomaly, is in the middle of the desert, which means no trees that give cover from artillery and MLRS.

In the desert, they cannot hide, and attacking Ryxix would be an entirely different matter than the anomaly, given that it is basically our military stronghold.

And then there's the fact that we could nuke any significant force (assuming they would gather up into one big army when on the move) before they even came close to Ryxix.
Using Nukes close to the settlement itself would not be ideal though.

Of course, all of this is assuming that they aren't able to summon something that is so brick-shitingly strong that it could tank a nuke.
>>
No. 252264 ID: 2563d4

>>252215
Yeah, I'm kind of amazed all our missiles seem to be of the fairly dumb variety.
>>
No. 252330 ID: 1854db

We can probably research it with computing or something. This has been a good lesson in showing us how weak we are miliarily.

Use the turrets on the east side to fire inward on the mages. FUCK THEM UP.
>>
No. 252331 ID: 1854db

Oh also our melee troops should cluster around our squishy guys from now on so they can't do this kindof ambush thing. It's too bad we can't enter those portals with troops because of the whole antimagic thing.
>>
No. 255804 ID: dc0ec6
File 128962617413.png - (108.88KB , 1800x1268 , Event Report 14.png )
255804

The officers on the eastern line order their troops to sweep through the camp. The LIGHT and POWER INFANTRY and a pair of BRICs engage the Dryads mages in a firefight. They expertly take cover while making potshots at the men, but are quickly overpowered by the mass of infantry and vehicles. One of the BRICs have been destroyed in that assault.

The southeastern line is ordered to charge the portals in the trees while the artillery suppresses them with a barrage. The Dryads in the woods manage to hold off our men for a while and take out a BRIC and a SLOWPOKE. Missile and Fusion Caster fire take out squads of the Dryads, but the cover provided by the trees is proving to their advantage.

The REAVERS thrown at the northwestern charge make the smaller warriors hesitate for a short while, but they quickly figure out they do not detonate and continue their charge. The REAVERs' pistols fail to penetrate the Snarren shields.

The southeastern line, bolstered by the spare forces from the western line, prepares to advance out from the perimeter and sweep upwards to take out the northern Snarren mass. The Snarren, however, are too close to the weakened northwestern and will reach the troops before the southeastern force completes their sweep, unless a quick lucky shot is made to bring down the large Snarren warrior.

The FC MBTs advance toward the northwest line, but still they will not be able to reach it before the Snarren do.

>>251969
Actually, the Snarren outnumber us. Those dots represents clusters of enemies. The images that only show a few Snarren at a time are because I am lazy (sorry). They heavily resist small arms fire, resist moderately well non-direct hits from explosive weapons and are spread out enough that heavier munitions can only take out maybe 1 at a time. If they lacked their shields, like the Dryads during the first invasion of the Anomaly, they would have been cut down nearly instantly. The large warriors have been uncannily evasive and our heaviest weapons have not made their mark as often as they would've liked.

I didn't see the MLRS listed on previous troop disposition tables, so I didn't include them in the battle. I apologize if this was a mistake on my part.

>>252264
Splinter missiles can't lock onto infantry.

>>251862
The lack of SC means the bombs can't be replaced at the moment. The INTERCEPTORS and HEAVY GUNSHIPS have one more run in them before they go dry. If you scramble them now they will be unlikely to arrive until the end of the battle anyways.
>>
No. 255838 ID: 1854db

>>255804
If the portals are down, then get the line back in formation for the most part. Kill those damn big'uns and mop up. We're in good shape.
>>
No. 255839 ID: a09a03

Fight harder, faggots!
>>
No. 256268 ID: 35190f

HOLD THE LINE! FOR THE EMPEROR!
>>
No. 256658 ID: 54af1f
File 128984780848.png - (15.32KB , 695x655 , counter attack next phase.png )
256658

Pull most of the infantry and BRICs from the South East back and reform the gunline while the faster vehicles sweep West, gunning down the Snaren in the open.

The South Western corner forces should begin their sweep, while the Northern line hooks around and attempts to kill or at least distract the giant Snarun at the North Eastern corner. The Eastern forces are to pull back to the next cannon tower. Concentrate all artillery fire on the North-Western Corner! We've got to stop the big one.
>>
No. 258127 ID: 4d3632
File 129021872715.png - (115.65KB , 1800x1268 , Event Report 15.png )
258127

The north western line has taken a heavy beating from the large Snarren warrior, but a lucky MLRS missile kills it before it is able to do much more damage. Reinforcements from the north side cover the gap left by the retreating northwest forces. With the support of the artillery batteries, they should be able to ward off the groups of smaller warriors remaining.

The remaining Dryads in the middle of the settlement are cut down by our men. Sufficient defenses remain on the east side to ensure that no Snarren warrior will live long enough to breach the perimeter.

The southeast cluster of ground forces divide, infantry and BRICs pulling back into the line and the LUVs, APCs and SLOWPOKES sweeping west, gunning down and crushing Snarren forces along the way. A considerable amount of Dryad mages are in the trees and bring down a few of the vehicles with their spells, but are out-gunned and forced to retreat.

The southwestern forces continue their own sweep northward. Dryad mages in the trees offer a feeble resistance, and are quickly overpowered.

The remaining enemy forces are feeble, the mages in the trees begin to retreat, and the Snarren in the open ground are cut down quickly. The Splinter forces have achieved victory and held the Anomaly, but they are shaken. Many men were lost in the battle, and the Snarren's most recent display of resistance to human military technology has disturbed every soldier involved in the battle. Now more than ever, it has become obvious that mankind's continued survival will require every ounce of invention, adaption, deception, elusiveness and luck they can muster.
>>
No. 258129 ID: 4d3632
File 129021920051.png - (13.28KB , 785x448 , Chapter 3 Concluded.png )
258129

My complacency has nearly doomed all of creation once, I shall not let it happen again.

In the Humans, I can see a reflection of the Nightmare I have vanquished ages past.

I have let them slip by my fingers for far too long.

The horrors of eras past must never be repeated.
>>
No. 258362 ID: a09a03

Screw that. We're gonna repeat the shit out of some horrors.

Plus some new ones.
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