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202825 No. 202825 ID: 8bdb6a

Thread 1: http://www.tgchan.org/kusaba/questarch/res/79880.html
Thread 2: http://www.tgchan.org/kusaba/questarch/res/94645.html
Thread 3: http://www.tgchan.org/kusaba/questarch/res/103192.html
Thread 4: http://www.tgchan.org/kusaba/questarch/res/120515.html
Thread 5: http://www.tgchan.org/kusaba/questarch/res/141320.html
Thread 6: http://www.tgchan.org/kusaba/questarch/res/160101.html
780 posts omitted. Last 50 shown. Expand all images
>>
No. 232246 ID: 3d7a30

>>232115

you're so cute when you're mad
>>
No. 232274 ID: dad664

Pick up the reciever.

Say "Ahoy-hoy?"
>>
No. 232292 ID: 81b47a

>>232243
I believe the preferred term is 'weasel waves', thank you sir.
>>
No. 232296 ID: 3d7a30

>>232292

weasel waves of course what a silly billy I am.
>>
No. 232327 ID: 5da539

get to the cockpit, be ready for sensorial overflow.
>>
No. 232440 ID: 4cdabb
File 128504735763.png - (23.63KB , 500x500 , TQ662.png )
232440

>Get in there! Quickly but sneakily.
>>
No. 232442 ID: 4cdabb
File 128504762068.png - (28.05KB , 500x500 , TQ663.png )
232442

Nothing. Compartment's clear.

Sensing my presence, the screens switch back on.

Incoming communication. Low power, tight-beam hyperwave. Seems to be nearby. Less than a kilometer. Probably somewhere inside the facility.
>>
No. 232444 ID: 476456

well answer it..


with "sup"
>>
No. 232445 ID: 67c611

If your location cannot be determined by answering then see what it is. Don't let them find you.
>>
No. 232447 ID: 67c611

>>232445
Wait, a second. Rescind that.

What is the origin of the signal? Is it human? Find that out before answering it.
>>
No. 232448 ID: 56dc25

>>232442
Answer, but cautiously. Don't offer your name, act too casual or too emotional, or give out any information you don't have to. And see if the ship can give you a direction or more precise distance for the transmission origin.
>>
No. 232449 ID: f4963f

>>232442
If they're sending a message to the ship, then they know where it is anyway.

If it's someone else, though, by chance...

Yeah, go for it.
>>
No. 232452 ID: a594b9

>>232442
Tight-beam hyperwave means they already know that the ship's on. It's Marcus most likely. Answer it. Make sure he knows you're pressed for time.
>>
No. 232454 ID: 299faa

>>232442
"Horrid abomination loose in the facility speaking. How may I direct your call?"
>>
No. 232455 ID: fd6d7e

this is a bad idea D=
>>
No. 232474 ID: 4cdabb
File 128505231085.png - (25.64KB , 500x500 , TQ664.png )
232474

>Answer, but cautiously
I have to go active to complete the handshake. Just a chirp. Easily overlooked, I hope.

"Hello, Tethys. This is a recording," says a voice, masculine, level, nearly inflectionless. It reminds me of Operator.

"My name is Marcus Tibur," it continues. "I used to be human. I'm a specimen now, like you. I seek the destruction of this facility and the death of all its personnel. Whatever your objectives, you must want to escape. The only way out is through the forces arrayed against you. You'll need weapons. There aren't many on level three. You also need a drug called Counter-Suppress, to clean the poison that's in your blood. There is an armory containing both, in large quantities. It's located two hundred meters west of the main lift on level two. That puts it directly above the Security section on your level. You can get inside either via the main lift, or through Security."

The voice has gained tone. Emotion. He hoped.

"If you can make it there, you'll have all the tools you need to escape. I will do what I can to help."
>>
No. 232476 ID: e31d52

>>232474
>>232474
You have orders now. It's time to relay to Mitzi and move your posteriors!
>>
No. 232477 ID: 6547ec

Hey, can you send anything back? Ask about means of further communication, and how much Mitzi would like to speak with him. There's still a chance we can find a radio somewhere around here.

