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File 136337842412.png - (136.67KB , 610x600 , titlecard.png )
2004245 No. 2004245 ID: da7aaa

[LIFE OUT OF PLACE]
534 posts omitted. Last 100 shown. Expand all images
>>
No. 2004820 ID: 76b151

>>509243
death is always been a part of life. And when you are fighting the two become deeply intertwined. When you wish to live and the other wishes you to die its often a choice between dying and killing unless you outclass your opponant completely. In that case, and generally that in case only killing is entirably justifiable.
>>
No. 2004821 ID: 495b20

Touch the fluffy tail!
>>
No. 2004822 ID: 35edd4

Get your grope on all over dat tail
>>
No. 2004823 ID: da7aaa
File 136822890518.png - (115.85KB , 600x600 , 79.png )
2004823

I remove the muzzle-sort-of-thing and try to ask the dragon some questions. It just cocks its head.
Then I remember to show the note.
>"Ah, the Red One... He is there, fighting? Then we must hurry. Undo my bindings and we shall fly."
Should I? Or is there something I should do instead?
>>
No. 2004824 ID: 35edd4

TOUCH FLUFFY TAIL
>>
No. 2004825 ID: ba138e

Touch fluffy tail.
>>
No. 2004826 ID: dc4a44

Touch fluffy tail
>>
No. 2004827 ID: f2c20c

Hey. HEY!

We can do BOTH, guys.
>>
No. 2004828 ID: af8414

Yes do that and loot the guard too
>>
No. 2004829 ID: 9ddf68

I can't think of anything else to do so might as well untie him... did the guard you just knock out have any keys on him or are we stuck to using the lock pick.
>>
No. 2004830 ID: d6ef5d

Unbind the dragon, bind the lizard, hop aboard, and take out your rifle so you can be the dragon-plane's gunner.

...even if it's not loaded, we can bluff, and we're already gonna be pretty scary atop that thing.
>>
No. 2004831 ID: 4c2072

If we may be able to help the red one we should free the dragon as fast as we can and not miss the opportunity by getting distracted by looting or touching up the guard.
>>
No. 2004832 ID: 2baea8

Search guard for keys while you give into your instinct to touch fluffy.
>>
No. 2004833 ID: 9a8298

Touch the fluffy tail, use axe on bindings.
>>
No. 2004834 ID: 4a5b22

Hey, you

touch the god damned fluffy tail
>>
No. 2004835 ID: d628f0

Touch Fluffy Tail
>>
No. 2004836 ID: 6bb9db
File 136823286350.gif - (939.03KB , 255x164 , funny loafman.gif )
2004836

Touch the fluffy tail you massive pleb, do it faggot.
>>
No. 2004837 ID: af8414

Don't touch the fluffy tail. At most, grab the dragon's fluffy mane so you don't fall off
>>
No. 2004838 ID: 35edd4

>>509791
HERESY
>>
No. 2004839 ID: cf49fc

>>509857
Compromise: Grab the fluffy mane with the fluffy tail as a backup. Touch the tail upon landing or ejection.
>>
No. 2004840 ID: da7aaa
File 136831227041.png - (96.68KB , 600x600 , 80.png )
2004840

I don't get the hype.
>"...What are you doing?"
>>
No. 2004841 ID: dc4a44

"Winning."
Now ride them dragons. Come to Red's rescue or something.
>>
No. 2004842 ID: d6ef5d

>What are you doing?
Searching the guard before we fly off, or course. And um, binding him. I was kind of wondering if the tail was flexible enough that I could tie him up with it? Silly idea, I guess.
>>
No. 2004843 ID: f2c20c

>>509901
Nothin'.