...Hell, if he has any tips for Mitzi to grow a comm relay or something, that'd work, too.
>>
No. 232483 ID: e3f578

>>232474
Hopefully these count as orders and a sense of direction so that Mitzi will be able to listen to us again, albeit reluctantly.

Oh great Narrator, god of storytelling and tropes, thank you for creating the trope of the convenient gift at just the right time. Now we don't have 'splaining or diplomacy to do.
>>
No. 232487 ID: 6a17b0

>>232483
It's called a Macguffin, sir. We are all thankful for it.

Anyways, let's go through security. Straight down. We have 2 anti-tank rounds of Tozol make, and a Weasel Bar to boot. We can totally go straight down through the floor.
>>
No. 232489 ID: 701a19

>>232474
Ok. Lets return to Mitzi and get her up to speed.
Security should be mostly empty due to the rampaging beasts, but lets try the lift and hope the cameras on it are down.
>>
No. 232499 ID: e40e60

Going through Security lets us disable the security systems and break into the armory at the same time. Let's do that.
>>
No. 232501 ID: 5da539

"so where are you, what do you do for a living and do you give this many gifts to girls in their first dates? im kinda going trhu a emotional phase with my tentacle lesbian girlfriend crying on my shoulder because she lost her shapeshifting brother in this place."
>>
No. 232507 ID: 2f7e25

People. It's a recording.

Penji, if it's done talking, hurry back to Mitzi! Tell her you got a message from Marcus! ...maybe ham it up before telling her. She seemed a bit low on morale.
>>
No. 232510 ID: d560d6

>>232474
>That puts it directly above the Security section on your level.
>recording
Wait, we dropped down a level to get to this ship. Is this recording assuming that "your level" is the one with the ship, which means the armoury is in the security section of the level we've "normally" been on, where Mitzi is?

Get back to her anyway.
>>
No. 232520 ID: dad664

GET YOU TO LEVEL TWO.
>>
No. 232523 ID: 5da539

>>232507
>>232510
now that you guys mentioned it, he apparently hacked the machine we are in, or did he actualy learned how to correctly use them?

this guy is good anyway.
>>
No. 232526 ID: 9efdda

Head back to Mitzi, take her with you to your new objective. She needs a morale boost and maybe some of that CS, and at the very least you need another pair of arms if there's as much plunder as Marcus says there is.

... Hmm. If that was really Marcus.

Be cautious.
>>
No. 232527 ID: c71597

>>232474
God damn, this guy must be plugged in pretty deeply into the security and monitoring systems here. He's been able to figure out where you are when the others probably don't even know that you're alive yet.

Ok, memorise the information then erase the message and go back to Mitzi. We have new stuff and new information for her. Now we take it to her and show it all to her and then figure out what to do with it all.

Chances are this isn't a trap. If security found out that you're alive and where you are then they would probably just place the area in lockdown and then call in some heavy shit to take you down. But how honest he is with his intentions can be questioned, as well as what his objectives are once he's done here. But that's for later. To Mitzi now to show her what we have found and tell her the message.
>>
No. 232544 ID: a594b9

Hey guys, you're jumping the gun. We get back to Mitzi THEN decide where to go.
>>
No. 232546 ID: 9efdda

>>232527

Perhaps we should ask her what Marcus sounds like (assuming she herself didn't notice a change in her voice after her alteration). Better yet, get her to listen to the recording.

I just find it odd that Marcus would know about us yet not give us a message for Mitzi, that he can and would contact the tozol ship's alien comm system that only Penji can activate, and that his plan is for us to go through either the main lift, where it's simplicity itself to contain us by locking the doors, or security, the exact place someone would want to be when fighting an alien supersoldier. Why would they keep the weapons and the CS in the same place, anyway? You want to keep both of them out of the hands of any escapees, but it's still unusual.

Keep in mind, Penji, that you hinted your identity to Quillig, and the time since then has been about long enough for him to check whether you're still in your tube.
>>
No. 232556 ID: 5da539

>>232546
well, if both items are of alien design, then it makes sense to keep them in the same safe. with explosives and guards.

im thinking that you may be on something about it being a trap. a recording is easier to forge and having the need to go there may not only lead to a trap, but also be a part of a experiment.
>>
No. 232561 ID: 4953e3

Retrieve MITZI, head to DROP POINT.
>>
No. 232619 ID: fd6d7e

The words "main lift" give me all the bad feelings. Take the sneaky way up instead, through Security itself.