Let's do this. See if there's locks on his bindings. If there are, quickly check to see if there's keys on the guard- if not just use your axe on the... well, don't cut the dragon.
>>
No. 2004844 ID: af8414

>>509901
awful. should not have touched fluffy tail.
>>
No. 2004845 ID: 803106

"I am unfamiliar with reptiles that have fur, only with mammals having it." I don't think he can understand us though, at least if we say something it sounds like we have an excuse.
>>
No. 2004846 ID: af8414

>>509913
"Sometimes I have stupid impulses" works better
>>
No. 2004847 ID: 9e1727

Now that you've indulged your random impulse to touch fluffy tail, time to unchain the dragon.

Do a cursory check of the guard for the key to the manacles, even though it's unlikely the guard on duty right next to the dragon would have it. It would be a real dumb security move to have the key to release the dragon right next to the dragon, where the dragon could somehow get a hold of it.

If there's no key on the guard, try to ask the dragon where it is, or who has it, since the dragon presumably saw it used. Pantomime turning a key in the lock, then point to the dragon, then to your eyes, then to the imaginary key you're holding, and hopefully he'll get what you're asking.

But if he doesn't know where it is, you're going to have to resort to lockpicks. These are big, heavy locks, so their mechanisms should be pretty simple.
>>
No. 2004848 ID: 3fe991

oh yeah baby rub that shit all over your chin

...or, y'know, just bind and gag and hide him before examining the dragon's bindings.
>>
No. 2004849 ID: 2baea8

Shrug and get to the jailbreak.
>>
No. 2004850 ID: 9ddf68

say you are looking for keys or anything else useful the guard might have on him. if he ask why you're looking though his tail just say you heard that this guys sometimes hide things in the hair on there tails just because no one would think to look there.

Also start see what the guard has on his person to see if we are going to get lucky and find a key or are we going to have to see if we can figure out how to use the lock pick.
>>
No. 2004851 ID: 35edd4

>>509901
"Touching fluffy tail."

Straightfaced. No further explanation.
>>
No. 2004852 ID: cf49fc

>>509901
Think of it this way. YOU'RE TOUCHING A DRAGON! WOO!
>>
No. 2004853 ID: cf49fc

>>509901
Think of it this way. YOU'RE TOUCHING A DRAGON! WOO!
>>
No. 2004854 ID: b0bfef

I thought we were touching the gaurd's fluffy tail, not the dragon's?

...... touch that dang ol' gaurds tail dag'nabit, then let's use the axe on those bonds! The Red One needs us!
>>
No. 2004855 ID: af8414

>>510056
I think that is the guard's tail.
>>
No. 2004856 ID: cf49fc

>>510059
That's boring. Touch the dragon instead.
>>
No. 2004857 ID: 35edd4

>>510056
It's a tail and it's fluffy. What else matters?
>>
No. 2004858 ID: cf49fc

>>510138
Dragons > Fluffiness
>>
No. 2004859 ID: 1ca9d2

You've got more important things to do than this touching stuff nonsense. Unchain the dragon and hitch a ride.
>>
No. 2004860 ID: da7aaa
File 136848407756.png - (32.94KB , 600x600 , 81.png )
2004860

Enough with this fluff-nonsense!
I pick the locks ( as the guard did not have key, but he is unconscious anyway so eh ) and release the dragon!
And fly we do!

>"Stranger, my friend instructed me to take you somewhere safe, but I do understand if you wish for us to save the Red One. And indeed, part of me desires it as well. You must understand that he has signed for this fate... But I do not trust the general will grant him death of honor Red desires. Speak any words to my ear if you wish to go help him as well..."
>>
No. 2004861 ID: 76b151

The red one deserves his honorable death, could we watch to see if the general kills him or not and rescue him if they try to make him a prisoner.
>>
No. 2004862 ID: d6ef5d

Yeah! Rescue mission! We have a dragon and some kind of magic gun! (maybe). We can do this!
>>
No. 2004863 ID: 35edd4

Cuddle fluffy neck.