>>232546

Wait wait wait good point how do we know this guy is legit. We don't want to walk into a trap. Why would they have large amounts of CS in an armory anyway? Suppress guns I could understand, but counter-suppress?

>>232523

No, the message is being transmitted from elsewhere. The machine Penji is in is picking it up, having been controlled by her tozol awesomeness.
>>
No. 232651 ID: a594b9

>>232619
>sneaky
>barging through SECURITY

What.
>>
No. 232711 ID: 38738e

Time to reunite two lost siblings! With the power of VIOLENCE! Seriously, let's go back and give Mitzi the news.
>>
No. 232970 ID: a09a03
File 128521360286.png - (18.98KB , 500x500 , TQ665.png )
232970

>He's been able to figure out where you are
Not necessarily. It's a recording aimed right at the dropship. Probably pulsing the handshake signal at long intervals. He must have known I was the only thing here who could unlock the ship to hear it. Question is how he knew I'm alive.
>Can you send anything back?
His gadget must have recorded a receipt. Beyond that, if he was able and willing to talk, he wouldn't have made a recording.
>Any tips for Mitzi to grow a comm relay or something?
I've got a comms suite right here, if you can think of anything worth transmitting.
>Odd that Marcus would know about us yet not give us a message for Mitzi
Yeah.
>Why would they keep the weapons and the CS in the same place? You want to keep both of them out of the hands of any escapees...
I think that's probably it.
>>
No. 232973 ID: dad664

>>232970
The quickest way to two points is a straight line.

Ergo, I suggest going up through the floor into Security.
>>
No. 232975 ID: 67c611

Get back to Mitzi. Deliver the message. Work out a plan. Get Mitzi's help making the plan.
>>
No. 232976 ID: 56dc25

>>232973
That'd probably be very loud and time-consuming- easier just to go the normal way and kill everything in our path. If we had some of those matter-destroying missiles, though... then it suddenly becomes much more feasible. No floor/ceiling is going to stop one of those. And it would let us get around most obstacles. We should definitely keep an eye out.

Anyway, let's lock down this message so that no one else can get at it and beat feet. There's nothing else for us here so far as I can tell, and we're short on time.
>>
No. 232982 ID: 4531bc

Consult Mitzi. She knows her brother better than you do.
>>
No. 232983 ID: a594b9

>>232970
Maybe he doesn't know Mitzi is alive?

Anyway if you can use the comm relay to say... contact that Valcien Fleet the captured dude told us about, then do so. Otherwise, let's move out and back to Mitzi.
>>
No. 232990 ID: 67c611

Quick, before you go. What was the count of Tozols aboard Zeal Like Madness and any accompanying craft?
>>
No. 232991 ID: c71597

>>232970
Well lets get to Mitzi and allow her to get in on the decision as well.
>>
No. 232995 ID: 56dc25

>>232983
Don't use the comm relay. You likely can't make the communications secure and tipping anyone off that you've been here is to be avoided if possible. Further, we don't know enough about the Valcien to know if contacting their fleet is something that we'd want, even if it's something that poor bastard wanted. The Tozol aren't friends with them, and who knows what they'd think of Mitzi's hybrid form.
>>
No. 233028 ID: a09a03
File 128522374076.png - (15.38KB , 500x500 , TQ666.png )
233028

>What was the count of Tozols aboard Zeal Like Madness and accompanying craft?
Five hundred twenty seven.
>If we had some of those displacer missiles, it would let us get around most obstacles
I think we know where they keep those.
>There's nothing else for us here, and we're short on time.
Yeah.
>>
No. 233029 ID: a09a03
File 128522378186.png - (18.01KB , 500x500 , TQ667.png )
233029

>You have orders now.
Understood.
>>
No. 233106 ID: f57857

awww yeahh
>>
No. 233288 ID: 4531bc

MetalGearQuestCount++
>>
No. 233572 ID: 06681f

Let's move out soldier!
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