Also say some words.
>>
No. 2004864 ID: 35edd4

Also testfire the gun.
>>
No. 2004865 ID: 2fbf20

>>510396
We could destroy their workshops and armory. A militaristic race like this one would be horribly crippled by something like that.
>>
No. 2004866 ID: af8414

Say some words yo
>>
No. 2004867 ID: 2baea8

>>510404
This. Point to their armory and weapons, see if he gets what you mean. Then say some words to show you will help the Red One once they are distracted.

Test fire the gun into the air away from the dragon, to see if it is magical. If it is, well, we probably can't hit shit with it. Might make good cover fire though.
>>
No. 2004868 ID: 9ddf68

might as well, not to say red might be a little pissed but hey might as well try and save everybody here so at least red can say goodbye to his giant flying friend here.
>>
No. 2004869 ID: 98f4aa

Tell the dragon that you do wish to help The Red One and destroying their armory may be an option, though it will only cripple them. That can be easily replaced, and won't be the help Red may be needing.

Ask the dragon if he has anything in particular in mind, if the dragon has a name, and be sure to warn him beforehand if you decide to test fire the gun. Assuming it has ammunition.
>>
No. 2004870 ID: 2fbf20

>>510511
My plan was to destroy the the armory first to get their attention (because it's nearby the fight) then start destroying the workshops (the places where they make finished goods).
On a side note I think the Red One can win the fight it's just he's choosing not to since he's the distraction.
>>
No. 2004871 ID: 2baea8

>>510511
I think we still can't speak their language, that's why he just said 'say something'. We can only understand it cause Red gave us one of his magic arm-crystals.
>>
No. 2004872 ID: da8550

if he has a fiery breath like a traditional dragon, sure, go right ahead and burn the armory.
>>
No. 2004873 ID: d776aa

Ask who was that guy in the hall
>>
No. 2004874 ID: da7aaa
File 136874490316.png - (43.22KB , 600x600 , 82.png )
2004874

Well, speaking to him/her is hard since, eh. I don't speak their language. I can understand it, but it kinda auto-translated sort, I cannot even distinguish their language from English. Hopefully time will fix that.

The gun is empty as I guessed. Dead. Just a bit more sophisticated club.

Okay, to rescue Red we go! The general and the Red One are still engaged in furious battle. General swinging quite gracefully a huge chunk of metal ( it almost looks like a claw of sort! ) and Red moving around as an incredibly quick red blur, delivering deadly strikes with precision. While General has sustained more injuries, it seems Red is getting exhausted. His stabs don't quite connect and slashes just scrape...

I am not sure if I am able to gesture burning down the armory.
>>
No. 2004876 ID: d6ef5d

Wow, neat. Red's morphed one arm into a full on crystal claw, and is his blade red crystal too?

Maybe the dragon should do a flyby and roar? While you crank your terror aura as high as it can go? Create distraction and panic long enough for Red to strike.
>>
No. 2004877 ID: af8414

I think we have to let the dragon take the lead here, since we can't really communicate and he's bound to understand the situation better than we do. Just get ready to roll with whatever he decides to do.
>>
No. 2004878 ID: 9ddf68

red seems to be coughing up a lot of blood, tell the dragon to swoop down and do his thing since we really can't come up with a plan with the guy so the best we can do is try and follow his lead and hope it doesn't put us in front of a group of heavily armed and very pissed off lizard people.
>>
No. 2004879 ID: 9e1727

Gesture to the dragon to swoop in and land right on top of the general, since that'd be the most effective way to end the fight. A flat hand swooping down vertically, then curving horizontal and stopping, accompanied by "whoosh" and "splat" sounds would convey what you mean.
>>
No. 2004880 ID: 246d7b

try gesturing anyway.
>>
No. 2004881 ID: da7aaa
File 136891868719.png - (105.48KB , 600x600 , 83.png )
2004881

I decide to let dragon to interfere. Letting down a mighty roar, we swoop down near the two, dragon trying to snap at the general. General manages rolls away.
>"What the... Who let you out..? Interlopers! GUARDS! KILL THEM!"
He tries to land a blow on the Red One, but is way too distracted by our arrival. The Red One uses this as his advantage, stops the large blade dead on its tracks and delivers a nasty riposte! But it is not lethal nor deadly. General is in visible pain, but can still act.
"..What are you doing here you idiots?! I told you to go! Fly away!"

Lizards who were spectators are regaining their composure. The dragon and I are very unsure what we should do.
>>
No. 2004882 ID: dc4a44

You heard the man. Git!
>>
No. 2004883 ID: f2c20c

That's enough. Run!
>>
No. 2004884 ID: b93170

Unless you can tell the dragon to just grab red I say run
>>
No. 2004885 ID: 9e1727

...The Red One had the chance to take down the general, yet didn't... Dammit, he's looking to die here in glorious battle as a distraction to make sure the dragon and you got away without the lizards knowing right away, and you two almost blew it. He's probably doing this 'cause he was going to die soon anyway; You've seen how much blood has flowed from his nose. He has to be in his last days.

Get out of there. Haul back on the dragon's mane with one hand and frantically gesture to it with the other to get off the ground.
>>
No. 2004886 ID: 7ee51d

get Red! he won't win this.
>>
No. 2004887 ID: 2fbf20

>>511634
That why I suggested destorying the armory or workshops.
>>
No. 2004889 ID: 710329

No! We must give the Red One the funerals he deserves!
>>
No. 2004890 ID: af8414

>>511679
Kid's not dead yet!
>>
No. 2004891 ID: d6ef5d

Man, I want to help so bad but we don't have a lot of options here and we're even further restrained by the fact we can't even talk to the dragon if we come up with a good plan. The gun doesn't even work. It's the kidnapped villagers all over again. No way to help.

Aside from running, I think the only thing we have to try is the terror aura, and that already failed once.
>>
No. 2004892 ID: a4ff20

Combine terror aura with giant badass featherbutt dragon aura!
>>
No. 2004893 ID: 2baea8

>>511721
It has a Frightening Presence right?
Let's do that.
>>
No. 2004894 ID: d6ef5d

>>511724
Hey, and Red has a terror Aura too, right? If he senses what we're doing and joins in either turning off his suppression or cranking it up...
>>
No. 2004895 ID: da7aaa
File 136994699457.png - (37.05KB , 600x600 , 84.png )
2004895

We do as the Red One says. I motion the dragon to rise, avoiding approaching lizardmen.
The General is recovers from Red One's counterattack. He grabs Red's arm, snaps it with a loud crack and delivers a sharp punch to Red's face.
Absolutely brutal and disgusting.
>>
No. 2004896 ID: da7aaa
File 136994735298.png - (77.39KB , 600x600 , 85.png )
2004896

>"Your tricks and traps end here Red..."

We fly higher. I cannot help but feel absolutely shit about Red One. This shouldn't have happened like this...

Red falls to ground, barely moving. The general nearly falls over, but manages to keep himself just and just up.

>"The dragon is escaping... call them! Call him! I WANT THAT DRAGON AND HIS RIDER DEAD!"
He screams weakly.

From building steps the armoured one and an unknown figure. Still too far away to get good look at, should I motion dragon to get closed or continue the escape?
>>
No. 2004897 ID: dc4a44

Keep runnin'

That looks like general yellowfluff down there.
>>
No. 2004898 ID: 19b3c3

Godsdamnit. Stupid lizard jerks. It's the prisoners all over again- we've got a dragon, and we still don't have a way to help!

I desperately want to save Red, but he's giving his life to get the dragon out, and I have a hard time throwing that away, especially without a good plan or anything to do. Our main weapon is stealth, which doesn't apply anymore. And we can't just ride in and attack with the dragon- they subdued it once before.
>>
No. 2004899 ID: b7e818

Swoop down and get the Red One! Motion it to the dragon! The kid's cool, but he's still just a kid! Even if he's gonna die anyway, he might as well do it with people he likes instead of those stupid lizards!
>>
No. 2004900 ID: 2baea8

Yeah, these guys clearly took down the dragon before somehow. They're PC-level strong.
Fly away and point the dragon towards the Focus. It was Red's request that, if you died, you would find the Sage in that direction. Hopefully it was in his note.
>>
No. 2004901 ID: 2baea8

>>513566
If he died, not you.
>>
No. 2004902 ID: f2c20c

>>513562
Get the fuck out.
>>
No. 2004903 ID: 9ddf68

we should go, now
>>
No. 2004904 ID: c23ab0

Command the dragon to avenge Red's death with a final frontal assault crushing anyone in his way with his mangled smoking corpse if needed!

Dragon: ignore boney pink thing and continue to fly away.
>>
No. 2004905 ID: 937dbc

there isn't much left to do here. just run.
>>
No. 2004906 ID: 5869f6

Retreat, recompose, avenge red.
>>
No. 2004907 ID: 2fbf20

>>513562
What do you mean far? You have binoculars use them.
>>
No. 2004908 ID: d2ae7c

Why are we abandoning Red so easily?
They will desecrate his corpse. They will parade it around and ruin it. he doesn't deserve that.

Motion dragon to get close, snag Red, and then fly up high to get the hell out of dodge with Red or what's left of him. He's too cool a dude to give up on like that. Even if he said to. He was more worried about us than the dragon, after all, and just playing the part of the hero he is.
>>
No. 2004909 ID: 952246

>>513562
Escape, of course.

>>513979
We can't beat these guys, and Red wanted us to escape.
>>
No. 2004910 ID: d2ae7c

Where did I ever say to fight them? I just suggested grabbing the guy and running.
>>
No. 2004911 ID: 2fbf20

>>514018
The problem is we don't know how the dragon got captured in the first and if we get close risk finding out how.
>>
No. 2004912 ID: ff5c2d
File 137029391272.png - (21.72KB , 600x600 , 86.png )
2004912

We continue the escape, ignoring the ominous figures.
In last surge of strength, the Red One rises, taking tight grip of something protruding from his back.
>>
No. 2004914 ID: c23ab0

Better than expected. We have a friendly dragon now! Just have to try not to upset his grief with our boundless and cheerful optimism.
>>
No. 2004915 ID: ff5c2d
File 137029466542.png - (47.92KB , 600x600 , 87.png )
2004915

And with his red arm he throws the thing. The Javelin leavesas a red line, decapitating the general and penetrating the wall. After that both bodies fall down dead.
>>
No. 2004916 ID: 19b3c3

...rest in peace Red. You were pretty damn cool. I'm sorry we couldn't have helped you more.

Man, this land is sad. I guess we see where the dragon takes us now?
>>
No. 2004917 ID: ff5c2d
File 137029494244.png - (7.91KB , 600x600 , 88.png )
2004917

We fly away with good pace, focus as our destination. While I am pretty darn sad right now, I am not a man of deep grief. The journey is long so I think I should nap. Maybe it'll help me take my mind off this...
>>
No. 2004918 ID: 9ddf68

well since we really can't talk to the 'dragon' might as well... also what happened to the two guys who where traveling with red?

For things to do when we wake up, lets try to learn the language so we can actually talk to people.
>>
No. 2004919 ID: 01531c

>>514335
Aww yeah, sweet justice, batman!

By disobeying Red, we became the distraction that gave him the opening to slay The General!
>>
No. 2004920 ID: 882554

>>514428

or the distraction that caused him to have his radius and ulna shattered and embedded into the muscles of his forearm thus forcing him to dislodge his own spine as an attack and die.
>>
No. 2004921 ID: af8414

Don't fall off
>>
No. 2004922 ID: 01531c

>>514477
Red had reached the lethal stage of his chronic disease. He was already fated to die. The General probably wasn't.
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